Took me forever to find an old portrait capture in my files, hope I'm not to late to catch to previous point. This was my main, tried to make him look as much like myself as possible.
Hmm, seems the Gallente are very popular in this thread. Epic eyebrows =P
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Took me forever to find an old portrait capture in my files, hope I'm not to late to catch to previous point. This was my main, tried to make him look as much like myself as possible.
Hmm, seems the Gallente are very popular in this thread. Epic eyebrows =P
haha
I'd post up my Brutor, but well, everyone makes them look identical
Well, as the conversation has devolved into EVE avatar comparison for the last few pages its pretty obvious that CCP has kept a pretty tight lid on the development of this game and no one really has much in the way of solid information.
One point of order. When Blizzard tapped the casual player market with WOW, they hit a gold mine in terms of subs that has yet to be equaled.
But one other hugely untapped market (almost the holy grail actually) is figuring out how to get the other half of the human population to play games with the same fervor that males do.
Understandable that CCP might want to create this game in a manner that appeals strongly to this new demographic, has far more potential for success than trying to peel away people from WOW.
While I do expect WOD to have some elements off EVE, hardcore PVP will probably be left back in the lobby, as females have not show a proclivity towards that sort of action.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Well, as the conversation has devolved into EVE avatar comparison for the last few pages its pretty obvious that CCP has kept a pretty tight lid on the development of this game and no one really has much in the way of solid information.
it didn't devolve into a portrait sharing circle-jerk, we are just trying to point out that some avatars come off as cartoony/realistic depending on how well you make it.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
Originally posted by GTwander Took me forever to find an old portrait capture in my files, hope I'm not to late to catch to previous point. This was my main, tried to make him look as much like myself as possible.
WoW has stylized graphics, EQ2 has stylized graphics, but Gears of Wars also has stylized graphics, even with realistic textures when the body proportions are exagerated or have a caricaturistic approache it is not fully realistic but stylized too.
Games like Modern Warfare and Heavy Rain have realistic proportions and graphics, but I am not sure it would be the best option for a massive game for performance issues.
Demon's Souls has a mix of realistic and stylized that looks very dark.
All of the above are stylized, Modern Warfare and Heavy Rain included. It's kind of impossible to produce art without style. I was referring to how the term 'stylized realism' is presently a buzzword to let cheap, stagnant, or even regressive graphics pass by with a legitimate-sounding excuse. Surely not all studios are guilty of this, but I've certainly seen quite a lot.
Originally posted by Umbral
Another issue with overly realistic graphics is the probability a game has to fall into the "uncanny valley".
I am generally unconcerned with the irrational anxieties of others, yet this particular phobia irritates me to no end.
If I never read another word about the damned 'uncanny valley' until the day I die, it will be too soon.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
But honestly, you somehow managed to create a similar avatar to mine, even making him not look into the camera. So...yeah.
I dont have a screenie of it, but one time, my gallente avatar got messed up, and the eyeballs were showing outside of the face. Now that was some fucked up shit. Looked like Hannibal Lecter had had a go at my character. Not pretty.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I am generally unconcerned with the irrational anxieties of others, yet this particular phobia irritates me to no end. If I never read another word about the damned 'uncanny valley' until the day I die, it will be too soon.
I feel the same way about the catchwords "polish" and "immersion".
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
I am generally unconcerned with the irrational anxieties of others, yet this particular phobia irritates me to no end. If I never read another word about the damned 'uncanny valley' until the day I die, it will be too soon.
I feel the same way about the catchwords "polish" and "immersion".
Same here. To this day, I have no idea what "polish" means when used to describe a game. Honestly dont.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
This thread's name is " Let's Talk about CCP's World of Darkness..." and not "Let's Discuss the degrees of ugliness of CCP's avatars...", so let's talk about CCP's World of Darkness...
I am at the moment more curious whether it'll turn out than how it'll turn out.
Did anyone get any news on this? I don't believe it'll be released in 2010 anymore;
otherwise the hype should really have been started by now.
About "how I think it'll be": they'll probably either disappoint the EVE fans or the WOD fans. WOD roleplayers are probably quite a difficult group of players to target. For many of them the main goals are more "immersion" and "role playing" (the social aspects of the game) than the actual game...
Now for the "how I hope it'll be": Vampires, mages and werewolves are inherently unbalanced in the WOD: they are all good at completely different things and in different environments. The only way I can think of to make a somewhat balanced (and more or less lore conformant) game, is by restricting it to (most likely) Vampire-only (they can generate more than enough drama and factions on their own). This game can then possibly be used as a template for a later Werewolf-only game. With both games in place, cross-over events could be possible (a vampires trying to enter the extremely vampire-unfriendly werewolf-dominated wilds and vice-versa).
This thread's name is " Let's Talk about CCP's World of Darkness..." and not "Let's Discuss the degrees of ugliness of CCP's avatars...", so let's talk about CCP's World of Darkness... I am at the moment more curious whether it'll turn out than how it'll turn out.
Did anyone get any news on this? I don't believe it'll be released in 2010 anymore;
otherwise the hype should really have been started by now. About "how I think it'll be": they'll probably either disappoint the EVE fans or the WOD fans. WOD roleplayers are probably quite a difficult group of players to target. For many of them the main goals are more "immersion" and "role playing" (the social aspects of the game) than the actual game... Now for the "how I hope it'll be": Vampires, mages and werewolves are inherently unbalanced in the WOD: they are all good at completely different things and in different environments. The only way I can think of to make a somewhat balanced (and more or less lore conformant) game, is by restricting it to (most likely) Vampire-only (they can generate more than enough drama and factions on their own). This game can then possibly be used as a template for a later Werewolf-only game. With both games in place, cross-over events could be possible (a vampires trying to enter the extremely vampire-unfriendly werewolf-dominated wilds and vice-versa).
As far as I know, the game is being developed by a CCP team based in Atlanta. So its a different team than the one working on EVE.
As for the game, I never really understood the balance issues. In every mmo I played, balance was always achieved by playing in groups. One class will always be over or underpowered when compared to another, to some degree. Thats a given. The thing that matters, in my opinion, is that the classes are balanced when they confront each other in groups.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
This thread's name is " Let's Talk about CCP's World of Darkness..." and not "Let's Discuss the degrees of ugliness of CCP's avatars...", so let's talk about CCP's World of Darkness... I am at the moment more curious whether it'll turn out than how it'll turn out.
Did anyone get any news on this? I don't believe it'll be released in 2010 anymore;
otherwise the hype should really have been started by now. About "how I think it'll be": they'll probably either disappoint the EVE fans or the WOD fans.
Ok, ok. Though this was really to validate points on how avatars would look in WoD.
I doubt there is anything to show on the game besides concept art, and who know when they will actually get into full production (my guess is it hasn't even started yet). Your point on EVE or WoD fans hating it stands though, and I would hope that it doesn't mix well with EVE. They already have a game of a certain scope running, they might as well go off in new directions so that the two products won't compete. As for how you disappoint WoD fans?... impossible unless they avoid using some of the traditional PnP mechanics, or were against the thought of a WoD video game to begin with.
I for one am going to wait for Mage/Werewolf themes to be implemented though. I never liked Vampire, beyond the PC game from a few years back. That was pretty good, but every time I see a PnP player of Vampire: the Masquerade I want to shove dirt in their undies. Weirdos...
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I played similar games on other universes, so never WoD. But I know what you are saying. You're saying no game can beat your imagination. Like I said, you're just being negative.
Not exaclty.
The social details, mechanics and game universe is well described in W.o.D RPGs, aesthetical details will always be up for our imagination for sure. But I am not really worried about this part.
Not totally negative as I will be open to check the game for what it is.
Your experience in EvE probably made you belive they really can pull a W.o.D game off, my experience in EvE while I enjoy the game says the opposite. Not only because it is "hard" to do it, not only because it is the opposite of what CCP created on the past years, not only because it would need elements never seen in a MMORPG before but for the combination of all those details.
It would be pointless to discribe all the details of W.o.D. rpg and make you play Vampire:Bloodliness, but the fact you didn't play them already say something.
Does CCP can overcome all the difficult and create something TOTALLY different than EvE? Yes. But the fact is, it is not something usual or common to small game companies...
Does CCP vision of W.o.D will be a good game? Probably will, the game doesn't need to be a real expression of W.o.D to be good, just like even D&D is not a bad game, just not what a D&D can be (and I am sure a lot of people agree) ...
I would have nothing to say if CCP was creating their original Vampire game, to tell the truth I would be just waiting for the game... but that is not the case.
I played similar games on other universes, so never WoD. But I know what you are saying. You're saying no game can beat your imagination. Like I said, you're just being negative.
Not exaclty.
The social details, mechanics and game universe is well described in W.o.D RPGs, aesthetical details will always be up for our imagination for sure. But I am not really worried about this part.
Not totally negative as I will be open to check the game for what it is.
Your experience in EvE probably made you belive they really can pull a W.o.D game off, my experience in EvE while I enjoy the game says the opposite. Not only because it is "hard" to do it, not only because it is the opposite of what CCP created on the past years, not only because it would need elements never seen in a MMORPG before but for the combination of all those details.
It would be pointless to discribe all the details of W.o.D. rpg and make you play Vampire:Bloodliness, but the fact you didn't play them already say something.
Does CCP can overcome all the difficult and create something TOTALLY different than EvE? Yes. But the fact is, it is not something usual or common to small game companies...
Does CCP vision of W.o.D will be a good game? Probably will, the game doesn't need to be a real expression of W.o.D to be good, just like even D&D is not a bad game, just not what a D&D can be (and I am sure a lot of people agree) ...
I would have nothing to say if CCP was creating their original Vampire game, to tell the truth I would be just waiting for the game... but that is not the case.
I can be wrong ... I hope I am.
Hmm, allright then. I concede that my ignorance on the specifics of the WoD world might limit my understanding of your point. I can live with that.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Hmm, allright then. I concede that my ignorance on the specifics of the WoD world might limit my understanding of your point. I can live with that.
I wouldn't get too hung up over it. Umbral wants to see the "rules" of society enforced in an MMO platform, most likely the ones about hiding your identity. Vamps can't reveal themselves, Werewolves can't turn without making human witnesses lose their minds, etc. All things that are hard to handle in an MMO format and will just piss off diehard PnP players regardless of the outcome. These people just seem to think that whoever is playing DM has rules that > the video game's rules, and mostly because you can negotiate with a human storyteller.
Either way, the biggest point is that the opposing races are NOT supposed to interact, and form a rock > paper > scissors relationship where they all hate and hunt each other. So as soon as you see a werewolf and vampire lounging around the same area in-game, you're going to see PnP fans calling out blasphemies... and then another PnP guy will argue that *his* DM allowed it.
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Stylized can be very different. WoW has stylized graphics, EQ2 has stylized graphics, but Gears of Wars also has stylized graphics, even with realistic textures when the body proportions are exagerated or have a caricaturistic approache it is not fully realistic but stylized too. Games like Modern Warfare and Heavy Rain have realistic proportions and graphics, but I am not sure it would be the best option for a massive game for performance issues. Demon's Souls has a mix of realistic and stylized that looks very dark.
All of the above are stylized, Modern Warfare and Heavy Rain included. It's kind of impossible to produce art without style. I was referring to how the term 'stylized realism' is presently a buzzword to let cheap, stagnant, or even regressive graphics pass by with a legitimate-sounding excuse. Surely not all studios are guilty of this, but I've certainly seen quite a lot
That way you will be just arguing semantics.
Even in my initial argument I used the word stylized, you did disagree thinking I was refering to cartoony graphics.
Heavy Rain does has a lot of visual art on it, but the approach is photo realistic without stylized lines or proportions.
Anyway, my initial point is that in the end it doesn't matter if the game will have distorced proportions and lines or photo realist proportions and texturing, the fact it would need to be darker comes first.
Most of you have the opinion that the fact EvE is the opposite of W.o.D in many senses doesn't say much, because they can create something new and unique, so I am not sure we can use EvE's avatars as an example of how characters will look in W.o.D. MMO.
Anyway, EvE's avatars are not photo realistic and does have expressive caricaturistc lines on them, this kind of artstyle could really work into W.o.D.
EDIT
To tell the truth, if characters in W.o.D. MMO look like avatars in EvE it would be very, very interesting.
I hope that the world is built on a walking scale, like Incarna.
The tradition of having everything oversized and widely-spaced whilst characters run everywhere is a cyclical trend: characters run because the world is built for running characters because characters run because....
Pack the same amount of content into a more realistic scale, and you'll have the same experience, content-and-time-wise, yet without having to witness the frantic absurdity of the constant scampering.
I also hope that at least all the core splats are available, with or without significant modifications for MMO-friendly balance. Thankfully, I don't think that I have to worry about CCP avoiding complexity.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
Comments
Not quite sure how to take that lol
Not quite sure how to take that lol
It was a shock, thats some scary Gallente avatar =P
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Took me forever to find an old portrait capture in my files, hope I'm not to late to catch to previous point.
This was my main, tried to make him look as much like myself as possible.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Hmm, seems the Gallente are very popular in this thread. Epic eyebrows =P
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Hmm, seems the Gallente are very popular in this thread. Epic eyebrows =P
haha
I'd post up my Brutor, but well, everyone makes them look identical
Yep, I consider myself quite handsome. My epic brows being a key feature.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
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Well, as the conversation has devolved into EVE avatar comparison for the last few pages its pretty obvious that CCP has kept a pretty tight lid on the development of this game and no one really has much in the way of solid information.
One point of order. When Blizzard tapped the casual player market with WOW, they hit a gold mine in terms of subs that has yet to be equaled.
But one other hugely untapped market (almost the holy grail actually) is figuring out how to get the other half of the human population to play games with the same fervor that males do.
Understandable that CCP might want to create this game in a manner that appeals strongly to this new demographic, has far more potential for success than trying to peel away people from WOW.
While I do expect WOD to have some elements off EVE, hardcore PVP will probably be left back in the lobby, as females have not show a proclivity towards that sort of action.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
it didn't devolve into a portrait sharing circle-jerk, we are just trying to point out that some avatars come off as cartoony/realistic depending on how well you make it.
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Am i too late for the obvious "dude, your face" joke?
But honestly, you somehow managed to create a similar avatar to mine, even making him not look into the camera. So...yeah.
How is mine similar to yours?
~and I choose the pose because it works, otherwise I'd be looking at the cam with a determined look like everyone else.
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Now Playing: Skyrim, Wurm Online, Tropico 4
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All of the above are stylized, Modern Warfare and Heavy Rain included. It's kind of impossible to produce art without style. I was referring to how the term 'stylized realism' is presently a buzzword to let cheap, stagnant, or even regressive graphics pass by with a legitimate-sounding excuse. Surely not all studios are guilty of this, but I've certainly seen quite a lot.
I am generally unconcerned with the irrational anxieties of others, yet this particular phobia irritates me to no end.
If I never read another word about the damned 'uncanny valley' until the day I die, it will be too soon.
Am i too late for the obvious "dude, your face" joke?
But honestly, you somehow managed to create a similar avatar to mine, even making him not look into the camera. So...yeah.
I dont have a screenie of it, but one time, my gallente avatar got messed up, and the eyeballs were showing outside of the face. Now that was some fucked up shit. Looked like Hannibal Lecter had had a go at my character. Not pretty.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I feel the same way about the catchwords "polish" and "immersion".
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
I feel the same way about the catchwords "polish" and "immersion".
Same here. To this day, I have no idea what "polish" means when used to describe a game. Honestly dont.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
This thread's name is " Let's Talk about CCP's World of Darkness..." and not "Let's Discuss the degrees of ugliness of CCP's avatars...", so let's talk about CCP's World of Darkness...
I am at the moment more curious whether it'll turn out than how it'll turn out.
Did anyone get any news on this? I don't believe it'll be released in 2010 anymore;
otherwise the hype should really have been started by now.
About "how I think it'll be": they'll probably either disappoint the EVE fans or the WOD fans. WOD roleplayers are probably quite a difficult group of players to target. For many of them the main goals are more "immersion" and "role playing" (the social aspects of the game) than the actual game...
Now for the "how I hope it'll be": Vampires, mages and werewolves are inherently unbalanced in the WOD: they are all good at completely different things and in different environments. The only way I can think of to make a somewhat balanced (and more or less lore conformant) game, is by restricting it to (most likely) Vampire-only (they can generate more than enough drama and factions on their own). This game can then possibly be used as a template for a later Werewolf-only game. With both games in place, cross-over events could be possible (a vampires trying to enter the extremely vampire-unfriendly werewolf-dominated wilds and vice-versa).
Mimesis is Polish.
As far as I know, the game is being developed by a CCP team based in Atlanta. So its a different team than the one working on EVE.
As for the game, I never really understood the balance issues. In every mmo I played, balance was always achieved by playing in groups. One class will always be over or underpowered when compared to another, to some degree. Thats a given. The thing that matters, in my opinion, is that the classes are balanced when they confront each other in groups.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Ok, ok. Though this was really to validate points on how avatars would look in WoD.
I doubt there is anything to show on the game besides concept art, and who know when they will actually get into full production (my guess is it hasn't even started yet). Your point on EVE or WoD fans hating it stands though, and I would hope that it doesn't mix well with EVE. They already have a game of a certain scope running, they might as well go off in new directions so that the two products won't compete. As for how you disappoint WoD fans?... impossible unless they avoid using some of the traditional PnP mechanics, or were against the thought of a WoD video game to begin with.
I for one am going to wait for Mage/Werewolf themes to be implemented though. I never liked Vampire, beyond the PC game from a few years back. That was pretty good, but every time I see a PnP player of Vampire: the Masquerade I want to shove dirt in their undies. Weirdos...
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
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Not exaclty.
The social details, mechanics and game universe is well described in W.o.D RPGs, aesthetical details will always be up for our imagination for sure. But I am not really worried about this part.
Not totally negative as I will be open to check the game for what it is.
Your experience in EvE probably made you belive they really can pull a W.o.D game off, my experience in EvE while I enjoy the game says the opposite. Not only because it is "hard" to do it, not only because it is the opposite of what CCP created on the past years, not only because it would need elements never seen in a MMORPG before but for the combination of all those details.
It would be pointless to discribe all the details of W.o.D. rpg and make you play Vampire:Bloodliness, but the fact you didn't play them already say something.
Does CCP can overcome all the difficult and create something TOTALLY different than EvE? Yes. But the fact is, it is not something usual or common to small game companies...
Does CCP vision of W.o.D will be a good game? Probably will, the game doesn't need to be a real expression of W.o.D to be good, just like even D&D is not a bad game, just not what a D&D can be (and I am sure a lot of people agree) ...
I would have nothing to say if CCP was creating their original Vampire game, to tell the truth I would be just waiting for the game... but that is not the case.
I can be wrong ... I hope I am.
What is Mimesis? If you mean the parameters called "mnesis" and "gnosis" from the PnP rulesets, I think they are actually greek/latin.
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Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Not exaclty.
The social details, mechanics and game universe is well described in W.o.D RPGs, aesthetical details will always be up for our imagination for sure. But I am not really worried about this part.
Not totally negative as I will be open to check the game for what it is.
Your experience in EvE probably made you belive they really can pull a W.o.D game off, my experience in EvE while I enjoy the game says the opposite. Not only because it is "hard" to do it, not only because it is the opposite of what CCP created on the past years, not only because it would need elements never seen in a MMORPG before but for the combination of all those details.
It would be pointless to discribe all the details of W.o.D. rpg and make you play Vampire:Bloodliness, but the fact you didn't play them already say something.
Does CCP can overcome all the difficult and create something TOTALLY different than EvE? Yes. But the fact is, it is not something usual or common to small game companies...
Does CCP vision of W.o.D will be a good game? Probably will, the game doesn't need to be a real expression of W.o.D to be good, just like even D&D is not a bad game, just not what a D&D can be (and I am sure a lot of people agree) ...
I would have nothing to say if CCP was creating their original Vampire game, to tell the truth I would be just waiting for the game... but that is not the case.
I can be wrong ... I hope I am.
Hmm, allright then. I concede that my ignorance on the specifics of the WoD world might limit my understanding of your point. I can live with that.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I wouldn't get too hung up over it. Umbral wants to see the "rules" of society enforced in an MMO platform, most likely the ones about hiding your identity. Vamps can't reveal themselves, Werewolves can't turn without making human witnesses lose their minds, etc. All things that are hard to handle in an MMO format and will just piss off diehard PnP players regardless of the outcome. These people just seem to think that whoever is playing DM has rules that > the video game's rules, and mostly because you can negotiate with a human storyteller.
Either way, the biggest point is that the opposing races are NOT supposed to interact, and form a rock > paper > scissors relationship where they all hate and hunt each other. So as soon as you see a werewolf and vampire lounging around the same area in-game, you're going to see PnP fans calling out blasphemies... and then another PnP guy will argue that *his* DM allowed it.
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
All of the above are stylized, Modern Warfare and Heavy Rain included. It's kind of impossible to produce art without style. I was referring to how the term 'stylized realism' is presently a buzzword to let cheap, stagnant, or even regressive graphics pass by with a legitimate-sounding excuse. Surely not all studios are guilty of this, but I've certainly seen quite a lot
That way you will be just arguing semantics.
Even in my initial argument I used the word stylized, you did disagree thinking I was refering to cartoony graphics.
Heavy Rain does has a lot of visual art on it, but the approach is photo realistic without stylized lines or proportions.
Anyway, my initial point is that in the end it doesn't matter if the game will have distorced proportions and lines or photo realist proportions and texturing, the fact it would need to be darker comes first.
Most of you have the opinion that the fact EvE is the opposite of W.o.D in many senses doesn't say much, because they can create something new and unique, so I am not sure we can use EvE's avatars as an example of how characters will look in W.o.D. MMO.
Anyway, EvE's avatars are not photo realistic and does have expressive caricaturistc lines on them, this kind of artstyle could really work into W.o.D.
EDIT
To tell the truth, if characters in W.o.D. MMO look like avatars in EvE it would be very, very interesting.
I hope that the world is built on a walking scale, like Incarna.
The tradition of having everything oversized and widely-spaced whilst characters run everywhere is a cyclical trend: characters run because the world is built for running characters because characters run because....
Pack the same amount of content into a more realistic scale, and you'll have the same experience, content-and-time-wise, yet without having to witness the frantic absurdity of the constant scampering.
I also hope that at least all the core splats are available, with or without significant modifications for MMO-friendly balance. Thankfully, I don't think that I have to worry about CCP avoiding complexity.
hmm, perhaps add in a sprint type ability that can't really be spammed... Interesting.