If you give a computer to a young kid, he will say this is boring. Why? because they don't know what the computer is cabable of. Eve is no different, its completly boring until you learn what its cabable of. Theres a reason why eve is still standing 9 years later, you just have to dig deeper to find the reason why.
My sons both had computers at 4. Neither of them thought it was no fun.
I think what bothers a lot of people about Eve is simple. The game does a poor job of defining goals and assigning motivation to tasks. The game is what you make of it, and only what you make of it. You have to either come up with your own goals, or join a corp and let other players define them for you.... the game doesn't come with any real pre-determined goals for the player. Some people love this, some people hate it.
If you give a computer to a young kid, he will say this is boring. Why? because they don't know what the computer is cabable of. Eve is no different, its completly boring until you learn what its cabable of. Theres a reason why eve is still standing 9 years later, you just have to dig deeper to find the reason why.
My sons both had computers at 4. Neither of them thought it was no fun.
I think what bothers a lot of people about Eve is simple. The game does a poor job of defining goals and assigning motivation to tasks. The game is what you make of it, and only what you make of it. You have to either come up with your own goals, or join a corp and let other players define them for you.... the game doesn't come with any real pre-determined goals for the player. Some people love this, some people hate it.
that is the true beauty of it - it is sandbox - and you are right you either love it or hate it. However, since it is what you make of it - if you say it sucked it is because you did nothing with it. Some people need guide-lines to have fun, some do not.
If you give a computer to a young kid, he will say this is boring. Why? because they don't know what the computer is cabable of. Eve is no different, its completly boring until you learn what its cabable of. Theres a reason why eve is still standing 9 years later, you just have to dig deeper to find the reason why.
My sons both had computers at 4. Neither of them thought it was no fun.
And did you just set them down at the computer and let them figure it out as was said previously? Or did you show then some nice games they could play to get them interested?
That was the point of the thread you quoted. The difference is, EVE is played by adults who should be able to figure out EVE's capabilities on their own, or join a corp for some direction.
If you give a computer to a young kid, he will say this is boring. Why? because they don't know what the computer is cabable of. Eve is no different, its completly boring until you learn what its cabable of. Theres a reason why eve is still standing 9 years later, you just have to dig deeper to find the reason why.
My sons both had computers at 4. Neither of them thought it was no fun.
I think what bothers a lot of people about Eve is simple. The game does a poor job of defining goals and assigning motivation to tasks. The game is what you make of it, and only what you make of it. You have to either come up with your own goals, or join a corp and let other players define them for you.... the game doesn't come with any real pre-determined goals for the player. Some people love this, some people hate it.
I agree at 110%, Tried the game with friend that wanted me to join them ... they gave my like 50M credits of something like that... them the only thing I had to do is to grind skills ... was extremly boring... combat are BAD and the harvesting terrible... and a game with no real goal is was to confusing for the any new player. I don't hate the game, It's just that I don't like it very much :P
I way prefer games with concept.. like LotRO for example.
If you give a computer to a young kid, he will say this is boring. Why? because they don't know what the computer is cabable of. Eve is no different, its completly boring until you learn what its cabable of. Theres a reason why eve is still standing 9 years later, you just have to dig deeper to find the reason why.
EVE has only been out for 6 years, FYI. Just saying.
If you give a computer to a young kid, he will say this is boring. Why? because they don't know what the computer is cabable of. Eve is no different, its completly boring until you learn what its cabable of. Theres a reason why eve is still standing 9 years later, you just have to dig deeper to find the reason why.
My sons both had computers at 4. Neither of them thought it was no fun.
And did you just set them down at the computer and let them figure it out as was said previously? Or did you show then some nice games they could play to get them interested?
That was the point of the thread you quoted. The difference is, EVE is played by adults who should be able to figure out EVE's capabilities on their own, or join a corp for some direction.
It's not that the content is there, and hidden. You have to make it up yourself. The game feels like a tech demo for a space game rather than a game itself. What you guys refer to as being "spoon fed" other games call "content". You want a big empty space game to role play in, Eve is a good fit for you. Otherwise, it is devoid of goals, incentives and rewards. These are things most people enjoy in a game.
I don't know,I would call taking and holding a constellation, mining, manufacturing, producing T1 & T2 ships for an alliance to be a goal, actually several dozens or even hundreds of smaller goals, all strung together. As for incentive, the alternative to carving out your spot, providing all the ships and fittings and training pilots to defend your space is to get kicked out by someone stronger who has acheived their goals while you have not. I'd call that incentive.
I don't know,I would call taking and holding a constellation, mining, manufacturing, producing T1 & T2 ships for an alliance to be a goal, actually several dozens or even hundreds of smaller goals, all strung together. As for incentive, the alternative to carving out your spot, providing all the ships and fittings and training pilots to defend your space is to get kicked out by someone stronger who has acheived their goals while you have not. I'd call that incentive.
Am I missing something?
None of those goals are assigned to you in away by the game. You have to either role play up your own individual goals are get them from your corp or alliance leader. There is absolutely no reason why a game can't allow that type of game-play and still have room for some story driven content and clearly defined goals. Eve only offers the one option.... which is why so many people find the game to be boring.
All the gameplay options are there, they just aren't presented to the player BY the game. So maybe the reason i didn't enjoy the game is because I didn't join a corp right away and make their goals my goals... but if that is what you have to do to enjoy this game, then it isn't what I am looking for anyway.
None of those goals are assigned to you in away by the game. You have to either role play up your own individual goals are get them from your corp or alliance leader.
Honestly I've never spent a second role playing in the game and I've never had anyone tell me what to do.
Once I got my head around the game a couple goals just formed automatically for me- looking back to my early days I think I really wanted to start a corp, get to 0.0, and put up a POS. I did all three within six months. Of course my first POS was blown up 3 or 4 days after I anchored it : )
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
So maybe the reason i didn't enjoy the game is because I didn't join a corp right away and make their goals my goals... but if that is what you have to do to enjoy this game, then it isn't what I am looking for anyway.
I don't know,I would call taking and holding a constellation, mining, manufacturing, producing T1 & T2 ships for an alliance to be a goal, actually several dozens or even hundreds of smaller goals, all strung together. As for incentive, the alternative to carving out your spot, providing all the ships and fittings and training pilots to defend your space is to get kicked out by someone stronger who has acheived their goals while you have not. I'd call that incentive.
Am I missing something?
None of those goals are assigned to you in away by the game. You have to either role play up your own individual goals are get them from your corp or alliance leader. There is absolutely no reason why a game can't allow that type of game-play and still have room for some story driven content and clearly defined goals. Eve only offers the one option.... which is why so many people find the game to be boring.
All the gameplay options are there, they just aren't presented to the player BY the game. So maybe the reason i didn't enjoy the game is because I didn't join a corp right away and make their goals my goals... but if that is what you have to do to enjoy this game, then it isn't what I am looking for anyway.
But the game could never assign the kinds of goals for which EVE was designed. Imagine what would happen if everyone was assigned the goal of holding 1 null-sec system for 30 days. One of 2 things would happen, either, since everyyone has the same goal, everyone holds their own system or, as soon as one person held a system everyone else would jump him and take it away. There can be no teamwork in this system since everyone needs to complete their own goal, whether it be to hold a system or some other equally lofty goal.
So, by assigning the goal of holding a system for 30 days, doing so either becomes pointless or impossible, or both.
Well, what about assigning smaller goals? But, isn't that what EQ2 and LoTR (or, gasp, WoW?0 do? Yeah, it is, and now you've made EVE just another cookie cutter MMO.
It's been said countless times, EVE isn't for everybody. But those who like it have yet to find an equal to it. Indeed, many who like EVE have found that they are spoiled and no longer able to play another run of the mill MMO, myself included.
if you really need somone else to tell you what to do and set goals and enjoy fufilling those arbitary goals set by a stranger, ill do you a favour:
you mission is to buy an orca, fill it with ferogell, and autopilot it through providence, out the bottom into catch, via the kw -> f4r pipe, up into curse and back into empire via doril / sendaya.
I DARE someone to calculate how much that would be worth.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
lol an orca full of ferrogel. I DARE someone to calculate how much that would be worth.
Using Eve-central.com...
Orca: 447'998'892.95 isk
Ferrogel: 50'882.65 isk each.
Now, the orca has 30'000 m3 space. It also has 2 low slots, so with 2*expanded cargo II (which are 798'984.95 isk each) that's 46'018.75 m3. (not counting stacking penalties)
Ferrogel is 1 m3 each. So that's 46'018 m3 of Ferrogel, which is 46'018*50'882.65... 2'341'517'787.7 isk. Now, add the orca and the ECIIs to that equation, and you get:
2'791'114'650.55 isk
This is with the cheapest (in Jita) eve-central prices.
Edit:
Now, with 2 Cargohold Optimization II (which are 367'489'998.90 isk each) we can get the cargo up to 66'267 m3 (still not counting penalties).
With ferrogel, this is 3'371'840'567.55 isk. Add the Orca, the ECIIs and the rigs, and you get:
4'556'417'428.2 isk
Edit #2:
Forgot to add a few things to the equation. :P and forgot to mention the rigs were T2. :P
Edit #3:
To make this legit, I'll take the median prices below:
First equation:
Orca: 470'000'000.00
Ferrogel: 56'994.99
ECII: 999'999.00 (*2 = 1'999'998)
COII: 398'203'989.50 (*2 = 796'407'979)
46,018 units of ferrogel: 2'622'795'449.82
+ Orca & 2*ECII:
3'094'795'447.82 isk
Second equation:
66'267 units of ferrogel: 3'776'887'002.33
+ Orca, 2*ECII & 2*COII:
5'045'294'979.33 isk
|< I 1 1 I |\| 6 _ Z 0 |\/| 8 I 3 5 _ 5 I |\| C 3 _ 1 9 9 0
I don't know,I would call taking and holding a constellation, mining, manufacturing, producing T1 & T2 ships for an alliance to be a goal, actually several dozens or even hundreds of smaller goals, all strung together. As for incentive, the alternative to carving out your spot, providing all the ships and fittings and training pilots to defend your space is to get kicked out by someone stronger who has acheived their goals while you have not. I'd call that incentive.
Am I missing something?
None of those goals are assigned to you in away by the game. You have to either role play up your own individual goals are get them from your corp or alliance leader. There is absolutely no reason why a game can't allow that type of game-play and still have room for some story driven content and clearly defined goals. Eve only offers the one option.... which is why so many people find the game to be boring.
All the gameplay options are there, they just aren't presented to the player BY the game. So maybe the reason i didn't enjoy the game is because I didn't join a corp right away and make their goals my goals... but if that is what you have to do to enjoy this game, then it isn't what I am looking for anyway.
You can't just find a corp with the SAME goals already rather than find a corp and change your goals to match ?
if you really need somone else to tell you what to do and set goals and enjoy fufilling those arbitary goals set by a stranger, ill do you a favour:
you mission is to buy an orca, fill it with ferogell, and autopilot it through providence, out the bottom into catch, via the kw -> f4r pipe, up into curse and back into empire via doril / sendaya.
manage that and ill concede you have won eve.
If I wanted some random Eve player to set goals for me, I'd join a corp and be happy with the game. That was kind of the point.
lol an orca full of ferrogel. I DARE someone to calculate how much that would be worth.
Using Eve-central.com...
Orca: 447'998'892.95 isk
Ferrogel: 50'882.65 isk each.
Now, the orca has 30'000 m3 space. It also has 2 low slots, so with 2*expanded cargo II (which are 798'984.95 isk each) that's 46'018.75 m3. (not counting stacking penalties)
Ferrogel is 1 m3 each. So that's 46'018 m3 of Ferrogel, which is 46'018*50'882.65... 2'341'517'787.7 isk. Now, add the orca and the ECIIs to that equation, and you get:
2'791'114'650.55 isk
This is with the cheapest (in Jita) eve-central prices.
Edit:
Now, with 2 Cargohold Optimization II (which are 367'489'998.90 isk each) we can get the cargo up to 66'267 m3 (still not counting penalties).
With ferrogel, this is 3'371'840'567.55 isk. Add the Orca, the ECIIs and the rigs, and you get:
4'556'417'428.2 isk
Edit #2:
Forgot to add a few things to the equation. :P and forgot to mention the rigs were T2. :P
Edit #3:
To make this legit, I'll take the median prices below:
First equation:
Orca: 470'000'000.00
Ferrogel: 56'994.99
ECII: 999'999.00 (*2 = 1'999'998)
COII: 398'203'989.50 (*2 = 796'407'979)
46,018 units of ferrogel: 2'622'795'449.82
+ Orca & 2*ECII:
3'094'795'447.82 isk
Second equation:
66'267 units of ferrogel: 3'776'887'002.33
+ Orca, 2*ECII & 2*COII:
5'045'294'979.33 isk
Woot! I knew someone would do it. I love eve people. Don't forget the corp hangar! 40km3 : )
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
if you really need somone else to tell you what to do and set goals and enjoy fufilling those arbitary goals set by a stranger, ill do you a favour:
you mission is to buy an orca, fill it with ferogell, and autopilot it through providence, out the bottom into catch, via the kw -> f4r pipe, up into curse and back into empire via doril / sendaya.
manage that and ill concede you have won eve.
If I wanted some random Eve player to set goals for me, I'd join a corp and be happy with the game. That was kind of the point.
so you want the developers to set goals for you? you complain about the lack of direction, i provide you with direction and you still complain. honestly. some people just like to bitch and moan.
I just don't understand what is so magical about a goal set by a game developer. Since they know nothing of the people who are playing they have no choice but to assign the same generic goals to everyone.
OTOH, in EVE you get to choose your own goals, either by setting your own and working towards them or by finding a corp with goals that you feel like supporting and then joining that corp and joining in the effort.
Either way, the goals you work toward will be much better tailored to the individual player than even the very best devopler would ever be able to devise in the "one size fits all" world of most MMOs.
Thanks kattehus, I'll take two. Put them on my tab.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
Comments
My sons both had computers at 4. Neither of them thought it was no fun.
I think what bothers a lot of people about Eve is simple. The game does a poor job of defining goals and assigning motivation to tasks. The game is what you make of it, and only what you make of it. You have to either come up with your own goals, or join a corp and let other players define them for you.... the game doesn't come with any real pre-determined goals for the player. Some people love this, some people hate it.
-----Zero Punctuation Eve Online Review-----
My sons both had computers at 4. Neither of them thought it was no fun.
I think what bothers a lot of people about Eve is simple. The game does a poor job of defining goals and assigning motivation to tasks. The game is what you make of it, and only what you make of it. You have to either come up with your own goals, or join a corp and let other players define them for you.... the game doesn't come with any real pre-determined goals for the player. Some people love this, some people hate it.
that is the true beauty of it - it is sandbox - and you are right you either love it or hate it. However, since it is what you make of it - if you say it sucked it is because you did nothing with it. Some people need guide-lines to have fun, some do not.
My sons both had computers at 4. Neither of them thought it was no fun.
And did you just set them down at the computer and let them figure it out as was said previously? Or did you show then some nice games they could play to get them interested?
That was the point of the thread you quoted. The difference is, EVE is played by adults who should be able to figure out EVE's capabilities on their own, or join a corp for some direction.
My sons both had computers at 4. Neither of them thought it was no fun.
I think what bothers a lot of people about Eve is simple. The game does a poor job of defining goals and assigning motivation to tasks. The game is what you make of it, and only what you make of it. You have to either come up with your own goals, or join a corp and let other players define them for you.... the game doesn't come with any real pre-determined goals for the player. Some people love this, some people hate it.
I agree at 110%, Tried the game with friend that wanted me to join them ... they gave my like 50M credits of something like that... them the only thing I had to do is to grind skills ... was extremly boring... combat are BAD and the harvesting terrible... and a game with no real goal is was to confusing for the any new player. I don't hate the game, It's just that I don't like it very much :P
I way prefer games with concept.. like LotRO for example.
EVE has only been out for 6 years, FYI. Just saying.
if theres one thing eve doesnt lack, its concept.
pity you need direction spoonfed to you, enjoy lotro.
My sons both had computers at 4. Neither of them thought it was no fun.
And did you just set them down at the computer and let them figure it out as was said previously? Or did you show then some nice games they could play to get them interested?
That was the point of the thread you quoted. The difference is, EVE is played by adults who should be able to figure out EVE's capabilities on their own, or join a corp for some direction.
It's not that the content is there, and hidden. You have to make it up yourself. The game feels like a tech demo for a space game rather than a game itself. What you guys refer to as being "spoon fed" other games call "content". You want a big empty space game to role play in, Eve is a good fit for you. Otherwise, it is devoid of goals, incentives and rewards. These are things most people enjoy in a game.
-----Zero Punctuation Eve Online Review-----
wow this thread is still going!!!!
For the Record.
Eve is not boring it is just not targeted at the mass market.
learn the core concepts of eve and then find someone to help you see the sights.
played:WoW and Eve off and on 5 years
Tried:CoH/V, PoTBS, War, TR, STO, FE
TOR is likely to rock
I don't know,I would call taking and holding a constellation, mining, manufacturing, producing T1 & T2 ships for an alliance to be a goal, actually several dozens or even hundreds of smaller goals, all strung together. As for incentive, the alternative to carving out your spot, providing all the ships and fittings and training pilots to defend your space is to get kicked out by someone stronger who has acheived their goals while you have not. I'd call that incentive.
Am I missing something?
None of those goals are assigned to you in away by the game. You have to either role play up your own individual goals are get them from your corp or alliance leader. There is absolutely no reason why a game can't allow that type of game-play and still have room for some story driven content and clearly defined goals. Eve only offers the one option.... which is why so many people find the game to be boring.
All the gameplay options are there, they just aren't presented to the player BY the game. So maybe the reason i didn't enjoy the game is because I didn't join a corp right away and make their goals my goals... but if that is what you have to do to enjoy this game, then it isn't what I am looking for anyway.
-----Zero Punctuation Eve Online Review-----
Honestly I've never spent a second role playing in the game and I've never had anyone tell me what to do.
Once I got my head around the game a couple goals just formed automatically for me- looking back to my early days I think I really wanted to start a corp, get to 0.0, and put up a POS. I did all three within six months. Of course my first POS was blown up 3 or 4 days after I anchored it : )
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
for solo play u get 2 hands use them
BestSigEver :P
None of those goals are assigned to you in away by the game. You have to either role play up your own individual goals are get them from your corp or alliance leader. There is absolutely no reason why a game can't allow that type of game-play and still have room for some story driven content and clearly defined goals. Eve only offers the one option.... which is why so many people find the game to be boring.
All the gameplay options are there, they just aren't presented to the player BY the game. So maybe the reason i didn't enjoy the game is because I didn't join a corp right away and make their goals my goals... but if that is what you have to do to enjoy this game, then it isn't what I am looking for anyway.
But the game could never assign the kinds of goals for which EVE was designed. Imagine what would happen if everyone was assigned the goal of holding 1 null-sec system for 30 days. One of 2 things would happen, either, since everyyone has the same goal, everyone holds their own system or, as soon as one person held a system everyone else would jump him and take it away. There can be no teamwork in this system since everyone needs to complete their own goal, whether it be to hold a system or some other equally lofty goal.
So, by assigning the goal of holding a system for 30 days, doing so either becomes pointless or impossible, or both.
Well, what about assigning smaller goals? But, isn't that what EQ2 and LoTR (or, gasp, WoW?0 do? Yeah, it is, and now you've made EVE just another cookie cutter MMO.
It's been said countless times, EVE isn't for everybody. But those who like it have yet to find an equal to it. Indeed, many who like EVE have found that they are spoiled and no longer able to play another run of the mill MMO, myself included.
You know why? I find them BORING!!! LOL
if you really need somone else to tell you what to do and set goals and enjoy fufilling those arbitary goals set by a stranger, ill do you a favour:
you mission is to buy an orca, fill it with ferogell, and autopilot it through providence, out the bottom into catch, via the kw -> f4r pipe, up into curse and back into empire via doril / sendaya.
manage that and ill concede you have won eve.
lol an orca full of ferrogel.
I DARE someone to calculate how much that would be worth.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
Using Eve-central.com...
Orca: 447'998'892.95 isk
Ferrogel: 50'882.65 isk each.
Now, the orca has 30'000 m3 space. It also has 2 low slots, so with 2*expanded cargo II (which are 798'984.95 isk each) that's 46'018.75 m3. (not counting stacking penalties)
Ferrogel is 1 m3 each. So that's 46'018 m3 of Ferrogel, which is 46'018*50'882.65... 2'341'517'787.7 isk. Now, add the orca and the ECIIs to that equation, and you get:
2'791'114'650.55 isk
This is with the cheapest (in Jita) eve-central prices.
Edit:
Now, with 2 Cargohold Optimization II (which are 367'489'998.90 isk each) we can get the cargo up to 66'267 m3 (still not counting penalties).
With ferrogel, this is 3'371'840'567.55 isk. Add the Orca, the ECIIs and the rigs, and you get:
4'556'417'428.2 isk
Edit #2:
Forgot to add a few things to the equation. :P and forgot to mention the rigs were T2. :P
Edit #3:
To make this legit, I'll take the median prices below:
First equation:
Orca: 470'000'000.00
Ferrogel: 56'994.99
ECII: 999'999.00 (*2 = 1'999'998)
COII: 398'203'989.50 (*2 = 796'407'979)
46,018 units of ferrogel: 2'622'795'449.82
+ Orca & 2*ECII:
3'094'795'447.82 isk
Second equation:
66'267 units of ferrogel: 3'776'887'002.33
+ Orca, 2*ECII & 2*COII:
5'045'294'979.33 isk
Follow my tweet (:
thats one hell of a goal.
None of those goals are assigned to you in away by the game. You have to either role play up your own individual goals are get them from your corp or alliance leader. There is absolutely no reason why a game can't allow that type of game-play and still have room for some story driven content and clearly defined goals. Eve only offers the one option.... which is why so many people find the game to be boring.
All the gameplay options are there, they just aren't presented to the player BY the game. So maybe the reason i didn't enjoy the game is because I didn't join a corp right away and make their goals my goals... but if that is what you have to do to enjoy this game, then it isn't what I am looking for anyway.
You can't just find a corp with the SAME goals already rather than find a corp and change your goals to match ?
Xennith gave you a nice goal atleast.
If I wanted some random Eve player to set goals for me, I'd join a corp and be happy with the game. That was kind of the point.
-----Zero Punctuation Eve Online Review-----
Using Eve-central.com...
Orca: 447'998'892.95 isk
Ferrogel: 50'882.65 isk each.
Now, the orca has 30'000 m3 space. It also has 2 low slots, so with 2*expanded cargo II (which are 798'984.95 isk each) that's 46'018.75 m3. (not counting stacking penalties)
Ferrogel is 1 m3 each. So that's 46'018 m3 of Ferrogel, which is 46'018*50'882.65... 2'341'517'787.7 isk. Now, add the orca and the ECIIs to that equation, and you get:
2'791'114'650.55 isk
This is with the cheapest (in Jita) eve-central prices.
Edit:
Now, with 2 Cargohold Optimization II (which are 367'489'998.90 isk each) we can get the cargo up to 66'267 m3 (still not counting penalties).
With ferrogel, this is 3'371'840'567.55 isk. Add the Orca, the ECIIs and the rigs, and you get:
4'556'417'428.2 isk
Edit #2:
Forgot to add a few things to the equation. :P and forgot to mention the rigs were T2. :P
Edit #3:
To make this legit, I'll take the median prices below:
First equation:
Orca: 470'000'000.00
Ferrogel: 56'994.99
ECII: 999'999.00 (*2 = 1'999'998)
COII: 398'203'989.50 (*2 = 796'407'979)
46,018 units of ferrogel: 2'622'795'449.82
+ Orca & 2*ECII:
3'094'795'447.82 isk
Second equation:
66'267 units of ferrogel: 3'776'887'002.33
+ Orca, 2*ECII & 2*COII:
5'045'294'979.33 isk
Woot! I knew someone would do it. I love eve people. Don't forget the corp hangar! 40km3 : )
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)
If I wanted some random Eve player to set goals for me, I'd join a corp and be happy with the game. That was kind of the point.
so you want the developers to set goals for you? you complain about the lack of direction, i provide you with direction and you still complain. honestly. some people just like to bitch and moan.
I just don't understand what is so magical about a goal set by a game developer. Since they know nothing of the people who are playing they have no choice but to assign the same generic goals to everyone.
OTOH, in EVE you get to choose your own goals, either by setting your own and working towards them or by finding a corp with goals that you feel like supporting and then joining that corp and joining in the effort.
Either way, the goals you work toward will be much better tailored to the individual player than even the very best devopler would ever be able to devise in the "one size fits all" world of most MMOs.
Woot! I knew someone would do it. I love eve people. Don't forget the corp hangar! 40km3 : )
Oh yeah, I totally forgot about that. As well as the cargo bonus pr. level of industrial command ship.
The Corporate Hangar can hold 40'000 m3, which is the same as 40'000 units of ferrogel.
So..
First equation:
3'094'795'447.82 + 2'279'799'600 =
5'374'595'047.82 isk
Now, let's assume the player has Industrial Command Ship lvl 5, then we have a cargospace of:
38'288 (rounded down from .44688) m3, now do the ECII again, and we get: 62'242.66 (rounded up from .656) m3.
62'242*56'994.99 = 3'547'482'168 (ferrogel) + 470'000'000 (orca) + 1'999'998 (w*ECII) + 2'279'799'600 (corp hangar ferrogel) =
6'299'281'766 isk
Second equation:
5'045'294'979.33 + 2'279'799'600 =
7'325'094'579 isk
Again with the Industrial Command Ship lvl 5, this becomes 89'629.43 m3
89'629 * 56'994.99 = 5'108'403'959 (ferrogel) + 470'000'000 (orca) + 1'999'998 (2*ECII) + 2'279'799'600 (corp hangar ferrogel) + 796'407'979 (2*COII) =
8'656'611'536 isk
To make this more simplistic:
First equation:
Orca: 470'000'000.00
Ferrogel: 56'994.99
ECII: 999'999.00 (*2 = 1'999'998)
62'242 units of ferrogel: 3'547'482'168
+ Orca & 2*ECII + 40'000 units of ferrogel:
6'299'281'766 isk
Second equation:
COII: 398'203'989.50 (*2 = 796'407'979)
89'629 units of ferrogel: 5'108'403'959
+ Orca, 2*ECII & 2*COII + 40'000 units of ferrogel:
8'656'611'536 isk
Follow my tweet (:
better yet, just give me the money and i will official tout you "king of EVE!"
Thanks kattehus, I'll take two. Put them on my tab.
deviliscious: (PS. I have been told that when I use scientific language, it does not make me sound more intelligent, it only makes me sound like a jackass. It makes me appear that I am not knowledgable enough in the subject I am discussing to be able to translate it for people outside the field to understand. Some advice you might consider as well)