Playing: World Of Warcraft Resting From: Nothing Retired: EQ2, CoH, Tabula Rasa, SWG, Warhammer, AoC Waiting For: SWTOR, APB Love(d): Tabula Rasa, SWG, World Of Warcraft, Age of Conan
I love WoW, but the haters are to smart to fight. Well, most of them anyways.
Iam not a fanboy nor a Hater. Iam not blinded by WoW's problems like fanboys do, and I dont ignore the good things about WoW like haters do.
I do enjoy debugging hater' and Fanboy's flawed post like the person above. I also got into it with a few fanboys on a unoffical WoW site, over the fact of Blood Elfs fitting the lore in TBC or not.
I have been an off and on again subscriber to wow since it first released. I find it to be an incredibly polished game with a huge population of people to play with.
The negatives I see in WoW are that it doesn't have enough to offer for hard core players, I say this despite now being a "casual" player. When I did have more time to commit to the game it sickened me. I would run the high end instances week after week with my guild for the chance at improving one or two of the remaining gear spots I needed BIS (best in slot) pieces still. The concept behind the game is what annoys me. Level to 60, get all the best gear (did it.) Ok suprise now you can level to 70 and repeat the process (also did it.) 80? I quit the game when WOTL came out because I didn't want to repeat the process yet again. Recently I have returned to play casually and do arena games with a few remaining friends that play. However, the game concept is what is flawed to me. I don't find joy in gearing up for the sake of gearing up. I want to gear up to fight in a war or to be ranked on a pvp ladder or to have a unique 1 of a kind item.
How to improve WoW, or the next big MMO:
Unique top end gear: Currently in Wow there are gear levels and static items that drop from all the bosses. Why not randomly generate the stats on some of the gear? Then there would be continued reason to attempt the same content. Heck, make an MMO with an item system like the one used in Disgaea (console game.)
More than just armor: the complexity of Anarchy Online's gear system was top notch. You had not only Armor, but also Implants (think cyborg) as an additional area to equip your character. This doubled the amount of gear you were searching to improve and also set it apart from every game out there that only has equipment for chest, legs, shoulders etc.
Meaningful PVP: Currently and for the majority of WOW's timeline, PVP has been meaningless. In the current incarnation, you pvp for epics that help in pvp, they're easy to get and every 4 months they introduce a new set that has +4 to all the previous stats (essentially not literally.) What I need is PVP like that of from Ultime Online. For example, take the factions system from UO where when you kill someone you gain some points, die and you lose some. Have a bunch of points? You can equip certain items and are ranked on a visible ladder. WoW had a similar system and ditched it along the way. Wow would also need to create some things worth fighting over in the world, VOA(a new pvp instance) is a step in the right direction as were the old world bosses of times past. One correction I would make to world bosses is to have them not fully recover HP when they reset, instead only have them become untapped. Otherwise there is a disincentive for going after the world bosses because a couple pesky people can prevent you from acomplishing your goal. This would not only provide increased incentive for groups to attempt world bosses but would also make it so those 5 people would also have greater incentive. If they wipe successfully wipe a raid at 5% they could possibly steal the tap and collect the loot for themselves.
A useful crafting system: Take blacksmithing. I would like for blacksmithing to be able to make level 200-232 plate pieces for the majority of gear slots. Sure these should require varying amounts of resources from reasonable to rediculous, but it should be possible for someone to gear up from crafting if they want to put in an extreme amount of effort. Just a note here 245-258 is currently the highest level gear available, so 232 isn't the best available.
Its not a hatred for WOW as much as it is for the defenders of the game. No matter what the criticism there are a few (everyone knows them well) that explain how the nay sayer is wrong and how everyone should be great full to be allowed to pay a monthly fee for such a marvelous game. There are players that enjoy the game and its good they have a game they like, then there are worshipers who feel the need to defend and explain and beat down any derogatory statement made about the holy grail of games. This is what makes WOW suck so hard.
Here's the thing, I really don't care if people don't like WoW, because that's life. People won't like the same things that I like, and I often agree with the criticisms of the game. It's far from perfect, when compared against itself. However, I've played far FAR worse games in this genre, so it's all relative.
What pisses me off is, rather than just sticking with insulting the game, you can't read one damn thread on this site that mentions WoW, where there isn't someone referring to everyone that plays it as a 12-year old idiot carebear noob. Insult the game, not the player.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
I am also quite convinced that you will not find another game soon that will generate far over 1 billion dollars yearly revenu based on a .... PAY to PLAY model in this industry. LINK PLEASE... show me the link where they made over 1 billion dollars on just WOW. maybe as a VIVindi game company with all their games sure... but that is not all with just WOW.
Link please show it or shut up about numbers.
World of Warcraft does NOT make 1 billion dollars a year. Where do you get your stats from man? holy cow stop making crap up. give me a link or shut up about the numbers.
So zorndof you love wow. and if it came to a sudden halt you would end up WOWs bunghole. glad you love a company because of the money it makes. Then you should really love Microsoft. They make so much money. LOL you are still too funny man.
as for the rest of you who talk about "WOW HATERS". This is why you have them, because i am playing my game.. WARHAMMER... i get all these WOW fanboys saying they should have all this crap like /dancing in the game because its in WOW. THis game sucks its not like WOW. etc etc. Constantly bashing the games and compariing it to WOW. You wanted the reason why there are WOW HATERS this is why.
I am sick and tired of WOW fanboys running around here like Zorndorf who thinks the sun rises and sets within Blizzard. Nobody and i do mean no WOW haters runs to WOW and bashes WOW. Nobody does. I do not along with many many others do not subscribe to WOW and bash wow in general chat. We hate the people who cant let the game go. if you love it good for you... go back and play WOW. why must all the WOW fanboys and lovers who love WOW go to other games and forums and simply always mention WOW. compare to WOW. that is why i hate WOW.
WOW brought the stupid chuck norris jokes and immature crowd into the MMO community. yes there was always some but they were outnumbered. NOW... the immature outnumber the mature. Yes, been playing since Asherons call and EQ where people actually helped each other instead of bashing and calling each other names because somebody asked for help on general chat.
So there is your answer ladies... so if you love WOW good for you. Leave the rest of us alone about it. We dont want to hear in another gaming forum about how you think WOW is better then the current game people are playing in. This is exactly why there is WOW haters. I am one of them. I am tired of hearing the WOW FANBOYS. I subscribe to a game to play that game.. NOT WOW. and i definitely dont want to hear WOW in warhammer.
and zorndorf... get over it already. You love the game. grow a pair of balls and go play your game without telling the world how much you want to have Blizzards baby.
Originally posted by willvas World of Warcraft does NOT make 1 billion dollars a year.
5 million westerners paying 15 dollars a month is 75m a month so 900 million a year for starters. Then there's all the server transfers, character changes, etc that people pay for. Plus the asian subs, not sure how many there are these days with the problems in China but we're already at around 1 billion revenue aren't we?
I hate WoW not because of the game itself (mind you I think the game is pretty craptastic gameplay wise), but rather the ezmode mmorpg morons it breeds that go to other games and expect everything to be handed to them, or have their hand held thru everything. You especally can notice a WoW player that has started FF11. They never wanna do anything themselves or even TRY to do anything themselves, Yes alot of quests need others, but there is alot of them you can do solo if you look up the info, and use your brain a little. So bascally I hate WoW due to the people that quit it and infest other mmo's and just get on peoples nerves with their constant whining and question asking that since there is no mod like quest helper, they nag and nag insted of just spending 45 seconds to load up a wiki.
Graphically WoW needs a major overhaul and IMO its needs to lose the american cartoony like look it has. I'd like my armor to look like actual armor, not a low rez texture(Even on High the gear textures in wow, would pass for LOW on most other mmo's) that is super glued to their body with no depth whatsoever. For a good example of armor look at Aion. Not to mentiont he 7 day lockout for some raids.. Can you say "Stall tactic to keep people subbing"? I know people that waste 15 a month on wow to raid once or twice a week due to lockouts, and these people don't bother logging in otherwise.
WoW is also far to easy to get nice items in, I remember when WoW first came out where if you had epics you were the elite, now a days any noobish moron can be in full epics very easly. Its just gotten to easy.
I like wow but it doesn't matter for me how many subscribers the game has or how much money the company behind it makes. As long as they can provide content updates and keep the servers running i am happy. To use number of players as an argument is just stupid, what makes a good game is subjective and that is why we have fanboys for every game out there. Are they wrong? Not at all, i might just not agree with them.
Most people approve of X (have favorable emotions towards X).
Therefore X is true.
The basic idea is that a claim is accepted as being true simply because most people are favorably inclined towards the claim. More formally, the fact that most people have favorable emotions associated with the claim is substituted in place of actual evidence for the claim. A person falls prey to this fallacy if he accepts a claim as being true simply because most other people approve of the claim.
It is clearly fallacious to accept the approval of the majority as evidence for a claim. For example, suppose that a skilled speaker managed to get most people to absolutely love the claim that 1+1=3. It would still not be rational to accept this claim simply because most people approved of it. After all, mere approval is no substitute for a mathematical proof. At one time people approved of claims such as "the world is flat", "humans cannot survive at speeds greater than 25 miles per hour", "the sun revolves around the earth" but all these claims turned out to be false.
This sort of "reasoning" is quite common and can be quite an effective persusasive device. Since most humans tend to conform with the views of the majority, convincing a person that the majority approves of a claim is often an effective way to get him to accept it. Advertisers often use this tactic when they attempt to sell products by claiming that everyone uses and loves their products. In such cases they hope that people will accept the (purported) approval of others as a good reason to buy the product.
This fallacy is vaguely similar to such fallacies as Appeal to Belief and Appeal to Common Practice. However, in the case of an Ad Populum the appeal is to the fact that most people approve of a claim. In the case of an Appeal to Belief, the appeal is to the fact that most people believe a claim. In the case of an Appeal to Common Practice, the appeal is to the fact that many people take the action in question.
This fallacy is closely related to the Appeal to Emotion fallacy, as discussed in the entry for that fallacy.
Fallacy: Appeal to Popularity Also Known as: Ad Populum Description of Appeal to Popularity
The Appeal to Popularity has the following form:
Most people approve of X (have favorable emotions towards X).
Therefore X is true.
The basic idea is that a claim is accepted as being true simply because most people are favorably inclined towards the claim. More formally, the fact that most people have favorable emotions associated with the claim is substituted in place of actual evidence for the claim. A person falls prey to this fallacy if he accepts a claim as being true simply because most other people approve of the claim. It is clearly fallacious to accept the approval of the majority as evidence for a claim. For example, suppose that a skilled speaker managed to get most people to absolutely love the claim that 1+1=3. It would still not be rational to accept this claim simply because most people approved of it. After all, mere approval is no substitute for a mathematical proof. At one time people approved of claims such as "the world is flat", "humans cannot survive at speeds greater than 25 miles per hour", "the sun revolves around the earth" but all these claims turned out to be false. This sort of "reasoning" is quite common and can be quite an effective persusasive device. Since most humans tend to conform with the views of the majority, convincing a person that the majority approves of a claim is often an effective way to get him to accept it. Advertisers often use this tactic when they attempt to sell products by claiming that everyone uses and loves their products. In such cases they hope that people will accept the (purported) approval of others as a good reason to buy the product. This fallacy is vaguely similar to such fallacies as Appeal to Belief and Appeal to Common Practice. However, in the case of an Ad Populum the appeal is to the fact that most people approve of a claim. In the case of an Appeal to Belief, the appeal is to the fact that most people believe a claim. In the case of an Appeal to Common Practice, the appeal is to the fact that many people take the action in question. This fallacy is closely related to the Appeal to Emotion fallacy, as discussed in the entry for that fallacy.
Pointless post. There's a difference between a mass group of people holding a view on something, and a group of people paying a fee to be able to do something.
Attempted pseudo-intellectual post - fail.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
[quote]Originally posted by Eben Pointless post. There's a difference between a mass group of people holding a view on something, and a group of people paying a fee to be able to do something. Attempted pseudo-intellectual post - fail.[/b][/quote]
Argumentum ad populum does apply to things you pay for, it goes back to the "50 million Elvis fans can't be wrong!" marketing and stuff.
It doesn't really apply to the previous WoW argument though. Logically fallacies are called to statements which are passing something in particular as fact, e.g. "WoW has Trolls. WoW is popular, so Trolls must be good". "WoW is popular in its genre, so it does a lot of things well" isn't really a fallacy though.
I do not hate WoW. The whole idea of hating something inanimate, that is not a philosophical, political or religious teaching is kinda ridiculous to me. I can hate nazism, I can hate V. Putin, I can hate a religion. I cannot hate a game.
I would go on a record and say, that I actually kinda like WoW. But I don't like it enough to stay in it for long. Here are my problems with it:
-The game is overpopulated. A lot of things come as a result of it. The first and foremost, is that it's nearly impossible to be truly unique in it. When you start a class, everything is already layed out in front of you. Certain builds, profession combinations, and the like are expected. There's barely a point in trying to discover anything for yourself. Heck, the QuestHelper analogue is finding it's way into the game, leaving you without the option to even figure things on your own. Stray from the norm and no one will need you in a guild/group/raid, it's that simple.
-With the above in place comes the inevitable sameness of every character. A big number of classes is even fit to fill almost every role, making players ultimately interchangeable.
-The solo-oriented lower levels subtly encourage the "me, me, me" mentality and the growing ranks of people, who do not really know, how to play their class.
-The ease of levelling makes tracking potentially griefing players almost impossible, since they can reroll, transfer all the gold and BoE's on the new character and be 80 again in a few weeks.
-WoW roleplaying servers (at least euro ones) are full of absolutely insane Mary Sues, who sit in taverns and do basically nothing of interest.
-Except for some raids and PvP, the fighting mechanics are to this day very stiff and static, requiring second to no thought or skill at all, just brute force and repetition. Most DPS classes can easily kill things five levels higher, without breaking a sweat.
-A huge majority of of quests are redundant, useless and serve only as levelling pointers. The few interesting and useful simply cannot make up for the bog of mindless grind, disguised with "!"s and "?"s.
-The playerbase. Oh yes, I'm getting here. And yes, I can claim, that it's one of the worst playerbases in the whole medium, but not because it's full of "jerks", oh no... It's because it's absolutely... I guess "uncaring" is the word. It's the dreaded "me, me, me" mentality, when other players, outside of your clique (or RL friends) simply don't matter. That's my biggest problem with the game.
Now, with that said, I would like to adress the forum's most notorious troublebrewer, namely Zorndorf. Listen... I don't care who you are. I don't care, how old you are, how smart you are nor do I care how old you are. But there's one simple truth, I've learned in the twenty years of my life. "Money is not everything". So stop with the statistics, please? We know it's the most popular and the most sucsessful. And you know what? We don't care. It's not about "popularity" or "sheeple" or "conforming/nonconforming". It's about enhoying or not enjoying a product. I, for one, do not enjoy it as much as I would like to, so I'm not in it. That is all.
Closing words. No MMORPG combat will ever be as fun as a good slasher game. No MMORPG will ever be as fun with RL friends as a fighting game or a brawler. No MMORPG will ever be as deep as TBSes or more traditional RPGs. What makes up for it is the scope... And we. The community. It's time to stop shooting ourselves in the feet.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Originally posted by Eben Pointless post. There's a difference between a mass group of people holding a view on something, and a group of people paying a fee to be able to do something. Attempted pseudo-intellectual post - fail.
Argumentum ad populum does apply to things you pay for, it goes back to the "50 million Elvis fans can't be wrong!" marketing and stuff. It doesn't really apply to the previous WoW argument though. Logically fallacies are called to statements which are passing something in particular as fact, e.g. "WoW has Trolls. WoW is popular, so Trolls must be good". "WoW is popular in its genre, so it does a lot of things well" isn't really a fallacy though.
Oh it does. A lot of things are good in WoW, but there's a mind-numbing number of people, who simply play it, because it's the most popular and most of their friends play it, and think it's the best, as a result.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Imagine your 16 years old and you work really hard one summer to save up for a car. At the end of the summer you finally have enough to buy a car. The one you get is a peice of junk but you love it because you worked so hard for it. You cruise around in your car for another year or so until it finally breaks down. Even though your angry it broke down after a couple of years you still enjoyed the time you had with it. You have a little brother, and we he turns 16 you expect that he is going to have to work hard to buy a car also but instead he is given one. It's not just some junk car, your Dad gets him a new Mustang. He acts completely ungrateful about it and wrecks the car that month. He then has the nerve to ask for another one, but your Dad gives in and buys him another one. I think players are given way to much and are spoiled in WoW. A lot of them didn't play oldstyle MMO's partly because they were too young, and MMORPG's didn't become mainstream until WoW.
THAT is a great analogy.
I don't play WoW any more, but I certainly don't "hate" it. It's not that important in the grand scheme of LIFE to waste energy HATING it, I mean....seriously. People make far too much fuss over GAMES. Gaming is a hobby, like golf, racquetball, or Wednesday night poker. It's just a fun recreational choice. And when, or if, it becomes NOT fun....you just go do something else. And "NOT FUN" has a different interpretation for every single gamer. It may mean not challenging enough, not easy enough, not hardcore enough, not cheap enough, not.....etc., etc., etc.
Personally...I think "hating" any game seems not only futile, but a little childish and narcissistic. There are far too many other things in the world on which to spend that energy.
I think players are given way to much and are spoiled in WoW. A lot of them didn't play oldstyle MMO's partly because they were too young, and MMORPG's didn't become mainstream until WoW.
THAT is a great analogy.
Aweful analogy.
I feel confident in saying that most people didn't play old mmos, because they just were not fun to many people. Not because they where hard or people were to young.
Sitting around a dungeon for 8 hours hoping something exciting would spawn is not the pinnacle of enjoyment for many people. Nor is roaming around the landscape randomly killing anything that moves just to push an experience bar from empty to full. Grinding 40 hours just to get access to one zone is not something many people would enjoy and I recall a lot of old school hardcore players hating that concept too. I know I did.
Old mmos were filled with hiddious timesinks that somehow people translate into earning or difficult gameplay. I don't think sitting around waiting is an achievment or somehow hard effort.
Even though new mmos are far more complex than anything from the good old days, they still are not hard. Old games kept people loot starved, so every item upgrade was memorable [which does have merit]. New games hand out more items, because the is no reason to only have useful 12 items for a player in the entire expansion. It doesn't change the actual gameplay of "earning" those items which is very similar in nature from the old days to current days.
Reading the analogy above just reminds me of the old guy shouting at kids to stay off his grass, because everything was harder when he was young and these kids today are just whippersnappers.
I think players are given way to much and are spoiled in WoW. A lot of them didn't play oldstyle MMO's partly because they were too young, and MMORPG's didn't become mainstream until WoW.
THAT is a great analogy.
Aweful analogy.
I feel confident in saying that most people didn't play old mmos, because they just were not fun to many people. Not because they where hard or people were to young.
Sitting around a dungeon for 8 hours hoping something exciting would spawn is not the pinnacle of enjoyment for many people. Nor is roaming around the landscape randomly killing anything that moves just to push an experience bar from empty to full. Grinding 40 hours just to get access to one zone is not something many people would enjoy and I recall a lot of old school hardcore players hating that concept too. I know I did.
Old mmos were filled with hiddious timesinks that somehow people translate into earning or difficult gameplay. I don't think sitting around waiting is an achievment or somehow hard effort.
Even though new mmos are far more complex than anything from the good old days, they still are not hard. Old games kept people loot starved, so every item upgrade was memorable [which does have merit]. New games hand out more items, because the is no reason to only have useful 12 items for a player in the entire expansion. It doesn't change the actual gameplay of "earning" those items which is very similar in nature from the old days to current days.
(Cut for spce, you have mercilessly wasted.)
See, I'm a new generation MMO gamer. I first started playing 3 years ago. And even I can vouch, that modern slew of MMO is uninspiring. I'd rather grind my mind off with people, who actually cared about what they're doing, than have dubious "fun" (which is not even fun) all alone.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
I'm gonna just answer the question presented in the title. The discussion above me here is...well...filled things that make my head hurt for reading it.
I hate WoW because I played it for 2 years and enjoyed it. Then, no real changes were made. Yes they added zones or altered classes. They didn't add ACTUAL game elements though. Mostly they just added stuff that made all the accomplishments you DID do obsolete and force you back into a routine you had already experienced to regain it. I'm not saying that MOST MMO's don't do that too...I'm just saying I felt it personally pointless to play a reskin of all my former accomplishments. I wanted something genuinely new to experience and achieve.
Couple that with the CONSTANT rebalancing of my class (hunter by the way, which often meant I had to completely rethink how to play my class because of how deep the changes went0, the god awful things they did to races, and the fact that WoW has the WORST PICK UP GROUPS IN ALL OF MMO HISTORY...well....
You just start looking elsewhere.
Also, I'm probably never gonna pay for an MMO again anyway. They aren't really worth the money anymore. Its such a shallow genre in entertainment these days. Not because there aren't enjoyable things about it...but that they're all things I have already done and enjoyed. I don't wanna pay for, as I've said, a reskin of experiences I already had.
You know what I hate??. Its the whining bitches on these forums. That act like they speak for a whole playerbase, the only people that they speak for are the 200 active people on this site.
I'm gonna just answer the question presented in the title. The discussion above me here is...well...filled things that make my head hurt for reading it.
I hate WoW because I played it for 2 years and enjoyed it. Then, no real changes were made. ...
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Um, Zorny... You know, that all of those features were implemented in MMOs way before WoW's release? And that "guild levelling" was in nearly every MMO released to date? That's not change, that's implementing features, that should've been her from the start.
Features, that WoW players called "unnecesarry".
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
I'm gonna just answer the question presented in the title. The discussion above me here is...well...filled things that make my head hurt for reading it.
I hate WoW because I played it for 2 years and enjoyed it. Then, no real changes were made. ...
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Those were all changes that came after I left.
I burned out so bad that anytime I would try to come back to test some of that stuff...I'd just get bored and get a headache.
You have to realize that I played from release, most of these changes you speak so highly of didn't arrive until Wrath of the Lich King...which, by the way, came WAYYY to many years later for me to still be waiting around.
EDIT:::::
Waiting 5 years for good features might be acceptable for an indie developer...but NOT from a game boasting 12 million players for the majority of its life. I should also mention the pure ANNOYANCE I had to deal with during their "Lets add pvp rewards, but not tell anyone how to get em really" moment. The week the honor system came in you couldn't PLAY the game. Had a level 18-20 friend in ashenvale that was ganked by the same 20 people for 3 solid hours.
I'm gonna just answer the question presented in the title. The discussion above me here is...well...filled things that make my head hurt for reading it.
I hate WoW because I played it for 2 years and enjoyed it. Then, no real changes were made. ...
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Um, Zorny... You know, that all of those features were implemented in MMOs way before WoW's release? And that "guild levelling" was in nearly every MMO released to date? That's not change, that's implementing features, that should've been her from the start.
Features, that WoW players called "unnecesarry".
So the guy who is playing for 3 years give me lecture on how the OLD games were ?
What a laugh.
Grow some balls and admit Blizzard has it ALL.
Inclusive the player numbers those others simply ... lack.
Psst... You're cracking. I can see the twirly moustache under the makeup.
I don't need YOUR experience to know what's with the market. I may be many things, but not stupid. WoW is part marketing, part IP, part casual appeal and part sheer dumb luck. Look at Blizzard - they don't have a clue what to do with the game. They try to please everyone, stuff everything into one package - PvP, PvE, raiding, soloing, lore... It's bursting at the seams. They are not sure which market brought them all this money and try to cater to all. Will they fail? Who knows? Time will tell.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
I'm gonna just answer the question presented in the title. The discussion above me here is...well...filled things that make my head hurt for reading it.
I hate WoW because I played it for 2 years and enjoyed it. Then, no real changes were made. ...
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Um, Zorny... You know, that all of those features were implemented in MMOs way before WoW's release? And that "guild levelling" was in nearly every MMO released to date? That's not change, that's implementing features, that should've been her from the start.
Features, that WoW players called "unnecesarry".
So the guy who is playing for 3 years give me lecture on how the OLD games were ?
What a laugh.
Grow some balls and admit Blizzard has it ALL.
Inclusive the player numbers those others simply ... lack.
Psst... You're cracking. I can see the twirly moustache under the makeup.
I don't need YOUR experience to know what's with the market. I may be many things, but not stupid. WoW is part marketing, part IP, part casual appeal and part sheer dumb luck. Look at Blizzard - they don't have a clue what to do with the game. They try to please everyone, stuff everything into one package - PvP, PvE, raiding, soloing, lore... It's bursting at the seams. They are not sure which market brought them all this money and try to cater to all. Will they fail? Who knows? Time will tell.
You aren't saying that there should be PvP only MMOs, PvE only MMORPGs and other stuff, right? Because that's a horrible idea.
I'm gonna just answer the question presented in the title. The discussion above me here is...well...filled things that make my head hurt for reading it.
I hate WoW because I played it for 2 years and enjoyed it. Then, no real changes were made. ...
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Um, Zorny... You know, that all of those features were implemented in MMOs way before WoW's release? And that "guild levelling" was in nearly every MMO released to date? That's not change, that's implementing features, that should've been her from the start.
Features, that WoW players called "unnecesarry".
So the guy who is playing for 3 years give me lecture on how the OLD games were ?
What a laugh.
Grow some balls and admit Blizzard has it ALL.
Inclusive the player numbers those others simply ... lack.
Psst... You're cracking. I can see the twirly moustache under the makeup.
I don't need YOUR experience to know what's with the market. I may be many things, but not stupid. WoW is part marketing, part IP, part casual appeal and part sheer dumb luck. Look at Blizzard - they don't have a clue what to do with the game. They try to please everyone, stuff everything into one package - PvP, PvE, raiding, soloing, lore... It's bursting at the seams. They are not sure which market brought them all this money and try to cater to all. Will they fail? Who knows? Time will tell.
You aren't saying that there should be PvP only MMOs, PvE only MMORPGs and other stuff, right? Because that's a horrible idea.
'Course not. Just that WoW is trying to cater to every single audience, by bloating the featurelist to a ridiculous degree. You just know that some features are going to suffer due to underdevelopment.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
Comments
I love WoW, but the haters are to smart to fight.
Well, most of them anyways.
Playing: World Of Warcraft
Resting From: Nothing
Retired: EQ2, CoH, Tabula Rasa, SWG, Warhammer, AoC
Waiting For: SWTOR, APB
Love(d): Tabula Rasa, SWG, World Of Warcraft, Age of Conan
Iam not a fanboy nor a Hater. Iam not blinded by WoW's problems like fanboys do, and I dont ignore the good things about WoW like haters do.
I do enjoy debugging hater' and Fanboy's flawed post like the person above. I also got into it with a few fanboys on a unoffical WoW site, over the fact of Blood Elfs fitting the lore in TBC or not.
---
Opps I said too much, back to Honesty Box
@Zorndorf
Numbers are fine but unfortunately you can't play numbers, well min-maxers can at the worst.
So we're here to talk about elements of the game that add up in our dislike for the game.
Besides not all of us said we "hated" WoW. If hate is disagreeing with the designs then I guess you have us.
Meanwhile we're free to discuss the game till your moderation paradise comes about.
It's happened to offtopic so have patience and you'll ruin everybody else's discussions soon enough.
End of line.
AC2 Player RIP Final Death Jan 31st 2017
Refugee of Auberean
Refugee of Dereth
To the OP,
I have been an off and on again subscriber to wow since it first released. I find it to be an incredibly polished game with a huge population of people to play with.
The negatives I see in WoW are that it doesn't have enough to offer for hard core players, I say this despite now being a "casual" player. When I did have more time to commit to the game it sickened me. I would run the high end instances week after week with my guild for the chance at improving one or two of the remaining gear spots I needed BIS (best in slot) pieces still. The concept behind the game is what annoys me. Level to 60, get all the best gear (did it.) Ok suprise now you can level to 70 and repeat the process (also did it.) 80? I quit the game when WOTL came out because I didn't want to repeat the process yet again. Recently I have returned to play casually and do arena games with a few remaining friends that play. However, the game concept is what is flawed to me. I don't find joy in gearing up for the sake of gearing up. I want to gear up to fight in a war or to be ranked on a pvp ladder or to have a unique 1 of a kind item.
How to improve WoW, or the next big MMO:
Unique top end gear: Currently in Wow there are gear levels and static items that drop from all the bosses. Why not randomly generate the stats on some of the gear? Then there would be continued reason to attempt the same content. Heck, make an MMO with an item system like the one used in Disgaea (console game.)
More than just armor: the complexity of Anarchy Online's gear system was top notch. You had not only Armor, but also Implants (think cyborg) as an additional area to equip your character. This doubled the amount of gear you were searching to improve and also set it apart from every game out there that only has equipment for chest, legs, shoulders etc.
Meaningful PVP: Currently and for the majority of WOW's timeline, PVP has been meaningless. In the current incarnation, you pvp for epics that help in pvp, they're easy to get and every 4 months they introduce a new set that has +4 to all the previous stats (essentially not literally.) What I need is PVP like that of from Ultime Online. For example, take the factions system from UO where when you kill someone you gain some points, die and you lose some. Have a bunch of points? You can equip certain items and are ranked on a visible ladder. WoW had a similar system and ditched it along the way. Wow would also need to create some things worth fighting over in the world, VOA(a new pvp instance) is a step in the right direction as were the old world bosses of times past. One correction I would make to world bosses is to have them not fully recover HP when they reset, instead only have them become untapped. Otherwise there is a disincentive for going after the world bosses because a couple pesky people can prevent you from acomplishing your goal. This would not only provide increased incentive for groups to attempt world bosses but would also make it so those 5 people would also have greater incentive. If they wipe successfully wipe a raid at 5% they could possibly steal the tap and collect the loot for themselves.
A useful crafting system: Take blacksmithing. I would like for blacksmithing to be able to make level 200-232 plate pieces for the majority of gear slots. Sure these should require varying amounts of resources from reasonable to rediculous, but it should be possible for someone to gear up from crafting if they want to put in an extreme amount of effort. Just a note here 245-258 is currently the highest level gear available, so 232 isn't the best available.
Hope you enjoy my 2P.
Here's the thing, I really don't care if people don't like WoW, because that's life. People won't like the same things that I like, and I often agree with the criticisms of the game. It's far from perfect, when compared against itself. However, I've played far FAR worse games in this genre, so it's all relative.
What pisses me off is, rather than just sticking with insulting the game, you can't read one damn thread on this site that mentions WoW, where there isn't someone referring to everyone that plays it as a 12-year old idiot carebear noob. Insult the game, not the player.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
World of Warcraft does NOT make 1 billion dollars a year. Where do you get your stats from man? holy cow stop making crap up. give me a link or shut up about the numbers.
So zorndof you love wow. and if it came to a sudden halt you would end up WOWs bunghole. glad you love a company because of the money it makes. Then you should really love Microsoft. They make so much money. LOL you are still too funny man.
as for the rest of you who talk about "WOW HATERS". This is why you have them, because i am playing my game.. WARHAMMER... i get all these WOW fanboys saying they should have all this crap like /dancing in the game because its in WOW. THis game sucks its not like WOW. etc etc. Constantly bashing the games and compariing it to WOW. You wanted the reason why there are WOW HATERS this is why.
I am sick and tired of WOW fanboys running around here like Zorndorf who thinks the sun rises and sets within Blizzard. Nobody and i do mean no WOW haters runs to WOW and bashes WOW. Nobody does. I do not along with many many others do not subscribe to WOW and bash wow in general chat. We hate the people who cant let the game go. if you love it good for you... go back and play WOW. why must all the WOW fanboys and lovers who love WOW go to other games and forums and simply always mention WOW. compare to WOW. that is why i hate WOW.
WOW brought the stupid chuck norris jokes and immature crowd into the MMO community. yes there was always some but they were outnumbered. NOW... the immature outnumber the mature. Yes, been playing since Asherons call and EQ where people actually helped each other instead of bashing and calling each other names because somebody asked for help on general chat.
So there is your answer ladies... so if you love WOW good for you. Leave the rest of us alone about it. We dont want to hear in another gaming forum about how you think WOW is better then the current game people are playing in. This is exactly why there is WOW haters. I am one of them. I am tired of hearing the WOW FANBOYS. I subscribe to a game to play that game.. NOT WOW. and i definitely dont want to hear WOW in warhammer.
and zorndorf... get over it already. You love the game. grow a pair of balls and go play your game without telling the world how much you want to have Blizzards baby.
5 million westerners paying 15 dollars a month is 75m a month so 900 million a year for starters. Then there's all the server transfers, character changes, etc that people pay for. Plus the asian subs, not sure how many there are these days with the problems in China but we're already at around 1 billion revenue aren't we?
Yep, Blizzard are loaded.
I hate WoW not because of the game itself (mind you I think the game is pretty craptastic gameplay wise), but rather the ezmode mmorpg morons it breeds that go to other games and expect everything to be handed to them, or have their hand held thru everything. You especally can notice a WoW player that has started FF11. They never wanna do anything themselves or even TRY to do anything themselves, Yes alot of quests need others, but there is alot of them you can do solo if you look up the info, and use your brain a little. So bascally I hate WoW due to the people that quit it and infest other mmo's and just get on peoples nerves with their constant whining and question asking that since there is no mod like quest helper, they nag and nag insted of just spending 45 seconds to load up a wiki.
Graphically WoW needs a major overhaul and IMO its needs to lose the american cartoony like look it has. I'd like my armor to look like actual armor, not a low rez texture(Even on High the gear textures in wow, would pass for LOW on most other mmo's) that is super glued to their body with no depth whatsoever. For a good example of armor look at Aion. Not to mentiont he 7 day lockout for some raids.. Can you say "Stall tactic to keep people subbing"? I know people that waste 15 a month on wow to raid once or twice a week due to lockouts, and these people don't bother logging in otherwise.
WoW is also far to easy to get nice items in, I remember when WoW first came out where if you had epics you were the elite, now a days any noobish moron can be in full epics very easly. Its just gotten to easy.
Stopped reading your post when I got to "EZMODE".
This translates to "Easy mode" right? Implying the game is easy yeah?
Please please let me know which MMORPG game is hard? I would love to know.
And don't say to me EVE as that is just as easy as WoW.
Oh btw don't confuse accessability with ease.............
I like wow but it doesn't matter for me how many subscribers the game has or how much money the company behind it makes. As long as they can provide content updates and keep the servers running i am happy. To use number of players as an argument is just stupid, what makes a good game is subjective and that is why we have fanboys for every game out there. Are they wrong? Not at all, i might just not agree with them.
Fallacy: Appeal to Popularity
Also Known as: Ad Populum
Description of Appeal to Popularity
The Appeal to Popularity has the following form:
Most people approve of X (have favorable emotions towards X).
Therefore X is true.
The basic idea is that a claim is accepted as being true simply because most people are favorably inclined towards the claim. More formally, the fact that most people have favorable emotions associated with the claim is substituted in place of actual evidence for the claim. A person falls prey to this fallacy if he accepts a claim as being true simply because most other people approve of the claim.
It is clearly fallacious to accept the approval of the majority as evidence for a claim. For example, suppose that a skilled speaker managed to get most people to absolutely love the claim that 1+1=3. It would still not be rational to accept this claim simply because most people approved of it. After all, mere approval is no substitute for a mathematical proof. At one time people approved of claims such as "the world is flat", "humans cannot survive at speeds greater than 25 miles per hour", "the sun revolves around the earth" but all these claims turned out to be false.
This sort of "reasoning" is quite common and can be quite an effective persusasive device. Since most humans tend to conform with the views of the majority, convincing a person that the majority approves of a claim is often an effective way to get him to accept it. Advertisers often use this tactic when they attempt to sell products by claiming that everyone uses and loves their products. In such cases they hope that people will accept the (purported) approval of others as a good reason to buy the product.
This fallacy is vaguely similar to such fallacies as Appeal to Belief and Appeal to Common Practice. However, in the case of an Ad Populum the appeal is to the fact that most people approve of a claim. In the case of an Appeal to Belief, the appeal is to the fact that most people believe a claim. In the case of an Appeal to Common Practice, the appeal is to the fact that many people take the action in question.
This fallacy is closely related to the Appeal to Emotion fallacy, as discussed in the entry for that fallacy.
Give me liberty or give me lasers
Pointless post. There's a difference between a mass group of people holding a view on something, and a group of people paying a fee to be able to do something.
Attempted pseudo-intellectual post - fail.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
[quote]Originally posted by Eben
Pointless post. There's a difference between a mass group of people holding a view on something, and a group of people paying a fee to be able to do something.
Attempted pseudo-intellectual post - fail.[/b][/quote]
Argumentum ad populum does apply to things you pay for, it goes back to the "50 million Elvis fans can't be wrong!" marketing and stuff.
It doesn't really apply to the previous WoW argument though. Logically fallacies are called to statements which are passing something in particular as fact, e.g. "WoW has Trolls. WoW is popular, so Trolls must be good". "WoW is popular in its genre, so it does a lot of things well" isn't really a fallacy though.
Let's start on-topic, shall we?
I do not hate WoW. The whole idea of hating something inanimate, that is not a philosophical, political or religious teaching is kinda ridiculous to me. I can hate nazism, I can hate V. Putin, I can hate a religion. I cannot hate a game.
I would go on a record and say, that I actually kinda like WoW. But I don't like it enough to stay in it for long. Here are my problems with it:
-The game is overpopulated. A lot of things come as a result of it. The first and foremost, is that it's nearly impossible to be truly unique in it. When you start a class, everything is already layed out in front of you. Certain builds, profession combinations, and the like are expected. There's barely a point in trying to discover anything for yourself. Heck, the QuestHelper analogue is finding it's way into the game, leaving you without the option to even figure things on your own. Stray from the norm and no one will need you in a guild/group/raid, it's that simple.
-With the above in place comes the inevitable sameness of every character. A big number of classes is even fit to fill almost every role, making players ultimately interchangeable.
-The solo-oriented lower levels subtly encourage the "me, me, me" mentality and the growing ranks of people, who do not really know, how to play their class.
-The ease of levelling makes tracking potentially griefing players almost impossible, since they can reroll, transfer all the gold and BoE's on the new character and be 80 again in a few weeks.
-WoW roleplaying servers (at least euro ones) are full of absolutely insane Mary Sues, who sit in taverns and do basically nothing of interest.
-Except for some raids and PvP, the fighting mechanics are to this day very stiff and static, requiring second to no thought or skill at all, just brute force and repetition. Most DPS classes can easily kill things five levels higher, without breaking a sweat.
-A huge majority of of quests are redundant, useless and serve only as levelling pointers. The few interesting and useful simply cannot make up for the bog of mindless grind, disguised with "!"s and "?"s.
-The playerbase. Oh yes, I'm getting here. And yes, I can claim, that it's one of the worst playerbases in the whole medium, but not because it's full of "jerks", oh no...
It's because it's absolutely... I guess "uncaring" is the word. It's the dreaded "me, me, me" mentality, when other players, outside of your clique (or RL friends) simply don't matter. That's my biggest problem with the game.
Now, with that said, I would like to adress the forum's most notorious troublebrewer, namely Zorndorf.
Listen... I don't care who you are. I don't care, how old you are, how smart you are nor do I care how old you are. But there's one simple truth, I've learned in the twenty years of my life. "Money is not everything".
So stop with the statistics, please? We know it's the most popular and the most sucsessful. And you know what? We don't care. It's not about "popularity" or "sheeple" or "conforming/nonconforming". It's about enhoying or not enjoying a product. I, for one, do not enjoy it as much as I would like to, so I'm not in it. That is all.
Closing words. No MMORPG combat will ever be as fun as a good slasher game. No MMORPG will ever be as fun with RL friends as a fighting game or a brawler. No MMORPG will ever be as deep as TBSes or more traditional RPGs. What makes up for it is the scope... And we. The community. It's time to stop shooting ourselves in the feet.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
THAT is a great analogy.
I don't play WoW any more, but I certainly don't "hate" it. It's not that important in the grand scheme of LIFE to waste energy HATING it, I mean....seriously. People make far too much fuss over GAMES. Gaming is a hobby, like golf, racquetball, or Wednesday night poker. It's just a fun recreational choice. And when, or if, it becomes NOT fun....you just go do something else. And "NOT FUN" has a different interpretation for every single gamer. It may mean not challenging enough, not easy enough, not hardcore enough, not cheap enough, not.....etc., etc., etc.
Personally...I think "hating" any game seems not only futile, but a little childish and narcissistic. There are far too many other things in the world on which to spend that energy.
President of The Marvelously Meowhead Fan Club
THAT is a great analogy.
Aweful analogy.
I feel confident in saying that most people didn't play old mmos, because they just were not fun to many people. Not because they where hard or people were to young.
Sitting around a dungeon for 8 hours hoping something exciting would spawn is not the pinnacle of enjoyment for many people. Nor is roaming around the landscape randomly killing anything that moves just to push an experience bar from empty to full. Grinding 40 hours just to get access to one zone is not something many people would enjoy and I recall a lot of old school hardcore players hating that concept too. I know I did.
Old mmos were filled with hiddious timesinks that somehow people translate into earning or difficult gameplay. I don't think sitting around waiting is an achievment or somehow hard effort.
Even though new mmos are far more complex than anything from the good old days, they still are not hard. Old games kept people loot starved, so every item upgrade was memorable [which does have merit]. New games hand out more items, because the is no reason to only have useful 12 items for a player in the entire expansion. It doesn't change the actual gameplay of "earning" those items which is very similar in nature from the old days to current days.
Reading the analogy above just reminds me of the old guy shouting at kids to stay off his grass, because everything was harder when he was young and these kids today are just whippersnappers.
THAT is a great analogy.
Aweful analogy.
I feel confident in saying that most people didn't play old mmos, because they just were not fun to many people. Not because they where hard or people were to young.
Sitting around a dungeon for 8 hours hoping something exciting would spawn is not the pinnacle of enjoyment for many people. Nor is roaming around the landscape randomly killing anything that moves just to push an experience bar from empty to full. Grinding 40 hours just to get access to one zone is not something many people would enjoy and I recall a lot of old school hardcore players hating that concept too. I know I did.
Old mmos were filled with hiddious timesinks that somehow people translate into earning or difficult gameplay. I don't think sitting around waiting is an achievment or somehow hard effort.
Even though new mmos are far more complex than anything from the good old days, they still are not hard. Old games kept people loot starved, so every item upgrade was memorable [which does have merit]. New games hand out more items, because the is no reason to only have useful 12 items for a player in the entire expansion. It doesn't change the actual gameplay of "earning" those items which is very similar in nature from the old days to current days.
(Cut for spce, you have mercilessly wasted.)
See, I'm a new generation MMO gamer. I first started playing 3 years ago. And even I can vouch, that modern slew of MMO is uninspiring. I'd rather grind my mind off with people, who actually cared about what they're doing, than have dubious "fun" (which is not even fun) all alone.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
I'm gonna just answer the question presented in the title. The discussion above me here is...well...filled things that make my head hurt for reading it.
I hate WoW because I played it for 2 years and enjoyed it. Then, no real changes were made. Yes they added zones or altered classes. They didn't add ACTUAL game elements though. Mostly they just added stuff that made all the accomplishments you DID do obsolete and force you back into a routine you had already experienced to regain it. I'm not saying that MOST MMO's don't do that too...I'm just saying I felt it personally pointless to play a reskin of all my former accomplishments. I wanted something genuinely new to experience and achieve.
Couple that with the CONSTANT rebalancing of my class (hunter by the way, which often meant I had to completely rethink how to play my class because of how deep the changes went0, the god awful things they did to races, and the fact that WoW has the WORST PICK UP GROUPS IN ALL OF MMO HISTORY...well....
You just start looking elsewhere.
Also, I'm probably never gonna pay for an MMO again anyway. They aren't really worth the money anymore. Its such a shallow genre in entertainment these days. Not because there aren't enjoyable things about it...but that they're all things I have already done and enjoyed. I don't wanna pay for, as I've said, a reskin of experiences I already had.
You know what I hate??. Its the whining bitches on these forums. That act like they speak for a whole playerbase, the only people that they speak for are the 200 active people on this site.
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Um, Zorny... You know, that all of those features were implemented in MMOs way before WoW's release? And that "guild levelling" was in nearly every MMO released to date? That's not change, that's implementing features, that should've been her from the start.
Features, that WoW players called "unnecesarry".
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Those were all changes that came after I left.
I burned out so bad that anytime I would try to come back to test some of that stuff...I'd just get bored and get a headache.
You have to realize that I played from release, most of these changes you speak so highly of didn't arrive until Wrath of the Lich King...which, by the way, came WAYYY to many years later for me to still be waiting around.
EDIT:::::
Waiting 5 years for good features might be acceptable for an indie developer...but NOT from a game boasting 12 million players for the majority of its life. I should also mention the pure ANNOYANCE I had to deal with during their "Lets add pvp rewards, but not tell anyone how to get em really" moment. The week the honor system came in you couldn't PLAY the game. Had a level 18-20 friend in ashenvale that was ganked by the same 20 people for 3 solid hours.
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Um, Zorny... You know, that all of those features were implemented in MMOs way before WoW's release? And that "guild levelling" was in nearly every MMO released to date? That's not change, that's implementing features, that should've been her from the start.
Features, that WoW players called "unnecesarry".
So the guy who is playing for 3 years give me lecture on how the OLD games were ?
What a laugh.
Grow some balls and admit Blizzard has it ALL.
Inclusive the player numbers those others simply ... lack.
Psst... You're cracking. I can see the twirly moustache under the makeup.
I don't need YOUR experience to know what's with the market. I may be many things, but not stupid. WoW is part marketing, part IP, part casual appeal and part sheer dumb luck. Look at Blizzard - they don't have a clue what to do with the game. They try to please everyone, stuff everything into one package - PvP, PvE, raiding, soloing, lore... It's bursting at the seams. They are not sure which market brought them all this money and try to cater to all. Will they fail? Who knows? Time will tell.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Um, Zorny... You know, that all of those features were implemented in MMOs way before WoW's release? And that "guild levelling" was in nearly every MMO released to date? That's not change, that's implementing features, that should've been her from the start.
Features, that WoW players called "unnecesarry".
So the guy who is playing for 3 years give me lecture on how the OLD games were ?
What a laugh.
Grow some balls and admit Blizzard has it ALL.
Inclusive the player numbers those others simply ... lack.
Psst... You're cracking. I can see the twirly moustache under the makeup.
I don't need YOUR experience to know what's with the market. I may be many things, but not stupid. WoW is part marketing, part IP, part casual appeal and part sheer dumb luck. Look at Blizzard - they don't have a clue what to do with the game. They try to please everyone, stuff everything into one package - PvP, PvE, raiding, soloing, lore... It's bursting at the seams. They are not sure which market brought them all this money and try to cater to all. Will they fail? Who knows? Time will tell.
You aren't saying that there should be PvP only MMOs, PvE only MMORPGs and other stuff, right? Because that's a horrible idea.
The blue is a good one. )))
"No real changes were made". How do you mean? Dual specs for PVE and PVP is not a real "change"?
The open world RvR clashes in Wintergrasp with storming a fortress is no real change?
The option of leveling now in PvP is no real change? Adding several new Battlegrounds is no real change?
The upcoming GUILD leveling and open PVP ladder competition in BG's (coupled with your guilds) is no real change ?
Adding the tanks and artillery of Warcraft 3 to be manned in fights (both PVE and in PVP) is no new change ???
The leveling option now on PVP or solo OR in dungeon play (patch 3.3) is no real change???
You played the damned thing for 2 years and now you hate.
Silly, like the rest of the WOW haters.
Of course you'll stop playing MMO's, with all the duds that came after Blizzard's WOW.
Um, Zorny... You know, that all of those features were implemented in MMOs way before WoW's release? And that "guild levelling" was in nearly every MMO released to date? That's not change, that's implementing features, that should've been her from the start.
Features, that WoW players called "unnecesarry".
So the guy who is playing for 3 years give me lecture on how the OLD games were ?
What a laugh.
Grow some balls and admit Blizzard has it ALL.
Inclusive the player numbers those others simply ... lack.
Psst... You're cracking. I can see the twirly moustache under the makeup.
I don't need YOUR experience to know what's with the market. I may be many things, but not stupid. WoW is part marketing, part IP, part casual appeal and part sheer dumb luck. Look at Blizzard - they don't have a clue what to do with the game. They try to please everyone, stuff everything into one package - PvP, PvE, raiding, soloing, lore... It's bursting at the seams. They are not sure which market brought them all this money and try to cater to all. Will they fail? Who knows? Time will tell.
You aren't saying that there should be PvP only MMOs, PvE only MMORPGs and other stuff, right? Because that's a horrible idea.
'Course not. Just that WoW is trying to cater to every single audience, by bloating the featurelist to a ridiculous degree. You just know that some features are going to suffer due to underdevelopment.
I hate WoW because it made my plush hamster kill himself, created twin clones of Hitler, punched Superboy Prime in reality, stared my dog down, spoiled my grandmother, assimilated me into the Borg, then made me into a real boy, just to make me a woman again.