I'll let you guys know what I think after I've tried it for a month. Sieges will be exempt as I doubt I'll get that far in a month. -I have above average motor skills in real life, and I can hit things with a cursor fairly well. I don't know if that gives me an exceptional advantage at the start. [Edit] I'm making this because I believe FPS styled MMO's have failed, but someone said DF did it fairly well and it took 'way more skill'.
Most of the time an FPS game should take much more skill than a game like WoW. One reason, you actually have to aim. Secondly, in WoW the death penalties are NOTHING compared to Darkfall's. Darkfall is fully lootable corpse upon death. WoW is just... well walking for like a minute? Or having to sit for 10 minutes waiting for Ressurection Sickness to go away. Anyways, this is just my opinion. I'm sure someone will find a way to disagree with me.
What does death penalty (or lack of it) have to do with player skills? WoW's lack of serious death penalty actually promotes PvP and does not punish unfair PvP. You dont care if you get ganked by 3 enemies, you can stay and fight and, if your skills are great and theirs aren't, you can actually win the 1 vs 3 odds. So IMO, lack of penalty actually promotes and encourages PvP.
I am the type of player where I like to do everything and anything from time to time.
Magic doesn't, but I am a fairly soft character with almost maxed archery skills + jump shot, and it takes skill to play this way. I can win against people that should statistically lay me out by having good aim, and quick reflexes with dodging skills.
Stats are a big part of this game though, but it is nice that a 1 week old player can go wherever they want and hang out with a 1 year old player and actually assist in fights. Instead of doing 35dmg attacks they may do 10-20 and be squishy, but they definitely contribute.
Don't expect to come in and be dominating based on skill in a month.
I'll let you guys know what I think after I've tried it for a month. Sieges will be exempt as I doubt I'll get that far in a month. -I have above average motor skills in real life, and I can hit things with a cursor fairly well. I don't know if that gives me an exceptional advantage at the start. [Edit] I'm making this because I believe FPS styled MMO's have failed, but someone said DF did it fairly well and it took 'way more skill'.
Most of the time an FPS game should take much more skill than a game like WoW. One reason, you actually have to aim. Secondly, in WoW the death penalties are NOTHING compared to Darkfall's. Darkfall is fully lootable corpse upon death. WoW is just... well walking for like a minute? Or having to sit for 10 minutes waiting for Ressurection Sickness to go away. Anyways, this is just my opinion. I'm sure someone will find a way to disagree with me.
What does death penalty (or lack of it) have to do with player skills? WoW's lack of serious death penalty actually promotes PvP and does not punish unfair PvP. You dont care if you get ganked by 3 enemies, you can stay and fight and, if your skills are great and theirs aren't, you can actually win the 1 vs 3 odds. So IMO, lack of penalty actually promotes and encourages PvP.
Dont be silly.
A proper death penalty makes you try alot harder to win.
If you die in WoW who cares, if you die in DF it a bummer.
Having a harsh death penalty means you are fighting for something more than a few arcade like points. You actually have something to lose and creates an environment that can never exist in a game like WoW. It creates a real sense of danger and I thrive on that feeling in MMO's.
The difference is minimal really, they're both very stat dependant.
The one has a slow aim-style combat and the other has microturn combat with a few skills off global cooldown.
Depends what style you like although, like it or not, high level arena play in WoW takes more skill.
Well you like WoW nuff said really
Yeah,and you like Darkfall, so you can't say you're less biased than me.
The thing is that once the "gear mentality" dissapears from your head and you know how to use banks properly, Darkfall isn't that harsh as you guys make it.
Originally posted by Thenarius Originally posted by ozy1 Originally posted by Thenarius The difference is minimal really, they're both very stat dependant. The one has a slow aim-style combat and the other has microturn combat with a few skills off global cooldown. Depends what style you like although, like it or not, high level arena play in WoW takes more skill.
Well you like WoW nuff said really Yeah,and you like Darkfall, so you can't say you're less biased than me. The thing is that once the "gear mentality" dissapears from your head and you know how to use banks properly, Darkfall isn't that harsh as you guys make it. Yeah. Because if you bank stuff you will never loose yours! Have you at least tried DF or EVE?
I'll let you guys know what I think after I've tried it for a month. Sieges will be exempt as I doubt I'll get that far in a month. -I have above average motor skills in real life, and I can hit things with a cursor fairly well. I don't know if that gives me an exceptional advantage at the start. [Edit] I'm making this because I believe FPS styled MMO's have failed, but someone said DF did it fairly well and it took 'way more skill'.
Most of the time an FPS game should take much more skill than a game like WoW. One reason, you actually have to aim. Secondly, in WoW the death penalties are NOTHING compared to Darkfall's. Darkfall is fully lootable corpse upon death. WoW is just... well walking for like a minute? Or having to sit for 10 minutes waiting for Ressurection Sickness to go away. Anyways, this is just my opinion. I'm sure someone will find a way to disagree with me.
What does death penalty (or lack of it) have to do with player skills? WoW's lack of serious death penalty actually promotes PvP and does not punish unfair PvP. You dont care if you get ganked by 3 enemies, you can stay and fight and, if your skills are great and theirs aren't, you can actually win the 1 vs 3 odds. So IMO, lack of penalty actually promotes and encourages PvP.
Dont be silly.
A proper death penalty makes you try alot harder to win.
If you die in WoW who cares, if you die in DF it a bummer.
Nope, if you play in WoW and meet 3 enemies, you can run or fight if you feel confident in your skills. If you are in DF and you meet 3 enemies, you would try to run and fight only when there is no escape. Unless you are rich enough that you don't care about losing all your items.
No penalty or low penalty does not punish you for unfair PvP. I can see myself trying to fight 3 to 1 odds in WoW, but in DF, i would try to escape to save myself and my hard earned items. Unless im rich and dont care about lost items. So, IMO, rough death penalty only works for rich/established people. For noobs its a big discouragement.
I am the type of player where I like to do everything and anything from time to time.
The difference is minimal really, they're both very stat dependant.
The one has a slow aim-style combat and the other has microturn combat with a few skills off global cooldown.
Depends what style you like although, like it or not, high level arena play in WoW takes more skill.
Well you like WoW nuff said really
Yeah,and you like Darkfall, so you can't say you're less biased than me.
The thing is that once the "gear mentality" dissapears from your head and you know how to use banks properly, Darkfall isn't that harsh as you guys make it.
I could play snakes and ladders and still have more of an opinion than you.
WoW is fine for a starter mmo, to get you used to mmo's till you want more of a challenge.
The difference is minimal really, they're both very stat dependant.
The one has a slow aim-style combat and the other has microturn combat with a few skills off global cooldown.
Depends what style you like although, like it or not, high level arena play in WoW takes more skill.
Well you like WoW nuff said really
Yeah,and you like Darkfall, so you can't say you're less biased than me.
The thing is that once the "gear mentality" dissapears from your head and you know how to use banks properly, Darkfall isn't that harsh as you guys make it.
I could play snakes and ladders and still have more of an opinion than you.
WoW is fine for a starter mmo, to get you used to mmo's till you want more of a challenge.
Im eager to hear OPs final statement is this matter!
Funny thing is that all these guys claiming "WoW takes skill" and so on are just trying to defend their game, not make any comparisons just trying to uphold and enforce the belief that they don't sit there alt tabbing and hitting two keys playing a glorified game of online rock/paper/scissors until they win/lose. It doesn't take skill to win rock/paper/scissors, wether there's a penalty or not for losing that's a fact. Everyone knows it including those that play it, just some are in denial ... fact.
I'm eager to hear a comparison too, an actual comparison that is and not a blind defence of how playing rock/paper/scissors requires tactics and skills.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
actually pouring lemonade does take skill. if you're not looking at it while pouring it then it will spill all over the place....duh!
True but if you have a magic radar and can alt tab cycle until you have the glass you want, then press a button to pour it then it's kind of like pouring lemonade for disabled retards.
Seeing someone say "WoW takes some skill" is like a fat person that uses a mobility scooter because they're too lazy to walk saying "it takes actual skill to ride this scooter".
Something like this mate
BTW: No offence intended the picture is just a bit of fun. I'm sure WoW does take some level of skill but let's face it, you do a raid and you're as scripted as the mobs and just use atl+tab and a few buttons at most. Pretty boring after a while for most.
Or u do arena pvp with something like shadow priest so 2 buttons becomes over 60, most people can't reach high ratings with good classes and setups, so try doing it with a class that takes skill and is not to good for arena pvp, nothing in DF takes as much skill as high rated arena pvp in wow. When we talk about pve, it's nearly the same in all games.
Im eager to hear OPs final statement is this matter!
I believe that the OP's final decision will decide what skeptics think of DF's difficulty. Though in the end it is just an opinion. For those with crappier reflexes and aim will find Darkfall much harder. Otherwise it really won't be that bad, though most people can't live with the loss of gear like you have in DF, it dosen't take as much time to get good gear (sometimes it can just fall on your lap randomly!).
I agree with one of the previous posters though that WoW is much better catered to people with little (or no) experience in the mmorpg genre. It feels to me that in lou of Darkfall's sandbox style it could be frustrating for people not accustomed to harsh sandbox games like that (especially if you are a sore loser).
But why does WoW PvP take more skill than DFO PvP? I see no evidence, you alt tab/target your enemy and mash the buttons bound to your hotbar, right? That's what everyone else does as there's no collision detection no need to chase, you just mash your pre defined attack plan like the other guy playing a virtual game of rock/paper/scissors until one guy wins.
Please tell me why this is wrong because this is what 100% of the WoW players I've spoken to tell me, why do you believe this isn't so?
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
Im eager to hear OPs final statement is this matter!
Funny thing is that all these guys claiming "WoW takes skill" and so on are just trying to defend their game, not make any comparisons just trying to uphold and enforce the belief that they don't sit there alt tabbing and hitting two keys playing a glorified game of online rock/paper/scissors until they win/lose. It doesn't take skill to win rock/paper/scissors, wether there's a penalty or not for losing that's a fact. Everyone knows it including those that play it, just some are in denial ... fact.
I'm eager to hear a comparison too, an actual comparison that is and not a blind defence of how playing rock/paper/scissors requires tactics and skills.
Yeah right and for example enhancement shaman in BC arenas was what ? Scissors, paper or rock ? Prolly the weaker one all the time right ?
If one class should beat other one it doesn't mean the pvp doesn't take skill, in DF level difference does much so u should say that it doesn't takes skill aswell since hgher level should beat lower right ?
But why does WoW PvP take more skill than DFO PvP? I see no evidence, you alt tab/target your enemy and mash the buttons bound to your hotbar, right? That's what everyone else does as there's no collision detection no need to chase, you just mash your pre defined attack plan like the other guy playing a virtual game of rock/paper scissors until one guy wins. Please tell me why this is wrong because this is what 100% of the WoW players I've spoken to tell me, why do you believe this isn't so?
Who does that never goes high, unless his class is like dk/ret pala, and his teammates are different way than he is. U gotta look into situation all the time cos just mashing buttons with ur preset combos won't work.
Im eager to hear OPs final statement is this matter!
Funny thing is that all these guys claiming "WoW takes skill" and so on are just trying to defend their game, not make any comparisons just trying to uphold and enforce the belief that they don't sit there alt tabbing and hitting two keys playing a glorified game of online rock/paper/scissors until they win/lose. It doesn't take skill to win rock/paper/scissors, wether there's a penalty or not for losing that's a fact. Everyone knows it including those that play it, just some are in denial ... fact.
I'm eager to hear a comparison too, an actual comparison that is and not a blind defence of how playing rock/paper/scissors requires tactics and skills.
Yeah right and for example enhancement shaman in BC arenas was what ? Scissors, paper or rock ? Prolly the weaker one all the time right ?
If one class should beat other one it doesn't mean the pvp doesn't take skill, in DF level difference does much so u should say that it doesn't takes skill aswell since hgher level should beat lower right ?
I just want to know what it is that you personally do in PvP other than auto target and mash a your pre bound buttons until there is an outcome? Can you answer that? If two guys have the exact same char and are fighting in an arena in WoW it comes down to rock/paper/scissors or who gets the best die roll, right? If not what is the factor that makes you better than the other guy? I'm trying to understand here but you seem to be avoiding the question.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
But why does WoW PvP take more skill than DFO PvP? I see no evidence, you alt tab/target your enemy and mash the buttons bound to your hotbar, right? That's what everyone else does as there's no collision detection no need to chase, you just mash your pre defined attack plan like the other guy playing a virtual game of rock/paper/scissors until one guy wins. Please tell me why this is wrong because this is what 100% of the WoW players I've spoken to tell me, why do you believe this isn't so?
While there is no collision detection in WoW there is a slight dependancy on movement to keep people in your line of sight. A major noting difference between WoW and DF's combat stems from the standing casts/abilities vs mobile abilities. Darkfall has no standing cast spells or abilities because movement is a very big part in the combat whereas WoW is more about juggling abilities/spells.
Man... Is it me or did I already post something just like this? It's like dejavu all over again!
But why does WoW PvP take more skill than DFO PvP? I see no evidence, you alt tab/target your enemy and mash the buttons bound to your hotbar, right? That's what everyone else does as there's no collision detection no need to chase, you just mash your pre defined attack plan like the other guy playing a virtual game of rock/paper/scissors until one guy wins. Please tell me why this is wrong because this is what 100% of the WoW players I've spoken to tell me, why do you believe this isn't so?
While there is no collision detection in WoW there is a slight dependancy on movement to keep people in your line of sight. A major noting difference between WoW and DF's combat stems from the standing casts/abilities vs mobile abilities. Darkfall has no standing cast spells or abilities because movement is a very big part in the combat whereas WoW is more about juggling abilities/spells.
Man... Is it me or am I repeating myself? It's like dejavu all over again!
When you say juggling abilites/spells to me it means you're playing rock/paper/scissors, which is what most other MMORPGs combat systems boil down to. You select your abilities then go into a fight and fire them off with the other guy doing the same until there's an outcome, is that a fair description?
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
WoW just takes another kind of skill. While in DF eye/hand coordination is required, in WoW its more about knowing the game mechanics and applying this knowledge to pressing the buttons at the right time to succeed. While in df you need to aim, in WoW you need to know when to blow your cooldowns. Df demands coordination in movement in group combat as there exists friendly fire and group members can easily kill each other if they don't watch where they hit/shoot.
In WoW you need to coordinate your use of cc and coldowns. If you use your cc on the same target you are more likely to loose, same if noone does it cause everyone expects the other one to do the job. Also countering enemy skills with your own skills is important. If you lack knowledge or can't apply it you loose. An example for this would be to know what spells you can let trough and what spells you should interrupt since your interrupt is only aviable every x seconds.
Comments
Most of the time an FPS game should take much more skill than a game like WoW. One reason, you actually have to aim. Secondly, in WoW the death penalties are NOTHING compared to Darkfall's. Darkfall is fully lootable corpse upon death. WoW is just... well walking for like a minute? Or having to sit for 10 minutes waiting for Ressurection Sickness to go away. Anyways, this is just my opinion. I'm sure someone will find a way to disagree with me.
What does death penalty (or lack of it) have to do with player skills? WoW's lack of serious death penalty actually promotes PvP and does not punish unfair PvP. You dont care if you get ganked by 3 enemies, you can stay and fight and, if your skills are great and theirs aren't, you can actually win the 1 vs 3 odds. So IMO, lack of penalty actually promotes and encourages PvP.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
A good example of how skills matter in WoW - a better person with a bit of luck wins the duel.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Most of the time an FPS game should take much more skill than a game like WoW. One reason, you actually have to aim. Secondly, in WoW the death penalties are NOTHING compared to Darkfall's. Darkfall is fully lootable corpse upon death. WoW is just... well walking for like a minute? Or having to sit for 10 minutes waiting for Ressurection Sickness to go away. Anyways, this is just my opinion. I'm sure someone will find a way to disagree with me.
What does death penalty (or lack of it) have to do with player skills? WoW's lack of serious death penalty actually promotes PvP and does not punish unfair PvP. You dont care if you get ganked by 3 enemies, you can stay and fight and, if your skills are great and theirs aren't, you can actually win the 1 vs 3 odds. So IMO, lack of penalty actually promotes and encourages PvP.
Dont be silly.
A proper death penalty makes you try alot harder to win.
If you die in WoW who cares, if you die in DF it a bummer.
Playing Darkfall EU1 Server
The difference is minimal really, they're both very stat dependant.
The one has a slow aim-style combat and the other has microturn combat with a few skills off global cooldown.
Depends what style you like although, like it or not, high level arena play in WoW takes more skill.
Having a harsh death penalty means you are fighting for something more than a few arcade like points. You actually have something to lose and creates an environment that can never exist in a game like WoW. It creates a real sense of danger and I thrive on that feeling in MMO's.
Well you like WoW nuff said really
Playing Darkfall EU1 Server
Well you like WoW nuff said really
Yeah,and you like Darkfall, so you can't say you're less biased than me.
The thing is that once the "gear mentality" dissapears from your head and you know how to use banks properly, Darkfall isn't that harsh as you guys make it.
Let me save you guys some time:
Yep, it does.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Well you like WoW nuff said really
Yeah,and you like Darkfall, so you can't say you're less biased than me.
The thing is that once the "gear mentality" dissapears from your head and you know how to use banks properly, Darkfall isn't that harsh as you guys make it.
Yeah. Because if you bank stuff you will never loose yours!
Have you at least tried DF or EVE?
Most of the time an FPS game should take much more skill than a game like WoW. One reason, you actually have to aim. Secondly, in WoW the death penalties are NOTHING compared to Darkfall's. Darkfall is fully lootable corpse upon death. WoW is just... well walking for like a minute? Or having to sit for 10 minutes waiting for Ressurection Sickness to go away. Anyways, this is just my opinion. I'm sure someone will find a way to disagree with me.
What does death penalty (or lack of it) have to do with player skills? WoW's lack of serious death penalty actually promotes PvP and does not punish unfair PvP. You dont care if you get ganked by 3 enemies, you can stay and fight and, if your skills are great and theirs aren't, you can actually win the 1 vs 3 odds. So IMO, lack of penalty actually promotes and encourages PvP.
Dont be silly.
A proper death penalty makes you try alot harder to win.
If you die in WoW who cares, if you die in DF it a bummer.
Nope, if you play in WoW and meet 3 enemies, you can run or fight if you feel confident in your skills. If you are in DF and you meet 3 enemies, you would try to run and fight only when there is no escape. Unless you are rich enough that you don't care about losing all your items.
No penalty or low penalty does not punish you for unfair PvP. I can see myself trying to fight 3 to 1 odds in WoW, but in DF, i would try to escape to save myself and my hard earned items. Unless im rich and dont care about lost items. So, IMO, rough death penalty only works for rich/established people. For noobs its a big discouragement.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Well you like WoW nuff said really
Yeah,and you like Darkfall, so you can't say you're less biased than me.
The thing is that once the "gear mentality" dissapears from your head and you know how to use banks properly, Darkfall isn't that harsh as you guys make it.
I could play snakes and ladders and still have more of an opinion than you.
WoW is fine for a starter mmo, to get you used to mmo's till you want more of a challenge.
Playing Darkfall EU1 Server
Im eager to hear OPs final statement is this matter!
Well you like WoW nuff said really
Yeah,and you like Darkfall, so you can't say you're less biased than me.
The thing is that once the "gear mentality" dissapears from your head and you know how to use banks properly, Darkfall isn't that harsh as you guys make it.
I could play snakes and ladders and still have more of an opinion than you.
WoW is fine for a starter mmo, to get you used to mmo's till you want more of a challenge.
If you say so buddy...
Funny thing is that all these guys claiming "WoW takes skill" and so on are just trying to defend their game, not make any comparisons just trying to uphold and enforce the belief that they don't sit there alt tabbing and hitting two keys playing a glorified game of online rock/paper/scissors until they win/lose. It doesn't take skill to win rock/paper/scissors, wether there's a penalty or not for losing that's a fact. Everyone knows it including those that play it, just some are in denial ... fact.
I'm eager to hear a comparison too, an actual comparison that is and not a blind defence of how playing rock/paper/scissors requires tactics and skills.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
True but if you have a magic radar and can alt tab cycle until you have the glass you want, then press a button to pour it then it's kind of like pouring lemonade for disabled retards.
Seeing someone say "WoW takes some skill" is like a fat person that uses a mobility scooter because they're too lazy to walk saying "it takes actual skill to ride this scooter".
Something like this mate
BTW: No offence intended the picture is just a bit of fun. I'm sure WoW does take some level of skill but let's face it, you do a raid and you're as scripted as the mobs and just use atl+tab and a few buttons at most. Pretty boring after a while for most.
Or u do arena pvp with something like shadow priest so 2 buttons becomes over 60, most people can't reach high ratings with good classes and setups, so try doing it with a class that takes skill and is not to good for arena pvp, nothing in DF takes as much skill as high rated arena pvp in wow. When we talk about pve, it's nearly the same in all games.
Another one in denial...
Playing Darkfall EU1 Server
I believe that the OP's final decision will decide what skeptics think of DF's difficulty. Though in the end it is just an opinion. For those with crappier reflexes and aim will find Darkfall much harder. Otherwise it really won't be that bad, though most people can't live with the loss of gear like you have in DF, it dosen't take as much time to get good gear (sometimes it can just fall on your lap randomly!).
I agree with one of the previous posters though that WoW is much better catered to people with little (or no) experience in the mmorpg genre. It feels to me that in lou of Darkfall's sandbox style it could be frustrating for people not accustomed to harsh sandbox games like that (especially if you are a sore loser).
But why does WoW PvP take more skill than DFO PvP? I see no evidence, you alt tab/target your enemy and mash the buttons bound to your hotbar, right? That's what everyone else does as there's no collision detection no need to chase, you just mash your pre defined attack plan like the other guy playing a virtual game of rock/paper/scissors until one guy wins.
Please tell me why this is wrong because this is what 100% of the WoW players I've spoken to tell me, why do you believe this isn't so?
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Funny thing is that all these guys claiming "WoW takes skill" and so on are just trying to defend their game, not make any comparisons just trying to uphold and enforce the belief that they don't sit there alt tabbing and hitting two keys playing a glorified game of online rock/paper/scissors until they win/lose. It doesn't take skill to win rock/paper/scissors, wether there's a penalty or not for losing that's a fact. Everyone knows it including those that play it, just some are in denial ... fact.
I'm eager to hear a comparison too, an actual comparison that is and not a blind defence of how playing rock/paper/scissors requires tactics and skills.
Yeah right and for example enhancement shaman in BC arenas was what ? Scissors, paper or rock ? Prolly the weaker one all the time right ?
If one class should beat other one it doesn't mean the pvp doesn't take skill, in DF level difference does much so u should say that it doesn't takes skill aswell since hgher level should beat lower right ?
Who does that never goes high, unless his class is like dk/ret pala, and his teammates are different way than he is. U gotta look into situation all the time cos just mashing buttons with ur preset combos won't work.
Funny thing is that all these guys claiming "WoW takes skill" and so on are just trying to defend their game, not make any comparisons just trying to uphold and enforce the belief that they don't sit there alt tabbing and hitting two keys playing a glorified game of online rock/paper/scissors until they win/lose. It doesn't take skill to win rock/paper/scissors, wether there's a penalty or not for losing that's a fact. Everyone knows it including those that play it, just some are in denial ... fact.
I'm eager to hear a comparison too, an actual comparison that is and not a blind defence of how playing rock/paper/scissors requires tactics and skills.
Yeah right and for example enhancement shaman in BC arenas was what ? Scissors, paper or rock ? Prolly the weaker one all the time right ?
If one class should beat other one it doesn't mean the pvp doesn't take skill, in DF level difference does much so u should say that it doesn't takes skill aswell since hgher level should beat lower right ?
I just want to know what it is that you personally do in PvP other than auto target and mash a your pre bound buttons until there is an outcome? Can you answer that? If two guys have the exact same char and are fighting in an arena in WoW it comes down to rock/paper/scissors or who gets the best die roll, right? If not what is the factor that makes you better than the other guy? I'm trying to understand here but you seem to be avoiding the question.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
While there is no collision detection in WoW there is a slight dependancy on movement to keep people in your line of sight. A major noting difference between WoW and DF's combat stems from the standing casts/abilities vs mobile abilities. Darkfall has no standing cast spells or abilities because movement is a very big part in the combat whereas WoW is more about juggling abilities/spells.
Man... Is it me or did I already post something just like this? It's like dejavu all over again!
While there is no collision detection in WoW there is a slight dependancy on movement to keep people in your line of sight. A major noting difference between WoW and DF's combat stems from the standing casts/abilities vs mobile abilities. Darkfall has no standing cast spells or abilities because movement is a very big part in the combat whereas WoW is more about juggling abilities/spells.
Man... Is it me or am I repeating myself? It's like dejavu all over again!
When you say juggling abilites/spells to me it means you're playing rock/paper/scissors, which is what most other MMORPGs combat systems boil down to. You select your abilities then go into a fight and fire them off with the other guy doing the same until there's an outcome, is that a fair description?
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
WoW just takes another kind of skill. While in DF eye/hand coordination is required, in WoW its more about knowing the game mechanics and applying this knowledge to pressing the buttons at the right time to succeed. While in df you need to aim, in WoW you need to know when to blow your cooldowns. Df demands coordination in movement in group combat as there exists friendly fire and group members can easily kill each other if they don't watch where they hit/shoot.
In WoW you need to coordinate your use of cc and coldowns. If you use your cc on the same target you are more likely to loose, same if noone does it cause everyone expects the other one to do the job. Also countering enemy skills with your own skills is important. If you lack knowledge or can't apply it you loose. An example for this would be to know what spells you can let trough and what spells you should interrupt since your interrupt is only aviable every x seconds.
Pi*1337/100 = 42