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Final Fantasy XIV: I Think I'll Rest For Just a Moment

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  • micjacksonmicjackson Member Posts: 2

    Originally posted by Lonestryder

    While neither fan nor foe of this newly announced mechanic, I simply must ask if gaining experience points is the ultimate goal when playing an MMO. If so, it seems you are out of luck when it comes to this game. If playing your class/job is fun in and of itself, I suppose increasing an experience number is trivial when compared to everything else.

     

    Just a thought.

     

    In case anyone questions my objectivity, I have no plans whatsoever of purchasing this game until I hear more news about the controls and freedom of movement. Also, I have a difficult time getting past the avatars. Call me trite, but there you have it. The FF style is not really my cup of tea.

     

    While I am all against developer-induced constraints, I am not understanding how the xp must flow continuously for anyone to enjoy a game. In fact, whenever a game allows me to lock down XP to enjoy more of the content, I typically use that mechanic to extend my enjoyment.

     

    Cheers!

    I agree, I maxed out my Guardian in the phase 3 open beta and took the time to go level mining, start leveling armorer and blacksmithing and selling armor/weapons I made to buy some new gear.  Overall I think the system is an okay idea, however maybe instead of reducing the experience or skill points you gain to zero they should just keep the gains to 25% of normal to keep hardcore members pleased. 

     

    Either way you look at it there will be people upset.  As long as I'm having fun I guess I really couldn't care less what anybody else is doing.  If people are really so worried they won't be able to reach max level in a couple weeks then go play another game.

  • vackvack Member Posts: 56

    One day the MMO Community will once again recognize the meaning of community.  And what an MMO is supposed to be.

     

    This idea is spot on, and a boon to the health of the MMO community, in game and out.

    Vack
    FF XIV - the single worse game to cross my hard drive, ever.

  • FortencFortenc Member Posts: 427

    Square Enix has created the game that they want to create.  For them. 

    Square Enix has proved in the past that they will not bow to their own players' suggestions or wishes.

    I don't know that this is how any company should do business.

    I can't speak for anybody else, honestly, but when I play an MMORPG I like to think that I'm free and in a world where I can do what I like.  Most games help the player in some regard when it comes to immersion.  Square Enix continues to seek to find ways to control and corral their player base and take shortcuts.

    No jumping because it's not necessary.  Possibly true, but immersion is lost.  Final Fantasy used to be a strong series of role-playing games.  You'd think that the series would evolve to allow players to role-play reality better than any other and include realistic options.  Unfortunately not.

    This experience tax is just another way to control the player base.  Square Enix says 'No, you should play our game like this.'  This is a very common Japanese mannerism and not just when it comes to gaming.  Where it doesn't fit in is in the MMO playspace.  We'd love you to create a game for us, Square Enix.  We'd just like to be able to be free to play it how we want to.  The jumping thing is understandable in a way because a lot of work may have to be done to accommodate it (Though it's still pretty inexcusable, really.  Fanboys, think about it.  It's backwards in the least if nothing else.).  Something like this tax they have to actually work to create to limit us.  Eesh.  I don't think it will help anybody and I don't really see the purpose.  Gold farmers will still farm and have unlimited income when they finally hit the cap.  People who want to play constantly still will but will burn themselves out due to lack of reward and unsubscribe.  People who play more casually will barely notice but they wouldn't notice if it wasn't there, either.  The only real positive is that it encourages and teaches the multi-class system, which is good, I admit.  Forcing players to switch their play / class style rather than gently persuading them, however, seems like a good way to frustate and cut short fun.

    I'll still give it a try I think.  I need something new and something different.

    Still, Jaime put it well herself in a way when she pointed out that Square Enix chose to create a punishment system rather than a reward system.  Perhaps simply switching the way it seems on the outside would be an apt way to handle things.  Or leave it alone, which they probably will.  That's the track record and it might work well for them.

    Also, finally, in my mind this is also a blatent 'buy a character space' (vomit) / subscription grab.  If base levelling is stifled between all characters as is suspected then it's simply more of a subscription grab but less of the former.  Oh well.

    Objectivity is delivered with a lack of personality made for the mainstream but never used for the mainstream.

  • GrimzayGrimzay Member Posts: 214

    Originally posted by Fortenc

    Square Enix has created the game that they want to create.  For them. 

    Square Enix has proved in the past that they will not bow to their own players' suggestions or wishes.

    I don't know that this is how any company should do business.

    I can't speak for anybody else, honestly, but when I play an MMORPG I like to think that I'm free and in a world where I can do what I like.  Most games help the player in some regard when it comes to immersion.  Square Enix continues to seek to find ways to control and corral their player base and take shortcuts.

    No jumping because it's not necessary.  Possibly true, but immersion is lost. 

    Enix listen, they just don't listen to a certain extent.

    Infact when devs do listen to their player base their players still bitch.

    Atleast they didn't give in like Bioware did to their already greedy retarded fanbase with space combat. They got it and they're still bitching and now Bioware are paying the price.

    Although it's not a big price(who wants a bunch of whiney twats with a huge sense of entitlement  playing their game anyway?), they are paying a price.

    Humans...

    Good on Enix for trying and succeeding on lashing a lead onto their player base.

    I've played games with no jumping, although I would prefer it, it has never hurt my imersion.

    "We got rid of the trinity." How'd you do that? "Now everyone can heal." Sounds like you just took the mechanic and spread it thin. "Well no, there's one class that can do it better than others." I see, so they're healers. "No. They're.." -mind asplode-

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    Originally posted by Fortenc

    This experience tax is just another way to control the player base.  Square Enix says 'No, you should play our game like this.'  This is a very common Japanese mannerism and not just when it comes to gaming.  Where it doesn't fit in is in the MMO playspace. 

    Well yes, that's what experience points do.  In nearly every MMORPG on the market, you gain experience faster in some ways than in others.  That implicitly means that the company is telling players that they're supposed to play the game in the ways that grant experience points faster--even if the company doesn't mean to do that.  Very often, this means grind mobs in one area in a mind-numbingly boring manner for hours on end, then move on to the next area and repeat.

    What Square-Enix is trying to do is to say, if the way that experience is set up is going to push players to play in a particular manner, then let's at least make it something reasonably interesting and varied, rather than leaving it to accidental imbalances that result in pushing players toward dreadfully boring grinding.  I think the real solution is making experience points not particularly matter, but apart from that, the FF14 approach may well be the next best thing.

  • beartoebeartoe Member Posts: 62

    Originally posted by Quizzical

    Well yes, that's what experience points do.  In nearly every MMORPG on the market, you gain experience faster in some ways than in others.  That implicitly means that the company is telling players that they're supposed to play the game in the ways that grant experience points faster--even if the company doesn't mean to do that.  Very often, this means grind mobs in one area in a mind-numbingly boring manner for hours on end, then move on to the next area and repeat.

    What Square-Enix is trying to do is to say, if the way that experience is set up is going to push players to play in a particular manner, then let's at least make it something reasonably interesting and varied, rather than leaving it to accidental imbalances that result in pushing players toward dreadfully boring grinding.  I think the real solution is making experience points not particularly matter, but apart from that, the FF14 approach may well be the next best thing.

    you mean aside from hand holding leave quest and xp  leash on players? 

    lets design a grindy game, we don't need players rushing to end game where there is no content yet. so we will use this Leash - on everyone.  smart move.  but theres crafting and such.. lets go and do those.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    Originally posted by sloeber

     Reported as goldseller.......ALL goldsellers in my view WILL BE reported......i am killing your bussines one link at a time....its these (expletive deleted) who destroy the mmo scene (and economy in game).

    Well then, don't put his link in your own post, too.

  • amnitusamnitus Member UncommonPosts: 4

    I was excited about the game, now i am sure i will not try it out. its just stupid playing a game with a system like that. i am not a hard core player at all but its just wrong nobody is going to tell me how long i can play.

    Luckly not everybody has the same opinion

  • SwaneaSwanea Member UncommonPosts: 2,401

    Good lord the fanbois in this thread. 

     

    People should be able to play their game how they want to, not having to play 3 classes forced down your throat because the devs don't want people at end game before they are ready.

    There are way more bad things about this then good.  A few good have been mentioned, but the only one I think really matters, is they can limit the number of BOTs/leveling services with this.  That's the only good thing I agree with.

  • NesrieNesrie Member Posts: 648

    Originally posted by amnitus

    I was excited about the game, now i am sure i will not try it out. its just stupid playing a game with a system like that. i am not a hard core player at all but its just wrong nobody is going to tell me how long i can play.

     There really is no reason not to try open beta. I pretty much insist on having a go at open betas myself before buying games now. I am not liking what the FFXIV camp is saying, but I am stilling to going to give it a quick go during OB and see how bad or how good it is.

    parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Swanea

     

    People should be able to play their game how they want to, not having to play 3 classes forced down your throat because the devs don't want people at end game before they are ready.

     

     Have no idea why people are still insisting this system is designed just because the 'devs never built the end game yet'. Seriously, hahahaha, you guys and your 'end game'. Makes me wonder how you are at sex, do you go all 'rapido' to get to the 'end game' as fast as you can there too? You do know thats called premature....yeah 'end game'.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by Swanea

    People should be able to play their game how they want to, not having to play 3 classes forced down your throat because the devs don't want people at end game before they are ready.

     

    So in other words you're upset that SE isn't developing a game targeted specifically at you.  They're not forcing 3 classes down yout throat, as you put it.  They're designing the game to have multi-class characters.  That's how the game's being made and how they're expecting people to play it.

    You're talking like you've been playing the game for a year, and then "all of a sudden" you're required to multi-class.

    If you don't like the game design, don't play.  Some of us do, and are glad for something out of the ordinary.

    "There is as yet insufficient data for a meaningful answer."

  • BureykuBureyku Member Posts: 488

    I went from not understanding it, to hating it, to disliking it, to understanding it, and now liking it.  If you just think of it as every other MMO has to control the time spent by X xp over Y time to get to Z level and you see how punishing that can be in games like Aion, Lineage, etc.  You can make almost no progress playing casual.  With this system the devs can control X xp over Y time to get to Z level, but using fatigue and bonus XP they can make it where casual players can really make progress.  Hardcore players can still develop the most well rounded characters with a plethora of sub abilities to choose from, and can still advance farther financially.

    I really like what they are trying to do.

  • Ninjaro1974Ninjaro1974 Member Posts: 1

    Having a system where you get  ZERO xp / REDUCED xp is DEATH to the GAME ..  One example is:

    You spend X amount of time forming a group ; you clear out some not so fun parts (Trash Mobs) and you get to some fun and exciting new things ..BAM!! Fatigue 

    Tanks says "Ah im Fatigue im gonna leave, later guys "  ...

     Group says ""WTF , where the tank go"

    group disbands ..

    ."Little Jimmy goes down town and does drugs to deal with the Rage" <<<HOW is THAT HEALTHY HMM??? ...

     ..ITS a BAD IDEA ...

    if it aint broke dont fix it !!

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Scot


    This is so new that you will have to play it to see if it works for you. The love and hate posts are astonishing, until you have played something as different as this how can you say what its going to be like? And you need to play it for a month at least; we do not spend the same amount of time in a MMO every week.

    It is not new at all lots of games have implimented xp curves , or xp drip feeds where you need a subsequent period of time for xp point to become actual skill. Sloing the xp gain is just another of these.

    Just remember any muppet(rag doll) can power level not just anyone can add va,lue and really play the game, what FFXIV have done here is gibve people a chance to actually play the game and help build a proper community. It is all about the journey anything else is just easy.

    MMOs were never mean't to be end game in a week but years, this is a great start....

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • LeucentLeucent Member Posts: 2,371

    Originally posted by Ninjaro1974

    Having a system where you get  ZERO xp / REDUCED xp is DEATH to the GAME ..  One example is:

    You spend X amount of time forming a group ; you clear out some not so fun parts (Trash Mobs) and you get to some fun and exciting new things ..BAM!! Fatigue 

    Tanks says "Ah im Fatigue im gonna leave, later guys "  ...

     Group says ""WTF , where the tank go"

    group disbands ..

    ."Little Jimmy goes down town and does drugs to deal with the Rage" <<
     ..ITS a BAD IDEA ...

    if it aint broke dont fix it !!

     


     For some this will be the case, but alot of people don t care necessarily. Besides the system with jobe they have in place will make finding a tank easy, or any other class for that matter. For example tank in group hits fatigue, oh well wanted to level dps anyways, switch to dps, dps wants to tank , switch to tank. Group stays together and you get to level different classes in one group. The system is great as your gameplay will change alot and diversity is the key to fun IMO.

  • InktomiInktomi Member UncommonPosts: 663

    In reality, the system seeks not to punish the player, but rather to cease behavior that it sees as harmful and inappropriate (playing a game too much). - J. Skelton.

     

    Ie: seeks to control you, to force you to play within the time constraints of someone else. 

    Unfair.

    The dirty truth is that this system is a ploy to curb goldfarmers. FFXI was notorious for the roving bands of goldfarmers that would level in a day and then sit and farm high level named mobs for money. This ends all that, or so they think. Once again, the honest player gets shortchanged to help the company combat RMT. Something that they should adopt anyway.

    Subscription is slowly becoming a thing of the past. 

    I am not and will not play this game. Good luck and much fun to all that do.

  • KaocanKaocan Member UncommonPosts: 1,270

    Originally posted by Ninjaro1974

    Having a system where you get  ZERO xp / REDUCED xp is DEATH to the GAME ..  One example is:

    You spend X amount of time forming a group ; you clear out some not so fun parts (Trash Mobs) and you get to some fun and exciting new things ..BAM!! Fatigue 

    Tanks says "Ah im Fatigue im gonna leave, later guys "  ...

     Group says ""WTF , where the tank go"

    group disbands ..

    ."Little Jimmy goes down town and does drugs to deal with the Rage" <<

     ..ITS a BAD IDEA ...

    if it aint broke dont fix it !!

    Actually I see this from the other side. If I group up with a bunch of people, and one of them, decides to bail in the middle of our planned objective for something as lame as this, well I just wont ever invite them to my team again. Seriously, if they are so obsessed with thier XP gain, and not the quest we are working on, then they are 100% unreliable in a teaming environment. So yeah, let them bail, once..and never let them back in again.

    Oh and Little Jimmy,,,if he is headed towards drugs to deal with his rage issues, no amount of game mechanics is ever going to change that for him. Little Jimmy needs professional help, not a more pleasant gaming experience.

    (DISCLAIMER - The use of the word YOU in the above post is not directed at any one person in particular, but towards those who fall into the category itself - there is no personal attack here, neither intentional nor implied.)

  • NekrataalNekrataal Member Posts: 557

    Originally posted by Kaocan

    Originally posted by Ninjaro1974

    Having a system where you get  ZERO xp / REDUCED xp is DEATH to the GAME ..  One example is:

    You spend X amount of time forming a group ; you clear out some not so fun parts (Trash Mobs) and you get to some fun and exciting new things ..BAM!! Fatigue 

    Tanks says "Ah im Fatigue im gonna leave, later guys "  ...

     Group says ""WTF , where the tank go"

    group disbands ..

    ."Little Jimmy goes down town and does drugs to deal with the Rage" <<

     ..ITS a BAD IDEA ...

    if it aint broke dont fix it !!

    Actually I see this from the other side. If I group up with a bunch of people, and one of them, decides to bail in the middle of our planned objective for something as lame as this, well I just wont ever invite them to my team again. Seriously, if they are so obsessed with thier XP gain, and not the quest we are working on, then they are 100% unreliable in a teaming environment. So yeah, let them bail, once..and never let them back in again.

    Oh and Little Jimmy,,,if he is headed towards drugs to deal with his rage issues, no amount of game mechanics is ever going to change that for him. Little Jimmy needs professional help, not a more pleasant gaming experience.

     You've got a very good point there!

    I have a feeling that my /blist is going to fill up fast in the 1st month. lol

  • Hollowgirl78Hollowgirl78 Member UncommonPosts: 22

    Originally posted by MrcdesOwnr



    Bravo, finally a game that recognizes that some people have a life outside of gaming.

    If you are gaming 5+ hours a day and are not getting paid, you may want to rethink your life and I'm not saying that to be a jerk or create controversy. It's simply that, unless you have tons of time to waste for whatever reason, chances are something in your life is taking a backseat when you are spending that much time gaming and it can't be healthy. Finally a game that recognizes that and is moving in the opposite direction of encouraging people to play for countless hours.


    Some people are disabled or retired or unable to go outside and experience a  so called "normal" life. To these people MMOs can be a wonderful place to experess themselves and to experience things like running, jumping, even dancing. Things that otherwise would be impossible. I have several disabled friends who are unable to move but through the magic of computers and voice activated software  are able to live out their lives in MMOs. Are these people to rethink their lives as well?

  • ShadusShadus Member UncommonPosts: 669


    Originally posted by Ozmodan
    More power to the developers.   About time someone did this.  I really dislike the people who have to zoom to high level fast.  Where is the sense of enjoyment of the content along the way.  There are plenty of games to do that it, at least this one has decided those people have to change their play style.
    I highly applaud this move.  Might actually try this game now.  I just hope they don't bow to the whiners and change it.
    Geez can't believe all the moaning in this thread, go play another game if it does not suit your play style.  You would think the world is falling because they can't zoom through levels.

    So basically you don't like people to be better than you but you're unwilling to expend effort to keep up with those who have a drive to be the best? Yah... believe me, this system won't help you any.

    I'm not even an end game raider (raids *yawn*), but that's some insecure 'gimme the best for no effort' crap.

    Shadus

  • DoomedfoxDoomedfox Member UncommonPosts: 679

    Originally posted by Shadus

     




    Originally posted by Ozmodan

    More power to the developers.   About time someone did this.  I really dislike the people who have to zoom to high level fast.  Where is the sense of enjoyment of the content along the way.  There are plenty of games to do that it, at least this one has decided those people have to change their play style.

    I highly applaud this move.  Might actually try this game now.  I just hope they don't bow to the whiners and change it.

    Geez can't believe all the moaning in this thread, go play another game if it does not suit your play style.  You would think the world is falling because they can't zoom through levels.




    So basically you don't like people to be better than you but you're unwilling to expend effort to keep up with those who have a drive to be the best? Yah... believe me, this system won't help you any.

    I'm not even an end game raider (raids *yawn*), but that's some insecure 'gimme the best for no effort' crap.

    I wouldn't say that players who rush through the game r better all they r is faster.

    I actually believe it to be the other way around the person taking his time to play and learn the job will be the better player in the end he will need more time to get to the end but that's all.

    There were far too many high lvls in FF11 who rushed through the lvls and didn't know shit about the game or there class. It got really bad with lvl Sync up to a point where u had a lvl 75 with skill lvls from a LVL 50 and no clue about skillchain setups or Magic Bursts and therefore were completely useless for high lvl Events.

    Now i am not saying that all players who rush to endgame r bad players in a lot of MMOs u never will have the probs i just mentioned anyway but in FF11 it sure did help to take your time and i just hope 14 will reward u again for learning the game

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Glad to know the penalty isn't as extreme as it was first made out to be.  However, I don't like any penalty on xp gain based on how many hours per week I play.

     

    Why?  Because I play games two different ways, depending on the game.  Some games, I putz around, craft, explore, and level extremely slowly, even if I'm playing many hours per week.  The companies who make these games entertain me far more than the companies who have a rush to endgame design and streamlined ABC questing with few alternatives for alternate playstyles.  And it just so happens that the former are the game companies that get my money.  I play for months at a time, in no rush to reach max level, spawning alts, and enjoying the game experience throughout.

     

    Other games feature shallower worlds, more boring and streamlined gameplay, and that dreaded rush to endgame just comes naturally.  Those games might hold my attention for a short period of time, say, a month or two.  And I'll play for quite a few hours during that month or two.  And then I'll unsub.  No more money from me. 

     

    No company is going to have it both ways with me if I can help it.  If your game is no good until endgame, or if it lacks depth like detailed crafting and interesting places to explore for hours and hours, then I'm going to rush to the end and rush to unsub.  If I can't rush to the end because of some artificial xp brake, then I'm not going to play your game at all.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • PsychowPsychow Member Posts: 1,784

    I keep waiting to see a post where someone says "I refuse to play a game that controls how fast I level or gain skills!! I'm going back to EVE!!"

  • Firestem4Firestem4 Member Posts: 7

    It might just be me, and only having skimmed through the meat of the article. But the fatigue system in place sounds an awful something like most MMO's ive played in the past have (Vanguard, EQ2, i believe even WoW has something similar? ONly played it briefly so correctm eon that).

    In EQ2 the fatigue system basically gave the player double EXP, but the more they leveled they would eat away at how much vitality (as it was called in eq2), depending on how much EXP they've gained. When it hits 0 you no longer get double exp. Not sure why everyone is freaking out...

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