Still not many people, but yeah....x-fire numbers are pretty useless when it comes to population numbers. It's usually only good for showing trends, and even that is debatable.
Not to be harsh... but the title of your thread is incorrect.
Your title says "More players in this picture than on X-Fire total"
X-Fire for DarkFall has 77 users
The picture above has between 40-50 users... just saying.
38, actually, and that's assuming ALL the mounts have people on ( some on the left side look like they don't ) and that I didn't over count ( which I probably did ). That's, you know, less than half? This guy is bad at maths.
My clan decided not to use X-fire on all the games we play together. Also i know for sure we didn't took part on that siege.
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Not to be harsh... but the title of your thread is incorrect.
Your title says "More players in this picture than on X-Fire total"
X-Fire for DarkFall has 77 users
The picture above has between 40-50 users... just saying.
he said one side
He also said:
"in this picture"
I'm not arguing that there might very well have been 100+ people at that battle.
The picture itself though... which he says contains "more"... in fact does not.
Edit:
Thought I better spell it out for some who might think this is a "serious issue" for me.
I am giving Zeno a hard time with this post because I think it was silly of him to try and point out that DarkFall has at least 77 players. I seriously doubt that even the most harsh critic here believes that DarkFall has less than 77 players... so what's the point?
We all know that DarkFall has a small population for a MMO. But, as long as they have enough to keep their players happy that is all that matters. From those that play who post here, it seems like the population is o.k. on each server's prime time. They admit it could be better and are hoping the upcoming "expansion" increases the population.
Anyway, just remember... if you are going to make a post claiming to have a picture showing 77+ players... make sure the picture shows 77+ players.
All that pic proves is that you cannot count. The pop in DF is low compared to world size and no one can debate that. Taking time to try and disprove xfire like people do only lends support to its numbers otherwise you would just ignore them because since you play the game you know how many is there. Yesterday me and some clan mates went looking for a fight. Only place we found them was on Cairn near a city. The mainland needs some serious population love.
The EU community ensured the only place to find people are on the islands. Sorry, but most of the EU clans are pussies.
On topic: Xfire is crap, why would you even try to disprove the Xfire numbers? If you want to do that get all of you clan to start usin Xfire
With Warhammer, AOC, WOW and most other western MMORPGs.. Xfire usually represents about 2-3% of subscribers from the west ( WOW comes out to about 5M).
The lower the number, the more unlikely it is to be accurate though, so the 77 number means nothing.
But you can tell from just playing the game that there are probably less than 2k players per server and almost everyone in the game is in one of the few major guilds at this point. So having 30 people lined up for one side, could very well be about a quarter of all players on the server at that time.
With Warhammer, AOC, WOW and most other western MMORPGs.. Xfire usually represents about 2-3% of subscribers from the west ( WOW comes out to about 5M). The lower the number, the more unlikely it is to be accurate though, so the 77 number means nothing. But you can tell from just playing the game that there are probably less than 2k players per server and almost everyone in the game is in one of the few major guilds at this point. So having 30 people lined up for one side, could very well be about a quarter of all players on the server at that time.
There are more than 2k, they may be that number just on the EU server, but total is more than that. People were saying there was less than 10k people playing the game total at launch and that was basically prove to be wrong.
Originally posted by xpiher There are more than 2k, they may be that number just on the EU server, but total is more than that. People were saying there was less than 10k people playing the game total at launch and that was basically prove to be wrong.
Didn't the game peak at about 15k CHARACTERS created total on EU?
Originally posted by xpiher There are more than 2k, they may be that number just on the EU server, but total is more than that. People were saying there was less than 10k people playing the game total at launch and that was basically prove to be wrong.
Didn't the game peak at about 15k CHARACTERS created total on EU?
And no one was able to prove where that number came from. When people started pulling numbers out of their ass, serveral people actually went through the major alliances in the game and pulled their numbers from the game. There were 10k players just in the major alliances, thats when hyperion still existed. From those spreadsheets, it was estimated that EU had between 15k-30k which was probably closer to 20k.
Originally posted by xpiher And no one was able to prove where that number came from. When people started pulling numbers out of their ass, serveral people actually went through the major alliances in the game and pulled their numbers from the game. There were 10k players just in the major alliances, thats when hyperion still existed. From those spreadsheets, it was estimated that EU had between 15k-30k which was probably closer to 20k.
Is havenandheart a full loot game?
Wasn't it 13k from EVERY single guild in the game, including deleted / unplayed characters?
Full loot and SORT of permadeath. Developers / moderators also have a policy on no interference except when people exploit bugs without reporting them.
Originally posted by xpiher And no one was able to prove where that number came from. When people started pulling numbers out of their ass, serveral people actually went through the major alliances in the game and pulled their numbers from the game. There were 10k players just in the major alliances, thats when hyperion still existed. From those spreadsheets, it was estimated that EU had between 15k-30k which was probably closer to 20k.
Is havenandheart a full loot game?
Wasn't it 13k from EVERY single guild in the game, including deleted / unplayed characters?
Full loot and SORT of permadeath. Developers / moderators also have a policy on no interference except when people exploit bugs without reporting them.
I think even the most ardent hater agreed it was closer to 20k. You had a lot of solo lone wolf types and even folks with 2 accounts still counts so 20 seems more realistic.
No actually us "ardent haters" as you called us called Darth out on his BS numbers of 16K.
I don't ever remember the numbers ever getting to 15K, hell back in the end of beta it was made VERY CLEAR that they had to get rid of guards and go to guard towers because the SERVERS COULDN'T HANDLE MORE THEN 10K MOBILE OBJECTS!!
You shillbots have NEVER been able to prove more then 100 people in any battle to anyone that took the time to count. Those of use that played the game know the truth so keep spinning until you crash into the ground and your servers go dark. Keep up the good spin, it will really attract lots of new blood, ROFLMAO
I was at that siege. That picture was taken earlier in the gathering, and if it could pan to the left you would see many more people, including my clan and I.
I counted 62 people while we were mustering, and that was BEFORE Vengeance and some of the Zealot clans arrived.
Btw-- that siege SUCKED. We organize in Khosgar (the city in the pic), wait for everyone to arrive over the course of an hour, and then wait another 30 mins for our alliance to get things moving, and then finally we roll to Sorgom, hammer down 3 houses.... and that's IT!
Well, my clan was designated the duty of recalling back to Cairn in order to scout the island and let everyone know if Force/TRA were gathering anywhere so that we could defend the shard carrier properly. Basically, I ran around on my freakin mount for another hour and a half. When the offensive stage of the siege started I was thinking maybe finally we would see some action tonight... but no. I guess Imperil decided they were stretched too thin and they didn't care for Hammerdale anymore, since NO ONE showed up to defend. Awesome.
Waste of 4 hours, basically.
Sieges can be the best thing in the world sometimes, and just totally suck at other times.
_______________________________________________ Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
And no one was able to prove where that number came from. When people started pulling numbers out of their ass, serveral people actually went through the major alliances in the game and pulled their numbers from the game. There were 10k players just in the major alliances, thats when hyperion still existed. From those spreadsheets, it was estimated that EU had between 15k-30k which was probably closer to 20k.
Is havenandheart a full loot game?
Wasn't it 13k from EVERY single guild in the game, including deleted / unplayed characters?
Full loot and SORT of permadeath. Developers / moderators also have a policy on no interference except when people exploit bugs without reporting them.
I think even the most ardent hater agreed it was closer to 20k. You had a lot of solo lone wolf types and even folks with 2 accounts still counts so 20 seems more realistic.
No actually us "ardent haters" as you called us called Darth out on his BS numbers of 16K.
I don't ever remember the numbers ever getting to 15K, hell back in the end of beta it was made VERY CLEAR that they had to get rid of guards and go to guard towers because the SERVERS COULDN'T HANDLE MORE THEN 10K MOBILE OBJECTS!!
You shillbots have NEVER been able to prove more then 100 people in any battle to anyone that took the time to count. Those of use that played the game know the truth so keep spinning until you crash into the ground and your servers go dark. Keep up the good spin, it will really attract lots of new blood, ROFLMAO
I've participated in a 200v200 siege on Yssam during the Stasis v Yssam Alliance/Hyperion wars. The reason no one can prove more participating in a siege is because you can only see/show 1 person's perspective. I've tried explaining this before, when a siege is more than 100v100 there are smaller groups fighting on different front. The most you see in 1 area is generally 100 people, but in the entire battle zone there have been many as 500, that i know of. The largest siege on the server was against hyperion were both COTC and Hyperion + other held 3 back to back sieges, some over lapping, consisting of about a total of 1500 individual people.
And the number wasn't 13k from each clan, it was between 10k-13k from all the major alliance during the first world conflict. I know because I was the person who put together the damn spreadsheet in the first place. Estimates from people who played the game said the server was supporting about 20k people maybe more maybe a little less but not by much due to in-actives and deleted characters. You can get a decent number of how many people are playing the game by going to df.urme.com and adding up all the clan numbers since that site actually pulls all clans numbers, not just ones in the major alliances.
And no one was able to prove where that number came from. When people started pulling numbers out of their ass, serveral people actually went through the major alliances in the game and pulled their numbers from the game. There were 10k players just in the major alliances, thats when hyperion still existed. From those spreadsheets, it was estimated that EU had between 15k-30k which was probably closer to 20k.
Is havenandheart a full loot game?
Wasn't it 13k from EVERY single guild in the game, including deleted / unplayed characters?
Full loot and SORT of permadeath. Developers / moderators also have a policy on no interference except when people exploit bugs without reporting them.
I think even the most ardent hater agreed it was closer to 20k. You had a lot of solo lone wolf types and even folks with 2 accounts still counts so 20 seems more realistic.
No actually us "ardent haters" as you called us called Darth out on his BS numbers of 16K.
I don't ever remember the numbers ever getting to 15K, hell back in the end of beta it was made VERY CLEAR that they had to get rid of guards and go to guard towers because the SERVERS COULDN'T HANDLE MORE THEN 10K MOBILE OBJECTS!!
You shillbots have NEVER been able to prove more then 100 people in any battle to anyone that took the time to count. Those of use that played the game know the truth so keep spinning until you crash into the ground and your servers go dark. Keep up the good spin, it will really attract lots of new blood, ROFLMAO
I've participated in a 200v200 siege on Yssam during the Stasis v Yssam Alliance/Hyperion wars. The reason no one can prove more participating in a siege is because you can only see/show 1 person's perspective. I've tried explaining this before, when a siege is more than 100v100 there are smaller groups fighting on different front. The most you see in 1 area is generally 100 people, but in the entire battle zone there have been many as 500, that i know of. The largest siege on the server was against hyperion were both COTC and Hyperion + other held 3 back to back sieges, some over lapping, consisting of about a total of 1500 individual people.
And the number wasn't 13k from each clan, it was between 10k-13k from all the major alliance during the first world conflict. I know because I was the person who put together the damn spreadsheet in the first place. Estimates from people who played the game said the server was supporting about 20k people maybe more maybe a little less but not by much due to in-actives and deleted characters. You can get a decent number of how many people are playing the game by going to df.urme.com and adding up all the clan numbers since that site actually pulls all clans numbers, not just ones in the major alliances.
I know, but shit, I'm not the one making decisions. I would've dropped shard at 8 p.m. eastern if I were in charge. I've participated in 5-6 sieges on NA so far, and this last one is the only one I can say I had no fun in. I was at Aradoth a few nights ago and that shit was INSANE. Going from the Aradoth fight to something like the Hammerdale recapture was such a huge letdown.
_______________________________________________ Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
I honeslty have nothing to say about the topic other than the people that flame Df for sub numbers are trolls since Df is a niche game.
Other than that I would like to say Nice Screenie OP. Makes me want to get back into DF Right after my Ryzom sub ends this month. ill sub up for three months in DF then head back to FE and see if its improved (my normal sandbox rotation).
I won't comment about subs numbers anymore, since I'm presently not playing and people do know the real state of the game.
I will however disagree that a PVP game is niche. If we were talking about river bass fishing, poetry reading, vintage cars or ethnic gastronomy games, no discussion here. However, most online games have PVP in some kind of way. It's not an alien concept, and even Counterstrike had full-loot. It's a time-honored gaming mode, one even small children are familiarized with.
Thus, I don't think we can use factors such as "indie" and "niche" as excuses for the game's shortcomings. Specially when more tangible reasons are much easier to spot and less arcane to identify, such as bad business practices, excessive hype leading to overblown expectations and overly simplistic, outdated and unappealing core systems.
[quote][i]Originally posted by StrixMaxima[/i] Thus, I don't think we can use factors such as "indie" and "niche" as excuses for the game's shortcomings. Specially when more tangible reasons are much easier to spot and less arcane to identify, such as bad business practices, excessive hype leading to overblown expectations and overly simplistic, outdated and unappealing core systems. [/quote]
We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .
The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.
{ Mod Edit }
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
There's only 1 server per region. I'm willing to bet the ~10k players on NA1 is more than any single server of other games. Do you seriously think each wow server has 10k? No way.
The WoW server I played on had way more than 10k characters.
Comments
Still not many people, but yeah....x-fire numbers are pretty useless when it comes to population numbers. It's usually only good for showing trends, and even that is debatable.
Not to be harsh... but the title of your thread is incorrect.
Your title says "More players in this picture than on X-Fire total"
X-Fire for DarkFall has 77 users
The picture above has between 40-50 users... just saying.
Does MMORPG put their logo on every image you upload or is that photo already used on the website somewhere?
http://www.mmorpg.com/gamelist.cfm/game/4/view/screens
BestSigEver :P
Not to be harsh... but the title of your thread is incorrect.
Your title says "More players in this picture than on X-Fire total"
X-Fire for DarkFall has 77 users
The picture above has between 40-50 users... just saying.
he said one side
Not to be harsh... but the title of your thread is incorrect.
Your title says "More players in this picture than on X-Fire total"
X-Fire for DarkFall has 77 users
The picture above has between 40-50 users... just saying.
38, actually, and that's assuming ALL the mounts have people on ( some on the left side look like they don't ) and that I didn't over count ( which I probably did ). That's, you know, less than half? This guy is bad at maths.
http://www.havenandhearth.com
The Best New Sandbox Game Out There.
My clan decided not to use X-fire on all the games we play together. Also i know for sure we didn't took part on that siege.
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Not to be harsh... but the title of your thread is incorrect.
Your title says "More players in this picture than on X-Fire total"
X-Fire for DarkFall has 77 users
The picture above has between 40-50 users... just saying.
he said one side
He also said:
"in this picture"
I'm not arguing that there might very well have been 100+ people at that battle.
The picture itself though... which he says contains "more"... in fact does not.
Edit:
Thought I better spell it out for some who might think this is a "serious issue" for me.
I am giving Zeno a hard time with this post because I think it was silly of him to try and point out that DarkFall has at least 77 players. I seriously doubt that even the most harsh critic here believes that DarkFall has less than 77 players... so what's the point?
We all know that DarkFall has a small population for a MMO. But, as long as they have enough to keep their players happy that is all that matters. From those that play who post here, it seems like the population is o.k. on each server's prime time. They admit it could be better and are hoping the upcoming "expansion" increases the population.
Anyway, just remember... if you are going to make a post claiming to have a picture showing 77+ players... make sure the picture shows 77+ players.
The EU community ensured the only place to find people are on the islands. Sorry, but most of the EU clans are pussies.
On topic: Xfire is crap, why would you even try to disprove the Xfire numbers? If you want to do that get all of you clan to start usin Xfire
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
With Warhammer, AOC, WOW and most other western MMORPGs.. Xfire usually represents about 2-3% of subscribers from the west ( WOW comes out to about 5M).
The lower the number, the more unlikely it is to be accurate though, so the 77 number means nothing.
But you can tell from just playing the game that there are probably less than 2k players per server and almost everyone in the game is in one of the few major guilds at this point. So having 30 people lined up for one side, could very well be about a quarter of all players on the server at that time.
There are more than 2k, they may be that number just on the EU server, but total is more than that. People were saying there was less than 10k people playing the game total at launch and that was basically prove to be wrong.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Didn't the game peak at about 15k CHARACTERS created total on EU?
http://www.havenandhearth.com
The Best New Sandbox Game Out There.
Didn't the game peak at about 15k CHARACTERS created total on EU?
And no one was able to prove where that number came from. When people started pulling numbers out of their ass, serveral people actually went through the major alliances in the game and pulled their numbers from the game. There were 10k players just in the major alliances, thats when hyperion still existed. From those spreadsheets, it was estimated that EU had between 15k-30k which was probably closer to 20k.
Is havenandheart a full loot game?
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Wasn't it 13k from EVERY single guild in the game, including deleted / unplayed characters?
Full loot and SORT of permadeath. Developers / moderators also have a policy on no interference except when people exploit bugs without reporting them.
http://www.havenandhearth.com
The Best New Sandbox Game Out There.
not impressed, ive seen more in SWG (pre-CU) and in eve online (current)
Wasn't it 13k from EVERY single guild in the game, including deleted / unplayed characters?
Full loot and SORT of permadeath. Developers / moderators also have a policy on no interference except when people exploit bugs without reporting them.
I think even the most ardent hater agreed it was closer to 20k. You had a lot of solo lone wolf types and even folks with 2 accounts still counts so 20 seems more realistic.
No actually us "ardent haters" as you called us called Darth out on his BS numbers of 16K.
I don't ever remember the numbers ever getting to 15K, hell back in the end of beta it was made VERY CLEAR that they had to get rid of guards and go to guard towers because the SERVERS COULDN'T HANDLE MORE THEN 10K MOBILE OBJECTS!!
You shillbots have NEVER been able to prove more then 100 people in any battle to anyone that took the time to count. Those of use that played the game know the truth so keep spinning until you crash into the ground and your servers go dark. Keep up the good spin, it will really attract lots of new blood, ROFLMAO
I was at that siege. That picture was taken earlier in the gathering, and if it could pan to the left you would see many more people, including my clan and I.
I counted 62 people while we were mustering, and that was BEFORE Vengeance and some of the Zealot clans arrived.
Btw-- that siege SUCKED. We organize in Khosgar (the city in the pic), wait for everyone to arrive over the course of an hour, and then wait another 30 mins for our alliance to get things moving, and then finally we roll to Sorgom, hammer down 3 houses.... and that's IT!
Well, my clan was designated the duty of recalling back to Cairn in order to scout the island and let everyone know if Force/TRA were gathering anywhere so that we could defend the shard carrier properly. Basically, I ran around on my freakin mount for another hour and a half. When the offensive stage of the siege started I was thinking maybe finally we would see some action tonight... but no. I guess Imperil decided they were stretched too thin and they didn't care for Hammerdale anymore, since NO ONE showed up to defend. Awesome.
Waste of 4 hours, basically.
Sieges can be the best thing in the world sometimes, and just totally suck at other times.
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
I've participated in a 200v200 siege on Yssam during the Stasis v Yssam Alliance/Hyperion wars. The reason no one can prove more participating in a siege is because you can only see/show 1 person's perspective. I've tried explaining this before, when a siege is more than 100v100 there are smaller groups fighting on different front. The most you see in 1 area is generally 100 people, but in the entire battle zone there have been many as 500, that i know of. The largest siege on the server was against hyperion were both COTC and Hyperion + other held 3 back to back sieges, some over lapping, consisting of about a total of 1500 individual people.
And the number wasn't 13k from each clan, it was between 10k-13k from all the major alliance during the first world conflict. I know because I was the person who put together the damn spreadsheet in the first place. Estimates from people who played the game said the server was supporting about 20k people maybe more maybe a little less but not by much due to in-actives and deleted characters. You can get a decent number of how many people are playing the game by going to df.urme.com and adding up all the clan numbers since that site actually pulls all clans numbers, not just ones in the major alliances.
@APE: thats what happens when you siege so late.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
http://www.youtube.com/watch?v=7WMGUJ9kELU
Full loot and SORT of permadeath. Developers / moderators also have a policy on no interference except when people exploit bugs without reporting them.
I think even the most ardent hater agreed it was closer to 20k. You had a lot of solo lone wolf types and even folks with 2 accounts still counts so 20 seems more realistic.
No actually us "ardent haters" as you called us called Darth out on his BS numbers of 16K.
I don't ever remember the numbers ever getting to 15K, hell back in the end of beta it was made VERY CLEAR that they had to get rid of guards and go to guard towers because the SERVERS COULDN'T HANDLE MORE THEN 10K MOBILE OBJECTS!!
You shillbots have NEVER been able to prove more then 100 people in any battle to anyone that took the time to count. Those of use that played the game know the truth so keep spinning until you crash into the ground and your servers go dark. Keep up the good spin, it will really attract lots of new blood, ROFLMAO
I've participated in a 200v200 siege on Yssam during the Stasis v Yssam Alliance/Hyperion wars. The reason no one can prove more participating in a siege is because you can only see/show 1 person's perspective. I've tried explaining this before, when a siege is more than 100v100 there are smaller groups fighting on different front. The most you see in 1 area is generally 100 people, but in the entire battle zone there have been many as 500, that i know of. The largest siege on the server was against hyperion were both COTC and Hyperion + other held 3 back to back sieges, some over lapping, consisting of about a total of 1500 individual people.
And the number wasn't 13k from each clan, it was between 10k-13k from all the major alliance during the first world conflict. I know because I was the person who put together the damn spreadsheet in the first place. Estimates from people who played the game said the server was supporting about 20k people maybe more maybe a little less but not by much due to in-actives and deleted characters. You can get a decent number of how many people are playing the game by going to df.urme.com and adding up all the clan numbers since that site actually pulls all clans numbers, not just ones in the major alliances.
@APE: thats what happens when you siege so late.
I know, but shit, I'm not the one making decisions. I would've dropped shard at 8 p.m. eastern if I were in charge. I've participated in 5-6 sieges on NA so far, and this last one is the only one I can say I had no fun in. I was at Aradoth a few nights ago and that shit was INSANE. Going from the Aradoth fight to something like the Hammerdale recapture was such a huge letdown.
_______________________________________________
Games looking forward to: Fallen Earth, Mortal Online
The noob formally not known as not being the formally not unkown known APEist; The Stone Cold Killer of Tarq.
I honeslty have nothing to say about the topic other than the people that flame Df for sub numbers are trolls since Df is a niche game.
Other than that I would like to say Nice Screenie OP. Makes me want to get back into DF Right after my Ryzom sub ends this month. ill sub up for three months in DF then head back to FE and see if its improved (my normal sandbox rotation).
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
I won't comment about subs numbers anymore, since I'm presently not playing and people do know the real state of the game.
I will however disagree that a PVP game is niche. If we were talking about river bass fishing, poetry reading, vintage cars or ethnic gastronomy games, no discussion here. However, most online games have PVP in some kind of way. It's not an alien concept, and even Counterstrike had full-loot. It's a time-honored gaming mode, one even small children are familiarized with.
Thus, I don't think we can use factors such as "indie" and "niche" as excuses for the game's shortcomings. Specially when more tangible reasons are much easier to spot and less arcane to identify, such as bad business practices, excessive hype leading to overblown expectations and overly simplistic, outdated and unappealing core systems.
There's only 1 server per region.
I'm willing to bet the ~10k players on NA1 is more than any single server of other games. Do you seriously think each wow server has 10k? No way.
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[quote][i]Originally posted by StrixMaxima[/i] Thus, I don't think we can use factors such as "indie" and "niche" as excuses for the game's shortcomings. Specially when more tangible reasons are much easier to spot and less arcane to identify, such as bad business practices, excessive hype leading to overblown expectations and overly simplistic, outdated and unappealing core systems. [/quote]
We con use factors like the game is no insta gratification, it requires nerves out steel , neverending patience and a lot of effort to complete something and thous rewarding the braves, the hardworking, the badass. We all know thats a minority and the main stream and majority are soft. Softies core mechanics would be easy travel, consensual PvP , levels above head / classes / caps what translates to 'i want to know what your streghts and weapons using so if i am the higher level/ counter / to you i will pawn you else i don't agree on a duel',a reward for any action .
The core mechanics of darkfall don't support Softies way , it is for a dedicated small playerbase.
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$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
The WoW server I played on had way more than 10k characters.
http://www.warcraftrealms.com/census.php?serverid=213
And, lol @ Darth. No matter what, always makes a fool of himself. =D "nerves out steel", "Pussy's core mechanics".
http://www.havenandhearth.com
The Best New Sandbox Game Out There.