Haters gonna hate. Its so easy how they gloat and gloom about everything. And the worst part is that thye believe they are doing good with their mmo-bashing, at a mmo formum It seems that Ive to tell you guys what I think about the trial. The game is fun. Totally worth my 1€ spent and 45 minutes of download+patching. The game runs smooth on my i7 4Ghz with 4850 1b in crossfire@1920x1200. No issues with lag or anything. The community is friendly (AS LONG AS YOU DONT BEHAVE LIKE A CREEP (LIKE SOME HERE)) and are helping us newbies alot. bai
Glad you're having fun already, but let the hater's hate. Remember pre-beta/pre-launch days? Hell, I go back sometimes to these very forums and check around those dates just to see the HILARIOUS troll posts that people used to post about.
If I had a penny for every post someone made about how Darkfall was vaporware or like "Dark and Light", I'd be a millionaire. Funny how after one year, Darkfall is still alive, they've moved into huge new offices, and the population is growing. Strange, huh?
Well it took a while for Aventurine to get everything together though and had the April Patch and July Expansion not fixed most of the major issues, the game would've died. Now as long as they keep improving and listening to their community (DarkFall's Community Expansion Wishlist for exemple), the community will keep on growing without a doubt.
"Needs" aren't just profit, man. Whatever rationalization the DF fanbase has come up where a $1 trial makes sense to them, that rationalizationis the Need.
Basically my point is they've game-designed themselves into a corner where the best possible decision is a bad decision. It seems perfectly reasonable to criticize them for this, even if I freely admit that it might have been their best possible option, given the constraints surrounding their decision. But those constraints were entirely of their own design, and that's where they screwed up.
drago_pl said: "in EVE you can go for 15-20 min afk gathering with proper setup. EVE must be even worse then."
(Missed this reply earlier) Yes Darkfall's gathering is slightly better than EVE's. Eating dirt is slightly tastier than eating human waste. Neither is enjoyable.
When something is bad, the existence of something worse isn't justification for the status quo.
Really? What design are you talking about? The best PvP experience of any MMO on the market right now , which of course is my opinion, but many others share it?
What in the hell are you talking about? How did they "game-design" themselves into a position where a $1 7 day trial is the best possible option?
Originally posted by SEANMCAD Originally posted by Hersaint I am still interested in how Darkfall develops, but I'll wait for a free trial. With all of the "unlimited" trials and "free" to play games in existance now, it's a little strange to me that they would charge for a taste. I hope it works out for them. I loved Shadowbane and DAoC, so I cheer for any PvP/RvR based games out there.
as much as I would like to express myself on that $1 saving I am more curious to learn what game you are going to be playing instead.
PotBS has a free month right now. Its not bad; having fun making wine and rum.
I am still interested in how Darkfall develops, but I'll wait for a free trial. With all of the "unlimited" trials and "free" to play games in existance now, it's a little strange to me that they would charge for a taste. I hope it works out for them. I loved Shadowbane and DAoC, so I cheer for any PvP/RvR based games out there.
as much as I would like to express myself on that $1 saving I am more curious to learn what game you are going to be playing instead.
PotBS has a free month right now. Its not bad; having fun making wine and rum.
I suggest you read the post I quoted on page 15. It pretty much explains why this 1$ Trial is necessary.
I am still interested in how Darkfall develops, but I'll wait for a free trial. With all of the "unlimited" trials and "free" to play games in existance now, it's a little strange to me that they would charge for a taste. I hope it works out for them. I loved Shadowbane and DAoC, so I cheer for any PvP/RvR based games out there.
as much as I would like to express myself on that $1 saving I am more curious to learn what game you are going to be playing instead.
PotBS has a free month right now. Its not bad; having fun making wine and rum.
Real mmos have free trials. Not sure what to think about adventurine. Kinda sounds like one of those scams where they charge for shipping and hope you forget to cancel before they charge you again. Was hoping to try this one. Not this time.
I suggest you read the post I quoted on page 15. It pretty much explains why this 1$ Trial is necessary.
Actually I think some of the posters here would rather be doing this.......
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
I suggest you read the post I quoted on page 15. It pretty much explains why this 1$ Trial is necessary.
Actually I think some of the posters here would rather be doing this.......
Well most of the complains do come from gamers who haven't even touched DarkFall yet so yep....pretty much explains their inability to comprehend the importance of the 1$ 7 day Trial.
I suggest you read the post I quoted on page 15. It pretty much explains why this 1$ Trial is necessary.
Actually I think some of the posters here would rather be doing this.......
Well most of the complains do come from gamers who haven't even touched DarkFall yet so yep....pretty much explains their inability to comprehend the importance of the 1$ 7 day Trial.
I for one am really happy that this trial is available. I have really wanted to try this game since it has released but I don't want to end up wasting $50.
Real mmos have free trials. Not sure what to think about adventurine. Kinda sounds like one of those scams where they charge for shipping and hope you forget to cancel before they charge you again. Was hoping to try this one. Not this time.
You download the client before you pay. So, they don't ship anything to you. And when your week is up, they don't charge unless you subscribe. Don't be spreading any misinformation.
I for one am really happy that this trial is available. I have really wanted to try this game since it has released but I don't want to end up wasting $50.
That is completly understandable. I paid 50$ and I didn't regret it but it wasn't the case for some other players who ended up not liking the game and thus "wasting" that 50$.
But I just looked at it this way, not all single-player games have a Trial or Demo so whenever I want to try a single-player game, I have no choice but to buy it (which happens to cost around 60$ lately) so personally, buying DarkFall for 50$ did not bother me that much, but I understand the uneasiness of paying for a unique MMO that some gamers may experience, especially if they aren't 100% sure wether they will like it or not.
And as many other members mentionned, 1$ is pretty cheap compared to the 50-87$ we paid :þ
Real mmos have free trials. Not sure what to think about adventurine. Kinda sounds like one of those scams where they charge for shipping and hope you forget to cancel before they charge you again. Was hoping to try this one. Not this time.
It says specifically on the posting on the Darkfall site that you must purchase the client after 7 days to keep playing. Nowhere in there, or throughout the registration process is there any mention of any recurring fee (which must be disclosed if that were the case), it is simply $1 to try it. And wtf does having a free trial have to do with anything being a "real" mmo? Are you saying WoW wasnt a real mmo, UNTIL they offered free trials? or EQ? or LOTRO? I honestly wonder if some of you people even think before typing, or if its just a reflex thing where you read like 2 or 3 words of something and just post for the sake of posting something without having the slightest clue what youre talking about or even thinking about the words youre saying beforehand.
I for one am really happy that this trial is available. I have really wanted to try this game since it has released but I don't want to end up wasting $50.
That is completly understandable. I paid 50$ and I didn't regret it but it wasn't the case for some other players who ended up not liking the game and thus "wasting" that 50$.
But I just looked at it this way, not all single-player games have a Trial or Demo so whenever I want to try a single-player game, I have no choice but to buy it (which happens to cost around 60$ lately) so personally, buying DarkFall for 50$ did not bother me that much, but I understand the uneasiness of paying for a unique MMO that some gamers may experience, especially if they aren't 100% sure wether they will like it or not.
And as many other members mentionned, 1$ is pretty cheap compared to the 50-87$ we paid :þ
Why charge 1 dollar? to keep gold spammers away? Doesn't make much sense. I usually run a trial five or six times with multiple races and playstyles before i decide on the account i will play. I would hate to pay for each trial attempt.
It makes perfect sense. Just because you abuse trial systems doesn't change anything.
How am i abusing anything? In a sandbox you can play a game multiple ways with the option to only have one character wouldn't it make sense to test everything at least a little before committing to a game purchase?
Explain how charging for a trial makes any sense at all?
Do you have to make a seperate trial account with a separate email address for each trial run? yes. Do you know why?
Trials are meant to introduce you to basic gameplay,UI, mechanics, etc..
The fact that you don't have a class in Darkfall pretty much negates your "reason" for running multiple trials. It's not like WoW where you lock yourself into a class and your screwed if you don't like it.
Don't get me wrong, I don't care if you run eleventy billion trials. I'm not downing on you, because the system allows for it. But expecting the trial experience to conform to your manner of using trials in a manner which isn't neccessarily intended is egotistical.
Software Piracy is not something you should be bragging about and the only reason you choose to do so is because you know you won't have to face any consequences for it.
Actions such as these are the equivalent of spitting in the development team's face after they spend countless man hours creating a product for you to enjoy. The least you can do is pay them for there work.
How would you like it if you worked a ninety hour week and then your boss told you that you were not being paid for it?
Yea, tell that to all the people right now pissing and shitting their pants cause their MMO is spammed to HELL with gold sellers, leveling services and people buying/selling accounts. Using the /free/ trial.
They did this to protect their player base while STILL trying to give you cheap assed, crying, QQing babies a chance to get your ass handed to you in a game that doesn't give you a pacifier and a toy truck to keep ypu pacified while it steals you blind.
I do not, nor have I EVER played DF so please keep your autofire your a fanboy guns excuse off the table.
I have no issue with the $1 for trial price but your argument is invalid, charging $1 per trial will not stop any of the gold sellers/ spammers.
Gold selling is a multimillion $ business now, spending a few hundred/thousand $ on trial accounts is no issue to them at all.
Really? What design are you talking about? The best PvP experience of any MMO on the market right now , which of course is my opinion, but many others share it? What in the hell are you talking about? How did they "game-design" themselves into a position where a $1 7 day trial is the best possible option?
AFK-gathering mostly. In WOW, given unlimited computer power and free trials, I can run maybe 2-3 Miners at reasonable efficiency. In Darkfall, I could probably run 10-15 Miners.
That's a huge difference. Free trials would significantly (and negatively) affect DF's economy, and basically punish players who didn't participate in the degenerative activity of mass-trial-farming.
This is the result of two main decisions:
1. The decision to include gathering at all. My personal opinion of "best PVP MMO" (shared by many players) is Planetside, which shares many similarities with Darkfall except it's focused on PVP. It also lacked gathering/economy. I enjoy these activities in games, but in Planetside (and, I feel, in Darkfall) it didn't really make sense and simply distracted from the fun.
2. The decision to have gathering be AFKable. (the reason gathering "distracted from the fun") "Click this button and do nothing" is really the worst form of non-gameplay which can exist in a game, but it becomes particularly degenerative when it profits players to do so and you are considering offering free trials for your game.
What could they have done different?
Not include crafting/gathering if they're not committed to making it fun. Just doesn't make sense to me as a designer to make economy be a fairly critical part of the game, and then not make economy be a fun part of the game.
Have gathering be any activity which requires you to actively be at your computer making interesting decisions.
Even "click this button and go do something" would be a few steps in the right direction. Like if herb nodes started as empty farm plots, and you walked up and clicked to "plant" herbs there. Only one growing node at a time per player. You could go do anything you wanted to in the ~10 minutes the node would take to grow, but of course someone could come by and steal it so you'd probably want to remain fairly close. (of course this also runs into the issue of so much of DF's land being empty of useful/fun things to do while you wait.) The node might even "cost" herbs to plant, take a while to break even, then continue growing for a profit in seeds up until a certain point (but be harvestable at any point in the growth)
But this isn't even among the better ways the problem can be solved, really. To really solve the problem you want something where playing the game is necessary to harvest, so that a bunch of trial accounts aren't going to significantly increase your gather rate (and yes, the fact that you could mine with 2-3 characters simultaneously in WOW shows that even its implementation of gathering isn't an interesting enough activity to fully solve the problem.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I for one am really happy that this trial is available. I have really wanted to try this game since it has released but I don't want to end up wasting $50.
That is completly understandable. I paid 50$ and I didn't regret it but it wasn't the case for some other players who ended up not liking the game and thus "wasting" that 50$.
But I just looked at it this way, not all single-player games have a Trial or Demo so whenever I want to try a single-player game, I have no choice but to buy it (which happens to cost around 60$ lately) so personally, buying DarkFall for 50$ did not bother me that much, but I understand the uneasiness of paying for a unique MMO that some gamers may experience, especially if they aren't 100% sure wether they will like it or not.
And as many other members mentionned, 1$ is pretty cheap compared to the 50-87$ we paid :þ
Well I don't pay for my single player games
And people like you kill the PC gaming industry. If you can't afford a game, don't play games. Pay your dues and help the industry
Really? What design are you talking about? The best PvP experience of any MMO on the market right now , which of course is my opinion, but many others share it? What in the hell are you talking about? How did they "game-design" themselves into a position where a $1 7 day trial is the best possible option?
AFK-gathering mostly. In WOW, given unlimited computer power and free trials, I can run maybe 2-3 Miners at reasonable efficiency. In Darkfall, I could probably run 10-15 Miners.
That's a huge difference. Free trials would significantly (and negatively) affect DF's economy, and basically punish players who didn't participate in the degenerative activity of mass-trial-farming.
This is the result of two main decisions:
1. The decision to include gathering at all. My personal opinion of "best PVP MMO" (shared by many players) is Planetside, which shares many similarities with Darkfall except it's focused on PVP. It also lacked gathering/economy. I enjoy these activities in games, but in Planetside (and, I feel, in Darkfall) it didn't really make sense and simply distracted from the fun.
2. The decision to have gathering be AFKable. (the reason gathering "distracted from the fun") "Click this button and do nothing" is really the worst form of non-gameplay which can exist in a game, but it becomes particularly degenerative when it profits players to do so and you are considering offering free trials for your game.
What could they have done different?
Not include crafting/gathering if they're not committed to making it fun. Just doesn't make sense to me as a designer to make economy be a fairly critical part of the game, and then not make economy be a fun part of the game.
Have gathering be any activity which requires you to actively be at your computer making interesting decisions.
Even "click this button and go do something" would be a few steps in the right direction. Like if herb nodes started as empty farm plots, and you walked up and clicked to "plant" herbs there. Only one growing node at a time per player. You could go do anything you wanted to in the ~10 minutes the node would take to grow, but of course someone could come by and steal it so you'd probably want to remain fairly close. (of course this also runs into the issue of so much of DF's land being empty of useful/fun things to do while you wait.) The node might even "cost" herbs to plant, take a while to break even, then continue growing for a profit in seeds up until a certain point (but be harvestable at any point in the growth)
But this isn't even among the better ways the problem can be solved, really. To really solve the problem you want something where playing the game is necessary to harvest, so that a bunch of trial accounts aren't going to significantly increase your gather rate (and yes, the fact that you could mine with 2-3 characters simultaneously in WOW shows that even its implementation of gathering isn't an interesting enough activity to fully solve the problem.)
Gathering and crafting is an integral part of making a sandbox environment fueled by player created items work. Not including it would degrade the overall quality of the game.
There is no such thing as interesting decision when your gathering. I challenge you to come up with a mechanic that makes gathering interesting for more than a day. Anything you can come up with that is "interesting" will soon degenerate into "tedius" and then into "OMG I HATE GATHERING". The closest thing to an actual interesting gathering mechanic already exists in Darkfall, which is full loot PvP.
The reality is that gathering as it is in the game provides an opportunity to advance your character when you otherwise would not be able to actively play. In works in that scenario, and doesn't detract from the "focused PvP" aspect of the game. Most people gather when they are preoccupied with some other activity that would otherwise keep them from playing the game. This is unlike WoW, where you have to spend your active play time doing something you generally hate.
If your trying to argue that a WoW (like) gathering system is better than Darkfall. I think you're likely to find few people that agree with you. Nobody enjoys actively seeking out nodes in WoW. It's a chore and nothing more.
The $1 cost has many functions. Yes, deterance towards creating an army of miners is one of them. It also reduces gold farmers, it reduces players creating trial accounts solely to harrass other new players, it reduces the concept of keeping multiple trial characters as a means of scouting large portions of the world, it reduces assholes that will undoublely join the game just to spam chat with how much they hate the game, etc etc etc
They didn't "game-design" themselves into a bad decision. The choice is very logical and makes perfect sense. Anyone who is actually serious about trying the game and is actually capable of making monthly payments (via CC) won't think twice about dropping a dollar on the product. Anyone thats bitching about it very likely isn't interested in the game in the first place, is looking to abuse the trial system, or doesn't have the means to pay a monthly subscription anyway.
Originally posted by Axehilt AFK-gathering mostly. In WOW, given unlimited computer power and free trials, I can run maybe 2-3 Miners at reasonable efficiency. In Darkfall, I could probably run 10-15 Miners. That's a huge difference. Free trials would significantly (and negatively) affect DF's economy, and basically punish players who didn't participate in the degenerative activity of mass-trial-farming. This is the result of two main decisions: 1. The decision to include gathering at all. My personal opinion of "best PVP MMO" (shared by many players) is Planetside, which shares many similarities with Darkfall except it's focused on PVP. It also lacked gathering/economy. I enjoy these activities in games, but in Planetside (and, I feel, in Darkfall) it didn't really make sense and simply distracted from the fun. 2. The decision to have gathering be AFKable. (the reason gathering "distracted from the fun") "Click this button and do nothing" is really the worst form of non-gameplay which can exist in a game, but it becomes particularly degenerative when it profits players to do so and you are considering offering free trials for your game. What could they have done different?
Not include crafting/gathering if they're not committed to making it fun. Just doesn't make sense to me as a designer to make economy be a fairly critical part of the game, and then not make economy be a fun part of the game. Have gathering be any activity which requires you to actively be at your computer making interesting decisions. Even "click this button and go do something" would be a few steps in the right direction. Like if herb nodes started as empty farm plots, and you walked up and clicked to "plant" herbs there. Only one growing node at a time per player. You could go do anything you wanted to in the ~10 minutes the node would take to grow, but of course someone could come by and steal it so you'd probably want to remain fairly close. (of course this also runs into the issue of so much of DF's land being empty of useful/fun things to do while you wait.) The node might even "cost" herbs to plant, take a while to break even, then continue growing for a profit in seeds up until a certain point (but be harvestable at any point in the growth)
But this isn't even among the better ways the problem can be solved, really. To really solve the problem you want something where playing the game is necessary to harvest, so that a bunch of trial accounts aren't going to significantly increase your gather rate (and yes, the fact that you could mine with 2-3 characters simultaneously in WOW shows that even its implementation of gathering isn't an interesting enough activity to fully solve the problem.)
Gathering and crafting is an integral part of making a sandbox environment fueled by player created items work. Not including it would degrade the overall quality of the game.
There is no such thing as interesting decision when your gathering. I challenge you to come up with a mechanic that makes gathering interesting for more than a day. Anything you can come up with that is "interesting" will soon degenerate into "tedius" and then into "OMG I HATE GATHERING". The closest thing to an actual interesting gathering mechanic already exists in Darkfall, which is full loot PvP.
The reality is that gathering as it is in the game provides an opportunity to advance your character when you otherwise would not be able to actively play. In works in that scenario, and doesn't detract from the "focused PvP" aspect of the game. Most people gather when they are preoccupied with some other activity that would otherwise keep them from playing the game. This is unlike WoW, where you have to spend your active play time doing something you generally hate.
If your trying to argue that a WoW (like) gathering system is better than Darkfall. I think you're likely to find few people that agree with you. Nobody enjoys actively seeking out nodes in WoW. It's a chore and nothing more.
The $1 cost has many functions. Yes, deterance towards creating an army of miners is one of them. It also reduces gold farmers, it reduces players creating trial accounts solely to harrass other new players, it reduces the concept of keeping multiple trial characters as a means of scouting large portions of the world, it reduces assholes that will undoublely join the game just to spam chat with how much they hate the game, etc etc etc
First I completly agree with you on how players would perceive an "enhanced" version of crafting in the long run.
But the 1$ does not discourage Gold Farmers/Sellers in any way shape or form. Gold Sellers are known for buying and subscribing several accounts at the same time and even buying new accounts whenever their account is banned. BUT, the current Full Loot PvP itself is enough to discourage several Gold Farmers, the price of gold for US $ is extremely high too, making this practice almost stupid and pointless.
As for multiple miner accounts, in the long run, it's better to have 1 subbed alt account for crafting and harvesting, mainly because a higher rank in harvesting is a lot more efficient, you also don't need 12 different computer to run each client. DarkFall is already pretty heavy on the CPU.
In fact, the 1$ Trial doesn't do much. It's more of a psychological barrier meant to keep "tourists" (to use Syncaine's expression) away from the game or simply reduce the influx of players joining the game, causing heavy load on the server, and thus causing a bad gaming experience (Lag) for Paying Customers (Subscribers), which Aventurine would like to avoid.
Comments
Glad you're having fun already, but let the hater's hate. Remember pre-beta/pre-launch days? Hell, I go back sometimes to these very forums and check around those dates just to see the HILARIOUS troll posts that people used to post about.
If I had a penny for every post someone made about how Darkfall was vaporware or like "Dark and Light", I'd be a millionaire. Funny how after one year, Darkfall is still alive, they've moved into huge new offices, and the population is growing. Strange, huh?
Well it took a while for Aventurine to get everything together though and had the April Patch and July Expansion not fixed most of the major issues, the game would've died. Now as long as they keep improving and listening to their community (DarkFall's Community Expansion Wishlist for exemple), the community will keep on growing without a doubt.
"Needs" aren't just profit, man. Whatever rationalization the DF fanbase has come up where a $1 trial makes sense to them, that rationalization is the Need.
Basically my point is they've game-designed themselves into a corner where the best possible decision is a bad decision. It seems perfectly reasonable to criticize them for this, even if I freely admit that it might have been their best possible option, given the constraints surrounding their decision. But those constraints were entirely of their own design, and that's where they screwed up.
drago_pl said: "in EVE you can go for 15-20 min afk gathering with proper setup. EVE must be even worse then."
(Missed this reply earlier) Yes Darkfall's gathering is slightly better than EVE's. Eating dirt is slightly tastier than eating human waste. Neither is enjoyable.
When something is bad, the existence of something worse isn't justification for the status quo.
Really? What design are you talking about? The best PvP experience of any MMO on the market right now , which of course is my opinion, but many others share it?
What in the hell are you talking about? How did they "game-design" themselves into a position where a $1 7 day trial is the best possible option?
First, can we all agree that $1 for a week of game time isn't a huge investment?
Answer that, then we can all move on.
as much as I would like to express myself on that $1 saving I am more curious to learn what game you are going to be playing instead.
PotBS has a free month right now. Its not bad; having fun making wine and rum.
as much as I would like to express myself on that $1 saving I am more curious to learn what game you are going to be playing instead.
PotBS has a free month right now. Its not bad; having fun making wine and rum.
I suggest you read the post I quoted on page 15. It pretty much explains why this 1$ Trial is necessary.
as much as I would like to express myself on that $1 saving I am more curious to learn what game you are going to be playing instead.
PotBS has a free month right now. Its not bad; having fun making wine and rum.
Where can I get a free month?
Real mmos have free trials. Not sure what to think about adventurine. Kinda sounds like one of those scams where they charge for shipping and hope you forget to cancel before they charge you again. Was hoping to try this one. Not this time.
Actually I think some of the posters here would rather be doing this.......
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Actually I think some of the posters here would rather be doing this.......
Well most of the complains do come from gamers who haven't even touched DarkFall yet so yep....pretty much explains their inability to comprehend the importance of the 1$ 7 day Trial.
Actually I think some of the posters here would rather be doing this.......
Well most of the complains do come from gamers who haven't even touched DarkFall yet so yep....pretty much explains their inability to comprehend the importance of the 1$ 7 day Trial.
I for one am really happy that this trial is available. I have really wanted to try this game since it has released but I don't want to end up wasting $50.
You download the client before you pay. So, they don't ship anything to you. And when your week is up, they don't charge unless you subscribe. Don't be spreading any misinformation.
That is completly understandable. I paid 50$ and I didn't regret it but it wasn't the case for some other players who ended up not liking the game and thus "wasting" that 50$.
But I just looked at it this way, not all single-player games have a Trial or Demo so whenever I want to try a single-player game, I have no choice but to buy it (which happens to cost around 60$ lately) so personally, buying DarkFall for 50$ did not bother me that much, but I understand the uneasiness of paying for a unique MMO that some gamers may experience, especially if they aren't 100% sure wether they will like it or not.
And as many other members mentionned, 1$ is pretty cheap compared to the 50-87$ we paid :þ
It says specifically on the posting on the Darkfall site that you must purchase the client after 7 days to keep playing. Nowhere in there, or throughout the registration process is there any mention of any recurring fee (which must be disclosed if that were the case), it is simply $1 to try it. And wtf does having a free trial have to do with anything being a "real" mmo? Are you saying WoW wasnt a real mmo, UNTIL they offered free trials? or EQ? or LOTRO? I honestly wonder if some of you people even think before typing, or if its just a reflex thing where you read like 2 or 3 words of something and just post for the sake of posting something without having the slightest clue what youre talking about or even thinking about the words youre saying beforehand.
That is completly understandable. I paid 50$ and I didn't regret it but it wasn't the case for some other players who ended up not liking the game and thus "wasting" that 50$.
But I just looked at it this way, not all single-player games have a Trial or Demo so whenever I want to try a single-player game, I have no choice but to buy it (which happens to cost around 60$ lately) so personally, buying DarkFall for 50$ did not bother me that much, but I understand the uneasiness of paying for a unique MMO that some gamers may experience, especially if they aren't 100% sure wether they will like it or not.
And as many other members mentionned, 1$ is pretty cheap compared to the 50-87$ we paid :þ
Well I don't pay for my single player games
It makes perfect sense. Just because you abuse trial systems doesn't change anything.
How am i abusing anything? In a sandbox you can play a game multiple ways with the option to only have one character wouldn't it make sense to test everything at least a little before committing to a game purchase?
Explain how charging for a trial makes any sense at all?
Do you have to make a seperate trial account with a separate email address for each trial run? yes. Do you know why?
Trials are meant to introduce you to basic gameplay,UI, mechanics, etc..
The fact that you don't have a class in Darkfall pretty much negates your "reason" for running multiple trials. It's not like WoW where you lock yourself into a class and your screwed if you don't like it.
Don't get me wrong, I don't care if you run eleventy billion trials. I'm not downing on you, because the system allows for it. But expecting the trial experience to conform to your manner of using trials in a manner which isn't neccessarily intended is egotistical.
You might not, however, many people do.
Software Piracy is not something you should be bragging about and the only reason you choose to do so is because you know you won't have to face any consequences for it.
Actions such as these are the equivalent of spitting in the development team's face after they spend countless man hours creating a product for you to enjoy. The least you can do is pay them for there work.
How would you like it if you worked a ninety hour week and then your boss told you that you were not being paid for it?
Food for thought.
I have no issue with the $1 for trial price but your argument is invalid, charging $1 per trial will not stop any of the gold sellers/ spammers.
Gold selling is a multimillion $ business now, spending a few hundred/thousand $ on trial accounts is no issue to them at all.
March on! - Lets Invade Pekopon
Nice job, a good way for some extra revenue and give many curious gamers their wish.
Just like the game. Dare to explore, even though you might lose something ;]
Pepsi1028
PEPSI!!!!!
Get out of your box already...
AFK-gathering mostly. In WOW, given unlimited computer power and free trials, I can run maybe 2-3 Miners at reasonable efficiency. In Darkfall, I could probably run 10-15 Miners.
That's a huge difference. Free trials would significantly (and negatively) affect DF's economy, and basically punish players who didn't participate in the degenerative activity of mass-trial-farming.
This is the result of two main decisions:
1. The decision to include gathering at all. My personal opinion of "best PVP MMO" (shared by many players) is Planetside, which shares many similarities with Darkfall except it's focused on PVP. It also lacked gathering/economy. I enjoy these activities in games, but in Planetside (and, I feel, in Darkfall) it didn't really make sense and simply distracted from the fun.
2. The decision to have gathering be AFKable. (the reason gathering "distracted from the fun") "Click this button and do nothing" is really the worst form of non-gameplay which can exist in a game, but it becomes particularly degenerative when it profits players to do so and you are considering offering free trials for your game.
What could they have done different?
But this isn't even among the better ways the problem can be solved, really. To really solve the problem you want something where playing the game is necessary to harvest, so that a bunch of trial accounts aren't going to significantly increase your gather rate (and yes, the fact that you could mine with 2-3 characters simultaneously in WOW shows that even its implementation of gathering isn't an interesting enough activity to fully solve the problem.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
That is completly understandable. I paid 50$ and I didn't regret it but it wasn't the case for some other players who ended up not liking the game and thus "wasting" that 50$.
But I just looked at it this way, not all single-player games have a Trial or Demo so whenever I want to try a single-player game, I have no choice but to buy it (which happens to cost around 60$ lately) so personally, buying DarkFall for 50$ did not bother me that much, but I understand the uneasiness of paying for a unique MMO that some gamers may experience, especially if they aren't 100% sure wether they will like it or not.
And as many other members mentionned, 1$ is pretty cheap compared to the 50-87$ we paid :þ
Well I don't pay for my single player games
And people like you kill the PC gaming industry. If you can't afford a game, don't play games. Pay your dues and help the industry
Pepsi1028
PEPSI!!!!!
Get out of your box already...
If you do a Google search you will see that there are some sites that do.
I remember reading in the DF forum that there was no CC restriction.
March on! - Lets Invade Pekopon
AFK-gathering mostly. In WOW, given unlimited computer power and free trials, I can run maybe 2-3 Miners at reasonable efficiency. In Darkfall, I could probably run 10-15 Miners.
That's a huge difference. Free trials would significantly (and negatively) affect DF's economy, and basically punish players who didn't participate in the degenerative activity of mass-trial-farming.
This is the result of two main decisions:
1. The decision to include gathering at all. My personal opinion of "best PVP MMO" (shared by many players) is Planetside, which shares many similarities with Darkfall except it's focused on PVP. It also lacked gathering/economy. I enjoy these activities in games, but in Planetside (and, I feel, in Darkfall) it didn't really make sense and simply distracted from the fun.
2. The decision to have gathering be AFKable. (the reason gathering "distracted from the fun") "Click this button and do nothing" is really the worst form of non-gameplay which can exist in a game, but it becomes particularly degenerative when it profits players to do so and you are considering offering free trials for your game.
What could they have done different?
But this isn't even among the better ways the problem can be solved, really. To really solve the problem you want something where playing the game is necessary to harvest, so that a bunch of trial accounts aren't going to significantly increase your gather rate (and yes, the fact that you could mine with 2-3 characters simultaneously in WOW shows that even its implementation of gathering isn't an interesting enough activity to fully solve the problem.)
Gathering and crafting is an integral part of making a sandbox environment fueled by player created items work. Not including it would degrade the overall quality of the game.
There is no such thing as interesting decision when your gathering. I challenge you to come up with a mechanic that makes gathering interesting for more than a day. Anything you can come up with that is "interesting" will soon degenerate into "tedius" and then into "OMG I HATE GATHERING". The closest thing to an actual interesting gathering mechanic already exists in Darkfall, which is full loot PvP.
The reality is that gathering as it is in the game provides an opportunity to advance your character when you otherwise would not be able to actively play. In works in that scenario, and doesn't detract from the "focused PvP" aspect of the game. Most people gather when they are preoccupied with some other activity that would otherwise keep them from playing the game. This is unlike WoW, where you have to spend your active play time doing something you generally hate.
If your trying to argue that a WoW (like) gathering system is better than Darkfall. I think you're likely to find few people that agree with you. Nobody enjoys actively seeking out nodes in WoW. It's a chore and nothing more.
The $1 cost has many functions. Yes, deterance towards creating an army of miners is one of them. It also reduces gold farmers, it reduces players creating trial accounts solely to harrass other new players, it reduces the concept of keeping multiple trial characters as a means of scouting large portions of the world, it reduces assholes that will undoublely join the game just to spam chat with how much they hate the game, etc etc etc
They didn't "game-design" themselves into a bad decision. The choice is very logical and makes perfect sense. Anyone who is actually serious about trying the game and is actually capable of making monthly payments (via CC) won't think twice about dropping a dollar on the product. Anyone thats bitching about it very likely isn't interested in the game in the first place, is looking to abuse the trial system, or doesn't have the means to pay a monthly subscription anyway.
And people like you kill the PC gaming industry. If you can't afford a game, don't play games. Pay your dues and help the industry
Don't waste your time on this. It's like saying to a smoker: "Smoking is bad, you'll get lung cancer".
1:He's fully aware of it.
2:He doesn't care.
The End.
And people like you kill the PC gaming industry. If you can't afford a game, don't play games. Pay your dues and help the industry
Don't waste your time on this. It's like saying to a smoker: "Smoking is bad, you'll get lung cancer".
1:He's fully aware of it.
2:He doesn't care.
The End.
Good analogy :] That actually was right on with the topic!
Pepsi1028
PEPSI!!!!!
Get out of your box already...
Gathering and crafting is an integral part of making a sandbox environment fueled by player created items work. Not including it would degrade the overall quality of the game.
There is no such thing as interesting decision when your gathering. I challenge you to come up with a mechanic that makes gathering interesting for more than a day. Anything you can come up with that is "interesting" will soon degenerate into "tedius" and then into "OMG I HATE GATHERING". The closest thing to an actual interesting gathering mechanic already exists in Darkfall, which is full loot PvP.
The reality is that gathering as it is in the game provides an opportunity to advance your character when you otherwise would not be able to actively play. In works in that scenario, and doesn't detract from the "focused PvP" aspect of the game. Most people gather when they are preoccupied with some other activity that would otherwise keep them from playing the game. This is unlike WoW, where you have to spend your active play time doing something you generally hate.
If your trying to argue that a WoW (like) gathering system is better than Darkfall. I think you're likely to find few people that agree with you. Nobody enjoys actively seeking out nodes in WoW. It's a chore and nothing more.
The $1 cost has many functions. Yes, deterance towards creating an army of miners is one of them. It also reduces gold farmers, it reduces players creating trial accounts solely to harrass other new players, it reduces the concept of keeping multiple trial characters as a means of scouting large portions of the world, it reduces assholes that will undoublely join the game just to spam chat with how much they hate the game, etc etc etc
First I completly agree with you on how players would perceive an "enhanced" version of crafting in the long run.
But the 1$ does not discourage Gold Farmers/Sellers in any way shape or form. Gold Sellers are known for buying and subscribing several accounts at the same time and even buying new accounts whenever their account is banned. BUT, the current Full Loot PvP itself is enough to discourage several Gold Farmers, the price of gold for US $ is extremely high too, making this practice almost stupid and pointless.
As for multiple miner accounts, in the long run, it's better to have 1 subbed alt account for crafting and harvesting, mainly because a higher rank in harvesting is a lot more efficient, you also don't need 12 different computer to run each client. DarkFall is already pretty heavy on the CPU.
In fact, the 1$ Trial doesn't do much. It's more of a psychological barrier meant to keep "tourists" (to use Syncaine's expression) away from the game or simply reduce the influx of players joining the game, causing heavy load on the server, and thus causing a bad gaming experience (Lag) for Paying Customers (Subscribers), which Aventurine would like to avoid.