hey kilkil I heard nobody pvp anymore in 1.5 because of the instances. I also heard you get the best gears in Dark Poeta...and that they are better than Abyss gear. WTF? Weren't the fortress instances supposed to bring more siege RvR? Someone told me everyone is in instances and no pvp anymore in the Abyss -_-
each fortress has there own unique instance, In order to use the instance it must be held by that race or faction. PvP is open in the abyss so if groups want to crack heads it's gonna happen regardless of abyss instances.
Give me a link that say's Dark Poeta has better drops than abyss gear. (I don't think so because AB gear gives less damage via pvp for armor and more damage via pvp for weapons). Dark Poeta is mostly PvE gear.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
hey kilkil I heard nobody pvp anymore in 1.5 because of the instances. I also heard you get the best gears in Dark Poeta...and that they are better than Abyss gear. WTF? Weren't the fortress instances supposed to bring more siege RvR? Someone told me everyone is in instances and no pvp anymore in the Abyss -_-
each fortress has there own unique instance, In order to use the instance it must be held by that race or faction. PvP is open in the abyss so if groups want to crack heads it's gonna happen regardless of abyss instances.
Give me a link that say's Dark Poeta has better drops than abyss gear. (I don't think so because AB gear gives less damage via pvp for armor and more damage via pvp for weapons). Dark Poeta is mostly PvE gear.
Yup mostly true. But what i heard from test server is
now except time for fortress sieging there's almost no peoples around abyss for PvP.
There should be some low level players need to lvl up. But after 1.5 i heard
there's no NPC farming for APs and PvP. Because Dark Poeta and Fortress Instances
grant reward APs quite much. Those issues are reason of that i'm not replying anything much.
atm kinda busy to discuss about 1.5version's improvement in forum to keep PvP action alive.
Guess if 1.5 version launching on this way, there would be no much PvP action seriously :x
Hope NC would change their mind. It's like giving up everything about real PvP
This is by far best thread about pvp aion i read on any forum. Amound of high lvl tips and information is just stunning. I feel like more informed then going throu whole aionsource forum. BIG THX FOR WHOLE UR EFFOR !!! I plan on playing SM in EU release. There was alrdy lots of intresting stuff about this class and i read EVERY word u put in whole thread so far so u gave me a lot of info i was looking for. I just got some small question:
About how SM look in 1.5 - u got any info from high lvl ppl trying new stigmas etc. I know that there is still no flying pet but they reduced DP cost of Tempest/Magma spirit to 2k DP and its 10 minutes nstead of 5. Any other changes or some new good skills u know about ?
I like ur team set up 2 Cleric, 1 Chanter, 1 SM 1 Glad 1 Ranger. What u think about setup with 1 Templar 3 Gladiators 2 Cleric? Templar use AoE DP skill to pull all enemy near him and 3 gladiators unleash masive AoE damage. This should kill everyone no matter how many ppl - ur thoughts ? What was best other team build u think would work good in 6vs6?
How much time u think it would take me to get lvl 1-50 if i plan play around 8-10h/day as SM in EU release? ( im a bit hardcore too = _=; )
I know u must be tired answering nub questions but u rly do great job. Thx again.
That sound interesting, with 1.5 patches this idea will be more great fun source.
Glad getting more powerful and devastating AOE dps, i can't say about 6v6 in 3Glad team
but to hit and bomb noobs quickly, this team will be great to try imo :P
Firstly, thank you very much kilkil2, your posts almost single-handedly got me interested in this game. I'm interested in making a ranger on release. My close friend will be playing a gladiator. I was wondering about what role the ranger played in your 6man pvp team. My friend suggested that he finishes off targets after they have been weakened by AOE from the glad and SM, as well as CC. I was curious about how your team chooses targets against a group of 20+ players. Also, we have another friend interested in playing, but he's undecided about which class to play. What would complement a ranger and glad best? I'm assuming a cleric, or chanter. One last question (more of a clarification than a question): So HP and magic resist manastones are best for a ranger in endgame pvp? Thank you very much!
Ranger is sub CCer while holding job as main DPS. And having very weak armor.
So player who fit for Ranger is require very swift movement and skill managing with
fastest circumstantial judgement.
Cleric and Chanter both have their own strong side and weak side,
Chanter having powerful defensive buff and offensive chant and stun,
Cleric for quickest heal and purifying, few CCs.
If you run with more than 3-4 peoples, Cleric SHOULD be in,
and if lower than 3-4 peoples maybe ok without Cleric(your team work should be good though)
I heard that in 1.5 chanter will increase your hp 25% more ( 15% from buff + 10% def, 10% hp and +50 elem rest with a new stigma) Then,still being the best choice 2 clerics or cleric/chanter for a standard pvp group. I know that you use 3 supports for AoE but i'm still thinking that is too much for a group. Good against randoms groups but inefficient against a premade or organizated guild imo. What do you think about this,kk2?
Chanter obviously unable to save a cleric when enemies main dps is on that cleric.
to prevent it Spiritmaster should do extreme cool, dominating CC or Cleric fly around to no one let touch him.
But its too hard to achieve on every situation,
so it was seemed like better to have second Cleric for me.
before 1.5 if 3 pro(NOT NOOB) DPS was on me it was like insta dead. Taking 1-2sec to die
Since Chanter don't have any insta heals, its unable to save.
Assassin and Ranger spike their 85% dps in first 2-5sec, so most important thing
in PvP is saving Cleric at first. For pure 6v6 i can't say much thing for me coz there was no 6v6 at all.
Firstly, thank you very much kilkil2, your posts almost single-handedly got me interested in this game. I'm interested in making a ranger on release. My close friend will be playing a gladiator. I was wondering about what role the ranger played in your 6man pvp team. My friend suggested that he finishes off targets after they have been weakened by AOE from the glad and SM, as well as CC. I was curious about how your team chooses targets against a group of 20+ players. Also, we have another friend interested in playing, but he's undecided about which class to play. What would complement a ranger and glad best? I'm assuming a cleric, or chanter. One last question (more of a clarification than a question): So HP and magic resist manastones are best for a ranger in endgame pvp? Thank you very much!
Ranger is sub CCer while holding job as main DPS. And having very weak armor.
So player who fit for Ranger is require very swift movement and skill managing with
fastest circumstantial judgement.
Cleric and Chanter both have their own strong side and weak side,
Chanter having powerful defensive buff and offensive chant and stun,
Cleric for quickest heal and purifying, few CCs.
If you run with more than 3-4 peoples, Cleric SHOULD be in,
and if lower than 3-4 peoples maybe ok without Cleric(your team work should be good though)
Once again, thank you for your continual replies in this thread!
After few weeks, Magic resists became hot issue to prevent most stun,magic effects So many ppl started to setup their gear with magic resist mana stoned. Assassins becoming trash mostly atm especially about abyss pro pvpers. When most stun resisted, sin cant deal any dps just floating around to catchup shits.
About this part, did the players tried to use magic accuracy setup to increase chance of stun?
Since magic accuracy and magic resist are basically opposite of each other, so if magic resist can reduce stun, magic accuracy should be able to increase chance of stun? Also, I seen alot of daggers with a small amount of magic accuracy stat on it, so I was wondering maybe that can improve stun proc rate, since alot of times assassin rely on stun to fight more than anything else, and their biggest damage seem to come from critical on skills should they choose dual wield dagger.
After few weeks, Magic resists became hot issue to prevent most stun,magic effects So many ppl started to setup their gear with magic resist mana stoned. Assassins becoming trash mostly atm especially about abyss pro pvpers. When most stun resisted, sin cant deal any dps just floating around to catchup shits.
About this part, did the players tried to use magic accuracy setup to increase chance of stun?
Since magic accuracy and magic resist are basically opposite of each other, so if magic resist can reduce stun, magic accuracy should be able to increase chance of stun? Also, I seen alot of daggers with a small amount of magic accuracy stat on it, so I was wondering maybe that can improve stun proc rate, since alot of times assassin rely on stun to fight more than anything else, and their biggest damage seem to come from critical on skills should they choose dual wield dagger.
You are 100% right, sin has been suffered by magic resist other than any classes.
But NO ONE tried to spec on magic accuracy, BECAUSE IT DOESN'T MATTER TO KILL MOBS FASTER.
This is why they are whining, they just want everything easily.
Surely magic accuracy work on sin's stun procs greatly.
But Korean just afraid to losing their dps if spec on magic accuracy, so never tried it.
And there's no much ppl setting up their toons with magic resists, so maybe korean sins don't needed it.
only real players for pvp is going to setup toon with magic resists.
And as i said Korean have no interest on PvP, but gank,assjam, pve APs grinding.
You may try magic accuracy specced Assassin, and say it was great.
Then Korean Assassins will be saved
who saying 'i like to pvp' then actually spec toons for 'assjam, gank, pve'
and lose to real PvP and whine 'god fking magic resists should be nerfed'
After few weeks, Magic resists became hot issue to prevent most stun,magic effects So many ppl started to setup their gear with magic resist mana stoned. Assassins becoming trash mostly atm especially about abyss pro pvpers. When most stun resisted, sin cant deal any dps just floating around to catchup shits.
About this part, did the players tried to use magic accuracy setup to increase chance of stun?
Since magic accuracy and magic resist are basically opposite of each other, so if magic resist can reduce stun, magic accuracy should be able to increase chance of stun? Also, I seen alot of daggers with a small amount of magic accuracy stat on it, so I was wondering maybe that can improve stun proc rate, since alot of times assassin rely on stun to fight more than anything else, and their biggest damage seem to come from critical on skills should they choose dual wield dagger.
You are 100% right, sin has been suffered by magic resist other than any classes.
But NO ONE tried to spec on magic accuracy, BECAUSE IT DOESN'T MATTER TO KILL MOBS FASTER.
This is why they are whining, they just want everything easily.
Surely magic accuracy work on sin's stun procs greatly.
But Korean just afraid to losing their dps if spec on magic accuracy, so never tried it.
And there's no much ppl setting up their toons with magic resists, so maybe korean sins don't needed it.
only real players for pvp is going to setup toon with magic resists.
And as i said Korean have no interest on PvP, but gank,assjam, pve APs grinding.
You may try magic accuracy specced Assassin, and say it was great.
Then Korean Assassins will be saved
who saying 'i like to pvp' then actually spec toons for 'assjam, gank, pve'
and lose to real PvP and whine 'god fking magic resists should be nerfed'
Thank you for your experienced insight.
It is a relieve to see that my theory was correct about the stun proc since I was planning on playing Assassin. I am not a hardcore PvP player, but I like to play well on all aspect of the game whether it is PvP or PvE.
The balance between dps and stun proc sounds like an issue worth playing around with once the NA version launch. What I like about Aion PvP is really the fact that all class are more or less balanced and fights doesn't end too fast.
Edited: ~~ I feel stun is a much better way to go than dps for assassin in most cases. It seems stun will help the assassin to get through alot of situations while dps only help killing a little faster, but I could be wrong.
Oh, I have question on critical hits that I forgot the ask earlier.
How often can I make critical hits with dual dagger at higher level? In NA beta 1-25, the critical rate is pretty good, but does not seem to happen often enough. Assassin class seem to get alot of critical hit improvement on top of dual dagger and manastones.
A successful backstab or a skill that does critical damage often seem to be very powerful (about 3x damage?). I am wondering what are the chances of being critical hit focused and are the critical hit rate capped in anyway? It seems 40-50% chance would be a good % to have a decent critical chance on skills. Too much higher might affect game balance, but I do not know enough about high level criticals for assassin.
hey kilkil I heard nobody pvp anymore in 1.5 because of the instances. I also heard you get the best gears in Dark Poeta...and that they are better than Abyss gear. WTF? Weren't the fortress instances supposed to bring more siege RvR? Someone told me everyone is in instances and no pvp anymore in the Abyss -_-
each fortress has there own unique instance, In order to use the instance it must be held by that race or faction. PvP is open in the abyss so if groups want to crack heads it's gonna happen regardless of abyss instances.
Give me a link that say's Dark Poeta has better drops than abyss gear. (I don't think so because AB gear gives less damage via pvp for armor and more damage via pvp for weapons). Dark Poeta is mostly PvE gear.
Yup mostly true. But what i heard from test server is
now except time for fortress sieging there's almost no peoples around abyss for PvP.
There should be some low level players need to lvl up. But after 1.5 i heard
there's no NPC farming for APs and PvP. Because Dark Poeta and Fortress Instances
grant reward APs quite much. Those issues are reason of that i'm not replying anything much.
atm kinda busy to discuss about 1.5version's improvement in forum to keep PvP action alive.
Guess if 1.5 version launching on this way, there would be no much PvP action seriously :x
Hope NC would change their mind. It's like giving up everything about real PvP
but caring tons of carebear for their care bah!
What are they doing seriously? It was supposed to be a PVPVE game, not a PVE game. They listen to WoW carebears and change their game into a PVE game?
They are killing their own game, WoW has a better PVE, they can't compete. Aion HAS to be a PVP game, this is why we want to play, it looks like DAOC. Please NCsoft, don't ruin your game, we don't want a WoW2.
Are you Sylvanas on Aion GameChosun ? He posted a thread about what should be improved in 1.5 and talks about NCsoft wanting to carebearize the game for NA/UE and he is right -_-
hey kilkil I heard nobody pvp anymore in 1.5 because of the instances. I also heard you get the best gears in Dark Poeta...and that they are better than Abyss gear. WTF? Weren't the fortress instances supposed to bring more siege RvR? Someone told me everyone is in instances and no pvp anymore in the Abyss -_-
each fortress has there own unique instance, In order to use the instance it must be held by that race or faction. PvP is open in the abyss so if groups want to crack heads it's gonna happen regardless of abyss instances.
Give me a link that say's Dark Poeta has better drops than abyss gear. (I don't think so because AB gear gives less damage via pvp for armor and more damage via pvp for weapons). Dark Poeta is mostly PvE gear.
Yup mostly true. But what i heard from test server is
now except time for fortress sieging there's almost no peoples around abyss for PvP.
There should be some low level players need to lvl up. But after 1.5 i heard
there's no NPC farming for APs and PvP. Because Dark Poeta and Fortress Instances
grant reward APs quite much. Those issues are reason of that i'm not replying anything much.
atm kinda busy to discuss about 1.5version's improvement in forum to keep PvP action alive.
Guess if 1.5 version launching on this way, there would be no much PvP action seriously :x
Hope NC would change their mind. It's like giving up everything about real PvP
but caring tons of carebear for their care bah!
What are they doing seriously? It was supposed to be a PVPVE game, not a PVE game. They listen to WoW carebears and change their game into a PVE game?
They are killing their own game, WoW has a better PVE, they can't compete. Aion HAS to be a PVP game, this is why we want to play, it looks like DAOC. Please NCsoft, don't ruin your game, we don't want a WoW2.
Are you Sylvanas on Aion GameChosun ? He posted a thread about what should be improved in 1.5 and talks about NCsoft wanting to carebearize the game for NA/UE and he is right -_-
Yea I'm Sylvanas and its obviously looks like NC trying to make Aion as carebear game sadly : |
Kilkil2 I was wondering for a dps class like assassin what would be a good craft to invest in?
I was thinking either making weapon (smithing), armor (sewing), or alchemy (potions, manastone). I have a hard time to decide which will help a dps class more. I know weapons are important, but having good armor feel nice too, and potions are always good to have in PvP.
In terms of PvP, what are your thoughts on crafting? I know abyss gear is very good, but what about crafted items? Any good potential there? Since i see alchemy to be better if Abyss offer the best weapon and armor.
Kilkil2 I was wondering for a dps class like assassin what would be a good craft to invest in? I was thinking either making weapon (smithing), armor (sewing), or alchemy (potions, manastone). I have a hard time to decide which will help a dps class more. I know weapons are important, but having good armor feel nice too, and potions are always good to have in PvP. In terms of PvP, what are your thoughts on crafting? I know abyss gear is very good, but what about crafted items? Any good potential there? Since i see alchemy to be better if Abyss offer the best weapon and armor.
It's not about which is fit on such class, but how much you can pay your money. It's about profit and loss.
I can't say which is better atm, since 1.5 bringing alot of changes..
can't figure that out craft will be worth to do for lvling or not.
Kilkil2 I was wondering for a dps class like assassin what would be a good craft to invest in? I was thinking either making weapon (smithing), armor (sewing), or alchemy (potions, manastone). I have a hard time to decide which will help a dps class more. I know weapons are important, but having good armor feel nice too, and potions are always good to have in PvP. In terms of PvP, what are your thoughts on crafting? I know abyss gear is very good, but what about crafted items? Any good potential there? Since i see alchemy to be better if Abyss offer the best weapon and armor.
It's not about which is fit on such class, but how much you can pay your money. It's about profit and loss.
I can't say which is better atm, since 1.5 bringing alot of changes..
can't figure that out craft will be worth to do for lvling or not.
Was hoping crafting some of my own equipment would be better, but now I am not so sure.
I dont mind a grind but 10 hours every day for 6 months to get max gear isnt exactly my idea of fun. Also by reading the patch notes it sounds like we can expect to see some new ways to get AP in live version.
3-4 months sounds reasonable to me. I guess it depends how many hours you can put into the game everyday!
Hay plainshifter, I have another question, hope you don't mind.
Has NCsoft stated anything about 1.5, like, they are still tweaking things or something along those lines? Are they aware many dont like the PvE in instances for abyss points feature? Im on the test server but havent done Dark Poeta yet, but are these opinions influenced by the fact that the test server has boosted rates for AP in everything? Are those opinions affected because people dont really pvp that much in there (been there since 1.1 and most just pve, the abyss has been empty always)? Also, are there screenshots showing the heroic grade weapons stats for comparision with abyss ones?
Also, what drops can you get in the dreadgion battleground instance?
Comments
which classes are the top pvper in korea and how long does it take to become #1 rank to gain the best gear?
each fortress has there own unique instance, In order to use the instance it must be held by that race or faction. PvP is open in the abyss so if groups want to crack heads it's gonna happen regardless of abyss instances.
Give me a link that say's Dark Poeta has better drops than abyss gear. (I don't think so because AB gear gives less damage via pvp for armor and more damage via pvp for weapons). Dark Poeta is mostly PvE gear.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
each fortress has there own unique instance, In order to use the instance it must be held by that race or faction. PvP is open in the abyss so if groups want to crack heads it's gonna happen regardless of abyss instances.
Give me a link that say's Dark Poeta has better drops than abyss gear. (I don't think so because AB gear gives less damage via pvp for armor and more damage via pvp for weapons). Dark Poeta is mostly PvE gear.
Yup mostly true. But what i heard from test server is
now except time for fortress sieging there's almost no peoples around abyss for PvP.
There should be some low level players need to lvl up. But after 1.5 i heard
there's no NPC farming for APs and PvP. Because Dark Poeta and Fortress Instances
grant reward APs quite much. Those issues are reason of that i'm not replying anything much.
atm kinda busy to discuss about 1.5version's improvement in forum to keep PvP action alive.
Guess if 1.5 version launching on this way, there would be no much PvP action seriously :x
Hope NC would change their mind. It's like giving up everything about real PvP
but caring tons of carebear for their care bah!
And also Dark Poeta is kind of time attack+ hitting highest score instances.
If you hit fastest time and highest score, you get a chance to fight final powerful boss.
boss's grade is made by spent time and score(amount of killed mob mostly)
This final boss drop new grade of item aka "Hero" grade, this is OBVIOUSLY
better than any Abyss gear / Crafted gear / Mob drop gear ever.
atm only weapon and shield type's Hero grade item is out.
And Dark Poeta isn't easy one, no one could kill final boss in test server yet.
Test server : getting x5 times EXP, x5 times APs, x7 times Item dropping rate. and 1.5 out in test server about 3weeks ago
No such top pvpers. But Assassin and Templar is used to be flamed by how much they are OP'ed.
and they are on high ranks in every servers also.
To gear up you with best one, it will take about 5-6months while playing 10hours for everyday i think.
If you decided to get best gear there is huge unbelievable gear grinding, so take it easy.
That sound interesting, with 1.5 patches this idea will be more great fun source.
Glad getting more powerful and devastating AOE dps, i can't say about 6v6 in 3Glad team
but to hit and bomb noobs quickly, this team will be great to try imo :P
This is BIG pain in ass. same for everything
There's almost no altitude counting spell/attacks.
most kind of aoe buff, aoe heal, aoe dps doesn't work if you aren't in near 3-5m altitude.
for example theres pbaoe heal that have 15m radius from healer who casting heal.
if you are in 1m radius from healer but in 6m range altitude, you can't get heal.
This is one of reason why Aion PvP(especially in air) require extremely good teamwork.
Since there's quite much good aoe buffs/heals from Chanter/Cleric staying on same altitude
when you getting those kind of stuffs, is hard mission.
Ranger is sub CCer while holding job as main DPS. And having very weak armor.
So player who fit for Ranger is require very swift movement and skill managing with
fastest circumstantial judgement.
Cleric and Chanter both have their own strong side and weak side,
Chanter having powerful defensive buff and offensive chant and stun,
Cleric for quickest heal and purifying, few CCs.
If you run with more than 3-4 peoples, Cleric SHOULD be in,
and if lower than 3-4 peoples maybe ok without Cleric(your team work should be good though)
Chanter obviously unable to save a cleric when enemies main dps is on that cleric.
to prevent it Spiritmaster should do extreme cool, dominating CC or Cleric fly around to no one let touch him.
But its too hard to achieve on every situation,
so it was seemed like better to have second Cleric for me.
before 1.5 if 3 pro(NOT NOOB) DPS was on me it was like insta dead. Taking 1-2sec to die
Since Chanter don't have any insta heals, its unable to save.
Assassin and Ranger spike their 85% dps in first 2-5sec, so most important thing
in PvP is saving Cleric at first. For pure 6v6 i can't say much thing for me coz there was no 6v6 at all.
Ranger is sub CCer while holding job as main DPS. And having very weak armor.
So player who fit for Ranger is require very swift movement and skill managing with
fastest circumstantial judgement.
Cleric and Chanter both have their own strong side and weak side,
Chanter having powerful defensive buff and offensive chant and stun,
Cleric for quickest heal and purifying, few CCs.
If you run with more than 3-4 peoples, Cleric SHOULD be in,
and if lower than 3-4 peoples maybe ok without Cleric(your team work should be good though)
Once again, thank you for your continual replies in this thread!
i hear assassin got weak in patch 1.5? and i hear top korean single target pvper are assassins right?
About this part, did the players tried to use magic accuracy setup to increase chance of stun?
Since magic accuracy and magic resist are basically opposite of each other, so if magic resist can reduce stun, magic accuracy should be able to increase chance of stun? Also, I seen alot of daggers with a small amount of magic accuracy stat on it, so I was wondering maybe that can improve stun proc rate, since alot of times assassin rely on stun to fight more than anything else, and their biggest damage seem to come from critical on skills should they choose dual wield dagger.
About this part, did the players tried to use magic accuracy setup to increase chance of stun?
Since magic accuracy and magic resist are basically opposite of each other, so if magic resist can reduce stun, magic accuracy should be able to increase chance of stun? Also, I seen alot of daggers with a small amount of magic accuracy stat on it, so I was wondering maybe that can improve stun proc rate, since alot of times assassin rely on stun to fight more than anything else, and their biggest damage seem to come from critical on skills should they choose dual wield dagger.
You are 100% right, sin has been suffered by magic resist other than any classes.
But NO ONE tried to spec on magic accuracy, BECAUSE IT DOESN'T MATTER TO KILL MOBS FASTER.
This is why they are whining, they just want everything easily.
Surely magic accuracy work on sin's stun procs greatly.
But Korean just afraid to losing their dps if spec on magic accuracy, so never tried it.
And there's no much ppl setting up their toons with magic resists, so maybe korean sins don't needed it.
only real players for pvp is going to setup toon with magic resists.
And as i said Korean have no interest on PvP, but gank,assjam, pve APs grinding.
You may try magic accuracy specced Assassin, and say it was great.
Then Korean Assassins will be saved
who saying 'i like to pvp' then actually spec toons for 'assjam, gank, pve'
and lose to real PvP and whine 'god fking magic resists should be nerfed'
Mostly true. But i think Spiritmaster and Cleric is much better for pure 1v1 situation.
What makes Assassin overpowered is
'They can hide and eat the target what do they want to eat'
'Super quick dps to own target in few secs then hide'
I think this is the reason. Cleric and Spiritmaster can't do such things,
and if fight stay longer, there's always some assjam or add thing.
Since Cleric and SM's tactic is enduring and grinding target's hp steadily it's bad to win.
so Assassin is easiest and popularist class for 1:1 PvP.
They used to win in few secs and hide away
About this part, did the players tried to use magic accuracy setup to increase chance of stun?
Since magic accuracy and magic resist are basically opposite of each other, so if magic resist can reduce stun, magic accuracy should be able to increase chance of stun? Also, I seen alot of daggers with a small amount of magic accuracy stat on it, so I was wondering maybe that can improve stun proc rate, since alot of times assassin rely on stun to fight more than anything else, and their biggest damage seem to come from critical on skills should they choose dual wield dagger.
You are 100% right, sin has been suffered by magic resist other than any classes.
But NO ONE tried to spec on magic accuracy, BECAUSE IT DOESN'T MATTER TO KILL MOBS FASTER.
This is why they are whining, they just want everything easily.
Surely magic accuracy work on sin's stun procs greatly.
But Korean just afraid to losing their dps if spec on magic accuracy, so never tried it.
And there's no much ppl setting up their toons with magic resists, so maybe korean sins don't needed it.
only real players for pvp is going to setup toon with magic resists.
And as i said Korean have no interest on PvP, but gank,assjam, pve APs grinding.
You may try magic accuracy specced Assassin, and say it was great.
Then Korean Assassins will be saved
who saying 'i like to pvp' then actually spec toons for 'assjam, gank, pve'
and lose to real PvP and whine 'god fking magic resists should be nerfed'
Thank you for your experienced insight.
It is a relieve to see that my theory was correct about the stun proc since I was planning on playing Assassin. I am not a hardcore PvP player, but I like to play well on all aspect of the game whether it is PvP or PvE.
The balance between dps and stun proc sounds like an issue worth playing around with once the NA version launch. What I like about Aion PvP is really the fact that all class are more or less balanced and fights doesn't end too fast.
Edited: ~~ I feel stun is a much better way to go than dps for assassin in most cases. It seems stun will help the assassin to get through alot of situations while dps only help killing a little faster, but I could be wrong.
Oh, I have question on critical hits that I forgot the ask earlier.
How often can I make critical hits with dual dagger at higher level? In NA beta 1-25, the critical rate is pretty good, but does not seem to happen often enough. Assassin class seem to get alot of critical hit improvement on top of dual dagger and manastones.
A successful backstab or a skill that does critical damage often seem to be very powerful (about 3x damage?). I am wondering what are the chances of being critical hit focused and are the critical hit rate capped in anyway? It seems 40-50% chance would be a good % to have a decent critical chance on skills. Too much higher might affect game balance, but I do not know enough about high level criticals for assassin.
each fortress has there own unique instance, In order to use the instance it must be held by that race or faction. PvP is open in the abyss so if groups want to crack heads it's gonna happen regardless of abyss instances.
Give me a link that say's Dark Poeta has better drops than abyss gear. (I don't think so because AB gear gives less damage via pvp for armor and more damage via pvp for weapons). Dark Poeta is mostly PvE gear.
Yup mostly true. But what i heard from test server is
now except time for fortress sieging there's almost no peoples around abyss for PvP.
There should be some low level players need to lvl up. But after 1.5 i heard
there's no NPC farming for APs and PvP. Because Dark Poeta and Fortress Instances
grant reward APs quite much. Those issues are reason of that i'm not replying anything much.
atm kinda busy to discuss about 1.5version's improvement in forum to keep PvP action alive.
Guess if 1.5 version launching on this way, there would be no much PvP action seriously :x
Hope NC would change their mind. It's like giving up everything about real PvP
but caring tons of carebear for their care bah!
What are they doing seriously? It was supposed to be a PVPVE game, not a PVE game. They listen to WoW carebears and change their game into a PVE game?
They are killing their own game, WoW has a better PVE, they can't compete. Aion HAS to be a PVP game, this is why we want to play, it looks like DAOC. Please NCsoft, don't ruin your game, we don't want a WoW2.
Are you Sylvanas on Aion GameChosun ? He posted a thread about what should be improved in 1.5 and talks about NCsoft wanting to carebearize the game for NA/UE and he is right -_-
each fortress has there own unique instance, In order to use the instance it must be held by that race or faction. PvP is open in the abyss so if groups want to crack heads it's gonna happen regardless of abyss instances.
Give me a link that say's Dark Poeta has better drops than abyss gear. (I don't think so because AB gear gives less damage via pvp for armor and more damage via pvp for weapons). Dark Poeta is mostly PvE gear.
Yup mostly true. But what i heard from test server is
now except time for fortress sieging there's almost no peoples around abyss for PvP.
There should be some low level players need to lvl up. But after 1.5 i heard
there's no NPC farming for APs and PvP. Because Dark Poeta and Fortress Instances
grant reward APs quite much. Those issues are reason of that i'm not replying anything much.
atm kinda busy to discuss about 1.5version's improvement in forum to keep PvP action alive.
Guess if 1.5 version launching on this way, there would be no much PvP action seriously :x
Hope NC would change their mind. It's like giving up everything about real PvP
but caring tons of carebear for their care bah!
What are they doing seriously? It was supposed to be a PVPVE game, not a PVE game. They listen to WoW carebears and change their game into a PVE game?
They are killing their own game, WoW has a better PVE, they can't compete. Aion HAS to be a PVP game, this is why we want to play, it looks like DAOC. Please NCsoft, don't ruin your game, we don't want a WoW2.
Are you Sylvanas on Aion GameChosun ? He posted a thread about what should be improved in 1.5 and talks about NCsoft wanting to carebearize the game for NA/UE and he is right -_-
Yea I'm Sylvanas and its obviously looks like NC trying to make Aion as carebear game sadly : |
Kilkil2 I was wondering for a dps class like assassin what would be a good craft to invest in?
I was thinking either making weapon (smithing), armor (sewing), or alchemy (potions, manastone). I have a hard time to decide which will help a dps class more. I know weapons are important, but having good armor feel nice too, and potions are always good to have in PvP.
In terms of PvP, what are your thoughts on crafting? I know abyss gear is very good, but what about crafted items? Any good potential there? Since i see alchemy to be better if Abyss offer the best weapon and armor.
It's not about which is fit on such class, but how much you can pay your money. It's about profit and loss.
I can't say which is better atm, since 1.5 bringing alot of changes..
can't figure that out craft will be worth to do for lvling or not.
It's not about which is fit on such class, but how much you can pay your money. It's about profit and loss.
I can't say which is better atm, since 1.5 bringing alot of changes..
can't figure that out craft will be worth to do for lvling or not.
Was hoping crafting some of my own equipment would be better, but now I am not so sure.
Is it true that it takes about 10 hours a day for 6 months to roughly get all the Abyss gear?
Highest grade(50Lvl) abyss gear require these kind of APs
chest : 400000 legs : 300000 gloves,hands,arms = each 205000(615000)
rings : 153700 for each, so 306000 for pair neck : 300000 belt : 153700 ear rings : 240000 for each, pair = 480000
weapon : 640000 shield : 400000
let me calculate
[23:04] <HunterKiller> !?? 400000+300000+615000+153700+153700+300000+153700+480000+1040000
[23:04] <HunterKiller> ?: 3596100
you can earn averagely 3k-5k APs per hour so gonna calculate on 4k per hour, 40k per 10hours a day
1200k per a month, then 3600k per 3months.
But it's impossible to do endless 10hours AP farming,
also there's stuff like backstab, dropped AP, AP costed to AP potions etc,
so to gear up with best abyss one, it will take at least 4months i think. if include lvling period
it would be like 5-6months.
40Lvl Abyss gear is good also, it will take about 2~3months for hardcore people i think.
Ok thanks for the reply!
I dont mind a grind but 10 hours every day for 6 months to get max gear isnt exactly my idea of fun. Also by reading the patch notes it sounds like we can expect to see some new ways to get AP in live version.
3-4 months sounds reasonable to me. I guess it depends how many hours you can put into the game everyday!
Hay plainshifter, I have another question, hope you don't mind.
Has NCsoft stated anything about 1.5, like, they are still tweaking things or something along those lines? Are they aware many dont like the PvE in instances for abyss points feature? Im on the test server but havent done Dark Poeta yet, but are these opinions influenced by the fact that the test server has boosted rates for AP in everything? Are those opinions affected because people dont really pvp that much in there (been there since 1.1 and most just pve, the abyss has been empty always)? Also, are there screenshots showing the heroic grade weapons stats for comparision with abyss ones?
Also, what drops can you get in the dreadgion battleground instance?
Regards!