Can't really list 3 because right now I would post recent things.
SWG NGE
AoC
WAR
But going back to 1997 and moving forward.. there were quite a few. Which I would say honestly they were all equally disappointing. Its just my perspective is more on the current time.
2) Vangaurd: I really had high hopes for Brad and Jeff to catch lightning in a bottle a second time. Personally I think they almost did, but they got into money trouble and then signed up with SOE which ensured the games doom. I am sure they didn't have many alternatives, but doing business with a company that stands to gain more if your game fails is not a good prospect. If only this company had someone in charge of the game who was a good business manager I think it would have turned out to be a real gem.
Vanguard failed because of Brad Mc Quaid, not SOE. If not for SOE, you would not even have played the game, it wouldn't have been published because it was a bad game: bad game engine, and bad art.
My addiction History: >> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore >> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual >> Current status : done with MMO, too old for that crap.
2) Vangaurd: I really had high hopes for Brad and Jeff to catch lightning in a bottle a second time. Personally I think they almost did, but they got into money trouble and then signed up with SOE which ensured the games doom. I am sure they didn't have many alternatives, but doing business with a company that stands to gain more if your game fails is not a good prospect. If only this company had someone in charge of the game who was a good business manager I think it would have turned out to be a real gem.
Vanguard failed because of Brad Mc Quaid, not SOE. If not for SOE, you would not even have played the game, it wouldn't have been published because it was a bad game: bad game engine, and bad art.
I agree that Brad/co screwd the pooch, but the only reason it limped along to market is because SOE half ass supported it. There was no realistic reason for SOE to fund this game to completion when it was poised to take a large percentage of their Everquest subscribers. Why pay Sigil to make a game you only get a fraction of the subscription fees from subscribers you are already getting their full $15-30 dollars from? All SOE had to do was invest enough to make sure no one else came along and rescued the game and sit back and watch it fail. There was absolutley no incentive for SOE to see the game launch well and in fact they came out ahead with a shit release of the game. They get to look like they save it, get another station pass title and some quality developers to move to their other titles.
Honestly I would rather have seen this game never release than watch the damage and fear it put on into the minds of other gaming companies about MMOs and specifically MMOS with large open worlds.
1 AoC - One of the buggyist, repititive, mediocre MMOs or Game I have ever played. Plus it was incredibly over hyped, with half the content missing. And way to many instances and loading screens, in fact it was more the loading screens that were annoying.
2 WaR - well it was not really a dissapointment I never had high expectations for it anyway, it exceeded them by being mediocre rather than plain terrible and it is worth noting they are improving it somewhat quickly. But it deserves to be second for the amount of bullshit the developers hyped it up with.
For one it is a PvP mmo that has very little PvP outside of scenarios, and the combat system is a buggier, clunckier version of WoWs/Lotro/insert generic turnbased combat here. And there is no community, I can not even say it is a bad community because no one ever talks, it is an incredibly anti social game. So it is hard to judge the community when it is very rarely experience outside of a guild. Which is not really an accurate judge of a community, because they tend to be your friends or people you get on with.
3 WoW specifically after the battleground patch, then it was tolerable, but around the time AQ was added it was just a shadow of what it was before. BC improved the leveling, but that was it, actually made the PvP worse as well that was an accomplisment in itself. And LOTRO, it was WoW with different character models, a better community, and some horrible after thought 'PvP'
Theres countless other mmos that I thought were horrible, but I played their trials first, I did not pay for them which is why I was not as dissapointed in them.
My top three that I was super hyped about, but were complete disasters:
1) AC2 - Nothing like AC. I quit playing after 2 weeks.
2) DDO - I didn't even bother buying it once they announced there was no explorable world, and there was zero solo play. I've sinced tried it, and remain unimpressed.
3) Vanguard - It was suppose to be the true sequel to EQ. Instead, it was a complete bomb. Its too much like EQ2, imo.
Other worthy mentions:
EQ2 - At launch this game was complete crap. Once they saw that WoW was a solo fest they attempted to copy it. EQ2 never had an identity, imo.
Horizons - A joke on the MMO world. A very bad one, too.
Tabula Rasa in first place. The interface, graphics and story are nice, but everything else is one big snore after the first few times. My first new sci-fi game after leaving EVE, and I was really looking forward to another great, epic game from Richard Garriott.. this just wasn't fun. I hope Stargate Worlds does it right.
Lotro. A well polished game with beautiful graphics, but too WoWish for my tastes--not saying that's a bad thing exactly, but I had already left WoW and was looking for something new. I had been waiting for Middle-Earth Online. I got extremely bored of this one after my first few days. The only thing that had me return was the great community on Landroval.
Warhammer. Even though I consider it one of my favorite PVP games and think it towers above any of the other current "next-gen" MMOs in terms of fun and quality and performance, I was still a little disappointed with it in the end. I do think it's the best PVP/RVR MMO available, but I was hoping for a little more game and world depth. I will most probably re-subscribe in the next few months, but for now I'll just wait and watch. I have to say, I haven't played now in a few days and I already miss punting people around on my engineer or stalking zealots on my Witch Hunter or getting 18 killing blows on my Sorceress. Ah.. we'll see. (:
Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV
1. SWG - Even before they screwed the game up with the CU and NGE. The game itself was stellar and is still one of my favorite MMOs of all time. Open world, housing, economy, crafting....all of it is what I look for in new MMOs.
My problem is that it wasn't anything close to Star Wars. I didn't play that game and get an overly Star Wars feeling from it. They tried to take steps to add it in by focusing on the civil war and adding in space combat, but the game needs to be built around those things.
2. Matrix - I really thought this IP had a lot going for it as an MMO and they just dropped the ball on it. Not all of the ideas were bad, but poor execution and a rushed product resulted in an end result just this side of crap.
To pick 3 tops is real hard,because that would mean i actually had high expectations going in then i was of course disappointed to find the truth.I can't use WOW because ,i didn't really expect much from it when i tried it,twice lol.
It may be a shocker but i might have to say Lineage2.I heard a lot about this game and that it used the unreal engine and it's huge in KOREA,just so many good things going for it.I bought the game and played it for about 2 months,man it was nothing like i hoped for.Another game i had some high hopes for was Tabala Rasa,you know the garriock guy and all,i figured hmm just maybe something good.Man was i disappointed,i logged on several times,but could never stay logged on for more than 15 ,the game was so boring and just bad.
So i got L2/TR as 1-2.Hmm number 3....I would have to say number 3 is a toss up between three/four games,none was more disappointing than the other so,there all tied.
Horizons/Ryzom/Perfect World and that granada-sword of the new world or whatever it's called was far worse than i could have expected.Sure i know a few are F2P so i was an idiot for expecting too much,but they sounded so good on paper lol.
There is tons of games i could put in a crap list,but those games were never of high expectations for me to be disappointed,they were pretty much exactly what i expected.
Never forget 3 mile Island and never trust a government official or company spokesman.
I know you're intitled to your own opinion, but what was bad about LoTRO?
It wasn't the game they said it would be.
From 2002-2006 the game was known as Middle Earth Online. It was a sandbox game with the focus of "living in Middle Earth". It had an alignment system, and an overall more free, realistic world.
Following the success of WoW, and Turbine's legal battle with the company that owned Middle Earth Online, about a year before release, Tubrine changed the name to Lord of the Rings Online, completely changed the game at its very core, then tried to pass it off like it was no big deal. And so another WoW clone was released. A good game, but not the game everyone was expecting.
1. War:( I was really looking forward to this game but I find it just so-so. Love the public quests and scenarios but don't like the graphics, community, game engine and character models.
2. Vanguard- a noble idea to make a game for the original gamers- the people that LOVE to work hard and long to level. Too bad the game engine wasn't as wonderful as the idea for the game.
1. EQ2 Unlike most people I liked it when it first appeared. Then they changed it to utter crap. I liked the death penalty, I liked the group sharing a death penalty, I liked the crafting that depended on others for some of your materials. I could go on but they turned EQ2 into a souless single player game with a chat box.
2. SWG-NGE Enough has been said about this.
3. Anarchy Online Shadowlands. A perfect example of how to totaly change the entire outlook and feel of a game.
Support Bacteria, its the only culture some people have.
1. Lotr - i was looking for a break from wow not a pretty landscape. i was very dissapointed by this one.
2. CoH/V - I love this game to death but it also bored me to death. the quests were all the same and it killed me on the inside to leave the game. it is pretty fun though to just make a crap load of guys. I loved the change from orc/dwarf/mail armor crap.
3. AoC - everyone knows. just terrible over hyped and clearly not crafted for the computer gamer. Maybe it will be good on the 360. i dunno ill never play it again.
Those are all games ive personally tested and play on retail and the those 3 had possibly the most potential and were personally let downs for me.
AoC: The most overhyped lied about game I have ever come across, as an MMO its pure trash as a singler player game with multiplayer elements it could have been mediochre.
DD Online: Complete waste of one the best roleplaying IP's you could have, how could you fuck this up? And why in the name of god was it not set in the Forgotten Realms campaign? Instead of the crapass Eberron setting.
Matrix Online: Again a complete waste of an IP and my time.
Comments
Can't really list 3 because right now I would post recent things.
SWG NGE
AoC
WAR
But going back to 1997 and moving forward.. there were quite a few. Which I would say honestly they were all equally disappointing. Its just my perspective is more on the current time.
Vanguard failed because of Brad Mc Quaid, not SOE. If not for SOE, you would not even have played the game, it wouldn't have been published because it was a bad game: bad game engine, and bad art.
My addiction History:
>> EQ1 2000-2004 - Shaman/Bard/Wizard/Monk - nolife raid-whore
>> WoW 2004-2009 + Cataclysm for 2 months - hardcore casual
>> Current status : done with MMO, too old for that crap.
Vanguard failed because of Brad Mc Quaid, not SOE. If not for SOE, you would not even have played the game, it wouldn't have been published because it was a bad game: bad game engine, and bad art.
I agree that Brad/co screwd the pooch, but the only reason it limped along to market is because SOE half ass supported it. There was no realistic reason for SOE to fund this game to completion when it was poised to take a large percentage of their Everquest subscribers. Why pay Sigil to make a game you only get a fraction of the subscription fees from subscribers you are already getting their full $15-30 dollars from? All SOE had to do was invest enough to make sure no one else came along and rescued the game and sit back and watch it fail. There was absolutley no incentive for SOE to see the game launch well and in fact they came out ahead with a shit release of the game. They get to look like they save it, get another station pass title and some quality developers to move to their other titles.
Honestly I would rather have seen this game never release than watch the damage and fear it put on into the minds of other gaming companies about MMOs and specifically MMOS with large open worlds.
1.WOW
2. SWG
3. Vanguard
Extremism in the defense of Liberty is no vice.
1 AoC - One of the buggyist, repititive, mediocre MMOs or Game I have ever played. Plus it was incredibly over hyped, with half the content missing. And way to many instances and loading screens, in fact it was more the loading screens that were annoying.
2 WaR - well it was not really a dissapointment I never had high expectations for it anyway, it exceeded them by being mediocre rather than plain terrible and it is worth noting they are improving it somewhat quickly. But it deserves to be second for the amount of bullshit the developers hyped it up with.
For one it is a PvP mmo that has very little PvP outside of scenarios, and the combat system is a buggier, clunckier version of WoWs/Lotro/insert generic turnbased combat here. And there is no community, I can not even say it is a bad community because no one ever talks, it is an incredibly anti social game. So it is hard to judge the community when it is very rarely experience outside of a guild. Which is not really an accurate judge of a community, because they tend to be your friends or people you get on with.
3 WoW specifically after the battleground patch, then it was tolerable, but around the time AQ was added it was just a shadow of what it was before. BC improved the leveling, but that was it, actually made the PvP worse as well that was an accomplisment in itself. And LOTRO, it was WoW with different character models, a better community, and some horrible after thought 'PvP'
Theres countless other mmos that I thought were horrible, but I played their trials first, I did not pay for them which is why I was not as dissapointed in them.
My top three that I was super hyped about, but were complete disasters:
1) AC2 - Nothing like AC. I quit playing after 2 weeks.
2) DDO - I didn't even bother buying it once they announced there was no explorable world, and there was zero solo play. I've sinced tried it, and remain unimpressed.
3) Vanguard - It was suppose to be the true sequel to EQ. Instead, it was a complete bomb. Its too much like EQ2, imo.
Other worthy mentions:
EQ2 - At launch this game was complete crap. Once they saw that WoW was a solo fest they attempted to copy it. EQ2 never had an identity, imo.
Horizons - A joke on the MMO world. A very bad one, too.
Jeesh, you guys are harsh.
Top 3 most dissapointing....
I guess WAR might be put up there.
But its still a solid game.
As is AoC.
I guess that you guys have the bar set so high that when it didnt meet your expectation....but most dissappointing?
Tabula Rasa in first place. The interface, graphics and story are nice, but everything else is one big snore after the first few times. My first new sci-fi game after leaving EVE, and I was really looking forward to another great, epic game from Richard Garriott.. this just wasn't fun. I hope Stargate Worlds does it right.
Lotro. A well polished game with beautiful graphics, but too WoWish for my tastes--not saying that's a bad thing exactly, but I had already left WoW and was looking for something new. I had been waiting for Middle-Earth Online. I got extremely bored of this one after my first few days. The only thing that had me return was the great community on Landroval.
Warhammer. Even though I consider it one of my favorite PVP games and think it towers above any of the other current "next-gen" MMOs in terms of fun and quality and performance, I was still a little disappointed with it in the end. I do think it's the best PVP/RVR MMO available, but I was hoping for a little more game and world depth. I will most probably re-subscribe in the next few months, but for now I'll just wait and watch. I have to say, I haven't played now in a few days and I already miss punting people around on my engineer or stalking zealots on my Witch Hunter or getting 18 killing blows on my Sorceress. Ah.. we'll see. (:
Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV
Same 3 for me.
1) Vanguard
2) The Matrix
3) SWG
1. SWG - Even before they screwed the game up with the CU and NGE. The game itself was stellar and is still one of my favorite MMOs of all time. Open world, housing, economy, crafting....all of it is what I look for in new MMOs.
My problem is that it wasn't anything close to Star Wars. I didn't play that game and get an overly Star Wars feeling from it. They tried to take steps to add it in by focusing on the civil war and adding in space combat, but the game needs to be built around those things.
2. Matrix - I really thought this IP had a lot going for it as an MMO and they just dropped the ball on it. Not all of the ideas were bad, but poor execution and a rushed product resulted in an end result just this side of crap.
To pick 3 tops is real hard,because that would mean i actually had high expectations going in then i was of course disappointed to find the truth.I can't use WOW because ,i didn't really expect much from it when i tried it,twice lol.
It may be a shocker but i might have to say Lineage2.I heard a lot about this game and that it used the unreal engine and it's huge in KOREA,just so many good things going for it.I bought the game and played it for about 2 months,man it was nothing like i hoped for.Another game i had some high hopes for was Tabala Rasa,you know the garriock guy and all,i figured hmm just maybe something good.Man was i disappointed,i logged on several times,but could never stay logged on for more than 15 ,the game was so boring and just bad.
So i got L2/TR as 1-2.Hmm number 3....I would have to say number 3 is a toss up between three/four games,none was more disappointing than the other so,there all tied.
Horizons/Ryzom/Perfect World and that granada-sword of the new world or whatever it's called was far worse than i could have expected.Sure i know a few are F2P so i was an idiot for expecting too much,but they sounded so good on paper lol.
There is tons of games i could put in a crap list,but those games were never of high expectations for me to be disappointed,they were pretty much exactly what i expected.
Never forget 3 mile Island and never trust a government official or company spokesman.
1: Vanguard
2: AOC
3: WAR
What he said.
1. WAR
2. AoC
3. Lotro
1.AoC-hated the combat system
2.Vangurad-half a game when launched
3.Potbs-looked forward to it for months but wasn't what I expected it would be.
Which Final Fantasy Character Are You?
Final Fantasy 7
I know you're intitled to your own opinion, but what was bad about LoTRO?
I know you're intitled to your own opinion, but what was bad about LoTRO?
It wasn't the game they said it would be.
From 2002-2006 the game was known as Middle Earth Online. It was a sandbox game with the focus of "living in Middle Earth". It had an alignment system, and an overall more free, realistic world.
Following the success of WoW, and Turbine's legal battle with the company that owned Middle Earth Online, about a year before release, Tubrine changed the name to Lord of the Rings Online, completely changed the game at its very core, then tried to pass it off like it was no big deal. And so another WoW clone was released. A good game, but not the game everyone was expecting.
Darkfall Travelogues!
1. Asheron's Call 2
2. Dark and Light
3.
{ Mod Edit }
1. War:( I was really looking forward to this game but I find it just so-so. Love the public quests and scenarios but don't like the graphics, community, game engine and character models.
2. Vanguard- a noble idea to make a game for the original gamers- the people that LOVE to work hard and long to level. Too bad the game engine wasn't as wonderful as the idea for the game.
3. WoW-
1. EQ2 Unlike most people I liked it when it first appeared. Then they changed it to utter crap. I liked the death penalty, I liked the group sharing a death penalty, I liked the crafting that depended on others for some of your materials. I could go on but they turned EQ2 into a souless single player game with a chat box.
2. SWG-NGE Enough has been said about this.
3. Anarchy Online Shadowlands. A perfect example of how to totaly change the entire outlook and feel of a game.
Support Bacteria, its the only culture some people have.
1. Lotr - i was looking for a break from wow not a pretty landscape. i was very dissapointed by this one.
2. CoH/V - I love this game to death but it also bored me to death. the quests were all the same and it killed me on the inside to leave the game. it is pretty fun though to just make a crap load of guys. I loved the change from orc/dwarf/mail armor crap.
3. AoC - everyone knows. just terrible over hyped and clearly not crafted for the computer gamer. Maybe it will be good on the 360. i dunno ill never play it again.
Those are all games ive personally tested and play on retail and the those 3 had possibly the most potential and were personally let downs for me.
wow... so many crappy games have happened nailing down 3 is tough...
1. Anarchy Online
2. WoW
3. Asherons Call 2
Remember Old School Ultima Online
AoC: The most overhyped lied about game I have ever come across, as an MMO its pure trash as a singler player game with multiplayer elements it could have been mediochre.
DD Online: Complete waste of one the best roleplaying IP's you could have, how could you fuck this up? And why in the name of god was it not set in the Forgotten Realms campaign? Instead of the crapass Eberron setting.
Matrix Online: Again a complete waste of an IP and my time.
AC2
Tabula Rasa
The Matrix Online