Darkfall is the best pvp mmo i've played since Ultima Online. The skill cap in this game is the highest i've ever seen. . A lot of people won't like this game simply because they suck at competitive games, if you suck however you can always roll around with a gank squad when you go out. For me, its all about winning the 1v2, 1v3, and 1v4 battles and besting them, not with superior abilities(Every other pvp mmorpg), but with superior playerskill.
Lots of people who aren't good at games will hate on this game. It takes more player skill than any other i've played.
Hmmmm....Mr.Lumps property of Grayghost79 6/17/2010 not sure when the patent runs out though might be one of those ten year deals considering you got one of your own posts mushed back into your own face.....
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I may be way off base here, because I've never tried to play, or know much about this game, but after reading that rant all I came away with was "Wah, I can't be OP'ed and kill 2 other players at once anymore so I quit". It doesn't even sound like a hardcore players complaint, it sounds way more like a leet wow kiddies sobbing when their fotm class gets nerffed.
Arrange a boxing match between a no talent boxer who has practiced his sport every day for 20 years and a professional kick-boxer who has practiced boxing for a month. Who do you think is going to win? Most likely the kick-boxer even if he has less experience with boxing.
Arrange a duel between a no talent player who has grinded since release in Darkfall and a player who has played for a month, but has developed excellent reflexes and mouse/keyboard skills through years of competitive pvp in other games. Who do you think is going to win? Most likely the grinder even if he has less experience and talent when it comes to pvp.
In sports, time and training from other similar sports carry over. If you are already in excellent physical condition and have a natural talent for sports, it doesn't take long to adapt. Sure it might suck for someone who has been playing Darkfall since release to lose to a fairly new player who is more skilled, but chances are good he already spent at least the same amount of time practicing in another game, or he wouldn't beat you while at a disadvantage game mechanics wise.
Anyway, this seems like a good change for making Darkfall a better game for real competitive pvp players. All they need to do now is to improve the skill system so it encourages diversity and a sense of character progression instead of just being a time-sink before you can compete with other players, and I might actually give the game a go again.
but again, it depends on the game. the mouse and keyboard for an RPG is not the game. its not the measure of skill its an instrument to operate on the game. Much like a keyboard is used to write a book. You do not judge the quality of the book by how good the typing skills are of the author.
BUT, more importantly consider the game you are actually talking about. Basically you are saying make a multiple player fantasy base version of Halo.
Aside from the fantasy part are there not plenty of other games in the gaming industry that you can play that would be basically what you are describing? Why do you want to change this specific game into Fantasy Halo?
I wouldn't want that at all. Actually, my main gripe against Darkfall that made me quit is that character progression felt pointless, since everyone was working towards the exact same goal. It's kind of like Halo, but with a huge bonus to damage and survivability depending on how long you have played.
Anyway, the point is that I'm all for character progression. Hell, if I'm going to play an online RPG game for years, I'd like my character to progress in some way every time I put time into him. I'd like to become more and more unique with time, though, not just be part of a race to stay ahead of those who have spent more time than me, and catch up with those who have reached the plateau at the end. Side-ways progression through diversity is just as rewarding for time invested for those who enjoy RPG-systems, though. More importantly for a pvp focused game, a system where you can gain most passive abilities (hp, resistances, damage output) without a massive time investment makes it easier to maintain a healthy player-base.
Oh well, this is all irrelevant at the moment. I don't want Fantasy Halo, but when I played it, that's exactly what Darkfall was to me. Just with full loot, a persistant world, and a massive grind as an entry ticket to join the fun. I don't want character progression removed, but I would want it to be replaced by something that is actually fun and rewarding.
listen and read carefully. The entire RPG genre was created based on character progression concepts. To say that such approaches are completely invalid now is not have proper perspective.
but regardless, if you dont like character progression games there is a ton of other games you can play is there not? is there not a ton of FPS games with multiplayer options? what exactly is the problem why do you want to change this specific game when you have the option to play other games that match exactly what you are talking about
They're not taking the character progression out, they're making a PVP game take LESS PVE grind to get into.
We wouldn't even be having this discussion if they actually put in a skill cap to allow specialization like a real RPG instead of the "you can do everything and anything, all at once" mentality. That is the biggest flaw in the first place.
I assure you that the people who have problem with character progression will not be satisfied until the gap almost doesnt exist at all either with equiptment or skills which then will beg the question why have skills at all if its just basically a training session. I can see that coming as clear as glass.
Just like some people will yell and scream about the least slackening of the grind. You can't listen to that. What you have to do is watch the retention percentage. Play to the middle as far as you can without watering down the game. Make it too easy and you get all kinds of bad things happening. Make it too hard and your game turns into a ghost town.
I thought I shamed you into silence but then I forgot that some people have no shame. Why don't you e-mail that advice to AV Mr. expert? Darkfall pop was fine for me and I know there are a lot of people who stop playing for a while when they hear about a new patch that will increase character progression, you have NFI.
Your money investment into the game is $15/month, and you can walk away at anytime no worse for the wear..
Unfortunetly, some people involved in the game don't have that same luxury
I may be way off base here, because I've never tried to play, or know much about this game, but after reading that rant all I came away with was "Wah, I can't be OP'ed and kill 2 other players at once anymore so I quit". It doesn't even sound like a hardcore players complaint, it sounds way more like a leet wow kiddies sobbing when their fotm class gets nerffed.
Chances are strong that you will be a new player that will stick with the game Most of the player base stay away from the forums. I am an execption but I come and go in phases
Please do not respond to me, even if I ask you a question, its rhetorical.
Darkfall is the best pvp mmo i've played since Ultima Online. The skill cap in this game is the highest i've ever seen. . A lot of people won't like this game simply because they suck at competitive games, if you suck however you can always roll around with a gank squad when you go out. For me, its all about winning the 1v2, 1v3, and 1v4 battles and besting them, not with superior abilities(Every other pvp mmorpg), but with superior playerskill.
Lots of people who aren't good at games will hate on this game. It takes more player skill than any other i've played.
So now you've converted to wanting superior abilities and to heck with player skill?
Haha good find. I don`t think alot of the vets dislike this patch. The good ones will adept and still win. I can`t understand why some are against competitive pvp in a game like Darkfall. Who finds joy in killing low levels chars for over a year?
My health went from 374 to 402. Why would anyone complain about that. Sure it`s a pain to lose all the spell I`ve grinded to 75+, but that`s the life in a mmo. Things that are overpowered will get nerfed, so adapt like the rest of us. This was a good patch overall.
I may be way off base here, because I've never tried to play, or know much about this game, but after reading that rant all I came away with was "Wah, I can't be OP'ed and kill 2 other players at once anymore so I quit". It doesn't even sound like a hardcore players complaint, it sounds way more like a leet wow kiddies sobbing when their fotm class gets nerffed.
Sadly as you can read maybe two or three posts above my last thats exactly what it is another poster even highlighted a statement the op made in direct opposition to what he now compains about and while he would rather wear blinders and pretend the games pop is not too low AV is rightly doing something to try to create a healthy and growing game.
The biggest problem DF has is the fact that they advertised and marketed this game as a "hardcore ffa pvp" and not a "sandbox" it made it far too easy for folks like the op to be the loudest voice in support of this game and honestly has anyone ever read the DF forums here or on their official boards and thought "hmm seems like a cool community I want to run with those guys".
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
Hmmmm....Mr.Lumps property of Grayghost79 6/17/2010 not sure when the patent runs out though might be one of those ten year deals considering you got one of your own posts mushed back into your own face.....
uhh, no he obviously doesn't understand something. . I think you just read his comment and thought he made a point but I am confused as what exactly that was. Everyone has access to the same abilities in Darkfall, all obtainable within 3 days if you know what you are doing and have the resources.
I may be way off base here, because I've never tried to play, or know much about this game, but after reading that rant all I came away with was "Wah, I can't be OP'ed and kill 2 other players at once anymore so I quit". It doesn't even sound like a hardcore players complaint, it sounds way more like a leet wow kiddies sobbing when their fotm class gets nerffed.
yea you are, its not about dominating two people at once all the time, its about not always getting dominated just because you are vs more than one guy nomatter how bad they are.
I may be way off base here, because I've never tried to play, or know much about this game, but after reading that rant all I came away with was "Wah, I can't be OP'ed and kill 2 other players at once anymore so I quit". It doesn't even sound like a hardcore players complaint, it sounds way more like a leet wow kiddies sobbing when their fotm class gets nerffed.
Sadly as you can read maybe two or three posts above my last thats exactly what it is another poster even highlighted a statement the op made in direct opposition to what he now compains about and while he would rather wear blinders and pretend the games pop is not too low AV is rightly doing something to try to create a healthy and growing game.
The biggest problem DF has is the fact that they advertised and marketed this game as a "hardcore ffa pvp" and not a "sandbox" it made it far too easy for folks like the op to be the loudest voice in support of this game and honestly has anyone ever read the DF forums here or on their official boards and thought "hmm seems like a cool community I want to run with those guys".
To be honest, there are so many replies here I didn't bother to read past the original post. I had to read it 3 times because I thought I was missing something. Doesn't sound like somehting a "hardcore" player would say.
I may be way off base here, because I've never tried to play, or know much about this game, but after reading that rant all I came away with was "Wah, I can't be OP'ed and kill 2 other players at once anymore so I quit". It doesn't even sound like a hardcore players complaint, it sounds way more like a leet wow kiddies sobbing when their fotm class gets nerffed.
yea you are, its not about dominating two people at once all the time, its about not always getting dominated just because you are vs more than one guy nomatter how bad they are.
its a common misconception made by morons.
Yeah you're right, it is a moronic misconception to assume that the poeple that just beat you are bad players because there's no way a hardcore player could be beat to begin with....
I may be way off base here, because I've never tried to play, or know much about this game, but after reading that rant all I came away with was "Wah, I can't be OP'ed and kill 2 other players at once anymore so I quit". It doesn't even sound like a hardcore players complaint, it sounds way more like a leet wow kiddies sobbing when their fotm class gets nerffed.
yea you are, its not about dominating two people at once all the time, its about not always getting dominated just because you are vs more than one guy nomatter how bad they are.
its a common misconception made by morons.
Nah the only thing he was wrong about was it's more "Wah, I can't be OP'ed and kill 2 other newb players at once anymore so I quit".
What I don't understand though... is how you feel this changes anything? The advantage you have over new players is simply lessened. It won't change the outcome of 1v2 or 1v3 fights. You complain about the changes making the grind less and try to justify it by saying you suddenly can't beat anyone 1v2 or 1v3 anymore. How did this change that exactly?
How has ANYTHING in your whole rant fest had anything at all to do with the changes made by AV?
Darkfall is the best pvp mmo i've played since Ultima Online. The skill cap in this game is the highest i've ever seen. . A lot of people won't like this game simply because they suck at competitive games, if you suck however you can always roll around with a gank squad when you go out. For me, its all about winning the 1v2, 1v3, and 1v4 battles and besting them, not with superior abilities(Every other pvp mmorpg), but with superior playerskill.
Lots of people who aren't good at games will hate on this game. It takes more player skill than any other i've played.
So now you've converted to wanting superior abilities and to heck with player skill?
Hahah a good one.
BTW since when DF is a competitive game ? I have to see yet few weeks old char beating one of the vets. Counter Strike is competitve game, even Starcraft. Competitve gaming is about player skill, not how many more thousands of trolls you have killled. I have to see yet a MMORPG game which actually is a competitve pvp game.
Hmmmm....Mr.Lumps property of Grayghost79 6/17/2010 not sure when the patent runs out though might be one of those ten year deals considering you got one of your own posts mushed back into your own face.....
uhh, no he obviously doesn't understand something. . I think you just read his comment and thought he made a point but I am confused as what exactly that was. Everyone has access to the same abilities in Darkfall, all obtainable within 3 days if you know what you are doing and have the resources.
Really? Noobs get 100% magic in three days? The game has changed in the last few weeks...............
Yeah I am almost tempted to go back, it looks like I have wasted months of game play pointlessly killing mobs over and over again.
BTW since when DF is a competitive game ? I have to see yet few weeks old char beating one of the vets. Counter Strike is competitve game, even Starcraft. Competitve gaming is about player skill, not how many more thousands of trolls you have killled. I have to see yet a MMORPG game which actually is a competitve pvp game.
again competiion depends on the game. People compete in work, sports, table top games, eltronic games etc. the 'game of compeition' always depends on the agreed ruleset.
ALL RPG's not just this one but ALL of them are not the compettive type of game you are describing but they are compettive. He who gets home and rallies his troops together. organizes a good tactical advance, puts in the hours for skill progression is competing.
In RPG the keyboard and mouse is more of an instrument to play the game, not the game itself.
Please do not respond to me, even if I ask you a question, its rhetorical.
good sport players grind like mad, do they deserve to smash me and my gang of part time loser sports fans who picked up a ball one weekend to play catch? YES
Dude, hello!? Contact please, this is a game we're talking about... It really doesn't have much to do with real life, or sports for that matter.
the answer to your question is yes. yes, someone who plays alot and practices and lot and builds their character should be able to defeat some random player who plays part time.
Done.
There's a difference in should be able to defeat random playing part time and defeats part time player every time. The part time player can be a good player aswell.
I suppose that's where it doesn't pay off to be a total nerd. Good stuff!
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BTW since when DF is a competitive game ? I have to see yet few weeks old char beating one of the vets. Counter Strike is competitve game, even Starcraft. Competitve gaming is about player skill, not how many more thousands of trolls you have killled. I have to see yet a MMORPG game which actually is a competitve pvp game.
again competiion depends on the game. People compete in work, sports, table top games, eltronic games etc. the 'game of compeition' always depends on the agreed ruleset.
ALL RPG's not just this one but ALL of them are not the compettive type of game you are describing but they are compettive. He who gets home and rallies his troops together. organizes a good tactical advance, puts in the hours for skill progression is competing.
In RPG the keyboard and mouse is more of an instrument to play the game, not the game itself.
The combat system begs to differ lol. This is part of the problem, if you want traditional RPG'rs then you will have to change the combat system because mainly what DFO has attracted is competitive players looking forward to the player skill aspect and making them grind months on end discourages them.
So basically DFO is discouraging both currently lol. Unless AV wants to completely change the combat system to get the RPG'rs in that want it to be about toon skill they will need to lessen the grind like they are doing and focus more on player skill.
Again this is one of those "You can't have it both ways" kind of things.
good sport players grind like mad, do they deserve to smash me and my gang of part time loser sports fans who picked up a ball one weekend to play catch? YES
Dude, hello!? Contact please, this is a game we're talking about... It really doesn't have much to do with real life, or sports for that matter.
the answer to your question is yes. yes, someone who plays alot and practices and lot and builds their character should be able to defeat some random player who plays part time.
Done.
There's a difference in should be able to defeat random playing part time and defeats part time player every time. The part time player can be a good player aswell.
I suppose that's where it doesn't pay off to be a total nerd. Good stuff!
but again, it depends on the context of the game. See your entire vision of 'game' is all based on eye hand, mouse skills and keyboard skills. You see that a person gets better by practing on those skills. RPG's are not like that, not saying that some of them cant be like that in the future but currently none of them are and this one is not trying to be 100% a Halo game it only wanted to introduce more of the twitch experience into an RPG which is very rare. NOT make it the baseline for how 'good' a player is.
Please do not respond to me, even if I ask you a question, its rhetorical.
If I ever get the desire to stare at peckers I will, but until then I'll pass. The game has to many flaws for me to deal with other players private parts all day lol.
BTW since when DF is a competitive game ? I have to see yet few weeks old char beating one of the vets. Counter Strike is competitve game, even Starcraft. Competitve gaming is about player skill, not how many more thousands of trolls you have killled. I have to see yet a MMORPG game which actually is a competitve pvp game.
again competiion depends on the game. People compete in work, sports, table top games, eltronic games etc. the 'game of compeition' always depends on the agreed ruleset.
ALL RPG's not just this one but ALL of them are not the compettive type of game you are describing but they are compettive. He who gets home and rallies his troops together. organizes a good tactical advance, puts in the hours for skill progression is competing.
In RPG the keyboard and mouse is more of an instrument to play the game, not the game itself.
The combat system begs to differ lol. This is part of the problem, if you want traditional RPG'rs then you will have to change the combat system because mainly what DFO has attracted is competitive players looking forward to the player skill aspect and making them grind months on end discourages them.
So basically DFO is discouraging both currently lol. Unless AV wants to completely change the combat system to get the RPG'rs in that want it to be about toon skill they will need to lessen the grind like they are doing and focus more on player skill.
Again this is one of those "You can't have it both ways" kind of things.
ok lets play this out to its logical end for a moment. First lets start i want to state for the record:
none of the RPG's are 100% twitch based so if this game was to be that it would be the first.
Phase 1, the more you make the skill progression narrow or as a barrier to the game rather then the game itself the more people will ask the very valid question of 'why have skills at all?' if everyone just see's skill as a long turorial why not just get rid of it completely?
Phase 2: the game now has no skill in real terms. It might have skills up if it takes a weekend to max it its really not a skill system that is honestly part of the game. Then what you have is Fantasy based Halo with a large map.
Is that what you are advocating?
Please do not respond to me, even if I ask you a question, its rhetorical.
Even in the beta, with all the asshats, cheaters and bugs - it's way better than my short experience in the DF trial. At least MO has palpable controls, and knows it's purely first-person, instead of making you switch between the viewpoints just to handle idle tasks. DF ism't a bad game for it's ideals, but it sure as hell is for it's interface and stupid controls.
I still can't get over the right-clicker being permanently bound to toggle the cursor. Must be the 5th time I've said it tofay alone, but it makes be want to scream inside. Unintuitive controls does not a "hardcore game" make, though you could argue that it does.
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Have you ever played Darkfall beyond newb protection status? Try landing a melee power-attack on an squirmy lil Alfar in the heat of the moment? Try landing a vitality debuff on the same Alfar as he is charging up eyerot jumping off a rock. Better yet, land an arrow on the Alfar's mount as he's about to lose sight of you as he runs away. Oh did I mention in the middle of all that nonsense make sure your eating food, drinking potions, and spamming your health/stamina conversion spells repeatedly so you don't die.
PvP is very competitive. Hell, as a full-time 'competitive' Counter-Strike for pretty much my whole college life I have nothing but the utmost respect for DarkFall as a competitive game.
actually for the record I am a vet who has played on and off (mostly on) since near release. I agree that twitch skill matters very much but so does your characters stats, so does the equiptment you plan to carry and so does your tactics with your buddies.
I would also say that compared to other fantasy MMO's the difference between a vet and a medium player is not large at all. If you can find away to get one extra point of damage out of around 30pnts its a big deal BUT that 1 pnt does make a difference and should make a difference just not radically as much as other MMO's do with the same amount of time and effort.
Please do not respond to me, even if I ask you a question, its rhetorical.
BTW since when DF is a competitive game ? I have to see yet few weeks old char beating one of the vets. Counter Strike is competitve game, even Starcraft. Competitve gaming is about player skill, not how many more thousands of trolls you have killled. I have to see yet a MMORPG game which actually is a competitve pvp game.
again competiion depends on the game. People compete in work, sports, table top games, eltronic games etc. the 'game of compeition' always depends on the agreed ruleset.
ALL RPG's not just this one but ALL of them are not the compettive type of game you are describing but they are compettive. He who gets home and rallies his troops together. organizes a good tactical advance, puts in the hours for skill progression is competing.
In RPG the keyboard and mouse is more of an instrument to play the game, not the game itself.
The combat system begs to differ lol. This is part of the problem, if you want traditional RPG'rs then you will have to change the combat system because mainly what DFO has attracted is competitive players looking forward to the player skill aspect and making them grind months on end discourages them.
So basically DFO is discouraging both currently lol. Unless AV wants to completely change the combat system to get the RPG'rs in that want it to be about toon skill they will need to lessen the grind like they are doing and focus more on player skill.
Again this is one of those "You can't have it both ways" kind of things.
This is exactly the reason!!!
It doesn't make sense that you would come into a pvp game and grind out months to get to pvp. I'll just pick up something that has instant pvp where the playing field is even. If I get beat down then I know it is because of me and I practice until I get better at it. Why practice at something that is not fun and not what the game was suppose to be? aka PvE
Another thing. FFA full loot PvP can be very fun. Shadowbane was very fun in the fact that there were very few things that couldn't be replaced fairly easily to get you back into the action. Of course you may have gotten your runestone ganked or something, but you could still compete very well without one of those. And it really wasn't that hard to replace anyway.
If it is full loot game, equipment has to be easily replaced!!!
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I guess in the end I want to know what happened to this Lumpy lol.
Mr.Lumps
Post was moved by MMORPG staff
General Discussion « Darkfall
7/07/09 9:15:33 PM
Darkfall is the best pvp mmo i've played since Ultima Online. The skill cap in this game is the highest i've ever seen. . A lot of people won't like this game simply because they suck at competitive games, if you suck however you can always roll around with a gank squad when you go out. For me, its all about winning the 1v2, 1v3, and 1v4 battles and besting them, not with superior abilities(Every other pvp mmorpg), but with superior playerskill.
Lots of people who aren't good at games will hate on this game. It takes more player skill than any other i've played.
<Mod Edited>
http://www.mmorpg.com/discussion2.cfm/post/2934584#2934584
So now you've converted to wanting superior abilities and to heck with player skill?
Hmmmm....Mr.Lumps property of Grayghost79 6/17/2010 not sure when the patent runs out though might be one of those ten year deals considering you got one of your own posts mushed back into your own face.....
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I may be way off base here, because I've never tried to play, or know much about this game, but after reading that rant all I came away with was "Wah, I can't be OP'ed and kill 2 other players at once anymore so I quit". It doesn't even sound like a hardcore players complaint, it sounds way more like a leet wow kiddies sobbing when their fotm class gets nerffed.
I wouldn't want that at all. Actually, my main gripe against Darkfall that made me quit is that character progression felt pointless, since everyone was working towards the exact same goal. It's kind of like Halo, but with a huge bonus to damage and survivability depending on how long you have played.
Anyway, the point is that I'm all for character progression. Hell, if I'm going to play an online RPG game for years, I'd like my character to progress in some way every time I put time into him. I'd like to become more and more unique with time, though, not just be part of a race to stay ahead of those who have spent more time than me, and catch up with those who have reached the plateau at the end. Side-ways progression through diversity is just as rewarding for time invested for those who enjoy RPG-systems, though. More importantly for a pvp focused game, a system where you can gain most passive abilities (hp, resistances, damage output) without a massive time investment makes it easier to maintain a healthy player-base.
Oh well, this is all irrelevant at the moment. I don't want Fantasy Halo, but when I played it, that's exactly what Darkfall was to me. Just with full loot, a persistant world, and a massive grind as an entry ticket to join the fun. I don't want character progression removed, but I would want it to be replaced by something that is actually fun and rewarding.
Your money investment into the game is $15/month, and you can walk away at anytime no worse for the wear..
Unfortunetly, some people involved in the game don't have that same luxury
Chances are strong that you will be a new player that will stick with the game Most of the player base stay away from the forums. I am an execption but I come and go in phases
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Haha good find. I don`t think alot of the vets dislike this patch. The good ones will adept and still win. I can`t understand why some are against competitive pvp in a game like Darkfall. Who finds joy in killing low levels chars for over a year?
My health went from 374 to 402. Why would anyone complain about that. Sure it`s a pain to lose all the spell I`ve grinded to 75+, but that`s the life in a mmo. Things that are overpowered will get nerfed, so adapt like the rest of us. This was a good patch overall.
Sadly as you can read maybe two or three posts above my last thats exactly what it is another poster even highlighted a statement the op made in direct opposition to what he now compains about and while he would rather wear blinders and pretend the games pop is not too low AV is rightly doing something to try to create a healthy and growing game.
The biggest problem DF has is the fact that they advertised and marketed this game as a "hardcore ffa pvp" and not a "sandbox" it made it far too easy for folks like the op to be the loudest voice in support of this game and honestly has anyone ever read the DF forums here or on their official boards and thought "hmm seems like a cool community I want to run with those guys".
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
uhh, no he obviously doesn't understand something. . I think you just read his comment and thought he made a point but I am confused as what exactly that was. Everyone has access to the same abilities in Darkfall, all obtainable within 3 days if you know what you are doing and have the resources.
currently playing: Darkfall, EVE, SC2
yea you are, its not about dominating two people at once all the time, its about not always getting dominated just because you are vs more than one guy nomatter how bad they are.
its a common misconception made by morons.
currently playing: Darkfall, EVE, SC2
To be honest, there are so many replies here I didn't bother to read past the original post. I had to read it 3 times because I thought I was missing something. Doesn't sound like somehting a "hardcore" player would say.
Yeah you're right, it is a moronic misconception to assume that the poeple that just beat you are bad players because there's no way a hardcore player could be beat to begin with....
Nah the only thing he was wrong about was it's more "Wah, I can't be OP'ed and kill 2 other newb players at once anymore so I quit".
What I don't understand though... is how you feel this changes anything? The advantage you have over new players is simply lessened. It won't change the outcome of 1v2 or 1v3 fights. You complain about the changes making the grind less and try to justify it by saying you suddenly can't beat anyone 1v2 or 1v3 anymore. How did this change that exactly?
How has ANYTHING in your whole rant fest had anything at all to do with the changes made by AV?
Hahah a good one.
BTW since when DF is a competitive game ? I have to see yet few weeks old char beating one of the vets. Counter Strike is competitve game, even Starcraft. Competitve gaming is about player skill, not how many more thousands of trolls you have killled. I have to see yet a MMORPG game which actually is a competitve pvp game.
Yeah I am almost tempted to go back, it looks like I have wasted months of game play pointlessly killing mobs over and over again.
again competiion depends on the game. People compete in work, sports, table top games, eltronic games etc. the 'game of compeition' always depends on the agreed ruleset.
ALL RPG's not just this one but ALL of them are not the compettive type of game you are describing but they are compettive. He who gets home and rallies his troops together. organizes a good tactical advance, puts in the hours for skill progression is competing.
In RPG the keyboard and mouse is more of an instrument to play the game, not the game itself.
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There's a difference in should be able to defeat random playing part time and defeats part time player every time. The part time player can be a good player aswell.
I suppose that's where it doesn't pay off to be a total nerd. Good stuff!
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The combat system begs to differ lol. This is part of the problem, if you want traditional RPG'rs then you will have to change the combat system because mainly what DFO has attracted is competitive players looking forward to the player skill aspect and making them grind months on end discourages them.
So basically DFO is discouraging both currently lol. Unless AV wants to completely change the combat system to get the RPG'rs in that want it to be about toon skill they will need to lessen the grind like they are doing and focus more on player skill.
Again this is one of those "You can't have it both ways" kind of things.
but again, it depends on the context of the game. See your entire vision of 'game' is all based on eye hand, mouse skills and keyboard skills. You see that a person gets better by practing on those skills. RPG's are not like that, not saying that some of them cant be like that in the future but currently none of them are and this one is not trying to be 100% a Halo game it only wanted to introduce more of the twitch experience into an RPG which is very rare. NOT make it the baseline for how 'good' a player is.
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Come to MO !!
Is a better game I think.
If I ever get the desire to stare at peckers I will, but until then I'll pass. The game has to many flaws for me to deal with other players private parts all day lol.
ok lets play this out to its logical end for a moment. First lets start i want to state for the record:
none of the RPG's are 100% twitch based so if this game was to be that it would be the first.
Phase 1, the more you make the skill progression narrow or as a barrier to the game rather then the game itself the more people will ask the very valid question of 'why have skills at all?' if everyone just see's skill as a long turorial why not just get rid of it completely?
Phase 2: the game now has no skill in real terms. It might have skills up if it takes a weekend to max it its really not a skill system that is honestly part of the game. Then what you have is Fantasy based Halo with a large map.
Is that what you are advocating?
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I have to agree with you there.
Even in the beta, with all the asshats, cheaters and bugs - it's way better than my short experience in the DF trial. At least MO has palpable controls, and knows it's purely first-person, instead of making you switch between the viewpoints just to handle idle tasks. DF ism't a bad game for it's ideals, but it sure as hell is for it's interface and stupid controls.
I still can't get over the right-clicker being permanently bound to toggle the cursor. Must be the 5th time I've said it tofay alone, but it makes be want to scream inside. Unintuitive controls does not a "hardcore game" make, though you could argue that it does.
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actually for the record I am a vet who has played on and off (mostly on) since near release. I agree that twitch skill matters very much but so does your characters stats, so does the equiptment you plan to carry and so does your tactics with your buddies.
I would also say that compared to other fantasy MMO's the difference between a vet and a medium player is not large at all. If you can find away to get one extra point of damage out of around 30pnts its a big deal BUT that 1 pnt does make a difference and should make a difference just not radically as much as other MMO's do with the same amount of time and effort.
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This is exactly the reason!!!
It doesn't make sense that you would come into a pvp game and grind out months to get to pvp. I'll just pick up something that has instant pvp where the playing field is even. If I get beat down then I know it is because of me and I practice until I get better at it. Why practice at something that is not fun and not what the game was suppose to be? aka PvE
Another thing. FFA full loot PvP can be very fun. Shadowbane was very fun in the fact that there were very few things that couldn't be replaced fairly easily to get you back into the action. Of course you may have gotten your runestone ganked or something, but you could still compete very well without one of those. And it really wasn't that hard to replace anyway.
If it is full loot game, equipment has to be easily replaced!!!