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fallen earth FAIL

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  • SalvatorisSalvatoris Member Posts: 1,360

    My bad.. I misread the post I quoted somehow as saying WAR and AOC rather than WoW.  You'll Notice I specified AAA MMOs that came out in the last few years.  I heard WoW had a pretty rough launch, but I wasn't there for it.  It's just about the only MMO I never played. 

     

     

  • PranksterPrankster Member UncommonPosts: 163

    I usually skip these kinds of posts. blah blah blah (fail) blah..

    But while the OP started the thread with a snarky FAIL title his post really seems like an endorsement. A lot of the problems he mentions are basic new game mechanics. These things tend to get nailed down rather quickly after release, unlike problems with crafting and atmosphere which all tend to take a back seat to game play and combat.

    Like many other vets of the MMO pile I refuse to buy a game unless I can try it free first. I encourage everyone to do the same.

    Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck

  • DelzoDelzo Member UncommonPosts: 143
    Originally posted by Prankster


    I usually skip these kinds of posts. blah blah blah (fail) blah..
    But while the OP started the thread with a snarky FAIL title his post really seems like an endorsement. A lot of the problems he mentions are basic new game mechanics. These things tend to get nailed down rather quickly after release, unlike problems with crafting and atmosphere which all tend to take a back seat to game play and combat.
    Like many other vets of the MMO pile I refuse to buy a game unless I can try it free first. I encourage everyone to do the same.

     

    I fully endorse your "Free Trial first" rule. Paying for a game to essentially be a Beta Tester for any game is bad for players, and bad for the industry as a whole.

    Fallen Earth has had, and does have various free trial offers going on hosted on various gaming websites. I'll conclude by saying Google is your friend. That is all.

  • AntonioVAntonioV Member Posts: 4

     Too many pages, don't know if someone mentioned this, 

     

    FE didn't have a true launch day, they let pre orders jump in the game as soon as they paid and downloaded. Then there was the alleged launch day when hard copies would hit the stores, but they actually didn't hit the stores, at least  not around here.

    So FE has just been gradually adding and losing subs, their version of a launch day is Sundays. It doesn't happen anymore because everyone quit the game, but on Sundays the game used to plummet like a rock.

     

    In defense of other old gamers, most launches were awful, I won't say FE had a great launch because it eased itself into the water, it didn't "launch"

     

    It also depends where you are and your luck. My friend and I both got SWG the first day and awaited the launch. He lived 2 states away and i got in, he didn't. He couldn't get into the game for a full day, but it didn't matter that I got in before him because I had all sorts of problems.

     

    I unfortunately bought WoW because all my old DaoC friends bought it, it was the worst launch I have played on. When I finally got in a half a week later there were invisible walls and low level mobs that were invincible.

  • crunchyblackcrunchyblack Member Posts: 1,362
    Originally posted by AntonioV
    ................
    So FE has just been gradually adding and losing subs, their version of a launch day is Sundays. It doesn't happen anymore because everyone quit the game, but on Sundays the game used to plummet like a rock.
     
    ........................



     

    What the hell are you talking about?

     

  • AntonioVAntonioV Member Posts: 4
    Originally posted by crunchyblack


     

    What the hell are you talking about?

     

     

     

    I am talking about the fact that FE did not have a true launch. Most games launched all on one day or even made you all wait to a specific time on one day. FE just decided to let pre orders join once they paid. So there was no massive all at once launch. It was more like easing into a pool instead of using the diving board. 

     

    It also never hit stores around here so you didn't have a hard copy launch in my state.  I go up and down the video game isles every time I am at the mall, Gamestop, Best Buy, Target, Wal Mart, local PC stores, I never saw a hardcopy of FE and the people I asked looked at me like they never heard of it, cause they hadn't

     

    And if you mean the Sunday thing, the server was awful on Sundays and went down a few times, you can even search the forums and see the devs say "known issue" and "server back online"

     

    So that it is what I was talking about. Not really much you can do except cry about it cause it's true.

  • crunchyblackcrunchyblack Member Posts: 1,362
    Originally posted by AntonioV

    Originally posted by crunchyblack


     

    What the hell are you talking about?

     

     

     

    I am talking about the fact that FE did not have a true launch. Most games launched all on one day or even made you all wait to a specific time on one day. FE just decided to let pre orders join once they paid. So there was no massive all at once launch. It was more like easing into a pool instead of using the diving board. 

     

    It also never hit stores around here so you didn't have a hard copy launch in my state.  I go up and down the video game isles every time I am at the mall, Gamestop, Best Buy, Target, Wal Mart, local PC stores, I never saw a hardcopy of FE and the people I asked looked at me like they never heard of it, cause they hadn't

     

    And if you mean the Sunday thing, the server was awful on Sundays and went down a few times, you can even search the forums and see the devs say "known issue" and "server back online"

     

    So that it is what I was talking about. Not really much you can do except cry about it cause it's true.



     

    Hey the sentance i quoted didnt make sense, leave me out of your argument im not interested.

  • SturmrabeSturmrabe Member Posts: 927

    Nice 3 posts to flame one game... obvious troll is obvious

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • Cik_AsalinCik_Asalin Member Posts: 3,033
    Originally posted by brenth


    FALLEN EARTH  is a large dissapointment at least to veteran players. . .id hold off on fallen earth for at least a few months. . .

    A game I've beta tested, and came back and forth on.  Sadly to say, a game that I had high hopes for, but may have to wait even a few more months.

  • CerionCerion Member Posts: 1,005
    Originally posted by AntonioV


     So FE has just been gradually adding and losing subs, their version of a launch day is Sundays. It doesn't happen anymore because everyone quit the game, but on Sundays the game used to plummet like a rock.
     



     

    You are using the logical fallacy of questionable cause.  The reduced traffic on Sunday could mean many things, for example FE has sorted out its server issues, or players are simply coming off the high of playing insane amounts of hours to play more reasonably, or players who have experienced issues on Sunday have opted not to play on that day.

    Thank you for trying though.

    _____________________________
    Currently Playing: LOTRO; DDO
    Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.

    Games I'm watching: Infinity: The Quest for Earth, Force of Arms.

    Find the Truth: http://www.factcheck.org/

  • SturmrabeSturmrabe Member Posts: 927
    Originally posted by Cerion

    Originally posted by AntonioV


     So FE has just been gradually adding and losing subs, their version of a launch day is Sundays. It doesn't happen anymore because everyone quit the game, but on Sundays the game used to plummet like a rock.
     



     

    You are using the logical fallacy of questionable cause. 



     

    WHOA! Easy there tiger, you use too many logical arguments on these kids and you are gonna BLOW THEIR MINDS!

    Nice join date by the way you old bastard!

     

    After seeing this thread again, i realize that the title is a wish, something this bitter person is praying for... since its obviously not reality.

    imageimage
    Of all that is written, I love only what a person has written with his own blood. -Nietzsche

  • astrob0yastrob0y Member Posts: 702

    Cant a mod lock this thread so it never again can be risen from the dead? 

    Brenth clearly made this thread for the sake of trolling or just some internet attenion. This thread has 5 pages of answers and not a single word from Brenth himself...

    Random troll asks; "Dance mmorpg community! dance!" 

    Mmorpg users;" Cool. Hey macarena!" 

    I7@4ghz, 5970@ 1 ghz/5ghz, water cooled||Former setups Byggblogg||Byggblogg 2|| Msi Wind u100

  • Spiritof55Spiritof55 Member Posts: 405
    Originally posted by brenth


    FALLEN EARTH  is a large dissapointment at least to veteran players



     I stopped reading after this first line. Anyone who claims to know such things wouldn't post anything worth my time.

     

  • VaedurVaedur Member Posts: 430

    The game is very poorly implemented.. I played it..

    The op's post is poorly implemented as well.. but he's actually correct on alot of what he says..

  • ariestearieste Member UncommonPosts: 3,309

     I think the main thing incorrect in the OP's post is that he says that FE is a disappointment to veteran players.  Actually, I think it is vice versa.  Most veteran MMO players, that have backgrounds in pre-WoW/EQ2 generation games are not disappointed in FE.  

     

    I notice TONS of people in game with backgrounds in games like AO, SWG, DAoC, AC, etc.  And much fewer for the WoWs and AIONs of the world.   Or rather, those people show up and are (as the OP said) disappointed and leave.

    So I agree the game may well be a disappointment.  Just not to veteran MMO players, but vice versa, it's a disappointment to the newbie MMO players who've only played one or two of the recent games and aren't used to games made by smaller publishers, on smaller budgets and good ideas. 

     

    Also, if an MMO veteran learns one thing from having been around for a while - it's not to be disappointed games.  Especially in ones made by unknown publishers.  

     

     

    Anyhow, I'm an MMO veteran and I'm not disappointed.  

    MMO Veteran:  AO(3yrs), SWG, DAoC, EQ2(5yrs), TR, AA, CoX, LoTRO, HZ,  AION, FE, VG, MxO, PS, EVE, DDO, AoC

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • Einherjar_LCEinherjar_LC Member UncommonPosts: 1,055
    Originally posted by arieste


     I think the main thing incorrect in the OP's post is that he says that FE is a disappointment to veteran players.  Actually, I think it is vice versa.  Most veteran MMO players, that have backgrounds in pre-WoW/EQ2 generation games are not disappointed in FE.  
     
    I notice TONS of people in game with backgrounds in games like AO, SWG, DAoC, AC, etc.  And much fewer for the WoWs and AIONs of the world.   Or rather, those people show up and are (as the OP said) disappointed and leave.
    So I agree the game may well be a disappointment.  Just not to veteran MMO players, but vice versa, it's a disappointment to the newbie MMO players who've only played one or two of the recent games and aren't used to games made by smaller publishers, on smaller budgets and good ideas. 
     
    Also, if an MMO veteran learns one thing from having been around for a while - it's not to be disappointed games.  Especially in ones made by unknown publishers.  
     
     
    Anyhow, I'm an MMO veteran and I'm not disappointed.  
    MMO Veteran:  AO(3yrs), SWG, DAoC, EQ2(5yrs), TR, AA, CoX, LoTRO, HZ,  AION, FE, VG, MxO, PS, EVE, DDO, AoC

     

    This is my impression as well.

     

    I notice many true old skool MMO players like this game.  Those with roots from UO, AC1,  AO, and maybe EQ1 as well.  Not to say some newer players won't like this game.  It's just, at least for me and many I know, we've been waiting for the pendulum in game design to swing back to something like this and away from the theme park mentality of game design dominating the market right now. 

    A prime example of what I'm talking about is that FE has many immersive elements for veteran MMO players that newer MMO players consider tedious non-essentials like making ammunition.  It's a mechanic that wouldn't get a second look from any of the AAA production houses, yet most playing this game love the idea of having to craft and make your way in the game world.  It gives the game a world dynamic rather than the same leveling treadmill to endgame asap mindset present in most games released today.

     

    Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!

  • DaedrickDaedrick Member Posts: 168

    Its a pain in the ass to read what you write. I think my eyes are bleeding, oh wait, yes thats blood.

    -------------------------------------

    Before: developers loved games and made money.

    Now: developers love money and make games.

  • CeridithCeridith Member UncommonPosts: 2,980


    Originally posted by Einherjar_LC

    Originally posted by arieste

     I think the main thing incorrect in the OP's post is that he says that FE is a disappointment to veteran players.  Actually, I think it is vice versa.  Most veteran MMO players, that have backgrounds in pre-WoW/EQ2 generation games are not disappointed in FE.  
     
    I notice TONS of people in game with backgrounds in games like AO, SWG, DAoC, AC, etc.  And much fewer for the WoWs and AIONs of the world.   Or rather, those people show up and are (as the OP said) disappointed and leave.
    So I agree the game may well be a disappointment.  Just not to veteran MMO players, but vice versa, it's a disappointment to the newbie MMO players who've only played one or two of the recent games and aren't used to games made by smaller publishers, on smaller budgets and good ideas. 
     
    Also, if an MMO veteran learns one thing from having been around for a while - it's not to be disappointed games.  Especially in ones made by unknown publishers.  
     
     
    Anyhow, I'm an MMO veteran and I'm not disappointed.  
    MMO Veteran:  AO(3yrs), SWG, DAoC, EQ2(5yrs), TR, AA, CoX, LoTRO, HZ,  AION, FE, VG, MxO, PS, EVE, DDO, AoC


     
    This is my impression as well.
     
    I notice many true old skool MMO players like this game.  Those with roots from UO, AC1,  AO, and maybe EQ1 as well.  Not to say some newer players won't like this game.  It's just, at least for me and many I know, we've been waiting for the pendulum in game design to swing back to something like this and away from the theme park mentality of game design dominating the market right now. 
    A prime example of what I'm talking about is that FE has many immersive elements for veteran MMO players that newer MMO players consider tedious non-essentials like making ammunition.  It's a mechanic that wouldn't get a second look from any of the AAA production houses, yet most playing this game love the idea of having to craft and make your way in the game world.  It gives the game a world dynamic rather than the same leveling treadmill to endgame asap mindset present in most games released today.
     

    I don't agree with the last bit stating that FE is not the same leveling treadmill to endgame asap mindset. I found it exactly that, especially in the sense that you're pretty much forced to quest since if you don't you're passing up at least 25% more AP, and it will take incredibly longer to gain XP just by killing mobs, gathering, or crafting.

    For me it felt different at first, but two months in it really hit me while in S3. I repeatedly hit level ranges where I would finish up all the available quests, yet have a level or two of XP to go before I could get the next set. It became extremely apparent just how much of an impact questing has on gameplay, to the point where if you don't quest, you're going to drag behind in advancement. That's not even considering the lost quest AP either, which compounds the problem more.

    If they would just reduce the reliance on questing as a leveling mechanic, and took out bonus AP, I would likely change my view on the game, but as it is now, to me it's just the same old quest grinding that I was hoping to get away from.

  • CeridithCeridith Member UncommonPosts: 2,980


    Originally posted by zymurgeist
    Originally posted by Ceridith  

    Originally posted by Einherjar_LC

    Originally posted by arieste
     
     I think the main thing incorrect in the OP's post is that he says that FE is a disappointment to veteran players.  Actually, I think it is vice versa.  Most veteran MMO players, that have backgrounds in pre-WoW/EQ2 generation games are not disappointed in FE.  
     
    I notice TONS of people in game with backgrounds in games like AO, SWG, DAoC, AC, etc.  And much fewer for the WoWs and AIONs of the world.   Or rather, those people show up and are (as the OP said) disappointed and leave.
    So I agree the game may well be a disappointment.  Just not to veteran MMO players, but vice versa, it's a disappointment to the newbie MMO players who've only played one or two of the recent games and aren't used to games made by smaller publishers, on smaller budgets and good ideas. 
     
    Also, if an MMO veteran learns one thing from having been around for a while - it's not to be disappointed games.  Especially in ones made by unknown publishers.  
     
     
    Anyhow, I'm an MMO veteran and I'm not disappointed.  
    MMO Veteran:  AO(3yrs), SWG, DAoC, EQ2(5yrs), TR, AA, CoX, LoTRO, HZ,  AION, FE, VG, MxO, PS, EVE, DDO, AoC
     
    This is my impression as well.
     
    I notice many true old skool MMO players like this game.  Those with roots from UO, AC1,  AO, and maybe EQ1 as well.  Not to say some newer players won't like this game.  It's just, at least for me and many I know, we've been waiting for the pendulum in game design to swing back to something like this and away from the theme park mentality of game design dominating the market right now. 
    A prime example of what I'm talking about is that FE has many immersive elements for veteran MMO players that newer MMO players consider tedious non-essentials like making ammunition.  It's a mechanic that wouldn't get a second look from any of the AAA production houses, yet most playing this game love the idea of having to craft and make your way in the game world.  It gives the game a world dynamic rather than the same leveling treadmill to endgame asap mindset present in most games released today.
     


     
    I don't agree with the last bit stating that FE is not the same leveling treadmill to endgame asap mindset. I found it exactly that, especially in the sense that you're pretty much forced to quest since if you don't you're passing up at least 25% more AP, and it will take incredibly longer to gain XP just by killing mobs, gathering, or crafting.
    For me it felt different at first, but two months in it really hit me while in S3. I repeatedly hit level ranges where I would finish up all the available quests, yet have a level or two of XP to go before I could get the next set. It became extremely apparent just how much of an impact questing has on gameplay, to the point where if you don't quest, you're going to drag behind in advancement. That's not even considering the lost quest AP either, which compounds the problem more.
    If they would just reduce the reliance on questing as a leveling mechanic, and took out bonus AP, I would likely change my view on the game, but as it is now, to me it's just the same old quest grinding that I was hoping to get away from.


    If you care about dragging behind on advancement you missed the entire point of the game. Leveling is not the purpose of the game it's the byproduct. If you were running out of quests you probably missed half of the content.

    On my main, who was also my crafter, I did almost all of the AP quests in S1, most of the higher level quests in S1 to the point where I was about level 18 going into S2. In S2 I did nearly every non-faction related quest I could find, and mostly only my main faction's quests. I skipped the PvP zone quests. Even despite that I still had to grind out 29-30 before I could get any S3 quests.

    In S3 it was pretty much the same, only the gaps were more frequent and noticeable.

    The game lacks sufficient content in S2, and moreso in S3, unless you force yourself to do everything, but that wasn't my point. My point was that it became glaringly obvious how quest centric the game was when I hit the quest-less level spans and it took 4-5 times longer to gain a level.

  • KaocanKaocan Member UncommonPosts: 1,270
    Originally posted by Ceridith


     

    Originally posted by zymurgeist



    If you care about dragging behind on advancement you missed the entire point of the game. Leveling is not the purpose of the game it's the byproduct. If you were running out of quests you probably missed half of the content.

     

    On my main, who was also my crafter, I did almost all of the AP quests in S1, most of the higher level quests in S1 to the point where I was about level 18 going into S2. In S2 I did nearly every non-faction related quest I could find, and mostly only my main faction's quests. I skipped the PvP zone quests. Even despite that I still had to grind out 29-30 before I could get any S3 quests.

    In S3 it was pretty much the same, only the gaps were more frequent and noticeable.

    The game lacks sufficient content in S2, and moreso in S3, unless you force yourself to do everything, but that wasn't my point. My point was that it became glaringly obvious how quest centric the game was when I hit the quest-less level spans and it took 4-5 times longer to gain a level.

     



     

    By just reading this one response by you it shows how you play FE. In your own words, you did every quest, all the way up. To do that, you would have to centralize your entire game play on doing quests. You litterally make the game quest centric by your play style. And since you were even able to notice there were quest gaps at all proves this. It is s as if you dont' know what to do if there isn't a quest to guide you. Sorry if that sounds harsh, but it's exactly how your post portrays it. 

    I'm going to have to agree with the person you were responding to, just the way you play FE has obviously caused you to miss half the content (not all the content has a quest for it).

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • CeridithCeridith Member UncommonPosts: 2,980


    Originally posted by Kaocan
    Originally posted by Ceridith  

    Originally posted by zymurgeistIf you care about dragging behind on advancement you missed the entire point of the game. Leveling is not the purpose of the game it's the byproduct. If you were running out of quests you probably missed half of the content.
     
    On my main, who was also my crafter, I did almost all of the AP quests in S1, most of the higher level quests in S1 to the point where I was about level 18 going into S2. In S2 I did nearly every non-faction related quest I could find, and mostly only my main faction's quests. I skipped the PvP zone quests. Even despite that I still had to grind out 29-30 before I could get any S3 quests.
    In S3 it was pretty much the same, only the gaps were more frequent and noticeable.
    The game lacks sufficient content in S2, and moreso in S3, unless you force yourself to do everything, but that wasn't my point. My point was that it became glaringly obvious how quest centric the game was when I hit the quest-less level spans and it took 4-5 times longer to gain a level.
     

     
    By just reading this one response by you it shows how you play FE. In your own words, you did every quest, all the way up. To do that, you would have to centralize your entire game play on doing quests. You litterally make the game quest centric by your play style. And since you were even able to notice there were quest gaps at all proves this. It is s as if you dont' know what to do if there isn't a quest to guide you. Sorry if that sounds harsh, but it's exactly how your post portrays it. 
    I'm going to have to agree with the person you were responding to, just the way you play FE has obviously caused you to miss half the content (not all the content has a quest for it).


    I scavenged and crafted to get 5 crafting lines past 150 and the others at least past 100. I explored all of the POIs I could find, did what little handfull of instances there are in the game. The only thing I didn't do was PvP, or grind the faction wheel.

    So exactly what else is there to do in this game aside from crafting, questing, exploring, PvPing, and faction grinding?

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    Let me preface by saying that I love FE and think it has tons of potential. I also think that Icarus has a great vision for their game. This is also not directed any anyone in particular.

    However, let's not sit here and blow sunshine... There are some glaring issues with FE still, including a lack of content at certain points, especially the endgame areas. By denying these issues and claiming that people just aren't playing the game "right" we're making asses of ourselves and making the game look bad.

    FE will improve over time. Of that I have no doubt... and I'm going to stick around and support Icarus because I believe in what FE can become and I believe Icarus can make it happen. If people don't want to join me, then by all means, move along. But you really don't need to sit here and bash the game if it's not your cup of tea... unless you really have nothing better to do, in which case, I feel sorry for you.

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • CeridithCeridith Member UncommonPosts: 2,980


    Originally posted by zymurgeist
    Originally posted by Darkholme Let me preface by saying that I love FE and think it has tons of potential. I also think that Icarus has a great vision for their game. This is also not directed any anyone in particular.However, let's not sit here and blow sunshine... There are some glaring issues with FE still, including a lack of content at certain points, especially the endgame areas. By denying these issues and claiming that people just aren't playing the game "right" we're making asses of ourselves and making the game look bad.FE will improve over time. Of that I have no doubt... and I'm going to stick around and support Icarus because I believe in what FE can become and I believe Icarus can make it happen. If people don't want to join me, then by all means, move along. But you really don't need to sit here and bash the game if it's not your cup of tea... unless you really have nothing better to do, in which case, I feel sorry for you.

     
    There is no endgame. None. It simply doesn't exist. Group content is also almost nonexistent except for some mostly meaningless  PvP. It's not a matter of playing the game "right" there is no right or wrong. However if you want to get the most out of the game it is best to concentrate on playing for enjoyment and not getting to the next level. There's really no shortage of quest content except when you hit level cap you'll be wondering where the rest of the game is.


    You criticize people who call into question the lack of content, claiming they're not 'concentrating playing for enjoyment' or 'skipping over content' when they claim there's not enough.

    Yet there are many people, myself included who are doing a lot more than just blowing through the quests, and still finding there to be a black hole in content. As I explained, I've spent time exploring, scavenging, and I stopped my leveling every couple levels or so to work on keeping 5 of my crafting skills around max level, and I even stopped playing my main for about a week just to learn and craft the more advanced vehicles. Yet still, despite the huge chunks of vehicle crafting XP, I still hit gaps in leveling where it just became extremely slow.

    So again I ask, aside from questing, scavenging, crafting, exploring, and PvP, what else is there to do in the game? I've spent a good deal of time doing all of the above except PvP, and I still found the content extremely lacking. To say that I'm not concentrating on playing for enjoyment is just a flawed statement, because I was playing for the enjoyment as I progressed through the game. I wasn't focusing on rushing to max level as quickly as possible, I was actually focusing on keeping many of my crafting skills maxed out, and I would only level second to that. Meaning I would have to scavenge all of the required mats, and then wait to craft, before I would then worry about leveling. Despite all of that, I still ran out of content.

    FE has many bugs, and too little content. Aside from that it's a decent game, but you can't just ignore these problems and pretend like it's the player's fault, and not the developers for there being too little to do.

  • ariestearieste Member UncommonPosts: 3,309

    So again I ask, aside from questing, scavenging, crafting, exploring, and PvP, what else is there to do in the game?

     

    ok, aside from those things you can also hunt/kill mobs.  But aside from that, there is really nothing.  But maybe you can help me understand - in other MMOs you've played,  aside from questing, scavenging, exploring, crafting, pvp and killing mobs, what else is there?  I can think of raiding and decorating your house, but other than that, nothing else really.  Both don't exist in FE yet but are likely to be added.  

    I'm not quite sure what type of content you think it's missing other than raiding.  I too miss raiding, but I play eq2 twice a week for the awesome raids (the rest of the game is pretty lame) and get the rest of my gaming fix form FE2.  Hope they add some raids soon as well.  I don't really care about decorating, so player housing is not a big issue for me, but I know a lot of people spend lots of time doing it.  I think these are coming in the next major content update, but not 100% sure.

     

     

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  • CeridithCeridith Member UncommonPosts: 2,980


    Originally posted by arieste


    So again I ask, aside from questing, scavenging, crafting, exploring, and PvP, what else is there to do in the game?

     
    ok, aside from those things you can also hunt/kill mobs.  But aside from that, there is really nothing.  But maybe you can help me understand - in other MMOs you've played,  aside from questing, scavenging, exploring, crafting, pvp and killing mobs, what else is there?  I can think of raiding and decorating your house, but other than that, nothing else really.  Both don't exist in FE yet but are likely to be added.  
    I'm not quite sure what type of content you think it's missing other than raiding.  I too miss raiding, but I play eq2 twice a week for the awesome raids (the rest of the game is pretty lame) and get the rest of my gaming fix form FE2.  Hope they add some raids soon as well.  I don't really care about decorating, so player housing is not a big issue for me, but I know a lot of people spend lots of time doing it.  I think these are coming in the next major content update, but not 100% sure.
     
     

    In some MMOs it was player housing or various mini-games within the MMO that were aside from the 'core'. FE obviously lacks any of these. But anyways, I really can't think of anything else aside from mindlessly farming mobs as you mentioned, which I even did. Keep in mind, farming mobs can get boring fast.

    But that was basically my point. There are people claiming that I was running out of content because I was skipping over it or not taking my time to enjoy it. Well, I was doing almost everything the game mechanics offer other than PvPing or meta-gaming by faction hopping. Despite this I found myself with nothing to do short of grind mobs or aimlessly scavenge masses of resources in certain points, because I would run out of quests.

    FE simply lacks sufficient content, even when you combine everything together.

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