Tabula Rasa has to be it for me, and the shutting down of the game proves it. With a name like Richard Garriot behind it, I expected much more since he was considered one of the MMORPG leaders.
For me, the biggest let down wasn't a specific game. It was a shift in attitude among the player base. I'm not going to get into the argument of who or what game precipitated it, but the attitude itself has really sucked the enjoyment out of online RPGs for me. The attitude I refer to is the "death match" mentality of players with regard to PvP. I personally used to like PvP, as it added a real sense of danger to the world, but now it's gotten ridiculous. There's no moral sense, even in the context of the game world. There's no rhyme or reason for killing fellow players, other than doing it for the sheer, unadulterated fuck of it. No respect is paid to the lore of the games either, so you can't try to immerse yourself in some spontaneous RP. There have been times where I've tried and the response I get is along the lines of "ROFL! RP NERD!". Um... yeah. It's a roleplaying game. So, whatever it was that caused the influx of non-RPG players to dominate the genre and make it into their own mutated strain of competitive goat shit is what I consider to be the biggest let down in mmorpg history.
Im not sure how they took a pioneering MMO that was groundbreaking, and turned its sequal into a micro-management simulator of inventory, collections etc
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Everquest 2 Im not sure how they took a pioneering MMO that was groundbreaking, and turned its sequal into a micro-management simulator of inventory, collections etc
By letting the suits in charge channel the micromanager within themselves into the game. That's why big companies need to stay away from direct control of game development. They can't help but view everything as an exercise in project management. Just look at what fun a company party is lol.
Please dont blame WoW or any other game for another companies lack of creativity.
You don't know how wrong you are. Blizzard proved there was a huge untapped market of new mmo players based on a certain playstyle (easy, instant, simple minded).
Other developers saw the $$$$$ and have been trying to emulate it ever since. Does SWG NGE ring a bell?
Please dont blame WoW or any other game for another companies lack of creativity.
You don't know how wrong you are. Blizzard proved there was a huge untapped market of new mmo players based on a certain playstyle (easy, instant, simple minded).
Other developers saw the $$$$$ and have been trying to emulate it ever since. Does SWG NGE ring a bell?
On the other hand, prior to WoW, MMOs were a niche gamer market, with a small population of obessive players that were not a great source of income.
Blizzard's opening the MMO market up HAS created a massive number of simplified, stupid games, yes. But it's also encouraged developers that wouldn't have spent millions on an MMO that there might be a reason to think about making one. I think over time as the initial "gold rush" of MMO building starts cutting the chaff away, we'll see fewewr, better companies out there, developing more interesting games. There have been small strides forward already (AOC's attmepts at targeting body parts, WAR's RvR concepts, and others). While none of these have been satisfying to gamers (due to weak impelementation), one can hope future developers will see those mistakes and learn where to not go wrong.
I wouldn't expect to see every game become MUCH less simple though. WoW has taught us that 11 million people want, or at least are satisfied with, a simpler experience. It may be time for us older players to realzie UO and EQ died for a reason, much like the dinosaurs.
But who really is to blame, here? I actually enjoyed WoW for what it was, a sequel to the RTS games in which I got to play a part. There was the cushion of knowing a great deal about the lore and history of the Warcraftverse going in, so when I actually made a character and jumped into the fray, it all felt familiar to me. The beginning of WoW was really good, imo. Blizzard made a business venture, and with all customer-based businesses, you have to cater to what the majority wants in order to stay in business. Somehow, the majority of the players went from RPG players to the deathmatchers I mentioned in my previous post. So, to me, it's the players who suck. They, with their simple-minded gameplay goals are what made WoW what it is. Blizzard is just exercising good business sense, and it's paid off for them. Unfortunately, we who appreciate roleplaying over "FASTER PUSSYCAT, KILL KILL!!!!" have been relagated into a niche.
I have a theory as to why this has happened. Prior to the advent of multiplayer RPGs, the only other serious arena of multiplayer was FPS's. The entire concept of online play back in the '90s was wrapped around running around a set level and killing as many people as possible. Hell, I enjoyed it myself. The difference between a guy like me and the average deathmatcher is that I'm willing to distinguish between the genres. FPS's are all about running and gunning, declaring personal war on any and all player controlled avatars in the game world. This mentality carried over into MMORPGs with the promise of getting bigger and powerful weapons, bigger and powerful armor, and so on, all with the same focus of indiscriminately killing any and every other player. Now, the very definition of RPG has changed. 10 years ago, a "hardcore" RPG player is one who rolled up a character, complete with disadvantages, and played as that character, letting stats determine abilities (for example, you could play a complete moron in Fallout and still have an enjoyable experience, up to and including completing the main quest). Now, "hardcore" is mindless PKing with a player skill determining ability. Only it's not really player skill, unless you define that as the ability to set up a macro while the player sleeps. That's why games like Darkfall, which seemed like the second coming of Ultima Online on paper has ended up being a ginormous Medieval Team Fortress clusterfuck. It's why Mortal Online is going to end up the same way. Unfortunately, because people in general suck balls, the only decent RPG experiences that will come are going to be from singleplayer titles, or good old fashioned pen and paper.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
But who really is to blame, here? I actually enjoyed WoW for what it was, a sequel to the RTS games in which I got to play a part. There was the cushion of knowing a great deal about the lore and history of the Warcraftverse going in, so when I actually made a character and jumped into the fray, it all felt familiar to me. The beginning of WoW was really good, imo. Blizzard made a business venture, and with all customer-based businesses, you have to cater to what the majority wants in order to stay in business. Somehow, the majority of the players went from RPG players to the deathmatchers I mentioned in my previous post. So, to me, it's the players who suck. They, with their simple-minded gameplay goals are what made WoW what it is. Blizzard is just exercising good business sense, and it's paid off for them. Unfortunately, we who appreciate roleplaying over "FASTER PUSSYCAT, KILL KILL!!!!" have been relagated into a niche.
I have a theory as to why this has happened. Prior to the advent of multiplayer RPGs, the only other serious arena of multiplayer was FPS's. The entire concept of online play back in the '90s was wrapped around running around a set level and killing as many people as possible. Hell, I enjoyed it myself. The difference between a guy like me and the average deathmatcher is that I'm willing to distinguish between the genres. FPS's are all about running and gunning, declaring personal war on any and all player controlled avatars in the game world. This mentality carried over into MMORPGs with the promise of getting bigger and powerful weapons, bigger and powerful armor, and so on, all with the same focus of indiscriminately killing any and every other player. Now, the very definition of RPG has changed. 10 years ago, a "hardcore" RPG player is one who rolled up a character, complete with disadvantages, and played as that character, letting stats determine abilities (for example, you could play a complete moron in Fallout and still have an enjoyable experience, up to and including completing the main quest). Now, "hardcore" is mindless PKing with a player skill determining ability. Only it's not really player skill, unless you define that as the ability to set up a macro while the player sleeps. That's why games like Darkfall, which seemed like the second coming of Ultima Online on paper has ended up being a ginormous Medieval Team Fortress clusterfuck. It's why Mortal Online is going to end up the same way. Unfortunately, because people in general suck balls, the only decent RPG experiences that will come are going to be from singleplayer titles, or good old fashioned pen and paper.
Don't forget to blame the game devs for making games that are all about loot as accomplishments. Killing something isn't the goal, getting the shiny is the goal, because then you can uberwtfpwn. Until you need to get another shiny of a higher level that is.
When you put that in - that winning is only a path to power, and not in and of itself an accomplishment - you remove any incentive to actually play when you're in the game. Instead, you are incentivised to WORK in the game, as if that isn't a total non-sequiteur.
I've a friend who actually enjoys that- EQ2 is another workplace for him, with shinies and game money as rewards. Sadly, i remember when we started EQ1 together. We played to play, and we had a crapload of fun at it. Once he started EQ2 though, he went with what the game showed him, and he's put in years of playing for loot and crafting for plat. More sadly, after giving it years of my own effort, I just can't stand to hang with him in EQ2 because that's not what playing is about for me.
What do you guys think was the biggest let down in mmorpg history?
The community. All of them. There was just digg posting about Bioware's SWTOR, with some alpha screens. It's looks fine and there was no interface shots. 80% of the posts said it was just a WoW rip off - just like 80% of the posters here would say.
Completely disappointed with the community. I don't play MMOs anymore because of them, and I rarely come here anymore. It's just not worth it.
The community deserves bad games. That is what they predict they are going to get, so that is what they should get.
Honestly Bioware should just stop working on their game right now if people aren't even going to give it a chance. Seriously. This fan base doesn't deserve a good game.
If they are going to accuse every new game coming out of being a WoW rip off, then I say remove all MMOs other than WoW. Just remove all of them.
F the MMO community. May they never get a good game again. And the probably won't because they wouldn't know a good one if they saw one.
I have to go with Vanguard, it was supposed to be the WoW killer I know that term is used a lot but thats what we all thought it was, we thought it would return us to the glory days of EQ. Exploration, fun, grouping, etc. it was supposed to be THE pve game.I think it turned out to be the biggest flop in mmo history.
I must not be a part of the all. I've thought no game would kill WoW so far. If EQ and DAOC are still going on, so will WoW. If by kill you mean more subscribers, I still didn't think Vanguard would come close. Look at the company that runs it...
For me, WAR. I was hoping for a fusion of WoW-style PvE and DAoC-style RvR content and instead got a watered down mush whose every aspect failed to live up to the hype or compete with existing games. PotBS isn't far behind though, I was hoping for a combination of a pirate-themed EVE with avatar combat, but found the ship-to-ship combat to be beyond boring.
Yup, DAOC is way funner than WAR. They devolved not evolved.
But who really is to blame, here? I actually enjoyed WoW for what it was, a sequel to the RTS games in which I got to play a part. There was the cushion of knowing a great deal about the lore and history of the Warcraftverse going in, so when I actually made a character and jumped into the fray, it all felt familiar to me. The beginning of WoW was really good, imo. Blizzard made a business venture, and with all customer-based businesses, you have to cater to what the majority wants in order to stay in business. Somehow, the majority of the players went from RPG players to the deathmatchers I mentioned in my previous post. So, to me, it's the players who suck. They, with their simple-minded gameplay goals are what made WoW what it is. Blizzard is just exercising good business sense, and it's paid off for them. Unfortunately, we who appreciate roleplaying over "FASTER PUSSYCAT, KILL KILL!!!!" have been relagated into a niche.
I have a theory as to why this has happened. Prior to the advent of multiplayer RPGs, the only other serious arena of multiplayer was FPS's. The entire concept of online play back in the '90s was wrapped around running around a set level and killing as many people as possible. Hell, I enjoyed it myself. The difference between a guy like me and the average deathmatcher is that I'm willing to distinguish between the genres. FPS's are all about running and gunning, declaring personal war on any and all player controlled avatars in the game world. This mentality carried over into MMORPGs with the promise of getting bigger and powerful weapons, bigger and powerful armor, and so on, all with the same focus of indiscriminately killing any and every other player. Now, the very definition of RPG has changed. 10 years ago, a "hardcore" RPG player is one who rolled up a character, complete with disadvantages, and played as that character, letting stats determine abilities (for example, you could play a complete moron in Fallout and still have an enjoyable experience, up to and including completing the main quest). Now, "hardcore" is mindless PKing with a player skill determining ability. Only it's not really player skill, unless you define that as the ability to set up a macro while the player sleeps. That's why games like Darkfall, which seemed like the second coming of Ultima Online on paper has ended up being a ginormous Medieval Team Fortress clusterfuck. It's why Mortal Online is going to end up the same way. Unfortunately, because people in general suck balls, the only decent RPG experiences that will come are going to be from singleplayer titles, or good old fashioned pen and paper.
Don't forget to blame the game devs for making games that are all about loot as accomplishments. Killing something isn't the goal, getting the shiny is the goal, because then you can uberwtfpwn. Until you need to get another shiny of a higher level that is.
But still, they're catering to what the masses of dumbasses want. Remember that as a business, Blizzard's number one goal is to make money. That's why all businesses exist. You can't really fault them for doing what's best for the bottom line. Now, one can rail against the evils of capitalism, but who really is to blame? The market, that's who. That's why the chances of seeing something that we in the niche really want is pretty slim. You can't change people en masse. As long as "the people" want MMORPGs to be a variant of Unreal Tournament with a focus on pimping their avatar with armor and weapons bling, that's all we're going to see.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
For me, WAR. I was hoping for a fusion of WoW-style PvE and DAoC-style RvR content and instead got a watered down mush whose every aspect failed to live up to the hype or compete with existing games. PotBS isn't far behind though, I was hoping for a combination of a pirate-themed EVE with avatar combat, but found the ship-to-ship combat to be beyond boring.
Yup, DAOC is way funner than WAR. They devolved not evolved.
Biggest let down? After the generation of EQ, pre-CU SWG, AC, DAoC and AO, everything started to suck. Seems they all started to die at around the same time, and everything after those has been pretty pathetic in terms of gameplay. EVE is a nice step with fresh ideas at the time, CCP really set themselves apart with it. Not my cup of tea though. THe genre is literally laughable right now. The companies in the MMO business really just suck ass now.
For me, WAR. I was hoping for a fusion of WoW-style PvE and DAoC-style RvR content and instead got a watered down mush whose every aspect failed to live up to the hype or compete with existing games. PotBS isn't far behind though, I was hoping for a combination of a pirate-themed EVE with avatar combat, but found the ship-to-ship combat to be beyond boring.
Yup, DAOC is way funner than WAR. They devolved not evolved.
Is funner a word? WTF does funner mean?
http://mw1.m-w.com/dictionary/funner The person you questioned probably meant more fun than whatever he/she was talking about. You probably already knew this though.
if this is about creating a metric fukton of hype and then delivering 0,01% of promised,the award goes to WAR
seriously,that gotta be the only game where the developer hype was even bigger than player hype. MJ can fit both feet in his mouth. and now? has been 3 weeks now M.I.A after watchig his game sink like the Titanic
WAR is the biggest let down for me, the game just blows so hard... I've never felt this way before but I can't wait for the announcement of the game closing down its servers. I felt so ripped off for buying that game and I do not know what is keeping people playing it to this day.
Originally posted by jonrd463 But still, they're catering to what the masses of dumbasses want. Remember that as a business, Blizzard's number one goal is to make money. That's why all businesses exist. You can't really fault them for doing what's best for the bottom line. Now, one can rail against the evils of capitalism, but who really is to blame? The market, that's who. That's why the chances of seeing something that we in the niche really want is pretty slim. You can't change people en masse. As long as "the people" want MMORPGs to be a variant of Unreal Tournament with a focus on pimping their avatar with armor and weapons bling, that's all we're going to see.
After a certain point you have to blame the developers and not players. How many games can compare to wows quality? How many busted broken mmos are pushed onto a fanbase desperate for a new game only to be let down.
These are the examples that future investors have to look at. I'm fairly certain that any game could be successful enough to lure sizable chuncks of wow players away if gaming companies took their time.
Who is really going to clone SWG, EQ2, auto assault, AC2, tabula rasa, conan, warhammer, dark-n-light, vanguard, DDO, darkfall or any number of the other turds laid at the doorsteps of the genre? Even the few decent games from 8-10 years ago would be hard pressed to serve as an roadmap to success.
All it would have taken is for just a couple of the many dozens of any of those games to do it right and the genre would be in a totally different area right now. Blizzard is only dominating the market, because the majority of the market is so weak. That is not the players faults and no one should expect them to support inferior products.
Well, SWG.. has to go down as the biggest f*** up in MMORPG history in my book. But in my heart.. the biggest let down go's to Warhammer for me. I waited and waited for that game. I told myself, a game im really going to enjoy.. meaningfull bad ass PvP (RvR) and some cool PvE. Ughhhhhhhhh.......................................
The PvE in the game was ass, i know it's a damn PvP game.. but still. PQ's were cool, but there was no reason to do it.. seeing how RvR gear was so much better. And with the new RvR token system.. in my mind helped further kill, the need to do a PQ.. unless to cap a T4 zone. Or to get a couple said pieces like the tailsman slot ring from BS.
ORvR was plagued by scenarios for to long. Untill some idiot in Mythic decided.. "Oh let's give playerz phat rewardz for doing ORvR yo!".. well came a little to late. ORvR does happen a lot more now, but everyone sick of the scenario grind.. has quit and is long gone. Toned down graphics = better performance.... someone forgot to tell Mythic that! T4 Fort pushes/defense... is teh laghammer. For a while there... best defense was to get everyone to flood the fort and crash the server.
Then they place cap's,...... good luck getting in the fort and by the way.... it still lags like hell and theres still a slight chance of a crash if you do. Way to take out the feel of something bigger is going on. Then the over abundance of CC.... makes me want to smash my head into the wall.
I could go on more, and with all that said i still enjoyed the game. But i quit for what will most likely be my last time, a month ago... and I really don't miss it. If it could've had a special little thing about it...... something that would make me want come back later... it would be different. At the end of the day... their isn't a special little thing about War. And I just couldn't bring myself to log in to the game nomore. All the issues helped with that to a point... but playing since beta, i over looked all that... but it's like the game doesn't have a soul.
I agree about the NGE but i can't say it was a let down since i played it about a week before the implmentation and like most others said "well I'm not going to say anything but F*** this Sucks" so it wasnt a let down but teh Biggest mistake i have witnessed ...
Warhammer i could put down but TBH to myself i did have fun when i played it..I ran set groups of friends and we all knew what we were doing we could take down Scenario groups run along side Warbands and took keeps and did Bastion Stair to Lost Vale...but overall the game just had no reason to keep me playing RvR was joke compaired to DAoC and i told myself it would be but still...the game became a huge renown grind and it wasnt fun paying 15 dollars a month playing keep tag online.
Tabula Rasa was also pretty bad but i had my share of fun in Beta ....
but by far Gods & Heros was going to be MY game...THE GAME...everything looked so promising i had my invite to the beta and played it at Comic Con....and it was so good.......just thinking back ..i try not to touch anything SONY since NGE but if they revived it...damn i would be on it in a heart beat and all i can Do is Hope someone over there has a brain and digs it out of the trash
Comments
Tabula Rasa has to be it for me, and the shutting down of the game proves it. With a name like Richard Garriot behind it, I expected much more since he was considered one of the MMORPG leaders.
^^QFT. Also for pure awesome.
Ultima Online Age of Shadows.
I would stuill be playing UO if they hadn't destroyed it.
Everquest 2
Im not sure how they took a pioneering MMO that was groundbreaking, and turned its sequal into a micro-management simulator of inventory, collections etc
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
By letting the suits in charge channel the micromanager within themselves into the game. That's why big companies need to stay away from direct control of game development. They can't help but view everything as an exercise in project management. Just look at what fun a company party is lol.
You don't know how wrong you are. Blizzard proved there was a huge untapped market of new mmo players based on a certain playstyle (easy, instant, simple minded).
Other developers saw the $$$$$ and have been trying to emulate it ever since. Does SWG NGE ring a bell?
You don't know how wrong you are. Blizzard proved there was a huge untapped market of new mmo players based on a certain playstyle (easy, instant, simple minded).
Other developers saw the $$$$$ and have been trying to emulate it ever since. Does SWG NGE ring a bell?
On the other hand, prior to WoW, MMOs were a niche gamer market, with a small population of obessive players that were not a great source of income.
Blizzard's opening the MMO market up HAS created a massive number of simplified, stupid games, yes. But it's also encouraged developers that wouldn't have spent millions on an MMO that there might be a reason to think about making one. I think over time as the initial "gold rush" of MMO building starts cutting the chaff away, we'll see fewewr, better companies out there, developing more interesting games. There have been small strides forward already (AOC's attmepts at targeting body parts, WAR's RvR concepts, and others). While none of these have been satisfying to gamers (due to weak impelementation), one can hope future developers will see those mistakes and learn where to not go wrong.
I wouldn't expect to see every game become MUCH less simple though. WoW has taught us that 11 million people want, or at least are satisfied with, a simpler experience. It may be time for us older players to realzie UO and EQ died for a reason, much like the dinosaurs.
But who really is to blame, here? I actually enjoyed WoW for what it was, a sequel to the RTS games in which I got to play a part. There was the cushion of knowing a great deal about the lore and history of the Warcraftverse going in, so when I actually made a character and jumped into the fray, it all felt familiar to me. The beginning of WoW was really good, imo. Blizzard made a business venture, and with all customer-based businesses, you have to cater to what the majority wants in order to stay in business. Somehow, the majority of the players went from RPG players to the deathmatchers I mentioned in my previous post. So, to me, it's the players who suck. They, with their simple-minded gameplay goals are what made WoW what it is. Blizzard is just exercising good business sense, and it's paid off for them. Unfortunately, we who appreciate roleplaying over "FASTER PUSSYCAT, KILL KILL!!!!" have been relagated into a niche.
I have a theory as to why this has happened. Prior to the advent of multiplayer RPGs, the only other serious arena of multiplayer was FPS's. The entire concept of online play back in the '90s was wrapped around running around a set level and killing as many people as possible. Hell, I enjoyed it myself. The difference between a guy like me and the average deathmatcher is that I'm willing to distinguish between the genres. FPS's are all about running and gunning, declaring personal war on any and all player controlled avatars in the game world. This mentality carried over into MMORPGs with the promise of getting bigger and powerful weapons, bigger and powerful armor, and so on, all with the same focus of indiscriminately killing any and every other player. Now, the very definition of RPG has changed. 10 years ago, a "hardcore" RPG player is one who rolled up a character, complete with disadvantages, and played as that character, letting stats determine abilities (for example, you could play a complete moron in Fallout and still have an enjoyable experience, up to and including completing the main quest). Now, "hardcore" is mindless PKing with a player skill determining ability. Only it's not really player skill, unless you define that as the ability to set up a macro while the player sleeps. That's why games like Darkfall, which seemed like the second coming of Ultima Online on paper has ended up being a ginormous Medieval Team Fortress clusterfuck. It's why Mortal Online is going to end up the same way. Unfortunately, because people in general suck balls, the only decent RPG experiences that will come are going to be from singleplayer titles, or good old fashioned pen and paper.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Don't forget to blame the game devs for making games that are all about loot as accomplishments. Killing something isn't the goal, getting the shiny is the goal, because then you can uberwtfpwn. Until you need to get another shiny of a higher level that is.
When you put that in - that winning is only a path to power, and not in and of itself an accomplishment - you remove any incentive to actually play when you're in the game. Instead, you are incentivised to WORK in the game, as if that isn't a total non-sequiteur.
I've a friend who actually enjoys that- EQ2 is another workplace for him, with shinies and game money as rewards. Sadly, i remember when we started EQ1 together. We played to play, and we had a crapload of fun at it. Once he started EQ2 though, he went with what the game showed him, and he's put in years of playing for loot and crafting for plat. More sadly, after giving it years of my own effort, I just can't stand to hang with him in EQ2 because that's not what playing is about for me.
The community. All of them. There was just digg posting about Bioware's SWTOR, with some alpha screens. It's looks fine and there was no interface shots. 80% of the posts said it was just a WoW rip off - just like 80% of the posters here would say.
Completely disappointed with the community. I don't play MMOs anymore because of them, and I rarely come here anymore. It's just not worth it.
The community deserves bad games. That is what they predict they are going to get, so that is what they should get.
Honestly Bioware should just stop working on their game right now if people aren't even going to give it a chance. Seriously. This fan base doesn't deserve a good game.
If they are going to accuse every new game coming out of being a WoW rip off, then I say remove all MMOs other than WoW. Just remove all of them.
F the MMO community. May they never get a good game again. And the probably won't because they wouldn't know a good one if they saw one.
SWG.
I must not be a part of the all. I've thought no game would kill WoW so far. If EQ and DAOC are still going on, so will WoW. If by kill you mean more subscribers, I still didn't think Vanguard would come close. Look at the company that runs it...
This came to my mind too, however, I never spent money on that scam of a game, but did SWG.
Yup, DAOC is way funner than WAR. They devolved not evolved.
Don't forget to blame the game devs for making games that are all about loot as accomplishments. Killing something isn't the goal, getting the shiny is the goal, because then you can uberwtfpwn. Until you need to get another shiny of a higher level that is.
But still, they're catering to what the masses of dumbasses want. Remember that as a business, Blizzard's number one goal is to make money. That's why all businesses exist. You can't really fault them for doing what's best for the bottom line. Now, one can rail against the evils of capitalism, but who really is to blame? The market, that's who. That's why the chances of seeing something that we in the niche really want is pretty slim. You can't change people en masse. As long as "the people" want MMORPGs to be a variant of Unreal Tournament with a focus on pimping their avatar with armor and weapons bling, that's all we're going to see.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Yup, DAOC is way funner than WAR. They devolved not evolved.
Is funner a word? WTF does funner mean?
oh me! me! thats an easy one! eh hem ((Clears Throat)) SONY!
Biggest let down? After the generation of EQ, pre-CU SWG, AC, DAoC and AO, everything started to suck. Seems they all started to die at around the same time, and everything after those has been pretty pathetic in terms of gameplay. EVE is a nice step with fresh ideas at the time, CCP really set themselves apart with it. Not my cup of tea though. THe genre is literally laughable right now. The companies in the MMO business really just suck ass now.
For me it was Dark and Light, lies + horrible game + bugs + horrible graphics + an endless mob of mindless fanboys = the worst experience ever
Yup, DAOC is way funner than WAR. They devolved not evolved.
Is funner a word? WTF does funner mean?
http://mw1.m-w.com/dictionary/funner The person you questioned probably meant more fun than whatever he/she was talking about. You probably already knew this though.
Agreed , DnL , without question
WAR is the biggest let down for me, the game just blows so hard... I've never felt this way before but I can't wait for the announcement of the game closing down its servers. I felt so ripped off for buying that game and I do not know what is keeping people playing it to this day.
After a certain point you have to blame the developers and not players. How many games can compare to wows quality? How many busted broken mmos are pushed onto a fanbase desperate for a new game only to be let down.
These are the examples that future investors have to look at. I'm fairly certain that any game could be successful enough to lure sizable chuncks of wow players away if gaming companies took their time.
Who is really going to clone SWG, EQ2, auto assault, AC2, tabula rasa, conan, warhammer, dark-n-light, vanguard, DDO, darkfall or any number of the other turds laid at the doorsteps of the genre? Even the few decent games from 8-10 years ago would be hard pressed to serve as an roadmap to success.
All it would have taken is for just a couple of the many dozens of any of those games to do it right and the genre would be in a totally different area right now. Blizzard is only dominating the market, because the majority of the market is so weak. That is not the players faults and no one should expect them to support inferior products.
Well, SWG.. has to go down as the biggest f*** up in MMORPG history in my book. But in my heart.. the biggest let down go's to Warhammer for me. I waited and waited for that game. I told myself, a game im really going to enjoy.. meaningfull bad ass PvP (RvR) and some cool PvE. Ughhhhhhhhh.......................................
The PvE in the game was ass, i know it's a damn PvP game.. but still. PQ's were cool, but there was no reason to do it.. seeing how RvR gear was so much better. And with the new RvR token system.. in my mind helped further kill, the need to do a PQ.. unless to cap a T4 zone. Or to get a couple said pieces like the tailsman slot ring from BS.
ORvR was plagued by scenarios for to long. Untill some idiot in Mythic decided.. "Oh let's give playerz phat rewardz for doing ORvR yo!".. well came a little to late. ORvR does happen a lot more now, but everyone sick of the scenario grind.. has quit and is long gone. Toned down graphics = better performance.... someone forgot to tell Mythic that! T4 Fort pushes/defense... is teh laghammer. For a while there... best defense was to get everyone to flood the fort and crash the server.
Then they place cap's,...... good luck getting in the fort and by the way.... it still lags like hell and theres still a slight chance of a crash if you do. Way to take out the feel of something bigger is going on. Then the over abundance of CC.... makes me want to smash my head into the wall.
I could go on more, and with all that said i still enjoyed the game. But i quit for what will most likely be my last time, a month ago... and I really don't miss it. If it could've had a special little thing about it...... something that would make me want come back later... it would be different. At the end of the day... their isn't a special little thing about War. And I just couldn't bring myself to log in to the game nomore. All the issues helped with that to a point... but playing since beta, i over looked all that... but it's like the game doesn't have a soul.
I agree about the NGE but i can't say it was a let down since i played it about a week before the implmentation and like most others said "well I'm not going to say anything but F*** this Sucks" so it wasnt a let down but teh Biggest mistake i have witnessed ...
Warhammer i could put down but TBH to myself i did have fun when i played it..I ran set groups of friends and we all knew what we were doing we could take down Scenario groups run along side Warbands and took keeps and did Bastion Stair to Lost Vale...but overall the game just had no reason to keep me playing RvR was joke compaired to DAoC and i told myself it would be but still...the game became a huge renown grind and it wasnt fun paying 15 dollars a month playing keep tag online.
Tabula Rasa was also pretty bad but i had my share of fun in Beta ....
but by far Gods & Heros was going to be MY game...THE GAME...everything looked so promising i had my invite to the beta and played it at Comic Con....and it was so good.......just thinking back ..i try not to touch anything SONY since NGE but if they revived it...damn i would be on it in a heart beat and all i can Do is Hope someone over there has a brain and digs it out of the trash