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To begin with no this isn't a pro WOW thread, and no I'm not a WOW fanboy. I did play it for a time but don't anymore.
I notice many people seem to hate WOW. Why ?
Did you play it and something piss you off ?
Is it some attempt at validating having played another game for 4-5 years when everyone else went to WOW ?
Do you hate it just to hate it and be emo because the majority seem to like it ?
Or is it simply some aspect of the game itself, graphics, community... ?
Lastly, if you haven't played it how can you judge a game unless you base your opinion on assumptions and heresay.
Comments
You should simply ignore people who seem able to "hate" a game. I understand if people dislike certain games, but hate is such a strong word and seems to lose it's true meaning. In my opinion people who are able to hate a game should not get involved with games. Dislike...okay...but hate.....common now.....
Simply put: Don't ask yourself why people hate, wouldn't it be far more intresting and enjoyeble to see/read/hear why people might LIKE/LOVE something instead.
1. It's cool to hate the top dog.
2. Despite being incredibly fun, it's not like WOW is perfect (ie some of the "hate" isn't actually hate, but fair criticism)
3. Different players have different tastes, but tend to post like theirs are the only tastes that matter.
(EDIT: Oops, didn't mean for this post to look like *I* hate WOW. I don't. I'm bored with WOW, but it's kept my interest literally thousands more hours than most games.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
For the same, dumb reasons why people seem to Love WoW.
Another one of these topics????????? Do they nevr stop on this site???? Let the wow flaming commence.
Alot of the trolls on this forum lack the intelligence or maturity to appreciate another person point of view, let alone somebody liking another MMO other than WoW god forbid, hence the 'hate'
Played at launch to lvl 35 and got bored and quit till about 2008.
I had 3 80s and had raid gear. The end game content is usually really good, until you get to the point where you've done every one of them 15 times and there is nothing else to do. 1-79 is completely pointless, all it is, is training for new players... but usually they can get a good grasp on the game in 1-20 and if they don't, it's because they picked one of the classes that have to lvl a different spec than what they should play endgame at.... which is like half the classes btw. Then you end up at endgame, with freaking priests who are strictly DPS because they had to lvl that way and don't know anything else. (I never let them in my group on principle)
It's not really an MMORPG it's just an MMORTUD (MMO Raid Till You Die) game. There really isn't much decent content in any of the game that isn't just a boring grind and even raiding/dungeons turn into a boring grind after you've done them 3 or 4 times.
The reason I hate it is because it's attracted so many people to the genre who don't know any different. WoW is not what an MMO should be. It promotes segregation of community, not a unified community where you develop relationships in a virtual world. It has almost 0 content that's worth playing, until you get to endgame.... and is that really what MMOs are about? Endgame? What about all the old games that took months to get to endgame even if you were trying to? You can get 1-80 in a couple weeks if you know what you're doing. Nothing matters till you get endgame. "Oh you forgot to get rep with these guys? Go back and do it later when you hit 80, np".
Why can't you just start at 80? It doesn't make any sense. You're just wasting time at 1-79?
Probably my biggest issue:
Altoholic? NP. WoW caters to this more than it should. What about the days when your character was you? You weren't Jim Bob the Hunter, Jim Boob the Female Druid, Jimmy Bob the Priest, AND Bob Mij the Warlock. It took too much damn time to develop your character and to have all sorts of different aspects to your character that was strictly you. Nobody else had the same mix of stuff you did, be it gear, skills, abilities, etc. Everyone in WoW is exactly the same. Everyone wants t9.5 gear and doesn't care about anything else.
There was a guy in one of my guilds one time that had 15 lvl 80s. That's just wrong.
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I don't hate it but I don't think it is that great either.
Most of the gameplay is just too easy for me and I think the lore could have been better written. It have some good points too of course like the polish but I have a hard time understanding why it have more subs than the rest of the MMOs together.
Of course is the two games I ever hated Microsofts old Flight simulater game (the first, you couldn't land in it, I spent so much wasted time and they just kept quit about it) and the horrid mess they made of Shadowrun, my favorite RPG game.
I can say I don't hate it either, I believe it can do better and its really lacking in quality as the company works towards catering and retaining a broad audience. The game constantly gets simplified and simplified over again and it does become too easy, less of a challenge. I agree with another above poster on the Alts where you don't really have a character that is uniquely you that people know (oh thats Jairoe, he one crazy sonuvab-- you get the idea). Another thing with Blizzard, they are starting to head into this trend of reusing their old ideas and it makes the new content, not as fresh as it once was. How many instances have been redone like 2 or 3 times over already and it was passed as "new content". To me, nothing about ToC is new, not even the jousting (I have been doing so much of it in the dailies already). These 1 room instances are looking lazier and lazier as they reuse the concept more and more.
Then when we want anything that is really new, it has to be released on an expansion where we have to pay $10 more than the usual price for a PC game expansion and sub on top of that. They can only do it now because they can get away with it, but I think it'll have an impact on the perception of Blizzard's MMO's in the long run for the future.
Imagine your 16 years old and you work really hard one summer to save up for a car. At the end of the summer you finally have enough to buy a car. The one you get is a peice of junk but you love it because you worked so hard for it. You cruise around in your car for another year or so until it finally breaks down. Even though your angry it broke down after a couple of years you still enjoyed the time you had with it.
You have a little brother, and we he turns 16 you expect that he is going to have to work hard to buy a car also but instead he is given one. It's not just some junk car, your Dad gets him a new Mustang. He acts completely ungrateful about it and wrecks the car that month. He then has the nerve to ask for another one, but your Dad gives in and buys him another one.
I think players are given way to much and are spoiled in WoW. A lot of them didn't play oldstyle MMO's partly because they were too young, and MMORPG's didn't become mainstream until WoW.
I hate it because it made the genre mainstream, causing the focus to shift from community and roleplaying to action and stats. There is still a lot to love though in my opinion.
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Don't hate it but can't bring myself to play it anymore either. Its just dated. Loads of content and lots of it is thematic but its just so ugly. TorchLight is also artistic but I don't mind because I'm zoomed out enough that all I really see are the really well done particles.
WoW is hardly the only game to fall into the dated category though.
Personally I don't hate WOW.
I think it's had it's day, and it would be nice to see some of that vast population spread out amongst other games.
I'm not sure how healthy it is for the genre to have such a big piece of the pie all in one game.
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I dont hate WOW or dislike WOW as it was my 1st MMO. The hatred on WOW imo is irrational.
Many people consider WOW or Blizzard the "evil empire" of the MMO industry much like the New York Yankee of baseball or the Duke Blue Devils of College basketball. When your on top it seems everyone hates you unfortunately.
(AAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH raises plunger in salute to the New York Yankees worls series champions)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
I don't hate WoW. I'm just tired of it right now. I'm going to resub when Cata comes out. Probably will make at least 1 Worgen and Goblin.
I don't really hate the game, but I dislike how much time you have to invest in it. Another turnoff is that a vast majority of players know the game in and out, and have a giant advantage over newbies such as myself. If I took the time to do everything I needed to do and learned the game properly, chances are I'd enjoy it more. But I don't like spending too much time on a single game.
Few people really hate WOW, however many people will criticize it, especially in response to pro-WOW posts that tout it as the greatest game ever.
Most of the discussion is just differences in player preferences. I personally don't care for its core design, including the focus on questing to advance my character, the item centric/replace regularly looting philosphy (Tier 10 armor, c'mon now) the PVP that lacks any real risk/reward and has little impact on the gamewrold.
Doesn't mean WOW's a bad game, there are many more follks who enjoy the features I listed above and is why they play it.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I really don't hate it either. I'm more bored with it . Its very bland at the endgame. You either do instances for gear over and over, raid, or faction grind. They still haven't reached that level of variety that they should have years ago seeing as the games they set out to outsell already offered variety in your choices of where to go or what to do. In the same respect you have to give them credit, they produced a game that crippled the competition. They played to their strengths and brought a game that had a strong IP backing and made it widely available and virtually removed the grind of all the other games to a simple quest and level format.
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I didn't hate it untill I tried it. It's not so much that I hate the game in the way you might hate a person but I did hate playing it and I hate the way it changed mmorpgs.
I'm not sure "hate" is the right word. Truthfully the game is pretty good. I think what people "hate" about it is the blind loyalty that it engenders in so many who have never tried anything else in the MMO genre. A times it seems like masses of people consume it simply because they've been told it's the best and they don't need to try anything else.
I always say WoW is like vanilla ice cream. If you've never had ice cream before and someone hands you a cup of vanilla ice cream you're like "wow! This stuff is great!" Vanilla is that flavor that everyone can eat. However some people have sampled other things and they've decided they prefer Rocky Road. The trouble comes when someone says, "Hey, you've got to try this Rocky Road! It's fantastic!" and the response they get is, "Why would anyone every want anything except vanilla, you rube?"
In the end it's like hating Microsoft, the big bad bully in the room that everyone resents, especially when everyone else who comes along tries to copy the bully by making more vanilla in an attempt to woo away the vanilla eating crowd. People who like other flavors get to feeling like the selection is being limited due to the mass success of vanilla.
Now I want ice cream.
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You are right that it is not healthy at all.
I don't hate wow and actually think it is a great game, but at the same time I would rather be playing something else. It is hard for a game of 5 years to offer players real challenge like when it first released. Much of the end game is harder than the original release, but the gameplay and mechanics have become almost second nature over the course of five years which makes things feel really easy.
The reason we don't see more people spread out is that other games feel very inferior to wow or just offer nearly the same exact play experience with less features. For example I think lotro is the best mmo released in the last 5 years and I thought I would really love, but after a week or so it was just more of the same that I was already bored of with wow.
Because it isn't as good as Everquest was, and Everquest is now dead and so are MMORPGs that were similar to it.
There are several reasons why WoW is not a good MMORPG:
-Lack of challenging PvE content
I used to play WoW when they had 40 man content still. My guild was doing AQ40 while people on our server were stuck in newb zones like Molten Core. Clearing instances for the first time was still fun at that time.. Then the geniuses at blizzard decided to dumb down the PvE content. They made almost every instance a 25/10 man, and also made the content much easier. Almost every newbie on the server could now do any zone they wanted, but they made the game too easy for the skilled players.
Plus the expansion added solo quests that anyone could do.. The gear from solo quests, and even green items had better stats than the difficult 40 man content. It's ridiculous, they let all those horrible players catch up by making trivial expansion content with better loot than what was in instances that most guilds couldn't handle.
It was great when Naxx40 gear became useless because of soloable quests in the expansion. Good job Blizzard sell-outs handing gear out to skill-less players who couldn't even handle Molten Core content.
Maybe if their leveling system wasn't so trivial in the first place there wouldn't be the problem of 99% of endgame guilds not being able to clear newb zones like Molten Core. Their leveling system would have weeded out the bad players or at least taught them how to play by level 60, but no, leveling in WoW is an activity that takes no skill or effort. Boring
There should be some sort of progression between expansions / content release. With the expansion, it allowed complete newbies to skip over MC -> BWL -> AQ40 -> Naxx40 progression.
Just was put in for a dumb playerbase who couldn't handle real PvE content like it was before the newb 25/10 mans came out.
PvE content in WoW just isn't difficult enough. They should have made it more difficult than it was when 40 mans were out. Then make everything a WORLD SPAWN so there is competition between guilds/teams on the same server, and so there is a healthy and real PvP system within the server. But no, competition is too hard of a concept for the morons at Blizzard. People on the same server can't fight each other for PvE content, that's just too natural, so put it in fake carebear instances and make World PvP meaningless in WoW.
-Lack of a real PvP system
Kind of explained in last paragraph above.. but they basically have a fake PvP system in WoW. You go up to a guy, ask him to put you in an instance and fight another random team in a safe carebear environment. You aren't fighting over anything real, just an artificial point/honor system that does not have anything at all to do with your actual server / the players on your server.
World PvP is dead in WoW, because instancing content removed conflict between guilds. I don't know how a "PvP" server on WoW is different than a PvE one considering there is no reason to PvP other players on their PvP servers. They didn't remove instances on PvP servers like they should have. Everything on a PvP server should be a world spawn, then their PvP servers wouldn't be carebear servers for newbs who want exp bonuses.
Maybe people who haven't played real PvP games wont understand why instancing is bad.. but if you played EQ's PvP servers you would know what a real PvP system is. It's one where every guild on the server is fighting each other / making deals with other guilds over PvE content / backstabbing other guilds / etc.
The majority like WoW because it is a skill-less game for newbies. The majority wouldn't even reach max level in MMORPGs that had exp losses. WoW lets every newb be a level 75, and every newb do any instance they want. And people point to WoWs popularity when they say it is a good game? That is just a side effect of it being a bad, un-challenging MMORPG that gives away everything to everyone regardless of skill. The PvE and PvP systems have been so dumbed down in WoW that no real MMORPG player would touch that game.
I don't hate WoW, I've played it and found it to be boring, have found the community to be largely immature and frankly didn't have much fun. I have friends who play it, who largely agree with my assessment and use it primarily as a chat room for other friends who also play. That said, I don't get on here and create threads about how crappy WoW is, if you like it, go play it. No skin off my ass.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
I played WoW since launch for 4+ years, i quit because well wtf how long can you play the same game for?
the only thing really that i hated about WoW and the main reason i quit, was because they never really focused on bigger group pvp. Everything pvp wise is focused on arena, I just hated the fact that i was forced to do something i didn't want to just to get the best pvp gear. On a side note i think the bg bots in that game got a little out of hand, and it just made bgs not that fun.
Regardless WoW is and probably will be for a while the best MMO out there, i hate how there is such a stigma now on playing WoW. Put WoW against any MMO out there right now in regards to how smooth the gameplay is and it will win hands down.
Because it creates the type of gamer that makes other MMO'S incapable of surviving.
People are used to recieving instant gratification from WoW. WoW has also created a community that is the most immature I've ever seen. Because WoW is so popular, vast majority of WoW players who move on to other games demand that it be made similar to WoW. For many many people, their first MMO was WoW and therefor they have no perspective on the games that laid the foundation for the MMO industry (UO, EQ, SWG, DAOC, FFXI etc.).
Many wow players expect a brand new released MMO to offer the same polish and content that WoW had 5 years to develope/perfect. As such, WoW players give up on MMO'S before they even have a chance.
If WoW was released to gamers who's first experience was a WoW type game that engendered the same community and mentality, Vanilla WoW would not have survived.
Vanilla WoW had HUGE issues at release and the only end game content available was UBRS and LBRS. MC wasn't even added until many months later. Also, getting from 1 - 60 in Vanilla wow took ~300 hours. Aion takes that long and it's characterized as an "Asian Grinder."
I'm hoping to recreate the community of FFXI in FFXIV. I really really hope the WoW transplants don't kill the best part of FFXI.
With all that said, I dont' hate wow. I played it for 4 years after I played FFXI for 2. I just don't like the influence it exerts on other MMO'S by immature gamers who don't know or have experienced any better.
People term certain game "grinders", because the experience of leveling is not entertaining in comparison to the amount of time spent leveling. A game could take 1,500 hours to reach max level and if it was so engaging that people were enjoying the experience then people wouldn't call it a grind. Likewise if a game takes 300 hours to reach max level, but the fun factor dies after hour 100 it is a grind. Forcing people to grind experience on random roaming mobs, because there is not enough content or objectives is a pretty good sign that a game is filled with grind. Grind isn't just a measurement of time, but it is a factor.
As for other games incapable of surviving, that isn't true at all. Any game could potentially break the flood gates open just like wow did. You yourself admitted that wow had problems at release, but wow did to everquest 5 years ago what you are saying is not possible today.. Any other game company could capture a huge market if their games were different enough and fun enough. The market of people looking for a new game is massive right now, but I think we can safely say the formula for success isn't releasing a wow clone that has performance, design and polish issues.
New games need to give a reason for players to subscribe to them, or in other words they need to compete with the current market. How a game was 5 or 10 years ago doesn't matter, because the new game has to compete with the state of the mmo market today, not 5 years ago.