What's killed (or at least seriously injured) the social element of the game is the reduction of down time.
That hits the nail on the head for me. Along with the introduction of mass questing as the core of any MMO's design these days. I'm not against mass questing, I love it, but it makes it pretty impossible to get people together when they're all rushing around doing different things for different reasons which is what happens when the focus is on questing.
I also think a lot of people - myself included - have moved on from automatically grouping in MMO's and don't feel the need for that aspect of the social game any more, having had their fill of that over the years. Let's not bring the old soloing chestnut into this debate but it is nonetheless a factor.
The good news so far as I'm concerned, however, is that unlike the OP I'm still having every bit as much fun in MMO's today as I was when I first moved to EQ from MUD's over 11 years ago. As a veteran player in more ways than one I still get as much fun playing LoTRO, AoC, WoW, EQ2 and FE as I did playing EQ years ago. Mind you, I don't stick with one character in one game and flog it into the ground, I rotate regularly between characters and games and that way keep it all fresh.
No, it's not over for most MMO vets, it's only over for those MMO vets who refuse to move on.
You hit the nail right on the head.
I've been playing MMOs since the beginning and I certainly have moved on. Times change and you either change with them or go find another hobby.
Besides, the evolution of MMOs in the past 10 years is neither good or bad, just different. Adjust.
Ah I see. So you see nothing wrong with your condecending posts telling people to go bugger off or change their tastes to "get with the times"?
Many people who were interested in MMORPGs haven't "evolved", they've left. I've seen little to no advancement in the last 6 years of MMORPGs. Probably the biggest innovation was public quests, and that's pathetic. Everything else has been getting simpler and simpler and simpler. That's not evolution by any stretch of the definition. In fact that's the opposite of evolution.
How would you like it if someone took your favorite genre/hobby, totally changed it, and when you expressed that you were upset, everyone laughed at you and said "man, get with the times or find something else to do".
Some of you really need to stop being so selfish and closed minded.
After reading this I had a sudden yearning to go and play EQ1 again, but the 1999 version, unfortunately they have moved on since then, shame twas a good game back then with it's Horrendous death penalties if you couldn't get an exp rez, with it's hell lvls making lvling so much more interesting and ofc it's huge diversity in it's zones.
Oh and factions that made you think twice about going near an opposing factions city guard , oh and mobs that would follow you all the way to the zone exit, ah the good old days.
What's killed (or at least seriously injured) the social element of the game is the reduction of down time.
That hits the nail on the head for me. Along with the introduction of mass questing as the core of any MMO's design these days. I'm not against mass questing, I love it, but it makes it pretty impossible to get people together when they're all rushing around doing different things for different reasons which is what happens when the focus is on questing.
I also think a lot of people - myself included - have moved on from automatically grouping in MMO's and don't feel the need for that aspect of the social game any more, having had their fill of that over the years. Let's not bring the old soloing chestnut into this debate but it is nonetheless a factor.
The good news so far as I'm concerned, however, is that unlike the OP I'm still having every bit as much fun in MMO's today as I was when I first moved to EQ from MUD's over 11 years ago. As a veteran player in more ways than one I still get as much fun playing LoTRO, AoC, WoW, EQ2 and FE as I did playing EQ years ago. Mind you, I don't stick with one character in one game and flog it into the ground, I rotate regularly between characters and games and that way keep it all fresh.
This is exactly how I play, my desktop is full of MMO games just waiting for me to return to them once I grow a little bored of the current content in an MMO, but by the time I do return to that game it has usually had enough additions to give me perhaps a month or 2 of interesting gameplay.
I don't think I'l ever be able to give a game 3,4 or 5 yrs of my time like I did EQ1, there is just too many other games out there to tie yourself down., plus with being a member of a guild that is very willing to try new games I have good friends who have been with me from the sart and we have stuck together throughout, what more can you ask for .
This is exactly how I play, my desktop is full of MMO games just waiting for me to return to them once I grow a little bored of the current content in an MMO, but by the time I do return to that game it has usually had enough additions to give me perhaps a month or 2 of interesting gameplay.
I don't think I'l ever be able to give a game 3,4 or 5 yrs of my time like I did EQ1, there is just too many other games out there to tie yourself down., plus with being a member of a guild that is very willing to try new games I have good friends who have been with me from the sart and we have stuck together throughout, what more can you ask for .
Nah, they didn't start playing mmo's for that. It's about instancing and soloing like in their favorite CRPG's, but with a social lobby twist now. Our games just sucked. Can you imagine if MOB's were improved? More skills added? More classes? Nah, they want all games to be linear hack-n-slash like what they are used too. Our games suck and always have, they saved us from ourselves. We might had *gasp* fun. Nah, we need all suffer, them with "well what to play next, were bored" and us "what the hell just happened?!?".
The good news so far as I'm concerned, however, is that unlike the OP I'm still having every bit as much fun in MMO's today as I was when I first moved to EQ from MUD's over 11 years ago. As a veteran player in more ways than one I still get as much fun playing LoTRO, AoC, WoW, EQ2 and FE as I did playing EQ years ago. Mind you, I don't stick with one character in one game and flog it into the ground, I rotate regularly between characters and games and that way keep it all fresh.
Same here Shade I think it's nice to have more options other then MUDs and UO. Never cared for EQ, but that's the whole idea. There's actually room for a lot of preferences now since the days of EQ & UO.
Funny about the move on comment. I mean that is pretty much the attention span of most games these days. Play for a bit and move on. If you find a game that takes longer than a short time to play, petition for it to be dumbed down so you can fly through it and move on again, leaving the existing community in shambles. Move on… move on… move on… bored again
I took a last leap * bought Age of Conan* which is as good as any other MMO on the market* and am bored after 3 days. Log in, kill computer generated AI rinse, repeat, and do the same thing over and over and over to what achieve max level, reroll and repeat the mind numbing format of modern day MMORPGS.
Step 1. Kill mobs
Step 2. Level
Step 3. Kill more mobs
Step 4. Realize we've all been mindlessly doing it for HOW many years for me its over 12 years but no longer.
When i look back at how long i played some games. Most were worth only but a year max of interest but we played them back then for other reasons. Who cares about quests since they are all the same generally. Levels mean nothing and now there is no social element to MMO games like years gone by.
So we add up the wasted time and years realizing we could of been doing something different.with our lives with no regrets. We met many great friends in the process , fewer in modern day MMO's. We players are unnecessary to others in todays games. Getting the best gear is a simple achievement that means nothing in the end. Anybody can obtain it with time.
I honestly don't think those seeking will ever find their once lost love but that is ok. Buy a Harley, take a trip with a friend. Live life? Regretfully the modern day MMO gamer will NEVER experience what we have over the years. It was a great ride no questions there.
With that being said i'm as hard core of a computer gamer as can be but with no reservations can list myself as
NOT looking for a game. Unplug its not so bad.
I am as old of an MMo player as anyone here could be I have played since the dawn of the term MMO and I gotta say we didnt all play to RP or socialize with a bunch of other nerds speak for yourself I play to pwn faces and make newbs cry and thats far from a dead past time in a lot of new games. Dont assume everyone plays a game for the same reasons you do move on and shutup about it no1 cares.
I took a last leap * bought Age of Conan* which is as good as any other MMO on the market* and am bored after 3 days. Log in, kill computer generated AI rinse, repeat, and do the same thing over and over and over to what achieve max level, reroll and repeat the mind numbing format of modern day MMORPGS.
Step 1. Kill mobs
Step 2. Level
Step 3. Kill more mobs
Step 4. Realize we've all been mindlessly doing it for HOW many years for me its over 12 years but no longer.
When i look back at how long i played some games. Most were worth only but a year max of interest but we played them back then for other reasons. Who cares about quests since they are all the same generally. Levels mean nothing and now there is no social element to MMO games like years gone by.
So we add up the wasted time and years realizing we could of been doing something different.with our lives with no regrets. We met many great friends in the process , fewer in modern day MMO's. We players are unnecessary to others in todays games. Getting the best gear is a simple achievement that means nothing in the end. Anybody can obtain it with time.
I honestly don't think those seeking will ever find their once lost love but that is ok. Buy a Harley, take a trip with a friend. Live life? Regretfully the modern day MMO gamer will NEVER experience what we have over the years. It was a great ride no questions there.
With that being said i'm as hard core of a computer gamer as can be but with no reservations can list myself as
NOT looking for a game. Unplug its not so bad.
I am as old of an MMo player as anyone here could be I have played since the dawn of the term MMO and I gotta say we didnt all play to RP or socialize with a bunch of other nerds speak for yourself I play to pwn faces and make newbs cry and thats far from a dead past time in a lot of new games. Dont assume everyone plays a game for the same reasons you do move on and shutup about it no1 cares.
For somebody that claims to have enjoyed pwning faces and making newbs cry for an extended period of time...kind of sad that you showed you cared by replying to him.
I miss the MMORPG genre. Will a developer ever make one again?
I haven't really stuck to a MMO since they all became quest based progression. I just can't stand the menial tasks to level up alone. I tried grinding mobs, and sometimes it is ok, but usually much slower and the worst part, alone. Can't find groups to do a camp or dungeon crawl, because people are off questing.
I go back to daoc every now and then and have fun for a few months. Usually leave though because I can't stand the movement of the game anymore. Heh, even went back to eq1 around 6 months back and had fun for a while. Found some people in the hotspots to kill mobs, explored a bit.
Think the last game I had grouping during leveling was eq2. Only really did the heritage quests and grouped. Also was kind of nice when I have wow a shot again, and they put that dungeon finder in, actually grouped and did dungeons. of course when I got to the end game and did that for a bit, it just kind of sucked for me. Preferred it more in the vanilla days I guess.
I think I am missing the grouping aspect mostly these days in MMOs. Also it seems there are a lot less features, choices, and variety than their use to be. Seems we're getting less for more money. If I have to change with the MMOs and settle for less, I'll just continue to pass on it.
I've tried a bunch of games, even ones I figured wouldn't offer me much like aoc. Mostly just not playing anything.
Some of the upcoming MMOs, have mixed feelings about. Pretty sure TOR is not the kind of game I am looking for. Knew that about aoc before it came out (even though I gave it a shot a year later, heh).
GW2 has the most potential for me, and each new tidbit produces more interest, but I won't get too excited.
FFXIV, I was looking forward to it somewhat, but the more I hear, the less interested I am, and after ffxiii, meh.
Obviously people change through the years and might not want what they had in the older games such as the hardcore raiding, but even then I was able to cut myself down to like 2 nights a week and still do quite nicely.
I've seen a lot of games try to copy a formula and fail from it. A lot of games without any variety, choices have come out. I'm hoping companies are seeing, what may have worked for 1 company quite well, doesn't mean it will work for them, especially when everyone else is doing poorly following. Hopefully that inspires some innovation, or at least variety with lots of choices.
I think we may end up going through a cycle. There were a lot of quality games, then a ton of absolute shit, now hopefully a few gems will appear. If not soon, some day and in the mean time, I'm out enjoying life, trying new things.
I am as old of an MMo player as anyone here could be I have played since the dawn of the term MMO and I gotta say we didnt all play to RP or socialize with a bunch of other nerds speak for yourself I play to pwn faces and make newbs cry and thats far from a dead past time in a lot of new games. Dont assume everyone plays a game for the same reasons you do move on and shutup about it no1 cares.
Well, those English skills do show a certain lack of socialization
And at least Ranger's corpse jokes are still funny !
The kind of people that just EXPECT that every single MMO must cater to Them and if they don't, that should be changed asap.
Reminds me of a thread I posted in in the Mortal Online forum here. Some guy basically said "Give me a third person perspective and I'll try your game." Such is the "move on" attitude. They insist that a game should "move on" to their style of playing without considering just for a moment that perhaps there are games out there that don't fit everyone's tastes. However, they fit SOME people's tastes, and those people are the target audience.
I'm so glad games like Darkfall and EVE, for example, exist, because they represent an attitude that I appreciate. I'm not into FFA PVP or the type of gameplay EVE offers, but by God, SOME people like it and they deserve a game that fits their tastes as much as anyone else. How dare anyone arrogantly insist that Aventurine make Darkfall a PVP optional, non-FFA game? Don't like that sort of game? Well, princess, perhaps you should wipe your pu##y and find a game more suited to your tastes. That's all we want. We're not asking for existing games to change. We're waiting for the developer who's brave enough to cater to a style of playing that's long since gone by the wayside. Sure, it may not be a blockbuster like WoW, but as long as it has a fair amount of polish and solid gameplay, we'll be there.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
The kind of people that just EXPECT that every single MMO must cater to Them and if they don't, that should be changed asap.
Reminds me of a thread I posted in in the Mortal Online forum here. Some guy basically said "Give me a third person perspective and I'll try your game." Such is the "move on" attitude. They insist that a game should "move on" to their style of playing without considering just for a moment that perhaps there are games out there that don't fit everyone's tastes. However, they fit SOME people's tastes, and those people are the target audience.
I'm so glad games like Darkfall and EVE, for example, exist, because they represent an attitude that I appreciate. I'm not into FFA PVP or the type of gameplay EVE offers, but by God, SOME people like it and they deserve a game that fits their tastes as much as anyone else. How dare anyone arrogantly insist that Aventurine make Darkfall a PVP optional, non-FFA game? Don't like that sort of game? Well, princess, perhaps you should wipe your pu##y and find a game more suited to your tastes. That's all we want. We're not asking for existing games to change. We're waiting for the developer who's brave enough to cater to a style of playing that's long since gone by the wayside. Sure, it may not be a blockbuster like WoW, but as long as it has a fair amount of polish and solid gameplay, we'll be there.
Unfortunately, people want to change EVE - they see an increasing need for fluffy humanoid avatars. So for those that enjoyed it without... they too will have to move on.
I miss the MMORPG genre. Will a developer ever make one again?
Well, avatars in EVE is a bit of a different animal IMO, but I realize it's subjective from person to person. My opinion is that if it doesn't take away from the core gameplay, while adding another dimension to the game, it's a good form of change. Not all change is bad, like others have said. In fact, from a roleplaying perspective, this seems like it would be good for the game, as long as it doesn't create a slippery slope. Heck, it might even get me to try it. Besides, from what I've read, as long as you're in your ship, nothing has changed in the way the game operates.
On the other hand, if adding Walking in Stations directly affected the ship-based gameplay, I could see how it would be a problem.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Cute.. Your picture doesn't really correlate to your condescending jingle.
Again, its not about growing up, just cause the market turned to make games appease to the consumers ideals of instant gratification, doens't mean the market has matured,
Pic works fine, it represents the "vet" gamers that think they grew up at some point, but didn't, or were stunted. I never said it matured, actually I see it as the opposite if you followed my position. It's dumbed down childish stuff compared to early releases that were for adults and challenging on many levels. Wasn't attacking your post, unless you are taking a different stance now.
Dumbed down how? All it took in EQ1 was a repeated killing of the same mob 1000s of times. I was there (like many vets). How is that challenging?
EQ1 was the original "Pay to Win" game. People were complaining that it took no skill to level even when it first came out. And they were right.
So it took no skill in the old games. How do you dumb it down when the original games didn't need skill? Because instead of needing to show you had no skill 50 times instead of 1000? Proving you could put up with being bored longer? Okay. Perhaps what you meant by challenging. Proving you could stick with being bored. I am rather happy i only have to do that for 30 minutes at a time rather than a couple of hours.
After reading this I had a sudden yearning to go and play EQ1 again, but the 1999 version, unfortunately they have moved on since then, shame twas a good game back then with it's Horrendous death penalties if you couldn't get an exp rez, with it's hell lvls making lvling so much more interesting and ofc it's huge diversity in it's zones.
Oh and factions that made you think twice about going near an opposing factions city guard , oh and mobs that would follow you all the way to the zone exit, ah the good old days.
You know, I thought it was all me and not the games until I did go back and play something pretty close to classic EQ, and... it has been fun. Not just nostalgia-for-a-week fun, either. I have a different playstyle than I used to and I am taking a different path, but I can see myself playing for quite some time to come.
Some of you may not play to socialize and may look down on people who are looking for social gaming, but a good community can make up for a lot of bad in a game... It can make up for almost anything except for really crappy gameplay.
I don't actually mind newer games, but they are just that-- they are just video games. And some of us who came along earlier might just expect them to be a little bit more, to make some connections with people and have a broader gaming experience. It's like the difference between walking on a treadmill and hiking in the woods-- there's just more to see and do on your walk if you get out of the gym. Newer games tend to be a treadmill.
This isn't exactly true. The reason you're having trouble finding new MMOs to enjoy is because every new MMO is just a homogenized copy of the one's you've already played.
There are no new stories, no interesting lands to explore, no meaningful quests to fulfill, no unique encounters, no complex strategies... the list goes on and on.
The MMOs made these days aren't made for you and me, they're made for a 14 y/o with ADD.
I've found that there are new stories, interresting lands to explore, innovative encounters. Enough to keep me entertained for a few months at a time.
I lose interrest due to a variety of reasons, but this includes learning the systems (wow factor is gone), getting bored with the quests or grind, not being able to group regularly and not getting the sense of community as a result, and - the most common reason - I get caught up in some real life thing that takes me away from the game for a couple weeks, and I can't get back into it. Three months later I wonder why I'm paying for something I'm not playing and cancel.
Until game developers are no longer hardcore players dedicated to a particular MMOG model, it is pretty much over for those who can no longer enjoy what has essentially been the same game ever since Everquest came out. In the end, it doesn't matter if it has hyper-realistic graphics, boobs, wings, F2P, cut scenes and voice acting - it's still the same thing, only dressed up and paid for differently.
Unfortunately, those who usually end up as MMOG developers are ... hardcore gamers who think that if they offer a better packaged pig, people will drop their old pig and buy the new pig.
No, it's not over for most MMO vets, it's only over for those MMO vets who refuse to move on. Most of us who started playing long, long ago no longer want the same thing out of games that we wanted back then, most of us have grown up, most of us no longer have the time or interest in sitting around in a time-wasting game, pretending it's somehow challenging.
We grew up and a lot of vets are actually enjoying MMOs today.
Comments
That hits the nail on the head for me. Along with the introduction of mass questing as the core of any MMO's design these days. I'm not against mass questing, I love it, but it makes it pretty impossible to get people together when they're all rushing around doing different things for different reasons which is what happens when the focus is on questing.
I also think a lot of people - myself included - have moved on from automatically grouping in MMO's and don't feel the need for that aspect of the social game any more, having had their fill of that over the years. Let's not bring the old soloing chestnut into this debate but it is nonetheless a factor.
The good news so far as I'm concerned, however, is that unlike the OP I'm still having every bit as much fun in MMO's today as I was when I first moved to EQ from MUD's over 11 years ago. As a veteran player in more ways than one I still get as much fun playing LoTRO, AoC, WoW, EQ2 and FE as I did playing EQ years ago. Mind you, I don't stick with one character in one game and flog it into the ground, I rotate regularly between characters and games and that way keep it all fresh.
After reading this I had a sudden yearning to go and play EQ1 again, but the 1999 version, unfortunately they have moved on since then, shame twas a good game back then with it's Horrendous death penalties if you couldn't get an exp rez, with it's hell lvls making lvling so much more interesting and ofc it's huge diversity in it's zones.
Oh and factions that made you think twice about going near an opposing factions city guard , oh and mobs that would follow you all the way to the zone exit, ah the good old days.
This is exactly how I play, my desktop is full of MMO games just waiting for me to return to them once I grow a little bored of the current content in an MMO, but by the time I do return to that game it has usually had enough additions to give me perhaps a month or 2 of interesting gameplay.
I don't think I'l ever be able to give a game 3,4 or 5 yrs of my time like I did EQ1, there is just too many other games out there to tie yourself down., plus with being a member of a guild that is very willing to try new games I have good friends who have been with me from the sart and we have stuck together throughout, what more can you ask for .
TRAIN TO ZONE!
Ah, nostalgia ain't what it used to be !
Nah, they didn't start playing mmo's for that. It's about instancing and soloing like in their favorite CRPG's, but with a social lobby twist now. Our games just sucked. Can you imagine if MOB's were improved? More skills added? More classes? Nah, they want all games to be linear hack-n-slash like what they are used too. Our games suck and always have, they saved us from ourselves. We might had *gasp* fun. Nah, we need all suffer, them with "well what to play next, were bored" and us "what the hell just happened?!?".
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
Same here Shade I think it's nice to have more options other then MUDs and UO. Never cared for EQ, but that's the whole idea. There's actually room for a lot of preferences now since the days of EQ & UO.
Actually... Hollywood thinks it is 1984 or so...
...as for board games, the better selling games are games that go back much further than 20 years.
What was it...? Oh yeah, move on.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Funny about the move on comment. I mean that is pretty much the attention span of most games these days. Play for a bit and move on. If you find a game that takes longer than a short time to play, petition for it to be dumbed down so you can fly through it and move on again, leaving the existing community in shambles. Move on… move on… move on… bored again
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
Which would be fine BUT the developers actually LISTEN to the players so this kind of BS happens.
All the things the companies are willing to do for their profit.. It's still your game for god's sake, don't bend over so easily!
The moveoners.
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
The kind of people that just EXPECT that every single MMO must cater to Them and if they don't, that should be changed asap.
Cataclysm, then we will have peace... for a couple months.
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
I am as old of an MMo player as anyone here could be I have played since the dawn of the term MMO and I gotta say we didnt all play to RP or socialize with a bunch of other nerds speak for yourself I play to pwn faces and make newbs cry and thats far from a dead past time in a lot of new games. Dont assume everyone plays a game for the same reasons you do move on and shutup about it no1 cares.
For somebody that claims to have enjoyed pwning faces and making newbs cry for an extended period of time...kind of sad that you showed you cared by replying to him.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
I haven't really stuck to a MMO since they all became quest based progression. I just can't stand the menial tasks to level up alone. I tried grinding mobs, and sometimes it is ok, but usually much slower and the worst part, alone. Can't find groups to do a camp or dungeon crawl, because people are off questing.
I go back to daoc every now and then and have fun for a few months. Usually leave though because I can't stand the movement of the game anymore. Heh, even went back to eq1 around 6 months back and had fun for a while. Found some people in the hotspots to kill mobs, explored a bit.
Think the last game I had grouping during leveling was eq2. Only really did the heritage quests and grouped. Also was kind of nice when I have wow a shot again, and they put that dungeon finder in, actually grouped and did dungeons. of course when I got to the end game and did that for a bit, it just kind of sucked for me. Preferred it more in the vanilla days I guess.
I think I am missing the grouping aspect mostly these days in MMOs. Also it seems there are a lot less features, choices, and variety than their use to be. Seems we're getting less for more money. If I have to change with the MMOs and settle for less, I'll just continue to pass on it.
I've tried a bunch of games, even ones I figured wouldn't offer me much like aoc. Mostly just not playing anything.
Some of the upcoming MMOs, have mixed feelings about. Pretty sure TOR is not the kind of game I am looking for. Knew that about aoc before it came out (even though I gave it a shot a year later, heh).
GW2 has the most potential for me, and each new tidbit produces more interest, but I won't get too excited.
FFXIV, I was looking forward to it somewhat, but the more I hear, the less interested I am, and after ffxiii, meh.
Obviously people change through the years and might not want what they had in the older games such as the hardcore raiding, but even then I was able to cut myself down to like 2 nights a week and still do quite nicely.
I've seen a lot of games try to copy a formula and fail from it. A lot of games without any variety, choices have come out. I'm hoping companies are seeing, what may have worked for 1 company quite well, doesn't mean it will work for them, especially when everyone else is doing poorly following. Hopefully that inspires some innovation, or at least variety with lots of choices.
I think we may end up going through a cycle. There were a lot of quality games, then a ton of absolute shit, now hopefully a few gems will appear. If not soon, some day and in the mean time, I'm out enjoying life, trying new things.
Well, those English skills do show a certain lack of socialization
And at least Ranger's corpse jokes are still funny !
You should try Vanguard if you haven't already, people group a lot in that game.
Reminds me of a thread I posted in in the Mortal Online forum here. Some guy basically said "Give me a third person perspective and I'll try your game." Such is the "move on" attitude. They insist that a game should "move on" to their style of playing without considering just for a moment that perhaps there are games out there that don't fit everyone's tastes. However, they fit SOME people's tastes, and those people are the target audience.
I'm so glad games like Darkfall and EVE, for example, exist, because they represent an attitude that I appreciate. I'm not into FFA PVP or the type of gameplay EVE offers, but by God, SOME people like it and they deserve a game that fits their tastes as much as anyone else. How dare anyone arrogantly insist that Aventurine make Darkfall a PVP optional, non-FFA game? Don't like that sort of game? Well, princess, perhaps you should wipe your pu##y and find a game more suited to your tastes. That's all we want. We're not asking for existing games to change. We're waiting for the developer who's brave enough to cater to a style of playing that's long since gone by the wayside. Sure, it may not be a blockbuster like WoW, but as long as it has a fair amount of polish and solid gameplay, we'll be there.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Unfortunately, people want to change EVE - they see an increasing need for fluffy humanoid avatars. So for those that enjoyed it without... they too will have to move on.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
Well, avatars in EVE is a bit of a different animal IMO, but I realize it's subjective from person to person. My opinion is that if it doesn't take away from the core gameplay, while adding another dimension to the game, it's a good form of change. Not all change is bad, like others have said. In fact, from a roleplaying perspective, this seems like it would be good for the game, as long as it doesn't create a slippery slope. Heck, it might even get me to try it. Besides, from what I've read, as long as you're in your ship, nothing has changed in the way the game operates.
On the other hand, if adding Walking in Stations directly affected the ship-based gameplay, I could see how it would be a problem.
"You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous
Dumbed down how? All it took in EQ1 was a repeated killing of the same mob 1000s of times. I was there (like many vets). How is that challenging?
EQ1 was the original "Pay to Win" game. People were complaining that it took no skill to level even when it first came out. And they were right.
So it took no skill in the old games. How do you dumb it down when the original games didn't need skill? Because instead of needing to show you had no skill 50 times instead of 1000? Proving you could put up with being bored longer? Okay. Perhaps what you meant by challenging. Proving you could stick with being bored. I am rather happy i only have to do that for 30 minutes at a time rather than a couple of hours.
You know, I thought it was all me and not the games until I did go back and play something pretty close to classic EQ, and... it has been fun. Not just nostalgia-for-a-week fun, either. I have a different playstyle than I used to and I am taking a different path, but I can see myself playing for quite some time to come.
Some of you may not play to socialize and may look down on people who are looking for social gaming, but a good community can make up for a lot of bad in a game... It can make up for almost anything except for really crappy gameplay.
I don't actually mind newer games, but they are just that-- they are just video games. And some of us who came along earlier might just expect them to be a little bit more, to make some connections with people and have a broader gaming experience. It's like the difference between walking on a treadmill and hiking in the woods-- there's just more to see and do on your walk if you get out of the gym. Newer games tend to be a treadmill.
I've found that there are new stories, interresting lands to explore, innovative encounters. Enough to keep me entertained for a few months at a time.
I lose interrest due to a variety of reasons, but this includes learning the systems (wow factor is gone), getting bored with the quests or grind, not being able to group regularly and not getting the sense of community as a result, and - the most common reason - I get caught up in some real life thing that takes me away from the game for a couple weeks, and I can't get back into it. Three months later I wonder why I'm paying for something I'm not playing and cancel.
Until game developers are no longer hardcore players dedicated to a particular MMOG model, it is pretty much over for those who can no longer enjoy what has essentially been the same game ever since Everquest came out. In the end, it doesn't matter if it has hyper-realistic graphics, boobs, wings, F2P, cut scenes and voice acting - it's still the same thing, only dressed up and paid for differently.
Unfortunately, those who usually end up as MMOG developers are ... hardcore gamers who think that if they offer a better packaged pig, people will drop their old pig and buy the new pig.
Couldn't have said it better my self.
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