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Star Wars: The Old Republic: Great Expectations

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  • c0nfliktc0nflikt Member Posts: 17

    I'm part of the crowd the just wants his old ultimate sandbox experience that was the original SWG, but regardless ever 6-9 months i get a urge and i got renew my WOW subscription. So unless SWTOR is that much better i'll be playing it on and off to replace wow. till i get my ultimate sandbox experience back.

  • ChowlynChowlyn Member UncommonPosts: 2

    I suggest we take responsibility for our own expectations and maintain a more positive attitude.  Creating two games in one as you menioned is unrealistic "at launch" expectation.  A space based mini-game gives us the future player base something to wet our lips over at launch.  This in addition to the solid ground game.  I've seen no evidence to suggest that they won't flesh out the space component of the game with greater depth, freedom, and function in future patches and/or expansions.  So long as we do our part and vocalize where we want the development to focus post-launch.  In addition to assisting with funding from our's and everyone we know's subscription fees.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Moirae

    Originally posted by heartless


    Originally posted by maskedweasel


    Originally posted by heartless


    Originally posted by Kriosis


    Originally posted by Malickie


    Originally posted by Kriosis


    Originally posted by heartless

    My expectation is for this game to be exactly like WoW only more single-player oriented.

     

    Makes sense, you went into great depth in explaining why. Bravo.

    Just look around the industry a bit and you won't need a reason why some feel that's where most games are headed. Whether they turn out to be or not really doesn't matter,  in the last few years most games have turned out that way. Most companies follow trends it's as simple as that.

    My expectations are basically the same, and they're not of a negative influence. I still think it will be something close to what he said, which isn't exactly a bad thing. It's just not for everyone.

    SWTOR doesn't look to much like WoW, if he says he 'expects' it to be, he could explain a bit more.

    Single-player oriented, if that's how you plan on playing it. I can't argue with that, they said the game would be soloable from start to finish, you'd miss group content, but level cap without help. This doesn't bother me either, actually neither does it being comparable to WoW.

    What I'd like to know is, how?

    But he can't talk because of the NDA and all, he just expects it to be like WoW, he doesn't know for sure.

    You don't even need anyone to break the NDA to see how similar TOR is to WoW. There is a plethora of information available on this game, including gameplay videos. Not to mention the simple fact that BioWare developers have all but professed their devotion to WoW.

    I can go into much more detail but unfortunately this site honors NDA agreements of other corporations so until you actually play the game, you'll be wondering whether I'm right or wrong.

    I won't be.  I know that you're wrong.  Will the game play similar to WoW,  yes it will.  (In the same way you could say GW2 plays similar to WoW) Will it play exactly like WoW,  no,  no it won't.  I don't even have to break the NDA to tell you that .  Could I breach the NDA to prove it?  I sure as hell could,  and I'm not even in gametesting, but I wouldn't want to endanger those that I know that are.  So, you can either find this information yourself by looking up information on the current system,  viewing the in game gameplay, or finding leaks to whats currently out there,  or you can continue to pretend you know everything about the *limited* gametesting currently going on. 

    The game is WoW set in Star Wars universe. It's obvious just by watching the gameplay videos.

    Combat = standard MMO fare.

    Instances = WoW.

    Quest driven = WoW.

    Gear oriented = WoW.

    Raids = WoW.

    Battlegrounds = WoW.

    Stylized cartoony graphics = WoW.

    Dumbed down gameplay = WoW.

    How often do you get new skills? Ask your gametesting buddies, since you're not in but know that I'm wrong. lol

    I can go on but I believe that we've reached the limit of the stuff not covered by the NDA.

    As far as your GW2 comment, unless you were in beta, you can't even comment on the game as we are only now seeing actual gameplay. And you know what? Combat in GW2 looks much more exciting and smoother than in TOR judging by videos alone.

    No, its not. The game is an MMO. Every single game on the market contains everything you just mentioned. Get over it.

    We've obviously been playing different MMOs.

    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by heartless

    The game is WoW set in Star Wars universe. It's obvious just by watching the gameplay videos.

    Combat = standard MMO fare. Yep

    Instances = WoW. And many others

    Quest driven = WoW.  As well as most RPG based games released in the last what 20 years?

    Gear oriented = WoW. Oh you mean the proverbial carrot most companies dangle that keeps players chasing,  chasing and chasing?

    Raids = WoW. As well as EQ, and many others today.

    Battlegrounds = WoW. Daoc? Ever play it?

    Stylized cartoony graphics = WoW. TOR really doesn't look like a cartoon to me, I'd hope I know something about Cartoons as I took courses on cartooning while in college. Stylized yes, cartoon? Not so much.

    Dumbed down gameplay = WoW. Erhmm

    No, its not. The game is an MMO. Every single game on the market contains everything you just mentioned. Get over it.

    We've obviously been playing different MMOs.

    There's only one game I can think of, that is at all popular, that doesn't have most of this stuff. That game would be EVE.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Malickie

    Originally posted by heartless


    The game is WoW set in Star Wars universe. It's obvious just by watching the gameplay videos.

    Combat = standard MMO fare. Yep

    Instances = WoW. And many others

    Quest driven = WoW.  As well as most RPG based games released in the last what 20 years?

    Gear oriented = WoW. Oh you mean the proverbial carrot most companies dangle that keeps players chasing,  chasing and chasing?

    Raids = WoW. As well as EQ, and many others today.

    Battlegrounds = WoW. Daoc? Ever play it?

    Stylized cartoony graphics = WoW. TOR really doesn't look like a cartoon to me, I'd hope I know something about Cartoons as I took courses on cartooning while in college. Stylized yes, cartoon? Not so much.

    Dumbed down gameplay = WoW. Erhmm

    No, its not. The game is an MMO. Every single game on the market contains everything you just mentioned. Get over it.

    We've obviously been playing different MMOs.

    There's only one game I can think of, that is at all popular, that doesn't have most of this stuff. That game would be EVE.

    So I guess you're perfectly fine with playing the same basic game you have been playing for about 12 years or so? It's ok, man. I realize that people tend to be resistant of change.

    Excuse me for expecting something new in a genre that has virtually stayed the same since EQ was king.

    BTW, there are other MMOs out there that do not revolve around raiding and gear grinds. Planetside, WW2OL, World of Tanks, Global Agenda and yes EVE which is probably one of the more successful western MMOs out now.

    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Well actually, I really haven't played an MMO since I quit SWG when the NGE was introduced. (daoc before that).

    I've dabbled but that's about it, haven't hit max in a single one of em, the highest would be AOC that was lvl 70.

    With that said, it may actually be a fresh experience for me. It's been almost a year at this point since my last MMO sub. I haven't played many with this type of system at length , I am a sandbox fan after all.

    I do enjoy Biowares single-player games, if it's anything like that I may enjoy it.

    At least this time around it's an MMO with background lore I enjoy, Conan lore, which I'm a huge fan of, kept me for quite a while as a casual. This may at least be able to top that.

    I'm aware there are MMO's that have different systems, I love most of those games in some way or another. WW2OL was awesome in it's time, EVE is also a great game, I just can't get past all the flying stuff (hate space sims). Wurm was a unique experience for what it was, even Fallen Earth has it's qualities though it's a bit to NGE for me. The other games I mentioned aside from EVE are hardly what I'd consider popular. As they're rarely discussed.

    The type of thing you want, innovation, is something I'd welcome. However, in the meantime I'll try and enjoy what's available.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • WumiWumi Member UncommonPosts: 85

    My expectations is that the game itself

    Not to be too easy

    Not to go down the WoW path for all the kiddies and be a MMO meant for those actually make their own money

    To be as complex or more as SWG was preCU

    To have the freedom feel to live the saga

    To have the complexity in both ground combat and space cuz its called STAR WARS for a reason

    (What is STAR WARS without x-wings, tie fighters and millennium falcon? Space Combat is a MUST!)

    To have complex Crafting with unique stats.. and even better if items had decay to keep economy flowing

    To have vast skill talents so everyone can be unique and not just a clone of eachother

    To have world PvP

    To have player bounties

    To have people depending of eachother to get new gear and progression

    To have a living community in cities

    To have rare spawns and hard epic fights

    To have a good drop rate (but not a giveaway)

    To have a dev team that listens to the community

    To have a forum that doesnt censor constructive critisism

     

     

    ...to launch now cuz i cant wait

    Wumi - SWG - Bloodfin - Cancelled
    Wumi - WoW - Eu-Kazzak - Cancelled
    Bulldozer - Aion - Eu-Kahrun - Cancelled
    Wumi - Rift - EU-Riptalon - Cancelled

  • MoretrinketsMoretrinkets Member Posts: 730

    The recent gameplay videos were a dissapointment. I guess they were showing the starter areas? Most of the classes pretty much looks the same.  Not impressed.

  • tomaxtktomaxtk Member Posts: 2

    I hope it fails to deliver the true Star Wars excitment that SWG has, because that would be the slingshot that would put more life back into SWG and get that game up and going as strong, if not stronger, than it was at first launch. Right now its looks like SWTOR will be over loaded with Jedi... Ok as a kid everyone wanted to run around using a stick and saying i'm Darth Vader or Luck Skywalker, but to get into the depth of Star Wars you need to have all the different types of characters, making their own life in the galaxy. SWG did that and still does, because they keep adding new content and have not given up on the game.

    SWTOR looks like its just going to be the type of games with kids and sticks pretending to be Jedi and saying that's all Star Wars really is. NOT! This will bring people back to the great game of SWG and give new life to a true Star Wars world again and maybe even take some of the jedi kids out.

    Worse case, SWTOR does good for a few months and then will either need a  really great expansion or made free to play. Again getting rid of the "i want to be a jedi kids" that plague this great Star Wars universe.

    It Would be nice to see CCP get involved with a Star Wars game and aim for a true sandbox style MMO. EVE is one of the longest running games, which is still making a lot of money. The only difference I would like to see would be with the community. EVE is a cut throat game with players who love to tell new playes to go play WoW if they mention any of the taboo subjects. Never did figure that one out. Kind of makes you wonder if they work for Blizzard and are trying to get people into WoW. If you could get the same SWG community into a new Star Wars game from CCP, well you just might have a long surviving game that will make some serious money!

    Just my two cents worth.

  • Gardavil2Gardavil2 Member Posts: 394


    Originally posted by tomaxtk
    I hope it fails to deliver the true Star Wars excitment that SWG has, because that would be the slingshot that would put more life back into SWG and get that game up and going as strong, if not stronger, than it was at first launch. Right now its looks like SWTOR will be over loaded with Jedi... Ok as a kid everyone wanted to run around using a stick and saying i'm Darth Vader or Luck Skywalker, but to get into the depth of Star Wars you need to have all the different types of characters, making their own life in the galaxy. SWG did that and still does, because they keep adding new content and have not given up on the game.
    SWTOR looks like its just going to be the type of games with kids and sticks pretending to be Jedi and saying that's all Star Wars really is. NOT! This will bring people back to the great game of SWG and give new life to a true Star Wars world again and maybe even take some of the jedi kids out.
    Worse case, SWTOR does good for a few months and then will either need a  really great expansion or made free to play. Again getting rid of the "i want to be a jedi kids" that plague this great Star Wars universe.
    It Would be nice to see CCP get involved with a Star Wars game and aim for a true sandbox style MMO. EVE is one of the longest running games, which is still making a lot of money. The only difference I would like to see would be with the community. EVE is a cut throat game with players who love to tell new playes to go play WoW if they mention any of the taboo subjects. Never did figure that one out. Kind of makes you wonder if they work for Blizzard and are trying to get people into WoW. If you could get the same SWG community into a new Star Wars game from CCP, well you just might have a long surviving game that will make some serious money!
    Just my two cents worth.

    First I would like to say that I agree that a Star Wars MMO should be about more than mostly Force Sensitives . For me having many other choices about what role to play in a Star Wars MMO is why I feel SWG was a good product. Many Players disagreed though and quit due to not having the option to be a Jedi or a Sith, classes they saw as being pivotal in the Star Wars experience. I see more in the Star Wars "universe" than they do, but they are not wrong either to be honest. It's a matter of point of view.

    If SW:TOR were to fail, then yes a few might go to SWG to get their Star Wars fix.

    But there are a fair number of Star Wars fans that won't play SWG unless SOE sells it off to another Publisher/Developer, myself being one of them. It's not just Star Wars fans that feel this way. That sentiment, rightly or wrongly, has been voiced by former Players of many of SOE's MMOs. The combined effect is like a DOT to say the least. SOE has a reputation problem amongst many MMO fans. As such I don't believe SWG's player numbers would increase all that much if SW:TOR were to suddenly announce they were halting the project or it were to fail like STO has.

    Frankly at this point I believe that Bioware making SW:TOR is the best Star Wars fans can hope for at this time. Maybe in the future we will have other options. SW:TOR won't be SWG that's for sure, but it will satisfy the SWG Players that felt SWG should have centered more game features around being a Jedi or a Sith when SWG launched, a complaint I still read some Players say is why they quit SWG in the first place. For those Players SW:TOR is the Star Wars MMO they have been waiting years for.

    Good Luck to the Star Wars fans that will play SW:TOR. Enjoy.

    I am the Player that wonders... "What the %#*& just happened?!"
    ...............
    "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
    __Ever Present Cockroach of the MMO Verses__
    ...scurrying to and fro... .munching on bits of garbage... always under foot...

  • ZarestZarest Member Posts: 11


    I work as a Video Game tester and Graphics Artist. http://adf.ly/18qDkx

  • EpicValorEpicValor Member UncommonPosts: 7

    If any of you have a problen with the tunnel shooter, it does no good to complain here.  Let Bioware know how you feel at swtor.com

  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by EpicValor

    If any of you have a problen with the tunnel shooter, it does no good to complain here.  Let Bioware know how you feel at swtor.com

    I say that alot on here. No one ever listens.

  • kumobladekumoblade Member UncommonPosts: 87

    I hope I can do a barrel roll in the space combat.

    This game is not only going to give me a GOOD star wars game, but also bring back child hood memories of my favorite SNES game in Star Fox.

    Some people will just never be happy with whats given to them.  Why not complain about them not adding God of War action to it or Jedi Knight Light Saber styled fights with X-wing vs Tie Fighter vs EVE online Space and space combat with the character customization of Star Trek Online and Gummy Ship Builder of Kingdom Hearts!!!

    If you can't deliver this then this game is FAIL!!

  • DeeweDeewe Member UncommonPosts: 1,980

    For the shake of this conversation everybody around should first jump here and try out CWA tunnel shooter.

     

    As I tried it out, I tend to agree with the OP, TOR version seem a bit better. Still it's the same game play.

     

    What I don't get is how they can add multiplayer: co-op and especially PvP.



    If they do it with a tunnel shooter well co-op will be very limited and PvP I'm clueless of how they can make it.





    If they do it with a cube or less limited 3D shooter then they're opening the Pandora box:


    • Adding a second mechanic next to an existing one... ???

    • Non space sim fan won't go to 3D PvP or they will be owned

    • No safe learning ground for non 3D space sim players as PvE would be tunnel shooter only

    • Space sim fans that aren't PvP fans won't get PvE 3D content either

    I have the feeling everyone is loosing in this scenario.





    Now, to answer your question "And how has the information revealed on the game up to this point affected those expectations? Share your thoughts in the comments below!"


    • Tunnel space combat is a big mistake. It will be boring very, very fast, plus it's a single player thing (ok at launch)

    • Graphics looks better than CWA but still it's cartoonish and heroic proportion... not sure either

    • Restrictions at every corner. Like I just learnt that my BH will have a flamethrower or rockets *sight*... and no AC respect either => I will certainly not grind  again through the same class and story to try out the other BH weapons.

    • WoW clone: no social clothing tab + equipment that matters & companions more or less mandatory => we'll end as clones

    • We already know crafting will be average. I mean not as good as SWG.

     

    Now here's how I would "fix" the game:


    1. Keep the tunnel shooter for "cinematics" moments but immediately hint/ announce at a real 3d shooter in the future with multiplayer PvE and PvP.

    2. Along the Space Xpack add many ship chassis both in a general pool and for each class. Do not forget to add smaller space ships.

    3. Delete the advanced classes or at worst allow AC respec on the fly as in WoW

    4. Make the least possible class restriction for species and certainly don't ask players to grind through a whole class to unlock a specific specie or a class/specie combination.

    5. Immediately start working on a social clothing feature for launch and gear dyes.

    6. Certainly create a weapon vanity system too.

    7. Seriously consider adding a mechanic to dramatically lower the impact of playing without "required" companions, especially for PuG and PvP

     

    And for an Xpac I'd go with two droid class with their own story  ;)

  • spaceguy2010spaceguy2010 Member Posts: 1

    I believe the game KOTOR and KOTER II are the best games ever, I replay them all the time. so I look forward to playing SW-TOR. I play SWG by sony. so I belive this will be even better

  • ScotScot Member LegendaryPosts: 24,455

    Well in Great Expectations the hero ‘Pip’ starts of as a newbie in a world of adults. He does not have a star cruiser to his name. He embarks on a truly open adventure, no rails for him!


     


    I think the rail shooter combat was a mistake. At launch they should have had no space combat as developing an open space universe was clearly to taxing with everything else they needed to put in. Then a year later your first new box release is ‘STOR- The Conquest of Space!’


     


    Fans will accept ‘ its coming later’ but not sub par implementation. People will tire of a rail shooter quickly, it does nothing for the titles long term retention of players. But then you have to ask yourself is the game being made for anyone who plays for more than three months? The more arcade it gets the less it is going to hold onto long term players.

  • asj18asj18 Member UncommonPosts: 86

    I am a ten year veteran of mmo's. I am also a die hard fan of bioware since kotor. I do not really know what to expect from this mmo. Being that it is biowares first step into the mmo realm. But i am certain of what i have seen. I am certain of this you can not judge a game until you are able to experience it in full. We can all make assumptions from what we are seeing but the game is still in development there for it could completely change  with in the final days of development. I do not thing that the expansions will hinder this

    Games I will be playing are: TES V, SWTOR, ME 3, TSW

  • gordunkgordunk Member CommonPosts: 114

    Bioware's idea of an MMO seems to be to copy the existing formula for MMO's and then just add in their story-telling ideas as a pretty much single player aspect of the MMO.

     

    Pretty dissappointing from a company that's done so much for innovation in single player RPG's.  Was hoping that they might innovate a little in the multiplayer RPG category.  Guess not.

  • MoiraeMoirae Member RarePosts: 3,318

    Originally posted by gordunk

    Bioware's idea of an MMO seems to be to copy the existing formula for MMO's and then just add in their story-telling ideas as a pretty much single player aspect of the MMO.

     

    Pretty dissappointing from a company that's done so much for innovation in single player RPG's.  Was hoping that they might innovate a little in the multiplayer RPG category.  Guess not.

    Uh huh. Prove it. 

    Every single MMO on the market has at least some of the things Bioware is doing. And the problem is? Having at least some shortens the learning curve. And wow turned "doing everything all the  other MMO's are doing" into a billion dollar business. Its also something that EVERY SINGLE MMO ON THE MARKET has been doing since the creation of MMO's. And frankly, you not bothering to actually learn anything about the game that they are offering, only means you're lazy and not and not paying attention.

     

    So.. lets see what it really had to offer, shall we?

     

    "each class will support on-the-fly customization that will allow any class to fill any role within a party, eliminating the need to spam channels in search of a specific class needed to fill a role within a group, which can delay or outright stop parties from completing group quests. While each class in The Old Republic will still favor a certain play style (be it ranged, melee, or otherwise), customization combined with companion characters will make for having a class be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward." - http://darthhater.com/2009/12/03/jake-neri-interview-part-two/

    Is that like all the other MMO's? No, it isn't.

    "Players' choices will permanently open or close storylines and affect players' non-player (NPC) companions." - http://www.gamespot.com/pc/rpg/starwarstheoldrepublic/news.html?sid=6199726&mode=news

    is that like every other MMO? No, because in every other MMO, your actions don't really matter to the people around you NPC or PC.

    "Every character in the game, including the player character, will feature full voice dialog to enhance gameplay, and interactions with those characters will feature a dialogue system similar to that used in the Mass Effect series." - http://www.gamespot.com/pc/rpg/starwarstheoldrepublic/news.html?sid=6199726&mode=news

    Does every other MMO do that? No, of course not. The most fully voiced to date is EQ2 and they stopped bothering to voice anything new after release.

    "Players will be able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several" - http://pc.ign.com/articles/922/922115p3.html

    Do other games do that? Only in that you can "rent" an npc for a short time, and if you "rent" them again, they won't remember you, and what you did together won't matter. Unlike in this game.

    "may even develop a love interest." - http://www.incgamers.com/News/17883/swtor-character-romance-possible?gr_i_ni

    Not possible in any other game on the net unless it happens to be another player.

     

     

    So... the game offers nothing new? Go start reading, and prove it when you say such ridiculous things. Because I just blew your claim out of the water. Disappointing? Only to people who WANT to be disappointed. The rest of us are waiting to see how its implemented before deciding the game sucks when no one has even actually played the game. Until you play it, you really have no leg to stand on with ANY claim about how the game will suck or be  wonderful.

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by Moirae

    Originally posted by gordunk

    Bioware's idea of an MMO seems to be to copy the existing formula for MMO's and then just add in their story-telling ideas as a pretty much single player aspect of the MMO.

     

    Pretty dissappointing from a company that's done so much for innovation in single player RPG's.  Was hoping that they might innovate a little in the multiplayer RPG category.  Guess not.

    Uh huh. Prove it. 

    Every single MMO on the market has at least some of the things Bioware is doing. And the problem is? Having at least some shortens the learning curve. And wow turned "doing everything all the  other MMO's are doing" into a billion dollar business. Its also something that EVERY SINGLE MMO ON THE MARKET has been doing since the creation of MMO's. And frankly, you not bothering to actually learn anything about the game that they are offering, only means you're lazy and not and not paying attention.

     

    So.. lets see what it really had to offer, shall we?

     

    "each class will support on-the-fly customization that will allow any class to fill any role within a party, eliminating the need to spam channels in search of a specific class needed to fill a role within a group, which can delay or outright stop parties from completing group quests. While each class in The Old Republic will still favor a certain play style (be it ranged, melee, or otherwise), customization combined with companion characters will make for having a class be able to tackle many different situations, with or without the support of other player characters, and without requiring specific other classes in order to move forward." - http://darthhater.com/2009/12/03/jake-neri-interview-part-two/

    Is that like all the other MMO's? No, it isn't.

    "Players' choices will permanently open or close storylines and affect players' non-player (NPC) companions." - http://www.gamespot.com/pc/rpg/starwarstheoldrepublic/news.html?sid=6199726&mode=news

    is that like every other MMO? No, because in every other MMO, your actions don't really matter to the people around you NPC or PC.

    "Every character in the game, including the player character, will feature full voice dialog to enhance gameplay, and interactions with those characters will feature a dialogue system similar to that used in the Mass Effect series." - http://www.gamespot.com/pc/rpg/starwarstheoldrepublic/news.html?sid=6199726&mode=news

    Does every other MMO do that? No, of course not. The most fully voiced to date is EQ2 and they stopped bothering to voice anything new after release.

    "Players will be able to choose from a variety of NPCs, although spending time with a single companion will help more in developing story and content than dividing time among several" - http://pc.ign.com/articles/922/922115p3.html

    Do other games do that? Only in that you can "rent" an npc for a short time, and if you "rent" them again, they won't remember you, and what you did together won't matter. Unlike in this game.

    "may even develop a love interest." - http://www.incgamers.com/News/17883/swtor-character-romance-possible?gr_i_ni

    Not possible in any other game on the net unless it happens to be another player.

     

     

    So... the game offers nothing new? Go start reading, and prove it when you say such ridiculous things. Because I just blew your claim out of the water. Disappointing? Only to people who WANT to be disappointed. The rest of us are waiting to see how its implemented before deciding the game sucks when no one has even actually played the game. Until you play it, you really have no leg to stand on with ANY claim about how the game will suck or be  wonderful.

    Some of those articles are a bit outdated. For example, it's a known fact that TOR will have a trinity type set up of tanks, DPS and healers. In other words, no matter how hard I'll try, my sith warrior will not workout as a healer.

    As far as that NPC thing, Guild Wars has a pretty good Hero system where you get NPC heroes which you can customize with skills, weapons and armor, they also have personalized quests.

    The rest of that stuff, besides the voice overs and the conversation options, has very little information released on it and it's almost impossible to form any sort of opinion on it except that there is not enough information.

    image

  • stamps79stamps79 Member Posts: 233

    First of all, way too much talking about Guild Wars 2, lol... Guild Wars 2 is not an MMO, it's a CORPG or somewhat falls in the categories of a MMO, but still it's not.

    Guild Wars 2 , if i'm still talking about it, needs to play better then the first one, OMG did it play bad, they fix Gameplay and Animations, I'm sold....(maybe)

    Star Wars : TOR is going to be something great, why the team behind it, brought you KOTOR, I think we all that played it felt something amazing when we first played this epic adventure.  Now, with almost half a decade of developement into this game, the team is at it again, making something more, then ever before, the next big wow factor in MMO entertainment, which only a few companies can say they've done well.  The MMO market is a harsh enviornment for any developer and they all wish there games do well.  Making a game pretty like Aion doesn't make a game a winner,  PPl that love Aion, can't fill the Aion name with something else if they like, but I'm sticking to that one( It had Graphics, Animation Spam Bots and Gameplay...when it wasn't broken) that doesn't make a winning game.  Bioware is about Story, Gameplay,Quality, Music, Fun and Graphics everything they work on, just shows how amazing they are as a team and the great things they bring to there customers and fans. 

    I'm glad Bioware is allowing some sort of space combat, even if it's like a mini game, I'm still excited for it to be entered into the game.

    If you looking for a pretty game to play, which will mostlikely be the best part of that MMO, then go ahead and play that and then quit it and find your next pretty game and then quit that and repeat.  The art style of the game in my opinion fits perfect for the game, if you don't like that well, I guess you going to just miss out on a quality game.

    If any of you really judge this game on how it plays now and think it's going to play like that when it launches next year, then you really should just stay away from MMO's. Beta stages are for the consumer to play and report, it's basically like homework, but your doing it for the developers, cause your nice.  This also gives them time to update fixes, add and remove features or issues, so when the game is ready to launch it will be more of what you were thinking before you judged it, Bioware quality entertainment!

    Wildstar (2013) & Elder Scroll Online (2013)

    Playing: Diablo 3, WOW, Far Cry 3 & X-Com.

    Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).

    Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.

  • MoiraeMoirae Member RarePosts: 3,318

    I really don't care what Guild Wars is offering, its not an MMO. So lets try again.

  • EpicValorEpicValor Member UncommonPosts: 7

    Originally posted by stamps79

    First of all, way too much talking about Guild Wars 2, lol... Guild Wars 2 is not an MMO, it's a CORPG or somewhat falls in the categories of a MMO, but still it's not.

    Guild Wars 2 , if i'm still talking about it, needs to play better then the first one, OMG did it play bad, they fix Gameplay and Animations, I'm sold....(maybe)

    Star Wars : TOR is going to be something great, why the team behind it, brought you KOTOR, I think we all that played it felt something amazing when we first played this epic adventure.  Now, with almost half a decade of developement into this game, the team is at it again, making something more, then ever before, the next big wow factor in MMO entertainment, which only a few companies can say they've done well.  The MMO market is a harsh enviornment for any developer and they all wish there games do well.  Making a game pretty like Aion doesn't make a game a winner,  PPl that love Aion, can't fill the Aion name with something else if they like, but I'm sticking to that one( It had Graphics, Animation Spam Bots and Gameplay...when it wasn't broken) that doesn't make a winning game.  Bioware is about Story, Gameplay,Quality, Music, Fun and Graphics everything they work on, just shows how amazing they are as a team and the great things they bring to there customers and fans. 

    I'm glad Bioware is allowing some sort of space combat, even if it's like a mini game, I'm still excited for it to be entered into the game.

    If you looking for a pretty game to play, which will mostlikely be the best part of that MMO, then go ahead and play that and then quit it and find your next pretty game and then quit that and repeat.  The art style of the game in my opinion fits perfect for the game, if you don't like that well, I guess you going to just miss out on a quality game.

    If any of you really judge this game on how it plays now and think it's going to play like that when it launches next year, then you really should just stay away from MMO's. Beta stages are for the consumer to play and report, it's basically like homework, but your doing it for the developers, cause your nice.  This also gives them time to update fixes, add and remove features or issues, so when the game is ready to launch it will be more of what you were thinking before you judged it, Bioware quality entertainment!


     

     Yeah, but that's not space combat.  It's a shooter in the same mold as a flash game shooter.

  • Joshua69Joshua69 Member UncommonPosts: 953

    hmmm...I didn't expect going into space at all. so, uhh im not sure how I feel about that aspect. I figure it would make a good expansion or something but other than that, they know what they are doing...we hope

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