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Open PVP.. gayness

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  • protorocprotoroc Member Posts: 1,042
    OMFG GFD learn to quote properly, this thread is totally a shitty read with u guys quote things, next time cut out the bullshit and only quote the text that relevant to your thought

    to the LP, AO pvp is so broken its not funny

  • SupaFurryAniSupaFurryAni Member Posts: 11



    Originally posted by protoroc
    OMFG GFD learn to quote properly, this thread is totally a shitty read with u guys quote things, next time cut out the bullshit and only quote the text that relevant to your thought
    to the LP, AO pvp is so broken its not funny



    nah its not broken.

  • GreyinnamGreyinnam Member Posts: 43

    Why is it that so many of you are talking about high lvls pking newbs?   First off, i dont think that item loot is a viable way to go unless you have a game that players can make all items in the game so that they will be more easily replaceable...  

    secondly, OPEN pvp, aka being able to attack someone 40 lvls lower, is gay....   gay gay gay.   its like group rape.   lvl restrictions are the only way to go, period.

    third, most ppl that PK that i knew, when they were PKing didnt do it for items, coin, or to gank newbs.   they did it for bragging rights, and to show people their skill with their char or their patience to kill that higher lvl guy that wiped the floor with them before.

    ok, i think i've put in about 4 or 5 cents on this thread now....

  • XiraXira Member Posts: 437


    Originally posted by Finwe

    Originally posted by Drakaeon
    I am narrowing this down to the strongest part of your rebuttle, since the rest of it was terrible nonsense mixed with the word "sadist" six thousand times.
    Maybe you should go back to grammar school?

    Finwe, don't go look up a debate page, pull "Attack ad hominum" off it and use it over and over again. Try to UNDERSTAND what that phrase means.

    Here is a real attack ad-hominum(sp).

    Finwe, you are a worthless ganking PKer. People like you can never be right because they can never see the other side of any argument. No griefing ass-hat like you can ever possibly debate worth crap, your arguments are striaght out of a 3rd grade textbook. You expound the same points over and over again as a 12 year old would hopeing to eventually get their way. No ganking PKer has anything worth saying in a debate over PvP because they AREN'T PvPers, they are gankers. Unless you stop being a ganker(fat chance) and start being a real pvper you'll never have anything useful to contrubite. A ganker only EVER argues from that one point of view because it's all they can understand, and thus is not worthy of consideration. What does a Griefer know about PVP? Go back to your hole.

    That was an attack-ad-hominum. I said that because you are a particular type of person your arguments are worthless, and that because you are like that type of person we should not consider your arguments.

    There is a very fine line between degenerigateing your arguments because you are a griefer and CALLING YOU A GRIEFER then counterpointing all your arguments.(Or an idiot or whatever) If I had done the first in my origonal posts it would have been Attack-ad-homimun(sp), I did not. I called you an idiot then logically rebutted your points, I did not imply that because you were an idiot your points were worthless and use you being an idiot AS my argument.

    LEARN Finwe or you'll never get any better at this.

    [b][quote]
    Your interpretation of what Xira said is all wrong. Let me break it down using your "equal sign" method.
    Idiot in Xira's eyes = Someone who believes in something and hates other people's belief because they thing they are right no matter what.
    Smart person in Xira's eyes = Someone who believes in something, yet has the mental capacity to look at someone else's view point and accept it, even if they do not embrace it.
    Well...Firstly, I'm glad I'm an idiot in Xira's eyes then. Because shucks, I just don't think flip-flopping is very becoming.
    [/b][/quote]

    Changeing one's opinion or thought when it has been shown to be false is not flip-flopping. If you said the earth was round, then I took you up into space, would you still argue that the earth was round?

  • XiraXira Member Posts: 437



    Next, it is very obvious you have never played any consentual PvP game to high level. AO is still free to download. So is EvE online. Give them a try.

    I would argue that EVE is not really consentual PvP. ( I would have played it but when it launched it was buggy and exploited so I passed after playing BETA...After that it's impossible to ever compete with someone who joined day-1 due to the leveling system)

    In EVE you MUST go out into the PK zones or you'll be a newbie forever. Yes you CAN stay in town forever and never get PKed....But you won't ever get anywhere. Same thing as Sullon Zek in EQ...Sure you can play at level 5 forever and never level up, but is that really playing?



    Starport GE is brutally, heavily, focused on PvP and right now it has done it right.

    Ohhhh don't get me started on Starport GE:) I got a gold medel for comeing in first in like my 3rd game. How did I do it? I ganked everyone, took over every colony, ectera.

    Starport is HEAVILY biased towards PKers, it has virtually no place at all for any other playstyle....Colony defense is a joke versus a decent player, the crux of the problem. Your best bet is to build your colony out in BFE and pray nobody scans that system...Cause if they do it's gone.

    SGE is also easily hackable....I managed to make myself invincible with infinite energy and nukes. Talk about your insta-death. In under 2 hours.

    Other balance problems of course->The 'merchant' ships are just fodder for one of the combat ships. You can either be a good trader and make money the nice way and eventually get ganked easily by someone in a combat ship...Or be in a combat ship and easily gank other players and take all their money.

  • XiraXira Member Posts: 437


    Originally posted by Finwe

    Although I suppose it can be a relative term. You think it means how many peoples, nations, subscribers worldwide. I think it means how many subscribers total. Personally I think its a competition of who can make the most cash. And you know...What would companies rather do, stay here, make PvE games, and if they're lucky rake in 100K subscribers. Or go to asia, make some hardcore PvP games and rake in at least 500K subscribers?

    One must also take into account how much those players pay for those accounts relative to the amount they would pay in this market, and how much you have to pay the programmers.

    Asian programmers are cheap. Asian gamers pay about half what we do(through an entirly diffrent subscription plan) per month for their games.

    It would be very hard for a foergin game to be successful in an Asian market, what with higher costs for the program, unfamiliarity with the language/culture, and less money per subscriber.


  • MakemeMakeme Member UncommonPosts: 49

    Xira can we agree that not all PK´ers are disfunctional human beings that just live to cause grief to other people ?

    I enjoy the aspect of being a PK or being hunted by a PK. It simply adds that unpredictable element of excitement to a game. And no i do not enjoy causing anyone harm in any way.

    Maybe you take the games a bit to personal, might even be a substitute for something else your missing in real life. Just suggesting because i have no idea, so dont go flying of the handle please :)

    Ganking people in a newbie zone do say a lot about the people doing the ganking i agree with you on that.

    PvP is the future of MMORPGS unless someone invents an AI that really can challenge the human mind in flexible thinking.

    PK´ing is the price of free will in a mmorpg and yes we all become victim of other ppl idea of executing that freewill. But is it worth it to nerf the framework into limiting the freewill of everyone ?

    I mention this because i sense a red line in your hatred toward the pk ( maybe colored by the ganker / griefer aspect )

    But im guessing the deffinition of a griefer is someone having an opposite idea of what you want.

    Example. I want your gold thus i kill you and take your gold. you come back with more gold, i kill you again and yes i take your gold. The motive is getting wealthy on the account of your death ( PK = evil person in game )

    Cheers

  • XiraXira Member Posts: 437

    Some thought on the Origonal UO PvP system:

    After some thinking I came to some startleing conclusions about 'open pvp'. It's impossible to please both sides of the coin because their desires are both opposed and mutually exclusive.

    I propose that the origonal UO is so worshipped by PKs and PVPers because it gave them EXACTLY what they wanted.

    PKs, what do they want? They want to live a fantasy just like the rest of us in a game. They want a world where their actions make them feared and respected with real conquences for their actions...If they are caught...But where also the average PK can always be "just one step ahead" of the cops.
    UO furfilled this fantasy desire. There were conquences and anti-pvps and cops, but the tools they had to work with ensured that they could never quite catch the bad guys. They could never quite stop them. The robbers were always just one step ahead of the cops with certain death if they slipped....But such that your average gamer could just manage to avoid slipping.
    This let them live out their 'bad guy' fantasies in an online world.

    The non-pvpers could never quite catch those PKs....The game wasn't written to allow it. Sure they could catch the bad ones and the newbs, but they could never really make an impact....The codeing was such that the bad guys always got away by the skin of their teeth. Ideal for the bad guys of course, but not something the 'good guys' wanted.

    This is where the mutually exclusive desires come in. The care-bears wanted a world where they could always juuuust barely catch the bad guys and punish them, the bad guys wanted a world where they could juuuuust barely get away every time. It is obviously impossible to satisfy both desires for the majority of gamers in a world where both sides are played by players.

    You CAN'T "do PVP right!" because it's IMPOSSIBLE. You simply can't satisfy two mutually exclusive desires at the same time in the same place. UO choose the most proftiable path for them-Catering to the non PKs.

  • opieopie Member Posts: 137

    Im entertained to see this thread still alive.

    One thing of note. Open pvp cuts down on alot of grief and shit talking. Go talk shit in SWG, nobody can do anything to you.

    Take a game like old UO...oh boy, I cant count how many punk kids I took a count for in game.

    "I wasnt gonna just ram it home. I was gonna lube it up and ease it in there inch by inch....like a gentleman." - Hank

  • ZipehZipeh Member Posts: 265



    Originally posted by Xira


     

    I would argue that EVE is not really consentual PvP. ( I would have played it but when it launched it was buggy and exploited so I passed after playing BETA...After that it's impossible to ever compete with someone who joined day-1 due to the leveling system)

    In EVE you MUST go out into the PK zones or you'll be a newbie forever. Yes you CAN stay in town forever and never get PKed....But you won't ever get anywhere. Same thing as Sullon Zek in EQ...Sure you can play at level 5 forever and never level up, but is that really playing?

    ----------------------------------

    a) a new player CAN compete with a veteran, as long as they know how to do combat, and have the basic skills to fly ships. Obviously a two day old char aint gona cut it, but after a month or two there is no reason they cant kill someone who been in game for a year and and a half.

    b) many people have played eve since release and hardly gone into "PK Zones"  you can play EvE in a myriad of ways and if NPC hunting, PVP and Mining are not your bag then "PK Zones" hold nothing for you.  Many people do all their gaming in non "PK Zones", and yes they get somewhere. IE. Industrialists, Researchers, Traders, Agent Runners etc..    

    c) there are no levels in Eve.  Although there is a skill progression system (real time training). 

    just thought id point out a few errors in your post so that people that maybe know little about EvE would not get the wrong impression.

     

    image

    image

  • XiraXira Member Posts: 437

    [quote]Originally posted by Zipeh
    [b]

    Originally posted by Xira


    I would argue that EVE is not really consentual PvP. ( I would have played it but when it launched it was buggy and exploited so I passed after playing BETA...After that it's impossible to ever compete with someone who joined day-1 due to the leveling system)
    In EVE you MUST go out into the PK zones or you'll be a newbie forever. Yes you CAN stay in town forever and never get PKed....But you won't ever get anywhere. Same thing as Sullon Zek in EQ...Sure you can play at level 5 forever and never level up, but is that really playing?


    ----------------------------------
    a) a new player CAN compete with a veteran, as long as they know how to do combat, and have the basic skills to fly ships. Obviously a two day old char aint gona cut it, but after a month or two there is no reason they cant kill someone who been in game for a year and and a half.
    [/quote]

    The question here would be "Would it be a fair fight?" The answer is clearly no.

    Taking the average case(the only way balance can be achived) a player who has played longer will beat an equally skilled player who is only say 2 months old.

    While yes, an Uber player can beat a vet who isn't as good that is relying on your enemy to suck to achive balance...Never a good idea.



    c) there are no levels in Eve. Although there is a skill progression system (real time training).
    just thought id point out a few errors in your post so that people that maybe know little about EvE would not get the wrong impression.

    There ARE levels in EVE, they just go by a diffrent name. In a game where there is a diffrence between power levels not reliant on player skill, there are levels.

    They may not CALL them levels, and there may be a whole dam lot of them(so that it seems contuinous), but the levels do exist.

  • DrakaeonDrakaeon Member Posts: 630


    Originally posted by Finwe

    Originally posted by Drakaeon
    I am narrowing this down to the strongest part of your rebuttle, since the rest of it was terrible nonsense mixed with the word "sadist" six thousand times.
    Maybe you should go back to grammar school?
    Your interpretation of what Xira said is all wrong. Let me break it down using your "equal sign" method.
    Idiot in Xira's eyes = Someone who believes in something and hates other people's belief because they thing they are right no matter what.
    Smart person in Xira's eyes = Someone who believes in something, yet has the mental capacity to look at someone else's view point and accept it, even if they do not embrace it.
    Well...Firstly, I'm glad I'm an idiot in Xira's eyes then. Because shucks, I just don't think flip-flopping is very becoming.
    And secondly...Hrm...All wrong...But yet yours had very minor differences...So then the majority of yours must now be wrong, with a smidge of it right?
    So now that your "strongest" retort was shot down, your entire post is worthless. Might as well delete it.
    He who take advice from man whos own posts are filled with agitative immature comments, art dumbass.
    Xira is right, Finwe, you are almost as bad a debator as Bush is.
    Geez...Now you want to make it political by adding a rather agitative political remark? You really never fail to prove my point. "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis


    Amazing how you managed to break down my post and answer all of it, yet not answer it at the same time. I also see that you, yet again, failed to see that you are not seeing Xira's point.

    One more thing, I find it amusing how you immediately jump to calling someone immature when you can't find anything else to say.

  • LreguizrLreguizr Member Posts: 207

    I couldent tell if this thread got turned into a politic discussion.

  • aLeX666aLeX666 Member Posts: 153



    Originally posted by Xira

    Some thought on the Origonal UO PvP system:

    After some thinking I came to some startleing conclusions about 'open pvp'. It's impossible to please both sides of the coin because their desires are both opposed and mutually exclusive.

    In your eyes, if someone gains something, the other has to lose, which doesn't reflext reality. You somewhat neglect the downsides of being a PKer.

    I propose that the origonal UO is so worshipped by PKs and PVPers because it gave them EXACTLY what they wanted.

    No, because it was the perfect balance. First because items were easily found and you didn't need to camp them out for hours so losing them wasn't a big deal. Secondly, most PvPers fought other PvPers.

    PKs, what do they want? They want to live a fantasy just like the rest of us in a game. They want a world where their actions make them feared and respected with real conquences for their actions...If they are caught...But where also the average PK can always be "just one step ahead" of the cops.

    Wow... I'm out of words... you really need to seek help. Trying to find some kind of Oedipe complex, penis envy and what not is so unjustified. You obviously have resentment and can't controle your feelings into a game. Let's take a FPS for example, there are 3 types of players : the name calling idiots (the minority, yet the most visible, although they don't really care), the quiet average player who just have fun and don't care about anything, and the emotionnals who replies at everything an idiot says because he can't go past the fact it's a game and those are only pixels. The few players who commited a suicide after dying in EQ are the emotionnal ones. Although this is an extreme case, it obviously shows the nature of the problem : attachement to the unreal.


    UO furfilled this fantasy desire. There were conquences and anti-pvps and cops, but the tools they had to work with ensured that they could never quite catch the bad guys. They could never quite stop them. The robbers were always just one step ahead of the cops with certain death if they slipped....But such that your average gamer could just manage to avoid slipping.
    This let them live out their 'bad guy' fantasies in an online world.

    WTF are you saying? I've seen over a hundred PK characters deleted because of their murder count. Now take out the ability of macroing and that would have been thousands. I never been a PK, but I've been involved in guild wars and very few PK attacked me. And your "bad guy" analogy is so retarded. Most PvPers liked the skills vs skills challenge offered by other PvPers. And PKers liked the thrill of being chased down by anti-PKers. Now newbie killing is bad but could easily be avoided in a good PvP system.

    The non-pvpers could never quite catch those PKs....The game wasn't written to allow it. Sure they could catch the bad ones and the newbs, but they could never really make an impact....The codeing was such that the bad guys always got away by the skin of their teeth. Ideal for the bad guys of course, but not something the 'good guys' wanted.

    That goes both ways, take off your one sided vision and look at both sides of the medal.

    This is where the mutually exclusive desires come in. The care-bears wanted a world where they could always juuuust barely catch the bad guys and punish them, the bad guys wanted a world where they could juuuuust barely get away every time. It is obviously impossible to satisfy both desires for the majority of gamers in a world where both sides are played by players.

    Once again, not true. According to you I'm a "bad guy" while I never started crying when I couldn't get away. I don't have this "pissed off" feeling when I fail in a game. If I don't win in the CS clan war, I don't give up the game yelling it's not fun. I started playing UO as a carebear and enjoyed every single part of it. Most other PvPers like me thought exactly the same. It's a game, there is nothing personnal. Too many of you get so involved in virtual social-interactions and it's really a reality problem. The carebears who could overlook this could easily enjoy a full open PvP game. I got PKed quite a bit without complaining a single time, simply because it is a part of the game and I adapted to it, I'm pretty sure any carebear could do the same. How many times did I die off a train in EverQuest? 1000x more times than of a PKer... what is the results? the same : a dead virtual character... but can you blame a froglok controlled by a computer? You can't stand a human controlled character killing you? Well that's weird, you need a check up from a psy.

     You simply can't satisfy two mutually exclusive desires at the same time in the same place. UO choose the most proftiable path for them-Catering to the non PKs.

    Most veterans (PvPers or not) continued to play on the full open PvP instance while new players got hooked the the EQ play style offered by the other one. Strangely, the non-PvP instance is an item based game instead of a player based game... go figure out yourself. Go ahead and look into the item whores subcouncious now. 



     


    "I am trying to see things from your perspective but I just can't get my head that far up my @$$."

    "I am trying to see things from your perspective but I just can't get my head that far up my @$$."

  • threetwosixthreetwosix Member UncommonPosts: 85

    It's interesting to read the opinions on this subject.  It always has been.  No matter if the game is open PvP or PvP-optional, there's always going to be someone there looking to get others fired up.  Whether it's the guy that sits back and only attacks already wounded players or the guy that only attacks players that are much lower in skill.  Whether it's the guy that steals a camp that you've had for hours waiting for a rare drop or the guy leeches xp from your kills.  Always going to be jerks.  In every game.

    My choice is to play 2 different games.  One PvP oriented and one PvE oriented.  That way, all I have to decide is which type of idiot I can tolerate tonight.image

    326

  • FinweFinwe Member CommonPosts: 3,106




    Originally posted by Xira


    Changeing one's opinion or thought when it has been shown to be false is not flip-flopping. If you said the earth was round, then I took you up into space, would you still argue that the earth was round?

    1. Hrm...And why would I change my opinion when its right...?

    2. So you consider remarks like, "See finwe, you are an idiot:) Idiots like you belive that because something is true for them it must be true for everyone. Only idiots think that way because smart people can see outside their own little world:) Meaning, you aren't a smart person, but are an idiot instead:)"

    and, "Haveing the thrill-seeker gene makes a person...get a thrill out of risk. You ENJOY the risk of being insta-ganked because you were born that way. Nothing is ever going to change that. You'd probaly love Extreme sports too. Here's an idea. Sign up for the military....You'll like it, trust me. Genetically inferior people, in the way you are, always do:)"

    As well as, "That's because you are an inferior mutant Finwe:) Please don't try to force your genes off onto us:)"

    And you try to pass it off as intelligent rebuttle?

    No...The truth is, you try to mix in small bits of rebuttle with the majority being trollish like remarks trying to degrade your opponent in any way possible to try to make your argument seem viable. So, in most likely-hood, your either some 12 year old that still hasn't gotten past the stage of grade-school namecalling, or maybe just some poor soul that craves attention and will go about anyways of getting it, even if it means resorting to troll-like behavior. 

    So you just don't know how to go about making your idea's and statements intelligently nor maturely, and as such you try to mix in a little namecalling to make someone seem less credible. And it wouldn't be so annoying if it at least wasn't so amateurish. I mean at least if you had colorful and original insults that were at eleast a bit more entertaining and intelligent then "asshat" "idiot" and "Inferior mutant." I mean c'mon.

    I find politicians mud slinging even of more superb quality.



    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • DrakaeonDrakaeon Member Posts: 630

    And Finwe was telling me to fix my grammar...




  • Originally posted by opie

    Im entertained to see this thread still alive.
    One thing of note. Open pvp cuts down on alot of grief and (bleep) talking. Go talk (bleep) in SWG, nobody can do anything to you.
    Take a game like old UO...oh boy, I cant count how many punk kids I took a count for in game.



     If you are talking about the original UO - then your statement is not true:

      If a PKer, or PvPer, or any player in a FFA PvP game has enough free time, has played long enough, he can talk smack as much, and as long as he wants. Because he is untouchable by 98% of everyone else on his server. You seriously NEED to go read up on the essays at Raph Koster's personal website. Then come back in 2 weeks when you are done reading, and letting it all settle in. Raph mentions how the top PK/PvP player in UO was soooo far ahead of the #2 PvPer he was untouchable. The disparities between the #2 through #10 PvP players in UO vs the #20 PvP player was also sooooo different.

     

     If you are talking about the NEW PvP oriented games, then yes, your statement is completly true:

      SWG IS unofficially UO2. Talk smack in SWG, and there is absolutly nowhere, NOWHERE, in the ENTIRE game you can hide. You can be killed absolutly anywhere! A-N-Y-W-H-E-R-E. In the hospitals, in the hotels, in the cantinas, at the starport, inside ANY city, outpost, base, and of course outside the cities. Not even the original UO had this! image How do ya like those apples? image

     SWG has consentual PvP. Thus only players who LIKE to PvP can kill other players who ALSO LIKE to PvP. image When you see another player who is declared, you DO SO have a chance of killing.... or being killed yourself! The "miner vs warrior" syndrome was solved in SWG by Raph Koster... after Raph Koster saw how that seemingly paradox started KILLING off the original UO.

     Join Scylla server in SWG, declare yourself either Imperial or Rebel and talk all the smack talk you want - and see how soon you get beat down, and sent running back to these forums crying like a scared little girly-man. image


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  • Originally posted by Xira





    ->quoting XplOrOrOr


    Next, it is very obvious you have never played any consentual PvP game to high level. AO is still free to download. So is EvE online. Give them a try.




    I would argue that EVE is not really consentual PvP. ( I would have played it but when it launched it was buggy and exploited so I passed after playing BETA...After that it's impossible to ever compete with someone who joined day-1 due to the leveling system)

       At least you admit you have not recently played EvE. I was talking about EvE in its current state. Since I have started playing EvE roughly 1 month ago. I play off and on. EvE is a thinking person's MMORPG. The fact that you hesitate to say point blank that EvE is NOT consentual PvP helps nullify your point.

     BTW, any new player can indeed compeat vs any veteran player. It is extreemly easy for a new player to make money in EvE. It takes a new player 2 months of casual play to reach "experienced".

     PvP in EvE is not cut and dry. It involves tons of things. Like I said, it is a thinking person's game. Any new player can save up 10 million money and out fit their ship with enough shields, and tons of other devices to hold their own in a fight vs a veteran player. EvE is an incredible mix of character skills, ship modifications, and the skill of the person at the keyboard - aka thinking while under pressure. Knowing the enviorment (like hiding behind astroids, etc... I always have my engines facing a large astroid. Thus my unprotected spot... IS protected. The large astroid acts like high level armor. image My guns are always facing my targets.)

     Is EvE PvP consentual? YES. Players who do NOT want to PvP are not forced to PvP. They can PvE/PvM all they want. Resources are plentyful in safe space.

    In EVE you MUST go out into the PK zones or you'll be a newbie forever. Yes you CAN stay in town forever and never get PKed....But you won't ever get anywhere. Same thing as Sullon Zek in EQ...Sure you can play at level 5 forever and never level up, but is that really playing?

      100% F-A-L-S-E. Sorry, but you have not played EvE currently. I have, and I was as new a newbie as anyone could possibly be. BTW there are no towns in EvE LoL! It is very easy for a newbie to make money in EvE, then upgrade, gain skills, PvE/PvM, have access to all resources, run missions, etc... without being forced to open theirselves to PvP. And they will obviously not be a Newbie forever. In EvE new players are not FORCED to kill "higher level MOBs" in dangerous PvP  areas order to gain skill.  





    -> Quoting XplOrOrOr


    Starport GE is brutally, heavily, focused on PvP and right now it has done it right.




    Ohhhh don't get me started on Starport GE:) I got a gold medel for comeing in first in like my 3rd game. How did I do it? I ganked everyone, took over every colony, ectera.

      Congratulations! You must be a very good player! I've been playing SP:GE for roughly 1 week now. Maybe one day I will reach your level image

    Starport is HEAVILY biased towards PKers, it has virtually no place at all for any other playstyle....Colony defense is a joke versus a decent player, the crux of the problem. Your best bet is to build your colony out in BFE and pray nobody scans that system...Cause if they do it's gone.

      You are fully supporting my statement that you quoted. Like I said, Starport is on purpose intended to lean towards PvP. And it has PvP done right. Players who do NOT want to PvP are NOT forced to PvP. Read the map LOL! Go where it says "UN Protected Space".

     PKers and PvPers are two different playstyles.   Do not confuse them.

     - A PKer is someone out to spoil the fun of other players. They do not care about he game, or helping anyone, They NEVER take risks. 

     - A PvPer is out to have fun. They know the risks, and take them. They DO care about the game, and will help other players, because they want the game to survive. BTW a PvPer CAN ALSO be a PvE/PvM player also! image

     As far as Colony defense in Starport, it is a joke only to players who do NOT take the time to learn the game. This includes reading the entire Starport encyclopedia located on the top pulldown menu. It has loads of hints and tips. There are also many numerous tricks, stratagies, to defending colonies. And no ... I'm not going to post them heheh LOL! But again, even Starport does not FORCE players to PvP like the original UO did. New players can make money, get resources, without having to PvP.

     The reason why I say Starport has PvP done right - is that players are able to defend their colonies while offline. Simular to the game mechanics in AO/

    SGE is also easily hackable....I managed to make myself invincible with infinite energy and nukes. Talk about your insta-death. In under 2 hours.

    Other balance problems of course->The 'merchant' ships are just fodder for one of the combat ships. You can either be a good trader and make money the nice way and eventually get ganked easily by someone in a combat ship...Or be in a combat ship and easily gank other players and take all their money.



     Starport is still in late Beta stage. It is also a Mom and Pop game. So it may or may not still be hackable. Heck, ALL Blizzard games are hackable and they are past Beta! And Blizzard is a MAJOR game company!

      Merchant ships are not fodder for combat ships. They can easily run away. They also do not NEED to go into PvP areas. Also, players are not stuck with the same ship - they can switch as much as they want between ships. The rough idea is get a merchant ship, use it to make tons of money, then switch to the best possible combat ship, and outfit it with the best possible devices.


    -Personal Website (A Work in progress):
    http://www.geocities.com/xplororor/index.html
    -AC, AC2, AO, EQ, SWG:
    http://community.webshots.com/user/xplororor
    -More SWG:
    http://community.webshots.com/user/captain_sica_xol
    -EverQuest II:
    http://community.webshots.com/user/xplororor_eq2archives01
    -EQ, Dungeon Siege, Diablo II, *UXO*:
    http://community.webshots.com/user/xplororor_archives01
    -EVE Online !!!
    http://community.webshots.com/user/sica_xol_archives01

  • aLeX666aLeX666 Member Posts: 153
    What bugs me is that Xira is trying to explain PKers behaviour with materialism concepts. These concepts have determinisms, such as biological, psycho-uncouncious and social. The problem with these concepts is they leave no room for any rational thinking or ethic of any kind, hence they are unrealists and weak. Do your homework, this materialism ideology (it isn't about wealth like Marx would believe, ok kids?) is as bad as religion. The pseudo-intelligent Xira really needs a check-up.


    "I am trying to see things from your perspective but I just can't get my head that far up my @$$."

    "I am trying to see things from your perspective but I just can't get my head that far up my @$$."

  • HifructoseHifructose Member Posts: 308

     

  • opieopie Member Posts: 137

    -Hifructose

    I couldnt have said it any better.

    "I wasnt gonna just ram it home. I was gonna lube it up and ease it in there inch by inch....like a gentleman." - Hank

  • aLeX666aLeX666 Member Posts: 153

    Maybe someone has to bring out Team America's final speech image

    "I am trying to see things from your perspective but I just can't get my head that far up my @$$."

    "I am trying to see things from your perspective but I just can't get my head that far up my @$$."

  • XiraXira Member Posts: 437


    Originally posted by xplororor
    >>I would argue that EVE is not really consentual PvP. ( I would have played it but when it launched it >>was buggy and exploited so I passed after playing BETA...After that it's impossible to ever compete >>with someone who joined day-1 due to the leveling system)

    At least you admit you have not recently played EvE. I was talking about EvE in its current state. Since I have started playing EvE roughly 1 month ago. I play off and on. EvE is a thinking person's MMORPG. The fact that you hesitate to say point blank that EvE is NOT consentual PvP helps nullify your point.
    BTW, any new player can indeed compeat vs any veteran player. It is extreemly easy for a new player to make money in EvE. It takes a new player 2 months of casual play to reach "experienced".
    PvP in EvE is not cut and dry. It involves tons of things. Like I said, it is a thinking person's game. Any new player can save up 10 million money and out fit their ship with enough shields, and tons of other devices to hold their own in a fight vs a veteran player. EvE is an incredible mix of character skills, ship modifications, and the skill of the person at the keyboard - aka thinking while under pressure. Knowing the enviorment (like hiding behind astroids, etc... I always have my engines facing a large astroid. Thus my unprotected spot... IS protected. The large astroid acts like high level armor.


    You are refuseing to see my point here.

    Given EQUAL SKILL, a longer time player whol is higher level in EVE will beat a lower level player. Furthermore that lower level player can NEVER make up the distance due to the nature of the skill system.

    IF the newbie is smart, and the vet is dumb, the newbie CAN win. If the newbie is smart and the vet is smart the vet WILL win.

    You can talk about skill based all you want, but it is NOT 100% skill based. The newbie WILL be at a disadvantage forever; a disadvantagte that can only be overcome by him being MORE SKILLED than the vet player.

    Balance is not achived by relying on the opponet to make a mistake.




    Is EvE PvP consentual? YES. Players who do NOT want to PvP are not forced to PvP. They can PvE/PvM all they want. Resources are plentyful in safe space.
    In EVE you MUST go out into the PK zones or you'll be a newbie forever. Yes you CAN stay in town forever and never get PKed....But you won't ever get anywhere. Same thing as Sullon Zek in EQ...Sure you can play at level 5 forever and never level up, but is that really playing?
    100% F-A-L-S-E. Sorry, but you have not played EvE currently. I have, and I was as new a newbie as anyone could possibly be. BTW there are no towns in EvE LoL! It is very easy for a newbie to make money in EvE, then upgrade, gain skills, PvE/PvM, have access to all resources, run missions, etc... without being forced to open theirselves to PvP. And they will obviously not be a Newbie forever. In EvE new players are not FORCED to kill "higher level MOBs" in dangerous PvP areas order to gain skill.

    You just aren't getting it, I think I am pretty much through trying to argue this point through your thick skull.

    A player who stays in safe space will NEVER become as powerful as a player who goes into the PvP zones, this is the crux of the problem. If you do not open yourself to PK you are GIMPED because none of the good roids spawn in safe space, the missions give less, the monsters aren't as hard and don't drop as well. You will NEVER be able to afford to outbid a PK player because that PK player will have access to resources that are 100X as valuable as the ones in safe space.

    The point at which you DEMAND that a player go get PKed in order to compete PvP is not consentual anymore.




    Starport GE is brutally, heavily, focused on PvP and right now it has done it right.

    Ohhhh don't get me started on Starport GE:) I got a gold medel for comeing in first in like my 3rd game. How did I do it? I ganked everyone, took over every colony, ectera.
    Congratulations! You must be a very good player! I've been playing SP:GE for roughly 1 week now. Maybe one day I will reach your level


    Oh I am a dam good PK....I am a dam good player. I just don't like games that force that playstyle onto me. It should be optional...UO-style optional, not EVE or Sullon Zek style semi-optional.(Taking Sullon in isolation)



    Starport is HEAVILY biased towards PKers, it has virtually no place at all for any other playstyle....Colony defense is a joke versus a decent player, the crux of the problem. Your best bet is to build your colony out in BFE and pray nobody scans that system...Cause if they do it's gone.
    You are fully supporting my statement that you quoted. Like I said, Starport is on purpose intended to lean towards PvP. And it has PvP done right. Players who do NOT want to PvP are NOT forced to PvP. Read the map LOL! Go where it says "UN Protected Space".

    Same problem as EVE that you just refuse to see. PVP in Starport is not optional because in order to access 90% of the game content you MUST open yourself to PVP.

    You realize that around 90% of the things you can do in starport you CAN'T do in protected space? You can fly around and trade...That's it. Hell you can't even Taxi because that will take you out of protected space. Protected space in Starport is a NEWBIE zone even worse than EVE's protected space....As I said "If you consider being level 5 forever when there are 65 levels, you can play the game as Non-PVP". But is that really playing?




    As far as Colony defense in Starport, it is a joke only to players who do NOT take the time to learn the game. This includes reading the entire Starport encyclopedia located on the top pulldown menu. It has loads of hints and tips. There are also many numerous tricks, stratagies, to defending colonies. And no ... I'm not going to post them heheh LOL! But again, even Starport does not FORCE players to PvP like the original UO did. New players can make money, get resources, without having to PvP.

    Top-Tier Starport you NEVER lose to a colony. You ALWAYS take the colony. Only an idiot loses to a colony...And yes I HAVE taken over cols with max turrets/military/solar cannon/in a good defenseive planet. It's EASY because those turrets SUCK. They literally CAN'T kill me before I take out a couple, then I just fly away and repair and come back! There is NO WAY I could ever not take a colony in Starport.



    The reason why I say Starport has PvP done right - is that players are able to defend their colonies while offline. Simular to the game mechanics in AO/

    Yes it's actually quite nice that way. Against an idiot player those turrets are effective. Against a good player you are just wasteing your time placeing them.

    A game that has better balance and a similar theme(but a bit old) is 10Six. It was canceled by SEGA but was reborn as Project Visitor. It actually has good turrets that can do real damage if properly placed:) Won't stop a full-on zerg attack, you'll have to get other players in to defend with their own rovers, but there does have to be some way to take a base dosen't there?:)

    [quote]
    SGE is also easily hackable....I managed to make myself invincible with infinite energy and nukes. Talk about your insta-death. In under 2 hours.
    Other balance problems of course->The 'merchant' ships are just fodder for one of the combat ships. You can either be a good trader and make money the nice way and eventually get ganked easily by someone in a combat ship...Or be in a combat ship and easily gank other players and take all their money.



    Starport is still in late Beta stage. It is also a Mom and Pop game. So it may or may not still be hackable. Heck, ALL Blizzard games are hackable and they are past Beta! And Blizzard is a MAJOR game company!

    They aren't as hackable:) You can't do literally anything you want in a Blizzard game because they aren't 100% clientside, starport is....If I rewrite a section of code to say that I never get hit, then I never get hit.



    Merchant ships are not fodder for combat ships. They can easily run away. They also do not NEED to go into PvP areas. Also, players are not stuck with the same ship - they can switch as much as they want between ships. The rough idea is get a merchant ship, use it to make tons of money, then switch to the best possible combat ship, and outfit it with the best possible devices.

    Or spend 5$ and get an uber combat ship the first day of server up and start ganking...Heh....

  • ZipehZipeh Member Posts: 265

    well i think we shall have to agree to disagree Xira, you think we have thick skulls, and we of course think you have a thick skull.  I and others have attempted to tell you how it works in eve, but you who dont play anymore seem to know better. So be it. 


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This discussion has been closed.