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The new WoW LFG system Yay or Nay?

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  • tryklontryklon Member UncommonPosts: 1,370
    Originally posted by Xiaoki


     

    Originally posted by tryklon

    Is that suppose to justify the fact of ppl not knowing how to get around in the world?

    We are not discussing population here, ofc EQ2 is almost deserted, thats not the point.

    Ofc there are alot of groups and thats easy to enter a group and that the new tool is great (but could be better if it werent for only work between battlegroup realms).

    What im saying is that people wont know hot to get around in the world and the sense of adventuring died alot. THis is true, and does not mean the tool in question is bad
    Population is completely what we are talking about here and EQ2 being deserted is very relevant.

     

    You could make a character on the lowest populated WoW server and even though there might be around 2 other people in your level range on the server of your faction it wouldnt matter because the Cross Server LFG tool has a pool of 17 other servers to group you with.

    The fact that your nephew can get any groups of his level range at this late stage of WoW is only possible because of the Cross Server LFG tool. If he had joined WoW before patch 3.3 then his options for doing instances would be either have a high level do it for him or skip it. Your nephew would know where the instance entrances are but his experience with them would be - Uncle Tryklon kills everything in sight, I do nothing.

    Also, just because your nephew can warp to the instances doesnt mean he cant explore the world on his own and find them. If he doesnt know where the dungeons are then its his fault not the fault of some tool.

     

    Ofc curious people can go around and find entrances. The fact is most won't. But I guess that is indeed their fault and choice.

    About the 17 servers, thats not the case in Europe, the bigger battlegroups have 12 realms while the small have only 7 being sometimes 5 pvp realms wich makes it very hard to get groups there in all level ranges

  • GinkeqGinkeq Member Posts: 615
    Originally posted by Xiaoki


     

    Originally posted by tryklon

    Is that suppose to justify the fact of ppl not knowing how to get around in the world?

    We are not discussing population here, ofc EQ2 is almost deserted, thats not the point.

    Ofc there are alot of groups and thats easy to enter a group and that the new tool is great (but could be better if it werent for only work between battlegroup realms).

    What im saying is that people wont know hot to get around in the world and the sense of adventuring died alot. THis is true, and does not mean the tool in question is bad
    Population is completely what we are talking about here and EQ2 being deserted is very relevant.

     

    You could make a character on the lowest populated WoW server and even though there might be around 2 other people in your level range on the server of your faction it wouldnt matter because the Cross Server LFG tool has a pool of 17 other servers to group you with.

    The fact that your nephew can get any groups of his level range at this late stage of WoW is only possible because of the Cross Server LFG tool. If he had joined WoW before patch 3.3 then his options for doing instances would be either have a high level do it for him or skip it. Your nephew would know where the instance entrances are but his experience with them would be - Uncle Tryklon kills everything in sight, I do nothing.

    Also, just because your nephew can warp to the instances doesnt mean he cant explore the world on his own and find them. If he doesnt know where the dungeons are then its his fault not the fault of some tool.

     

    WoW is just too cheap to provide server merges.  They want people to play on dead servers rather than having them in the same world with other players. 

    Cross server instances is just there so people don't quit because Blizzard is too cheap of a company to provide a real MMORPG experience to players on dead servers.  So they'll instance everything to keep players on these dead servers.

    The right thing to do would be to merge servers so they don't have "2 other people in their level range"

    I thought MMORPGs were supposed to have other players, but according to you, that is not right.  MMORPGs according to you should be vast wastelinds where there are no other players, and where you have to do cross-server instancing to actually find other players. 

     

    Maybe they will just give everyone their own world eventually, and instance everything.  That would be a great MMORPG wouldn't it

  • coffeecoffee Member Posts: 2,007
    Originally posted by Ginkeq


     
    WoW is just too cheap to provide server merges.  They want people to play on dead servers rather than having them in the same world with other players. 
    Cross server instances is just there so people don't quit because Blizzard is too cheap of a company to provide a real MMORPG experience to players on dead servers.  So they'll instance everything to keep players on these dead servers.
    The right thing to do would be to merge servers so they don't have "2 other people in their level range"
    I thought MMORPGs were supposed to have other players, but according to you, that is not right.  MMORPGs according to you should be vast wastelinds where there are no other players, and where you have to do cross-server instancing to actually find other players. 
     
    Maybe they will just give everyone their own world eventually, and instance everything.  That would be a great MMORPG wouldn't it



     

    Ginkeq is on a quite an Anti-WoW crusade today, I think his mum stopped paying his sub fee or didin't get his wii for xmas. Just ignore him he has nothing to say.

    image

  • GinkeqGinkeq Member Posts: 615
    Originally posted by coffee

    Originally posted by Ginkeq


     
    WoW is just too cheap to provide server merges.  They want people to play on dead servers rather than having them in the same world with other players. 
    Cross server instances is just there so people don't quit because Blizzard is too cheap of a company to provide a real MMORPG experience to players on dead servers.  So they'll instance everything to keep players on these dead servers.
    The right thing to do would be to merge servers so they don't have "2 other people in their level range"
    I thought MMORPGs were supposed to have other players, but according to you, that is not right.  MMORPGs according to you should be vast wastelinds where there are no other players, and where you have to do cross-server instancing to actually find other players. 
     
    Maybe they will just give everyone their own world eventually, and instance everything.  That would be a great MMORPG wouldn't it



     

    Ginkeq is on a quite an Anti-WoW crusade today, I think his mum stopped paying his sub fee or didin't get his wii for xmas. Just ignore him he has nothing to say.

     



    What is wrong, can't respond to valid points so you have to attack me personally? How typical.

     

    Any open minded player would prefer to have servers that aren't dead, and that are actually populated by other players.  But I guess some people like worlds that feel like the twilight zone, because they can't find any other player in any zone.

  • RavenRaven Member UncommonPosts: 2,005

     This was overall a good change I came back to WoW recently and decided to start over bought some heirloom items and just started and its been really good, granted I have really not spent much time doing quests but I have socialized with alot more ppl that I would otherwise just grinding the quests up on my own, even pvp is very active you can get a group fairly quickly and its quiet competitive.

    But back to the main poin the LFG system, I think this change not only brought the old instances back to life from the usual 20g boost thingy, I have actually now completed all the instances up to Maraudon properly with a group and its been alot of fun, this will also provide most players with a better "education" on how the pve content works, while before you had ppl getting to 80 that had no clue what to do in an instance or what the roles mean the new batch of players will know what to do already and hopefully provide a richer PVE environment and player base, it also removed the classic "everyone levels as dps" since now being a tank or healer can matter after a while.

     

    image

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    ya its gonna be hard for me to play another MMO that lacks this feature

    before our small guild lacked the proper gear to run things like 10 man ToC and ulduar.  within a couple weeks, we have about 15 80's who are in level 232 gear and higher and we're very capable of taking out raid TOC and Ulduar. 

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • GinkeqGinkeq Member Posts: 615
    Originally posted by Rayx0r


    ya its gonna be hard for me to play another MMO that lacks this feature
    before our small guild lacked the proper gear to run things like 10 man ToC and ulduar.  within a couple weeks, we have about 15 80's who are in level 232 gear and higher and we're very capable of taking out raid TOC and Ulduar. 

     

    This is ridiculous.  If you played a server that had people you wouldn't even care about cross server instancing.

    The real question is do you want dead zones with cross server instancing, or do you want populated zones without cross server instancing? They are basically the same in terms of being able to PVE with other players, except one of the options you are PVEing with people on random servers and the other you PVE with people on your own server

    Blizzard is too cheap to just merge two dead servers. 

  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by Ginkeq

    Originally posted by Rayx0r


    ya its gonna be hard for me to play another MMO that lacks this feature
    before our small guild lacked the proper gear to run things like 10 man ToC and ulduar.  within a couple weeks, we have about 15 80's who are in level 232 gear and higher and we're very capable of taking out raid TOC and Ulduar. 

     

    This is ridiculous.  If you played a server that had people you wouldn't even care about cross server instancing.

    The real question is do you want dead zones with cross server instancing, or do you want populated zones without cross server instancing? They are basically the same in terms of being able to PVE with other players, except one of the options you are PVEing with people on random servers and the other you PVE with people on your own server

    Blizzard is too cheap to just merge two dead servers. 

     

    You are a bit slow arent you? The servers arent dead, there is just not enough LOW LEVELS in one server to effectively run the lower levels isntances, the problem was never the end game instances AKA Lich King Heroics, there were ppl 24/7 running those instances the problem are lower level instances servers, the servers are full, im on a queue of 500 to enter Sylvanas atm, I know if i shout for a lower level instance in the area i am now I wont find anyone or I can find maybe 2 or 3 ppl to actually group the server is still full just not of low levels. Did you expect Blizzard to just merge every low level into a single low level server? Where have you seen that done in any other MMORPG?

    Also the LFG made alot of ppl make alts because they can now play them like they are used to at lvl 80 (doing PVE or PVP).

    At high levels Cross server just made it faster for ppl to do instances and PVE, and gather gear, how is that bad I dont know, you play more of what you are paying for. This was exactly the same situation as with the BGs when they added Battlegroups it just allowed ppl to PVP more, this will allow ppl to PVE more.

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  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902
    Originally posted by Ginkeq

    Originally posted by Rayx0r


    ya its gonna be hard for me to play another MMO that lacks this feature
    before our small guild lacked the proper gear to run things like 10 man ToC and ulduar.  within a couple weeks, we have about 15 80's who are in level 232 gear and higher and we're very capable of taking out raid TOC and Ulduar. 

     

    This is ridiculous.  If you played a server that had people you wouldn't even care about cross server instancing.

    The real question is do you want dead zones with cross server instancing, or do you want populated zones without cross server instancing? They are basically the same in terms of being able to PVE with other players, except one of the options you are PVEing with people on random servers and the other you PVE with people on your own server

    Blizzard is too cheap to just merge two dead servers. 



     

    one thing blizzard is not, and thats cheap.  they dont rush their games, they dont prematurely announce game mechanics and not incorporate them.  theyve never made a half assed product and they spend all of their assets wisely in making games as close to perfect as possible.  Servers do have a cap, and instead of complicating things exponentially, theyre brilliant programmers put another notch in their belt as far as new MMO mechanics go and created firstly, the battle ground cross realm system followed by the dungeon finder.

    also, im not sure how you assume the dungeon finder will make zones vacant.  are you under the impression that prior to this, people would gather in zones that had instances physically looking for others to join groups with them?  Hell, id be willing to be you havnt stepped foot into the game since before burning crusade came out.

    image

    “"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
  • GinkeqGinkeq Member Posts: 615
    Originally posted by rav3n2

    Originally posted by Ginkeq

    Originally posted by Rayx0r


    ya its gonna be hard for me to play another MMO that lacks this feature
    before our small guild lacked the proper gear to run things like 10 man ToC and ulduar.  within a couple weeks, we have about 15 80's who are in level 232 gear and higher and we're very capable of taking out raid TOC and Ulduar. 

     

    This is ridiculous.  If you played a server that had people you wouldn't even care about cross server instancing.

    The real question is do you want dead zones with cross server instancing, or do you want populated zones without cross server instancing? They are basically the same in terms of being able to PVE with other players, except one of the options you are PVEing with people on random servers and the other you PVE with people on your own server

    Blizzard is too cheap to just merge two dead servers. 

     

    You are a bit slow arent you? The servers arent dead, there is just not enough LOW LEVELS in one server to effectively run the lower levels isntances, the problem was never the end game instances AKA Lich King Heroics, there were ppl 24/7 running those instances the problem are lower level instances servers, the servers are full, im on a queue of 500 to enter Sylvanas atm, I know if i shout for a lower level instance in the area i am now I wont find anyone or I can find maybe 2 or 3 ppl to actually group the server is still full just not of low levels. Did you expect Blizzard to just merge every low level into a single low level server? Where have you seen that done in any other MMORPG?

    Also the LFG made alot of ppl make alts because they can now play them like they are used to at lvl 80 (doing PVE or PVP).

    At high levels Cross server just made it faster for ppl to do instances and PVE, and gather gear, how is that bad I dont know, you play more of what you are paying for. This was exactly the same situation as with the BGs when they added Battlegroups it just allowed ppl to PVP more, this will allow ppl to PVE more.

     

    They added battlegrounds because World PVP is meaningless in WoW due to instancing.  Please read up.  

    Not enough low levels?  Because the servers are dead.  A vast world of empty zones.  What is the point of giving people cross server instances when their own server is dead?  All of your low level cities, etc. are unpopulated.  Any low level quest area is unpopulated.  Your solution is to allow low levels to go play in instances?  But what happens when they come back out of the instance, their server is still dead and empty.  

    WoW doesn't merge dead servers, and doesn't make new servers.  That is why low levels are screwed in that game.  If they made new servers, then merged them with other servers, you wouldn't have the problem of "low levels not having anyone to exp with"

    But instead they let you play on dead servers, and play in instances with people on other dead servers.

     

  • GinkeqGinkeq Member Posts: 615
    Originally posted by Rayx0r

    Originally posted by Ginkeq

    Originally posted by Rayx0r


    ya its gonna be hard for me to play another MMO that lacks this feature
    before our small guild lacked the proper gear to run things like 10 man ToC and ulduar.  within a couple weeks, we have about 15 80's who are in level 232 gear and higher and we're very capable of taking out raid TOC and Ulduar. 

     

    This is ridiculous.  If you played a server that had people you wouldn't even care about cross server instancing.

    The real question is do you want dead zones with cross server instancing, or do you want populated zones without cross server instancing? They are basically the same in terms of being able to PVE with other players, except one of the options you are PVEing with people on random servers and the other you PVE with people on your own server

    Blizzard is too cheap to just merge two dead servers. 



     

    one thing blizzard is not, and thats cheap.  they dont rush their games, they dont prematurely announce game mechanics and not incorporate them.  theyve never made a half assed product and they spend all of their assets wisely in making games as close to perfect as possible.  Servers do have a cap, and instead of complicating things exponentially, theyre brilliant programmers put another notch in their belt as far as new MMO mechanics go and created firstly, the battle ground cross realm system followed by the dungeon finder.

    also, im not sure how you assume the dungeon finder will make zones vacant.  are you under the impression that prior to this, people would gather in zones that had instances physically looking for others to join groups with them?  Hell, id be willing to be you havnt stepped foot into the game since before burning crusade came out.

     

    Dungeon finders won't make zones vacant.  They are gonna be used to hide the fact that a given server is dead.  People who are too cheap to pay for a server transfer will continue to play on a dead server.

    The right thing to do would be to merge the dead server with other dead ones.  Then you actually have people who share the same world.  Instead they let people continue to play these dead servers, and provide a cheap cross-server instance mechanic to hide the fact that the server is dead.

     

     

    Cross realm Battlegrounds were put in because World PVP is meaningless in a game like WoW.  What are you gonna PVP over, because anything worth fighting over in WoW is instanced. 

    Another epic failure feature by Blizzards bottom-notch programmers.

  • Superman0XSuperman0X Member RarePosts: 2,292

    Blizzard is on the right track, they are headed towards a setup like Champions Online, where zones are server independant. This will allow them to have less low level zones (based on playerbase) and more highlevel zones where the numbers of players are greater.

    The reality is that ALL zones are instanced (based on preset rules) and they are just adjust the rules for how they are instanced for the various zones. This started with the BattleGrounds, then moved on to the dungeons with smaller groups. Expect to see this happening with the larger dungeons/raids next, and eventually followed with some of the 'open' zones being shared between several servers.

    Blizzard is doing something that is VERY difficult, redesigning their server architechture, while still running the game. This is something that will help them become more efficient over time, and that they can re-use for any of thier games. They are effectively building something that could be configured similar to EVE, but that supports a much larger usebase, and pre-existing structure.

  • PhelimReaghPhelimReagh Member UncommonPosts: 682

    Well, it helped convince me to quit the game.

     

    For that, I thank the folks at Blizzard :D

  • Superman0XSuperman0X Member RarePosts: 2,292
    Originally posted by PhelimReagh


    Well, it helped convince me to quit the game.
     
    For that, I thank the folks at Blizzard :D

     

    I personally know of many players that came back, just because of this. One mans poison is another mans pleasure.

  • GinkeqGinkeq Member Posts: 615
    Originally posted by Superman0X


    Blizzard is on the right track, they are headed towards a setup like Champions Online, where zones are server independant. This will allow them to have less low level zones (based on playerbase) and more highlevel zones where the numbers of players are greater.
    The reality is that ALL zones are instanced (based on preset rules) and they are just adjust the rules for how they are instanced for the various zones. This started with the BattleGrounds, then moved on to the dungeons with smaller groups. Expect to see this happening with the larger dungeons/raids next, and eventually followed with some of the 'open' zones being shared between several servers.
    Blizzard is doing something that is VERY difficult, redesigning their server architechture, while still running the game. This is something that will help them become more efficient over time, and that they can re-use for any of thier games. They are effectively building something that could be configured similar to EVE, but that supports a much larger usebase, and pre-existing structure.

     

    Cross server instancing is no different than same-server instancing in terms of server architecture.

    Worlds are hosted on the same several generally, instances can be on any server.  That's why they are too lazy and cheap of a company to merge a dead server. 

    They want to leave all of their players on dead servers and provide instances on random servers.

  • AxehiltAxehilt Member RarePosts: 10,504

    Be a little less obvious with your trolling Ginkeq.   Or if your posts are genuine, consider thinking prior to posting.

     

    paraphrased: "BGs were added because world PVP is meaningless...because WOW has instancing...because BGs are instanced...which were added because world PVP is meaningless.."

    The fact that your logic here is circular should indicate to you that it's not the right answer.

    Chess takes place in a controlled arena (the "board",) with even teams (1v1.)  This game mechanic has withstood thousands of years of gameplay and spawned perhaps millions of games.  It's fun to people.  Face that fact, and stop trolling.

    "Not enough low levels? Because the servers are dead."

    Have you never played an RPG?  Players advance.  Advancement means less low levels.  Think a little more before posting, and stop trolling.

     

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • smoelfsmoelf Member Posts: 30

    Personally I'd say Nay. I played WoW for a while and the Dungeon Finder was the last step to make me quit my subscription. It's not a bad feature just doesn't fit my preferred style of playing. Generally speaking I wouldn't like to see this as a standard feature in future MMO's but that is because they shouldn't be necessary. People shouldn't have to wait for several hours to get a group because the low level zones are empty and that is a problem in all MMO's. I would love to see a solution to this besides the Dungeon Finder.

  • twiggy550twiggy550 Member UncommonPosts: 492

     I'm all for the new LFG system, it's really nice and allows people to do more content a lot more frequently, however I think it makes the worlds a lot more quiet than they already were. To be honest, I absolutely hate BGs, there aren't enough of them and they get old and repetitive extremely quickly.

    If they really wanted to make their worlds more alive, they'd get some more wold based RvR going on by some form of gear/point incentive system. Perhaps something like TBC setup except with less crappy rewards.

    Otherwise, the LFG system is definitely a step in the right direction for their game.

    "IRL is a pretty upstanding MMO with thousands of classes, a lot of PvP and even some pretty unique emotes and titles you can acquire. Explore that world first, then we'll talk about this virtual one."

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by Palebane

    Originally posted by pencilrick

    Originally posted by Palebane


    Its one of my all-time favorite changes WoW has made. Not only has it added huge convenience to dungeon play, it has conjured millions of loners out of their bubbles to actually interact with the rest of the community.
     
    The only negatives from my point of view, is that there is not LFD for Molten Core, Blackwing Lair, or Kharazan. No more global LFG channel, which I had previously enjoyed at all times while playing. And finally, any MMORPG that comes out in the future is going to have to implement this feature or it will be inferior in my eyes.



     

    Such nonsense.  How is there more interaction in insta-porting into a random group than in having to talk to someone to see if they want to join a group?

    Just nonsense.  Convenience DOES NOT EQUAL more fun.  The Path of Least Resistance is not the Path to More Fun.

    Don't fool yourself. WoW has been long known for its ease of soloing. So much so that it WAS nearly impossible for players to find a group for anythign other than heroic WoTLK instances. Either players didn't have time to get in a group to play, or they were discouraged because nobody knew how to play their character in a group. Now you have SOLO players doing GROUP content in dungeons that haven't been touched for YEARS learning how to play their characters effectively in a GROUP.

     

    Slow travel times DOES NOT EQUAL better socialization.

     

    I must agree with this, before, my lower level toons were either parked untill I saw someone advertising in LFG for my level toon or I just soloed my way through to 80.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • GinkeqGinkeq Member Posts: 615
    Originally posted by Axehilt


    Be a little less obvious with your trolling Ginkeq.   Or if your posts are genuine, consider thinking prior to posting.

     
    paraphrased: "BGs were added because world PVP is meaningless...because WOW has instancing...because BGs are instanced...which were added because world PVP is meaningless.."
    The fact that your logic here is circular should indicate to you that it's not the right answer.
    Chess takes place in a controlled arena (the "board",) with even teams (1v1.)  This game mechanic has withstood thousands of years of gameplay and spawned perhaps millions of games.  It's fun to people.  Face that fact, and stop trolling.
    "Not enough low levels? Because the servers are dead."
    Have you never played an RPG?  Players advance.  Advancement means less low levels.  Think a little more before posting, and stop trolling.
     

     

    If only you could read and think...

    BGs were added because world PvP is meaningless (There is no reason to PVP in a world with instanced PVE).  What are you going to fight over in WoW, a gold mine?

     

    Not enough low levels, because players level, yes.  That is why they should make new servers occasionally, and merge servers together.

    New server -> Low levels.  

    Maybe you should think a little before posting, someone of your level can't comprehend half of the stuff I say.  Then again what can you expect from players who currently think WoW PVE is challenging.

  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by Ginkeq

    Originally posted by Axehilt


    Be a little less obvious with your trolling Ginkeq.   Or if your posts are genuine, consider thinking prior to posting.

     
    paraphrased: "BGs were added because world PVP is meaningless...because WOW has instancing...because BGs are instanced...which were added because world PVP is meaningless.."
    The fact that your logic here is circular should indicate to you that it's not the right answer.
    Chess takes place in a controlled arena (the "board",) with even teams (1v1.)  This game mechanic has withstood thousands of years of gameplay and spawned perhaps millions of games.  It's fun to people.  Face that fact, and stop trolling.
    "Not enough low levels? Because the servers are dead."
    Have you never played an RPG?  Players advance.  Advancement means less low levels.  Think a little more before posting, and stop trolling.
     

     

    If only you could read and think...

    BGs were added because world PvP is meaningless (There is no reason to PVP in a world with instanced PVE).  What are you going to fight over in WoW, a gold mine?

     

    Not enough low levels, because players level, yes.  That is why they should make new servers occasionally, and merge servers together.

    New server -> Low levels.  

    Maybe you should think a little before posting, someone of your level can't comprehend half of the stuff I say.  Then again what can you expect from players who currently think WoW PVE is challenging.



     

    Problem is if they constantly make new servers to increase the number of new players and then keep merging servers to combat the population problems cause by over extending server amounts they would end up pissing a lot of players off with the constant server changes.

    I mean everytime you would log on you would see a message that your server is now merged with another server with a new name. Then in the same breath you would see new server messages... that just wouldnt make sense at all. New players like to find servers with population, not always just new servers. Sure new servers are fun to roll alts on, just for the change of community, but even still most people stick mostly to their mains, which would again make the new servers low in pop during primetime hours.

    Your logic just doesnt make sense from any way you look at it.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • karat76karat76 Member UncommonPosts: 1,000

    It is a great tool I can run around and quest in areas with my alts or my main while i wait on a group. Most of the groups i have been in have been more talkative than before this tool. Even manage to get grouped with people from my own server sometimes and usually we stay together for a few runs or add each other to friends list for future use. Even my guild will sometimes just group up and go random. Less people may be exploring but these are most likely people who would have most likely not been much of an explorer anyway. I usually solo but this feature actually makes grouping less of a chore.

  • tryklontryklon Member UncommonPosts: 1,370

     Unfortunately not all ppl on all battlegroups can do dungeons or bg's as fast as others.

    There are battlegroups with only half a dozen servers that are mostly dead, like we can read on this official forum post:

    forums.wow-europe.com/thread.html

    The question is, why are they battlegroups with so many realms and others completely dead with little number of realms.

    I think they really need to merge some battlegroups, or even this new system wont help the players here

  • tryklontryklon Member UncommonPosts: 1,370

     Not me speaking.... its the community, the link is there

  • tryklontryklon Member UncommonPosts: 1,370

     Another thread about it:

    forums.wow-europe.com/thread.html

    Vindication happens in fact to be my Battlegroup, and I do play, like my XFire shows. And I can safelly guarantee that we are having great difficulty in getting groups for anything except for heroic dungeons, and even on hc's if you are a dps you will have to wait more than 30 mins for a group in the least on a prime time.

     

    Theres no trolling here mate, we are all players.

    But blizzard must do something about underpopulated battlegroups. Merge, whatever, its their business they should know.

    But there are ppl not taking any advantage of this new system. Or at least, alot less than it should

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