You do realize that the majority of this revenue comes not from box sales, but from monthly subscriptions, correct? It gives it a significant advantage over games like Halo and Call of Duty when you're looking at strictly financial contributions. However, for other reasons, I would agree that WoW is the game of the decade. Setting a Guinness World Record for number of active subscriptions being one of those.
Yes I agree.
The yearly (and so long term) revenu comes from its subscription status.
COD MW2 had a record in its launching period of around 500 million dollars, but expect such games to loose sales rather quickly after launch. Like in 6 months it will hardly be in the top 10 sales.
WOW has it both. Since 2004 in the top sales charts AND the subscriptions (30 dollars revenu EVERY 2 months). That's really a NEW game every 2 months worth of income .
But .... because that revenu comes from subs ... it also means long term playing value.
So the income is related directly to the customer being pleased or not and continue the subscription or cancel.
Giving the economic arguments even MORE worth and value, isn't it ?
Haha, that's quite an interesting idea, indeed. I do agree that one of the reasons it should be so named the game of the decade is because of its utter dominance of its genre. No other game has showed that kind of dominance this decade. It's simply a record-breaker, period. It's made Blizzard a juggernaut, for better or worse. Only time will tell.
I could even add to this: since the revenu is hardly based on initial sales, it simply proves WOW is exceptional...
Suppose you saw a movie. Your tcket is counted to the box office. Suppose you buy a book: you bought it and you are counted toward its best sellers list.
But I did NOT like the movie or the book, but I STILL am counted to its economic success...
Not with a subscription based game though: if you don't like it .... you wouldn't pay the long term subs...
)) So the votes come from the paying subscribers. A perfect reason why the economics tell the truth in paid subs based games....
well, it looks like a pretty good description of a 'successful' game to me ....
Too bad the sub revenue is ripping you off. At $14.99 per month you would expect a full game's worth of content every 3 months. If you discount expansions you'd be lucky to get a full games worth of content every 2 years. This is not just a dig on WoW but on all subscription based games, a big ripoff to be honest. Good for the company itself, poor for the consumer.
Too bad the sub revenue is ripping you off. At $14.99 per month you would expect a full game's worth of content every 3 months. If you discount expansions you'd be lucky to get a full games worth of content every 2 years. This is not just a dig on WoW but on all subscription based games, a big ripoff to be honest. Good for the company itself, poor for the consumer.
See, now this I don't agree with. Mainly because most people renew their subscription every month on credit card, and if they aren't getting what they want from they game they can always cancel it. If someone is paying for a game for 2 years, they're satisfied by that game for 2 years. So, to anyone paying, it isn't a ripoff.
As for Game of the Decade, I think World of Warcraft takes my vote because of the impact it has made. 12 million subscriptions as well as becoming a model alot of companies are looking at when they create their MMO's, it has accomplished more than any other game has in this decade.
You do realize that the majority of this revenue comes not from box sales, but from monthly subscriptions, correct? It gives it a significant advantage over games like Halo and Call of Duty when you're looking at strictly financial contributions. However, for other reasons, I would agree that WoW is the game of the decade. Setting a Guinness World Record for number of active subscriptions being one of those.
Yes I agree.
The yearly (and so long term) revenu comes from its subscription status.
COD MW2 had a record in its launching period of around 500 million dollars, but expect such games to loose sales rather quickly after launch. Like in 6 months it will hardly be in the top 10 sales.
WOW has it both. Since 2004 in the top sales charts AND the subscriptions (30 dollars revenu EVERY 2 months). That's really a NEW game every 2 months worth of income .
But .... because that revenu comes from subs ... it also means long term playing value.
So the income is related directly to the customer being pleased or not and continue the subscription or cancel.
Giving the economic arguments even MORE worth and value, isn't it ?
Haha, that's quite an interesting idea, indeed. I do agree that one of the reasons it should be so named the game of the decade is because of its utter dominance of its genre. No other game has showed that kind of dominance this decade. It's simply a record-breaker, period. It's made Blizzard a juggernaut, for better or worse. Only time will tell.
I could even add to this: since the revenu is hardly based on initial sales, it simply proves WOW is exceptional...
Suppose you saw a movie. Your tcket is counted to the box office. Suppose you buy a book: you bought it and you are counted toward its best sellers list.
But I did NOT like the movie or the book, but I STILL am counted to its economic success...
Not with a subscription based game though: if you don't like it .... you wouldn't pay the long term subs...
)) So the votes come from the paying subscribers. A perfect reason why the economics tell the truth in paid subs based games....
well, it looks like a pretty good description of a 'successful' game to me ....
no one is arguing that WOW is not a successful game, you would have to be a idiot to say it wasn't. The point I was making is that a lot of people are saying that WOW should be game of the decade because of the mass amount of influence it has over the whole industry. Which is interesting to me that a game with 2.1% revenue of that industry has such mass influence, I would of thought it would be more like 30% to 40%. Now if you were voting it MMO of the decade then I could see that point of view as being valid. Like I said in a previous post why in Gods name would someone that is making a FPS give a damn about WOW. And since there is a lot more money out there going into the industry than what WOW is bring in, they wouldn't. Now if you are saying that WOW has did more to bring innovation or did more to change the face of gaming then any other game on the market. Plus you could prove that it did, then I would agree that it should be game of the decade.
Based on some arguments here for WOW being game of the decade, because it has 11 million people playing it. So then shouldn't all the games that are part of X-box live really get that title. After all it has 30 million people playing games on it, so then MW2 and all the other X-box live games should be the game of the decade. There is more people using that system then anything else. And you could consider that as much of a community as is the community in WOW. So if we are just basing this on what game has did the most to bring new blood into the industry then I say we give it to MW2, and all the other X-box live games. They can have a shared title. Plus just so I can see the reaction, I would also wager that they are higher then WOW is at 2.1% for the industry. I know it really isn't just a game for the decade, so we can call it games of the decade. Then we can validate it by saying how much they have contributed to the industry by how much money they bring in and how many people play it.
Too bad the sub revenue is ripping you off. At $14.99 per month you would expect a full game's worth of content every 3 months. If you discount expansions you'd be lucky to get a full games worth of content every 2 years. This is not just a dig on WoW but on all subscription based games, a big ripoff to be honest. Good for the company itself, poor for the consumer.
See, now this I don't agree with. Mainly because most people renew their subscription every month on credit card, and if they aren't getting what they want from they game they can always cancel it. If someone is paying for a game for 2 years, they're satisfied by that game for 2 years. So, to anyone paying, it isn't a ripoff.
As for Game of the Decade, I think World of Warcraft takes my vote because of the impact it has made. 12 million subscriptions as well as becoming a model alot of companies are looking at when they create their MMO's, it has accomplished more than any other game has in this decade.
I swear the subscription numbers change every thread I read.
Anyway, if you feel that a monthly sub is worth it then far beit from me then to tell you are being ripped off. All I know is that I feel that way.
Too bad the sub revenue is ripping you off. At $14.99 per month you would expect a full game's worth of content every 3 months. If you discount expansions you'd be lucky to get a full games worth of content every 2 years. This is not just a dig on WoW but on all subscription based games, a big ripoff to be honest. Good for the company itself, poor for the consumer.
See, now this I don't agree with. Mainly because most people renew their subscription every month on credit card, and if they aren't getting what they want from they game they can always cancel it. If someone is paying for a game for 2 years, they're satisfied by that game for 2 years. So, to anyone paying, it isn't a ripoff.
As for Game of the Decade, I think World of Warcraft takes my vote because of the impact it has made. 12 million subscriptions as well as becoming a model alot of companies are looking at when they create their MMO's, it has accomplished more than any other game has in this decade.
I swear the subscription numbers change every thread I read.
Anyway, if you feel that a monthly sub is worth it then far beit from me then to tell you are being ripped off. All I know is that I feel that way.
Ha ha. Just a couple hours ago the sub number was 11 million, yesterday it was 13 Million from one post and 6 million from another now it 12 million. All we know for sure is its somewhere between 1 and 13 million. Only blizzard knows for sure and they aint telling.
Ha ha. Just a couple hours ago the sub number was 11 million, yesterday it was 13 Million from one post and 6 million from another now it 12 million. All we know for sure is its somewhere between 1 and 13 million. Only blizzard knows for sure and they aint telling.
Hah, I don't blame ya. I'm just going off that news report they put up on their main page not too long ago. They said they hit 12 million subscribers. Whether that means all at once or over the course of the game, I don't have a clue. Regardless, the numbers they pulled still convince me.
Ha ha. Just a couple hours ago the sub number was 11 million, yesterday it was 13 Million from one post and 6 million from another now it 12 million. All we know for sure is its somewhere between 1 and 13 million. Only blizzard knows for sure and they aint telling.
Hah, I don't blame ya. I'm just going off that news report they put up on their main page not too long ago. They said they hit 12 million subscribers. Whether that means all at once or over the course of the game, I don't have a clue. Regardless, the numbers they pulled still convince me.
Yes. Active subs as of now would be a nice number to see. Im not doubting wow has record numbers but find it odd they guard them so closely.
no one is arguing that WOW is not a successful game, you would have to be a idiot to say it wasn't. The point I was making is that a lot of people are saying that WOW should be game of the decade because of the mass amount of influence it has over the whole industry. Which is interesting to me that a game with 2.1% revenue of that industry has such mass influence, I would of thought it would be more like 30% to 40%. Now if you were voting it MMO of the decade then I could see that point of view as being valid. Like I said in a previous post why in Gods name would someone that is making a FPS give a damn about WOW. And since there is a lot more money out there going into the industry than what WOW is bring in, they wouldn't. Now if you are saying that WOW has did more to bring innovation or did more to change the face of gaming then any other game on the market. Plus you could prove that it did, then I would agree that it should be game of the decade.
Based on some arguments here for WOW being game of the decade, because it has 11 million people playing it. So then shouldn't all the games that are part of X-box live really get that title. After all it has 30 million people playing games on it, so then MW2 and all the other X-box live games should be the game of the decade. There is more people using that system then anything else. And you could consider that as much of a community as is the community in WOW. So if we are just basing this on what game has did the most to bring new blood into the industry then I say we give it to MW2, and all the other X-box live games. They can have a shared title. Plus just so I can see the reaction, I would also wager that they are higher then WOW is at 2.1% for the industry. I know it really isn't just a game for the decade, so we can call it games of the decade. Then we can validate it by saying how much they have contributed to the industry by how much money they bring in and how many people play it.
Sorry I could not help it!
I'll have to play devil's advocate here. Simply put, Xbox Live isn't a game. You cannot vote a gaming *service* as game of the decade. You might could make an argument on the most popular game used on Xbox Live, but it still would not hold the kind of numbers or records WoW holds. To say that the title should be given to every game on Xbox Live means the title isn't the game of the decade, but rather the platform of the decade.
It's apples to oranges. Comparing even MW2 to WoW will show that the latter clearly has had a larger impact on the gaming industry than the former, both socially and financially.
Comments
A little off topic here but what is Wii Sports? It has sold 50.54 million games, which absolutely demolishes any other game out there.
Yes I agree.
The yearly (and so long term) revenu comes from its subscription status.
COD MW2 had a record in its launching period of around 500 million dollars, but expect such games to loose sales rather quickly after launch. Like in 6 months it will hardly be in the top 10 sales.
WOW has it both. Since 2004 in the top sales charts AND the subscriptions (30 dollars revenu EVERY 2 months). That's really a NEW game every 2 months worth of income .
But .... because that revenu comes from subs ... it also means long term playing value.
So the income is related directly to the customer being pleased or not and continue the subscription or cancel.
Giving the economic arguments even MORE worth and value, isn't it ?
Haha, that's quite an interesting idea, indeed. I do agree that one of the reasons it should be so named the game of the decade is because of its utter dominance of its genre. No other game has showed that kind of dominance this decade. It's simply a record-breaker, period. It's made Blizzard a juggernaut, for better or worse. Only time will tell.
I could even add to this: since the revenu is hardly based on initial sales, it simply proves WOW is exceptional...
Suppose you saw a movie. Your tcket is counted to the box office. Suppose you buy a book: you bought it and you are counted toward its best sellers list.
But I did NOT like the movie or the book, but I STILL am counted to its economic success...
Not with a subscription based game though: if you don't like it .... you wouldn't pay the long term subs...
)) So the votes come from the paying subscribers. A perfect reason why the economics tell the truth in paid subs based games....
well, it looks like a pretty good description of a 'successful' game to me ....
Too bad the sub revenue is ripping you off. At $14.99 per month you would expect a full game's worth of content every 3 months. If you discount expansions you'd be lucky to get a full games worth of content every 2 years. This is not just a dig on WoW but on all subscription based games, a big ripoff to be honest. Good for the company itself, poor for the consumer.
See, now this I don't agree with. Mainly because most people renew their subscription every month on credit card, and if they aren't getting what they want from they game they can always cancel it. If someone is paying for a game for 2 years, they're satisfied by that game for 2 years. So, to anyone paying, it isn't a ripoff.
As for Game of the Decade, I think World of Warcraft takes my vote because of the impact it has made. 12 million subscriptions as well as becoming a model alot of companies are looking at when they create their MMO's, it has accomplished more than any other game has in this decade.
Can't Sleep, Must Raid - Not Another MMO Blog
Yes I agree.
The yearly (and so long term) revenu comes from its subscription status.
COD MW2 had a record in its launching period of around 500 million dollars, but expect such games to loose sales rather quickly after launch. Like in 6 months it will hardly be in the top 10 sales.
WOW has it both. Since 2004 in the top sales charts AND the subscriptions (30 dollars revenu EVERY 2 months). That's really a NEW game every 2 months worth of income .
But .... because that revenu comes from subs ... it also means long term playing value.
So the income is related directly to the customer being pleased or not and continue the subscription or cancel.
Giving the economic arguments even MORE worth and value, isn't it ?
Haha, that's quite an interesting idea, indeed. I do agree that one of the reasons it should be so named the game of the decade is because of its utter dominance of its genre. No other game has showed that kind of dominance this decade. It's simply a record-breaker, period. It's made Blizzard a juggernaut, for better or worse. Only time will tell.
I could even add to this: since the revenu is hardly based on initial sales, it simply proves WOW is exceptional...
Suppose you saw a movie. Your tcket is counted to the box office. Suppose you buy a book: you bought it and you are counted toward its best sellers list.
But I did NOT like the movie or the book, but I STILL am counted to its economic success...
Not with a subscription based game though: if you don't like it .... you wouldn't pay the long term subs...
)) So the votes come from the paying subscribers. A perfect reason why the economics tell the truth in paid subs based games....
well, it looks like a pretty good description of a 'successful' game to me ....
no one is arguing that WOW is not a successful game, you would have to be a idiot to say it wasn't. The point I was making is that a lot of people are saying that WOW should be game of the decade because of the mass amount of influence it has over the whole industry. Which is interesting to me that a game with 2.1% revenue of that industry has such mass influence, I would of thought it would be more like 30% to 40%. Now if you were voting it MMO of the decade then I could see that point of view as being valid. Like I said in a previous post why in Gods name would someone that is making a FPS give a damn about WOW. And since there is a lot more money out there going into the industry than what WOW is bring in, they wouldn't. Now if you are saying that WOW has did more to bring innovation or did more to change the face of gaming then any other game on the market. Plus you could prove that it did, then I would agree that it should be game of the decade.
Based on some arguments here for WOW being game of the decade, because it has 11 million people playing it. So then shouldn't all the games that are part of X-box live really get that title. After all it has 30 million people playing games on it, so then MW2 and all the other X-box live games should be the game of the decade. There is more people using that system then anything else. And you could consider that as much of a community as is the community in WOW. So if we are just basing this on what game has did the most to bring new blood into the industry then I say we give it to MW2, and all the other X-box live games. They can have a shared title. Plus just so I can see the reaction, I would also wager that they are higher then WOW is at 2.1% for the industry. I know it really isn't just a game for the decade, so we can call it games of the decade. Then we can validate it by saying how much they have contributed to the industry by how much money they bring in and how many people play it.
Sorry I could not help it!
See, now this I don't agree with. Mainly because most people renew their subscription every month on credit card, and if they aren't getting what they want from they game they can always cancel it. If someone is paying for a game for 2 years, they're satisfied by that game for 2 years. So, to anyone paying, it isn't a ripoff.
As for Game of the Decade, I think World of Warcraft takes my vote because of the impact it has made. 12 million subscriptions as well as becoming a model alot of companies are looking at when they create their MMO's, it has accomplished more than any other game has in this decade.
I swear the subscription numbers change every thread I read.
Anyway, if you feel that a monthly sub is worth it then far beit from me then to tell you are being ripped off. All I know is that I feel that way.
See, now this I don't agree with. Mainly because most people renew their subscription every month on credit card, and if they aren't getting what they want from they game they can always cancel it. If someone is paying for a game for 2 years, they're satisfied by that game for 2 years. So, to anyone paying, it isn't a ripoff.
As for Game of the Decade, I think World of Warcraft takes my vote because of the impact it has made. 12 million subscriptions as well as becoming a model alot of companies are looking at when they create their MMO's, it has accomplished more than any other game has in this decade.
I swear the subscription numbers change every thread I read.
Anyway, if you feel that a monthly sub is worth it then far beit from me then to tell you are being ripped off. All I know is that I feel that way.
Ha ha. Just a couple hours ago the sub number was 11 million, yesterday it was 13 Million from one post and 6 million from another now it 12 million. All we know for sure is its somewhere between 1 and 13 million. Only blizzard knows for sure and they aint telling.
Hah, I don't blame ya. I'm just going off that news report they put up on their main page not too long ago. They said they hit 12 million subscribers. Whether that means all at once or over the course of the game, I don't have a clue. Regardless, the numbers they pulled still convince me.
Can't Sleep, Must Raid - Not Another MMO Blog
Hah, I don't blame ya. I'm just going off that news report they put up on their main page not too long ago. They said they hit 12 million subscribers. Whether that means all at once or over the course of the game, I don't have a clue. Regardless, the numbers they pulled still convince me.
Yes. Active subs as of now would be a nice number to see. Im not doubting wow has record numbers but find it odd they guard them so closely.
I'll have to play devil's advocate here. Simply put, Xbox Live isn't a game. You cannot vote a gaming *service* as game of the decade. You might could make an argument on the most popular game used on Xbox Live, but it still would not hold the kind of numbers or records WoW holds. To say that the title should be given to every game on Xbox Live means the title isn't the game of the decade, but rather the platform of the decade.
It's apples to oranges. Comparing even MW2 to WoW will show that the latter clearly has had a larger impact on the gaming industry than the former, both socially and financially.
It's pretty clear that everyone has made their points several times over.
With that said, this thread is being locked.