Hmm. So then, you've played WoW? Up to level 80? You've done the 25 man hard-mode raids? You're in a top-rated arena team? Presumably so, since you're comfortable in labelling the game as "easy-mode", and as you've established yourself as being opposed to troll posts. Please link your armory profile to validate your credentials.
Some people, they just don't know what is hard because they've played easy all their life
I'll take that as a "no" and consider your opinion to be uninformed.
And therefore irrelevant .. but thanks for playing.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I can't believe people who DONT think WoW is game of the decade, when MONEY and POPULARITY are OBVIOUSLY the ultimate barometers for quality in our complex society. Titanic>>>>All other films Walkers>>>>Kettle chips Backstrret boys>>>>Led Zeppelin
Both Beetoven and Mozart were recognized by the general public before they were recognized by the critics.
The fact you are so passionate about WoW shows that it has had an impact on you.
I think perhaps you missed the point entirely. When did I state that mass appeal is completly/inately misplaced? I did not. I suggest you try an digest information with more consideration. The issue in question is that it is foolish and misguided to judge aesthetic quality purely my popularity/revenue/audience participation, because (quite obviously imo) there are a host of variables which contribute to the 'quality' of something.
Regarding WoW, i'm not against it by any means, indeed I have enjoyed it on many occasions. However, if I were to argue its merits, i wouldn't say "well x amount of people like it therefore it must be the best." That is beyond retarded, but then I suspect you must know that?
I'm not really sure about Mozarts popularity, in general or critically, but either way its seems irrelevent to the point I was making.
RE: your snide, facetious little final comment, as mentioned previously, yes I do enjoy WoW, and am passionate about MMO's, so not quite sure why that whould be used as a stick to beat me? And yes it had an impact on me, as every subtle variable of existence does. Again, I guess you must have a point, but what is it?
The point of my post, again, was to highlight the illogical nature of using sales/mass appeal as a measure for what is good, in this case "game of the year". Due to your negative response to my post, I assume you think that sales is a good tool for measuring such?
Hmm. So then, you've played WoW? Up to level 80? You've done the 25 man hard-mode raids? You're in a top-rated arena team? Presumably so, since you're comfortable in labelling the game as "easy-mode", and as you've established yourself as being opposed to troll posts. Please link your armory profile to validate your credentials.
Some people, they just don't know what is hard because they've played easy all their life
I'll take that as a "no" and consider your opinion to be uninformed.
And therefore irrelevant .. but thanks for playing.
Funny none that say its easy have still taken your challenge and posted a armory link. Could it be because they never capped in this so called easy game hmmm I think so. LoL
Is arena really that credible in distinguishing if WoW is really that hard? Even blizzard admits they will never be able to achieve making every comp great or even good. Your entitled to your opinion, I just found the e-sport Pillar Dancing to lack excitement and challenge. To be honest I get more enjoyment and challenge in BGs and not the Tonka Truck driving ones, considered to be "PvP", that's something else I disagree with. To be honest if you really wanted to prove him wrong, all you need is his PVE credentials, that's all that matters when it boils down to "hard" and "easy".
Nah, probably not to be honest. I hope not, anyway .. as I suck at arena PvP.
Would just be a confirmation of having experience of the higher echelons of WoW's PvP from which to voice an informed opinion.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Agreed. The success of the Nintendo Wii is an example of this.
Link your armory profile too, please.
My account is not longer accessible but in honesty it would prove your point, such as it is. However, 80 mind numbing levels to get the the challenging fun part is not my idea of a good time.
Originally posted by tryklon But it definately redefined the genre and brought its name outside the videogame market, also reaching millions of players as well as people who havent touch in a game before.
Yeah it "redefined" the genre into making crappy dumbed down mmorpgs is all it did. WoW is mainly chinese gold farmers and people with crappy computers.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
Hmm. So then, you've played WoW? Up to level 80? You've done the 25 man hard-mode raids? You're in a top-rated arena team? Presumably so, since you're comfortable in labelling the game as "easy-mode", and as you've established yourself as being opposed to troll posts. Please link your armory profile to validate your credentials.
Some people, they just don't know what is hard because they've played easy all their life
I'll take that as a "no" and consider your opinion to be uninformed.
And therefore irrelevant .. but thanks for playing.
Funny none that say its easy have still taken your challenge and posted a armory link. Could it be because they never capped in this so called easy game hmmm I think so. LoL
WoW's dungeons are pretty easy actually. Most if not all guilds used already known (not ones they created themselves) methods to downing bosses, Blizzard needs to work out something other then mindlessly pushing 1,2,3,4,5 rotations and make abilities situational. I quit awhile ago, a bit after Uldaur released, and even that was a joke.
Hmm. So then, you've played WoW? Up to level 80? You've done the 25 man hard-mode raids? You're in a top-rated arena team? Presumably so, since you're comfortable in labelling the game as "easy-mode", and as you've established yourself as being opposed to troll posts. Please link your armory profile to validate your credentials.
Some people, they just don't know what is hard because they've played easy all their life
I'll take that as a "no" and consider your opinion to be uninformed.
And therefore irrelevant .. but thanks for playing.
Leveling to 80 is not hard. HIgh rated arena games are about as far from the core of WoW as you can go, and therefor irrelevant as to the difficulty of the rest of the game. Hard mode encounters are as much about gear and time as they are skill, and people are still carried.. even in hard modes.
The core game has changed so much since launch, and anyone who was around way back then will tell you it was ten times harder getting your first epic. The game is a gear grinder, that is generally agreed on, and over time it was made easier to get geared. Now in modern WoW they have decided that they want EVERYONE to see Icecrown, so work backwards from that and you come out with an extremely easy core game.
Originally posted by ebonfire Leveling to 80 is not hard. HIgh rated arena games are about as far from the core of WoW as you can go, and therefor irrelevant as to the difficulty of the rest of the game. Hard mode encounters are as much about gear and time as they are skill, and people are still carried.. even in hard modes. The core game has changed so much since launch, and anyone who was around way back then will tell you it was ten times harder getting your first epic. The game is a gear grinder, that is generally agreed on, and over time it was made easier to get geared. Now in modern WoW they have decided that they want EVERYONE to see Icecrown, so work backwards from that and you come out with an extremely easy core game.
In comparison to other MMOs, it's no less difficult.
The most recent MMOs that I've capped in were AoC and WAR. I didn't consider either of them to provide any greater challenge than capping in WoW. Previously, I capped in Tabula Rasa, Star Wars Galaxies and Ultima Online (in so much as one can cap in skill based games).
None were "difficult".
I'm absolutely sure that someone is going to raise the issue of how it was much harder to cap in "group" games such as EQ and DAoC; I don't equate "challenging" with the necessity to LFG.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Totally right. If anyone thinks these new "hard mode" (easy-mode) instances are difficult, they've probably never played WoW when it had 40 mans around.
Ahhh, 2-3 months of figuring out how to clear one boss in MC, Those were the days.
I remember the first time I did BWL, Razorgore was my favorite and worst enemy. It required teamwork like no other in my opinion.
Originally posted by lord_seru Following a quest helper from location to location, staring at your minimap, grinding quests that tell you where to go, with no exp loss, and NPCs that are hard to get killed by unless you are bad, with a higher exp rate, getting 1/10th of a level for doing a "run from this town to that town" type quest.. Yeah, someone will raise the issue of another MMORPG being more difficult to level, because they were more difficult. Imagine going into an instance and having to fight twice as many NPCs at a time, or NPCs that can kill your tank pretty quickly, or NPCs that are difficult to crowd control (get out of polymorph every 5 seconds and 1-round your mage). There was a time when it was easy to die when leveling, now you'd have to go out of your way to die
Quest Helper is/was an optional addon, (before its core functions were added to the default UI)
WAR's default UI included a comparable mechanic at launch.
In UO, we progressed by macroing and/or grinding.
In SWG, we progressed by macroing and/or grinding.
XP less is a death penalty and is meaningless when discussing challenge.
Again, LFG before group-grinding easy mobs doesn't make said grinding more challenging.
So now, I ask you..
How was character progression in UO more challenging than WoW?
How was character progression in SWG more challenging than WoW?
How was character progression in WAR more challenging than WoW?
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I agree with massively. IT's not WoW's fault that every other MMO company had to copy its gameplay...
How can people steal from Blizzard something that isn't exclusive to them? There isn't much about WOW that was fresh aside from polish, no one has stolen that as of yet. What is it exactly that has been stolen from WOW by anyone else that WOW didn't "steal" from somewhere else?
This is why I don't feel they deserve such an award, there's nothing orginal about WOW's design, they just got lucky and delivered at the right time with tried and true game mechanics, that came along before them.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Originally posted by grandpagamer Is there any aspect of WOW you do not like?
When faced with an issue, you always try to turn the discussion about the poster and not the point.
Ah the white flag of surrender. How sad.
Ive asked this before and you will never answer, so again. Is there any aspect of WOW you do not like?
I have answered your question before. Sorry if you didn't bother reading it.
Now, will talking about my likes/dislikes of wow change the ridiculousness of talking about hamburgers as if it makes a valid point about video games?
Must have missed it. So what was the answer?
Will my answer change the ridiculousness of talking about hamburgers as if it has anything to do with a video game?
Not that I don't think your question itself is ridiculous to begin with.
Perhaps an honest answer to the question would be what is ridiculous.
It is a stupid assumption to think that I would not have any issues with wow, which makes it a totally ridiculous question for you to ask. Just because I find your line of discussion irrelevant doesn't mean I an not objective about wow.
Just like it is ridiculous of you to always try to derail a topic into a discussion about the person posting and not the issues they are posting. It is simply what you always fall back to when your points get shown to be weak and nothing more than hot air.
So here is your answer again, since you always need someone else to do your homework: there are plenty of things about wow I do not like.
Now how about you stop avoiding a question.
Why do you need to derail the discussion to talk about the people who post instead of the issues they post?
How does questioning what I dislike about wow have any relevance on the ridiculous nature of talking about hamburgers and pretending that it is somehow relative to a discussion about video games?
I agree with massively. IT's not WoW's fault that every other MMO company had to copy its gameplay...
How can people steal from Blizzard something that isn't exclusive to them? There isn't much about WOW that was fresh aside from polish, no one has stolen that as of yet. What is it exactly that has been stolen from WOW by anyone else that WOW didn't "steal" from somewhere else?
This is why I don't feel they deserve such an award, there's nothing orginal about WOW's design, they just got lucky and delivered at the right time with tried and true game mechanics, that came along before them.
A game doesn't have to be totally innovative to offer something new. Wow is more of an evolution in gameplay as opposed to innovation.
For example: wow is primarily a wow clone, but the game has a very different feel for its gameplay compared to everquest. Along side its ability to blend casual, hardcore, pve and pvp into one game is something that was new in the genre.
How can people steal from Blizzard something that isn't exclusive to them? There isn't much about WOW that was fresh aside from polish, no one has stolen that as of yet. What is it exactly that has been stolen from WOW by anyone else that WOW didn't "steal" from somewhere else? This is why I don't feel they deserve such an award, there's nothing orginal about WOW's design, they just got lucky and delivered at the right time with tried and true game mechanics, that came along before them.
A game doesn't have to be totally innovative to offer something new. Wow is more of an evolution in gameplay as opposed to innovation.
For example: wow is primarily a wow clone, but the game has a very different feel for its gameplay compared to everquest. Along side its ability to blend casual, hardcore, pve and pvp into one game is something that was new in the genre.
I wouldn't say WOW was the first to do that SWg did a lot of that as well (blend mechanics successfully) arguably to a greater extent than WOW. I can't help to think this is more about genre domination than it is about WOW offering something unique outside of polish. It has dominated its market like no other, that's what its true unique feature is.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Congratz to WOW! it was my 1st MMO and to this day will give it props. The introduction of burning Crusade ruined this game for me. Personally I voted for Eve.
(AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH Raving Rabbid is caught on camera having illicit and torred affair with Supermodel Lucy Pinder)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. Playing: ESO, WOT, Smite, and Marvel Heroes
How can people steal from Blizzard something that isn't exclusive to them? There isn't much about WOW that was fresh aside from polish, no one has stolen that as of yet. What is it exactly that has been stolen from WOW by anyone else that WOW didn't "steal" from somewhere else? This is why I don't feel they deserve such an award, there's nothing orginal about WOW's design, they just got lucky and delivered at the right time with tried and true game mechanics, that came along before them.
A game doesn't have to be totally innovative to offer something new. Wow is more of an evolution in gameplay as opposed to innovation.
For example: wow is primarily a wow clone, but the game has a very different feel for its gameplay compared to everquest. Along side its ability to blend casual, hardcore, pve and pvp into one game is something that was new in the genre.
I wouldn't say WOW was the first to do that SWg did a lot of that as well (blend mechanics successfully) arguably to a greater extent than WOW. I can't help to think this is more about genre domination than it is about WOW offering something unique outside of polish. It has dominated its market like no other, that's what its true unique feature is.
Who is putting the qualification of unique into the discussion? That can be said about most popular games.
Also, I don't agree that swg catered to all of those groups, let alone did so successfully. The game was great for what it tried to be, but it was anything but successful at doing it.
How can people steal from Blizzard something that isn't exclusive to them? There isn't much about WOW that was fresh aside from polish, no one has stolen that as of yet. What is it exactly that has been stolen from WOW by anyone else that WOW didn't "steal" from somewhere else? This is why I don't feel they deserve such an award, there's nothing orginal about WOW's design, they just got lucky and delivered at the right time with tried and true game mechanics, that came along before them.
A game doesn't have to be totally innovative to offer something new. Wow is more of an evolution in gameplay as opposed to innovation.
For example: wow is primarily a wow clone, but the game has a very different feel for its gameplay compared to everquest. Along side its ability to blend casual, hardcore, pve and pvp into one game is something that was new in the genre.
I wouldn't say WOW was the first to do that SWg did a lot of that as well (blend mechanics successfully) arguably to a greater extent than WOW. I can't help to think this is more about genre domination than it is about WOW offering something unique outside of polish. It has dominated its market like no other, that's what its true unique feature is.
All I can say is to just be glad that anti-trust law doesn't extend to game play features. I think that 'borrowing' features from other games that are scheduled for release around the time of you next expansion is pretty anti-competitive when you are the top dog of the industry.
I wouldn't say WOW was the first to do that SWg did a lot of that as well (blend mechanics successfully) arguably to a greater extent than WOW. I can't help to think this is more about genre domination than it is about WOW offering something unique outside of polish. It has dominated its market like no other, that's what its true unique feature is.
Who is putting the qualification of unique into the discussion? That can be said about most popular games.
Also, I don't agree that swg catered to all of those groups, let alone did so successfully. The game was great for what it tried to be, but it was anything but successful at doing it.
I would hope the "game of the decade" had some withstanding unique features to show for itself. What else do we judge a standout on? I beg to differ on SWG, it catered to many play-styles well, and had a decent player-base for sometime, greed and bad decisions ruined that, not the game itself. Yet I still would not say it was worthy of game of the decade.
IMO MMO's in general are to simplistic in terms of game play to be considered the best games of a decade of great games. That's just my opinion though, judging by this thread I am not alone in that opinion.
Look at simulation games RPG's, etc.... Most of the standout products have unique features that set them apart from the rest. Sims, CIvilization, KOTOR, DA:origins, Mass Effect, Elder scrolls etc.... Are all standout games and in their own right unique in their gameplay. I can't say that for WOW, you can say it plays better than the rest sure, but different in any substantial way? Not so much IMO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
There is nothing unique or innovative or especially revolutionary about WoW. They took what others had done, and they marketed it, and simplified it to the point that the masses enjoy it. WoW deserves a lot of credit for doing that. It really does. It does not deserve the claims of originality or superiority that it's fanbase tries to shove down everyone's throats. Wow did a lot of things right, at the right time, that doens't mean it didn't borrow from the games before it, and it doesn't mean every game since is a clone.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
It is a stupid assumption to think that I would not have any issues with wow, which makes it a totally ridiculous question for you to ask. Just because I find your line of discussion irrelevant doesn't mean I an not objective about wow. Just like it is ridiculous of you to always try to derail a topic into a discussion about the person posting and not the issues they are posting. It is simply what you always fall back to when your points get shown to be weak and nothing more than hot air.
So here is your answer again, since you always need someone else to do your homework: there are plenty of things about wow I do not like. Now how about you stop avoiding a question. Why do you need to derail the discussion to talk about the people who post instead of the issues they post? How does questioning what I dislike about wow have any relevance on the ridiculous nature of talking about hamburgers and pretending that it is somehow relative to a discussion about video games?
The answer to your question is simple. This thread, like most of those about WOW on this site, is not about the game itself but an opportunity for some to repeat the same talking points about how WOW is the greatest thing since oxygen and any opinion other than that is just wrong. As for the McDonalds WOW comparison, the fact remains that McDonalds sells a lot of burgers because its cheap and easy. WOW is also easy, and cheap considering the time it takes to reach max level will not cost more than a month sub. Cheap and easy in no way translates to good.
The answer to your question is simple. This thread, like most of those about WOW on this site, is not about the game itself but an opportunity for some to repeat the same talking points about how WOW is the greatest thing since oxygen and any opinion other than that is just wrong. As for the McDonalds WOW comparison, the fact remains that McDonalds sells a lot of burgers because its cheap and easy. WOW is also easy, and cheap considering the time it takes to reach max level will not cost more than a month sub. Cheap and easy in no way translates to good.
Hmm, seems that most of the posts are about WoW on mmorpg.com, but most are negative. There are just a few positive posters.
Comments
Some people, they just don't know what is hard because they've played easy all their life
I'll take that as a "no" and consider your opinion to be uninformed.
And therefore irrelevant .. but thanks for playing.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Both Beetoven and Mozart were recognized by the general public before they were recognized by the critics.
The fact you are so passionate about WoW shows that it has had an impact on you.
I think perhaps you missed the point entirely. When did I state that mass appeal is completly/inately misplaced? I did not. I suggest you try an digest information with more consideration. The issue in question is that it is foolish and misguided to judge aesthetic quality purely my popularity/revenue/audience participation, because (quite obviously imo) there are a host of variables which contribute to the 'quality' of something.
Regarding WoW, i'm not against it by any means, indeed I have enjoyed it on many occasions. However, if I were to argue its merits, i wouldn't say "well x amount of people like it therefore it must be the best." That is beyond retarded, but then I suspect you must know that?
I'm not really sure about Mozarts popularity, in general or critically, but either way its seems irrelevent to the point I was making.
RE: your snide, facetious little final comment, as mentioned previously, yes I do enjoy WoW, and am passionate about MMO's, so not quite sure why that whould be used as a stick to beat me? And yes it had an impact on me, as every subtle variable of existence does. Again, I guess you must have a point, but what is it?
The point of my post, again, was to highlight the illogical nature of using sales/mass appeal as a measure for what is good, in this case "game of the year". Due to your negative response to my post, I assume you think that sales is a good tool for measuring such?
Some people, they just don't know what is hard because they've played easy all their life
I'll take that as a "no" and consider your opinion to be uninformed.
And therefore irrelevant .. but thanks for playing.
Funny none that say its easy have still taken your challenge and posted a armory link. Could it be because they never capped in this so called easy game hmmm I think so. LoL
Nah, probably not to be honest. I hope not, anyway .. as I suck at arena PvP.
Would just be a confirmation of having experience of the higher echelons of WoW's PvP from which to voice an informed opinion.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Link your armory profile too, please.
My account is not longer accessible but in honesty it would prove your point, such as it is. However, 80 mind numbing levels to get the the challenging fun part is not my idea of a good time.
McDonalds is the best restaurant EVAR.
It is really... anyone else have a fucking McRib? No...? Exactly.
"There is only one thing of which I am certain, and that's nothing is certain."
WoW - best MMO of all time.
"World of Warcraft is the perfect implementation of this genre." - Hilmar Petursson. CEO of CCP.
Yeah it "redefined" the genre into making crappy dumbed down mmorpgs is all it did. WoW is mainly chinese gold farmers and people with crappy computers.
"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."
Some people, they just don't know what is hard because they've played easy all their life
I'll take that as a "no" and consider your opinion to be uninformed.
And therefore irrelevant .. but thanks for playing.
Funny none that say its easy have still taken your challenge and posted a armory link. Could it be because they never capped in this so called easy game hmmm I think so. LoL
WoW's dungeons are pretty easy actually. Most if not all guilds used already known (not ones they created themselves) methods to downing bosses, Blizzard needs to work out something other then mindlessly pushing 1,2,3,4,5 rotations and make abilities situational. I quit awhile ago, a bit after Uldaur released, and even that was a joke.
Some people, they just don't know what is hard because they've played easy all their life
I'll take that as a "no" and consider your opinion to be uninformed.
And therefore irrelevant .. but thanks for playing.
Leveling to 80 is not hard. HIgh rated arena games are about as far from the core of WoW as you can go, and therefor irrelevant as to the difficulty of the rest of the game. Hard mode encounters are as much about gear and time as they are skill, and people are still carried.. even in hard modes.
The core game has changed so much since launch, and anyone who was around way back then will tell you it was ten times harder getting your first epic. The game is a gear grinder, that is generally agreed on, and over time it was made easier to get geared. Now in modern WoW they have decided that they want EVERYONE to see Icecrown, so work backwards from that and you come out with an extremely easy core game.
In comparison to other MMOs, it's no less difficult.
The most recent MMOs that I've capped in were AoC and WAR. I didn't consider either of them to provide any greater challenge than capping in WoW. Previously, I capped in Tabula Rasa, Star Wars Galaxies and Ultima Online (in so much as one can cap in skill based games).
None were "difficult".
I'm absolutely sure that someone is going to raise the issue of how it was much harder to cap in "group" games such as EQ and DAoC; I don't equate "challenging" with the necessity to LFG.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Ahhh, 2-3 months of figuring out how to clear one boss in MC, Those were the days.
I remember the first time I did BWL, Razorgore was my favorite and worst enemy. It required teamwork like no other in my opinion.
Quest Helper is/was an optional addon, (before its core functions were added to the default UI)
WAR's default UI included a comparable mechanic at launch.
In UO, we progressed by macroing and/or grinding.
In SWG, we progressed by macroing and/or grinding.
XP less is a death penalty and is meaningless when discussing challenge.
Again, LFG before group-grinding easy mobs doesn't make said grinding more challenging.
So now, I ask you..
How was character progression in UO more challenging than WoW?
How was character progression in SWG more challenging than WoW?
How was character progression in WAR more challenging than WoW?
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
No MMO is challenging. Some are just more tedious than others.
Even beating the most diffult raid was just a measure of how well you could follow simple instructions.
Well shave my back and call me an elf! -- Oghren
How can people steal from Blizzard something that isn't exclusive to them? There isn't much about WOW that was fresh aside from polish, no one has stolen that as of yet. What is it exactly that has been stolen from WOW by anyone else that WOW didn't "steal" from somewhere else?
This is why I don't feel they deserve such an award, there's nothing orginal about WOW's design, they just got lucky and delivered at the right time with tried and true game mechanics, that came along before them.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
When faced with an issue, you always try to turn the discussion about the poster and not the point.
Ah the white flag of surrender. How sad.
Ive asked this before and you will never answer, so again. Is there any aspect of WOW you do not like?
I have answered your question before. Sorry if you didn't bother reading it.
Now, will talking about my likes/dislikes of wow change the ridiculousness of talking about hamburgers as if it makes a valid point about video games?
Must have missed it. So what was the answer?
Will my answer change the ridiculousness of talking about hamburgers as if it has anything to do with a video game?
Not that I don't think your question itself is ridiculous to begin with.
Perhaps an honest answer to the question would be what is ridiculous.
It is a stupid assumption to think that I would not have any issues with wow, which makes it a totally ridiculous question for you to ask. Just because I find your line of discussion irrelevant doesn't mean I an not objective about wow.
Just like it is ridiculous of you to always try to derail a topic into a discussion about the person posting and not the issues they are posting. It is simply what you always fall back to when your points get shown to be weak and nothing more than hot air.
So here is your answer again, since you always need someone else to do your homework: there are plenty of things about wow I do not like.
Now how about you stop avoiding a question.
Why do you need to derail the discussion to talk about the people who post instead of the issues they post?
How does questioning what I dislike about wow have any relevance on the ridiculous nature of talking about hamburgers and pretending that it is somehow relative to a discussion about video games?
How can people steal from Blizzard something that isn't exclusive to them? There isn't much about WOW that was fresh aside from polish, no one has stolen that as of yet. What is it exactly that has been stolen from WOW by anyone else that WOW didn't "steal" from somewhere else?
This is why I don't feel they deserve such an award, there's nothing orginal about WOW's design, they just got lucky and delivered at the right time with tried and true game mechanics, that came along before them.
A game doesn't have to be totally innovative to offer something new. Wow is more of an evolution in gameplay as opposed to innovation.
For example: wow is primarily a wow clone, but the game has a very different feel for its gameplay compared to everquest. Along side its ability to blend casual, hardcore, pve and pvp into one game is something that was new in the genre.
A game doesn't have to be totally innovative to offer something new. Wow is more of an evolution in gameplay as opposed to innovation.
For example: wow is primarily a wow clone, but the game has a very different feel for its gameplay compared to everquest. Along side its ability to blend casual, hardcore, pve and pvp into one game is something that was new in the genre.
I wouldn't say WOW was the first to do that SWg did a lot of that as well (blend mechanics successfully) arguably to a greater extent than WOW. I can't help to think this is more about genre domination than it is about WOW offering something unique outside of polish. It has dominated its market like no other, that's what its true unique feature is.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Congratz to WOW! it was my 1st MMO and to this day will give it props. The introduction of burning Crusade ruined this game for me. Personally I voted for Eve.
(AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH Raving Rabbid is caught on camera having illicit and torred affair with Supermodel Lucy Pinder)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
A game doesn't have to be totally innovative to offer something new. Wow is more of an evolution in gameplay as opposed to innovation.
For example: wow is primarily a wow clone, but the game has a very different feel for its gameplay compared to everquest. Along side its ability to blend casual, hardcore, pve and pvp into one game is something that was new in the genre.
I wouldn't say WOW was the first to do that SWg did a lot of that as well (blend mechanics successfully) arguably to a greater extent than WOW. I can't help to think this is more about genre domination than it is about WOW offering something unique outside of polish. It has dominated its market like no other, that's what its true unique feature is.
Who is putting the qualification of unique into the discussion? That can be said about most popular games.
Also, I don't agree that swg catered to all of those groups, let alone did so successfully. The game was great for what it tried to be, but it was anything but successful at doing it.
A game doesn't have to be totally innovative to offer something new. Wow is more of an evolution in gameplay as opposed to innovation.
For example: wow is primarily a wow clone, but the game has a very different feel for its gameplay compared to everquest. Along side its ability to blend casual, hardcore, pve and pvp into one game is something that was new in the genre.
I wouldn't say WOW was the first to do that SWg did a lot of that as well (blend mechanics successfully) arguably to a greater extent than WOW. I can't help to think this is more about genre domination than it is about WOW offering something unique outside of polish. It has dominated its market like no other, that's what its true unique feature is.
All I can say is to just be glad that anti-trust law doesn't extend to game play features. I think that 'borrowing' features from other games that are scheduled for release around the time of you next expansion is pretty anti-competitive when you are the top dog of the industry.
Who is putting the qualification of unique into the discussion? That can be said about most popular games.
Also, I don't agree that swg catered to all of those groups, let alone did so successfully. The game was great for what it tried to be, but it was anything but successful at doing it.
I would hope the "game of the decade" had some withstanding unique features to show for itself. What else do we judge a standout on? I beg to differ on SWG, it catered to many play-styles well, and had a decent player-base for sometime, greed and bad decisions ruined that, not the game itself. Yet I still would not say it was worthy of game of the decade.
IMO MMO's in general are to simplistic in terms of game play to be considered the best games of a decade of great games. That's just my opinion though, judging by this thread I am not alone in that opinion.
Look at simulation games RPG's, etc.... Most of the standout products have unique features that set them apart from the rest. Sims, CIvilization, KOTOR, DA:origins, Mass Effect, Elder scrolls etc.... Are all standout games and in their own right unique in their gameplay. I can't say that for WOW, you can say it plays better than the rest sure, but different in any substantial way? Not so much IMO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
There is nothing unique or innovative or especially revolutionary about WoW. They took what others had done, and they marketed it, and simplified it to the point that the masses enjoy it. WoW deserves a lot of credit for doing that. It really does. It does not deserve the claims of originality or superiority that it's fanbase tries to shove down everyone's throats. Wow did a lot of things right, at the right time, that doens't mean it didn't borrow from the games before it, and it doesn't mean every game since is a clone.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
The answer to your question is simple. This thread, like most of those about WOW on this site, is not about the game itself but an opportunity for some to repeat the same talking points about how WOW is the greatest thing since oxygen and any opinion other than that is just wrong. As for the McDonalds WOW comparison, the fact remains that McDonalds sells a lot of burgers because its cheap and easy. WOW is also easy, and cheap considering the time it takes to reach max level will not cost more than a month sub. Cheap and easy in no way translates to good.
The answer to your question is simple. This thread, like most of those about WOW on this site, is not about the game itself but an opportunity for some to repeat the same talking points about how WOW is the greatest thing since oxygen and any opinion other than that is just wrong. As for the McDonalds WOW comparison, the fact remains that McDonalds sells a lot of burgers because its cheap and easy. WOW is also easy, and cheap considering the time it takes to reach max level will not cost more than a month sub. Cheap and easy in no way translates to good.
Hmm, seems that most of the posts are about WoW on mmorpg.com, but most are negative. There are just a few positive posters.
I hate WoW for the same reason I hate:
Microsoft
Google
Wal Mart
The United States
McDonalds
And now Apple
Well shave my back and call me an elf! -- Oghren