The Dungeon Finder just makes this worse. It's handy in some ways, but it is really destructive of the community. It enhances the feeling you should be getting badges as fast as you can, at 80 it is very unfriendly to newer players since they "aren't geared enough" and slow the group down. It largely gets rid of any talking during the run, which was common before it came out.
Problem is, the WoW Devs view a bad community is the player's problem and don't see how game mechanics affect how people behave.
Bad, or poorly thought out mechanics can make matters worse, but they only act upon what is already present. WAY too many people are rude and/or thoughtless in real life, and that translates into the game realm. I suspect they do not realize that being polite doesn't really cost anything, and can save one from conflicts(which most people are ill prepared to deal with the consequences of).
With just a little more thought as to its design, the dungeon finder could have been used to enhance the community, rather than fragmenting it. Perhaps later on they will add such to its design.
Do you live in New Jersey or something? Most people are not that bad, certainly not as bad as what you find commonly in WoW. Then again, I live in Ohio, and people are pretty nice here overall. In real life too, social institutions have a profound effect on how people behave, and the same people behave differently in different environments. Part of WoW's problem is that there are essential no mechanics that encourage people to be friendly (which can take some effort for many people), and part of that is essentially no consequences for bad behavior. The LFD system enhances that by making it easy to find a group no matter how awful you behave, and they pretty much have to put up with you or wait around (and the game is all about Badges/Time now).
I too think it and other things could have been designed to encourage good community. I don't think it is likely they'll change it anytime soon though, since they don't really view it as part of their job to have such mechanics in the game.
So I thought "hell, you are currently subscribed to no MMORPG, let's try WoW again, havent played it since some years". So I get the free trial, install it, play some. Get my hunter to 15, use the dungeon tool for ragefire chasm.
First experience with the dungeon tool: "well, that's not so bad, no constant running around or messaging people".
Second experience with the dungeon tool, in deadmines: Three hunters in the group. First boss drops the 11 stamina hammer, a hunter rolls need. I ask him "why do you roll need? This is a tank weapon, you are no tank". He leaves the group. Another hunter joins. I say "hey, the hunter before you left after rolling on stuff he doesn't need, I hope you don't do the same." We fight some more, another boss drops a blue ring with int. The hunter rolls on it and leaves the group. Another hunter joins as replacement. I say "hey, the two hunters before you rolled on loot they didn't need and left, I hope you don't do the same". He says "I only roll on what I need". Then a boss drops that blue caster staff with int and spirit. The hunter rolls on it. When asked what the hell he was doing, he said "I trained staves!!!!" Needless to say that even my pet did more damage than him, although he had a higher leve.
Third experience, SFK. Noone but me got some quests. I share them. "I think ok, maybe they didn't know where to find them". First boss blue shoulders with agility. I'm the only person in the group who wears leather. Three people roll on the shoulders, warrior wins. I ask him wth he was doing. He said "I have no shoulders yet". I reply "that's no reason to roll on shoulders you don't need and that others need!!", I get kicked from the group. I mean: I get kicked? I did 40% to 50% of the damage of the group, even though they had higher levels. I was the only one to bring quests along. And I wasn't the dude who rolled on stuff he doesn'T need... god...
....
Motivation to extend the trial: 0.
Am I old fashioned or something? When I played WoW back in the days, I spent 90% of the time raiding. Everything from BWL to AQ40 to I don't know, the hardest stuff we could find. Did I Just have bad luck? Or do I expect too much? Is it now these days that you simply roll need on everything and don't care about the rest?
While it's unfortunate that you had a bad experience, since DF has launched, the unwritten rule is usually the low level instance stuff is fair game especially the old world instances. I'm not saying it was right, but you seriously were arguing over Deadmines loot? This is stuff your going to replace in a day anyway. It's one thing rolling need on end game instance stuff, but Deadmines/SFK? This is lvl 18 loot we're talking about here.
So I thought "hell, you are currently subscribed to no MMORPG, let's try WoW again, havent played it since some years". So I get the free trial, install it, play some. Get my hunter to 15, use the dungeon tool for ragefire chasm.
First experience with the dungeon tool: "well, that's not so bad, no constant running around or messaging people".
Second experience with the dungeon tool, in deadmines: Three hunters in the group. First boss drops the 11 stamina hammer, a hunter rolls need. I ask him "why do you roll need? This is a tank weapon, you are no tank". He leaves the group. Another hunter joins. I say "hey, the hunter before you left after rolling on stuff he doesn't need, I hope you don't do the same." We fight some more, another boss drops a blue ring with int. The hunter rolls on it and leaves the group. Another hunter joins as replacement. I say "hey, the two hunters before you rolled on loot they didn't need and left, I hope you don't do the same". He says "I only roll on what I need". Then a boss drops that blue caster staff with int and spirit. The hunter rolls on it. When asked what the hell he was doing, he said "I trained staves!!!!" Needless to say that even my pet did more damage than him, although he had a higher leve.
Third experience, SFK. Noone but me got some quests. I share them. "I think ok, maybe they didn't know where to find them". First boss blue shoulders with agility. I'm the only person in the group who wears leather. Three people roll on the shoulders, warrior wins. I ask him wth he was doing. He said "I have no shoulders yet". I reply "that's no reason to roll on shoulders you don't need and that others need!!", I get kicked from the group. I mean: I get kicked? I did 40% to 50% of the damage of the group, even though they had higher levels. I was the only one to bring quests along. And I wasn't the dude who rolled on stuff he doesn'T need... god...
....
Motivation to extend the trial: 0.
Am I old fashioned or something? When I played WoW back in the days, I spent 90% of the time raiding. Everything from BWL to AQ40 to I don't know, the hardest stuff we could find. Did I Just have bad luck? Or do I expect too much? Is it now these days that you simply roll need on everything and don't care about the rest?
You seem to be applying end game looting standards to newbie instances. I started playing when WoW just released and back then as a hunter I would gladly roll on an int ring or a blue staff in Deadmines. It would be an upgrade over the junk I would be wearing at the time.
That warrior was fully justified in rolling need on the leather shoulders. It was a clear upgrade for him since he did not have any shoulders yet and at lower levels it is perfectly understandable to mix and match armor types.
You seem to be making a big deal out of situations that would seem quite understandable to most people over gear that most people could care less about. When you are running newbie instances expect newbies to think about gear as newbies do, rather than as endgame raiders would. Maybe you are still used to the vanilla WoW days when people would go to ridiculous lengths to get gear but these days gear is just a means to an end and for most players not a big deal.
Comments
Do you live in New Jersey or something? Most people are not that bad, certainly not as bad as what you find commonly in WoW. Then again, I live in Ohio, and people are pretty nice here overall. In real life too, social institutions have a profound effect on how people behave, and the same people behave differently in different environments. Part of WoW's problem is that there are essential no mechanics that encourage people to be friendly (which can take some effort for many people), and part of that is essentially no consequences for bad behavior. The LFD system enhances that by making it easy to find a group no matter how awful you behave, and they pretty much have to put up with you or wait around (and the game is all about Badges/Time now).
I too think it and other things could have been designed to encourage good community. I don't think it is likely they'll change it anytime soon though, since they don't really view it as part of their job to have such mechanics in the game.
While it's unfortunate that you had a bad experience, since DF has launched, the unwritten rule is usually the low level instance stuff is fair game especially the old world instances. I'm not saying it was right, but you seriously were arguing over Deadmines loot? This is stuff your going to replace in a day anyway. It's one thing rolling need on end game instance stuff, but Deadmines/SFK? This is lvl 18 loot we're talking about here.
You seem to be applying end game looting standards to newbie instances. I started playing when WoW just released and back then as a hunter I would gladly roll on an int ring or a blue staff in Deadmines. It would be an upgrade over the junk I would be wearing at the time.
That warrior was fully justified in rolling need on the leather shoulders. It was a clear upgrade for him since he did not have any shoulders yet and at lower levels it is perfectly understandable to mix and match armor types.
You seem to be making a big deal out of situations that would seem quite understandable to most people over gear that most people could care less about. When you are running newbie instances expect newbies to think about gear as newbies do, rather than as endgame raiders would. Maybe you are still used to the vanilla WoW days when people would go to ridiculous lengths to get gear but these days gear is just a means to an end and for most players not a big deal.