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Calling out the claims of Aventurine / Tasos OR why I DON'T believe

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  • IhmoteppIhmotepp Member Posts: 14,495
    Originally posted by Rebornc


    Damn Richard Garriot did it 1997.

    Ask him how he could manage it.
     
    Its 2008 and its about fucking time to do it again.

     

    Easy. He made a 2d game.

    image

  • nathanpinardnathanpinard Member Posts: 146

    Draccan,

    Again the skepticism is warranted, but you have to see what has essentially ruined these MMO's, and that's publisher/developers.

    Aventurine was given AS MUCH TIME AS THEY NEEDED to create a game. No  other MMO has been fortunate to recieve this, not even Blizzard, as the Executiives that hold all the money would still be down the devs throats.

    AOC was pushed because their time was up.

    WAR was pushed and features removed because their time was up.

    The whole "DFO doesn't have a big publisher so they may fail" arguement I see time and time again is the complete opposite of what it states. Unless you find a publisher that's fair and doesn't control the project entirely, you won't have much say in WHAT features are in the game.

    Aventurine were fortunate enough to find a fair deal. Publisher gets 70%, but does not have control over the project.

     

    Here, let me give you some REAL experience facts:

    Investors ask for:

    60%+ of the company

    Full artistic rights to what the game is, and what it'll contain.

    x10 the investment they provided back in no more than 5 years. (whether that is after launch, I am not sure)

  • ReborncRebornc Member UncommonPosts: 42
    Originally posted by Ihmotepp

    Originally posted by Rebornc


    Damn Richard Garriot did it 1997.

    Ask him how he could manage it.
     
    Its 2008 and its about fucking time to do it again.

     

    Easy. He made a 2d game.

     

    Cause its so hard to make a 3D game in 2008

  • BlodplsBlodpls Member Posts: 1,454

    These guys omg, I really wonder about what they are putting in the water these days.

    Here is a game with a skill system a bit like darkfalls, it has 160,000 square miles of 3d terrain, it has a multitude of different vehicles you can use, it has computer AI.  It was written by one guy on his own in 1989 and shipped on a 3.5 inch disk. 

    Are you seriously telling me DF features are unrealistic in 2009 when all of them have been demonstrated  innumerable times throughout the course of gaming history?  I'm sorry but none of you have anywhere near the gaming experience to make these comments, you are making yourselves look like fools to real gamers.

    en.wikipedia.org/wiki/Midwinter_(video_game)

  • nathanpinardnathanpinard Member Posts: 146
    Originally posted by Blodpls


    These guys omg, I really wonder about what they are putting in the water these days.
    Here is a game with a skill system a bit like darkfalls, it has 160,000 square miles of 3d terrain, it has a multitude of different vehicles you can use, it has computer AI.  It was written by one guy on his own in 1989 and shipped on a 3.5 inch disk. 
    Are you seriously telling me DF features are unrealistic in 2009 when all of them have been demonstrated  innumerable times throughout the course of gaming history?  I'm sorry but none of you have anywhere near the gaming experience to make these comments, you are making yourselves look like fools to real gamers.
    en.wikipedia.org/wiki/Midwinter_(video_game)

     

    I'm FOR Darkfall before saying this, but your argument doesn't have as much merit. That is a single player game.

    Designing mechanics for MMO's is insane compared to single players, because you don't have to really be so concerned about balance between all players.

    Not to mention the bug list.

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by Blodpls


    These guys omg, I really wonder about what they are putting in the water these days.
    Here is a game with a skill system a bit like darkfalls, it has 160,000 square miles of 3d terrain, it has a multitude of different vehicles you can use, it has computer AI.  It was written by one guy on his own in 1989 and shipped on a 3.5 inch disk. 
    Are you seriously telling me DF features are unrealistic in 2009 when all of them have been demonstrated  innumerable times throughout the course of gaming history?  I'm sorry but none of you have anywhere near the gaming experience to make these comments, you are making yourselves look like fools to real gamers.
    en.wikipedia.org/wiki/Midwinter_(video_game)



     

    A singleplayer Amiga game is NOT compelling evidence.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Blodpls


    These guys omg, I really wonder about what they are putting in the water these days.
    Here is a game with a skill system a bit like darkfalls, it has 160,000 square miles of 3d terrain, it has a multitude of different vehicles you can use, it has computer AI.  It was written by one guy on his own in 1989 and shipped on a 3.5 inch disk. 
    Are you seriously telling me DF features are unrealistic in 2009 when all of them have been demonstrated  innumerable times throughout the course of gaming history?  I'm sorry but none of you have anywhere near the gaming experience to make these comments, you are making yourselves look like fools to real gamers.
    en.wikipedia.org/wiki/Midwinter_(video_game)

     

    Blodpls ?

    You not hijacked by alliens and being replaced somehow ?

    No comparable to DF by any aspect except maybe its a game and there are use of spells LOL

     Differences are too huge to start pointing out..

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • OutlawVROutlawVR Member Posts: 88

    Another DF is a scam wall of text post

    Drum up that hype trolls!

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by Zorvan

    Originally posted by Blodpls


    These guys omg, I really wonder about what they are putting in the water these days.
    Here is a game with a skill system a bit like darkfalls, it has 160,000 square miles of 3d terrain, it has a multitude of different vehicles you can use, it has computer AI.  It was written by one guy on his own in 1989 and shipped on a 3.5 inch disk. 
    Are you seriously telling me DF features are unrealistic in 2009 when all of them have been demonstrated  innumerable times throughout the course of gaming history?  I'm sorry but none of you have anywhere near the gaming experience to make these comments, you are making yourselves look like fools to real gamers.
    en.wikipedia.org/wiki/Midwinter_(video_game)



     

    A singleplayer Amiga game is NOT compelling evidence.

     

    It is compelling evidence, this game was written 20 years ago and has a good portion of DF's core game, although it single player, but there was no internet back then so who cared!

    I could list games that contain probably every feature in DF created before the year 2000.  It might be hard or impossible to find a game with all of them but it clearly demonstrates that it is beyond doubt that this easily possible to create.  Blizzard could probably make it in less than a year if they wanted to, would it have top notch graphics or gameplay, probably not but that is where the 7 years of dev time comes in.

  • nathanpinardnathanpinard Member Posts: 146
    Originally posted by Blodpls

    Originally posted by Zorvan

    Originally posted by Blodpls


    These guys omg, I really wonder about what they are putting in the water these days.
    Here is a game with a skill system a bit like darkfalls, it has 160,000 square miles of 3d terrain, it has a multitude of different vehicles you can use, it has computer AI.  It was written by one guy on his own in 1989 and shipped on a 3.5 inch disk. 
    Are you seriously telling me DF features are unrealistic in 2009 when all of them have been demonstrated  innumerable times throughout the course of gaming history?  I'm sorry but none of you have anywhere near the gaming experience to make these comments, you are making yourselves look like fools to real gamers.
    en.wikipedia.org/wiki/Midwinter_(video_game)



     

    A singleplayer Amiga game is NOT compelling evidence.

     

    It is compelling evidence, this game was written 20 years ago and has a good portion of DF's core game, although it single player, but there was no internet back then so who cared!

    I could list games that contain probably every feature in DF created before the year 2000.  It might be hard or impossible to find a game with all of them but it clearly demonstrates that it beyond doubt that this easily possible to create.  Blizzard could probably make it in less than a year if they wanted to.

     

    No. Just no. You may be a gamer but you dont' know anything about mechanics or game development. MMO's are VERY hard to code and implement game mechanic wise compared to single player games.

    Please, use common sense.

  • imbantimbant Member Posts: 1,291

    ~~
    Darkfall Releases on: February 25th, 2009

    Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

    "The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

    "If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by nathanpinard 
     No. Just no. You may be a gamer but you dont' know anything about mechanics or game development. MMO's are VERY hard to code and implement game mechanic wise compared to single player games.
    Please, use common sense.

     

    I'm sorry but you are wrong, we have mmo's, we have 25 years of games with the features of DF, we have net code.  Combine aleady existing technology and what you have? Darkfall.  There is nothing new or unproven in this game, it is a combination of well tested game design and technology that existed for years.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Blodpls

    Originally posted by nathanpinard 
     No. Just no. You may be a gamer but you dont' know anything about mechanics or game development. MMO's are VERY hard to code and implement game mechanic wise compared to single player games.
    Please, use common sense.

     

    I'm sorry but you are wrong, we have mmo's, we have 25 years of games with the features of DF, we have net code.  Combine aleady existing technology and what you have? Darkfall.  There is nothing new or unproven in this game, it is a combination of well tested game design and technology that existed for years.

     

    We have technology evolution and creation of new technology everyday too ...

    What existed are the ideas ..lets add some ways of their implementation  to it...

    But nearly everything is implemented in  another way today..to support your argument ..many things are easier to implement today ;) But  a hell lot of work  cause of  long list of features customers (We)  demand hehe

     

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • PhyleronPhyleron Member Posts: 8
    Originally posted by Draccan

    How can they do all this with such a small team? They have 100 times the features of WAR, AOC and even WoW.

    The features of a game are primarily a design matter, not a manpower issue. In Darkfall, the game designers chose to make features and freedom the highlight of the game, and thus created a huge variety of features. In the other games you mentioned, subscriptions - not game quality - was the primary goal of the design team.

    Why are people in the water moving as if it was one large sprite and not player controlled individual people playing?

    When you have a group of people all moving towards a single target - the only ladder - how else would you expect them to move? They started at the same spot, are all going to the same point, and all are moving with the same purpose, so would you expect to have them do anything except travel together? Their movement was no different than I've seen in any other games when a team attacked from water.

    How can they promise to have scaleable servers with 10s of thousands of players when they never tested with that many people?

    You seem to misunderstand how the Beta process works. Closed Beta is for feature testing. Open Beta is when you do load testing. One of the biggest purposes of an Open Beta is seeing what happens when you throw thousands of people on your servers, and working out the kinks of scaling the servers before you release.

    It's honestly not that hard to scale up servers once you have the basic kinks worked out. They already said that they will be shooting for servers that can handle ~10,000 simultaneous players, which really isn't that many. That server size can only really handle ~100,000 subscribed players, though, so I expect them to add extra servers or increase the cluster size for their servers.

    Why let the camera cut every time combat ensues?

    Because the person filiming the gameplay video wanted to create a dramatic/cinematic feel to the video, and so did some fairly odd things? Combat is, obviously, a very repetitive thing, and they showed enough of it to impress without boring the audience. Would you really want to waste five minutes of the video showing someone just whacking away at the same tough monster until it dies?

    Where are the real previews from reputable gaming magazines?

    Previews are optional, but the Darkfall guys already declared that previews are open to any professional media who contact them. Your question should be directed at those gaming magazines, not at the Darkfall team.

    What about incl. UI in the videos?

    The gameplay video was supposed to be cinematic, but it did show some UI. Other videos, such as the short MMORPG Italia one showed the full UI, and many screenshots show it as well. UI are pretty static in general, though, and this one in particular is fairly minimalist, so anything more than screenshots doesn't really help in any way.

    Where is the Underworld?

    THe underwater trackless kingdoms?

    Not in those videos yet? That's the obvious answer.

    Seamonsters and other monsters?

    We've only seen half a dozen monster types so far in actual video or beta screenshots. Monsters are monsters; there's no particular reason to focus on publicizing them when the game is heavily player- and feature-focused.  

    The video showing that advanced combat system actually works (from a single player perspective)?

    We have video of first-person archery/magic already, and video of third-person melee. Considering that melee does not have first-person view, the entire range of combat has been shown in videos. You're obsessing over the odd cinematic style of the gameplay video, I think, much more so that it actually warrants. 

    You complain of people not answering your questions directly - there, I have done so. If you have more, I will answer them. I am thoroughly convinced that your severaly negative stance against Darkfall is unwarranted and based on misinformation, so ask and you can receive answers - just try to be less abrasive unless you're simply trolling, because you won't get proper answers that way.

     

     

     

     

     

  • Natdaprat-xNatdaprat-x Member Posts: 8

     Draccan, I respect your right to post and think what you like, but why don't you just wait for the release, buy the game and then judge. If you're right then flex your mighty e-peen and dick slap me, if you're wrong then I (and maybe others) will forgive you as you have a great game to play. The same applies for the rest of this Darkfall hating community. 

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Draccan

    Originally posted by imbant



    Originally posted by Draccan


     
    I The videos we have seen are scripted. The big groups of characters move as in perfect synch and not like what a group of gamers would do.



     

    In your opinion it was scripted....to the vast majority if gamers who have common sense it was not.  It was announced by the developers as well that it was 100% pure ingame footage...and im going to take my own eyes + the word of the developer against a forum troll who campaigns against a game (ie not a real gamer).

    The video was controlled by player characters.  It was OBVIOUSLY filmed with specific "possible events" in mind and not scripted.  i.e everyone was instructed to attack a ship and make it look organized like a raid group.  I guess you would have rather seen a fixed camera at one point in the world just filming hoping someone walked by and something happened.

    Give it up Draccan, you have proved yourself wrong, we didnt even need to do it this time

    The game is releasing.  People are going to buy it.  Nothing you can do about it and you are wasting your time here.

    Chances are you will buy it to since i firmly believe you are hired by Aventurine to troll badly and create buzz for the game.

    Thanks budddy!!!!!

     

    Again you avoid all the questions.

    How can they do all this with such a small team? They have 100 times the features of WAR, AOC and even WoW.

    Why are people in the water moving as if it was one large sprite and not player controlled individual people playing?

    How can they promise to have scaleable servers with 10s of thousands of players when they never tested with that many people?

    Why let the camera cut every time combat ensues?

    Where are the real previews from reputable gaming magazines?

    What about incl. UI in the videos?

    Where is the Underworld?

    THe underwater trackless kingdoms?

    Seamonsters and other monsters?

    The video showing that advanced combat system actually works (from a single player perspective)?

     

    Etc etc..

     

    You just can't explain it. So stop posting if all you do is evading the questions!

     

     

     

     

     

    Ok fine want an answer?

    War's number one problem.... drum roll..... EA

    AoC's number one problem..... drum roll..... FunCom.

     

    Thats why War and AoC could not do it.

    Want to know how Aventurine is going to do it?

    Same way Origin did it before EA messed them all up. Ultima Online. Look it up has the majority of the features DF will have. Just updated with a more up to date Graphic system and combat system. There are many things that Differ between the two but they are extremely similar in other ways.

     

    Most of the things you claim are impossible because AoC and War couldn't do them were done by a little Rag Tag group known as Origin with a little unheard of MMORPG named Ultima Online where the player base was using dial up.

     

    Yes EA owned Origin before UO launched, however Origin was still allowed creative control. After EA took full control UO took on many aspects which many did not like, trammel and becoming Item based.

     

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by zymurgeist 
    No one has yet proven you can have an online game with  200+ 3d animated avatars engaging in real time combat  with full collision and complete with light, shadow  and particle effects and no lag.  People may claim to have seen it but if you examine the claims you'll find it's never been done.



    What about WWII online that has everything except maybe the light and shadow?  That is from 10 years ago.

     

  • shadenisshadenis Member Posts: 217

    Single player games that had massive content where games like BG, Fallout etc.

     

    Mmo's. UO, EQ  etc. SWG pre cu ( while bugged) had allot of features.

    These mmo's where not developed with 6/7 years in mind.

    It is a fact DFO won't have all those features like they listed in the FAQ

     

    If they have good combat system, player made economy, crafting, player made boats ( in one video you see that)  sieges, player cities  

     

    Then that is possible. 

     

    AOC btw. failed because of the direction with gaute etc. 

     

    We shall see , anyway ,  if it fails, there are other games.  So it' snot like the world will die or something...

    -----------------------------------------------------------
    the old days, the days of gold.

    representer of euhporium, shade/amity , high member of the council.


    played

    UO,M59,EVE,L2,AC,GW,WOW,LOTRO,SWG pre cu/nge,COH/COV, VG,TR,L1, POTBS,Neocron 1 and 2, DAOC pre TOA and age of conan

    playing: EVE ONLINE
    Waiting for Earthrise, FE, bioware mmo, guild wars 2, DFO , mortal online , the chronicles of spellborn

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by zymurgeist

    Originally posted by Blodpls

    Originally posted by nathanpinard 
     No. Just no. You may be a gamer but you dont' know anything about mechanics or game development. MMO's are VERY hard to code and implement game mechanic wise compared to single player games.
    Please, use common sense.

     

    I'm sorry but you are wrong, we have mmo's, we have 25 years of games with the features of DF, we have net code.  Combine aleady existing technology and what you have? Darkfall.  There is nothing new or unproven in this game, it is a combination of well tested game design and technology that existed for years.



     

    No one has yet proven you can have an online game with  200+ 3d animated avatars engaging in real time combat  with full collision and complete with light, shadow  and particle effects and no lag.  People may claim to have seen it but if you examine the claims you'll find it's never been done.

     

    It wouldn't be  primary a limitation of  the client software or the server software anyway..its a limitation of the internet ..so any try to raise participants on a battle will fail ...But you can optimize ...

    Besides 200 shouldn't be a great problem ....and the point is DF could allow for you to take part on a 600+ war,just turn graphics to low and live with lag  as prize for the fun ...

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • NyiteShadeNyiteShade Member Posts: 3

    Double post

  • BlodplsBlodpls Member Posts: 1,454
    Originally posted by zymurgeist
    And it still lags even with servers and client  computers five generations faster than the ones it was designed for.  The synch issues are epic.

     

    I do think you are correct about lag, I don't imagine we will be seeing 200+ battles without lag.  Will it be acceptable lag? Even this I doubt but we will have to see.

  • Reborn17Reborn17 Member Posts: 414

    if this is anything more than a few guys runnin arount with Realmcrafter I'll eat my mouse and keyboard on the 22nd.

    "The people never give up their liberties but under some delusion." -Edmund Burke

    Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?"
    (Psalm 94:16)

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Draccan

    Originally posted by busdriver


    Ah yes, of course. Silly me. Yes, they really should update the page. But about the feature list, if they don't give out preorders and let people first try the game before buying it, what would they gain by hiding things/lying? It really is simple as that IMO.

     

    Why would ANY game that launches January 22nd. not give out preorders before xmas? If it is ready, feature complete and second generation and better than all the rest of the poorly programmed games like WAR, WoW and Lotro and the like?

    Why not get a big chunk of the xmas sales??

    Maybe because the day the accept preorders and money it will be fradulent and illegal. That is the only boundary they haven't overstepped, ... yet!

     

     

    this is why

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by zymurgeist

    Originally posted by DarthRaiden


     
    It wouldn't be  primary a limitation of  the client software or the server software anyway..its a limitation of the internet ..so any try to raise participants on a battle will fail ...But you can optimize ...
    Besides 200 shouldn't be a great problem ....and the point is DF could allow for you to take part on a 600+ war,just turn graphics to low and live with lag  as prize for the fun ...



     

    It's not the primary limitation of any of them. It's the limitation of the interaction between them.  Turning the graphics down won't solve that what you're aiming at isn't actually where you're aiming at it. That's why most games use magic arrows and spells that shoot around corners and mêlée weapons that have range far beyond their apparent reach.  If these guys can do what they say they're going to make a kings ransom licensing their technology because no one else has ever done it. 

     

    I will agree with you on this. If they pull off the combat system they are hoping to with large scale battles then yeah there tech is beyond what anyone else has done.

    Large scale battles with no or minimal lag I can see easy, combine that with the combat system like DF and it is almost unbelievable. Here's to hoping for the best.

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