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No more instances. No more Instant Travels.

I am not a regular poster and I do not express myself very well but: I am so sick of instances and instant travels. I play MMO's for the adventure and for the community and atmosphere. I want my party to actually enter a dungeon/castle and meet people along the way who dare to venture alone or another band of travelers.

 

I dont care if we meet and end up in conflict or become friends and venture futher depth's to conqueror the unknown that lies within!

I want random dungeons (not generated) that are hidden well, so explorer's can come across them. Is it really hard to program a cave inside a cliff that isn't easily seen on the road? What is the whole point in this land mass if there only DUNGEON A, B, and C and they have a big advertizement saying "COME HERE".

Why can't we have  many and many hidden depth's located around the world? I just want the simple things (lol even though they might be complicated)

 

And this Instant traveling BS?

Do away with it (That is my personal opinion, many people like IT and if that is there cup of tea: go ahead and do your thing), I rather travel around on foot, or horse with travelers exploring that ancient ruin's and maybe traveling along the beach to find a shipwreck that was not there yesterday. Let the world revolve. Have a schedule on key events that happen monthly or daily? I stated it before "what is the whole point in this land mass" If I am going to skip it by instant tele'ing to the city and Instant Tele'ing back to the nearest dungeons and not explore.

 

This may be a rant but blah blah blah!

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Comments

  • VultureSkullVultureSkull Member UncommonPosts: 1,774

    There are a few games out there like this.

    In Eve for example nothing is delivered instantly. If you buy someting in another region then you have to go there to pick it up. It adds an extra dimension to a game.

    In Vanguard the dungeons are not instanced. And there are hidden dungeons to discover. Although they gave in to instant travel as players demanded it. There used to be caravans, where you could log out when i a party and the party leader could take you and the rest of the party in his carvan, so you did not need to be online to be transported. which is an excellent idea. This could have been one hell of an MMO if it was allowed to develop.

    Instant travel etc are introduced by player demand. There are some games where things are pretty hardcore however. For example Mortal Online which has just released. There if you kill a boss then he is dead for ever and no one else can kill him. Mortal Online is developed by a small indy company and hence will not bow to popular demand, although it also means that funds are tight and development is slow.

    One day a major developer will create a game as you envisage and it would attrack a lot of players who are tired of all the 'instant' action stuff that is available in games at the moment.

  • kellerman24kellerman24 Member Posts: 87

    I'm afraid we are tied to demands made by majority of the population. Pople are used to instant travels, instanced dungeons etc. Imagine if there's a new mmo, and people actually don't whine about something not implemented in it.

    I'm also missing this whole exploring thing, I want to have an adventure with clever designed landscapes, hidden npcs and interesting written quest dialogs.

    I know we'll get it someday, an innovative fresh world where developers aren't afraid of trying something new, or taking completetly diffrent approach to current popular mmorpgs.

  • AercusAercus Member UncommonPosts: 775

    Fallen Earth only have a few instances and no fast travel. However, fast travel is coming by popular demand...

  • DietbloodDietblood Member Posts: 7

    If instances and fast travel are used well, then I don't mind. I would rather have the game open and the world feel large and real but, poorly planned instances and fast travel locations ruin this for me. AoC was a good bad example. The environment looked good but all the instances made each area seem small.

     

    I guess some people don't mind this but for some reason it is a game breaker for me.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    The casuals complain they do not have enough time in the day to accomplish anything in their games and fast travel makes it easier for them instead of having to waste 30 min riding on a mount. The casuals whine and the mmo gods listen, thats how it works.

    30
  • Falk2010Falk2010 Member Posts: 15

    Persistant Instances (yes i know it sounds like a contradiction) like the BG's in DAoC i have no problem with, where its a zone all to intself and people can enter as they wish with no real population limits.

    As for travelling, I've always wanted somethis like trade routes for caravans, they move along roads between vast distances faster then players walk and players can hop on and ride along with them. Then make it where raiders come every so often to go after the caravan and the players riding along had to help out, this would keep people doing stuff while travelling.

  • XianthosXianthos Member Posts: 723

    Originally posted by SaintViktor

    The casuals complain they do not have enough time in the day to accomplish anything in their games and fast travel makes it easier for them instead of having to waste 30 min riding on a mount. The casuals whine and the mmo gods listen, thats how it works.

    This. People want to have fun and not to "work" for a game after they worked whole day. Yeah travelling can be fun, but only at start. After you have seen everything you arent hyped anymore about traveling.

    Best travel system ive enjoyed was WoW "classic / vanilla". You had to explore the area and actually find "fast travel" points.

    EvE doors

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  • HolgranthHolgranth Member Posts: 380

    Hidden content dosen't work very well these days. The day it gets found it gets posted on a dozen fan sites, wikis and guides and everyone who reads them knows about it. Then when some other player has no idea where it is they yell and scream at him/her to "l2p idiot noob".

    Dem hibbies! Dey be wrong!

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Xianthos

    Best travel system ive enjoyed was WoW "classic / vanilla". You had to explore the area and actually find "fast travel" points.

     I agree.

    Even with the flight points you'd still have anywhere from 2-15 minute flights. Perfect IMO.

    And before summoning stones, Warlocks and Mages were uber for being able to create fast travel portals.

    Combine that with the Hearthstone being on an hour cooldown and it was win.

     

    Though I do like how they've changed mount acquisition to level 20 and 40 for normal and epic respectively.

     

    Maybe they could make it so you actually have to find a dungeon or entrance to a battleground before you could queue up for it, but I know it'd never fly... people would hate it.

    I DO like however how they are adding in achievements for Cataclym for actually going and finding the entrances to dungeons and raids and such. Encourages exloration and is a bit more "old school."

    I will NEVER miss having to get to Blackrock mountain for MC, BRD, Ubers, Lbrs though. That journey was always a pain, I'll never miss all those corpse runs jumping off into the lava...

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I dont hold a lot of weight to my gaming exprience based on if this sector had a load screen or not.

    That said, I am not a fan of fast travel and I do think its gets overused however I wouldnt go as far as to say 'never' use fast travel.

    what bothers me more about MMO's in general is the 3rd person view and pretty cartoon colors being overused. but that is personal

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ShojuShoju Member UncommonPosts: 776

    Originally posted by SaintViktor

    The casuals complain they do not have enough time in the day to accomplish anything in their games and fast travel makes it easier for them instead of having to waste 30 min riding on a mount. The casuals whine and the mmo gods listen, thats how it works.

    Then peple need to start playing games that more suit their lifesyle choices rather than bitch up a storm in any and every other game.

  • SovrathSovrath Member LegendaryPosts: 32,984

    Originally posted by VultureSkull

    There are a few games out there like this.

    In Eve for example nothing is delivered instantly. If you buy someting in another region then you have to go there to pick it up. It adds an extra dimension to a game.

    In Vanguard the dungeons are not instanced. And there are hidden dungeons to discover. Although they gave in to instant travel as players demanded it. There used to be caravans, where you could log out when i a party and the party leader could take you and the rest of the party in his carvan, so you did not need to be online to be transported. which is an excellent idea. This could have been one hell of an MMO if it was allowed to develop.

    Instant travel etc are introduced by player demand. There are some games where things are pretty hardcore however. For example Mortal Online which has just released. There if you kill a boss then he is dead for ever and no one else can kill him. Mortal Online is developed by a small indy company and hence will not bow to popular demand, although it also means that funds are tight and development is slow.

    One day a major developer will create a game as you envisage and it would attrack a lot of players who are tired of all the 'instant' action stuff that is available in games at the moment.

    I know there are going to be people who disagree but as it stands I think Vanguard has done the instant travel right.

    When I first tried the game there was no instant travel and I found myself, more often than not, logging out when i realized it would take forever to just get to a place that I wanted to see whether there was anyting there of interest.

    Of course one would say "well that is the game, travel around". And on the surface that feels right. Heck, I joined Vanguard because it gives me a bit more of that Morrowind feel. The feeling of travelign and seeing something in the distance and going over to see if it is anything.

    But as time goes on, you might want to just play and taking 30 minutes to just go back to the bank gets tiring. I was trying to imagine Vanguard without the fast travel and I have to say that on paper it seems very neat. The idea that once you reach a continent you are kind of there unless you decide to make a major decision and move.

    but that's on paper.

    I like that the fast travel takes you to hubs but you still have to travel to get anywhere. I think it's the best of both worlds as you still see the world, still have to deal with the inhabitants but at the same time you can still do your banking or upgrade skills and get to someplace fun within your play time.

    And of course they did dungeons right. image

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  • astoriaastoria Member UncommonPosts: 1,677

    Instances are more complicated, since the issue is usually forced on you one way or the other. Though I don't know why it is not possible to have a game set up to determine whether you are in a shared or unshared instance. They already do this commonly when you are teamed.

    As to fast travel...I also like to explore. I have often not used fast travel when available, but the problem with not having it is it is anti-social. If you want to get a group together for common PvP or PVE tasks, having to wait 30 minutes to get there will keep such things from ever happening.

    Take Fallen Earth for example....


    Originally posted by Aercus
    Fallen Earth only have a few instances and no fast travel. However, fast travel is coming by popular demand...

    Oh ..... Oh really? I'm glad I left it on the hard drive.

    I really liked FE. Felt like I could go where I wanted and do quests or not. Problem is my guild would try to get a mission group together and it would take longer to get there than to beat the bosses.

    Playing mostly AoC now, and my guildies actually help eachother out with hard content or just team for fun and I don't have a ton of downtime. That said, I haven't ever actually used the fastER travel they just introduced. It is a little more fun to show up at the mission with 15 mobs trailing you and have you mish team save you.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    All bad ideas and no decent developers will use.

    1) No instances ....yeah .. like we really want to camp with 50 other people and take a number.

    2) Hidden caves .... they will be hidden by less than 10 min until it is all over the internet. Plus, it is stupid to make dungeons where few people will come. The whole POINT of having dungeons is for people to adventure through them.

    3) No Fast travel ... even dumber idea. First time to explore is good. Do i really want to spend 10 min going the SAME route to the SAME place i have been to 20 times .. NO.

    The good news is .. if the OP find his game, let me know. I will avoid it like plague.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Too much theoretical & romantic rambling that paints everything in pink and field full of flowers and sunshine.

    What you propose won't work in practice. But keep dreaming, at least it'll work that way.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • BrianshoBriansho Member UncommonPosts: 3,586

    Keep an eye out on more socially integrated MMOs. Casual linear progression item malls are starting to gain momentum. Look for the merging of gameplay mechanics of games like WoW and Farmville type games. World of Farmville is the future!

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • AmatheAmathe Member LegendaryPosts: 7,630

    I agree with the OP.  Open dungeons and meaningful travel make a world feel like a world, which is what some of us want. Unfortunately, a lot more people want instant everything, not just travel and instances.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • NekrataalNekrataal Member Posts: 557

    Originally posted by Shoju

    Originally posted by SaintViktor

    The casuals complain they do not have enough time in the day to accomplish anything in their games and fast travel makes it easier for them instead of having to waste 30 min riding on a mount. The casuals whine and the mmo gods listen, thats how it works.

    Then peple need to start playing games that more suit their lifesyle choices rather than bitch up a storm in any and every other game.

     QFT

    If you want a damn action/arcade instant gratification RPG go play one & leave the MMORPG worlds alone please!!

    Like Diablo gear grinders games or something...

    But this plea will fall into deft ears, because the masses are good at auto convincing themself that they are the righteous ones & those that don't agree with them are the dumb ones.

    If we are many, we must be right! Right?

    Not!

    To me, they are a bunch of braindead zombies.

    As for the OP, I agree 100%.

    Without instances, you actually can meet people where the action is & interact with them. When you camp with others, you'll talk to them, creating what we call a community in the process. Yeah, thats right! A community!

    Instant travel as to be limited & tied to the players. ( Mage portal, summoners summons, healers recall, etc.) Why play in a virtual world if all you want are dungeons with phat loots?! There are games out there to fill that need, go play them.

  • ShastraShastra Member Posts: 1,061

    Looks like you guys have way too much time on your hands. With 2 hours a day for gaming i have no interest in spending 30 mins just to travel from point A to B.

  • djazzydjazzy Member Posts: 3,578

    A lot of whining about casuals around here (not just this thread but in general). Well if not for that "casual" playerbase most of these games wouldn't be around. So pick your poison, hardcore gaming but limited (and most likely low cost production) game selection, or casual gameplay but with more selection and higher quality games.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by SaintViktor

    The casuals complain they do not have enough time in the day to accomplish anything in their games and fast travel makes it easier for them instead of having to waste 30 min riding on a mount. The casuals whine and the mmo gods listen, thats how it works.

    So, presumably, you prefer to waste 30 minutes riding somewhere?

    I sure as hell don't. It's boring as hell. Which is why my main in WoW was a mage.

    Probably the best way to deal with the different wishes of MMO players is what WoW did - some classes can move around much faster than others.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • NekrataalNekrataal Member Posts: 557

    Originally posted by arenasb

    A lot of whining about casuals around here (not just this thread but in general). Well if not for that "casual" playerbase most of these games wouldn't be around. So pick your poison, hardcore gaming but limited (and most likely low cost production) game selection, or casual gameplay but with more selection and higher quality games.

     MMO's were doing just fine before the casual.

    I call bullshit.

    edit: As for the others, you aren't even worth replying too except maybe to tell you, again, that you are in the wrong genre.

    Diablo is that way. >>

  • ShastraShastra Member Posts: 1,061

    Originally posted by Nekrataal

    Originally posted by arenasb

    A lot of whining about casuals around here (not just this thread but in general). Well if not for that "casual" playerbase most of these games wouldn't be around. So pick your poison, hardcore gaming but limited (and most likely low cost production) game selection, or casual gameplay but with more selection and higher quality games.

     MMO's were doing just fine before the casual.

    I call bullshit.

    edit: As for the others, you aren't even worth replying too except maybe to tell you, again, that you are in the wrong genre.

    Diablo is that way. >>

    And i call bullshit on your post. Also this genre is not your private property and MMORPG definition is not set in stone.

  • uquipuuquipu Member Posts: 1,516

    OP, Vanguard is the game for you.
    .
    Non-instanced dungeons. Long, tedious travel distances.
    .
    You try it?

    Well shave my back and call me an elf! -- Oghren

  • SovrathSovrath Member LegendaryPosts: 32,984

    Originally posted by Nekrataal

    Originally posted by Shoju


    Originally posted by SaintViktor

    The casuals complain they do not have enough time in the day to accomplish anything in their games and fast travel makes it easier for them instead of having to waste 30 min riding on a mount. The casuals whine and the mmo gods listen, thats how it works.

    Then peple need to start playing games that more suit their lifesyle choices rather than bitch up a storm in any and every other game.

     QFT

    If you want a damn action/arcade instant gratification RPG go play one & leave the MMORPG worlds alone please!!

    Like Diablo gear grinders games or something...

    But this plea will fall into deft ears, because the masses are good at auto convincing themself that they are the righteous ones & those that don't agree with them are the dumb ones.

    If we are many, we must be right! Right?

    So not to seem like I'm attacking you but what's the difference between the highlighted portion and the players who feel the opposite who think they are right and have auto convinced themselves that they are the rightous ones and that those who dont agree with them are the dumb ones? The "if we are loud enough and are cranky enough we must be right. Right?" crowd.

    This is a double edged sword. Just because one side yells louder or another side has more people or another side makes amore impassioned plea doesnt' make any of the arguments "more betterer".

    Essentially what is happenign in these arguments is that someone is holding up a coin and asking "what do you see'. One guy is sayign "heads" and the other is saying "tails" and they keep arguing that the other is completley wrong.

    As far as the idea of being "brain dead zombies', that axe, again can also swing both ways. Besides, if you are going to use that analogy then you should at least add an explanation that is plausible.

    If I completely state my reasons for doing something and back it up with as explanation and even examples then that is not "brain dead". That is simply taking another side of the argument and explaining "why". So far from brain dead you cannot get.

    But simply making blanket statements like that does come across as not only brain dead but rhetoric. Basically it's the spinal tap "this one goes to 11 - why not make 10 more powerful instead of just adding one more number - but, but this one goes to eleven" type of statement.

    And for the most part, last I looked, most players did not have any say in how mmo's are actually developed. They are what they are and it's the developers who are the ones making the decicions. And of course those who hold the purse strings.

    You are basically saying "don't show up to the party because if you do then the party will be different therefore stay home". When everyone was invited.

    If anything the devs need to step up and say 'this is going to be a full on disco dance party. If you don't like it then it might not be for you".

    And this way, those people who love full on disco dance will have a place to enjoy themselves no matter what.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
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