I hope you realise that your whole argument collapsed when you mentioned "level grind". Levelling is also a big part of the game, the path is equally important to the level cap, if not more so. Unfortunately, some of us have been wired in such a way that we throw our free time at tedious levelling games and our excuse is that "the cap is where the real game is".
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
I could not have put this better myself, Thier focus should be about keeping me entertained, On the same charecter for years. To do this Good Endgame, good PvP and good Pve comes to mind. But instead I will get another story when I reroll to another CLASS, man i hate to Reroll charecters and the only reason people do this is because they are BORED at max lvl, as the Devs dident think about making the game last past the lvl grind....
ToR will be a failure if they keep pressing this STORY shit and ingnore the basic gamplay. AOC had good story and voice overs but it was way to buggy and Intanced to make people stick around. Massive multiplayer games are about the players, what they do and how they do it... People dont want STORY we want an endless endgame. to TOR devs go take a look at EvE then improve in the missions and gamplay but keep the sanbox feel and you have a space mmo hit on your hands....
Please read and check out interviews before you make yourself look completely ignorant. They have already commented on Combat and gameplay.
Even WoW stated that it's THEIR game, you just happen to play it.
If you don't like it, there is plenty more MMOs for you to play, like EVE.
Originally posted by zazz I dont assume being governed by a linear story in a MMO is linear and a problem its a fact...
It's an opinion. And that's not what I asked you.
Originally posted by zazz ...question you should be asking rather than just adding the word assume to my points is , will character progression be governed in this game by story, will my charcters lv determin content? if so then yes its not good...
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
You need to wake up.
The mmo-RPG (with heavy emphasis on RPG) genre has been needing something like this for a very, very long time. One of the key elements to a RPG game is story, and that has been sorely lost in the genre until this point.
It's silly to even attempt to compare this game to the ones you named because this game is doing something different from EVERY other MMO out there.
It's completely ironic that your talking about "being upset with the cookie cutter MMO template" when this game is NOT following the same template, and actually doing something no other MMO's have until this point by giving the game a story, and you complain?????
People are complaining about linear storylines as well? Are you crazy? They straight up said you are going to have multple paths and have to make decisions along the way that will change the story - just like Bioware does in ALL of their games.
We're also talking about BIOWARE here. Bioware is a company known and loved FOR PUTTING AMAZING STORYS IN THEIR GAME! You have the nerve to speak for the public by saying "nobody gives a crap about story" - obviously the millions of Bioware fans out there love story. They are giving the fans what they want, and doing what they do best - your just too blind to see it.
You are obviously completely ignorant of who Bioware is, what kind of game they make, and how many millions of fans they have out there. Most of the games they have created are considered classics in the eyes of games for years now. From Baldurs Gate, to Mass Effect.
You dont even have sufficient information to complain about the stuff that your complaining about. Which goes a long, long way to show your IQ is lacking.
Newsflash Simple Jack - You contradict the heck out of yourself and complain about a game that might give you enough story - hundreds of hours PER CLASS with original storys for which - which gives each class UNIQUENESS that was never experienced before in an MMO - which means enough content - to actually make the subscription fee worth paying.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
You need to wake up.
The mmo-RPG (with heavy emphasis on RPG) genre has been needing something like this for a very, very long time. One of the key elements to a RPG game is story, and that has been sorely lost in the genre until this point.
It's silly to even attempt to compare this game to the ones you named because this game is doing something different from EVERY other MMO out there.
It's completely ironic that your talking about "being upset with the cookie cutter MMO template" when this game is NOT following the same template, and actually doing something no other MMO's have until this point by giving the game a story, and you complain?????
People are complaining about linear storylines as well? Are you crazy? They straight up said you are going to have multple paths and have to make decisions along the way that will change the story - just like Bioware does in ALL of their games.
We're also talking about BIOWARE here. Bioware is a company known and loved FOR PUTTING AMAZING STORYS IN THEIR GAME! You have the nerve to speak for the public by saying "nobody gives a crap about story" - obviously the millions of Bioware fans out there love story. They are giving the fans what they want, and doing what they do best - your just too blind to see it.
You are obviously completely ignorant of who Bioware is, what kind of game they make, and how many millions of fans they have out there. Most of the games they have created are considered classics in the eyes of games for years now. From Baldurs Gate, to Mass Effect.
You dont even have sufficient information to complain about the stuff that your complaining about. Which goes a long, long way to show your IQ is lacking.
Newsflash Simple Jack - You contradict the heck out of yourself and complain about a game that might give you enough story - hundreds of hours PER CLASS with original storys for which - which gives each class UNIQUENESS that was never experienced before in an MMO - which means enough content - to actually make the subscription fee worth paying.
It blows my mind how out of touch developers are with the MMO base. With literally the biggest IP in the world, their focus is NOT what gamers have hated about mmos for years. No no, they will contiune to shovel the bullshit, but will now have STORY! Are you kidding me? The level of absurdity is making my brain swell. People hate classes, they hate levels, they hate watered-down gameplay and grind. Does BioWare plan on address these -universal- complaints? Fuck no, to them the problem with MMOs is story? My mind is utterly blown. From forum to forum across the internet, followers are asking the same basic questions. Whats pvp like? Whats pve like? How are the classes? What is the item system like? Yet over and over, every single dev blog and release is about story. I just can't wrap my head around the unsurpassable amount of ignorance by the dev teams. You would think that seeing the failings of supposed "blockbuster" MMOs like Aoc and WAR would send a message, but no. Alas we continue to be insulted by developers who ignore the -KEY- issues people have with the genre, and instead focus on something utterly worthless. Newsflash jackasses, your customers arn't upset with lack of story, they are upset with the cookie cutter MMO template that money grubing bandwagoners like you continue to reiterate and expect to sell.
The great news is...are you ready? *drum roll*
You don't have to buy or play it if you don't like what the game is about!
What a revolutionary concept.
Nobody cares about your personal taste or your rants
Originally posted by hubertgrove IT'S STILL TOO HIGH, KID. Thanks. Ack, you called me "KID" (despite my profile clearly stating my age at 31) .. that hasn't happened in years .. I'm pretty sure that CAPS MAKE IT TRUE, but I can't quite remember what the appropriate response is to being called "KID" by someone who is probably far younger and less mature than I am.
Now I need to dig out my english-to-troll dictionary, I think it's in the attic somewhere. Back in a bit.
STILL TOO HIGH, KID.
Have you ever heard of Asperger's Syndrome?
It is characterized by difficulties in social interaction and restricted, stereotyped patterns of behavior and interests. Although not mentioned in standard diagnostic criteria for AS, physical clumsiness and atypical use of language are frequently reported.
I've also heard it said that AS causes obsessive anti-social tendancies, like the burning compulsion to have the last word in every argument. I'm not sure if that's true, but if so then feel free to have the last word in this one; consider it my gift to you.
If a MMO has a story, thats ok, as long as its not compulsory/essential to the game, things like that tend to be play once and then forget about it, you get it with single player games, great storyline etc, but once you've played it, the games over. im more interested in how the game works, the look of the graphics, how do players interact with each other, are there levels (i hope not!) is pvp mandatory, or optional, are there factions, and how many - hopefully its not going to be just imps vs rebels or whatever. Maybe because its bioware, i'm expecting too much, what im not expecting from them though, is more of the same old treadmill. I know, its still early days of development etc, and the game itself probably won't be out for a few years yet. but i'd be interested to know what sort of game it is their trying to create, beyond the fact it will have a storyline
Lack of content != infinite content Like it or not, story is gameplay content. And no, it doesn't have to be linear.
whether there is a storyline or not is not the issue, its whether the game will survive without it. besides, a none linear storyline, that i have to see, i've never tried reading a book in the middle to the front before..
Lack of content != infinite content Like it or not, story is gameplay content. And no, it doesn't have to be linear.
i dont mind a rich sotry, makes the world more intresting but bioware make it asound so Linear, like sigle player RPG
So having a full good/evil system, and giving each class multiple different paths for different story arcs, side-quests that are not required to do, and giving characters hard-decisions that they have to live with and will influence their story/character development - just like they did in their PC RPG's - sounds linear?
News to me!
When it comes to single player RPG's, Bioware is known for making most of the LEAST linear ones out there. So why would you expect their MMO to be linear?
player wanted what war offer,pvp from lvl 1 ,ao0c you can castle fight what a lot of player recommended be put in game
lol do you see them fly
not very high
everybody whine about this and this in mmo.true the mold have been overused
can i ask you and any other gamer
instead of phrazing only the negative side (this mold have been overused also by the way)
say whats needed in mmo
yes the xp bar at the bottom got to go its beginning to kill mmo industry
replace it with what
one thing is sure you have to have a sense of accomplishement
wow prooved in 2004 it wasnt just graphic
but what a lot of game maker dont understand what worked for wow in 2004 is done wow is succesfull for 1 reason whatever game you ll choose any game you ll find the xp bar telling you how grind you got to do
lol i feel like im at a production line at x company
so when you say negative please always bring in your suggestion with each negative point
i beleive story is nice ,maybe not the way they do then right now
but tv,cinema,drive-in,i-max
makes a lot of money ,but they dont on badly written movie RIGHT,
so the problem with story in videogame is that its probably more work to make a story base mmo
instead of using the xp bar grind x amount of mob
one thing i d like to see in mmo is randomness
now you go coord x34,y45,and everything you need is always there
it shouldnt need bear it shouyld be random ,like say in wow you need bear today they are in starting zone of orgrimar,next day the only bear might be in stormwind starting area ,random chaos like that would be nice
using story to progress maybe but not a lot have been able to do that
1 problem the most successfull movie in usa are from usa
not a lot of movie from other contry make it big in usa
its the culture even the one that can live in usa but are from other countrys have it hard in usa
close to 100 year of cinema will do that .dont arrive with a simple story ,you ll be hated lol
game maker it cost cinema industry big dollars to get a good movvie of 1 hour and 30 minute long
imagine you trying to get us for say 1 year in a game story ,it better be good lol
game way to progress a toon need to change,try some new game now men they made some stuff so complex 75 % of player wont reach high
how can you hope to retain player if your best feature is out of reach
player wont stick they ll say it might have been nice but we ll never know lol
offer suggestion that are bandwith friendly speach in game would be nice for npc not just sandbox speach but a randomness to it .nut most impratical for bandwith
often im in a zone in wow fps drop to 4 fps lol if wow is having this issue with a 2004 game i bet it only get worst with newer made game
if cannot offer idea to replace the subject you want to whine or bash about then keep it to your self
game dev heard the critic a 1000 time just in last 5 minute
Lack of content != infinite content Like it or not, story is gameplay content. And no, it doesn't have to be linear.
whether there is a storyline or not is not the issue, its whether the game will survive without it. besides, a none linear storyline, that i have to see, i've never tried reading a book in the middle to the front before..
Then clearly you were deprived as a child of the "Choose Your Own Adventure" line of books. That's a shame.
All roads lead to Rome, you choose with road to take to get there. In the end, everyone will get to Rome, but the roads they have chosen will decide how they get there.
So, yes, it is linear, but it's got many, many lines to follow.
Heat, pressure and time. The three things that make a diamond, also make a waffle. Also known as Ardanwen.
I happen to give a crap about story... The rest of your post was just a generic rant, they announced that they are doing 8 unique classes, cinimatic action oriented combat, and all the features found in the usual mmo, in addition to a great story and a world that can be influenced by your characters decisions. Nothing about what they are doing is cookie cutter, they absolutly dominated at e3. It sounds like you wanted to rant for the sake of ranting.
You clearly have no idea with what the OP is talking about. He's saying that many, many MMORPG gamers are fed up with predestined classes and the grind of leveling, which the game features.
most story in most game suck ,you find x item on the floor follow the story lol no end no nothing suddenly it just end like they ran out of gas lol or its a futur patch never leave story alone can finish it
say on rune of magic
your doing a story line quest( yes there a lot of those)
you cant finish it finish in the elf continent say it
lol often any game it just end and your like wtf happened
Story lines make or break a game. Its just like reading a book. I guess it wouldn't matter to some one who has no imagination. but I for one like a good story line. Anarchy Online had one of the best I have ever read. Black Omega Security had an EvE chronical wrote about us when Curse Alliance took over the Curse Proper from the Angels perspective. things like that make a game great.
BioWare story is a bit like this: All roads lead to Rome, you choose with road to take to get there. In the end, everyone will get to Rome, but the roads they have chosen will decide how they get there. So, yes, it is linear, but it's got many, many lines to follow.
I’m not much for storylines, lore and all that stuff. Don’t get me wrong, I wouldn’t want to deprive people who do like the background game elements, but tbh I don’t know many people who care about this stuff.
What’s most important to me are decent gameplay mechanics, nice graphics and a competitive element in terms of PvP and quest goals. I’d play a game set in a toilet bowl with a turd for character if it was fun. I don’t care if the story line is crap (rofl@ownjoke), so long as it’s fun.
In fact, I’m just not into stories period. I don’t typically read storybooks and I’m not big into movies unless they’ve got ideas or special effects in them that grab me.
So yeah, Starwars as a franchise has some big-ass lore surrounding. And? Some people may be gagging to see that translated into a game, but I bet a heck of a lot more people are more interested in seeing a decent game come out with some of the nice SW concepts in it that’s fun to play regardless of story.
Aryas
Playing: Ableton Live 8 ~ ragequitcancelsubdeletegamesmashcomputerkillself ~
BioWare story is a bit like this: All roads lead to Rome, you choose with road to take to get there. In the end, everyone will get to Rome, but the roads they have chosen will decide how they get there. So, yes, it is linear, but it's got many, many lines to follow.
Exactly
Have you played the game? Have they told us that all roads lead to Rome? Where do you get off predicting anything about this game with so little information?
Even if all roads lead to Rome, at least they will give us choices on how we get there. That gives you a hell of a lot more vested interest into the game's story than any other MMO to date. All of the current and past MMO's may have had backgrounds or historical references with little or no actual story that included your character, but never did they get you actually involved in it. You weren't ever given choices and you were certainly never given the chance to change the outcome.
Whatever the case may be, the game is obviously not targeted at people like you. You've said your piece countless times already, get over it and move on. They aren't going to change the game due to your constant whining.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
I happen to give a crap about story... The rest of your post was just a generic rant, they announced that they are doing 8 unique classes, cinimatic action oriented combat, and all the features found in the usual mmo, in addition to a great story and a world that can be influenced by your characters decisions. Nothing about what they are doing is cookie cutter, they absolutly dominated at e3. It sounds like you wanted to rant for the sake of ranting.
You clearly have no idea with what the OP is talking about. He's saying that many, many MMORPG gamers are fed up with predestined classes and the grind of leveling, which the game features.
Theres a big difference.
Cookie cutter MMO's = the "grind" is the repetition of talking to a guy, getting a quest to kill X things or collect X things or go to X, you do that until he has no more quests, repeat. Do this for 80 levels. Then do it even more to get gear. Then start raiding the same place daily until you have more gear.
ToR = having an actual story, where every single class has a different story, where your choices actually make a difference in what you experience, you wont be repetitively killing 15 bears for (who knows why?), nor will you be called a "hero" for acting like a courier boy traveling the globe to deliver a message that has absolutely no significance at all.
ToR is doing it the same way traditional RPG's do it. You dont see non-MMO gamers who play traditional RPG's saying "OMG ITS SUCH A GRIND!" Because its not. Why? Because it has a story.
A story is currently the ONE and ONLY thing that seperates RPG's from MMORPG's. A story is the one thing that makes it a fun, ROLE PLAYING experience, and not a grind. It's the ONE and ONLY thing MISSING that RPG's have that MMO's do not.
Current MMO's are role playing games, missing all the mechanics that give the game the role playing aspect. Currently, people roll a character on RP servers and ACT like they are role playing, but they dont have sufficient mechanics to back it up. Role playing REQUIRES some sort of story or campaign that either is good enough to keep the player completely immersed (such as the FF games), or it has to give the player active choices, and the choices actually make a difference to their gameplay experience (such as the Bioware games, or even Dungeons and Dragons).
Bioware seeks to bring those mechanics to the MMO genre for the first time.
You people complaining that their is going to be a "grind" are missing the point. You are NOT going to be grinding! You are going to be playing thru and actual storyline, and ROLEPLAYING along the way. The levels, the gear, everything will come as you play. Just like when you boot up your regular RPG's.
People need to quit complaining because they have been begging for MMO's to have something "new" for years, including in this topic. They are attempting to bring something new. Unless you are someone who hates traditional RPG's, you should be happy about this.
Comments
I hope you realise that your whole argument collapsed when you mentioned "level grind". Levelling is also a big part of the game, the path is equally important to the level cap, if not more so. Unfortunately, some of us have been wired in such a way that we throw our free time at tedious levelling games and our excuse is that "the cap is where the real game is".
Who made you spokesman of the people?
I could not have put this better myself, Thier focus should be about keeping me entertained, On the same charecter for years. To do this Good Endgame, good PvP and good Pve comes to mind. But instead I will get another story when I reroll to another CLASS, man i hate to Reroll charecters and the only reason people do this is because they are BORED at max lvl, as the Devs dident think about making the game last past the lvl grind....
ToR will be a failure if they keep pressing this STORY shit and ingnore the basic gamplay. AOC had good story and voice overs but it was way to buggy and Intanced to make people stick around. Massive multiplayer games are about the players, what they do and how they do it... People dont want STORY we want an endless endgame. to TOR devs go take a look at EvE then improve in the missions and gamplay but keep the sanbox feel and you have a space mmo hit on your hands....
Please read and check out interviews before you make yourself look completely ignorant. They have already commented on Combat and gameplay.
Even WoW stated that it's THEIR game, you just happen to play it.
If you don't like it, there is plenty more MMOs for you to play, like EVE.
It's an opinion. And that's not what I asked you.
Why is "its not good"? Care to elaborate?
You need to wake up.
The mmo-RPG (with heavy emphasis on RPG) genre has been needing something like this for a very, very long time. One of the key elements to a RPG game is story, and that has been sorely lost in the genre until this point.
It's silly to even attempt to compare this game to the ones you named because this game is doing something different from EVERY other MMO out there.
It's completely ironic that your talking about "being upset with the cookie cutter MMO template" when this game is NOT following the same template, and actually doing something no other MMO's have until this point by giving the game a story, and you complain?????
People are complaining about linear storylines as well? Are you crazy? They straight up said you are going to have multple paths and have to make decisions along the way that will change the story - just like Bioware does in ALL of their games.
We're also talking about BIOWARE here. Bioware is a company known and loved FOR PUTTING AMAZING STORYS IN THEIR GAME! You have the nerve to speak for the public by saying "nobody gives a crap about story" - obviously the millions of Bioware fans out there love story. They are giving the fans what they want, and doing what they do best - your just too blind to see it.
You are obviously completely ignorant of who Bioware is, what kind of game they make, and how many millions of fans they have out there. Most of the games they have created are considered classics in the eyes of games for years now. From Baldurs Gate, to Mass Effect.
You dont even have sufficient information to complain about the stuff that your complaining about. Which goes a long, long way to show your IQ is lacking.
Newsflash Simple Jack - You contradict the heck out of yourself and complain about a game that might give you enough story - hundreds of hours PER CLASS with original storys for which - which gives each class UNIQUENESS that was never experienced before in an MMO - which means enough content - to actually make the subscription fee worth paying.
You need to wake up.
The mmo-RPG (with heavy emphasis on RPG) genre has been needing something like this for a very, very long time. One of the key elements to a RPG game is story, and that has been sorely lost in the genre until this point.
It's silly to even attempt to compare this game to the ones you named because this game is doing something different from EVERY other MMO out there.
It's completely ironic that your talking about "being upset with the cookie cutter MMO template" when this game is NOT following the same template, and actually doing something no other MMO's have until this point by giving the game a story, and you complain?????
People are complaining about linear storylines as well? Are you crazy? They straight up said you are going to have multple paths and have to make decisions along the way that will change the story - just like Bioware does in ALL of their games.
We're also talking about BIOWARE here. Bioware is a company known and loved FOR PUTTING AMAZING STORYS IN THEIR GAME! You have the nerve to speak for the public by saying "nobody gives a crap about story" - obviously the millions of Bioware fans out there love story. They are giving the fans what they want, and doing what they do best - your just too blind to see it.
You are obviously completely ignorant of who Bioware is, what kind of game they make, and how many millions of fans they have out there. Most of the games they have created are considered classics in the eyes of games for years now. From Baldurs Gate, to Mass Effect.
You dont even have sufficient information to complain about the stuff that your complaining about. Which goes a long, long way to show your IQ is lacking.
Newsflash Simple Jack - You contradict the heck out of yourself and complain about a game that might give you enough story - hundreds of hours PER CLASS with original storys for which - which gives each class UNIQUENESS that was never experienced before in an MMO - which means enough content - to actually make the subscription fee worth paying.
Thank you.
Who said it would have to? Or more to the point...
Just what precisely is it you're so hell bent on doing you don't think a "story-driven" game will support?
The great news is...are you ready? *drum roll*
You don't have to buy or play it if you don't like what the game is about!
What a revolutionary concept.
Nobody cares about your personal taste or your rants
STILL TOO HIGH, KID.
Have you ever heard of Asperger's Syndrome?
It is characterized by difficulties in social interaction and restricted, stereotyped patterns of behavior and interests. Although not mentioned in standard diagnostic criteria for AS, physical clumsiness and atypical use of language are frequently reported.
I've also heard it said that AS causes obsessive anti-social tendancies, like the burning compulsion to have the last word in every argument. I'm not sure if that's true, but if so then feel free to have the last word in this one; consider it my gift to you.
Hey, don't lump us Aspergers in with that guy.
If a MMO has a story, thats ok, as long as its not compulsory/essential to the game, things like that tend to be play once and then forget about it, you get it with single player games, great storyline etc, but once you've played it, the games over. im more interested in how the game works, the look of the graphics, how do players interact with each other, are there levels (i hope not!) is pvp mandatory, or optional, are there factions, and how many - hopefully its not going to be just imps vs rebels or whatever. Maybe because its bioware, i'm expecting too much, what im not expecting from them though, is more of the same old treadmill. I know, its still early days of development etc, and the game itself probably won't be out for a few years yet. but i'd be interested to know what sort of game it is their trying to create, beyond the fact it will have a storyline
true, one of the thing i disliked about AOC was tortage, but that was only the first 20 levels...this is the whole game.
March on! - Lets Invade Pekopon
Lack of content != infinite content
Like it or not, story is gameplay content. And no, it doesn't have to be linear.
whether there is a storyline or not is not the issue, its whether the game will survive without it. besides, a none linear storyline, that i have to see, i've never tried reading a book in the middle to the front before..
i dont mind a rich sotry, makes the world more intresting but bioware make it asound so Linear, like sigle player RPG
March on! - Lets Invade Pekopon
i dont mind a rich sotry, makes the world more intresting but bioware make it asound so Linear, like sigle player RPG
So having a full good/evil system, and giving each class multiple different paths for different story arcs, side-quests that are not required to do, and giving characters hard-decisions that they have to live with and will influence their story/character development - just like they did in their PC RPG's - sounds linear?
News to me!
When it comes to single player RPG's, Bioware is known for making most of the LEAST linear ones out there. So why would you expect their MMO to be linear?
player wanted what war offer,pvp from lvl 1 ,ao0c you can castle fight what a lot of player recommended be put in game
lol do you see them fly
not very high
everybody whine about this and this in mmo.true the mold have been overused
can i ask you and any other gamer
instead of phrazing only the negative side (this mold have been overused also by the way)
say whats needed in mmo
yes the xp bar at the bottom got to go its beginning to kill mmo industry
replace it with what
one thing is sure you have to have a sense of accomplishement
wow prooved in 2004 it wasnt just graphic
but what a lot of game maker dont understand what worked for wow in 2004 is done wow is succesfull for 1 reason whatever game you ll choose any game you ll find the xp bar telling you how grind you got to do
lol i feel like im at a production line at x company
so when you say negative please always bring in your suggestion with each negative point
i beleive story is nice ,maybe not the way they do then right now
but tv,cinema,drive-in,i-max
makes a lot of money ,but they dont on badly written movie RIGHT,
so the problem with story in videogame is that its probably more work to make a story base mmo
instead of using the xp bar grind x amount of mob
one thing i d like to see in mmo is randomness
now you go coord x34,y45,and everything you need is always there
it shouldnt need bear it shouyld be random ,like say in wow you need bear today they are in starting zone of orgrimar,next day the only bear might be in stormwind starting area ,random chaos like that would be nice
using story to progress maybe but not a lot have been able to do that
1 problem the most successfull movie in usa are from usa
not a lot of movie from other contry make it big in usa
its the culture even the one that can live in usa but are from other countrys have it hard in usa
close to 100 year of cinema will do that .dont arrive with a simple story ,you ll be hated lol
game maker it cost cinema industry big dollars to get a good movvie of 1 hour and 30 minute long
imagine you trying to get us for say 1 year in a game story ,it better be good lol
game way to progress a toon need to change,try some new game now men they made some stuff so complex 75 % of player wont reach high
how can you hope to retain player if your best feature is out of reach
player wont stick they ll say it might have been nice but we ll never know lol
offer suggestion that are bandwith friendly speach in game would be nice for npc not just sandbox speach but a randomness to it .nut most impratical for bandwith
often im in a zone in wow fps drop to 4 fps lol if wow is having this issue with a 2004 game i bet it only get worst with newer made game
if cannot offer idea to replace the subject you want to whine or bash about then keep it to your self
game dev heard the critic a 1000 time just in last 5 minute
whether there is a storyline or not is not the issue, its whether the game will survive without it. besides, a none linear storyline, that i have to see, i've never tried reading a book in the middle to the front before..
Then clearly you were deprived as a child of the "Choose Your Own Adventure" line of books. That's a shame.
BioWare story is a bit like this:
All roads lead to Rome, you choose with road to take to get there. In the end, everyone will get to Rome, but the roads they have chosen will decide how they get there.
So, yes, it is linear, but it's got many, many lines to follow.
Heat, pressure and time. The three things that make a diamond, also make a waffle.
Also known as Ardanwen.
You clearly have no idea with what the OP is talking about. He's saying that many, many MMORPG gamers are fed up with predestined classes and the grind of leveling, which the game features.
most story in most game suck ,you find x item on the floor follow the story lol no end no nothing suddenly it just end like they ran out of gas lol or its a futur patch never leave story alone can finish it
say on rune of magic
your doing a story line quest( yes there a lot of those)
you cant finish it finish in the elf continent say it
lol often any game it just end and your like wtf happened
Story lines make or break a game. Its just like reading a book. I guess it wouldn't matter to some one who has no imagination. but I for one like a good story line. Anarchy Online had one of the best I have ever read. Black Omega Security had an EvE chronical wrote about us when Curse Alliance took over the Curse Proper from the Angels perspective. things like that make a game great.
Exactly
I kinda feel the OP’s pain here.
I’m not much for storylines, lore and all that stuff. Don’t get me wrong, I wouldn’t want to deprive people who do like the background game elements, but tbh I don’t know many people who care about this stuff.
What’s most important to me are decent gameplay mechanics, nice graphics and a competitive element in terms of PvP and quest goals. I’d play a game set in a toilet bowl with a turd for character if it was fun. I don’t care if the story line is crap (rofl@ownjoke), so long as it’s fun.
In fact, I’m just not into stories period. I don’t typically read storybooks and I’m not big into movies unless they’ve got ideas or special effects in them that grab me.
So yeah, Starwars as a franchise has some big-ass lore surrounding. And? Some people may be gagging to see that translated into a game, but I bet a heck of a lot more people are more interested in seeing a decent game come out with some of the nice SW concepts in it that’s fun to play regardless of story.
Aryas
Playing: Ableton Live 8
~ ragequitcancelsubdeletegamesmashcomputerkillself ~
Exactly
Have you played the game? Have they told us that all roads lead to Rome? Where do you get off predicting anything about this game with so little information?
Even if all roads lead to Rome, at least they will give us choices on how we get there. That gives you a hell of a lot more vested interest into the game's story than any other MMO to date. All of the current and past MMO's may have had backgrounds or historical references with little or no actual story that included your character, but never did they get you actually involved in it. You weren't ever given choices and you were certainly never given the chance to change the outcome.
Whatever the case may be, the game is obviously not targeted at people like you. You've said your piece countless times already, get over it and move on. They aren't going to change the game due to your constant whining.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
You clearly have no idea with what the OP is talking about. He's saying that many, many MMORPG gamers are fed up with predestined classes and the grind of leveling, which the game features.
Theres a big difference.
Cookie cutter MMO's = the "grind" is the repetition of talking to a guy, getting a quest to kill X things or collect X things or go to X, you do that until he has no more quests, repeat. Do this for 80 levels. Then do it even more to get gear. Then start raiding the same place daily until you have more gear.
ToR = having an actual story, where every single class has a different story, where your choices actually make a difference in what you experience, you wont be repetitively killing 15 bears for (who knows why?), nor will you be called a "hero" for acting like a courier boy traveling the globe to deliver a message that has absolutely no significance at all.
ToR is doing it the same way traditional RPG's do it. You dont see non-MMO gamers who play traditional RPG's saying "OMG ITS SUCH A GRIND!" Because its not. Why? Because it has a story.
A story is currently the ONE and ONLY thing that seperates RPG's from MMORPG's. A story is the one thing that makes it a fun, ROLE PLAYING experience, and not a grind. It's the ONE and ONLY thing MISSING that RPG's have that MMO's do not.
Current MMO's are role playing games, missing all the mechanics that give the game the role playing aspect. Currently, people roll a character on RP servers and ACT like they are role playing, but they dont have sufficient mechanics to back it up. Role playing REQUIRES some sort of story or campaign that either is good enough to keep the player completely immersed (such as the FF games), or it has to give the player active choices, and the choices actually make a difference to their gameplay experience (such as the Bioware games, or even Dungeons and Dragons).
Bioware seeks to bring those mechanics to the MMO genre for the first time.
You people complaining that their is going to be a "grind" are missing the point. You are NOT going to be grinding! You are going to be playing thru and actual storyline, and ROLEPLAYING along the way. The levels, the gear, everything will come as you play. Just like when you boot up your regular RPG's.
People need to quit complaining because they have been begging for MMO's to have something "new" for years, including in this topic. They are attempting to bring something new. Unless you are someone who hates traditional RPG's, you should be happy about this.