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I decided to quit because of the ridiculous stat grind but I will re-join if AV changes this to something reasonable and allows casual players to have hope of some fun withing the first 3 months of play and not a year of grinding goblins if you are playing only a couple hours a day.
That being said I decided that I'll mention the good things:
1. Excellent world to explore.
2. Realistic combat is thrilling.
3. Good people overall willing to help.
4. More potential than ANY GAME Iv'e ever seen and would be THE BEST now if I could see light at end of stat tunnel.
5. Exciting political content and intrigue somewhat like Eve but you don't have to be a space ship.
With all this great stuff, you would think AV would make hanging around macroing and upping stats SECONDARY to real PVP PLAY! It's not...sadly the entire game or most of it is relegated to boring grinding (and only after you do ALL GRINDING as a casual for the first 6 months) 1/2 or most of the time.
This game could be so good if AV would just see this among other things that vets want.
Again: I don't care if I'm killed alot..I really don't ...but I would just like to be motivaed in a game that does not motivate me because of 1 silly thing that could be changed without wrecking what vets have put in as for time. We shpuld find new way of awarding long play that is still viable and good like being uber.
Comments
For me the biggest killer in the game will be the fps I just have never liked fps in any game so its an automatic dealbreaker.
I have only played for maybe 4 days. I spend most of my time crafting. In my brief period here and low level combat skills, Im already past the goblin camps.
There are many differnt types of mobs for newbies like myself to grind on. You start at goblins, then you go to caster goblins, then you find trolls, then Aldair (something like that) , then swamp hags, then vile goblins.
All those mobs are within 5 minutes of newbie central for orcs. There are way more than just the one camp of goblins to grind in this game. You might also like to know there are more than one goblin camp by the newbie zones.
You reading skills are not good. Read my post and next time don't complain and name-call like you are 10 years old. mmmmkay? You're angry and you need o calm down. I can do it too you know: Troll! Troll! see-it's easy to be 10.
With incessant macroing, I don't doubt it's possible. Without it, these results are impossible, specially the stats.
If someone has to macrogrind to feel good about his character, there's something wrong with either the game or the player. In this case, possibly both of them.
you clearly did not see my point either. What game do you seriously know of that does not require the same amount of time to reach endgame?
This is not Quake Online, its Darkfall Online. The reason I raged was because I am so sick and tired of these complainers on the DFO forums asking for stat gain fixes.
The Dev's dont want everyone to reach endgame because there would be a MASS desertion due to lack of content. This is why I ask if you have ever played an MMO before. Because you clearly have not. Its the same with every game, Look at Tabula Rasa for example. Everyone rushed to endgame and left.
The DFO devs are WAY smarter than that.
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Your just QQing because if they increase stat gains, noobs will be able to catch up with macroers like you and you won't be able to 4 shot them anymore. No more easymode for u.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
haha funny, I dont macro at all and my only skill at 100 is archery. I have no desire to reach endgame yet because I like being rewarded for my time I put in unlike you noobs.
Learn to play the game the right way and stop asking for easymode from the Devs. Look for the right PvE hotspots and grind. Go to brownies for Defense skills. Etc Etc.
I remember someone posted an awesome post on these forums about how to reach endgame PvP skills in 2 months time. READ THAT SHIT AND STOP THE QQ.
He said to clearly do all of the achievement quests as soon as you can and grind a single weapon mastery, archery and specific magic schools. Once you do this, which can be done in 8 weeks time, you will be dominating. Is that not good enough for you noobs?
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Personally I love Darkfall in theory as well, I don't care how long it takes to get to max level, the longer the better really, as long as it is fun.
Grinding with no rhyme or reason beyond getting stats up is not fun. Having to grind nodes for hours and hours and hours and hours to build a ship is not fun.
Hardcore full loot pvp is fun, having to grind for a couple hundred hours to get a viable character is not. Clan based Warfare is fun, having to grind for hundreds of hours to build a city is not.
Long story short I think Darkfall would have been infinately better off if it had been about character DESIGN vs character DEVELOPMENT.
Dem hibbies! Dey be wrong!
Why the whine about stats all the time?
I say fu*# em : )
I have been playing since launch and i have none over 35. I play the game instead and dont care.
Dude before you Rage QQ about someone legits concerns please make a counter suggestion ... Dont like an idea then do a counter suggestion. Its fucking easy to say that sucks or that is carebear.... imao every kid can do it. But giving a better option to increase if one idea is bad requires brain and as i see you lack it ...
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What?
You see, you are already starting at the wrong premise: that people harvest TO increase stats, and not to acquire materials. If most of the people have to resort to harvesting to increase stats (even those with no interest in crafting), there's something wrong. And this is exactly what happens in DFO. Increasing vital stats simply via combat (whether PVE or PVP) is exceedingly slow.
And for the reading-impaired out there, no one is asking for maxed anything. People simply want a more natural and intuitive progression curve, that allows us to be minimally competent without having to resort to artificial ways to do so.
People play a PVP game to PVP, and not to whack for 2 months at a rock node. Veterans will still have the edge, newbies will be able to take part in combat in a meaningful way sooner, more people stay in the game, everyone profits.
Why is it so god-damn hard to understand such a simple concept without drooling "D'uh, yo carebear, d'uh"?
I think the major difference in how you view DF and how people who want stat increase to view it is this:
people that want to increase stat gain do not really want to grind them in PvE because DF is not about PvE. People wan't to PvP, and actually have a chance 1 on 1 with a vet! Thats why people want faster stat gains.
Compare this to Planetside - in Planetside, a level 1 character had EQUAL chances of winning 1 on 1 with a level 25 char. The difference was that level 25 char had a larger arsenal to pick from. But damage wise and HP wise they were equal in all parameters. Thats why people did not complain about exp in Planetside, you join in, you start fighting right away fairly
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
Can I paraphrase that and use it as my sig?
This is sorta my point. I mean in THEORY you can pvp from day one but in REALITY your far more likely to just get smashed into the ground repeatedly because your stats are not good enough.
In THEORY you can engage in naval combat from day one in REALITY building a ship requires hours and hours and hours of grinding wood. Unless of course you were to pk people and take their ships and wood, which would require grinding combat stats.
Long story short I DO want to be able to PVP effectively within the first 10-20 hours in a PVP game. That dose not mean I want to be MAXED, it means I want to be able to actually stand a chance vs somone who has been playing for six months.
Hence why I'm not playing Darkfall dispite the fact that I love the clan warfare FFA pvp element.
Dem hibbies! Dey be wrong!
While I agree that their should be a stat gain increase, I do not want to see it done so bad as everyone will be maxed in a short while.
What concerns me is the mindset of some of the players coming in to this game though. Saying things like this is a PvP game so they want to PvP. First of all it's a sandbox game that has pvp. It is not an arena. It's an RPG. You have one character and you need to develop that character. Despite what some people say, right from day 1 you can contribute in meaningful ways in a huge battle. You will develop a reputation (good or bad).
I do not grind. I play. Sure my stats are low, but I don't care. They have been going up slowly, but surely.
Well you've done the right thing and spoken with your wallet, good luck finding another MMORPG that better suits your playstyle,
Agricola.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
Can I use that as my sig?
This is sorta my point. I mean in THEORY you can pvp from day one but in REALITY your far more likely to just get smashed into the ground repeatedly because your stats are not good enough.
Hence stat grinding, hence why I'm not playing Darkfall dispite the fact that I love the clan warfare FFA pvp element.
Agreed.
I play DF right now and I'm liking it. But I play exclusively PvE because I stand no chance against a vet in PvP. Sure I escaped a few times, but I cannot win the fight. I don't want to avoid PvP, but I have no choice. Joining a clan is not an answer, because it severely limits my freedom to do what I want.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
I quit after afew days ingame mostly becuase I found myself grinding on goblins no more then 2 hours in. Also the UI and inventory storage needs a huge revamp imo. I don't know anyone in their right mind who enjoys playing with their inventory and UI for hours on end
Darkfall has alot of potential but in the state its in now its not quite able to make the newcomers stick around for long unfortionately. Hopefully in 2010 they make some much needed changes and I'll likely give it another try.
"I play Tera for the gameplay"
Pop back in and say the stat hurdle is sorta an odd argument. Basically the people that cry for stat increases do not see the damage it would do. If you were to add a stat increase it would allow players to level up all the stats very quickly, putting casual players even further behind then those that play several hours a day. Stat increase would also make this game somewhat easier. i do not play DFO for an easy time. I enjoy the difficulty of the game.
Stat increases would also take away the time and effort the vets have put into the game. It would be an unfair advantage for newbies.
Why cry that your stats are low? Do you cry when some level 50 in aion ganks a level 20? No, you say how could a level 20 even hope to touch a level 50. It is the same in Darkfall. Why do you expect to be on the same page when you have played a month as someone that has played 10 months?
Stats are similar to levels. You have to pay your dues to level in darkfall just like all other games. Dont expect to play for a month and be on the same level as someone who has been playing since launch.
I quit after afew days ingame mostly becuase I found myself grinding on goblins no more then 2 hours in. Also the UI and inventory storage needs a huge revamp imo. I don't know anyone in their right mind who enjoys playing with their inventory and UI for hours on end
Darkfall has alot of potential but in the state its in now its not quite able to make the newcomers stick around for long unfortionately. Hopefully in 2010 they make some much needed changes and I'll likely give it another try.
Nothing is wrong with the UI. You never acclimatized and quit before you got accustomed to the new game. You only have yourself to blame.
I quit after afew days ingame mostly becuase I found myself grinding on goblins no more then 2 hours in. Also the UI and inventory storage needs a huge revamp imo. I don't know anyone in their right mind who enjoys playing with their inventory and UI for hours on end
Darkfall has alot of potential but in the state its in now its not quite able to make the newcomers stick around for long unfortionately. Hopefully in 2010 they make some much needed changes and I'll likely give it another try.
Nothing is wrong with the UI. You never acclimatized and quit before you got accustomed to the new game. You only have yourself to blame.
I agree. I hated the UI at first too. I thought "WTF, why does this game have a learning curve for the fucking UI". The more I play the more I learn the UI is how it is for a reason. I think Aventurine planned it out. Every nuance of the UI is how it is for an ingame reason.
When I play an MMO, I don't cry about advantages other players have that put more effort into the game than me and are obtainable to me. I used to cry in WoW because other people had abilities I did not have access to nomatter what I did, like WotF in Arena, an extreme advantage.
Macroing is allowed but you can only macro so many things and it is much much slower than if you played the game normally. I had been arguing for increased skill gains in PVE since release and i'm glad they finally did that.
Stat gains are faster at low level and slow down at higher levels. AV has been making the game easier for casuals to catch up with vets constantly and a lot of vets aren't very happy that AV had to dumb down their game so that the lazy whiners could catch up to them when they had to put 6x more time and effort than the casuals.
Developing your character is part of the competition and these kind of games aren't as fun when progression stops for various reasons.
you stat-difference whiners are asking AV to ruin their game just like other games have been ruined because of lazy whiners wanting to be able to beat someone who has invested more time into their character. This has happened in other games already.
you have low stats and die a lot? suck it up like the rest of us you big baby, its your own fault for not seeing Darkfalls potential before, now you have to play catch up, deal with it or go find another easier dumbed down game that lets noobs and retards win like in WoW. Darkfall isn't going to die because the lazy crybabies can't catch up to people have put more effort into developing their character, Darkfall will die when they piss off all the veteran players by allowing the lazy whiners to catch up to them with 10x less effort. The vets will go to a different game when that happens. One where they don't allow retards to compete with the best. I never macroed melee and never bloodwalled and I have 390 hps, why would I want to continue to play a game where they keep allowing people who don't put as much time or effort into developing their char to beat me?
There are so many people who macro for months only to find out they suck at the game and that extra 50 HP cushion really doesn't do much at all when your aim isn't great.
BTW I enjoy fighting multiple enemies at a time, when you are fighting two guys at same time their HP pool and damage output is always greater than mine and it takes player skill to overcome so even tho I have more HP than both of them and do more damage than both of them I am still challenged and at a disadvantage but I still stand a chance. If everyone can easily get 450 HPs and have same damage as I do it won't be as fun for me because although I will still be able to beat players 1v1 I will nearly always lose in 2v1 and this is a group pvp game and I like to solo so that will probably be the day I quit Darkfall.
Then it is obviously not, the best game ever.
Playing - Champions Online
Unsure Of - Darkfall, Star Trek Online
Waiting For - Star Wars: The Old Republic, All Points Bulletin
Played - Age Of Conan, Everquest II, Mabinogi, Tabula Rasa, Star Wars Galaxies, World Of Warcraft
It is if you like balanced and skill based pvp and massive siege battles. No other game comes close.
Imbalanced pvp is not noob vs vet, thats really dumb to say although some have said it. Imbalanced pvp is when two players don't have access to the same abilities nomatter what they do so winning is more depedant upon class abilities rather than player skill.
I quit after afew days ingame mostly becuase I found myself grinding on goblins no more then 2 hours in. Also the UI and inventory storage needs a huge revamp imo. I don't know anyone in their right mind who enjoys playing with their inventory and UI for hours on end
Darkfall has alot of potential but in the state its in now its not quite able to make the newcomers stick around for long unfortionately. Hopefully in 2010 they make some much needed changes and I'll likely give it another try.
Nothing is wrong with the UI. You never acclimatized and quit before you got accustomed to the new game. You only have yourself to blame.
I agree. I hated the UI at first too. I thought "WTF, why does this game have a learning curve for the fucking UI". The more I play the more I learn the UI is how it is for a reason. I think Aventurine planned it out. Every nuance of the UI is how it is for an ingame reason.
You can't be serious...
Your saying the UI is a pain in the ass for a reason? Come on now....lol This is the screen I'm looking at everytime I'm ingame. If its an eyesore and not user friendly whatsoever its a turn-off. DF probly has the worst UI I've seen in any pay to play MMO...and I've played many.
I'm sure the game itself is great but the face of Darkfall needs an overhaul imo. Horrible bag storage and a UI that could make a full grown man cry is a big turn-off for many folks. If they fix their horribly done UI and afew other things that really turned me off I'll return in a heartbeat.
"I play Tera for the gameplay"
It is if you like balanced and skill based pvp and massive siege battles. No other game comes close.
Imbalanced pvp is not noob vs vet, thats really dumb to say although some have said it. Imbalanced pvp is when two players don't have access to the same abilities nomatter what they do so winning is more depedant upon class abilities rather than player skill.
Still, your complaint proves it is not the best game ever, in general.
Playing - Champions Online
Unsure Of - Darkfall, Star Trek Online
Waiting For - Star Wars: The Old Republic, All Points Bulletin
Played - Age Of Conan, Everquest II, Mabinogi, Tabula Rasa, Star Wars Galaxies, World Of Warcraft