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Star Wars: The Old Republic: Hands On With the Sith Warrior

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Comments

  • ashfallenashfallen Member Posts: 186

    If Bioware wanted people to talk about this game, certainly that has been a mission accomplished.  After seeing all the release info: screens, game play, and interviews the only conclusion one should be able to to draw is its a game in development.  While not inventive or ground breaking yet, this game looks to have a solid foundation.  Personally with all the latest games being released "horizons style," unfinished, seeing a solid foundation, minor it maybe,  is a possitive.

  • MindTriggerMindTrigger Member Posts: 2,596

    Originally posted by elocke

     




    Originally posted by MindTrigger





    Originally posted by heerobya






    Originally posted by MindTrigger

    I played almost every type of character and mix of characters (yeah, you could mix skills in that game).  I also played in space A LOT, and rolled a couple Jedis.

    Furthermore, I could take your examples and substitute items from any other IP or lore.  Tie Fighter = Dude on a flying mount? Lightsaber = sword? At the end of the day, they are all props designed to put you in a certain setting, so you removing my star wars references from my post did nothing at all to make a point.

    My point was quite clear.  Just because we don't want story force fed to us by the game, doesn't mean we are shallow gamers who should "go plan an FPS game", and it doesn't mean this game "isn't for us".  We who have an imagination to work with would like to forge our own adventure within the confines of the lore.






    Then my point is that you cannot call a chicken an eagle.

    There is nothing wrong with either game type, more sandbox or theme park, it's all about choice.

    Trying to make something it is not is both illogical and foolish.

    Can we hope/wish it were something else? Something more? 

    Of course, that's just basic human nature.

     

    But you have to come to a point where you accept the reality of things and deal with it. Not waste all your time pining for something that is simply not there. 






    I know exactly what SWTOR is.  I think it's many of the fanboys around here who are making this game something it is not. Listening to everyone parot Bioware marketing bullet points about how awesome the story system is, and how much more fun the game will be seems a bit delusional.  At the end of the day it will be a basic theme park, star wars skin, and a dialog system that is more likely to become tedious after a short time than not.



    You haven't played the game yet either, so your opinion is making the game something it is not as well. This is pointless. Either say you wish this game was a Sandbox or not and just move along. ARguing with those of us who appreciate this gamestyle isn't going to solve anything.

    Actually, it seems the more they reveal about the game, the more it looks like a regular old theme park.  That seems to be the conclusion most people are coming to anyway.  Hey... I would love to be wrong.  I would really like a Star Wars mmo to get back into for a couple years.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • BlahTeebBlahTeeb Member UncommonPosts: 624

    He played the game how he wanted to... is it that bothersome? This was not a review or anything. He made sure to mention it was only a demo and that it was very limited. Even if he had read the dialogue, it doesn't change the fact that the gameplay after was to go kill slugs. And then more slugs, and then the final larger slug...

    Moral of this article; "Star Wars" is the selling point. I'm a big SW fan, and that may be the only reason I'm trying this. Had it been called something else, I may look over it... also BioWare is a part of it too. :D

  • elockeelocke Member UncommonPosts: 4,335

    [/b][/quote]
    Actually, it seems the more they reveal about the game, the more it looks like a regular old theme park.  That seems to be the conclusion most people are coming to anyway.  Hey... I would love to be wrong.  I would really like a Star Wars mmo to get back into for a couple years.
    [/b][/quote]

    Ok, so what's the problem? If it's a themepark, great. I like themeparks. If it's a sandbox, great, I like those too. I prefer a hybrid myself, a mix of both.

    I was just saying it seems as if you prefer sandbox, which is fine, but I dont think SWTOR has ever presented anything in the Sandbox realm and I don't think it is the argument here. Rather the author of the article's lack of wanting to experience the story that is supposed to be THE central aspect of this upcoming MMO. One I and others look forward to.

  • Asmiroth20Asmiroth20 Member Posts: 346

    Originally posted by MindTrigger

    Originally posted by xaldraxius

    Originally posted by MindTrigger

    Originally posted by heerobya

    Originally posted by MindTrigger

    I played almost every type of character and mix of characters (yeah, you could mix skills in that game).  I also played in space A LOT, and rolled a couple Jedis.

    Furthermore, I could take your examples and substitute items from any other IP or lore.  Tie Fighter = Dude on a flying mount? Lightsaber = sword? At the end of the day, they are all props designed to put you in a certain setting, so you removing my star wars references from my post did nothing at all to make a point.

    My point was quite clear.  Just because we don't want story force fed to us by the game, doesn't mean we are shallow gamers who should "go plan an FPS game", and it doesn't mean this game "isn't for us".  We who have an imagination to work with would like to forge our own adventure within the confines of the lore.

    Then my point is that you cannot call a chicken an eagle.

    There is nothing wrong with either game type, more sandbox or theme park, it's all about choice.

    Trying to make something it is not is both illogical and foolish.

    Can we hope/wish it were something else? Something more? 

    Of course, that's just basic human nature.

     

    But you have to come to a point where you accept the reality of things and deal with it. Not waste all your time pining for something that is simply not there. 

    I know exactly what SWTOR is.  I think it's many of the fanboys around here who are making this game something it is not. Listening to everyone parot Boiware marketing bullet points about how awesome the story system is, and how much more fun the game will be seems a bit delusional.  At the end of the day it will be a basic theme park, star wars skin, and a dialog system that is more likely to become tedious after a short time than not.

     I enjoy Bioware's patented dialog system, and I have no doubt that their story will indeed be awesome. The other crap about other people in my game and crafting and stuff to do after the story is over, it's not important to me at all.

    We're all looking for something different.

    You ain't the boss of what I'm going to enjoy, you ain't even the boss of whether or not I pull out my penis and wave it at the screen while I'm posting in this very thread, so why should I listen to you?  image

    [Mod Edit]

        His immature what?  Haha!  Sorry, saw that and couldn't let it go.  It's "you're".  Anyway, I agree with the posters saying this hands-on was rather shortsided.  Rushing through and seeming not to care about the story immersing him.  Hm...  I would've taken my time.

  • m240gulfm240gulf Member UncommonPosts: 460

    Looks like someone didn't get the memo, it's all about the story... image

    I Reject your Reality and Substitute it with My Own!
    image

  • Asmiroth20Asmiroth20 Member Posts: 346

    Originally posted by MindTrigger

    Originally posted by Asmiroth20


    Originally posted by MindTrigger


    Originally posted by xaldraxius


    Originally posted by MindTrigger


    Originally posted by heerobya


    Originally posted by MindTrigger

    I played almost every type of character and mix of characters (yeah, you could mix skills in that game).  I also played in space A LOT, and rolled a couple Jedis.

    Furthermore, I could take your examples and substitute items from any other IP or lore.  Tie Fighter = Dude on a flying mount? Lightsaber = sword? At the end of the day, they are all props designed to put you in a certain setting, so you removing my star wars references from my post did nothing at all to make a point.

    My point was quite clear.  Just because we don't want story force fed to us by the game, doesn't mean we are shallow gamers who should "go plan an FPS game", and it doesn't mean this game "isn't for us".  We who have an imagination to work with would like to forge our own adventure within the confines of the lore.

    Then my point is that you cannot call a chicken an eagle.

    There is nothing wrong with either game type, more sandbox or theme park, it's all about choice.

    Trying to make something it is not is both illogical and foolish.

    Can we hope/wish it were something else? Something more? 

    Of course, that's just basic human nature.

     

    But you have to come to a point where you accept the reality of things and deal with it. Not waste all your time pining for something that is simply not there. 

    I know exactly what SWTOR is.  I think it's many of the fanboys around here who are making this game something it is not. Listening to everyone parot Boiware marketing bullet points about how awesome the story system is, and how much more fun the game will be seems a bit delusional.  At the end of the day it will be a basic theme park, star wars skin, and a dialog system that is more likely to become tedious after a short time than not.

     I enjoy Bioware's patented dialog system, and I have no doubt that their story will indeed be awesome. The other crap about other people in my game and crafting and stuff to do after the story is over, it's not important to me at all.

    We're all looking for something different.

    You ain't the boss of what I'm going to enjoy, you ain't even the boss of whether or not I pull out my penis and wave it at the screen while I'm posting in this very thread, so why should I listen to you?  image

    Your immature, and not even remotely funny post aside; it was my opinion.  You are more than welcome to your own.

        His immature what?  Haha!  Sorry, saw that and couldn't let it go.  It's "you're".  Anyway, I agree with the posters saying this hands-on was rather shortsided.  Rushing through and seeming not to care about the story immersing him.  Hm...  I would've taken my time.

    You're serious aren't you?  You're = "You Are".  I didn't say "You are immature".  I said "Your immature and not even remotely funny post aside".  The short version is "Your immature post aside..."

    Might want to work on your reading skills if you're going to bash people for writing casually on a forum.

        My bad, buddy.  The unnecessary comma threw me off.

  • garrettgarrett MMORPG.COM Staff UncommonPosts: 284

    Wow, I never knew I would get such a response....

    Let me explain some reasoning here:

    1. We only had a few minutes of hands on at E3 because other groups of press were coming through the play area. Therefore, with the few minutes I had, I went right into game play instead of taking that time to listen to dialogue. At home, I would have played out the full story. So ask yourself, if you only had a short time on the game, would you rather listen to dialogue? or try the class in game play?

    2. In skipping the dialogue (again due to limited time), I came to the question of....gee, will players skip the dialogue eventually when there is so much of it? Hmmm....maybe...could this become a problem in the game...maybe....therefore I presented the question in the article.

    3. The demo that Bioware chose for the Sith Warrior at E3, regardless of the videos that they released (which are CONSTRUCTED by Bioware to look awesome BTW) the demo fell short. Big Time.

    Amazing that everyone who posts here calls for honest reviews...and yet when we write something that they don't like to hear about their favorite MMO they have been dreaming about...they get upset.

    I'll say it again, Old Republic is a strong solid game from what we have seen. Yet I refuse to get caught up in the hype. This demo fell short for me personally, when you play the game, feel free to make your own judgement.

     :p 
  • xaldraxiusxaldraxius Member Posts: 1,249

    Originally posted by MindTrigger

    Originally posted by xaldraxius

    Originally posted by MindTrigger

    Originally posted by heerobya

    Originally posted by MindTrigger

    I played almost every type of character and mix of characters (yeah, you could mix skills in that game).  I also played in space A LOT, and rolled a couple Jedis.

    Furthermore, I could take your examples and substitute items from any other IP or lore.  Tie Fighter = Dude on a flying mount? Lightsaber = sword? At the end of the day, they are all props designed to put you in a certain setting, so you removing my star wars references from my post did nothing at all to make a point.

    My point was quite clear.  Just because we don't want story force fed to us by the game, doesn't mean we are shallow gamers who should "go plan an FPS game", and it doesn't mean this game "isn't for us".  We who have an imagination to work with would like to forge our own adventure within the confines of the lore.

    Then my point is that you cannot call a chicken an eagle.

    There is nothing wrong with either game type, more sandbox or theme park, it's all about choice.

    Trying to make something it is not is both illogical and foolish.

    Can we hope/wish it were something else? Something more? 

    Of course, that's just basic human nature.

     

    But you have to come to a point where you accept the reality of things and deal with it. Not waste all your time pining for something that is simply not there. 

    I know exactly what SWTOR is.  I think it's many of the fanboys around here who are making this game something it is not. Listening to everyone parot Boiware marketing bullet points about how awesome the story system is, and how much more fun the game will be seems a bit delusional.  At the end of the day it will be a basic theme park, star wars skin, and a dialog system that is more likely to become tedious after a short time than not.

     I enjoy Bioware's patented dialog system, and I have no doubt that their story will indeed be awesome. The other crap about other people in my game and crafting and stuff to do after the story is over, it's not important to me at all.

    We're all looking for something different.

    You ain't the boss of what I'm going to enjoy, you ain't even the boss of whether or not I pull out my penis and wave it at the screen while I'm posting in this very thread, so why should I listen to you?  image

    Your immature, and not even remotely funny post aside; it was my opinion.  You are more than welcome to your own.

     Oh wow, and ya know... I still don't care.

  • Asmiroth20Asmiroth20 Member Posts: 346

    Originally posted by garrett

    Wow, I never knew I would get such a response....

    Let me explain some reasoning here:

    1. We only had a few minutes of hands on at E3 because other groups of press were coming through the play area. Therefore, with the few minutes I had, I went right into game play instead of taking that time to listen to dialogue. At home, I would have played out the full story. So ask yourself, if you only had a short time on the game, would you rather listen to dialogue? or try the class in game play?

    2. In skipping the dialogue (again due to limited time), I came ot the question of....gee, will players skip the dialogue eventually when there is so much of it? Hmmm....maybe...could this become a problem in the game...maybe....therefore I presented the question in the article.

    3. The demo that Bioware chose for the Sith Warrior at E3, regardless of the videos that they released (which are CONSTRUCTED by Bioware to look awesome BTW) the demo fell short. Big Time.

    Amazing that everyone who posts here calls for honest reviews...and yet when we write something that they don't like to hear about their favorite MMO they have been dreaming about...they get upset.

    I'll say it again, Old Republic is a strong solid game from what we have seen. Yet I refuse to get caught up in the hype. This demo fell short for me personally, when you play the game, feel free to make your own judgement.

        Sounds pretty reasonable, I know most of the people having a chance to play had to do so in a small amount of time.  I think maybe some people forget that.  I know I did if even just a bit.  From what I've been hearing and reading, it's like you said a "solid game".  That's promising, being that it's release date is set for Spring 2011.  I can't wait to be able to have the chance to see and experience it firsthand.

  • TalthanysTalthanys Member Posts: 458

    TOR threads are the best threads ever. EVAR!

    image

  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by garrett
    Wow, I never knew I would get such a response....
    Let me explain some reasoning here:
    1. We only had a few minutes of hands on at E3 because other groups of press were coming through the play area. Therefore, with the few minutes I had, I went right into game play instead of taking that time to listen to dialogue. At home, I would have played out the full story. So ask yourself, if you only had a short time on the game, would you rather listen to dialogue? or try the class in game play?
    2. In skipping the dialogue (again due to limited time), I came ot the question of....gee, will players skip the dialogue eventually when there is so much of it? Hmmm....maybe...could this become a problem in the game...maybe....therefore I presented the question in the article.
    3. The demo that Bioware chose for the Sith Warrior at E3, regardless of the videos that they released (which are CONSTRUCTED by Bioware to look awesome BTW) the demo fell short. Big Time.
    Amazing that everyone who posts here calls for honest reviews...and yet when we write something that they don't like to hear about their favorite MMO they have been dreaming about...they get upset.
    I'll say it again, Old Republic is a strong solid game from what we have seen. Yet I refuse to get caught up in the hype. This demo fell short for me personally, when you play the game, feel free to make your own judgement.

    I didn't not like the review because I thought it presented the game in a bad light. I just didn't understand why you thought you were going to get more than what you did. Based on what you said you experienced, I was thinking, cool, it's not trying to be something it's not and is giving us a normal MMO experience. I'm finding since WoW no game has really given that. They keep trying to change it up instead of just refining what is there.

    I'm not against kill 10 of this mob quests, at all. Matter of fact I like em, they let me get used to the class. BUT, in games like Lotro, where that exact same quest is repeated through every single zone, the kill so many boars/wolves/etc., then it becomes a problem. As long as they spice it up a bit, I'm happy.

  • xaldraxiusxaldraxius Member Posts: 1,249

    Originally posted by garrett

    Wow, I never knew I would get such a response....

    Let me explain some reasoning here:

    1. We only had a few minutes of hands on at E3 because other groups of press were coming through the play area. Therefore, with the few minutes I had, I went right into game play instead of taking that time to listen to dialogue. At home, I would have played out the full story. So ask yourself, if you only had a short time on the game, would you rather listen to dialogue? or try the class in game play?

    2. In skipping the dialogue (again due to limited time), I came ot the question of....gee, will players skip the dialogue eventually when there is so much of it? Hmmm....maybe...could this become a problem in the game...maybe....therefore I presented the question in the article.

    3. The demo that Bioware chose for the Sith Warrior at E3, regardless of the videos that they released (which are CONSTRUCTED by Bioware to look awesome BTW) the demo fell short. Big Time.

    Amazing that everyone who posts here calls for honest reviews...and yet when we write something that they don't like to hear about their favorite MMO they have been dreaming about...they get upset.

    I'll say it again, Old Republic is a strong solid game from what we have seen. Yet I refuse to get caught up in the hype. This demo fell short for me personally, when you play the game, feel free to make your own judgement.

     It's okay man, don't let it hurt your journalistic pride. I imagine it must be hard to write a review on such little experience and I'm thankful that you did what you could. I just didn't hear things I wanted to hear, which is true with many of the posters, and you're the unfortunate 'bearer of... (well not bad, but somewhat disappointing) news'.

  • WookieebobWookieebob Member UncommonPosts: 60



    Originally posted by garrett
    Wow, I never knew I would get such a response....
    Let me explain some reasoning here:
    1. We only had a few minutes of hands on at E3 because other groups of press were coming through the play area. Therefore, with the few minutes I had, I went right into game play instead of taking that time to listen to dialogue. At home, I would have played out the full story. So ask yourself, if you only had a short time on the game, would you rather listen to dialogue? or try the class in game play?
    2. In skipping the dialogue (again due to limited time), I came ot the question of....gee, will players skip the dialogue eventually when there is so much of it? Hmmm....maybe...could this become a problem in the game...maybe....therefore I presented the question in the article.
    3. The demo that Bioware chose for the Sith Warrior at E3, regardless of the videos that they released (which are CONSTRUCTED by Bioware to look awesome BTW) the demo fell short. Big Time.
    Amazing that everyone who posts here calls for honest reviews...and yet when we write something that they don't like to hear about their favorite MMO they have been dreaming about...they get upset.
    I'll say it again, Old Republic is a strong solid game from what we have seen. Yet I refuse to get caught up in the hype. This demo fell short for me personally, when you play the game, feel free to make your own judgement.

     


    In the beginning I think the major problem was not the information in the article, but the lack of any effort in presenting it. Now it's just a bitch fest.


  • zinkerzzinkerz Member UncommonPosts: 174

    Originally posted by heerobya



    You are everything that is wrong with the MMORPG genre OP.

    "I don't want to read story! But it's so boring to level up grinding quests!"

    "I just want to get to high level as fast as possible and show of my epics! But there is nothing to do in this game but getting epics and show off."

     

    It's sad and pathetic.

    You should be playing "Grindcraft 2.0 - The Search for More Epix" and leave the real MMORPG play to those who aren't 12 year olds hyped up on mountain dew and ritalin.

    Honestly, if you aren't going at SW:TOR with the mindset of "I am going to enjoy the story and leveling experience" you really should not even play this game, or talk about it, or post about it.

    Spoiled little children.

    It's so sad.


     

    THIS is actually why MMO are going down hill

  • VegettaVegetta Member Posts: 438

    Jesus people HE played it and gave his impression. ZOMG you mean people cna have different opinions? I think he raised a lot of valid points.

    image

  • BecharaBechara Member UncommonPosts: 32

    He just owned all you Fanboys in one post.  He basically stated what the majority of people who are not all hyped up about this game have seen for 6 months now.

  • fansedefansede Member UncommonPosts: 960

    My prospective from this article is the story means little at the starter stage. For a game that claims that story is the fourth pillar and all.. 

    I was hoping to read from the article that the Sith had serious trouble even the beginning area. The Boss challenge was overwhelming despite several attempts. Finally I reviewed my journal and dialouge and learned that I needed. An item off of a failed apprentice corpse perhaps? This item would be instrumental in an easy victory. Hence I discovered Story DOES matter in this game.

    Unfortunately the above paragraph was not in the article.  Well,  I am nudged into the worry column.

  • kcypher2000kcypher2000 Member Posts: 116

    Horrible review.  You complain that the game is pretty standard when you are a low level.  What game is not a little dull at  low level.  Then you state that you skipped the most innovative thing this game offers which is the dialog that allows your character to do more than just kill slugs.

    So why rush the dialog to get to the slug killing then whine about killing slugs?  People complain they want a more engaging story in mmorpgs then when they get it they want to skip....  I hope the next articles on SWTOR are written by someone else.

  • revslaverevslave Member UncommonPosts: 154

    Hey Hey

     

    /off topic

    I know someone else posted this , but i really wish they would follow SE example of questing from FFXI (I am not sure they will follow threw in ffxiv), where the quest, are epic, and mostly story line quests.  I tihnk developers have just moved the grind from mass killing mobs to mass farming quests.  I would love to belive that every quest line, would be an interesting arc , but if they are the standard run of the mill quests then i will start to just skip threw the dialog, and i belive others will as well. 

    I do not belive, that a string of quests is the best way to tell a story in an mmo, I would much rather see Monthly GM events, limited duration quest lines, and large massive quest lines, similar to the prismatic in eq2. 

    /on topic

    /popcorn

     

    Welcome Home

    Rev

    image

  • FratmanFratman Member Posts: 344

    Originally posted by kcypher2000

    Horrible review.  You complain that the game is pretty standard when you are a low level.  What game is not a little dull at  low level.  Then you state that you skipped the most innovative thing this game offers which is the dialog that allows your character to do more than just kill slugs.

    So why rush the dialog to get to the slug killing then whine about killing slugs?  People complain they want a more engaging story in mmorpgs then when they get it they want to skip....  I hope the next articles on SWTOR are written by someone else.

     

    Newsflash!! Voiceovers and cutscenes in video games are not innovative. Bioware really needs to stop with this 4th pillar crap. 

  • kcypher2000kcypher2000 Member Posts: 116

    Originally posted by revslave

    Hey Hey

     

    /off topic

    I know someone else posted this , but i really wish they would follow SE example of questing from FFXI (I am not sure they will follow threw in ffxiv), where the quest, are epic, and mostly story line quests.  I tihnk developers have just moved the grind from mass killing mobs to mass farming quests.  I would love to belive that every quest line, would be an interesting arc , but if they are the standard run of the mill quests then i will start to just skip threw the dialog, and i belive others will as well. 

    I do not belive, that a string of quests is the best way to tell a story in an mmo, I would much rather see Monthly GM events, limited duration quest lines, and large massive quest lines, similar to the prismatic in eq2. 

    /on topic

    /popcorn

     

    Welcome Home

    Rev

    So you would rather grind mobs until max level with no story to it at all?  There is nothing epic about monthly events when you spend the majority of tmie waiting or recycling the same content.  Not to mention a lot of GM events are pretty lame and don't really build the story much.  Btw where is your logic that a quest is any more worth while if its really long or limited in duration when you can still skip it? 

    Reason ME 1/2 are considered so great is because of the story and character interaction.  Only difference now is that apparently people who play mmos are too lazy to listen to dialog.  Hell you don't even have to read!

  • kcypher2000kcypher2000 Member Posts: 116

    Originally posted by Fratman

    Originally posted by kcypher2000

    Horrible review.  You complain that the game is pretty standard when you are a low level.  What game is not a little dull at  low level.  Then you state that you skipped the most innovative thing this game offers which is the dialog that allows your character to do more than just kill slugs.

    So why rush the dialog to get to the slug killing then whine about killing slugs?  People complain they want a more engaging story in mmorpgs then when they get it they want to skip....  I hope the next articles on SWTOR are written by someone else.

     

    Newsflash!! Voiceovers and cutscenes in video games are not innovative. Bioware really needs to stop with this 4th pillar crap. 

    They are in mmos genius especially if it impacts your npc party and alignment.  Stick to mario if you can't handle story.

  • OrthelianOrthelian Member UncommonPosts: 1,034

    Originally posted by zigmund



    I thought it was a great review.

    While fan boys will rush to "bash" the reviewer - for me it was a very good review.

    Same old same old - just with a different story/setting - but basically the same mmo we have been playing for the last 10 years.

    Great review.

    Thank you.

    I for one want something "groundbreaking" before I sub to a new game.

    Not some old tired formula with a spiffy franchise splashed on it.


     

    Progress occurs step by step. Sometimes those steps follow each other very rapidly, but if you're waiting to go from the wheel to a jumbo jet in one step, you'll be waiting forever.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • elockeelocke Member UncommonPosts: 4,335


    Originally posted by Otakun
    I hope all you fanb0is get disappointed when you realize that TOR will be a mediocre MMO with voice overs. Hate to tell you people MMORPGs die in end game and when your oh so great voice over quests end what are you going to do then? Either way, enjoy your month fee version of KOTOR.

    Umm, I would go play one of the other cool looking games coming down the road. Like FFXIV, Tera, Rifts, etc while SWTOR does some content patches. Then I go back and play that for a bit. Rinse and repeat.

    This is how it's done.

    So, I hope all you haters stay out of the games I play so I can enjoy the community without so many negative Nancys running around. Does anything please you people? Sheesh.

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