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The new WoW LFG system Yay or Nay?

VarnyVarny Member Posts: 765

It basically makes it so you can find groups very quickly for the instances you want to do. It warps you straight into the instance and then when you're done it warps you straight back to where you were before.



I love the fact now I don't have to wait for hours to find a group, only for someone to leave and the the group split up to then have to wait a few days for another group. 



I hate the fact that it kills the population in the world, kills travel time which means the content isn't special anymore and everyones got the rewards because it is so easy now. I also hate how it kills the seamless world feeling by teleporting you everywhere.

 

I do think however it is acceptable as long as there are still rare bosses to take down in the game with rare loot that not everyone can get in a day of grinding instances. I also think it's acceptable as long as the instances are built in such a way that they feel like they're taking up space in the world and feel natural. For example The Dead Mines you have to run through the cave to get to the instance and then the exit is out the back. It just feels natural in the world and like it's actually there. I hate it when you talk to an NPC and you get teleported to somewhere that doesn't actually take up room in the world. You know make everything feel real so the entrance is actually there.

I also hope that to populate the world again with Cataclysm that they bring back World PVP and let you capture contested territory, sorta like a Warhammer Online Keep system where you get to raid the cities in the end or something. I'd love to see hundreds of people PVPin in the world again like Pre Battlegrounds.

 

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Comments

  • Goatgod76Goatgod76 Member Posts: 1,214

    Are you serious?....geez...what more can they possibly do to make it less of an MMO.

  • I dont think its a bad system, especially because its only 5-man instances, which is mainly popped by levelers anyway.  You cant do a random instance for a raid, so you still miss out on that gear, and obviously rare world spawns wont be used for the random grouping.

    All in all i think it works, because now instead of just getting rushed through instances by my lvl 80 buddies, i actually can play through them and still get the loot im looking for.

  • PalebanePalebane Member RarePosts: 4,011

    Its one of my all-time favorite changes WoW has made. Not only has it added huge convenience to dungeon play, it has conjured millions of loners out of their bubbles to actually interact with the rest of the community.

     

    The only negatives from my point of view, is that there is not LFD for Molten Core, Blackwing Lair, or Kharazan. No more global LFG channel, which I had previously enjoyed at all times while playing. And finally, any MMORPG that comes out in the future is going to have to implement this feature or it will be inferior in my eyes.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • pencilrickpencilrick Member Posts: 1,550

    New WOW LFG system:

    PROS

    Faster groups

    Fast travel to dungeon (insta-port there)

    CONS

    Less socialization

    No travel to dungeon (less adventure, no journey, world means less)

    Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)

     

    Summary

    The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.

     

  • pencilrickpencilrick Member Posts: 1,550
    Originally posted by Palebane


    Its one of my all-time favorite changes WoW has made. Not only has it added huge convenience to dungeon play, it has conjured millions of loners out of their bubbles to actually interact with the rest of the community.
     
    The only negatives from my point of view, is that there is not LFD for Molten Core, Blackwing Lair, or Kharazan. No more global LFG channel, which I had previously enjoyed at all times while playing. And finally, any MMORPG that comes out in the future is going to have to implement this feature or it will be inferior in my eyes.



     

    Such nonsense.  How is there more interaction in insta-porting into a random group than in having to talk to someone to see if they want to join a group?

    Just nonsense.  Convenience DOES NOT EQUAL more fun.  The Path of Least Resistance is not the Path to More Fun.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by pencilrick


    New WOW LFG system:
    PROS
    Faster groups
    Fast travel to dungeon (insta-port there)
    CONS
    Less socialization
    No travel to dungeon (less adventure, no journey, world means less)
    Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
     
    Summary
    The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
     



     

    How can there be less socialization if players who have never socialized or contributed to anything outside of thier own inventory are now grouping up with and meeting new people, learning to play their class in a group environment?

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • drago_pldrago_pl Member Posts: 384

    How WoW is now different from Battlenet used in Diablo 2? You have global chat (so called world) and you can start game when every player push "Ready" button. I hope this system stays in WoW and not spread to other games.

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by pencilrick

    Originally posted by Palebane


    Its one of my all-time favorite changes WoW has made. Not only has it added huge convenience to dungeon play, it has conjured millions of loners out of their bubbles to actually interact with the rest of the community.
     
    The only negatives from my point of view, is that there is not LFD for Molten Core, Blackwing Lair, or Kharazan. No more global LFG channel, which I had previously enjoyed at all times while playing. And finally, any MMORPG that comes out in the future is going to have to implement this feature or it will be inferior in my eyes.



     

    Such nonsense.  How is there more interaction in insta-porting into a random group than in having to talk to someone to see if they want to join a group?

    Just nonsense.  Convenience DOES NOT EQUAL more fun.  The Path of Least Resistance is not the Path to More Fun.

    Don't fool yourself. WoW has been long known for its ease of soloing. So much so that it WAS nearly impossible for players to find a group for anythign other than heroic WoTLK instances. Either players didn't have time to get in a group to play, or they were discouraged because nobody knew how to play their character in a group. Now you have SOLO players doing GROUP content in dungeons that haven't been touched for YEARS learning how to play their characters effectively in a GROUP.

     

    Slow travel times DOES NOT EQUAL better socialization.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Definitely a blessing, especially for a aging game/player-base. I wish more MMOs would follow suit and evolve their systems with the needs of their players.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • majimaji Member UncommonPosts: 2,091

    Got obviously it's ups and downs. Giving people a higher chance to explore all content that it was earlier very hard to find groups for is a great thing. On the other hand, fighting your way through such contents also allows you to meet new people, and maybe join their guild and stuff. Well, if you meet them via the crossrealm you have to pay a server transfer first that is.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by drago_pl


    How WoW is now different from Battlenet used in Diablo 2? You have global chat (so called world) and you can start game when every player push "Ready" button. I hope this system stays in WoW and not spread to other games.



     

    Yes because popular mechanics that help players get together and interact would be terrible. And nobody ever copies WoW....

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • pencilrickpencilrick Member Posts: 1,550
    Originally posted by Palebane

    Originally posted by pencilrick


    New WOW LFG system:
    PROS
    Faster groups
    Fast travel to dungeon (insta-port there)
    CONS
    Less socialization
    No travel to dungeon (less adventure, no journey, world means less)
    Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
     
    Summary
    The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
     



     

    How can there be less socialization if players who have never socialized or contributed to anything outside of thier own inventory are now grouping up with and meeting new people, learning to play their class in a group environment?



     

    For one thing, no one talks hardly in these new groups.  The socialization I see is zip.   Before the patch, you had to "talk" to build a group or accept an invite.  Now you do not have to "talk" to play WOW.

    I have played REAL MMO's, since I was fortunate enough to play in the '90's.  And I have played table-top RPG's way before computer MMO's existed.  I am telling you that this LFG tool is as impersonal as a date with a hooker.  There is no substance to it. 

    Heck, you play with gamers from other servers half the time.  Ever going to see them again?  Worth building any cameraderie with them?

    The more instant and Path-of-Least-Resistance WOW becomes, the less of an MMO it is.  You say the new features "pulls people out of their bubble".  It does quite the opposite.  With insta-this and insta-that, with instances, with phasing, WOW is doing everything it can to put people into a bubble.

    MMO's are about persistent shared worlds.  Anything short of that is NOT an MMO, not a true one, anyway.

  • pencilrickpencilrick Member Posts: 1,550
    Originally posted by Palebane

    Originally posted by drago_pl


    How WoW is now different from Battlenet used in Diablo 2? You have global chat (so called world) and you can start game when every player push "Ready" button. I hope this system stays in WoW and not spread to other games.



     

    Yes because popular mechanics that help players get together and interact would be terrible. And nobody ever copies WoW....



     

    No one has successfully copied WOW, because they fail to copy the one mechanic that is the source of WOW's success:  POLISH.  Polish is the ONLY thing WOW brings to the table.

  • tryklontryklon Member UncommonPosts: 1,370

    Yay definTELY.

    It doesnt solve every problem with finding groups and it only allows ppl from the same battlegroups to join, wich in some cases is insufficient since there are small battlegroups made of mostly onle pvp servers with 1 or 2 pve's. But it's still a good feature.

     

    The next 2 things necessary to make the game better for me are:

     

    A cross realm LFG between ALL servers, not only battlegroups.

    To make the entire Azeroth world one big seamless world instead of having loadings between Kalimdor, Eastern Kingdoms and Northrend. That way we could have boats and cross the world with them, fish on high seas and just explore.

    (im portuguese, I love boats =P)

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by pencilrick

    Originally posted by Palebane

    Originally posted by pencilrick


    New WOW LFG system:
    PROS
    Faster groups
    Fast travel to dungeon (insta-port there)
    CONS
    Less socialization
    No travel to dungeon (less adventure, no journey, world means less)
    Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
     
    Summary
    The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
     



     

    How can there be less socialization if players who have never socialized or contributed to anything outside of thier own inventory are now grouping up with and meeting new people, learning to play their class in a group environment?



     

    For one thing, no one talks hardly in these new groups.  The socialization I see is zip.   Before the patch, you had to "talk" to build a group or accept an invite.  Now you do not have to "talk" to play WOW.

    I have played REAL MMO's, since I was fortunate enough to play in the '90's.  And I have played table-top RPG's way before computer MMO's existed.  I am telling you that this LFG tool is as impersonal as a date with a hooker.  There is no substance to it. 

    Heck, you play with gamers from other servers half the time.  Ever going to see them again?  Worth building any cameraderie with them?

    The more instant and Path-of-Least-Resistance WOW becomes, the less of an MMO it is.  You say the new features "pulls people out of their bubble".  It does quite the opposite.  With insta-this and insta-that, with instances, with phasing, WOW is doing everything it can to put people into a bubble.

    MMO's are about persistent shared worlds.  Anything short of that is NOT an MMO, not a true one, anyway.

    Your preconcieved notions and lack of creativity must make you a very unhappy player. I won't argue with you anymore since you obviously don't play the game the same way I do. Which is fine.

     

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662
    Originally posted by pencilrick


    New WOW LFG system:
    PROS
    Faster groups
    Fast travel to dungeon (insta-port there)
    CONS
    Less socialization
    No travel to dungeon (less adventure, no journey, world means less)
    Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
     
    Summary
    The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
     

    You might as well bury that CON. More groups mean more socializing, period. Before when players formed a group, many afk'ed anyway until they were summoned or the gryphon landed. There was no magical socializing moments that spawned during travel times.

     

    Most socializing moments happened before a group formed and during the actual time running the instance. Just because you cannot add a new friend from a cross-server system does not mean it's the end-all, be -all of MMO socialization. If anything it certainly cleared up gen-chat a little.

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • ZorgoZorgo Member UncommonPosts: 2,254
    Originally posted by pencilrick


    For one thing, no one talks hardly in these new groups.  The socialization I see is zip.   Before the patch, you had to "talk" to build a group or accept an invite.  Now you do not have to "talk" to play WOW.
    I have played REAL MMO's, since I was fortunate enough to play in the '90's.  And I have played table-top RPG's way before computer MMO's existed.  I am telling you that this LFG tool is as impersonal as a date with a hooker.  There is no substance to it. 
    Heck, you play with gamers from other servers half the time.  Ever going to see them again?  Worth building any cameraderie with them?
    The more instant and Path-of-Least-Resistance WOW becomes, the less of an MMO it is.  You say the new features "pulls people out of their bubble".  It does quite the opposite.  With insta-this and insta-that, with instances, with phasing, WOW is doing everything it can to put people into a bubble.
    MMO's are about persistent shared worlds.  Anything short of that is NOT an MMO, not a true one, anyway.



     

    What is your solution then to the problem the lfg tool solved?

    WoW is top heavy with the vast majority at lvl 80. Some of us like to experience lower level dungeons as we level alts. This was for all intents and purposes, impossible prior to this patch.

    How do you propose populating these dungeons without this tool? Are you suggesting that the previous system, where you solo'd all the way to max level because it was impossible to group for dungeon content is how the game was intended? Are you suggesting that Maraudon was intended to be populated the first year of the games release and then never seen again? Are you suggesting that is a real mmo?

    Don't just say their solution was wrong, propose the right solution to solve the problem that existed. Or perhaps you are denying the existence of a problem. Perhaps never being able to group for dungeons is a acceptable for a 'true' mmo in your opinion, but not in mine.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Seems like a nice feature to me.  Trying to form groups for a lot of the dungeons at the earlier levels was nigh impossible when I came back to WoW because a lot couldn't be bothered with it since you level so quickly any more.  It's a nice feature for those to experience this content that many seem to simply skip at this point, which is a shame since newer players never get the chance to experience it or get frustrated because it can take so long to find a group for the material.

    The one drawback I see is for those that prefer immersion this is just another concept that kills what they hold dear in mmos.  However, considering how difficult it can be for a new player or a returning player starting over to experience the "older" content if they're not doing it with a bunch of friends at the same time I think it's a solid concept to make finding groups easier.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142

    It's awesome.

    Now when I want a group, I can get a group. Instantly.

    Doesn't even matter if it's not a "popular" instance.

    As a game mechanic, it's the best thing that Blizzard have done since phasing.

    It's both humorous and mildly horrifying when people spout such emotional claptrap as "OMG. It's destroying the soul of the game." Humorous, for obvious reasons .. horrifying that there might be people in the world that actually believe such twaddle.

    I just hope that when they inevitably /wrist I'm not close enough to get splattered with crazy.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • camp11111camp11111 Member Posts: 602

    So tell us in which other mmorpg these days you can play all dungeons in all levels on the fly ?

    Pretty much answers the question.

    All active players of Wow these days love the system. Wow is no longer limited to 10K per server. For the first time it makes sense to play a game with a few million spread over Battlegroups.

    Why would you be against a system which allows 100 % more dungeon play ?

    World feeling ? You pretty much need to work a lot in the world already to assemble the mats and gold for raiding and advance the gear costs.

    Only Wow haters on mmorpg.com could find anything against it.

     

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • djazzydjazzy Member Posts: 3,578
    Originally posted by Ilvaldyr


    .
    It's both humorous and mildly horrifying when people spout such emotional claptrap as "OMG. It's destroying the soul of the game." Humorous, for obvious reasons .. horrifying that there might be people in the world that actually believe such twaddle.



     

    For real. I mean how do you destroy the soul of the game when it never had a soul?

  • uquipuuquipu Member Posts: 1,516

     Wasn't much talking with the old LFG system either.

    You want to socialize?  Get into a guild.  This has always been the case.

     

    Well shave my back and call me an elf! -- Oghren

  • djazzydjazzy Member Posts: 3,578

    Or the city trade channel, that seems to be the popular chat channel.

  • camp11111camp11111 Member Posts: 602
    Originally posted by arenasb

    Originally posted by Ilvaldyr


    .
    It's both humorous and mildly horrifying when people spout such emotional claptrap as "OMG. It's destroying the soul of the game." Humorous, for obvious reasons .. horrifying that there might be people in the world that actually believe such twaddle.



     

    For real. I mean how do you destroy the soul of the game when it never had a soul?



     

    So enlighten us what MMORPG has more "soul" than the Warcraft universe? Aion perhaps ... Laughs.

    See the above pure crap coming out of Wow haters.

    Get real : the clustering of dungeon servers were the biggest idea ever for this game.

    And their players like it. How would you feel if they added a few million populated dungeon players to your game ?

     

    Want a real mmorpg? Play WOW with experience turned off mode and be Pve_Pvp King at any level without a rat race.

  • djazzydjazzy Member Posts: 3,578
    Originally posted by camp11111




     
    So enlighten us what MMORPG has more "soul" than the Warcraft universe? Aion perhaps ... Laughs.
    See the above pure crap coming out of Wow haters.
    Get real : the clustering of dungeon servers were the biggest idea ever for this game.
    And their players like it. How would you feel if they added a few million populated dungeon players to your game ?
     



     

    I recently played wow again for a week. In that week I counted how many people I actually saw in the game world. 10 other players. Is that what wow has come to? A lobby/instance game? People give Guild Wars hell for that kind of gameplay so how is WoW any different now?

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