I'm not particularly fond of wow (hence the early quiting ) , but I've spent enough time there to determine that GW doesn't hold a candle to it content wise. GW has a lot more in common with Diablo than WoW, if you really want to compare it to a Blizzard game.
Duh, they do have the same lead designer so of course have they things in common. But of course the same guy was lead designer for Wow the first years too, Wow was in fact his idea. Kaplan took over Wow after Strain left Blizz to found ANET.
But I think GW have about as much content as Wow, it in fact have more open land but a lot less dungeons.
I don't really see it as an issue both Wow and GW have loads of content, compare them to a game like WAR or AoC and you'll see what I mean. And both those games take monthly fees too.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
But I think GW have about as much content as Wow, it in fact have more open land but a lot less dungeons.
I don't really see it as an issue both Wow and GW have loads of content, compare them to a game like WAR or AoC and you'll see what I mean. And both those games take monthly fees too.
Raw size isn't the same thing as content, if space was all it took, then there would be more content in a single EVE solar system than in all other MMOs combined. The landmass isn't quite as relevant unless it's persistent, continuous and populated by players and interesting scenery. It should be fun to explore to put it another way.
I really am looking forward to GW2, I simply love the art style, the combat looks engaging and fun, and it took me a whole day to get the damn theme song out of my head. Much of the hype surrounding the game is well deserved. But people who think it will offer an open world in the same way that WoW does are bound to be disappointed. We already know there is heavy instancing, because there will be different channels in crowded areas. Much like it works in Aion and AoC, it's not necessarily a bad thing, but people should be aware of it and expect loading screens.
And on a sidenote, WAR and AoC are trying to charge a monthly fee, they aren't exactly suceeding. So the system works
But I think GW have about as much content as Wow, it in fact have more open land but a lot less dungeons.
I don't really see it as an issue both Wow and GW have loads of content, compare them to a game like WAR or AoC and you'll see what I mean. And both those games take monthly fees too.
Raw size isn't the same thing as content, if space was all it took, then there would be more content in a single EVE solar system than in all other MMOs combined. The landmass isn't quite as relevant unless it's persistent, continuous and populated by players and interesting scenery. It should be fun to explore to put it another way.
I really am looking forward to GW2, I simply love the art style, the combat looks engaging and fun, and it took me a whole day to get the damn theme song out of my head. Much of the hype surrounding the game is well deserved. But people who think it will offer an open world in the same way that WoW does are bound to be disappointed. We already know there is heavy instancing, because there will be different channels in crowded areas. Much like it works in Aion and AoC, it's not necessarily a bad thing, but people should be aware of it and expect loading screens.
And on a sidenote, WAR and AoC are trying to charge a monthly fee, they aren't exactly suceeding. So the system works
hmm, I hate to just quote my former post just because the arguments there got ignored even when they were an answer to some of the things mentioned here, so I'm going to do it otherwise:
- heavy instancing: nope, only for dungeons and your home district, and as seen so far the city is the only place that knows loading screens when you enter it. In one of the recent interview a dev even stated that it wouldnt be a case of having an instance 1, 2, 3 etc for a district, or something along that line.
- outside areas: the question remains if there'll be seamless transitioning or zoning a la Everquest, but the Charr demo area is at least as large as a whole Aion area - Aion, which is a P2P game btw.
- WAR and certainly AoC are doing a hell of a lot better than other P2P MMO's, so if that's your argument for P2P MMO's, it's not the best one. In fact, one of the AAA MMO titles that was one of the most successful is going F2P, and not bc they had to, it's because Turbine after DDO saw more success in other payment models.
- We won't know if GW2 will have an open world like WoW - as in with seamless transitioning -, but then again, a lot of other P2P MMO's don't have their world like WoW either, and still they're considered MMO's with large open worlds. Everquest had zoning, still people who've played EQ considered Norrath to be one of the vast, most open worlds they've encountered in their MMO gaming.
What GW2 will have is lots more explorable area than WoW, with its whole world of Tyria one contiguous world and not spread out and divided over a handful of continents and islands that can only be reached by zeppelins or special portals. In GW2, you'll be able to run or swim to each part of the world.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
What GW2 will have is lots more explorable area than WoW, with its whole world of Tyria one contiguous world and not spread out and divided over a handful of continents and islands that can only be reached by zeppelins or special portals. In GW2, you'll be able to run or swim to each part of the world.
I said much of the hype is justified, that's the part of it that's not.
It's a fact that there will be multiple copies of the starting areas and other places that might become too crowded otherwise, hence, heavy instancing. Trying to shuffle players between different shards in a seamless fashion is not feasible, so obviously it is not seamless. Something that's hinted at with all the teleportation as well.
If you think Aion is an open world, then sure, GW2 will be open as well. If you think Aion areas are large and exciting, then good for you. But you really shouldn't give other gullible people unreasonable expectations, it can do a great deal of harm. There is no way in hell a newly released game will have as much stuff in it as WoW, and that's alright , nobody (except you apparently) is expecting that.
What GW2 will have is lots more explorable area than WoW, with its whole world of Tyria one contiguous world and not spread out and divided over a handful of continents and islands that can only be reached by zeppelins or special portals. In GW2, you'll be able to run or swim to each part of the world.
I said much of the hype is justified, that's the part of it that's not.
It's a fact that there will be multiple copies of the starting areas and other places that might become too crowded otherwise, hence, heavy instancing.
Do you happen to have a quote on that (multiple copies of any zone)? I ask because the topic has come up multiple times and I have been following ANet's comments very closely and seen nothing of the sort. The only three comments I can remember off the top of my head are
*that there is a population cap in zones, that it is high and that ANet does not expect it to be reached (may be wishful thinking, but in that interview/article, it did not indicate that if the cap is reached it will split the zone into multiple instances)
*PvP will be able to accomodate numbers over 500 (see design manifesto for quote)
*you will be able to run for hours in the game world without running into a zone loading screen (this does mean that the game is not fully seamless, though I don't think anyone is arguing that since there is a portal to enter Divinity's Reach and the personal story will of course be instanced). That there are zones in the game world is a given, but the "hours without seeing a loading screen" comment comes from Izzy Cartwright in a GamesCom video interview
So if you could point to a source where multiple copies are discussed by the devs such that it is a "fact", that would certainly be valuable info.
What GW2 will have is lots more explorable area than WoW, with its whole world of Tyria one contiguous world and not spread out and divided over a handful of continents and islands that can only be reached by zeppelins or special portals. In GW2, you'll be able to run or swim to each part of the world.
I said much of the hype is justified, that's the part of it that's not.
It's a fact that there will be multiple copies of the starting areas and other places that might become too crowded otherwise, hence, heavy instancing. Trying to shuffle players between different shards in a seamless fashion is not feasible, so obviously it is not seamless. Something that's hinted at with all the teleportation as well.
If you think Aion is an open world, then sure, GW2 will be open as well. If you think Aion areas are large and exciting, then good for you. But you really shouldn't give other gullible people unreasonable expectations, it can do a great deal of harm. There is no way in hell a newly released game will have as much stuff in it as WoW, and that's alright , nobody (except you apparently) is expecting that.
I merely provided that statement to show that P2P MMO's don't always mean more content or explorable area than F2P or B2P ones, and the fact that GW2 will be B2P doesn't mean that GW2 will have any less a persistent open world, content or explorable area than even the top titles among the P2P MMO's have. The examples I gave of a EQ, EQ2, Aion, AoC, and even WoW speak for themselves.
Regarding WoW: there's no reason why a new MMO wouldn't have as much content or more than WoW had when it launched. WoW had at launch 2000+ quests, ANet devs stated in april that there were 1600+ Dynamic Events ingame and that more were still being added. A Dynamic Event knows more varations than a static, normal quest. Next to that, you'll have the Personal Story quests that's different for each race, background and choice you make, and you have World vs World PvP.
Regarding vast open worlds, as an article on this site had shown some time ago, WoW is a relatively small world in size compared to some of the others, still, people feel it already as an wide open world.
One thing we do know is that GW2's world is larger than WoW's in size, since GW's world in total map size was larger than WoW's and the ANet devs stated that the world of GW2 in size would be larger than GW and in contrast to GW (or other MMO's) GW2's world will be fully explorable.
Regarding instancing, this is what Flannum said:
- LA : Is there a limit on the number of players who may be present in an area and beyond which another district is opened?
Eric Flannum: There is no districting in Guild Wars 2. In place of districting, we have divided our player base into various worlds (what other games might refer to as servers or shards).
I have no idea how they plan to deal with the large player numbers that we'll see at launch, but one thing is sure, it won't be by means of instancing (or districting, as Flannum calls it).
Conclusion: I work on the base of facts and observations that are available to me at a given time. Based on those I see no reason why GW2 wouldn't be as large in world or as filled with content as any other topranking P2P MMO.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
What GW2 will have is lots more explorable area than WoW, with its whole world of Tyria one contiguous world and not spread out and divided over a handful of continents and islands that can only be reached by zeppelins or special portals. In GW2, you'll be able to run or swim to each part of the world.
I said much of the hype is justified, that's the part of it that's not.
It's a fact that there will be multiple copies of the starting areas and other places that might become too crowded otherwise, hence, heavy instancing. Trying to shuffle players between different shards in a seamless fashion is not feasible, so obviously it is not seamless. Something that's hinted at with all the teleportation as well.
If you think Aion is an open world, then sure, GW2 will be open as well. If you think Aion areas are large and exciting, then good for you. But you really shouldn't give other gullible people unreasonable expectations, it can do a great deal of harm. There is no way in hell a newly released game will have as much stuff in it as WoW, and that's alright , nobody (except you apparently) is expecting that.
Well! are you going to link the information you have on the world because we have not seen the info you have.
What GW2 will have is lots more explorable area than WoW, with its whole world of Tyria one contiguous world and not spread out and divided over a handful of continents and islands that can only be reached by zeppelins or special portals. In GW2, you'll be able to run or swim to each part of the world.
I said much of the hype is justified, that's the part of it that's not.
It's a fact that there will be multiple copies of the starting areas and other places that might become too crowded otherwise, hence, heavy instancing. Trying to shuffle players between different shards in a seamless fashion is not feasible, so obviously it is not seamless. Something that's hinted at with all the teleportation as well.
If you think Aion is an open world, then sure, GW2 will be open as well. If you think Aion areas are large and exciting, then good for you. But you really shouldn't give other gullible people unreasonable expectations, it can do a great deal of harm. There is no way in hell a newly released game will have as much stuff in it as WoW, and that's alright , nobody (except you apparently) is expecting that.
Well! are you going to link the information you have on the world because we have not seen the info you have. I am sure you can find it, right?.
Yeah, I was going to post the same thing when I saw it, because he starts with "its a fact..."
And your sources are...?
"Everyone dies. It is how one lives that matters." Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
What GW2 will have is lots more explorable area than WoW, with its whole world of Tyria one contiguous world and not spread out and divided over a handful of continents and islands that can only be reached by zeppelins or special portals. In GW2, you'll be able to run or swim to each part of the world.
I said much of the hype is justified, that's the part of it that's not.
It's a fact that there will be multiple copies of the starting areas and other places that might become too crowded otherwise, hence, heavy instancing. Trying to shuffle players between different shards in a seamless fashion is not feasible, so obviously it is not seamless. Something that's hinted at with all the teleportation as well.
As others have said, can you post your source for this fact? The developers have already said it won't be instanced as you have suggested. So if you can kindly back up your facts, that would be great.
You'd have a better chance finding a synagogue in Iran than you would finding objectivity here.
...and for the same reason. I am not in this forum to discuss objectively the merits of how a company uses their marketing machine to roll out a game. If I was interested in that I'd be looking for a forum that discusses past failures and the possibilities of future failures. Any one that tries to discuss this 'objectively' tends to point out other games a) I have never heard of, or b) have no interest in.
The 'objective' in these 'objective' discussions comes across as an attempt to talk badly about some part of this game that the poster (general term not the OP of this thread) does not know about, understand, or blatantly lies about (while the truth can be seen on in-game footage provided by the devs, or demo players, or frequent interview answers dealing with that particular mechanic (the oft used "this game will suck because it will be completely instanced like the first one" comes to mind).
So, when I see threads start to degenerate into this discussion I tend to leave and not come back. Does hype matter? Sure. Does it hurt the company if it's just hype and not what occurs? Absolutely. Do I want to read endless posts dithering about whether the game will live up to the hype? Nope. It's not going to change my mind on buying or not buying, it will only change my mind on whether I will be investing time playing or buying future games from this developer.
GW2 has the highest hype, and has had for quite some time. Its the only game I have seen that is consistently gaining hype as well. The scoreboard has changed between video releases bad news. But one thing has stayed the same, constant growth for GW2.
Now I would like to ask, why is that? The features sound great and the people who have played the game love it, but so do most MMOs during this phase. I think it has to do with how ArenaNet releases their information on the game. Giving it out slowly, bit by bit when its ready to be released. They seem to know that if they have 1 'space on rails' moment that many people will be turned off. Its been news after news telling us pretty much exactly what the feature is and why they put it in.
Currently, GW2 sits at 8.68 and its closest hype competitor is Rifts at 8.21. Since I'm somewhat new I was hoping to know what is the highest hype a game has reached here? And what was in second place, if you can remember. I'm wondering because GW2 seems to be carrying a ton of hype these days, its more popular than I thought it would be when I started following it, I suppose I would also like to know what drew you to GW2, if anything. For me, it was I played an enjoyed the original GW on and off for 5 years.
Go to face book and serch "Guild Wars 2" then search "Star Wars:The Old Republic". Then to compare search "World of Warcraft.". SWTOR has well over twice the amount of fans as GW2. And GW2 is still in the whole "Dreamers State" meaning anything is really possible for it. I was really hyped for this game till I found out there was no healing class.
Also look at the highest rank game, its a F2P mmo. That right there should tell you not to take MMORPG.com ranking seriously.
That only happens because bioware challenged the SWTOR community... they said if we reached X ammounts of people on facebook and twitter they would reveal something at comic con. GW2 is the most hyped MMO at the moment!
GW2 has the highest hype, and has had for quite some time. Its the only game I have seen that is consistently gaining hype as well. The scoreboard has changed between video releases bad news. But one thing has stayed the same, constant growth for GW2.
Now I would like to ask, why is that? The features sound great and the people who have played the game love it, but so do most MMOs during this phase. I think it has to do with how ArenaNet releases their information on the game. Giving it out slowly, bit by bit when its ready to be released. They seem to know that if they have 1 'space on rails' moment that many people will be turned off. Its been news after news telling us pretty much exactly what the feature is and why they put it in.
Currently, GW2 sits at 8.68 and its closest hype competitor is Rifts at 8.21. Since I'm somewhat new I was hoping to know what is the highest hype a game has reached here? And what was in second place, if you can remember. I'm wondering because GW2 seems to be carrying a ton of hype these days, its more popular than I thought it would be when I started following it, I suppose I would also like to know what drew you to GW2, if anything. For me, it was I played an enjoyed the original GW on and off for 5 years.
Go to face book and serch "Guild Wars 2" then search "Star Wars:The Old Republic". Then to compare search "World of Warcraft.". SWTOR has well over twice the amount of fans as GW2. And GW2 is still in the whole "Dreamers State" meaning anything is really possible for it. I was really hyped for this game till I found out there was no healing class.
Also look at the highest rank game, its a F2P mmo. That right there should tell you not to take MMORPG.com ranking seriously.
That only happens because bioware challenged the SWTOR community... they said if we reached X ammounts of people on facebook and twitter they would reveal something at comic con. GW2 is the most hyped MMO at the moment!
That's quite sad to be honest. It shows the mentality of Bioware, holding back information to their dedicated fans unless they meet a quota.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
most people who are invested in mmorpg.com understand that just because a game proclaims it has awesome new content doesnt mean they will actually provide it
guild wars 2's hype rank on this site went up by .04 (now its 8.74) since PAX
this example shows that the player fan base was happy with what they saw, and even some new players have become interested.
Basically a games initial hype rank is generated because of how much cool content the game is promising, after they actually show us gameplay, a game that lied about what it will provide goes down in hype rank according to how much they lied, and a game that turns out to be truthful about its content goes up in hype if that content is really good
Guild wars 2 went up after all the conventions it attended this year (it showed its gameplay this year) because players where satisfied with it showing it deserves its level of hype.
most people who are invested in mmorpg.com understand that just because a game proclaims it has awesome new content doesnt mean they will actually provide it
guild wars 2's hype rank on this site went up by .04 (now its 8.74) since PAX
this example shows that the player fan base was happy with what they saw, and even some new players have become interested.
Basically a games initial hype rank is generated because of how much cool content the game is promising, after they actually show us gameplay, a game that lied about what it will provide goes down in hype rank according to how much they lied, and a game that turns out to be truthful about its content goes up in hype if that content is really good
Guild wars 2 went up after all the conventions it attended this year (it showed its gameplay this year) because players where satisfied with it showing it deserves its level of hype.
Some good examples of the "they lied" type of games.
STO - Before the public got a good look at the game play Hype was fairly high, after the public got a good luck it became non existent as far as hype goes.
FFXIV - Same deal basically, people were really psyched about what this game had to offer, at least what they were saying it would have to offer. After getting a good look at what it was actually offering it fell off the charts.
I still accept the possibility of the game being sucktastic and know it could all fall apart at some point, but for now from everything I've seen for myself I have to say I'm very optimistic about GW2.
Comments
Duh, they do have the same lead designer so of course have they things in common. But of course the same guy was lead designer for Wow the first years too, Wow was in fact his idea. Kaplan took over Wow after Strain left Blizz to found ANET.
But I think GW have about as much content as Wow, it in fact have more open land but a lot less dungeons.
I don't really see it as an issue both Wow and GW have loads of content, compare them to a game like WAR or AoC and you'll see what I mean. And both those games take monthly fees too.
I think its just mass appeal. Which is good.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Raw size isn't the same thing as content, if space was all it took, then there would be more content in a single EVE solar system than in all other MMOs combined. The landmass isn't quite as relevant unless it's persistent, continuous and populated by players and interesting scenery. It should be fun to explore to put it another way.
I really am looking forward to GW2, I simply love the art style, the combat looks engaging and fun, and it took me a whole day to get the damn theme song out of my head. Much of the hype surrounding the game is well deserved. But people who think it will offer an open world in the same way that WoW does are bound to be disappointed. We already know there is heavy instancing, because there will be different channels in crowded areas. Much like it works in Aion and AoC, it's not necessarily a bad thing, but people should be aware of it and expect loading screens.
And on a sidenote, WAR and AoC are trying to charge a monthly fee, they aren't exactly suceeding. So the system works
hmm, I hate to just quote my former post just because the arguments there got ignored even when they were an answer to some of the things mentioned here, so I'm going to do it otherwise:
- heavy instancing: nope, only for dungeons and your home district, and as seen so far the city is the only place that knows loading screens when you enter it. In one of the recent interview a dev even stated that it wouldnt be a case of having an instance 1, 2, 3 etc for a district, or something along that line.
- outside areas: the question remains if there'll be seamless transitioning or zoning a la Everquest, but the Charr demo area is at least as large as a whole Aion area - Aion, which is a P2P game btw.
- WAR and certainly AoC are doing a hell of a lot better than other P2P MMO's, so if that's your argument for P2P MMO's, it's not the best one. In fact, one of the AAA MMO titles that was one of the most successful is going F2P, and not bc they had to, it's because Turbine after DDO saw more success in other payment models.
- We won't know if GW2 will have an open world like WoW - as in with seamless transitioning -, but then again, a lot of other P2P MMO's don't have their world like WoW either, and still they're considered MMO's with large open worlds. Everquest had zoning, still people who've played EQ considered Norrath to be one of the vast, most open worlds they've encountered in their MMO gaming.
What GW2 will have is lots more explorable area than WoW, with its whole world of Tyria one contiguous world and not spread out and divided over a handful of continents and islands that can only be reached by zeppelins or special portals. In GW2, you'll be able to run or swim to each part of the world.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I said much of the hype is justified, that's the part of it that's not.
It's a fact that there will be multiple copies of the starting areas and other places that might become too crowded otherwise, hence, heavy instancing. Trying to shuffle players between different shards in a seamless fashion is not feasible, so obviously it is not seamless. Something that's hinted at with all the teleportation as well.
If you think Aion is an open world, then sure, GW2 will be open as well. If you think Aion areas are large and exciting, then good for you. But you really shouldn't give other gullible people unreasonable expectations, it can do a great deal of harm. There is no way in hell a newly released game will have as much stuff in it as WoW, and that's alright , nobody (except you apparently) is expecting that.
Do you happen to have a quote on that (multiple copies of any zone)? I ask because the topic has come up multiple times and I have been following ANet's comments very closely and seen nothing of the sort. The only three comments I can remember off the top of my head are
*that there is a population cap in zones, that it is high and that ANet does not expect it to be reached (may be wishful thinking, but in that interview/article, it did not indicate that if the cap is reached it will split the zone into multiple instances)
*PvP will be able to accomodate numbers over 500 (see design manifesto for quote)
*you will be able to run for hours in the game world without running into a zone loading screen (this does mean that the game is not fully seamless, though I don't think anyone is arguing that since there is a portal to enter Divinity's Reach and the personal story will of course be instanced). That there are zones in the game world is a given, but the "hours without seeing a loading screen" comment comes from Izzy Cartwright in a GamesCom video interview
So if you could point to a source where multiple copies are discussed by the devs such that it is a "fact", that would certainly be valuable info.
I merely provided that statement to show that P2P MMO's don't always mean more content or explorable area than F2P or B2P ones, and the fact that GW2 will be B2P doesn't mean that GW2 will have any less a persistent open world, content or explorable area than even the top titles among the P2P MMO's have. The examples I gave of a EQ, EQ2, Aion, AoC, and even WoW speak for themselves.
Regarding WoW: there's no reason why a new MMO wouldn't have as much content or more than WoW had when it launched. WoW had at launch 2000+ quests, ANet devs stated in april that there were 1600+ Dynamic Events ingame and that more were still being added. A Dynamic Event knows more varations than a static, normal quest. Next to that, you'll have the Personal Story quests that's different for each race, background and choice you make, and you have World vs World PvP.
Regarding vast open worlds, as an article on this site had shown some time ago, WoW is a relatively small world in size compared to some of the others, still, people feel it already as an wide open world.
One thing we do know is that GW2's world is larger than WoW's in size, since GW's world in total map size was larger than WoW's and the ANet devs stated that the world of GW2 in size would be larger than GW and in contrast to GW (or other MMO's) GW2's world will be fully explorable.
Regarding instancing, this is what Flannum said:
- LA : Is there a limit on the number of players who may be present in an area and beyond which another district is opened?
Eric Flannum: There is no districting in Guild Wars 2. In place of districting, we have divided our player base into various worlds (what other games might refer to as servers or shards).
I have no idea how they plan to deal with the large player numbers that we'll see at launch, but one thing is sure, it won't be by means of instancing (or districting, as Flannum calls it).
Conclusion: I work on the base of facts and observations that are available to me at a given time. Based on those I see no reason why GW2 wouldn't be as large in world or as filled with content as any other topranking P2P MMO.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I said much of the hype is justified, that's the part of it that's not.
It's a fact that there will be multiple copies of the starting areas and other places that might become too crowded otherwise, hence, heavy instancing. Trying to shuffle players between different shards in a seamless fashion is not feasible, so obviously it is not seamless. Something that's hinted at with all the teleportation as well.
If you think Aion is an open world, then sure, GW2 will be open as well. If you think Aion areas are large and exciting, then good for you. But you really shouldn't give other gullible people unreasonable expectations, it can do a great deal of harm. There is no way in hell a newly released game will have as much stuff in it as WoW, and that's alright , nobody (except you apparently) is expecting that.
I am sure you can find it, right?.
Yeah, I was going to post the same thing when I saw it, because he starts with "its a fact..."
And your sources are...?
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
yeesh, everything is under the microscope.
yeah this game is overhyped, but its also overhated.
im gonna be sick of gw2 before its even released heh.
As others have said, can you post your source for this fact? The developers have already said it won't be instanced as you have suggested. So if you can kindly back up your facts, that would be great.
High Hype shouldn't bother any one. It's just hype, don't pay attention to it.
Gotta admit tho. Kind of fun seeing GW2 kill every other mmo when it comes to their hype rating.
"Some people feel the rain. Others just get wet." -Bob Marley
I'm probably one of those people who just get wet.
8.71
I wonder what was the highest hype this site ever had, we may break a record here xD
"It has potential"
-Second most used phrase on existence
"It sucks"
-Most used phrase on existence
...and for the same reason. I am not in this forum to discuss objectively the merits of how a company uses their marketing machine to roll out a game. If I was interested in that I'd be looking for a forum that discusses past failures and the possibilities of future failures. Any one that tries to discuss this 'objectively' tends to point out other games a) I have never heard of, or b) have no interest in.
The 'objective' in these 'objective' discussions comes across as an attempt to talk badly about some part of this game that the poster (general term not the OP of this thread) does not know about, understand, or blatantly lies about (while the truth can be seen on in-game footage provided by the devs, or demo players, or frequent interview answers dealing with that particular mechanic (the oft used "this game will suck because it will be completely instanced like the first one" comes to mind).
So, when I see threads start to degenerate into this discussion I tend to leave and not come back. Does hype matter? Sure. Does it hurt the company if it's just hype and not what occurs? Absolutely. Do I want to read endless posts dithering about whether the game will live up to the hype? Nope. It's not going to change my mind on buying or not buying, it will only change my mind on whether I will be investing time playing or buying future games from this developer.
That only happens because bioware challenged the SWTOR community... they said if we reached X ammounts of people on facebook and twitter they would reveal something at comic con. GW2 is the most hyped MMO at the moment!
That's quite sad to be honest. It shows the mentality of Bioware, holding back information to their dedicated fans unless they meet a quota.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Hyped games on this site are cursed.
most people who are invested in mmorpg.com understand that just because a game proclaims it has awesome new content doesnt mean they will actually provide it
guild wars 2's hype rank on this site went up by .04 (now its 8.74) since PAX
this example shows that the player fan base was happy with what they saw, and even some new players have become interested.
Basically a games initial hype rank is generated because of how much cool content the game is promising, after they actually show us gameplay, a game that lied about what it will provide goes down in hype rank according to how much they lied, and a game that turns out to be truthful about its content goes up in hype if that content is really good
Guild wars 2 went up after all the conventions it attended this year (it showed its gameplay this year) because players where satisfied with it showing it deserves its level of hype.
Some good examples of the "they lied" type of games.
STO - Before the public got a good look at the game play Hype was fairly high, after the public got a good luck it became non existent as far as hype goes.
FFXIV - Same deal basically, people were really psyched about what this game had to offer, at least what they were saying it would have to offer. After getting a good look at what it was actually offering it fell off the charts.
I still accept the possibility of the game being sucktastic and know it could all fall apart at some point, but for now from everything I've seen for myself I have to say I'm very optimistic about GW2.