Hi, i'm from mmorpgitalia. I can tell you that, Von and Mascalzone, the two mod from our forum are now under NDA, they are really in the BETA and maybe we will join them soon. I'm verry sorry but they really can't speak about the game deeply (obviously we have some more information than mmorpg.com about the game), but i can assure you that the game is really what Tasos says, in almost every aspect. The two heroes are serious persons and very trustworthy, and if Von says wooooow, it means woooooow. I'm glad to see that mmorgitalia have this great opportunity to prove that Darkfall isn't vaporware.
Soon we will release vid and some other stuff.
The problem about mmorpg.com is their absolute indifference about the game probably...
Try another time to ask for a visit to Adventurine's studios....
Welcome to the "western" forum boards...and no worries..its like with civilization, Greece and Italy had to invent those and had to bring it to the western barbarians living between trees...
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
The issue will be... is the gaming public really ready for a 'complex' gaming system? Sure, some players are, but the other 85% will shy away from anything that doesn't allow them to jump in and immediately feel as if they can 'pwn' right away.
While I can appreciate the endeavor to produce an 'out of the ordinary'/break from the norm' type of game, the masses will 'hate' on this game... much like they did with the original version of SWG. They will fear the learning curve and will long for the simplicity of a paint-by-numbers MMORPG such as WoW.
Personally, if/when this game finally launches, I hope that it is complicated and doesn't follow the well beaten path. If it does, it will earn a fair number of subscribers AND it will weed out the 'kiddies' and the players that need 'I win' buttons.
Furthermore, I hope the developers don't freak out if they don't get 1-2 million sub's right off. If they stick to their guns and make their game great and don't cave-in and water the game down to try to attract more players... they get a thumb's up. They may not get some huge slice of the MMORPG pie in regards to player sub's and market share, but they will get something more important.... credibility.
Afterall, McDonald's may sell more 'beef' than any other restaurant, but would you go there for a steak? Probably not. Numbers don't equate to quality. Take that for what it's worth.
The issue will be... is the gaming public really ready for a 'complex' gaming system? Sure, some players are, but the other 85% will shy away from anything that doesn't allow them to jump in and immediately feel as if they can 'pwn' right away. While I can appreciate the endeavor to produce an 'out of the ordinary'/break from the norm' type of game, the masses will 'hate' on this game... much like they did with the original version of SWG. They will fear the learning curve and will long for the simplicity of a paint-by-numbers MMORPG such as WoW. Personally, if/when this game finally launches, I hope that it is complicated and doesn't follow the well beaten path. If it does, it will earn a fair number of subscribers AND it will weed out the 'kiddies' and the players that need 'I win' buttons. Furthermore, I hope the developers don't freak out if they don't get 1-2 million sub's right off. If they stick to their guns and make their game great and don't cave-in and water the game down to try to attract more players... they get a thumb's up. They may not get some huge slice of the MMORPG pie in regards to player sub's and market share, but they will get something more important.... credibility. Afterall, McDonald's may sell more 'beef' than any other restaurant, but would you go there for a steak? Probably not. Numbers don't equate to quality. Take that for what it's worth.
The issue will be... is the gaming public really ready for a 'complex' gaming system? Sure, some players are, but the other 85% will shy away from anything that doesn't allow them to jump in and immediately feel as if they can 'pwn' right away. While I can appreciate the endeavor to produce an 'out of the ordinary'/break from the norm' type of game, the masses will 'hate' on this game... much like they did with the original version of SWG. They will fear the learning curve and will long for the simplicity of a paint-by-numbers MMORPG such as WoW. Personally, if/when this game finally launches, I hope that it is complicated and doesn't follow the well beaten path. If it does, it will earn a fair number of subscribers AND it will weed out the 'kiddies' and the players that need 'I win' buttons. Furthermore, I hope the developers don't freak out if they don't get 1-2 million sub's right off. If they stick to their guns and make their game great and don't cave-in and water the game down to try to attract more players... they get a thumb's up. They may not get some huge slice of the MMORPG pie in regards to player sub's and market share, but they will get something more important.... credibility. Afterall, McDonald's may sell more 'beef' than any other restaurant, but would you go there for a steak? Probably not. Numbers don't equate to quality. Take that for what it's worth.
so true
The issue is not numbers necessarily, but how long you can continue to increase your subscription rates. Once MMORPGs reach a peak in subscription rates, it's all downhill.
EVE has managed to increase subscriptions for quite some time.
And I think you have the question backwards. It's not, is the public ready for a complex gaming system, it's is Darkfall ready for a public that wants a complex gaming system.
The issue will be... is the gaming public really ready for a 'complex' gaming system? Sure, some players are, but the other 85% will shy away from anything that doesn't allow them to jump in and immediately feel as if they can 'pwn' right away. While I can appreciate the endeavor to produce an 'out of the ordinary'/break from the norm' type of game, the masses will 'hate' on this game... much like they did with the original version of SWG. They will fear the learning curve and will long for the simplicity of a paint-by-numbers MMORPG such as WoW. Personally, if/when this game finally launches, I hope that it is complicated and doesn't follow the well beaten path. If it does, it will earn a fair number of subscribers AND it will weed out the 'kiddies' and the players that need 'I win' buttons. Furthermore, I hope the developers don't freak out if they don't get 1-2 million sub's right off. If they stick to their guns and make their game great and don't cave-in and water the game down to try to attract more players... they get a thumb's up. They may not get some huge slice of the MMORPG pie in regards to player sub's and market share, but they will get something more important.... credibility. Afterall, McDonald's may sell more 'beef' than any other restaurant, but would you go there for a steak? Probably not. Numbers don't equate to quality. Take that for what it's worth.
so true
The issue is not numbers necessarily, but how long you can continue to increase your subscription rates. Once MMORPGs reach a peak in subscription rates, it's all downhill.
EVE has managed to increase subscriptions for quite some time.
And I think you have the question backwards. It's not, is the public ready for a complex gaming system, it's is Darkfall ready for a public that wants a complex gaming system.
The issue will be... is the gaming public really ready for a 'complex' gaming system? Sure, some players are, but the other 85% will shy away from anything that doesn't allow them to jump in and immediately feel as if they can 'pwn' right away. While I can appreciate the endeavor to produce an 'out of the ordinary'/break from the norm' type of game, the masses will 'hate' on this game... much like they did with the original version of SWG. They will fear the learning curve and will long for the simplicity of a paint-by-numbers MMORPG such as WoW. Personally, if/when this game finally launches, I hope that it is complicated and doesn't follow the well beaten path. If it does, it will earn a fair number of subscribers AND it will weed out the 'kiddies' and the players that need 'I win' buttons. Furthermore, I hope the developers don't freak out if they don't get 1-2 million sub's right off. If they stick to their guns and make their game great and don't cave-in and water the game down to try to attract more players... they get a thumb's up. They may not get some huge slice of the MMORPG pie in regards to player sub's and market share, but they will get something more important.... credibility. Afterall, McDonald's may sell more 'beef' than any other restaurant, but would you go there for a steak? Probably not. Numbers don't equate to quality. Take that for what it's worth.
so true
The issue is not numbers necessarily, but how long you can continue to increase your subscription rates. Once MMORPGs reach a peak in subscription rates, it's all downhill.
EVE has managed to increase subscriptions for quite some time.
And I think you have the question backwards. It's not, is the public ready for a complex gaming system, it's is Darkfall ready for a public that wants a complex gaming system.
hopefully df can do the same
If by the end of the first year of release, subscriptions are still increasing, they should be ok. If they get a big pop, then subs start to decline within months of release, that's usually a sure sign of the end.
The issue will be... is the gaming public really ready for a 'complex' gaming system? Sure, some players are, but the other 85% will shy away from anything that doesn't allow them to jump in and immediately feel as if they can 'pwn' right away. While I can appreciate the endeavor to produce an 'out of the ordinary'/break from the norm' type of game, the masses will 'hate' on this game... much like they did with the original version of SWG. They will fear the learning curve and will long for the simplicity of a paint-by-numbers MMORPG such as WoW. Personally, if/when this game finally launches, I hope that it is complicated and doesn't follow the well beaten path. If it does, it will earn a fair number of subscribers AND it will weed out the 'kiddies' and the players that need 'I win' buttons. Furthermore, I hope the developers don't freak out if they don't get 1-2 million sub's right off. If they stick to their guns and make their game great and don't cave-in and water the game down to try to attract more players... they get a thumb's up. They may not get some huge slice of the MMORPG pie in regards to player sub's and market share, but they will get something more important.... credibility. Afterall, McDonald's may sell more 'beef' than any other restaurant, but would you go there for a steak? Probably not. Numbers don't equate to quality. Take that for what it's worth.
Just talking about the numbers you have mentioned.
What most people here don't understand is that Aventurine doesn't expect a very big audience, at least not right away. When they were talking about their servers and their capacity some years ago, they were saying that they were thinking about starting with one server of 10.000 people. Yup, that's right. One server. Of 10.000 concurrent players.
I believe that means they were expecting to attract what, 50k users? 75k?
If this really is a full review of what Darkfall will be at launch then it is a complete joke and an insult to the thousands of people who have been waiting for the last 8 years. This is exactly the same thing every other person who has visited their offices and seen the game has said for the last 5 years, its only the most rudimentary basics allready available from most MMO's over the past decade. Either this game is not launching this year because 90% of the promised features and content have still not been implemented and publicly tested yet. Or this game is launching this year and its only going to be 10% of what was promised. I sincerely hope this is not the full review of the current game a month from launch, but is only a preview of the full review they will release later. Sucks to be proven correct but this is just sad and pathetic if this is all they really have to show, 1 month from launch after 8 years of development. I’m a little bit in shock about this because even after all these years and my increasing scepticism I’ve realized how badly I wanted to be wrong at the end, but this looks like it was just a complete waste of time for all concerned.
It's been said in 17 threads before this one. This is just a Preview...the full review with all tasty tidbits will follow once the two of them make it back to Italy.
provided they make it back alive.
i can see the conspiracy theory now... Tasos, possibly drunk an still angry at all of thier anoying questions and the little slip ups by his own staff that resulted in more information that he wanted to give out leaving with the Italians, assassinates the two as they leave the Greek airport.
MMO wish list:
-Changeable worlds -Solid non level based game -Sharks with lasers attached to their heads
Comments
Welcome to the "western" forum boards...and no worries..its like with civilization, Greece and Italy had to invent those and had to bring it to the western barbarians living between trees...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
The issue will be... is the gaming public really ready for a 'complex' gaming system? Sure, some players are, but the other 85% will shy away from anything that doesn't allow them to jump in and immediately feel as if they can 'pwn' right away.
While I can appreciate the endeavor to produce an 'out of the ordinary'/break from the norm' type of game, the masses will 'hate' on this game... much like they did with the original version of SWG. They will fear the learning curve and will long for the simplicity of a paint-by-numbers MMORPG such as WoW.
Personally, if/when this game finally launches, I hope that it is complicated and doesn't follow the well beaten path. If it does, it will earn a fair number of subscribers AND it will weed out the 'kiddies' and the players that need 'I win' buttons.
Furthermore, I hope the developers don't freak out if they don't get 1-2 million sub's right off. If they stick to their guns and make their game great and don't cave-in and water the game down to try to attract more players... they get a thumb's up. They may not get some huge slice of the MMORPG pie in regards to player sub's and market share, but they will get something more important.... credibility.
Afterall, McDonald's may sell more 'beef' than any other restaurant, but would you go there for a steak? Probably not. Numbers don't equate to quality. Take that for what it's worth.
so true
so true
The issue is not numbers necessarily, but how long you can continue to increase your subscription rates. Once MMORPGs reach a peak in subscription rates, it's all downhill.
EVE has managed to increase subscriptions for quite some time.
And I think you have the question backwards. It's not, is the public ready for a complex gaming system, it's is Darkfall ready for a public that wants a complex gaming system.
so true
The issue is not numbers necessarily, but how long you can continue to increase your subscription rates. Once MMORPGs reach a peak in subscription rates, it's all downhill.
EVE has managed to increase subscriptions for quite some time.
And I think you have the question backwards. It's not, is the public ready for a complex gaming system, it's is Darkfall ready for a public that wants a complex gaming system.
hopefully df can do the same
so true
The issue is not numbers necessarily, but how long you can continue to increase your subscription rates. Once MMORPGs reach a peak in subscription rates, it's all downhill.
EVE has managed to increase subscriptions for quite some time.
And I think you have the question backwards. It's not, is the public ready for a complex gaming system, it's is Darkfall ready for a public that wants a complex gaming system.
hopefully df can do the same
If by the end of the first year of release, subscriptions are still increasing, they should be ok. If they get a big pop, then subs start to decline within months of release, that's usually a sure sign of the end.
Just talking about the numbers you have mentioned.
What most people here don't understand is that Aventurine doesn't expect a very big audience, at least not right away. When they were talking about their servers and their capacity some years ago, they were saying that they were thinking about starting with one server of 10.000 people. Yup, that's right. One server. Of 10.000 concurrent players.
I believe that means they were expecting to attract what, 50k users? 75k?
It's been said in 17 threads before this one. This is just a Preview...the full review with all tasty tidbits will follow once the two of them make it back to Italy.
provided they make it back alive.
i can see the conspiracy theory now... Tasos, possibly drunk an still angry at all of thier anoying questions and the little slip ups by his own staff that resulted in more information that he wanted to give out leaving with the Italians, assassinates the two as they leave the Greek airport.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads