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Anyone interested in RvR? Here's a Video and my thoughts about Aion(Kor server)

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  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    Originally posted by Wizardry


    First of all i consider RvR a very weak approach to gaming,witch is why i never gave Warhammer any consideration.I also feel PVP is just a bad idea period for MMORPG's,as it makes a game more into a First Person Shooter than anything remotely close to a MMORPG.
    Having said that,i feel if you must have a PVP,it needs to be done properly,witch none of the MMO's have come even close to doing.You need maps that offer a proper PVP setting,having a wide open space to PVP is not good and offers nothing to realistic combat.Think of it this way,if you were involved in real combat would you walk right out into the open and start challenging everything around you to a fight?no of course not,you should have some retreat,some cover to work with.
    I realize perma death probably could never work,but constant dying and spawning makes a mockery of PVP,i mean my goldfish could do that,it offers nothing to the skill aspect of PVP. I am sure we all want some sort of skill level in PVP.So in saying that,there should be some sort of limitation to dying ,like maybe 5 deaths and you are restricted from that zone for an hour,a day whatever.Eventually one Realm would win the fight ,witch is suppose to be the purpose to PVP,not how resourceful you are at spawning.In a last man standing setting for PVP,once your dead you are out until the next PVP battle starts,this is the sort of limitation MMO's should have.
    That is two areas of PVP that are done wrong and improperly,the other is the weapons,armoujr and spells.You need all of this to work with a properly laid out map,you need splash damage weapons,you need armour that is more immune to certain things than other types of armour are.You need long and short range spells.weapons.What i am saying is that you need to show some real effort in PVP,show some creativity and design.What i have seen is nothing more than allowing players to kill each other after certain levels in a certain zone and nothing else that offers a proper PVP setup.
    In the case of Aion they have tried a couple things like movement of your player determines damage given taken and flying.Flying is a weak way to offer Z-Axis fighting,because like i said a map has to be designed to make it challneging,not just a wide open space.YTou should also have to earn your spot in the Z-Axis fighting,flying means everyone can do it.Movement of your player is a nice idea,but the player movement has to be slower so it is a reasoinable option.Once you bring in super fast animations,lag,multi hit swings,it takes it all away,witch is why i prefer the DODGING approach done in UT,but even so it is one area i approve of in Aion's PVP.

    No on the complete win/lose thing you speak of because that contradicts aion's lore in it's entirety. The war over the abyss is supposed be a ongoing celestial level battle that has span millenia with at most short cease-fires. Also, rifts make perfect sense because in the lore they always talk about how the sides directly attack the mainland.

    Also, in real battle you would just run out and start attacking the enemy because

    A: It's fantasy

    B: It's 90% melee

    C: They are freaking daeva's

    Also, real battle are not to drive out the opposite force for good. That's the wrong mindset alltogether. The purpose is to acheive more ground to work off of, having the enemy be driven away is just apart of that outcome.

     

  • ExistanceExistance Member Posts: 6

    Hey thx for last reply kk2 :)

     

    Got couple more question - this time about Gladiator. My friend is gonna roll one but he is very frustrated after last beta. I know u got in ur team gladiator and on first page u wrote some stuff about why gladiator over templar in ur group so just couple questions u might know answers:

     

    - Gladiator is heavy gear dependant. In 1.5 there is dmg reduction in pvp. How is gladiator doing there?

    - Is gladiator able to tank dungeons etc? I know u hate pve and instance but maybe u tried with ur friend some pve instance... did ur gladiator friend do good on boss tanking?

    - in group pvp is it hard for glad to catch enemy and kill him? Glad got enough CC/Stun/Cripple to kill running targets? (i know templars got huge problem if their pull skill got resisted).

     

    Thx :) 

  • FurorFuror Member Posts: 374

    Current #1 class with lvl 50 abyss gear is an assassin in krean server right?

  • kilkil2kilkil2 Member Posts: 153
    Originally posted by Ephimero


    Hay plainshifter, I have another question, hope you don't mind.
    Has NCsoft stated anything about 1.5, like, they are still tweaking things or something along those lines? Are they aware many dont like the PvE in instances for abyss points feature? Im on the test server but havent done Dark Poeta yet, but are these opinions influenced by the fact that the test server has boosted rates for AP in everything? Are those opinions affected because people dont really pvp that much in there (been there since 1.1 and most just pve, the abyss has been empty always)? Also, are there screenshots showing the heroic grade weapons stats for comparision with abyss ones?
    Also, what drops can you get in the dreadgion battleground instance?
    Regards!



     

    1. 1.5 is on test servers yet, things can be changed, and something noticeable is already changed

    2. Korean totally want to get APs from NPCs without PvP,

    they want grind and NC leading Aion to it, and i'm on opposite side

    3. http://power.plaync.co.kr/aion/%ED%83%80%ED%95%98%EB%B0%94%ED%83%80+%EC%8B%9C%EB%A6%AC%EC%A6%88 this is new Heroic items option.

    4. again Korean just dont want kinda sport PvP they want backstab, zerg, grind etc

    PLZ READ THINGS ABOUT WHAT I TOLD ABOUT IT.

    5. Mostly there's nothing special drop in Dreadgion,

    just same world drop gold gears(drop rate is like 0.001% you maybe know)

    i heard 1 or 2 named boss drop their own unique gold gear(about 2pieces and stat sucks)

  • kilkil2kilkil2 Member Posts: 153
    Originally posted by Furor


    Current #1 class with lvl 50 abyss gear is an assassin in krean server right?



     

    IDK, how can you point number 1 person from 2million players in 48servers?

    I can say im number 1 kind people in korea but can't say who is fking owning shits totally

    and became number1 pvper.

    And i assume this is number1 silly question.

    Assassin and Templar is used to be called to number1 OPed classes.

    Spiritmaster and Chanter is used to whine about their suckness.

    And all of this coming from Korean server YOU SHOULD KNOW.

    Where no one cares about group V group and fair PvP

    but liked to zerg around, backstab around as solo

    to people who hunting mob or harvesting something or AP farming from NPCs

  • kilkil2kilkil2 Member Posts: 153
    Originally posted by Existance


    Hey thx for last reply kk2 :)
     
    Got couple more question - this time about Gladiator. My friend is gonna roll one but he is very frustrated after last beta. I know u got in ur team gladiator and on first page u wrote some stuff about why gladiator over templar in ur group so just couple questions u might know answers:
     
    - Gladiator is heavy gear dependant. In 1.5 there is dmg reduction in pvp. How is gladiator doing there?
    - Is gladiator able to tank dungeons etc? I know u hate pve and instance but maybe u tried with ur friend some pve instance... did ur gladiator friend do good on boss tanking?
    - in group pvp is it hard for glad to catch enemy and kill him? Glad got enough CC/Stun/Cripple to kill running targets? (i know templars got huge problem if their pull skill got resisted).
     
    Thx :) 



    1. Nothing much special on PvP dmg issue its for everyone and Assassin/Ranger gonna be affected very much .

     And Glad getting major love than other classes by 1.5 patches.

    2. i told this about 3times in this thread now,

    Glad can tank 90% pve situation. there's few hard case against strongest bosses.

    3. No problem. Assassin and Templar having major issues about that.

    Glad having quite much unresistable Stun stuffs.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193
    Originally posted by kilkil2

    Originally posted by Furor


    Current #1 class with lvl 50 abyss gear is an assassin in krean server right?



     

    IDK, how can you point number 1 person from 2million players in 48servers?

    I can say im number 1 kind people in korea but can't say who is fking owning shits totally

    and became number1 pvper.

    And i assume this is number1 silly question.

    Assassin and Templar is used to be called to number1 OPed classes.

    Spiritmaster and Chanter is used to whine about their suckness.

    And all of this coming from Korean server YOU SHOULD KNOW.

    Where no one cares about group V group and fair PvP

    but liked to zerg around, backstab around as solo

    to people who hunting mob or harvesting something or AP farming from NPCs

    I agree, you cannot really place what the best class if it is being used outside of it's range of potential. Large group V group is where the classes truly fufill the intended roles. Obviously a cleric is not going to be OP in a 1v1 or especially at ganking 2 or3 players at once.

     

    But in a 20vs20 of all skilled players, without designated healers, you may as well surrender. Aion is pretty much a good example of not being all about "Whose more power", but instead, which group of people fill the roll of their class the best with superior teamwork.

  • FurorFuror Member Posts: 374

    kilkil2 i mean the #1 player or class with the highest rank , who has that skill that takes on 10 players?

    is an assassin right? number 1 pvper with the skill to turn into hard player where it takes 10 people to kill him.

    in order to get the transformation you have to be rank #1 in pvp.? is a korean assassin?

  • EphimeroEphimero Member Posts: 1,860
    Originally posted by Furor


    kilkil2 i mean the #1 player or class with the highest rank , who has that skill that takes on 10 players?
    is an assassin right? number 1 pvper with the skill to turn into hard player where it takes 10 people to kill him.
    in order to get the transformation you have to be rank #1 in pvp.? is a korean assassin?

     

    No, the skill you talk about is guardian's transformation and it's a skill you obtain after reaching the 5th highest rank possible, so it's not assassin's exclusive.

    Measuring who the #1 is would be impossible, most of the people spend their AP to obtain equipment as soon as they get em so the #1 in each server doesn't last long enough to make a pattern out of it. If I recall correctly, a cleric was the first to obtain that guardian transformation, though, back in 1.0 when clerics were pretty overpowered.

     

    Thanks for the previous replies kilkil!

  • linrenlinren Member Posts: 578
    Originally posted by Ephimero

    Originally posted by Furor


    kilkil2 i mean the #1 player or class with the highest rank , who has that skill that takes on 10 players?
    is an assassin right? number 1 pvper with the skill to turn into hard player where it takes 10 people to kill him.
    in order to get the transformation you have to be rank #1 in pvp.? is a korean assassin?

     

    No, the skill you talk about is guardian's transformation and it's a skill you obtain after reaching the 5th highest rank possible, so it's not assassin's exclusive.

    Measuring who the #1 is would be impossible, most of the people spend their AP to obtain equipment as soon as they get em so the #1 in each server doesn't last long enough to make a pattern out of it. If I recall correctly, a cleric was the first to obtain that guardian transformation, though, back in 1.0 when clerics were pretty overpowered.

     

    Thanks for the previous replies kilkil!

    Ephimaro, you are one step ahead of me to correct that reply.

    Yes, Aion is NOT a game where classes will determine if you are a good player or not.  All classes are more or less balanced in 1 vs 1 and NCsoft is still making sure it becomes even more balanced with future patch.  Hopefully without destroying the PvP content.  Those that try to find the "best" class better stop now because there are no such thing in Aion, you are better off playing a job you enjoy and can play well.

    Even in groups, Aion require you to think and play well.  Those who are used to class build and skill tree type of system need to be careful about this.  You cannot win simply because you are a certain class or have a certain build, but it helps in certain situations.  If you rely purely on raw stat advantage and does not fight well, then you might find yourself dead at the hands of someone lower level and with crappier equipment.

  • kilkil2kilkil2 Member Posts: 153

    Yea everything above written is true.

    Guardian form transforming was too OP'ed at first time, so it nerfed very much.

    No one tries to reach it and no worth to do for current version. to trasnform to Guardian

    at Five Star Officer(first rank that can use it) require 3000APs for one transform

    then it have 2hours cooldown time, duration is only 10minute. Mean to do something worthful in Guardian Form

    you need to earn more than 3000APs in 10minute. But it was totally unable to do in 1.2 version.

    Also at Five Star Officer rank you lose about 5000-5500 APs once you died.

    It was like impossible mission that don't have any worth to do.

    But this can be changed by 1.5 patches i guess, since PvP losing their standing reason except Fortress Sieging

    some guys will try to use Transform to use it on Fortress Sieging, then they will enter to

    Fortress Instances to farm APs from NPCs. It make sense

  • UruktosUruktos Member Posts: 153

    Moved to the other page.

  • shaktiBoyshaktiBoy Member Posts: 6

    KillKill2, I have a guildmate who is claiming that friends of his on the Chinese server are saying that a SM's Fear skills can be resisted just as well as any other CC can be resisted. This seems to confict with what you've said earlier in this thread about SM fear skills being unresistable.  Can you confirm that Fears cannot be resisted?

     

    Also, we have confusion in our guild about how the SM's "Blinding Wings" (as you called it) skill is working.  When it cuts off the 40% or 44% or whatever the initial value is from the total flight timer, does it also remove that same amount instantly from the remaining current flight time left? Is there any way to recover if your wings are instantly killed in this way?  Can you drink a potion, for example, to regain enough flight time to land safely?

  • DabroDabro Member Posts: 1

    hey all.

    first of all i gotta admit that this thread is really overwhelming when it comes to questions about

    the pvp situation of aion at the endgame. i really enjoyed reading most of the posts in this

    thread and i think ive been able to get as much info i needed to make up a clear mind

    considering aion's pvp content so far. thanks for all your time spent on this thread, kilkil2.

    it's a real pleasure to have at least someone here, who isnt afraid of real pvp combat and is

    willing to share some of his experience.

     

    but there's one point you didnt explain to us yet. kilkil2, you wrote, that you already noticed

    some changes during the 1.5 PTS live stage. i am aware of the fact that AP farming in PvE

    instances became a great issue in 1.5. but what about earning AP in the Abyss? did they

    maybe increase the amount as well?

     

    and i have another question that im struggling with the whole time:

    does the base attack speed of a weapon affect the speed of the melee attack animations?

    i am not talking about the +% attack speed bonuses but the comparison between a dagger

    and a sword in the main hand.

    e.g. is an assassin wielding a dagger in the main hand able to add patterns faster than an

    assassin wearing a sword in the main hand ?

     

    thanks in advance for your reply

    regards

  • linrenlinren Member Posts: 578
    Originally posted by Dabro


    hey all.
    first of all i gotta admit that this thread is really overwhelming when it comes to questions about
    the pvp situation of aion at the endgame. i really enjoyed reading most of the posts in this
    thread and i think ive been able to get as much info i needed to make up a clear mind
    considering aion's pvp content so far. thanks for all your time spent on this thread, kilkil2.
    it's a real pleasure to have at least someone here, who isnt afraid of real pvp combat and is
    willing to share some of his experience.
     
    but there's one point you didnt explain to us yet. kilkil2, you wrote, that you already noticed
    some changes during the 1.5 PTS live stage. i am aware of the fact that AP farming in PvE
    instances became a great issue in 1.5. but what about earning AP in the Abyss? did they
    maybe increase the amount as well?
     
    and i have another question that im struggling with the whole time:
    does the base attack speed of a weapon affect the speed of the melee attack animations?
    i am not talking about the +% attack speed bonuses but the comparison between a dagger
    and a sword in the main hand.
    e.g. is an assassin wielding a dagger in the main hand able to add patterns faster than an
    assassin wearing a sword in the main hand ?
     
    thanks in advance for your reply
    regards

     

    I'll respond to your question, no, the weapon does not affect how fast patterns are engraved. Engraving are skills, and are NOT based on the delay of the weapon.  Any weapon assassin use can engrave pattern the same, it is a mattter of cooldown + chance of the skills.

  • PapajahatPapajahat Member CommonPosts: 37
    Originally posted by shaktiBoy


    KillKill2, I have a guildmate who is claiming that friends of his on the Chinese server are saying that a SM's Fear skills can be resisted just as well as any other CC can be resisted. This seems to confict with what you've said earlier in this thread about SM fear skills being unresistable.  Can you confirm that Fears cannot be resisted?
     
    Also, we have confusion in our guild about how the SM's "Blinding Wings" (as you called it) skill is working.  When it cuts off the 40% or 44% or whatever the initial value is from the total flight timer, does it also remove that same amount instantly from the remaining current flight time left? Is there any way to recover if your wings are instantly killed in this way?  Can you drink a potion, for example, to regain enough flight time to land safely?

     

    kilkil2 say only cc proc from weapon cannot be resisted. all other cc is magic base and can be resisted if you stack magic resis. he only say fear is hardly be cured by healer. once you in fear mode, you will run out of healer cure skill range while the healer is casting the skill. in additon, sm also have aoe fear where as healer cure only single target.

    about wings, i'm not sure about this. -edit-

  • kilkil2kilkil2 Member Posts: 153
    Originally posted by Dabro


    hey all.
    first of all i gotta admit that this thread is really overwhelming when it comes to questions about
    the pvp situation of aion at the endgame. i really enjoyed reading most of the posts in this
    thread and i think ive been able to get as much info i needed to make up a clear mind
    considering aion's pvp content so far. thanks for all your time spent on this thread, kilkil2.
    it's a real pleasure to have at least someone here, who isnt afraid of real pvp combat and is
    willing to share some of his experience.
     
    but there's one point you didnt explain to us yet. kilkil2, you wrote, that you already noticed
    some changes during the 1.5 PTS live stage. i am aware of the fact that AP farming in PvE
    instances became a great issue in 1.5. but what about earning AP in the Abyss? did they
    maybe increase the amount as well?
     I'm aware too, since 1.5 is on test servers yet(x7 item drop rate, x5 xp,ap gaining)
    need to see it on live server and whats going on firstly.
    And there wasn't any comment about Abyss AP earning fixes, so it'll be same amount i think.
    and i have another question that im struggling with the whole time:
    does the base attack speed of a weapon affect the speed of the melee attack animations?
    i am not talking about the +% attack speed bonuses but the comparison between a dagger
    and a sword in the main hand.
    e.g. is an assassin wielding a dagger in the main hand able to add patterns faster than an
    assassin wearing a sword in the main hand ?
    Almost skill animation and base attacking motion is affected by
    any weapon speed thing including base weapon speed, bonus speed on items etc.
    There's noticeable difference between Engraving speed on sword and dagger.
    to add enough patterns faster on target  Assassin require
    faster weapon speed than sword, so they mainly using dagger for pvp.
     
    thanks in advance for your reply
    regards
    :)



     

  • kilkil2kilkil2 Member Posts: 153
    Originally posted by Papajahat

    Originally posted by shaktiBoy


    KillKill2, I have a guildmate who is claiming that friends of his on the Chinese server are saying that a SM's Fear skills can be resisted just as well as any other CC can be resisted. This seems to confict with what you've said earlier in this thread about SM fear skills being unresistable.  Can you confirm that Fears cannot be resisted?
     
    Also, we have confusion in our guild about how the SM's "Blinding Wings" (as you called it) skill is working.  When it cuts off the 40% or 44% or whatever the initial value is from the total flight timer, does it also remove that same amount instantly from the remaining current flight time left? Is there any way to recover if your wings are instantly killed in this way?  Can you drink a potion, for example, to regain enough flight time to land safely?

     

    kilkil2 say only cc proc from weapon cannot be resisted. all other cc is magic base and can be resisted if you stack magic resis. he only say fear is hardly be cured by healer. once you in fear mode, you will run out of healer cure skill range while the healer is casting the skill. in additon, sm also have aoe fear where as healer cure only single target.

    about wings, i'm not sure about this. to my understanding all pot & gear with +fly time is based on the wings. once the wing is debuffed, all pot & gear bonus will based on what time is left.



     

    Right, i never said Fear is unresistable.

    Papa explained well what i replied.

    Then about 'Binding Wings' it just cut off your 40-44% flight timer from your total. 

    % is based on total flight timer include all gears,buffs etc.

    So if you had 2min flight timer and currently having 1min flight timer

    then you got 'Binding Wing'ed you instantly lose 48sec timer(120*0.4)

    and its not only about instant timer cutting but theres following DOT kind timer reducing debuff effect.

    30sec duration reducing 4% flight timer in every 3sec

    by this, when you got Binding Wing'ed if you had currently 40sec timer from your full timer 2min

    you lose 48sec timer instantly then you are falling down with dot flight timer reducing debuff.

    At that time there can be some chance to use 'Cure Pot(to cure dot flight timer reduce debuff)'

    asap then wait till your flight timer automatically recovered by auto recovering by the time passed.

    as soon as your flight timer recovered you can open your wings then can use flight timer pot.

    this situation need to be done in 3sec after you get 'Binding Wing'ed.

    If you falling down more than 3sec without wings, you'll die instantly.

    It's kinda complex to explain but there's few chance to survive

    from Binding Wings but it's very hard and luck needed.

     

    GEEZ I'VE DONE MY HARDEST SUMMER HOMEWORK NOW..

    next home work? ;o i think NC SOFT should give me some rewards.

  • linrenlinren Member Posts: 578

    kilkil 2, did the Korean players figure out if pattern engraving is based on magic accuracy or not?  I am not sure if the patterns are pure chance or are related to other stats.  Pattern engraving sounds like a debuff in a way, but I am not sure if its magical or physical or just random chance by using skills.  I would like to test it, but the game is not out and beta event is a few days away.

    Sorry for my insane thirst for combat system info, I been told that alot by my friends when it comes to games.

  • kilkil2kilkil2 Member Posts: 153
    Originally posted by linren


    kilkil 2, did the Korean players figure out if pattern engraving is based on magic accuracy or not?  I am not sure if the patterns are pure chance or are related to other stats.  Pattern engraving sounds like a debuff in a way, but I am not sure if its magical or physical or just random chance by using skills.  I would like to test it, but the game is not out and beta event is a few days away.
    Sorry for my insane thirst for combat system info, I been told that alot by my friends when it comes to games.



     

    Pattern engraving is unresistable. whenever you use it, target get patterned.

    But all effects from Patterns are based on magic accuracy(Pattern Explosion, Air Arrest, HP draining pattern explosion etc)

    And they have their own magic accuracy, from what i tested and experienced.

    Also Aion's most 'Stun' effects are based on magic accuracy that can be resisted.

    But Fall and Knockback effects from 2 Handed weapons(Staff, Great sword, Polearm, Bow) 

    are can't be resisted. And there's not much anytime usable Fall/Knockback effects unlike Stun effect.

    So Stun effect that can be resisted by magic resist is on most class with variety

    but unresistable effects like Fall/Knockback is based on

    'luck and chance' that affected by your crit rate and weapon type.

  • linrenlinren Member Posts: 578
    Originally posted by kilkil2

    Originally posted by linren


    kilkil 2, did the Korean players figure out if pattern engraving is based on magic accuracy or not?  I am not sure if the patterns are pure chance or are related to other stats.  Pattern engraving sounds like a debuff in a way, but I am not sure if its magical or physical or just random chance by using skills.  I would like to test it, but the game is not out and beta event is a few days away.
    Sorry for my insane thirst for combat system info, I been told that alot by my friends when it comes to games.



     

    Pattern engraving is unresistable. whenever you use it, target get patterned.

    But all effects from Patterns are based on magic accuracy(Pattern Explosion, Air Arrest, HP draining pattern explosion etc)

    And they have their own magic accuracy, from what i tested and experienced.

    Also Aion's most 'Stun' effects are based on magic accuracy that can be resisted.

    But Fall and Knockback effects from 2 Handed weapons(Staff, Great sword, Polearm, Bow) 

    are can't be resisted. And there's not much anytime usable Fall/Knockback effects unlike Stun effect.

    So Stun effect that can be resisted by magic resist is on most class with variety

    but unresistable effects like Fall/Knockback is based on

    'luck and chance' that affected by your crit rate and weapon type.

     

    Well thank you, this answered alot of my questions and how I want to setup my character.  I am not sure how much is the max pattern you can get on a mob, but I can always test this in beta anyways.

    Thank you again for the information.

  • kilkil2kilkil2 Member Posts: 153
    Originally posted by linren


     Well thank you, this answered alot of my questions and how I want to setup my character.  I am not sure how much is the max pattern you can get on a mob, but I can always test this in beta anyways.
    Thank you again for the information.



     

    Max is 5, and from 3 you can utilize it, as more pattern engraved,

    pattern skill's magic damage and magic accuracy are increasing.

    Once fire skill that using pattern , all patterns you engraved to target is removed regardless its number.

  • UruktosUruktos Member Posts: 153

    Hey kilkil. Awesome thread. Very informative.

    I got some questions that are pretty common i think, but i never saw it got answered from the PvP perspective. 3 Questions.

    1. Which classes are the least played classes in PvP and why? (only PvP)

    2. Which classes will be the least played classes after 1.5 patch and why? (again, only PvP)

    3. Since EU/NA will launch with 1.5, what do you, as an experienced pvper and an mmo player, think which classes might be the least played classes in EU/NA release and why? (still for PvP only)

    I understand 2-3 are guesstimates, but as a DaoC and Aion player I think your estimates will be close to the real thing.

    Reason I'm asking is, I don't like playing FOTM classes, for me, it sucks the fun and the variety of the game, so I want to choose a class from least played classes (except rangers, god, I hate rangers).

  • kilkil2kilkil2 Member Posts: 153
    Originally posted by Nickless_man


    Hey kilkil. Awesome thread. Very informative.
    I got some questions that are pretty common i think, but i never saw it got answered from the PvP perspective. 3 Questions.
    1. Which classes are the least played classes in PvP and why? (only PvP)

    2. Which classes will be the least played classes after 1.5 patch and why? (again, only PvP)

    3. Since EU/NA will launch with 1.5, what do you, as an experienced pvper and an mmo player, think which classes might be the least played classes in EU/NA release and why? (still for PvP only)
    I understand 2-3 are guesstimates, but as a DaoC and Aion player I think your estimates will be close to the real thing.
    Reason I'm asking is, I don't like playing FOTM classes, for me, it sucks the fun and the variety of the game, so I want to choose a class from least played classes (except rangers, god, I hate rangers).



     

    sry I forgot to reply this one.

    1. Cleric and Chanter and Spiritmaster is. and PvP i mentioning is Korean PvP. the classes are taking

    long time to kill target, and while the time more assjam coming then they lose so Korean wanted

    quick dps classes to kill target faster(Ranger/Assassin). or average dps class with super armour(Templar)

    It's better to not die.

    2. Will be same, there's no much totally changing. It's still based on class's basic concept

    3. It's obviously Spiritmaster in Korean community, since they want to kill anyways than having lots of CC and utility.

    I can't determine the class that will be least played on US/EU community coz they know importance of variety.

    But i'll bet on Spiritmaster again. the class is like Sorcerer(lost half dps) in DAoC

  • PapajahatPapajahat Member CommonPosts: 37

    it's only 8 class. how hard to guess..

    maybe you dun care about my answer but base on playing more than 20 mmorpg in past 10 years, there's always short of tank and healer

    that means templar (tank), chanter(buffer) & cleric (healer).

    my bet is on chanter. because of general perception that buff is luxury addition whereas tank & healer is a must.  according to kilkil2 chanter is a must for group pvp and i agree with his opinion 100%.

    in c-aion i see a lot of ppl dual box with a chanter.

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