I find it interesting that their site is https://, not http. In my browser (Chrome), if I type in just xyson.com or www.xyson.com, I get an error message.That in itself seems a little hokey. When I look at other game sites, they're all http until you attempt to login/buy something/manage account, etc.. Hopefully it's just an oversight. or misconfiguration, since I'd assume--as a game developer--you actually want people to easily access your game's site. ~Ripper
I also got chrome, and when i type in xsyon.com it directly goes to the right website, www.xsyon.com also works, no need for the http, and no i haven´t got it at favorites. same with internet explorer.
And this is far from a fallen earth clone, this game centers around primitive life (No guns, no quads/bikes or w/e).
Yeah - that was my bad - I typed xyson, not xsyon. Still think it's interesting they use https, though, for the entire website.
Looking forward more information, prelude concept is definitely interesting, actually a pretty interesting start for a sandbox MMO - small area, little technology, etc.
Feels kind of like my dream utopia MMO, but in that case it would start in pre-History to evolve over time.
Oh, and gameplay please, even if it must be something like LOVE's 3 Euro beta entry cost (in this case around 5 dollars). The concepts, videos, reviews and all could sound like Jesus second coming this time in the form of a MMO, but I wouldn't pre-order or purchase the retail cost without tasting the gameplay myself first.
This game looks like what Fallen Earth should have been in the first place. Although i don't like the "changed reality" and the fantasy elements.
I hope it's not a hoax.
Yeah, I know what https is, which is why I think it's odd they have it for the entire site. There's no reason to do so until you need to securely pass information, such as account logins or payments. Wouldn't that be additional and unnecessary overhead? Generally, websites I've seen will securely authenticate in one of two ways:
Have a link to account management where that page is secured via https ("Manage Account" link on worldofwarcraft.com or the "Log in" link at plaync.com)
Authenticate via SSL on an http page (login at boards.exteel.com, for example).
I just think it's interesting that they've decided to secure the entire site even though it's unnecessary. After all, I'm not registered on their website, so there's nothing I need to see that's secured
Looking forward more information, prelude concept is definitely interesting, actually a pretty interesting start for a sandbox MMO - small area, little technology, etc. Feels kind of like my dream utopia MMO, but in that case it would start in pre-History to evolve over time. Oh, and gameplay please, even if it must be something like LOVE's 3 Euro beta entry cost (in this case around 5 dollars). The concepts, videos, reviews and all could sound like Jesus second coming this time in the form of a MMO, but I wouldn't pre-order or purchase the retail cost without tasting the gameplay myself first.
I am also, hope its better developed than Mortal Online was, although who knows since they only have 12 devs.
So this guy is promoting and advertising an MMO on this site, cleverly disguising it as inquisitive in nature and bashing MO as justification. Weird. I will pass on his scam.
So this guy is promoting and advertising an MMO on this site, cleverly disguising it as inquisitive in nature and bashing MO as justification. Weird. I will pass on his scam.
i can barely see having a preorder for an unknown tiny indie game.
but on top of that, 40 bucks is alot of a indie game that doesn't even have the promise of a box or disk. send me 40 bucks and ill tell you how to download it later.
add that to the fact that it isn't a website for a game, all it is is a HUGE preorder page on their home page.. at least make it a little box up int he corner, noones going to miss it..
screams of rapid reality type fraud to me and thats about as low as it gets..send us money and if we get enough maybe we can hire some people to actually make the game.
i can barely see having a preorder for an unknown tiny indie game. but on top of that, 40 bucks is alot of a indie game that doesn't even have the promise of a box or disk. send me 40 bucks and ill tell you how to download it later.
add that to the fact that it isn't a website for a game, all it is is a HUGE preorder page on their home page.. at least make it a little box up int he corner, noones going to miss it.. screams of rapid reality type fraud to me and thats about as low as it gets..send us money and if we get enough maybe we can hire some people to actually make the game. no thanks.
OmaliMMO Business CorrespondentMemberUncommonPosts: 1,177
Originally posted by rlmccoy1987
Originally posted by NegativeJoe
i can barely see having a preorder for an unknown tiny indie game. but on top of that, 40 bucks is alot of a indie game that doesn't even have the promise of a box or disk. send me 40 bucks and ill tell you how to download it later.
add that to the fact that it isn't a website for a game, all it is is a HUGE preorder page on their home page.. at least make it a little box up int he corner, noones going to miss it.. screams of rapid reality type fraud to me and thats about as low as it gets..send us money and if we get enough maybe we can hire some people to actually make the game. no thanks.
This game is totally legit and the devs are dedicated. I'm currently waiting on the new site which is supposed to contain more info and gameplay vids.
I am going to wait for a beta to sign up for and join, not going to preorder another indie game, made that mistake with Mortal Online.
They may or may not have a phase of open testing.
Also, thanks for thinking all indies are like Star Vault... -_-'
They gave indie companies a bad name and since there are so many fans, other companies are starting to come out with unknown games asking for money up front just like SV did
The Xsyon starting world is a scaled version of the Lake Tahoe Basin which spans the California – Nevada border.
Terrain is based on US Geological Survey data.
Speed Tree 5.1
Speed Grass 4.
Reflective and refractive rivers, lakes and waterfalls.
Players can build roads, clear, level, raise and lower terrain.
120 sq km starting playing field, gradually expanding to a 1200 sq km area and beyond.
Resources
Players rely heavily on natural and found resources: lumber from trees, leather from animals, grass, scrap materials and rare objects of the lost modern civilization.
Constantly changing resources can be renewed or depleted.
Availability dependent on season and weather conditions.
Resources can be claimed by tribes.
A large variety of resources with individual properties. Different woods, cloths and metals have properties that affect crafted items.
Scavenged items such as books can introduce knowledge of new crafts and skills.
Environment
The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions.
Four seasons: Winter, Spring, Summer, Fall.
Realistic sun path and shadows.
Realistic moon cycle and moonlight.
Volumetric and dynamic layered cloud system.
Night sky with an accurate star map and constellations.
Accumulating snow.
Weather effects: Rain, Snow, Hail, Sleet.
Terrain surface affects movement.
Creatures react to adverse and favorable weather.
Weather conditions affect player actions and item durability.
Character
Character development is pivotal to Xsyon. Unlike many game worlds where a character develops from a weakling to a god, Xsyon characters start off as heroes, above average in stats but inexperienced, unskilled and lacking knowledge.
Customizable body, face and hair system.
Characters visibly gain or lose weight and muscle.
Characters age visibly. Ageing affects character statistics.
Statistics increase or decrease based on actions, experience injuries and age.
Skill based system. Skills increase and decrease based on actions and experience.
Experience is gained for most player actions, not only combat, but crafting, questing, gathering and social activities.
Levels gained will give additional points for the character to boost skills and statistics. These are in addition to normal action based skill and statistic gains and reflect what a character would be doing when not actively being played.
Characters possess six different gauges that affect the performance outcome of actions: Health, Faith, Energy, Adrenaline, Hunger, Thirst, Encumbrance and Comfort.
Character actions are tracked for Good, Evil, Law, Chaos, Karma and Luck. These factors affect creature reactions, town status, reputation and skills.
Basic Actions
The character can perform many basic physical actions as well as gain specific skill based actions. Most actions are dependant on a combination of player statistics, skill and current status.
Basic movements include forward, backward, strafing.
Variable run and sprint speeds based on many factors.
Swimming ability and speed are based on skill, stats, type of armor and clothing worn and encumbrance.
Different swim strokes are available based on skill.
Basic actions include gathering, scavenging, digging, sneaking, hiding and chopping trees.
Movement is based on the character’s skill and statistics.
Movement is affected by terrain slope and surface.
Movement is affected by the character’s encumbrance and current state.
Weight and bulk limits make the player have to decide what to carry and what to leave behind.
Nearly 50 different emotes for the character to express himself.
Flexible camera system allows for players to view and record their actions from many different points of view.
Skills
Players start the game with a selected set of skills. They gain new skills by learning from other players or by uncovering knowledge in books from the past.
Skills increase with use.
Skills decrease over time if not used.
Skills can be maintained and increased by using experience points.
Skills are affected by many external factors.
Many actions are dependant on several skills.
Skill increase is dependant on the character’s current level of similar skills.
Over 50 skills in Combat, Physical Actions, Trade Skills, Crafts and Resource Gathering.
Crafts
Everything in the world can be crafted and destroyed. Craftsmen can find new patterns, recipes and blueprints, learn from other players or gain knowledge through inspiration.
Characters craft tools, weapons, armor and equipment.
Characters build buildings and clear roads.
Eight basic levels of craftsmanship, from Novice to Grand Master.
Inspiration allows characters to gain crafting patterns similar to those already known, without the needs to find these or learn them from other players.
Supreme Master level of craftsmanship for those characters whose achievements top their peers.
Characters achieving the Supreme Master level of craftsmanship work with the Xsyon team to introduce a crafted item of their own design.
Patterns require a minimum skill level, but most are available to mid level craftsmen.
Craftsmen are limited to the number of patterns they learn, gaining the ability to add more patterns to their knowledge base as they advance.
Different craftsmen of the same skill level will typically have a different set of patterns in their arsenal.
Object quality and durability depends on materials used and the craftsman’s skill.
Craftsmen depend on tools and supplies from other craftsmen.
As they advance, craftsmen gain the abilities to repair, reinforce and improve objects.
Armor
Xsyon is not a gear based game. A wide range of armor parts are available and the player selects armor based on play style and appearance more than how stats are affected.
Part based armor system. All parts can be crafted and customized.
Layered armor system for many possible combinations.
Armor bulk and material affects player comfort, speed and actions.
Variable armor quality and durability for the same armor type.
Armor parts can be enhanced.
Weapon types versus armor types.
Dyeing of armor parts allows for thousands of different looks.
Objects
By scavenging the world, characters will discover over a thousand different types of objects. All objects serve some function, even if it’s not readily apparent.
Found objects can be sorted for material and color
Skilled scavengers have a greater chance of uncovering rare and useful items
Discarded objects can be found by later scavengers or picked up and used by creatures
Different areas yield different found objects
Objects degrade and decay with use and the ravages of weather and time
Creatures
Xsyon is populated with player humans and non player undead, animals and mutants. Creatures can be hunted or become the hunter.
No set creature spawns or re-spawns. Animals multiply based on the current creature population. Undead never truly die, or do they?
Creatures gain experience and power, potentially evolving into legendary beings.
Creatures can overrun areas or be depleted.
Creatures gravitate towards different areas based on mood and weather.
Creatures can be tamed and ridden.
Creatures driven to the outer reaches of the world mutate.
Creatures possess realistic loot. If you see armor or a weapon on a creature you can take it. Animals can be carved up for raw materials.
Creatures are a primary resource for crafters.
Communication
Communication between players is key to the Xsyon world. Characters have many ways to interact and communicate at their disposal.
General chat based on hearing range.
Whisper directed to specific players within range.
Town and player group chat channels.
Town message boards where players can post announcements.
Town markets where players can place auctions, items for sale or trade and want ads.
Town mail boxes where players can send items and private messages.
Combat
Combat combines manual targeting and clicking with the final blow success based on the many factors – statistics, skills, weapon type, defense skills, armor and the opponents stance.
Skill and statistic based combat.
Manual targeting, affected by abilities.
Manual defense tactics including dodging, parrying and blocking.
Body part targeting for critical attacks.
Weapon types versus armor types.
Combat specialty moves gained through experience.
Combat modes for sparring, training and dueling.
Tribes
The most important aspect of the Xsyon world is it’s tribal mechanics. Players rely on their home town or tribe for survival and success.
Players become registered members of a tribe. 10 players or more must come together to form a town.
As towns increase in membership, they can claim more land and gain town abilities.
Player owned protected housing.
Player owned protected storage.
Hierarchical political system for towns.
Bonuses to stats and skills when in native town.
Bonuses to stats and skills for town leaders.
Town leaders have special abilities to assign quests and perform leadership actions.
Towns serve as centers for quests, trade, crafting, storage and interaction.
Player honor lists will keep records of player achievements.
Tribes can choose tribal colors and emblems to be displayed in tribal clothing, banners and flags.
Quests
Quests are assigned from one player to another using the quest system. Tribal chiefs and leaders will have the ability to assign specific quests. Quests are posted at town totems so that players can obtain and complete quests without requiring the quest giver to be online. Types of quests include:
Delivery of goods.
Delivery of mail.
Bodyguard.
Hunting.
Gathering.
Bounty Hunter.
Achievement.
Exploration.
Tribal Quest – Guard.
Tribal Quest – Patrol.
Tribal Quest – Defeat enemies.
Timed contests and events.
Economy
The economy is entirely player run. It relies heavily on players to gather resources, craft necessary items and trade. Players can barter or buy and sell using local currency.
Town and individual bank accounts.
Towns can impose taxes.
Town quartermaster can collect resources and goods.
Player run shops and auctions.
Players post want ads to increase demand.
Resources can be controlled and destroyed to reduce supply.
Trade between individuals and towns.
Evolution
Xsyon is constantly evolving. During the Prelude, characters start off as simple hunters, gatherers and scavengers. As societies will advance new features will become available to the larger, more civilized tribes and towns. These features will include:
Agriculture.
Evolved cooking. Character created recipes.
Animal breeding and pets.
Trade with tribes beyond the impenetrable mist.
Armor decoration system which can indicate achievements and status.
New weapons, armor and tools.
Religion.
Join us in the Xsyon Forums for discussions of other potential unique features that we plan to develop and try out.
The Unknown
The full features of the Xsyon online game world will never be fully disclosed. Part of the fun in playing is discovering the unknown. New features, skills, objects and creatures will typically be discovered in game before they are officially announced. A few hints to spark the minds of new Xsyon players:
When and where you craft might be just as important as what you craft.
I will not be playing the open beta since they are forcing people to preorder.
You won't be playing the open beta because there isn't going to be one, not because they are forcing people to preorder. Nobody's forcing people to preorder. Players either choose to do so, or not.
Irrespective of that, I like the new website much better, especially the developer bios. For me, the new site makes them much more credible than the previous. My only complaint with the site is that it's rather slow loading (unless it's just getting hammered with traffic). I do still question their approach for "Prelude" and the player cost associated to it, but for the most part, my concerns are assuaged.
Comments
"https" actually means "http secure", which is a good thing. It's used to make data transfer more safe.
http://en.wikipedia.org/wiki/Hypertext_Transfer_Protocol_Secure
This game looks like what Fallen Earth should have been in the first place. Although i don't like the "changed reality" and the fantasy elements.
I hope it's not a hoax.
Hype train -> Reality
I just went to their IRC and they said the new site would be up in a day.
everquest1 one is good looking too where its been remade and i bet there are more player(but eq1 is so big it still feel empty lol
I also got chrome, and when i type in xsyon.com it directly goes to the right website, www.xsyon.com also works, no need for the http, and no i haven´t got it at favorites. same with internet explorer.
And this is far from a fallen earth clone, this game centers around primitive life (No guns, no quads/bikes or w/e).
Yeah - that was my bad - I typed xyson, not xsyon. Still think it's interesting they use https, though, for the entire website.
~Ripper
Looking forward more information, prelude concept is definitely interesting, actually a pretty interesting start for a sandbox MMO - small area, little technology, etc.
Feels kind of like my dream utopia MMO, but in that case it would start in pre-History to evolve over time.
Oh, and gameplay please, even if it must be something like LOVE's 3 Euro beta entry cost (in this case around 5 dollars). The concepts, videos, reviews and all could sound like Jesus second coming this time in the form of a MMO, but I wouldn't pre-order or purchase the retail cost without tasting the gameplay myself first.
"https" actually means "http secure", which is a good thing. It's used to make data transfer more safe.
http://en.wikipedia.org/wiki/Hypertext_Transfer_Protocol_Secure
This game looks like what Fallen Earth should have been in the first place. Although i don't like the "changed reality" and the fantasy elements.
I hope it's not a hoax.
Yeah, I know what https is, which is why I think it's odd they have it for the entire site. There's no reason to do so until you need to securely pass information, such as account logins or payments. Wouldn't that be additional and unnecessary overhead? Generally, websites I've seen will securely authenticate in one of two ways:
I just think it's interesting that they've decided to secure the entire site even though it's unnecessary. After all, I'm not registered on their website, so there's nothing I need to see that's secured
~Ripper
I am also, hope its better developed than Mortal Online was, although who knows since they only have 12 devs.
Just updated the OP to include the "About Us" stuff
So this guy is promoting and advertising an MMO on this site, cleverly disguising it as inquisitive in nature and bashing MO as justification. Weird. I will pass on his scam.
I am not promoting this game...
... are they throwing gang signs?
O.o?
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
This game is totally legit and the devs are dedicated. I'm currently waiting on the new site which is supposed to contain more info and gameplay vids.
Check out the MUD I'm making!
I am going to wait for a beta to sign up for and join, not going to preorder another indie game, made that mistake with Mortal Online.
i can barely see having a preorder for an unknown tiny indie game.
but on top of that, 40 bucks is alot of a indie game that doesn't even have the promise of a box or disk. send me 40 bucks and ill tell you how to download it later.
add that to the fact that it isn't a website for a game, all it is is a HUGE preorder page on their home page.. at least make it a little box up int he corner, noones going to miss it..
screams of rapid reality type fraud to me and thats about as low as it gets..send us money and if we get enough maybe we can hire some people to actually make the game.
no thanks.
You know mortal online is like that right?
I am going to wait for a beta to sign up for and join, not going to preorder another indie game, made that mistake with Mortal Online.
They may or may not have a phase of open testing.
Also, thanks for thinking all indies are like Star Vault... -_-'
Check out the MUD I'm making!
You know mortal online is like that right?
Except for the part where it's nothing like that.
I am going to wait for a beta to sign up for and join, not going to preorder another indie game, made that mistake with Mortal Online.
They may or may not have a phase of open testing.
Also, thanks for thinking all indies are like Star Vault... -_-'
They gave indie companies a bad name and since there are so many fans, other companies are starting to come out with unknown games asking for money up front just like SV did
Their new website is up
Website looks better than the other one they had.
the feature list o.O
Landscape
The Xsyon starting world is a scaled version of the Lake Tahoe Basin which spans the California – Nevada border.
Terrain is based on US Geological Survey data.
Speed Tree 5.1
Speed Grass 4.
Reflective and refractive rivers, lakes and waterfalls.
Players can build roads, clear, level, raise and lower terrain.
120 sq km starting playing field, gradually expanding to a 1200 sq km area and beyond.
Resources
Players rely heavily on natural and found resources: lumber from trees, leather from animals, grass, scrap materials and rare objects of the lost modern civilization.
Constantly changing resources can be renewed or depleted.
Availability dependent on season and weather conditions.
Resources can be claimed by tribes.
A large variety of resources with individual properties. Different woods, cloths and metals have properties that affect crafted items.
Scavenged items such as books can introduce knowledge of new crafts and skills.
Environment
The realistic environment in Xsyon is not simply visual. It can affect resources, quests, objects, creature behavior and player actions.
Four seasons: Winter, Spring, Summer, Fall.
Realistic sun path and shadows.
Realistic moon cycle and moonlight.
Volumetric and dynamic layered cloud system.
Night sky with an accurate star map and constellations.
Accumulating snow.
Weather effects: Rain, Snow, Hail, Sleet.
Terrain surface affects movement.
Creatures react to adverse and favorable weather.
Weather conditions affect player actions and item durability.
Character
Character development is pivotal to Xsyon. Unlike many game worlds where a character develops from a weakling to a god, Xsyon characters start off as heroes, above average in stats but inexperienced, unskilled and lacking knowledge.
Customizable body, face and hair system.
Characters visibly gain or lose weight and muscle.
Characters age visibly. Ageing affects character statistics.
Statistics increase or decrease based on actions, experience injuries and age.
Skill based system. Skills increase and decrease based on actions and experience.
Experience is gained for most player actions, not only combat, but crafting, questing, gathering and social activities.
Levels gained will give additional points for the character to boost skills and statistics. These are in addition to normal action based skill and statistic gains and reflect what a character would be doing when not actively being played.
Characters possess six different gauges that affect the performance outcome of actions: Health, Faith, Energy, Adrenaline, Hunger, Thirst, Encumbrance and Comfort.
Character actions are tracked for Good, Evil, Law, Chaos, Karma and Luck. These factors affect creature reactions, town status, reputation and skills.
Basic Actions
The character can perform many basic physical actions as well as gain specific skill based actions. Most actions are dependant on a combination of player statistics, skill and current status.
Basic movements include forward, backward, strafing.
Variable run and sprint speeds based on many factors.
Swimming ability and speed are based on skill, stats, type of armor and clothing worn and encumbrance.
Different swim strokes are available based on skill.
Basic actions include gathering, scavenging, digging, sneaking, hiding and chopping trees.
Movement is based on the character’s skill and statistics.
Movement is affected by terrain slope and surface.
Movement is affected by the character’s encumbrance and current state.
Weight and bulk limits make the player have to decide what to carry and what to leave behind.
Nearly 50 different emotes for the character to express himself.
Flexible camera system allows for players to view and record their actions from many different points of view.
Skills
Players start the game with a selected set of skills. They gain new skills by learning from other players or by uncovering knowledge in books from the past.
Skills increase with use.
Skills decrease over time if not used.
Skills can be maintained and increased by using experience points.
Skills are affected by many external factors.
Many actions are dependant on several skills.
Skill increase is dependant on the character’s current level of similar skills.
Over 50 skills in Combat, Physical Actions, Trade Skills, Crafts and Resource Gathering.
Crafts
Everything in the world can be crafted and destroyed. Craftsmen can find new patterns, recipes and blueprints, learn from other players or gain knowledge through inspiration.
Characters craft tools, weapons, armor and equipment.
Characters build buildings and clear roads.
Eight basic levels of craftsmanship, from Novice to Grand Master.
Inspiration allows characters to gain crafting patterns similar to those already known, without the needs to find these or learn them from other players.
Supreme Master level of craftsmanship for those characters whose achievements top their peers.
Characters achieving the Supreme Master level of craftsmanship work with the Xsyon team to introduce a crafted item of their own design.
Patterns require a minimum skill level, but most are available to mid level craftsmen.
Craftsmen are limited to the number of patterns they learn, gaining the ability to add more patterns to their knowledge base as they advance.
Different craftsmen of the same skill level will typically have a different set of patterns in their arsenal.
Object quality and durability depends on materials used and the craftsman’s skill.
Craftsmen depend on tools and supplies from other craftsmen.
As they advance, craftsmen gain the abilities to repair, reinforce and improve objects.
Armor
Xsyon is not a gear based game. A wide range of armor parts are available and the player selects armor based on play style and appearance more than how stats are affected.
Part based armor system. All parts can be crafted and customized.
Layered armor system for many possible combinations.
Armor bulk and material affects player comfort, speed and actions.
Variable armor quality and durability for the same armor type.
Armor parts can be enhanced.
Weapon types versus armor types.
Dyeing of armor parts allows for thousands of different looks.
Objects
By scavenging the world, characters will discover over a thousand different types of objects. All objects serve some function, even if it’s not readily apparent.
Found objects can be sorted for material and color
Skilled scavengers have a greater chance of uncovering rare and useful items
Discarded objects can be found by later scavengers or picked up and used by creatures
Different areas yield different found objects
Objects degrade and decay with use and the ravages of weather and time
Creatures
Xsyon is populated with player humans and non player undead, animals and mutants. Creatures can be hunted or become the hunter.
No set creature spawns or re-spawns. Animals multiply based on the current creature population. Undead never truly die, or do they?
Creatures gain experience and power, potentially evolving into legendary beings.
Creatures can overrun areas or be depleted.
Creatures gravitate towards different areas based on mood and weather.
Creatures can be tamed and ridden.
Creatures driven to the outer reaches of the world mutate.
Creatures possess realistic loot. If you see armor or a weapon on a creature you can take it. Animals can be carved up for raw materials.
Creatures are a primary resource for crafters.
Communication
Communication between players is key to the Xsyon world. Characters have many ways to interact and communicate at their disposal.
General chat based on hearing range.
Whisper directed to specific players within range.
Town and player group chat channels.
Town message boards where players can post announcements.
Town markets where players can place auctions, items for sale or trade and want ads.
Town mail boxes where players can send items and private messages.
Combat
Combat combines manual targeting and clicking with the final blow success based on the many factors – statistics, skills, weapon type, defense skills, armor and the opponents stance.
Skill and statistic based combat.
Manual targeting, affected by abilities.
Manual defense tactics including dodging, parrying and blocking.
Body part targeting for critical attacks.
Weapon types versus armor types.
Combat specialty moves gained through experience.
Combat modes for sparring, training and dueling.
Tribes
The most important aspect of the Xsyon world is it’s tribal mechanics. Players rely on their home town or tribe for survival and success.
Players become registered members of a tribe. 10 players or more must come together to form a town.
As towns increase in membership, they can claim more land and gain town abilities.
Player owned protected housing.
Player owned protected storage.
Hierarchical political system for towns.
Bonuses to stats and skills when in native town.
Bonuses to stats and skills for town leaders.
Town leaders have special abilities to assign quests and perform leadership actions.
Towns serve as centers for quests, trade, crafting, storage and interaction.
Player honor lists will keep records of player achievements.
Tribes can choose tribal colors and emblems to be displayed in tribal clothing, banners and flags.
Quests
Quests are assigned from one player to another using the quest system. Tribal chiefs and leaders will have the ability to assign specific quests. Quests are posted at town totems so that players can obtain and complete quests without requiring the quest giver to be online. Types of quests include:
Delivery of goods.
Delivery of mail.
Bodyguard.
Hunting.
Gathering.
Bounty Hunter.
Achievement.
Exploration.
Tribal Quest – Guard.
Tribal Quest – Patrol.
Tribal Quest – Defeat enemies.
Timed contests and events.
Economy
The economy is entirely player run. It relies heavily on players to gather resources, craft necessary items and trade. Players can barter or buy and sell using local currency.
Town and individual bank accounts.
Towns can impose taxes.
Town quartermaster can collect resources and goods.
Player run shops and auctions.
Players post want ads to increase demand.
Resources can be controlled and destroyed to reduce supply.
Trade between individuals and towns.
Evolution
Xsyon is constantly evolving. During the Prelude, characters start off as simple hunters, gatherers and scavengers. As societies will advance new features will become available to the larger, more civilized tribes and towns. These features will include:
Agriculture.
Evolved cooking. Character created recipes.
Animal breeding and pets.
Trade with tribes beyond the impenetrable mist.
Armor decoration system which can indicate achievements and status.
New weapons, armor and tools.
Religion.
Join us in the Xsyon Forums for discussions of other potential unique features that we plan to develop and try out.
The Unknown
The full features of the Xsyon online game world will never be fully disclosed. Part of the fun in playing is discovering the unknown. New features, skills, objects and creatures will typically be discovered in game before they are officially announced. A few hints to spark the minds of new Xsyon players:
When and where you craft might be just as important as what you craft.
Specialization leads to inspiration.
One man’s trash is another man’s treasure.
Two minds are better than one.
The world is changing, keep exploring.
.
Quick update on that subject.
Dev post as of 38 minutes ago:
xsyon.com/forums/6-general-discussion/8-will-there-be-a-beta-before-go-live#10
There will not be an open testing phase.
Quick update on that subject.
Dev post as of 38 minutes ago:
xsyon.com/forums/6-general-discussion/8-will-there-be-a-beta-before-go-live#10
There will not be an open testing phase.
I will not be playing the open beta since they are forcing people to preorder.
Quick update on that subject.
Dev post as of 38 minutes ago:
xsyon.com/forums/6-general-discussion/8-will-there-be-a-beta-before-go-live#10
There will not be an open testing phase.
I will not be playing the open beta since they are forcing people to preorder.
You won't be playing the open beta because there isn't going to be one, not because they are forcing people to preorder. Nobody's forcing people to preorder. Players either choose to do so, or not.
Irrespective of that, I like the new website much better, especially the developer bios. For me, the new site makes them much more credible than the previous. My only complaint with the site is that it's rather slow loading (unless it's just getting hammered with traffic). I do still question their approach for "Prelude" and the player cost associated to it, but for the most part, my concerns are assuaged.
~Ripper