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fallen earth FAIL

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  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by Khalathwyr



    Then give them (icarus) Blizzard's budget that they had for WoW.

    Keep your game within your means. if you haven't got the money to publish a polished game, then don't get in the business.

    A small company has to keep its projects within budget. Release a sloppy game, and watch it fail.

    There aren't enough delusional fanboys around to keep bad games alive long enough to 'fix' them anymore.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • twhinttwhint Member UncommonPosts: 559
    Originally posted by outfctrl


    When I first read the OP's post, I had some thoughts of not preordering this game.  Then I read others on here, talking how unique this game is.  I have been playing mmorpg's since UO and basically played just about all the big ones since then. Guess, I am getting burned out with magic, elves and ogres.
    So, with that said, would this game be worth pre-ordering?  I know it is all based on taste and not all games are everyones cup of tea.  I have allot of experience playing, but have been looking for a game thats different from WoW, EQ2, AoC, Vanguard and the like.
    My all time favorite was UO.  This is a skill based game not a leveling game, right?
     

     

    Oh, it's about level and skill.

    Basically, you have your stats. Coordination, strength, perception, dexterity, charisma, willpower, and intelligence. These all have influence over your skills, as well as other facets of your character. And each stat could affect your skills at a different rate. Strength might affect melee by 75% while coordination may only affect it 25%. So raising your stats will raise the cap with which you can raise your skills. Your stats raise on their own by 1 every other level, I believe as well, so your skills will go up gradually too. But, you can be more effective at some facets if you concentrate on them then others. An example would be rifle. Raising your dexterity and perception early would give you access to a higher skill to a person of the same or even higher level if they raised other skills and stats than you, giving you access to guns that do more dmg. But, it could be offset if they have better armor use/dodge which allows them to avoid/offset some of the dmg, while theirs would do more dmg per shot. It's just a matter of which skills you concentrate on.

  • This one is like Darkfall for me, the dev team is clearly small and this is very much an indie offering, which in MMO terms means a complete lack of polish. It's a decent game that won't ever be huge, and is fun, flawed, but fun. I wouldn't pay a subscription for a game of this level, but that's just me.

  • kevingailykevingaily Member Posts: 113

    I was a tester for FE back in the friends and family alpha and a bit during the closed beta. I really liked the atmoshpere and the sandbox feel it had. My only real problems were the interface being somewhat clunky(my opinion) and the lag. Can someone confirm if these were taken care of?

     

    /thanks!

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by parrotpholk

    Originally posted by MMO_Doubter

    Originally posted by Khalathwyr



    Then give them (icarus) Blizzard's budget that they had for WoW.

    Keep your game within your means. if you haven't got the money to publish a polished game, then don't get in the business.

    A small company has to keep its projects within budget. Release a sloppy game, and watch it fail.

    There aren't enough delusional fanboys around to keep bad games alive long enough to 'fix' them anymore.

    If thats the case then you have about 5 companies making MMOs. I dont remember a single launch that was perfect and with complete polish. LOTR maybe but beyond that they all released buggy, unfinished content, and poor server performance. What you suggest the big boys have yet to pull off and people do hang around and support them so your theory is very flawed.

     

    Going to have to side with parrot on this mmo_doubter, even the big boys have problems at launch, they got the resources and funds and still can't seem to deliver 100% at launch. But me being a old school veteran, I already keep my standards low when any type of mmo hits the shelves and I hope for the best.

    No company can call there game 100% successful in development.

    Face it, mmorpgs all look good on paper and to the developers that are developing it, however the real test is when it hits the general public, we the people either sink it or love it.

  • Blackwell99Blackwell99 Member Posts: 352

    I haven't tried FE, but before I do I have to be convinced they have these 3 major areas correct:

    1) The Economy-There is no real excuse that the developers can make about screwing this up. Since all the items are placed in game by the devs, all they really have to do the is the math. You know..supply and demand--that kind of thing. There are some pretty heavy mathamatics involved though, but still if they aren't smart enough to make this work, I'll have a difficult time believing they got many other complex matters right  This is absolutely essential for an mmorpg to work well--and only a few MMO's pulled this off properly. If it's borked at launch it usually stays that  way (from my experience but i haven't played everything). The auction house is always my first indicator of how well that aspect of the game is designed. Its very closely linked to crafting...so both blend into one another.

    2) Class Balance,- Somehow i always guess wrong when it comes to poor balance in an MMO.  I always choose the gimp class (no matter what) so I'm at the point that expect this aspect to be well thought out. Im not expecting perfection. But i would expect a company to have been very close. Really there is no excuse for a (well thought out) game to have this wrong, and although I understand that FE has a indivdual skill systems as as opposed to classes--it still has to have balance to some degree, but at the sametime, there should still be a need for "roles," since its a role playing game. If this is out of whack--I won't roll the OP class and get nerfed. I know from experience to walk away at that point-and read the forums to see if they resolve the problem (if they can-some never do).

    3) Crafting-This has to be useful and a great earner for those who go through the heartache of being elite at it. It should also be a reliable source of income. If any MMO fails here (ala AoC) then the economy sufferes, and players don't bother, and everything goes to hell. This is non negiotable now a days, and again no excuses for a poor crafting systems except for being poor game makers. Im pleased people have indicated this is well done in FE. Which should mean that #1 is good too.

    I'd love to see FE get these right from the get go. People are indicating they are...but i think in about 1-2 months after release all will be revealed...so I'll have to wait.

  • KcissemDKcissemD Member Posts: 64
    Originally posted by MMO_Doubter

    Originally posted by KcissemD



    no water?  I'm not sure what you are referring to because i've seen water, i've seen lakes the only thing is you can't do is roam into the water but why would want to?  want your chracter to get radiation sickness? (yes it does exist as i had to treat my character for radiation today)  For example go to odenville in s1 and head southeast of the town there will be a fenced in pool of water.  S1 is mostly dessert though so don't expect to see much water there until you get to s2 and s3.

    It's not water if it doesn't work like water. If you can't wade through or swim in it. A modern game can't handle a mechanic that WoW used from day one - five years ago?

    Why does it matter? Because it ruins immersion. It limits the suspension of disbelief. If the water is harmful, then make it dangerous to go into, but don't treat it as impassible.

     



     

    why in the world would you want to go wade through the water anyways? there is no point in it in FE so there is no reason to waste dev time on implementing the code to allow swimming and or the reason to do it.  There are more important things for them to work on instead of some of these little nit picky things people are pointing out.  If they allowed swimming you would just point something else out that fe does not do but that wow does.  Guess what? THIS IS NOT WOW, NOR WILL EVER BE.  They are not trying to compete or copy wow at all so pointing out it's features mean nothing.  WoW is not the end all be all of MMO regardless of their numbers, there is a lot of features if i wanted to i could point out that wow does not have but others do, but i could care less about doing so.

  • KcissemDKcissemD Member Posts: 64
    Originally posted by Blackwell99


    I haven't tried FE, but before I do I have to be convinced they have these 3 major areas correct:
    1) The Economy-There is no real excuse that the developers can make about screwing this up. Since all the items are placed in game by the devs, all they really have to do the is the math. You know..supply and demand--that kind of thing. There are some pretty heavy mathamatics involved though, but still if they aren't smart enough to make this work, I'll have a difficult time believing they got many other complex matters right  This is absolutely essential for an mmorpg to work well--and only a few MMO's pulled this off properly. If it's borked at launch it usually stays that  way (from my experience but i haven't played everything). The auction house is always my first indicator of how well that aspect of the game is designed. Its very closely linked to crafting...so both blend into one another.
    2) Class Balance,- Somehow i always guess wrong when it comes to poor balance in an MMO.  I always choose the gimp class (no matter what) so I'm at the point that expect this aspect to be well thought out. Im not expecting perfection. But i would expect a company to have been very close. Really there is no excuse for a (well thought out) game to have this wrong, and although I understand that FE has a indivdual skill systems as as opposed to classes--it still has to have balance to some degree, but at the sametime, there should still be a need for "roles," since its a role playing game. If this is out of whack--I won't roll the OP class and get nerfed. I know from experience to walk away at that point-and read the forums to see if they resolve the problem (if they can-some never do).
    3) Crafting-This has to be useful and a great earner for those who go through the heartache of being elite at it. It should also be a reliable source of income. If any MMO fails here (ala AoC) then the economy sufferes, and players don't bother, and everything goes to hell. This is non negiotable now a days, and again no excuses for a poor crafting systems except for being poor game makers. Im pleased people have indicated this is well done in FE. Which should mean that #1 is good too.
    I'd love to see FE get these right from the get go. People are indicating they are...but i think in about 1-2 months after release all will be revealed...so I'll have to wait.



     

    as to your

    1) economy is mostly player driven, items do decay but there is no permenant decays so that could hamper the economy a bit except for the consumables.

    2) no need to worry about class balance as there is no classes to balance in FE, any one can do whatever they want with their characters from the start, but once you start using your AP's to specialize in say guns/melee or whatever then you are stuck as there is no respec option as of yet(which i hope they DO NOT add one)

    3)Crafting is where FE really shines, it a complex system with over 95% of ingame items being player crafted, also player crafted gear is better than any items you can get by normal means(even faction gear)

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by KcissemD
     
    why in the world would you want to go wade through the water anyways? there is no point in it in FE so there is no reason to waste dev time on implementing the code to allow swimming and or the reason to do it.  There are more important things for them to work on instead of some of these little nit picky things people are pointing out.  If they allowed swimming you would just point something else out that fe does not do but that wow does.  Guess what? THIS IS NOT WOW, NOR WILL EVER BE.  They are not trying to compete or copy wow at all so pointing out it's features mean nothing.  WoW is not the end all be all of MMO regardless of their numbers, there is a lot of features if i wanted to i could point out that wow does not have but others do, but i could care less about doing so.

    I could give LOTS of examples of MMOs with working water, and I already said why it's important.

    Not interested in debating your fanboy apologia for a bad design choice. Should I even ask if the buildings have working doors? Technically, they aren't needed either.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • KcissemDKcissemD Member Posts: 64
    Originally posted by MMO_Doubter

    Originally posted by KcissemD
     
    why in the world would you want to go wade through the water anyways? there is no point in it in FE so there is no reason to waste dev time on implementing the code to allow swimming and or the reason to do it.  There are more important things for them to work on instead of some of these little nit picky things people are pointing out.  If they allowed swimming you would just point something else out that fe does not do but that wow does.  Guess what? THIS IS NOT WOW, NOR WILL EVER BE.  They are not trying to compete or copy wow at all so pointing out it's features mean nothing.  WoW is not the end all be all of MMO regardless of their numbers, there is a lot of features if i wanted to i could point out that wow does not have but others do, but i could care less about doing so.

    I could give LOTS of examples of MMOs with working water, and I already said why it's important.

    Not interested in debating your fanboy apologia for a bad design choice. Should I even ask if the buildings have working doors? Technically, they aren't needed either.

    yes it provides immersion but that does not make it important to anyone else but you since it is a personal opinion, while others may share that opinion that does not mean it needs to be in a game for it to be a success.  9 out of 10 will care less about swimming, most will care more about the bugs, crashes getting fixed and other content such as player housing, more sectors etc, that is coming in the future

     

    is calling someone a FANBOY or making a fanboy comment now days a I WIN button or something? because everytime when one seems to be losing or tired of debating the fanboy comment always gets played.  that comment just made you seem idiotic and to me  discredits you.  no point in getting into a fanboy/hater arguement, so this is the last response to you whether you respond to it or not.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by KcissemD
    is calling someone a FANBOY now days a I WIN button or something? because everytime when one seems to be losing or tired of debating the fanboy comment always gets played.  that comment just made you seem idiotic and to me  discredits you.  no point in getting into a fanboy/hater arguement, so this is the last response to you whether you respond to it or not.

    I apologize for using the F-word.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • metalhead980metalhead980 Member Posts: 2,658

    Fallen Earth needs tweaking. I'm sure the hardcore fans will keep this game at the 50k mark while the devs tighten this game up.

    I bought a box and plan on supporting them with that, Ill unsub and comeback in 6 months to see how the game has evolved.

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • KcissemDKcissemD Member Posts: 64
    Originally posted by metalhead980


    Fallen Earth needs tweaking. I'm sure the hardcore fans will keep this game at the 50k mark while the devs tighten this game up.
    I bought a box and plan on supporting them with that, Ill unsub and comeback in 6 months to see how the game has evolved.



     

    yes it needs quite a bit of tweaking, i being someone who likes the game admits that.  Since i like the game and see the devs working on the issue i'm willing to give them the benefit of doubt for atleast my free month to see if some of these major issues such as crashes are fixed by then.  The crashes is what effects me the most. 

    Hopefully you are right about the 50k comment as Icarus have already said due to being a small indie company 50k subs they will be really profitable and at 100k extremely profitable. If they only get about 25k to start than they may be at about the break even point and could hurt future development. so we will see.

  • KcissemDKcissemD Member Posts: 64
    Originally posted by MMO_Doubter


    I apologize for using the F-word.

    Don't worry about it, i get easily distracted by any F-word :)

     

  • TheHatterTheHatter Member Posts: 2,547
    Originally posted by KcissemD

    yes it provides immersion but that does not make it important to anyone else but you since it is a personal opinion, while others may share that opinion that does not mean it needs to be in a game for it to be a success.  9 out of 10 will care less about swimming, most will care more about the bugs, crashes getting fixed and other content such as player housing, more sectors etc, that is coming in the future

     

    There are probably as many tiny lakes as you have fingers and toes in the whole game, with a world comparable in size to the EVE Universe. I read somewhere that it would take 11hrs to walk from one end to the other on a horse, just with the current 3 sectors.

     

    Water is not important in this game and even if it was, you wouldn't be able to swim in it w/o dying anyway. It's highly polluted. Any kind of clean bottled water is actually a fairly expensive mat.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by TheHatter
     Water is not important in this game and even if it was, you wouldn't be able to swim in it w/o dying anyway. It's highly polluted. Any kind of clean bottled water is actually a fairly expensive mat.

    If something dangerous is chasing you, you're going to want to wade through a stream rather than running a mile to get to the only bridge.

     

    Oh, and what about boats, or have we forgotten how to make them in this world?

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • TheHatterTheHatter Member Posts: 2,547
    Originally posted by MMO_Doubter

    Originally posted by TheHatter
     Water is not important in this game and even if it was, you wouldn't be able to swim in it w/o dying anyway. It's highly polluted. Any kind of clean bottled water is actually a fairly expensive mat.

    If something dangerous is chasing you, you're going to want to wade through a stream rather than running a mile to get to the only bridge.

     

    Oh, and what about boats, or have we forgotten how to make them in this world?

     

    You know that little pond that's on the side of the road?

    That's how big the water pools are in the game. Well not really, they are probably smaller. Lets go get a dingy and go skiing in a drainage pool, shall we? Tell ya what, I'll paddle, you can ski.

     

    It's AZ man. When I went to AZ over the summer my first thoughts were "Holy shit, I'm back in Iraq"

     

    Edit:

    Here's a picture of the time I almost drowned in AZ. It was skeeery. I thought I was going to die!

  • KcissemDKcissemD Member Posts: 64
    Originally posted by TheHatter


     
    There are probably as many tiny lakes as you have fingers and toes in the whole game, with a world comparable in size to the EVE Universe. I read somewhere that it would take 11hrs to walk from one end to the other on a horse, just with the current 3 sectors.
     



     

    I don't know about all 3 sectors i heard around the same as you did, but i do know about sector 1, i once on foot ran from mumford to sector 2 and took about 2+hours to do so

  • SlamboneSlambone Member Posts: 71

    Just found this thread

    It's my favorite so far.

    First you have the OP complaining about the very things that I love about this game.

    Then, the flaming by the two English professors, really made this one special.

    Good show, gentlemen!

    Trevor Goodchild - Traveler - Crafing/Pistols
    Sapo Loco - Rifle/Melee

  • OrphesOrphes Member UncommonPosts: 3,039
    Originally posted by MMO_Doubter

    Originally posted by TheHatter
     Water is not important in this game and even if it was, you wouldn't be able to swim in it w/o dying anyway. It's highly polluted. Any kind of clean bottled water is actually a fairly expensive mat.

    If something dangerous is chasing you, you're going to want to wade through a stream rather than running a mile to get to the only bridge.

     

    Oh, and what about boats, or have we forgotten how to make them in this world?

     

    Thanks, that was fun :D

    You are saying that when something dangerous are after you you commit suicide? As if you are refering to what TheHatter is saying, the water is lethal. So YEAH I would run a mile to get to that bridge...

    In both situations the danger following you would still do it.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • Blackwell99Blackwell99 Member Posts: 352
    Originally posted by KcissemD



     

    as to your

    1) economy is mostly player driven, items do decay but there is no permenant decays so that could hamper the economy a bit except for the consumables.

    2) no need to worry about class balance as there is no classes to balance in FE, any one can do whatever they want with their characters from the start, but once you start using your AP's to specialize in say guns/melee or whatever then you are stuck as there is no respec option as of yet(which i hope they DO NOT add one)

    3)Crafting is where FE really shines, it a complex system with over 95% of ingame items being player crafted, also player crafted gear is better than any items you can get by normal means(even faction gear)

     Hmmm-I can live with that.

     

     

    The more I read about this game the more I like it. This game almost slipped right under the radar, they really should promote it more.

    Im going to have to look into the crafting more-it sounds like what I like in crafting, and Im pretty happy about that.. Anyways good to know thanks for the info. Im wondering if they us an Auction hall system.

    And as an MMO shopper I can say (regarding most of the posts) I personally couldn't give a fuck about waterways-I'll work around them either way. Im more worried about MAJOR game breaking issues, that won't just kill the game for one or two people..but that will force thounsads and thousands of people to cancel their subs.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by MMO_Doubter

    Originally posted by Khalathwyr



    Then give them (icarus) Blizzard's budget that they had for WoW.

    Keep your game within your means. if you haven't got the money to publish a polished game, then don't get in the business.

    A small company has to keep its projects within budget. Release a sloppy game, and watch it fail.

    There aren't enough delusional fanboys around to keep bad games alive long enough to 'fix' them anymore.

    I believe they are staying within their means. Your memory may be short, but Blizzard didn't launch a "polished game" either. It took time for that to happen. You should measure your perspective with that in mind yet you try to judge Icarus by holding them up to Blizzard. Those two companies were at very different financial points when they started their projects. That is a very skewed comparison.

    As for your last comment, I'd agree if this was your typical AAA themepark game. But it's not. It's more hybrid than anything and a change from the aforementioned. That and considering how pre-order sales have been, FE has much more leg to stand on (and grow from) than I'm sure you'll give it credit for. It's just a good thing your word isn't the final one for those of us who like it's concepts.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • BinaryDigitBinaryDigit Member Posts: 49

    I haven't played FE yet, but my interest is surely piqued.  I'll give it a few weeks / months and give it a try.  I've been dying for a skill based system (reminiscent of Asheron's Call) for a very long time. I think I can look past the lack of polish, and 90's style physics if the PvP is any good.

     

    With that said, I can't help but laugh at the fanboi / troll war going on in this thread.  Defending the piss poor water physics is weak.  This is 2009.  If Icarus Studios developed this game to sell their engine, this oversight was a huge mistake.  Hopefully they'll rectify it soon.  Also, the visual image of "ground hugger" ATVs is rather laughable, but as some of the fanbois have already stated, this game was developed by an indie house.  Flame on fanbois!

    OP: Calling a game fail before it is even retail released is pretty sad.  Does the game have flaws?  Obviously, and I thank you for detailing some of them for me in this thread.  To date, the fanbois have been the louder community.  If anything your overstated criticisms only lend more weight to the postiive feedback you provided.  Nonetheless, you need to tone it down a bit.  Your heavy handed criticism only builds the fanboi frenzy to higher levels.

     

    Meridian 59 Beta Tester circa 1996

  • twhinttwhint Member UncommonPosts: 559
    Originally posted by BinaryDigit


    I haven't played FE yet, but my interest is surely piqued.  I'll give it a few weeks / months and give it a try.  I've been dying for a skill based system (reminiscent of Asheron's Call) for a very long time. I think I can look past the lack of polish, and 90's style physics if the PvP is any good.

     
    With that said, I can't help but laugh at the fanboi / troll war going on in this thread.  Defending the piss poor water physics is weak.  This is 2009.  If Icarus Studios developed this game to sell their engine, this oversight was a huge mistake.  Hopefully they'll rectify it soon.  Also, the visual image of "ground hugger" ATVs is rather laughable, but as some of the fanbois have already stated, this game was developed by an indie house.  Flame on fanbois!
    OP: Calling a game fail before it is even retail released is pretty sad.  Does the game have flaws?  Obviously, and I thank you for detailing some of them for me in this thread.  To date, the fanbois have been the louder community.  If anything your overstated criticisms only lend more weight to the postiive feedback you provided.  Nonetheless, you need to tone it down a bit.  Your heavy handed criticism only builds the fanboi frenzy to higher levels.
     

     

    Piss poor water physics? Do you even read anything? For one, there are /no/ water physics so it'd be kind of hard to call them piss poor. Whether or not this is an oversight is something each person needs to look at for themselves. I don't need to swim to play a game. Given the setting, it's entirely plausible that the water is so irradiated/contaminated, that there is no reason to even touch it. So the question is, why do /you/ have to have water that you can walk into in order to play a game in the desert?

    Next is your obvious trolling trying to garner comments. Fine, you're a troll. His criticism, as you call it, was full of inaccuracies and contradictions. If you want to call it positive feedback, hey....feel free. We all have different tastes. It's up to you to decide whether or not you want to play the game.

    The game does have flaws. Are they game-breaking? I don't think so and I've seen few who have thought so on the forums. They are improving fairly quickly, but they won't eliminate the bugs before release. It would simply be impossible. So if that scares you, then you're better off not playing any game.

     

  • BinaryDigitBinaryDigit Member Posts: 49
    Originally posted by twhint

    Wading through the bad grammar and spelling to respond to this. First off, I'm gonna start off by saying you need to complete high school. It's quite apparent you haven't yet.

    Right.  I'm the troll!  LOL Its pretty evident which category you fall into.

    Yes, you cannot interact with the water. Think about the setting. Nukes, virus....why the hell would you want to enter the water? That's the 'IC' reason, but in reality, perhaps they didn't want to mess with the coding of adding the ability to enter water into the game. I really don't know, but it doesn't detract from the game that I've seen, as it is a desert environment, it's not like lakes are a common thing.

    Stated plainly: this is just a weak excuse.  By your own argument, I would rather the game allow me to enter the water, and then kill me slowly with a viral infection.  I hate invisible walls in video games, and when the the invisible wall is a pool of water, I can't help but think 1990's video game.

    Finally, I can't help but point out the irony.  While you're "wading through the bad grammar" the OP is upset that he can't wade through your vigorously defended fetid pool.



     

    Meridian 59 Beta Tester circa 1996

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