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Petition to Close down Warhammer?

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Comments

  • TheHavokTheHavok Member UncommonPosts: 2,423

    Warhammer, despite it's mediocracy should definitely NOT get the pulled plug.  What kind of people are you that simple would trash hard work?  For those that are wondering, Warhammer had been in development for 3 years.  Should it have been in development longer?  In my opinion, yes.  Would that have fixed it's problems? I dont know.

     

    What I do know is this.  MMORPGS and videos games in general are reaching a new form of entertainment.  These things that, 50 years ago would have seemed completely unrealistic, have now, even to the modern information age society, have taken on a new form.  This form of entertainment, which we so proudly hold and cherish as the deliverance to our niche community is really just another form of art. 

    In my opinion, what many of us see and play is interactive art, and nobody should ever destroy art.

  • jaxsundanejaxsundane Member Posts: 2,776
    Originally posted by cukimunga

    Originally posted by skeaser


    I played Warhammer in Beta and release. As I see it Warhammer has potential to be one of the best games out there if they were to implement the following:
    **WARNING: My OPINIONS are posted below, I do not claim any of this to be factual, you may disagree**
    No more scenarios, I think that scenarios wreck a game that is supposed to have a large portion of it's foundation based on open PvP (RvR). When I played I could never find anyone to PQ or open PvP with beacause everyone was scenario grinding.
    Bring in the other capital cities, and quick. Leaving each side of a war with only one objective at the end game hurts. If each side had all three of their cities it would keep things from getting stale as quick.
    Balance, balance, balance. This one may seem obvious, but the game does not need to be balanced to make each class viable against every other class, it needs to be balanced so that a group vs. a group will be even. I'm not sure how to complete such a feat, but this is what is needed.
    Do something with the combat system. I'm not sure what it is but combat in WAR to me felt sluggish and non responsive.
     
    I think with the above things WAR could be a good game.

     

    It would have been an awesome game if they didn't take out all the the things I like about  MMO's.   Like weapon dmg, a good crafting system, an actuall death penalty.   I enjoyed the RvR it was a blast and really the only good thing about the game. It was just sad that a lot of people were always in scenarios all the time.   I agree they need to get rid of them, i don't fighting like that.  I think all fighting should be done spontanously, its like in real life I would never say to someone meet me out in the parking lot at 3.  Id just punch them in the face right then and there.

    But as for balance, it will never happen it still hasent happend in WoW yet,   I was fighting a Pally with my Hunter same lvl not sure what gear they had on but. Every time I almost killed them they healed themselves to full health.  It happend 2 times in one fight it was dumb as hell.

    I don't know if your comment about your battle in wow really shows a lack of balance,I'm not saying a lack of balance doesn't exist but getting beat by someone your own level the way you described doesn't automatically point to a lack of balance

     

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by Kyleran

    Originally posted by Murdus


    Why would you close a game down? People enjoy playing it, just because you don't doesn't mean that no one else can. Very one-sided poll also. Goes from "Not sure" to "Uber"
    Try having an objective view to the whole situation and think of the current playerbase that enjoys the game and not only you who cannot.

     

    Hey, we all look out for our own self interests, and some folks feel this game is broken in ways that cannot be resolved due to flaws in its core design.

    As such, it is draining resources from Mythic who should be working on DAOC 2, (IMO of course) or to release a good version of WAR that more people can enjoy.

    Just because 50-100K people enjoy a game doesn't mean the rest of us feel a great IP should go so underutilized.

    I think I once read that WAR's engine was based on the original DAOC one and improved.  That was probably a mistake if true.

     

    Where did you get that number? Conventional belief is between 250k and 350k.

    Just because you don't like the game doesn't mean the population has lost 300k to 250k subscribers.

    And let me ask you and the OP, if you were the major benefactor of an mmo that attracted that many subscribers, was in the top 5 pay to play mmo's, had invested millions in the game, had critical acclaim, would you take the game down?

    Stop thinking that because a game hurt you emotionally that it deserves a business failure. Ridiculous thread.

     

  • flaZhflaZh Member UncommonPosts: 144

    I just HAD to log in and vote for this one.

    Haha, WAR is the best MMO out there atm, and the last option, "no, it's über and should stay" has the most vote. You fail!

    And the more votes that comes in, you'll lose more and more, rotfl. /bump btw.

    image

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by ladyattis


    Where's the option of: let the markets handle it?

     

    Haven't you heard? We are moving from a free-market to a risk-free market, if WAR begins to fail, will throw them billions of US dollars.

  • BrixonBrixon Member UncommonPosts: 259

    If you don't like it, don't play it. If you don't play it why should you care?

    To the OP, if you love DAoC so much keep playing it, but there are valid reasons many of us quit DAoC.

  • DeeweDeewe Member UncommonPosts: 1,980
    Originally posted by TheHavok


     This form of entertainment, which we so proudly hold and cherish as the deliverance to our niche community is really just another form of art. 
    In my opinion, what many of us see and play is interactive art, and nobody should ever destroy art.



     

    From all the people that have been involved in making games so people can have some FUN, thank you!

  • TheocritusTheocritus Member LegendaryPosts: 10,020
    Originally posted by argos5


    Keridwan, based on a thread or so a month or two back... you DO have a problem with Warhammer. Trying to convince people that your poll is neutral does not detach you from the foundation which convinced you to start this thread/poll.



     

        The poll is anything but neutral....Just the way it is worded shows that it is biased.......Im surprised so many people dont like this game.......To me it is a fun casual game......I think too many people take their gaming too serious anymore...... WAR's biggest problem is that it seems to be compared to WoW or DAoC constantly and not judged on its own merits.... I played DAoC for a few weeks and it was nothing special to me....I actually get better performance in WAR than I did in DAoC.

  • TheocritusTheocritus Member LegendaryPosts: 10,020

    "Originally posted by Keridwan

     

    Sorry dear you are wrong. They DID NOT get the realm fighting bit right. Its crap compared to original DAoC three realm (rvr) Hibs, Mids and Albs in both classic and New Frontiers versions. Ok so now I am a WAR hatefan (don't you just love the ambiguity) :) "

     

     

         For those of you wondering if this poll is unbiased or not....This is straight from the horses mouth in another WAR thread......Its pretty obvious the thread starter hates the game and needs to move on......Go find your game that you like and let the others enjoy their game......

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by Daffid011

    Originally posted by demc

    Originally posted by arctarus


    Yap, they are using the same engine as DAOC:  darksentinelsofwar.wordpress.com/2007/10/09/warhammer-online-built-using-gamebryo-element/  ,    www.emergent.net/en/Clients--Titles/MMOG/Warhammer-Online-Age-of-Reckoning/
    But i wonder why this would cause the problem? Seeing that by now they should be very well verse with this engine?
     
     



     

    Just because it is Gamebryo Element does not mean it had the same programmers and Gamebryo Element is not the same as it was back in 1999. I already stated the cause because I just spent a couple days working through a very similar problem. The timing cycle is either on the client side or starting before the calculations a carried out so the timing gets out of sync and causes all kinds of weird stuff. including the animations to get out of sync.

     

     

    vnboards.ign.com/warhammer_online_age_of_reckoning_general_board/b22997/110505193/p1

    This thread sheds some light on the unresponsiveness of the server and the cause of the lag.  It also highlights the cheap shortcut and deceptive approach mythic took to "fixing" this.

    -- Here we use the new Mythic seconds, fool the user that a second is longer than a real second (averaging in latency)

     

    There is supposed to be a fix on the public test server, but this is a problem that should not have been live this long. It is a game breaker.

    When you start to worry about how the game works rather than playing the game your on a very slippery slope. No game out there will ever be perfect, they all have issues.

    Number crunch all you want but why insist on making it a crusade to tell everyone the game is broken in such a way that it becomes unplayable when it so obvisouly isn't, I swing I hit I kill the damn target, if a ms is so damn important I suggest you guys try to build your own game with perfect timing.

    I've never had the need to look beyond what I can see and experience, I don't give a toss if the animations are out a ms or not, for all the games I've played and that includes WAR I have accepted it's a work in progress, a bug gets reported and fixed, that fix might inadvertently create another bug that was unforeseen, and so the process is repeated, we are all human and no matter how good our planning is bugs always rear their heads.

    Now if real problems arise that cause my character to suddenly implode everytime I swing my axe THEN I'l be hopping mad, until then you can shove your tiniest of timings where the sun don't shine, becuase I'm sure thats where you'l find your heads.

     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Kremlik
    Dispite it has got a lot less 'to do' content in it, this topic hardly need discussing, even 'the great' WoW practically gutted itself with TBC and bounced back with Wrath.. A few years ago you could have said the same about EVE (which btw took 3 years to become somewhat accessable/playable for 'joe avg'), CoH/V, EQ2, FFXI and then theres Vanguard thats made quite a good comeback.

    FFXI had nothing but success at NA launch and after.


    I have absolutely no idea what you are talking about here, and I don't think you do either. It had already been doing well and mostly bug free because it had released in Japan first. They had around 500k subscribers in 2004 and it was released in 2002. 2006 it was still the #1 MMO in Japan.


    Don't pad posts by name dropping. It looks bad.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Bruticus_XI
    Unless you don't like the core mechanics of the game (waaaah I dun liek PVPz), you will probably start seeing some nice changes. WAR is going to be far from closing down.


    I agree with this pretty much.

    If you look at DAOC, which by people who have played both WAR and it claim is FAR SUPERIOR to WAR, that game is still running. Sure there probably are only -100k subs running it, but it is still running.

    The same fate will befall WAR no matter what they add or what they fix because the basic system is flawed. You cannot get anything but repetitious results when you only have two factions. Either "they win" or "you win". It gets boring pretty fast when that's all the options there are in PvP. Darkfall is fun right now for those players because they don't know which alliance will win a city, which ones will crumble and who is plotting to rise up. Maybe when/if it boils into just two groups that's when the outcome is known and it's yawntime. It doesn't matter to most that the game doesn't have shiny bells and whistles that WAR has right now. Especially when the endgame was revealed recently with Emperor Franz getting captured and (yawn) put in a steelcage in town.


    This explains WAR better than anything else I can think of.

    Warhammer and You


  • PhallPhall Member Posts: 54

    No troll comment here as the OP seems to have a cute face and is located in Brighton/UK where I used to live as well.

    Other wise I'd have written something mean.

     

    /bump

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by popinjay


     

    Originally posted by Bruticus_XI

    Unless you don't like the core mechanics of the game (waaaah I dun liek PVPz), you will probably start seeing some nice changes. WAR is going to be far from closing down.


     

     



    I agree with this pretty much.

     

     

    If you look at DAOC, which by people who have played both WAR and it claim is FAR SUPERIOR to WAR, that game is still running. Sure there probably are only -100k subs running it, but it is still running.

     

     

    The same fate will befall WAR no matter what they add or what they fix because the basic system is flawed. You cannot get anything but repetitious results when you only have two factions. Either "they win" or "you win". It gets boring pretty fast when that's all the options there are in PvP. Darkfall is fun right now for those players because they don't know which alliance will win a city, which ones will crumble and who is plotting to rise up. Maybe when/if it boils into just two groups that's when the outcome is known and it's yawntime. It doesn't matter to most that the game doesn't have shiny bells and whistles that WAR has right now. Especially when the endgame was revealed recently with Emperor Franz getting captured and (yawn) put in a steelcage in town.



    This explains WAR better than anything else I can think of.

     

     

    Warhammer and You

     

     

     

     



     



     

    That can be said for any MMO out there right now, once you've done it you've done it and it's all about rerolling to play an alt and go at the game from a different side/race/class/faction.

    Even DFO will fall into that trap with it's PvP, one faction will prove too strong and dominate the game, everyone will want to join and those that can't will probably put up no resistance to superior numbers, take a look at a simple browser game like Travian for instance to see it in operation. It all starts out balanced but give it time and Bam you've got a huge alliance doing what the heck they want with no resistance.

    MMO's are fun but they do have a shelf life, if your after an experience that will be refreshing and interesting you really shouldn't stay beyond 6 months, otherwise your going to have completed all the content, and grow bored with whats on offer, unless ofc your just starting one of the more established MMO's like EQ1 with it's 15 expacs and find a guild willing to start from scratch.

    ATM I'm bouncing around all over the place with my MMO's, a month in AoC a month in EQ1 a month in EQ2 a month in WAR and so on, in fact I wish all these bloody companies would hook up and join some scheme where they all charged a fee which would allow you to play all of the MMO's out there and they all got a piece of that monthly sub, as it is I play for a month, cancel sub, resub to a new MMO and pick up where I left off, by the time I've gone full circle my interest has peaked again and there are usually enough changes and content to keep me happy for another month, it's worked out well so far.

     

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by qbangy32

    That can be said for any MMO out there right now, once you've done it you've done it and it's all about rerolling to play an alt and go at the game from a different side/race/class/faction.


    But the problem is, with PvP you are already limited from the start. If your PvE isn't good, half of the fun or content is nothing there/worth doing.

    Then you add in crafting. In WAR you either make a talisman or a potion. That's it, there is nothing else to craft. The only choice in this type of two faction system is kill them in a scenario or kill them in a keep. There is nothing else to keep you interested really as its far to much space between Xmas, Halloween, and summer festival events, lol. In WoW, the best part of it is the PvE so people do that constantly. Then they get bored, they go to the different PvP BGs or Arena. Then when they get bored with that, they go raid. Then when they get bored with that, they go fishing, or crafting. Or unlock those new achievements they just put in. It's rather empty inside and most of your day is spent running around from zone to zone looking for people to kill, or a scenario to finally kick off. (Unless you are on Phoenix Throne or one of the other 3 steady servers).


    For a game that cost 100 million dollars...

    This.


    Given all the cuts in staffing in Customer Service as well, I'd tend to agree with the lady about "Nobody being back there".

  • NilenyaNilenya Member UncommonPosts: 364

     

     

    You play the game, you like it, great, money well spent, keep playing.

     

    You play the game, you dont like it, crap, money out the window, find something else to play.

     

    In the case of WAR, especially in the wake of AoC, it should have taught gamers today, that hype and reality seldom collide and to set your expectations accordingly. Become jaded, and hopefully, at last!!!!!! get your minds wrapped around the fact that games are products, and gamers are consumers, and lots of times the product will suck, and unfortunately, you have almost no consumer protection. Be jaded, be vary, only spend money you wont miss, and accept your losses.

     

    If you do your research prior to purchasing the next title, chances are you will have some idea of how that company operates. If you've applied your knowledge well, chances are high that you wont be dissapointed. For me, having played AoC, beta, EA and recently resubbed, testing a large patch, seen the ineptitude of FC with regards to implementing cet patch, heavens bells have to be chiming before I venture into another title, even if the upcomming one seems intriguing, I am not touching it with a pole untill I see solid reviews from fellow gamers.

    With regards to Mythic, christ, watching the dev vlogs and their self hype, I think they could sell sand in sahara straight faced and completely delusional about what they are selling. I'll never buy another product from them.

     

    But you might say, thats pretty harsh. Yes it goddamn is. But what a moron would I be to stand here next year or the year after that and again be complaining about a crap title from a company who got one up on me before.... We only have one way to influence these things, and thats with our buying power. Dont go back for a second bitchslap and then whine about it. Its like living on the banks of the mississippi and then whining about the flood taking away your house... Go live in a fcking canoo!

  • God the stupidity of such a poll. Even if the game is mediocre it would be utter idiocy to shut it down while it's making money. The only reason they'd shut it down was if it wasn't financially viable to keep it going. A poll like this isn't going to affect or reflect this either way. If you want to make a meaningful poll, do something like "How do you rate Warhammer Online" and give a few options such as "Great", "Good", "Average", "Crap" and "Worse than Crap".

  • PheacePheace Member Posts: 2,408
    Originally posted by Axxar


    God the stupidity of such a poll. Even if the game is mediocre it would be utter idiocy to shut it down while it's making money. The only reason they'd shut it down was if it wasn't financially viable to keep it going. A poll like this isn't going to affect or reflect this either way. If you want to make a meaningful poll, do something like "How do you rate Warhammer Online" and give a few options such as "Great", "Good", "Average", "Crap" and "Worse than Crap".

     

    No offence but I doubt you'd call the result of such a poll meaningfull either :p

    image

  • ronan32ronan32 Member Posts: 1,418
    Originally posted by Sober_Sean


    Although I don't think Mythic is capable of solving the problems they have with their game, I also don't think they'll shut it down any time soon.  By soon I mean for a much longer time than the paltry 6 or 7 months this game's been live.  Same problems we told them of in beta and they just don't have the technical savvy to fix.  They know what the problem is, they just, can't fix it and it drives away people because it gets damn old really fast.
     
    People can look past many things in a game, but if you don't have the fundamentals such as controls, syncing, casting lag, reaction and general feel of "weight" behind your combat actions down, then peeps will look for games that do.  Such as F2P titles where at least they have the controls and feeling correct, even if the game is shallow.  I mean, if we're going to pay...may as well just play something else that is lacklustre for free and save the money.   But close it down?  No, it's too early for that.
     
    Trust me, I played Hellgate and yes, I could tell that was going to shut down and came as no surpise when it did.  But War is still...well it still has potential if they just stopped doing everything until they got the sync right and gave the  controls and "character feel" a complete revamp.  Start from scratch, get one character right, get it *perfect* you know.  Then fix the other characters.
     
    The issue is this, for those that haven't played and wonder what I'm jabbering about.  You press your shadowbolt skill.   Then there's like...couple millisecond pause between when the casting animation starts and the cast bar starts firing up.  Then the gcd starts ticking down and you'll see the spell start flying.  Then, by now the GCD is up and you should be able to cast the spell again but you get this awkward sort of pause between when you think you should be able to cast and when you actually can.  All this while the screen is registering that you, by rights, should be able to get that spell off again.  And when you do again...you start that same process over again, with that awkward little dead space after you press the button.  Now, repeat this tens of thousands of times in your character's career.  All the time aiming at a target that, in the distance, has it's animation looking terrble and out of sync to what he's doing as well and the whole thing feels like you're just flushing your money down the toilet because you're paying people that really don't deserve to be charging for such amateur garbage.
     But no, I don't think it will shut down, I just think it will flounder more as we watch it writhe and decay under the growing malaise of it's incompetent devs.  Incompetent is not an insult in this case.  Just merely, a fact.  They do not have the competence to fix this problem.  It would be nothing short of a miracle for their team to finally, really solve it.  Either that or hire someone who knows what they're doing, like you know, every other single game that doesn't have this problem...even the low budge free to play titles.  This game was the biggest dissappointment for me yet and I held out hope for a long time they would get it right eventually, but here I am still waiting. 
    Won't close it though in the meantime lots of people still enjoy it and play it, they can overlook the things that really get to others, like myself that would simply not endure it and much less pay for it when comparable offerings with much better "feel" to the game are out there to waste time with, but for free.

     

    the problem with war is, you do the same thing in every tier..every tier has a few public quests and every tier has battle objectives..ever tier sends you from one pve quest hub to the next until you reach the war camp...even in the end game city siege you do a public quest..its just too repeditive for any sane human being.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by ronan32

     the problem with war is, you do the same thing in every tier..every tier has a few public quests and every tier has battle objectives..ever tier sends you from one pve quest hub to the next until you reach the war camp...even in the end game city siege you do a public quest..its just too repeditive for any sane human being.



    All for $15/month.

  • qbangy32qbangy32 Member Posts: 681

    If anyone believes the hype surrounding any game they need their head examined, plain and simple, espeically if you've been around MMO's for years.

    Whats the matter with buying a game, playing it then moving onto the next one or as I do come back to it later on and try it again for a short while when it's been patched/fixed/updated, then repeat and rinse all over again with the multitude of other MMO's out there.

    I enjoy both aspects of WAR, the PvE and the RvR, im a carebear at heart but find the RvR very easy and fun to get involved in, the PvE is just as fun for me, I'm happy and think my money was well spent, many of you don't, oh well thats your problem but now you can go and look forward to playing something else, rather than sitting in a dark room somewhere brooding over how you've been robbed of the money you spent on the game, grow up and move on.

     

     

  • Spiritof55Spiritof55 Member Posts: 405
    Originally posted by Keridwan


     
     
    Let us establish exactly what people think should be done about Warhammer
     
    /bump when you vote so we can get a large and representative sample :)



     

    This poll is ridiculous.

  • MysticshamanMysticshaman Member Posts: 72

    Only an idiot wowbot would post a stupid poll/thread like this!

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by qbangy32 
    When you start to worry about how the game works rather than playing the game your on a very slippery slope. No game out there will ever be perfect, they all have issues.
    Number crunch all you want but why insist on making it a crusade to tell everyone the game is broken in such a way that it becomes unplayable when it so obvisouly isn't, I swing I hit I kill the damn target, if a ms is so damn important I suggest you guys try to build your own game with perfect timing.
    I've never had the need to look beyond what I can see and experience, I don't give a toss if the animations are out a ms or not, for all the games I've played and that includes WAR I have accepted it's a work in progress, a bug gets reported and fixed, that fix might inadvertently create another bug that was unforeseen, and so the process is repeated, we are all human and no matter how good our planning is bugs always rear their heads.
    Now if real problems arise that cause my character to suddenly implode everytime I swing my axe THEN I'l be hopping mad, until then you can shove your tiniest of timings where the sun don't shine, becuase I'm sure thats where you'l find your heads.
     

    Read the thread and you will see that even the developers admit to what is happening.  Mythic is currently testing a fix for this on the PTR right now (for the second time I guess), so this isn't an issue of my playstyle.  It is a fairly large issue for a lot of people.  It does suck to cast a 3 second spell and have it take 5 seconds to complete or worse a 1 second cast spell taking close to 3 seconds.  It doesn't affect insant, channeled or most melees abilities right now as far as I can tell.  Did you even read the thread I linked before you jumped on me about it?

    People are already talking about the ptr experience being a night and day difference to what is on live currently.    Personally I'm very excited, but 6 months post release is to long for this to have been an issue in a game of this type.

    Just read the thread.  I simply didn't like how Mythic handled it the first time and the cheap attempt to deceive players by redefining how time is measured.  It isn't an issue that is beyond repair or the totally cripples the game, but it does make certain actions unplayable sometimes (in my case certain careers). 

  • Brone87Brone87 Member Posts: 244

    The game is horrible, the biggest flaw to me is that the game is not seamless. If the game had been seamless and all the keeps were inside a massive world which you had to fight for days or even weeks to gain ground on the battlefield then the game could have been something.

    I only wish Spellborn had come out in November when I cancelled my War subscription... Im having such a blast in that game as it is the most skill based pvp game I have ever played.

     

    As for Warhammer's fate... the first step to world peace is to end WAR.

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