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The new WoW LFG system Yay or Nay?

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Comments

  • eyceleycel Member Posts: 1,334

    I cant really stand posting with anything about wow, as its so hard to get any resonable response out of myself without the diludge of the player base effecting it.  Theres alot of good points in this thread, one of them being is that players are missing out with there adventure in the world of Azeroth when using the new lfg system.  I think blizzard should have been able to come up with something other then what Everquest did for content, which is of course adding expansions.  Sure celebrating the game is one thing, but changing the game every few months for a minority of the player base is bias at best and ruins the memories of the enjoyment you had with the time you spent with the game.  I dont mean to critisize blizzard, but just call what i can see and interact with.  I remember thinking, after BC had come out, how everything changed and players without BC wernt able to play with people that had bc, I think I seen for the most part a community division which isnt a good thing for anything.  MAybee blizard could have came out with starcraft online instead of beating wow undlessly into the ground with expansions, will never know..

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  • RavenRaven Member UncommonPosts: 2,005
    Originally posted by eycel


    I cant really stand posting with anything about wow, as its so hard to get any resonable response out of myself without the diludge of the player base effecting it.  Theres alot of good points in this thread, one of them being is that players are missing out with there adventure in the world of Azeroth when using the new lfg system.  I think blizzard should have been able to come up with something other then what Everquest did for content, which is of course adding expansions.  Sure celebrating the game is one thing, but changing the game every few months for a minority of the player base is bias at best and ruins the memories of the enjoyment you had with the time you spent with the game.  I dont mean to critisize blizzard, but just call what i can see and interact with.  I remember thinking, after BC had come out, how everything changed and players without BC wernt able to play with people that had bc, I think I seen for the most part a community division which isnt a good thing for anything.  MAybee blizard could have came out with starcraft online instead of beating wow undlessly into the ground with expansions, will never know..

     

    I dont get your point you start off by saying that in BC ppl stopped enjoying the classic content because well everyone was only doing the expansion content , Agreed! Now they add the LFG system that allows ppl to do classic and non "new xpac" content by being matched up with other ppl that also want to do this out of date content that specificially solves the problem you presented and your saying its  a bad thing they did this change?

     Since TBC up to WoTLK i had never seen ppl shout for classic dungeon runs I see ppl now shouting to go AQ and BWL all the time which is rather suprising seems like ppl are really embracing going back to Old Dungeons and finishing relevant quests and achievements. I am still hoping they will revamp the old dungeons in Cataclysm with lvl 85 equivalents.

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  • eyceleycel Member Posts: 1,334
    Originally posted by rav3n2

    Originally posted by eycel


    I cant really stand posting with anything about wow, as its so hard to get any resonable response out of myself without the diludge of the player base effecting it.  Theres alot of good points in this thread, one of them being is that players are missing out with there adventure in the world of Azeroth when using the new lfg system.  I think blizzard should have been able to come up with something other then what Everquest did for content, which is of course adding expansions.  Sure celebrating the game is one thing, but changing the game every few months for a minority of the player base is bias at best and ruins the memories of the enjoyment you had with the time you spent with the game.  I dont mean to critisize blizzard, but just call what i can see and interact with.  I remember thinking, after BC had come out, how everything changed and players without BC wernt able to play with people that had bc, I think I seen for the most part a community division which isnt a good thing for anything.  MAybee blizard could have came out with starcraft online instead of beating wow undlessly into the ground with expansions, will never know..

     

    I dont get your point you start off by saying that in BC ppl stopped enjoying the classic content because well everyone was only doing the expansion content , Agreed! Now they add the LFG system that allows ppl to do classic and non "new xpac" content by being matched up with other ppl that also want to do this out of date content that specificially solves the problem you presented and your saying its  a bad thing they did this change?

     Since TBC up to WoTLK i had never seen ppl shout for classic dungeon runs I see ppl now shouting to go AQ and BWL all the time which is rather suprising seems like ppl are really embracing going back to Old Dungeons and finishing relevant quests and achievements. I am still hoping they will revamp the old dungeons in Cataclysm with lvl 85 equivalents.

     

    I hadent really came to a conclusion of weather the lfg system was right or not.  From the way it sounds, my first thoughts were that it was a good thing.  I think not missing any dungeons it more importand then the adventure getting there, though this is importand also now that iv thought about it some more theres nothing that says you have to enjoy the dungeons entrances like everyone did when wow first released.  Can any one that has sub as of lately tell us what going through all of the dungeons was like with adventuring beside it before the new LFG system was implimented?

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  • DeeweDeewe Member UncommonPosts: 1,980
    Originally posted by pencilrick


    New WOW LFG system:
    PROS
    Faster groups
    Fast travel to dungeon (insta-port there)
    CONS
    Less socialization
    No travel to dungeon (less adventure, no journey, world means less)
    Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
     
    Summary
    The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
     

     

    If I may: there would be more socialization if we could chat and add people to our friend list cross server wide.

     

    I met some really nice people doing pugs lately and we would have appreciated to be able to play again together.

     

  • maniacfoxmaniacfox Member UncommonPosts: 171

    It makes instances more accessible, which in itself is not a bad thing.

    I also think that it makes the world less immersive,  I agree that travelling to the instance and finding a group could be a pain but it conveyed a sense of world, of people. The way it works now you could almost do away with the world altogether, how about a DF icon in your windows tray then when your instance is ready it just pops up a dialogue box to proceed?

  • vickiesvickies Member Posts: 48

    Dungeons are but one possibility of play.

    All professions are played out in the open free world. Raids are formed on realms. Lake Wintergrasp is played on full Raid groups and people level more than ever before now that they have a choice of playing in groups or solo.

    Yep, it is very hard these days to hate upon WOW.

    Perfect MMORPG in Pve, Pvp and open world with a fabulous range of recipies, profession tools and making money on the AH.

    Solo or in group.

    I wonder why it has more than a 80% market share in the PtP sector for 5 years now ??; ?? .. ??

    The LFG tool is connecting the game even more between lowbies and end game.

  • Yoottos'HorgYoottos'Horg Member UncommonPosts: 297

    I'm actually interested in picking this game up again. I got so flippin tired of the end game grind that I simply stopped playing WoW. I would PvP, earn my tokens, turn them in for the weapon I wanted then find my weapon is again second best after the following patch. It was so...damned...aggrivating! I created several alts but only really leveled the combat centered ones because I could easily complete quests by myself or my class was relatively vital to most any group so I always had a spot.

     

    I have this 24 Healer that I simply could not get a group with. No one runs those dungeons any more and she is focused entirely on healing so I can't very well quest my way thru levels. And no, I'm not goint to Shadow Spec her thru the low levels because that isn't why I created a flipping healer! I have Mages, Rogues and Hunters for combat. I want a healer! So where did that leave me? Pay some high level character to run me through the dungeon? Go pound dirt! Create another account so that I can advance those alts with my mains? Again, go pound dirt. Hope a fellow guild mate can take time out of whatever he/she is doing to run me through a dungeon several times? I don't think so. Everyone has limits on their time and it is not fair to expect people to drop what they are doing because you want to level another character...nevermind that you have three level 80's already.

     

    But with this feature I can actually get some replay out of WoW. I don't want to grind Raids/battleground for high end gear. I want to know what the game is like when I'm playing a Druid. I want to know what the game is like when I'm playing a Warrior. I want to know what the game is like as a flippin Shaman or Paladin. I want to play every aspect of the game, not just constantly grind out the same damned thing over and over again with my three mains. If I wanted to play the same thing over and over again, I would load up FFVII and play a solid game with awesome mechanics and a captivating story line.

     

    So I'm sorry but I believe this is a fantastic feature regardless of the pro's and con's. So fantastic in fact that Blizzard might just get $15.00 a month from me again. Let me emphasize MIGHT.

  • vickiesvickies Member Posts: 48
    Originally posted by Yoottos'Horg


    I'm actually interested in picking this game up again. I got so flippin tired of the end game grind that I simply stopped playing WoW. I would PvP, earn my tokens, turn them in for the weapon I wanted then find my weapon is again second best after the following patch. It was so...damned...aggrivating! I created several alts but only really leveled the combat centered ones because I could easily complete quests by myself or my class was relatively vital to most any group so I always had a spot.
     
    I have this 24 Healer that I simply could not get a group with. No one runs those dungeons any more and she is focused entirely on healing so I can't very well quest my way thru levels. And no, I'm not goint to Shadow Spec her thru the low levels because that isn't why I created a flipping healer! I have Mages, Rogues and Hunters for combat. I want a healer! So where did that leave me? Pay some high level character to run me through the dungeon? Go pound dirt! Create another account so that I can advance those alts with my mains? Again, go pound dirt. Hope a fellow guild mate can take time out of whatever he/she is doing to run me through a dungeon several times? I don't think so. Everyone has limits on their time and it is not fair to expect people to drop what they are doing because you want to level another character...nevermind that you have three level 80's already.
     
    But with this feature I can actually get some replay out of WoW. I don't want to grind Raids/battleground for high end gear. I want to know what the game is like when I'm playing a Druid. I want to know what the game is like when I'm playing a Warrior. I want to know what the game is like as a flippin Shaman or Paladin. I want to play every aspect of the game, not just constantly grind out the same damned thing over and over again with my three mains. If I wanted to play the same thing over and over again, I would load up FFVII and play a solid game with awesome mechanics and a captivating story line.
     
    So I'm sorry but I believe this is a fantastic feature regardless of the pro's and con's. So fantastic in fact that Blizzard might just get $15.00 a month from me again. Let me emphasize MIGHT.

    Do you know any other MMORPG where all leveling dungeons are always full? I would consider a tank or healer as they don't have waiting times.

     

    Full group play to level. I thought WOW was a solo game to level?

    Wow trolls really have to put on another record . Invite a friend and level with 2 or 3 througout DM, Zul Farak, BRD, Scholomance, Hellfire.

  • HedeonHedeon Member UncommonPosts: 997
    Originally posted by Books


     All the haters must never have played in an open world dungeon They get packed full and the only thing left to do is camp and have little textual arguments with the people around you...yeah, THAT's fun.

     

    it is! and with all the over instancin in eq2 showed me that :P

     

    personal opinion ofc, but makes it more exciting to race to that named with the nice stuff....never know when mobs respawn, never know if you are just clearing the road for some elitist jerks....

     

    the thing that you dont know 100% what happens is fun to me..the instances you do the exact 100% same thing day out day in, and is what make me not want to play eq2 much currently....its just boring

  • TorikTorik Member UncommonPosts: 2,342
    Originally posted by altairzq

    Originally posted by SaetiaBelle


    people still do quests, the ones that give blue rewards and these quests have long chains, so they are still seeing the world, people still do gathering and farming mobs for certain drops, so again the world is still used. also not everybody is a dungeon crawler, i think you think because the system is there that 100% of people will use it constantly... come on grow up there are more important things to worry about

     

    This is the wow routine:

    1- Appear in Dalaran

    2- Get the quest for heroic dungeon

    3- Get the quest for faction in an heroic dungeon

    4- get the quest for fishing

    5- get the quest for cooking

    6- start looking for a group for quest 1 and 2

    7- do quests 3 and 4 meanwhile (in Dalaran)

    8- if week-end look for group for raid too

    9-if no group yet teleport / fly to gather spot and get eternal life or whatever you need

    10- when group, teleport to dungeon, and do it for the Nth time.

    11- go to sleep. Next day start at 1 again. Repeat forever.

    Your points 2,3 and 6 have been removed with the new system.  Beyond that it sounds like the routine for any  MMORPG when you have nothing special planned for teh play session and do not have crafting or economy stuff to do.

  • SonofSethSonofSeth Member UncommonPosts: 1,884
    Originally posted by Deewe 


    If I may: there would be more socialization if we could chat and add people to our friend list cross server wide.
     
    I met some really nice people doing pugs lately and we would have appreciated to be able to play again together. 

     

    That too will come with BatlleNet 2.0 integration.

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  • Mstng9961Mstng9961 Member Posts: 85

    I am a casual gamer, who primarily PUGS, and dont like the LFG system.  Faster dungeons does more damage to the game.

    Like what said no traveling with instant portal, so some pple have no clue where some instances are now  (*especially when there is  a wipe and you have to explain how to get there), you can leave to repair/buy mats/ and portal right back

    Also the ease of gear.  Triumphs galore and non-stop running fresh 80s are gearing up 3x as fast, veteran players r pumping out 5k+ dps in heroics which covers the incompetent DPS or bad healer, or  veteran healers compensating for bad tanks, and now I have hard time putting together raids in TOC or ICC for example because everyone has gear but sux at their character.

    For the casual gamer raiding has become a lot harder because now I have harder time finding competent pple to raid with since I mainly PUG.   The game is getting easier, and from what the next expansion looks like its going to get even easier.   

    So after years of WoW I think I just had enough....

  • ChlodwigChlodwig Member Posts: 150

    My verdict after 2 weeks of using it would be positive.

    The ninjaing I dreaded does not really happen (too often). For the most part, people are usually civil and even cross servers they honor the old need/greed rules. Nobody rolls need for gems, nobody rolls need for rare receipes (unless he can show he is of the profession and asks first), it's even rare that (heal) Paladins roll for int robes. It's by far better than what I expected to happen.

    Of course the distribution of roles is still very lopsided. It was near impossible to level healers solo and, while easy, it was not really fun to level tanks solo. So the overabundance of DDs still means you can't find groups easily as a DD (but it sure means you have a group instantly as a tank). Now that I'm leveling a new toon myself I notice that this is changing, that people are actually creating new healers and tanks, appearantly after realizing that even the Tank of Epic Suckage (tm) can get a group easily.

    What is missing is a server-spanning friend and ignore list. Or if it exists, I couldn't figure out how to use it yet. It would be absolutely awesome if the LFG tool would take into account that you do not want to group with certain people and would prefer to group with others if the option is available.

    Yes, the whole deal "cheapens" the experience. Basically it's no longer something special when you find a group for a low level dungeon, and I doubt anyone does any quests anymore but the ones that lead into the dungeons. But ... so what? Yes, the game smells a bit like GW now. If you want it to. You can still play the way you did, you can still quest and explore. The difference is that, when the quest line asks for a dungeon run, you can now actually do it. Even at low levels. At the level you actually SHOULD do it instead of 30 levels later when you can solo it.

    Personally, I'd say a very good thing. Yes, that can turn the game into a "dungeon grind", where you do dungeons again and again to level through kill xp instead of questing.

    But only if you choose so.

  • PheacePheace Member Posts: 2,408

    "What is missing is a server-spanning friend and ignore list. Or if it exists, I couldn't figure out how to use it yet. It would be absolutely awesome if the LFG tool would take into account that you do not want to group with certain people and would prefer to group with others if the option is available."

     

    I do believe they just implemented cross server ignore, and It might even block them in the LFG ,going off a few of the replies it seemed like it but don't quote me on that, I really just glanced over it.

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  • CeridithCeridith Member UncommonPosts: 2,980

    While it does have some nice features that make things even more convenient, I think it's been overall more negative than positive. From the perspective that it's easier to get groups, sure it's a huge success in that regard. I have noticed however, that people seem to talk even less in the random group system, and they're actually more nasty and selfish. This might be in part because it's cross server so the consequences of being a dick are even less than before. It's harder to avoid these people too since you have zero control of who you get in your group, where as with PUGing 5 mans prior to the system you could at least pick and choose to some extent who you ran with.

    For a game like WoW, I guess the system fits in with the overall theme of instant gratification and lack of effort. But honestly I think there's more bad than good from a system like this, which is why I end up still preferring to just stick with grouping with my own guild/friends anyways.

    I hope a system like this does not end up in other MMOs. Particularly in part because I think an over emphasis on instanced content is bad enough as it is.

  • Yoottos'HorgYoottos'Horg Member UncommonPosts: 297
    Originally posted by vickies


    Do you know any other MMORPG where all leveling dungeons are always full? No, I don't. Not sure where you're going with this...I would consider a tank or healer as they don't have waiting times. Huh? Half of my reponse was about how I have a Healer but can't play her because I cant easily solo with her. So, again, where are you going with this...

     
    Full group play to level. I thought WOW was a solo game to level? Try leveling a healer speced Priest by yourself and then tell me WoW is strictly a solo game to level.
    Wow trolls really have to put on another record . Invite a friend and level with 2 or 3 througout DM, Zul Farak, BRD, Scholomance, Hellfire. I hope you're talking about someone else when you're referring to "WoW trolls" because I am far from it. And who has 2-3 friends who will constantly group with you every...single...time...you...ask? I've never encountered such friends and if I ever did I would have to tell them to back off because sometimes I want to just run around a world by myself. Adventuring and exploring are great and sometimes you just want to do them by yourself.



     

  • spades07spades07 Member UncommonPosts: 852

    big thumbs up from me. It's very much heavily encouraged casual-play just to log on and get a group within minutes with no travel time, no crapping around etc. Of course in the ideal mmorpg there wouldn't be instances, but for the purposes of fun instead of immersion this delivers.

  • PhryPhry Member LegendaryPosts: 11,004

    Another of the advantages of the new LFG tool is that, when, and please, nobody ever does things perfectly all the time.. when.. i make a mistake, at least i have the knowledge that i'll probably never see these guys in game again..

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by twiggy550


     I'm all for the new LFG system, it's really nice and allows people to do more content a lot more frequently, however I think it makes the worlds a lot more quiet than they already were. To be honest, I absolutely hate BGs, there aren't enough of them and they get old and repetitive extremely quickly.
    If they really wanted to make their worlds more alive, they'd get some more wold based RvR going on by some form of gear/point incentive system. Perhaps something like TBC setup except with less crappy rewards.
    Otherwise, the LFG system is definitely a step in the right direction for their game.



     

    The developers herd the players by offering rewards. Right now, the rewards are in random heroics, so that is what everyone is doing. And the developers are probably herding the players there because it's the easiest and least expensive way to do it. If the developers were to offer emblems or whatever it is that players chase these days to do World PvP, that's what everybody would be doing. I don't think they are able or willing to do that though, because its difficult and expensive. As much as I like the new LFD system, I would love to see better World PvP more than anything.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • lisubablisubab Member Posts: 670
    Originally posted by Palebane


    Its one of my all-time favorite changes WoW has made. Not only has it added huge convenience to dungeon play, it has conjured millions of loners out of their bubbles to actually interact with the rest of the community.
     
    The only negatives from my point of view, is that there is not LFD for Molten Core, Blackwing Lair, or Kharazan. No more global LFG channel, which I had previously enjoyed at all times while playing. And finally, any MMORPG that comes out in the future is going to have to implement this feature or it will be inferior in my eyes.

     

    There is a server wide look for raid option, I think it is /lfr

  • lisubablisubab Member Posts: 670
    Originally posted by pencilrick

    Originally posted by Palebane


    Its one of my all-time favorite changes WoW has made. Not only has it added huge convenience to dungeon play, it has conjured millions of loners out of their bubbles to actually interact with the rest of the community.
     
    The only negatives from my point of view, is that there is not LFD for Molten Core, Blackwing Lair, or Kharazan. No more global LFG channel, which I had previously enjoyed at all times while playing. And finally, any MMORPG that comes out in the future is going to have to implement this feature or it will be inferior in my eyes.



     

    Such nonsense.  How is there more interaction in insta-porting into a random group than in having to talk to someone to see if they want to join a group?

    Just nonsense.  Convenience DOES NOT EQUAL more fun.  The Path of Least Resistance is not the Path to More Fun.

     

    Your idea of fun =/= my =/= pale's.  Don't try to lecture us about what is fun.

    Palebane feels that is his fun, why is that nonsense?  Only your sense of fun rules in WoW?

  • lisubablisubab Member Posts: 670
    Originally posted by pencilrick

    Originally posted by Palebane

    Originally posted by pencilrick


    New WOW LFG system:
    PROS
    Faster groups
    Fast travel to dungeon (insta-port there)
    CONS
    Less socialization
    No travel to dungeon (less adventure, no journey, world means less)
    Very gamey mechanic; MMO feels more like a centralized quest hub (Dalaran) with mini-games (instances, PVP, etc...)
     
    Summary
    The new LFG tool is sort of a "milk-it-for-all-that's-left" feature I see creep into older games on their downward trend.
     



     

    How can there be less socialization if players who have never socialized or contributed to anything outside of thier own inventory are now grouping up with and meeting new people, learning to play their class in a group environment?



     

    For one thing, no one talks hardly in these new groups.  The socialization I see is zip.  What you cannot see does not exist?  Oh god, do you see me now?  Do I exist?   Before the patch, you had to "talk" to build a group or accept an invite.  Now you do not have to "talk" to play WOW.  Forced to talk to build a group is good, freeing my time to talk with someone else while the system automatically queue me up is bad, good logic.

    I have played REAL MMO's, since I was fortunate enough to play in the '90's.  And I have played table-top RPG's way before computer MMO's existed.  I am telling you that this LFG tool is as impersonal as a date with a hooker. That is because you date her as a hooker, the problem is with you, not with the whoever you plans to date There is no substance to it. 

    Heck, you play with gamers from other servers half the time.  Ever going to see them again?  Worth building any cameraderie with them?  Says who you can only join people from other servers to use random dungeon feature?  You can team up with a couple friends of people from you server and let the system fill in the missing ones.

    The more instant and Path-of-Least-Resistance WOW becomes, the less of an MMO it is.  You say the new features "pulls people out of their bubble".  It does quite the opposite.  With insta-this and insta-that, with instances, with phasing, WOW is doing everything it can to put people into a bubble.  Which esssentially means your view, their view, and you have nothing more than another view to refute their views.

    MMO's are about persistent shared worlds.  Anything short of that is NOT an MMO, not a true one, anyway.  Thank you for telling us what an MMO is in your view.  Do we have anything to discuss about this aspect?

     

    If you have problems using a tool, while many does not, the sources of the problem might be you, or everybody else.  Make your pick.  I have already made mine.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I would say the system sounds good on paper,but WOW is meant to be played solo,so it is kind of laughable to throw that into the game.The instances that people need groups for ,are not going to be thrown together by a bunch of players from all over different servers,so again it is a failed design.

    This new lfg design would have worked great in FFXI,that is what it is designed much better for,it does not fit or suit the design of WOW,but hey Blizzard are used to copying ideas not creating them.

    Just like the security token they created ,it wsagain a solid addition to FFXI lol,especially since their whole design has been about security,you ask anyone,most complain it has too much security.This is again not a design suited for WOW lol,because it sets a double standard,Blizzard has from day 1 allowed RMT to literally flourish in the game,RMT activity is maybe the worst blemish on the game for security,so how can you create security tokens but allow  insecure RMT activity?

    Blizzard is funny,they literally throw around ideas,but they really put no thought into the process,i think they just want to make it look like they are doing something lol.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • lisubablisubab Member Posts: 670
    Originally posted by arenasb

    Originally posted by camp11111




     
    So enlighten us what MMORPG has more "soul" than the Warcraft universe? Aion perhaps ... Laughs.
    See the above pure crap coming out of Wow haters.
    Get real : the clustering of dungeon servers were the biggest idea ever for this game.
    And their players like it. How would you feel if they added a few million populated dungeon players to your game ?
     



     

    I recently played wow again for a week. In that week I counted how many people I actually saw in the game world. 10 other players. Is that what wow has come to? A lobby/instance game? People give Guild Wars hell for that kind of gameplay so how is WoW any different now?

     

    First I never actually see any person in a game online, I only see the avatar.  If I need to see people I log out.

    Second, I see tons of people in many places, if I need to see their avatar that is.  If I choose to go dungeons I know I am going with 4 other avatars and their pets, I won't pretend that I am seeing more without using that /lfg tool.

    Third, the new tool does not stop me from doing anything I used to do before, just added one extra option.  I see no reason why I need to blame a new tool I voluntarily opt to use, an additional tool that does not come with any strings attached.

  • lisubablisubab Member Posts: 670
    Originally posted by Wizardry


    I would say the system sounds good on paper,but WOW is meant to be played solo,so it is kind of laughable to throw that into the game.The instances that people need groups for ,are not going to be thrown together by a bunch of players from all over different servers,so again it is a failed design.  Which instance that people need cannot be fixed by this /lfg?  Can you be more specific?
    This new lfg design would have worked great in FFXI,that is what it is designed much better for,it does not fit or suit the design of WOW,but hey Blizzard are used to copying ideas not creating them.  Copying from whom?  As far as I know Blizz is the first to implement it.  FFXI?  Never mind.
    Just like the security token they created ,it wsagain a solid addition to FFXI lol,especially since their whole design has been about security,you ask anyone,most complain it has too much security.This is again not a design suited for WOW lol,because it sets a double standard,Blizzard has from day 1 allowed RMT to literally flourish in the game,RMT activity is maybe the worst blemish on the game for security,so how can you create security tokens but allow  insecure RMT activity?  Blizz allow RMT?  You got any proves?  The richest country attracts the largest number of petty criminal sneaking through the borders. so the rich country actually encourages criminals?  Good logic.
    Blizzard is funny,they literally throw around ideas,but they really put no thought into the process,i think they just want to make it look like they are doing something lol.  Oh, Blizz is not the wisest, Blizz does not use rocket science tech in WoW, but they now implemented a few new features in their MMO, Mr Wizardry need to find some excuse to dis Blizz.

     

    In sum, a pile of crap.

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