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High Hype O.o

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  • UnlightUnlight Member Posts: 2,540

    Originally posted by cyphers

    Originally posted by Snaylor47



     The number are a rep of how many people are following the game. More people are following SWTOR then GW2, hence more people are hyped. I am a fan of both. I am following both games.

    Well, we could break it down, see how it measures up.

     

    Groups more interested than average in SW:TOR:

    - fans of Bioware games

    - Star Wars fans

    - KOTOR fans

    - MMO gamers who like themepark MMO's (like WoW) and are looking for a new 'themepark home'

    - MMO gamers who are looking for a new 'MMO home' in general

     

    Groups more interested than average in GW2:

    - fans of GW

    - MMO gamers that have grown tired of the current style of MMO's and are looking for something innovative, different in their new MMO.

    - MMO gamers who are looking for a new 'MMO home' in general

     

    As you can see the number of people who are actively aware of SW:TOR is larger than the number of people that are actively aware of GW2, so more people that are following SW:TOR than GW2 (at least, for now). More people = more buzz

     

     

    Oddly enough, I fall into 4 out of 5 of the SW:TOR categories you listed, yet I'm decidely unenthusiastic about it.  I've never played KOTOR so I had to leave that one out.

    I'm just a Star Wars snob.  Despite how much I've enjoyed Bioware games over the years, I just don't think anyone is capable of doing the IP justice.  Even Lucas fell flat on his face when he tried it.  And nothing I've heard regarding its development has much caught my interest.

    I'm sure it will do well though.  Its a strong IP with milions of devoted fans.  You could make Star Wars Tetris and sell online subscriptions for it.  Not to say that I equate SW:TOR with an arcade game.  I'm sure it will be really well designed and a lot of people will be more than happy with it, but the hype the game is receiving has little to do with the game itself.  I'd say it's something like 75% Star Wars, 15% Bioware and 10% game details.

    Either way, hype only helps up until the point of release.  Any game has to stand on it's own two feet after that.  I'm sure both GW2 and SW:TOR will manage that.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by RobertDinh

    Claim that dynamic event was innovative - Collect some harpy glands (check)

    Ooh ooh yes, let's talk about this one! Let's talk about how this was an event that you did not have to talk to a questgiver to receive (check, again as ANet claimed because the NPC approached the player character instead of waiting around with an exclamation point over his head, and the player could still have participated without talking to the NPC), that anyone could join in on at any point (check, as ANet claimed there was another person already completing the event and did not have to be competed with). Let's also talk about how ArenaNet even described a similar event in their examples (of having an Asura approach you and have you collect things for him so that he can make a potion - this was early on in their Dynamic Event spiel).

    Originally posted by RobertDinh-Claim that no longer would you be stuck with the old gold exclamation mark quest system - New event alerter to direct you to an event (check) MMORPG? 5 player end-game (check) Designed for skilled players? No healer profession, generous death system, mindless progression system (check) Making games easier to appeal to the masses (check)

    All right, now here I see you are going against your university-level Logic because you have gone off-message and are not showing your work. Poor derivations, Robert, poor. The above is a list of things RobertDinh does not like in MMOs, not a list of claims ANet made that they did not deliver on in the demo. Focus, man! Or, alternately, continue to move the goalposts so we have something to rebut in the future.

    Robert's derivation goes something like this:

    1) There is a lot of hype surrounding GW2, 2) Here is a list of things RobertDinh doesn't like about GW2, 3) ??? 4) Conclusion: Unclear. Either GW2 is overhyped, or GW2 will be a failure, or only people who love GW2 (fan"boi's") will like GW2. With an unclear conclusion and a failure to show his derivative work, I must give RobertDinh a failing university level logic grade.

    Oh, and I'm not a fanboi, I lack the parts. Logically speaking, of course.

     

    image

  • MoretrinketsMoretrinkets Member Posts: 730

    Hype doesnt mean that there is something wrong. The game looks great.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Carl132p

    According to the hype around this game, Anet will have to release the greatest game ever that will never be eclipsed by anything, not take ideas from anyone and have something for everyone. The game might be awesome but the hype around is saying its going to be something beyond awesome that we've never seen before. Not a single thing released about the game suggests that it will be. That is the point being made that the fanbois are missing. Ill know if I'm playing the day before it releases.

    Exactly. Judging by the hype-meter, GW2 will have to be better than any game released in the past few years, or will be released in the next few years. It will have to get better numbers than World of Warcraft, it will have to be a flawless gem of a game that will satisfy every type of player out there.

    There's no way any of that will be true. It might be a good game, but it simply cannot be what everyone thinks it will be.

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by Xondar123

    Originally posted by Carl132p

    According to the hype around this game, Anet will have to release the greatest game ever that will never be eclipsed by anything, not take ideas from anyone and have something for everyone. The game might be awesome but the hype around is saying its going to be something beyond awesome that we've never seen before. Not a single thing released about the game suggests that it will be. That is the point being made that the fanbois are missing. Ill know if I'm playing the day before it releases.

    Exactly. Judging by the hype-meter, GW2 will have to be better than any game released in the past few years, or will be released in the next few years. It will have to get better numbers than World of Warcraft, it will have to be a flawless gem of a game that will satisfy every type of player out there.

    There's no way any of that will be true. It might be a good game, but it simply cannot be what everyone thinks it will be.

    ya cuz 8.69 says all that..... NO IT DOESNT. it is only a freaking number rateing. i would beleive it more if it was 10. but 8.69?! geeze

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Xondar123

    Originally posted by Carl132p

    According to the hype around this game, Anet will have to release the greatest game ever that will never be eclipsed by anything, not take ideas from anyone and have something for everyone. The game might be awesome but the hype around is saying its going to be something beyond awesome that we've never seen before. Not a single thing released about the game suggests that it will be. That is the point being made that the fanbois are missing. Ill know if I'm playing the day before it releases.

    Exactly. Judging by the hype-meter, GW2 will have to be better than any game released in the past few years, or will be released in the next few years. It will have to get better numbers than World of Warcraft, it will have to be a flawless gem of a game that will satisfy every type of player out there.

    There's no way any of that will be true. It might be a good game, but it simply cannot be what everyone thinks it will be.

    Honestly, this comes entirely from the fans, and Anet has released nothing to dignify such a claim. People (especially on the forums) get so zealous about MMOs nowadays it's getting ridiculous. It's no longer enough to make a good game. Every game that releases with any interest has to either be the best MMO of the century, putting all other games to shame, or a  complete and utter failure. It's too polarised, and the majority of the gaming world does not work this way. I know this is primarily only seen over the forums, but it's no less absurd.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I feel many people want it to be good because it is free to play.All you have to do is open your eyes and realize that nobody is going to make drastic changes to the genre without first testing different ideas and secondly why woudl they?All yo uhave to do is watch every single developer and thye are all watching each other,all they do is enough to sell their product and nothing more.

    IMO i feel GW2 is going to be nothing new ,pretty much the same old same old.I have seen a little use of the physics but not nearly enough beyond maybe just the clothing.You need to spend a lot of time and a lot of money to make a great MMORPG now days,there is thta much ground and man hours to cover to make it possible,anything less and you will get the dev cutting corners or cheaping out on content.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by Xondar123

    Originally posted by Carl132p

    According to the hype around this game, Anet will have to release the greatest game ever that will never be eclipsed by anything, not take ideas from anyone and have something for everyone. The game might be awesome but the hype around is saying its going to be something beyond awesome that we've never seen before. Not a single thing released about the game suggests that it will be. That is the point being made that the fanbois are missing. Ill know if I'm playing the day before it releases.

    Exactly. Judging by the hype-meter, GW2 will have to be better than any game released in the past few years, or will be released in the next few years. It will have to get better numbers than World of Warcraft, it will have to be a flawless gem of a game that will satisfy every type of player out there.

    There's no way any of that will be true. It might be a good game, but it simply cannot be what everyone thinks it will be.

     Of course GW2 cannot be all things to all people. Fortunately ArenaNet has been extremely specific in its claims. It defines what it means by changing the way you do combat, what it means by "there will be no exclamation points, or quests", what it means by "this is your story," what it means by "death is the punishment". We are all free to disagree with ArenaNet's points, or that these changes will make for a more enjoyable MMO experience - especially if we already are enjoying another MMO very much.

    But if anyone - fan or otherwise - is expecting Guild Wars 2 to... I don't even know what people are suggesting - an MMO that doesn't rely on a mouse and keyboard for movement? A target reticle game like TERA? Are people really expecting, from ArenaNet's blogs and articles, that information in the game will be beamed directly into their heads instead of having to interact with NPCs at some point? That collecting items in the game world will be handled in some other, non-UI fashion? If anyone is expecting any of these things, not only have they extrapolated them far beyond the very specific information that ArenaNet has provided, but yes, they will be very disappointed when GW2 comes out and is none of those things. Because GW2 will definitely not be any of those things.

    As for me, I am very careful to read and try to understand what I am reading with ArenaNet's information. When they say X will be in the game and Y will not, I don't spend a lot of time speculating what is hidden between the lines (this is a downfall of GW2 forums; for lack of anything else to talk about, speculation runs rampant and blanks are filled in that oughtn't be filled in). I take ArenaNet at their word and lo and behold, when demo footage comes out, I can see exactly where what they've said comes into play, and I have no disappointment because I had no further expectations.

    Yet, I am excited, dare I say hyped, for this game, because what I have seen come to pass is a game I know I want to play. It's not the game in my head that I want to play, but the game on the screens at Gamescom. I don't need it to sell 12 million copies or make anybody but me happy, in order to be that game.

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Wizardry

    I feel many people want it to be good because it is free to play.All you have to do is open your eyes and realize that nobody is going to make drastic changes to the genre without first testing different ideas and secondly why woudl they?All yo uhave to do is watch every single developer and thye are all watching each other,all they do is enough to sell their product and nothing more.

    IMO i feel GW2 is going to be nothing new ,pretty much the same old same old.I have seen a little use of the physics but not nearly enough beyond maybe just the clothing.You need to spend a lot of time and a lot of money to make a great MMORPG now days,there is thta much ground and man hours to cover to make it possible,anything less and you will get the dev cutting corners or cheaping out on content.

    I think GW2 will do a good job for this sort of MMO and that is what a lot of people are keen for. It'll be good (looks amazing so far) and lasting hopefully. If SWTOR is also successful, this could be a good thing. Then any other developers will start generating their MMOs for the remainder of the MMO market and we might start to see some very divergent MMOs too. ; )

    I am really looking forward to GW2 for many solid reasons, though I anticipate plenty of months until it is released. So too far away to get over hyped just yet.

    More waiting involved that way!

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by Warband

    Originally posted by Herodes
     


    Actually "Warhammer 2" would fit better to this game than "GuildWars 2"
     
    Ironic the events they thought of roughly the same time as Mythic, so it's highly unlikely they stole that but the RvR was probably taken from DAoC. Everything else is mostly an evolution of gw1.


    ...the Tome of Knowledge would turn into your Personal Story written, Minigames vs PQs in the Capital Cities, weak crafting. Indeed, GW2 seems to have more from Warhammer than from Guild Wars 1.
    And no, I don´t think Warhammer was a crappy game.
  • sidhaethesidhaethe Member Posts: 861

    Originally posted by Herodes

     




    Originally posted by Warband





    Originally posted by Herodes

     





    Actually "Warhammer 2" would fit better to this game than "GuildWars 2"

     






    Ironic the events they thought of roughly the same time as Mythic, so it's highly unlikely they stole that but the RvR was probably taken from DAoC. Everything else is mostly an evolution of gw1.





    ...the Tome of Knowledge would turn into your Personal Story written, Minigames vs PQs in the Capital Cities, weak crafting. Indeed, GW2 seems to have more from Warhammer than from Guild Wars 1.

    And no, I don´t think Warhammer was a crappy game.

     

    Erm, really the Dynamic Events would be the next iteration of the PQs, not the minigames - the closest analogue to the minigames would be the as-yet-unimplemented bar brawls in Age of Conan, writ large. Oh, and 50 of those, of varying activities.

    We don't know anything yet about the crafting, except that there will be crafting.

    image

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800

    Originally posted by sidhaethe

    Originally posted by Xondar123


    Originally posted by Carl132p

    According to the hype around this game, Anet will have to release the greatest game ever that will never be eclipsed by anything, not take ideas from anyone and have something for everyone. The game might be awesome but the hype around is saying its going to be something beyond awesome that we've never seen before. Not a single thing released about the game suggests that it will be. That is the point being made that the fanbois are missing. Ill know if I'm playing the day before it releases.

    Exactly. Judging by the hype-meter, GW2 will have to be better than any game released in the past few years, or will be released in the next few years. It will have to get better numbers than World of Warcraft, it will have to be a flawless gem of a game that will satisfy every type of player out there.

    There's no way any of that will be true. It might be a good game, but it simply cannot be what everyone thinks it will be.

     Of course GW2 cannot be all things to all people. Fortunately ArenaNet has been extremely specific in its claims. It defines what it means by changing the way you do combat, what it means by "there will be no exclamation points, or quests", what it means by "this is your story," what it means by "death is the punishment". We are all free to disagree with ArenaNet's points, or that these changes will make for a more enjoyable MMO experience - especially if we already are enjoying another MMO very much.

    But if anyone - fan or otherwise - is expecting Guild Wars 2 to... I don't even know what people are suggesting - an MMO that doesn't rely on a mouse and keyboard for movement? A target reticle game like TERA? Are people really expecting, from ArenaNet's blogs and articles, that information in the game will be beamed directly into their heads instead of having to interact with NPCs at some point? That collecting items in the game world will be handled in some other, non-UI fashion? If anyone is expecting any of these things, not only have they extrapolated them far beyond the very specific information that ArenaNet has provided, but yes, they will be very disappointed when GW2 comes out and is none of those things. Because GW2 will definitely not be any of those things.

    As for me, I am very careful to read and try to understand what I am reading with ArenaNet's information. When they say X will be in the game and Y will not, I don't spend a lot of time speculating what is hidden between the lines (this is a downfall of GW2 forums; for lack of anything else to talk about, speculation runs rampant and blanks are filled in that oughtn't be filled in). I take ArenaNet at their word and lo and behold, when demo footage comes out, I can see exactly where what they've said comes into play, and I have no disappointment because I had no further expectations.

    Yet, I am excited, dare I say hyped, for this game, because what I have seen come to pass is a game I know I want to play. It's not the game in my head that I want to play, but the game on the screens at Gamescom. I don't need it to sell 12 million copies or make anybody but me happy, in order to be that game.



    /bow in respect to your wisdom :).  Great post, I agree 100%. If you read the articles and watch the videos from Anet, everything they said would be in the game was in the demo at gamescom (That is called integrity!). It is not Anet’s responsibility to live up to any assumptions that gamers make about their game.  There is only one part from their articles that was not really shown and that is the dynamic events moving forward after a loss and how it affects the world. Although I know they could not cover all aspects of dynamic events in half hour demos, so it is not like I am disappointed. I know I am going to be attending PAX east next year and I plan to test that out, if there are not any videos showing this by that time. Otherwise I would say Anet has done a great job backing up what they say with video evidence.

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by AKASlaphappy





    /bow in respect to your wisdom :).  Great post, I agree 100%. If you read the articles and watch the videos from Anet, everything they said would be in the game was in the demo at gamescom (That is called integrity!). It is not Anet’s responsibility to live up to any assumptions that gamers make about their game.  There is only one part from their articles that was not really shown and that is the dynamic events moving forward after a loss and how it affects the world. Although I know they could not cover all aspects of dynamic events in half hour demos, so it is not like I am disappointed. I know I am going to be attending PAX east next year and I plan to test that out, if there are not any videos showing this by that time. Otherwise I would say Anet has done a great job backing up what they say with video evidence.


     

    I agree with you as well.  ArenaNet seems to be delivering on everything they've said so far. 

    In refrence to the part in red above.  You have to keep in mind that these were just noobie events.  They could very well be designed to not have much of an impact, or multi-parts.  This is just a beginning introduction to the dynamic event system and I'm sure ArenaNet wants to start new players out slowly and build them up to the multi-part complex events.

    If you've watched all of the videos from Gamescom the commentator mentioned in the level 40 Shatterer event that if players don't protect the bunkers that they will be destroyed and if players don't kill Shatterer right away he will spawn more and more monsters that take over areas further away from the dragon.

    "There is as yet insufficient data for a meaningful answer."

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by AKASlaphappy

     


    /bow in respect to your wisdom :).  Great post, I agree 100%. If you read the articles and watch the videos from Anet, everything they said would be in the game was in the demo at gamescom (That is called integrity!). It is not Anet’s responsibility to live up to any assumptions that gamers make about their game.  There is only one part from their articles that was not really shown and that is the dynamic events moving forward after a loss and how it affects the world. Although I know they could not cover all aspects of dynamic events in half hour demos, so it is not like I am disappointed. I know I am going to be attending PAX east next year and I plan to test that out, if there are not any videos showing this by that time. Otherwise I would say Anet has done a great job backing up what they say with video evidence.


     

    They did show one effect of an event on the world which was the water from a giant water sprinkler turning green due to poisoning. And then some massive maggots had grown from it.

    This is not a game.

  • AKASlaphappyAKASlaphappy Member UncommonPosts: 800


    Originally posted by Dameonk

    I agree with you as well.  ArenaNet seems to be delivering on everything they've said so far. 

    In refrence to the part in red above.  You have to keep in mind that these were just noobie events.  They could very well be designed to not have much of an impact, or multi-parts.  This is just a beginning introduction to the dynamic event system and I'm sure ArenaNet wants to start new players out slowly and build them up to the multi-part complex events.

    If you've watched all of the videos from Gamescom the commentator mentioned in the level 40 Shatterer event that if players don't protect the bunkers that they will be destroyed and if players don't kill Shatterer right away he will spawn more and more monsters that take over areas further away from the dragon.

     


    Yeah I know I have heard the devs talk about it in the videos, that is why I want to see one.  I want to see a video of people failing to kill the shatterer and his armies spreading doom or I want to experience it. That is all I meant by what I said, so far we have only got to see people winning.

    Originally posted by Zeroxin

    Originally posted by AKASlaphappy


     


    /bow in respect to your wisdom :).  Great post, I agree 100%. If you read the articles and watch the videos from Anet, everything they said would be in the game was in the demo at gamescom (That is called integrity!). It is not Anet’s responsibility to live up to any assumptions that gamers make about their game.  There is only one part from their articles that was not really shown and that is the dynamic events moving forward after a loss and how it affects the world. Although I know they could not cover all aspects of dynamic events in half hour demos, so it is not like I am disappointed. I know I am going to be attending PAX east next year and I plan to test that out, if there are not any videos showing this by that time. Otherwise I would say Anet has done a great job backing up what they say with video evidence.


     

    They did show one effect of an event on the world which was the water from a giant water sprinkler turning green due to poisoning. And then some massive maggots had grown from it.

    Really? do you have a link to the video? I have seen videos where the devs talked about that happening but have not seen it in action yet.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by RobertDinh

     
    Good example of poor logic and denial from someone that can not see the flaws in what anet is delivering on vs what they promised.

    Well, I'm sure if you keep saying it, it will become true! I believe in fairies-- er, RobertDinh! I do, I do!

    Tell the truth, RD, when did you stop taking logic? Did you make it all the way through Logic 101? Got tripped up around Modal, maybe?

    image

  • WarbandWarband Member UncommonPosts: 723

    Originally posted by Herodes

     




    Originally posted by Warband





    Originally posted by Herodes

     





    Actually "Warhammer 2" would fit better to this game than "GuildWars 2"

     






    Ironic the events they thought of roughly the same time as Mythic, so it's highly unlikely they stole that but the RvR was probably taken from DAoC. Everything else is mostly an evolution of gw1.





    ...the Tome of Knowledge would turn into your Personal Story written, Minigames vs PQs in the Capital Cities, weak crafting. Indeed, GW2 seems to have more from Warhammer than from Guild Wars 1.

    And no, I don´t think Warhammer was a crappy game.

     

    I'm sorry but you appear to lack the thought processes required to come to a valid conclusion. Weak crafting? A-Net hasn't hasn't even explained that feature yet so how can you know it's weak. That's just an assumption something that shouldn't even be mentioned in this arguement.

    The personal story is an evolution of the instanced cinematic storyline in gw1 which even at best has a very weak similarity with WAR's tome of knowledge and your minigames vs PQ's in capital cities makes little sense also as there's a huge variation in Minigames which we know little about. We do not even know how most of them play or even if most are multiplayer it's just again an assumption. Plus minigames were also in gw1.....

    Come up with some real similarities, the only ones so far is WvW and the events which were thought of around the same time as PQ's . 

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Dameonk

    Originally posted by AKASlaphappy






    /bow in respect to your wisdom :).  Great post, I agree 100%. If you read the articles and watch the videos from Anet, everything they said would be in the game was in the demo at gamescom (That is called integrity!). It is not Anet’s responsibility to live up to any assumptions that gamers make about their game.  There is only one part from their articles that was not really shown and that is the dynamic events moving forward after a loss and how it affects the world. Although I know they could not cover all aspects of dynamic events in half hour demos, so it is not like I am disappointed. I know I am going to be attending PAX east next year and I plan to test that out, if there are not any videos showing this by that time. Otherwise I would say Anet has done a great job backing up what they say with video evidence.


     

    I agree with you as well.  ArenaNet seems to be delivering on everything they've said so far. 

    In refrence to the part in red above.  You have to keep in mind that these were just noobie events.  They could very well be designed to not have much of an impact, or multi-parts.  This is just a beginning introduction to the dynamic event system and I'm sure ArenaNet wants to start new players out slowly and build them up to the multi-part complex events.

    If you've watched all of the videos from Gamescom the commentator mentioned in the level 40 Shatterer event that if players don't protect the bunkers that they will be destroyed and if players don't kill Shatterer right away he will spawn more and more monsters that take over areas further away from the dragon.

    I particularly like a snippet from a dev interview which says that if the mortars used in the Shatterer event get destroyed, another event triggers. A supply caravan sets off from a nearby camp with repair tools needed to get the mortars back on-line and which needs to be escorted and protected. Yay. This might be the first mmo where I'll actually enjoy the PvE.

  • 3DG.E3DG.E Member Posts: 28

    The hype is so high that the editors at MMORPG.com haven't even posted the necromancer update.

    GW2 is on a roll.

  • FishbaitzFishbaitz Member Posts: 229

    Originally posted by 3DG.E

    The hype is so high that the editors at MMORPG.com haven't even posted the necromancer update.

    GW2 is on a roll.

     Actually they did, it was titled 'Every Game Needs a Necromancer' or something like that. I just don't think they put it on the big rotation on the front page. Some of the staff seems pretty excited for this game, I think. At the very least they are curiose.

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by Warband

    Originally posted by Herodes
     


    Originally posted by Warband



    Originally posted by Herodes
     


    Actually "Warhammer 2" would fit better to this game than "GuildWars 2"
     


    Ironic the events they thought of roughly the same time as Mythic, so it's highly unlikely they stole that but the RvR was probably taken from DAoC. Everything else is mostly an evolution of gw1.




    ...the Tome of Knowledge would turn into your Personal Story written, Minigames vs PQs in the Capital Cities, weak crafting. Indeed, GW2 seems to have more from Warhammer than from Guild Wars 1.
    And no, I don´t think Warhammer was a crappy game.
     


    I'm sorry but you appear to lack the thought processes required to come to a valid conclusion. Weak crafting? A-Net hasn't hasn't even explained that feature yet so how can you know it's weak. That's just an assumption something that shouldn't even be mentioned in this arguement.
    The personal story is an evolution of the instanced cinematic storyline in gw1 which even at best has a very weak similarity with WAR's tome of knowledge and your minigames vs PQ's in capital cities makes little sense also as there's a huge variation in Minigames which we know little about. We do not even know how most of them play or even if most are multiplayer it's just again an assumption. Plus minigames were also in gw1.....
    Come up with some real similarities, the only ones so far is WvW and the events which were thought of around the same time as PQ's . 


    I accidently must have insulted your religion, because I didn´t expect such a serious level of answer on a more funny comparison.
    Since I lack in thought processes, I wrote "weak crafting" because Anet advertised even the smallest details about the game, but I didn´t read much about crafting. So I guess there will some minor crafting like buff food or dyes, because equipment has to be quite balanced for PvP.

    And yes, we do not even know much about "most of the huge variation" of minigames. My point was that there is some playable content even in the capitals.
    You seem to think my point is that Arenatnet stole some things from WAR.

  • WarbandWarband Member UncommonPosts: 723

    Originally posted by Herodes

     




    Originally posted by Warband





    Originally posted by Herodes

     







    Originally posted by Warband









    Originally posted by Herodes

     





    Actually "Warhammer 2" would fit better to this game than "GuildWars 2"

     










    Ironic the events they thought of roughly the same time as Mythic, so it's highly unlikely they stole that but the RvR was probably taken from DAoC. Everything else is mostly an evolution of gw1.









    ...the Tome of Knowledge would turn into your Personal Story written, Minigames vs PQs in the Capital Cities, weak crafting. Indeed, GW2 seems to have more from Warhammer than from Guild Wars 1.

    And no, I don´t think Warhammer was a crappy game.

     






    I'm sorry but you appear to lack the thought processes required to come to a valid conclusion. Weak crafting? A-Net hasn't hasn't even explained that feature yet so how can you know it's weak. That's just an assumption something that shouldn't even be mentioned in this arguement.

    The personal story is an evolution of the instanced cinematic storyline in gw1 which even at best has a very weak similarity with WAR's tome of knowledge and your minigames vs PQ's in capital cities makes little sense also as there's a huge variation in Minigames which we know little about. We do not even know how most of them play or even if most are multiplayer it's just again an assumption. Plus minigames were also in gw1.....

    Come up with some real similarities, the only ones so far is WvW and the events which were thought of around the same time as PQ's . 






    I accidently must have insulted your religion, because I didn´t expect such a serious level of answer on a more funny comparison.

    Since I lack in thought processes, I wrote "weak crafting" because Anet advertised even the smallest details about the game, but I didn´t read much about crafting. So I guess there will some minor crafting like buff food or dyes, because equipment has to be quite balanced for PvP.

     

    And yes, we do not even know much about "most of the huge variation" of minigames. My point was that there is some playable content even in the capitals.

    You seem to think my point is that Arenatnet stole some things from WAR.

     Your points kinda lacked some coherency but I probably was a bit harsh I apologise. Though I know that wasn't your point of know of many that would intrepret it that.

    Anyway A-Net did say the there was going to be a robust crafting system in the game which they'll talk about at a later date hence why I challenged your assumption that it would be weak. I'm not implying it would be good or anything but calling it weak when you lack any information on it doesn't make much sense. Besides crafting doesn't always have to be about stats the majority of gw1's and probably gw2's economy will be based around skins.

  • KyelthisKyelthis Member UncommonPosts: 287

    I swear, I seriously think (and I'm not joking here) that Robert must've either been constantly wedgied by an ArenaNet developer in school, or been wedgied constantly by students that he taught that were fans of Guild Wars. I dunno, thoughts?

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by RobertDinh

    Originally posted by sidhaethe

    Originally posted by RobertDinh

     
    Good example of poor logic and denial from someone that can not see the flaws in what anet is delivering on vs what they promised.

    Well, I'm sure if you keep saying it, it will become true! I believe in fairies-- er, RobertDinh! I do, I do!

    Tell the truth, RD, when did you stop taking logic? Did you make it all the way through Logic 101? Got tripped up around Modal, maybe?

     

    Great example of an illogical person under the delusion that they are logical. This is quite common among fanbois these days, and mmorpg.com thrives on this kind of person.

    Repeat, repeat, repeat. The problem - fortunately not my problem, but yours - is that words have meaning, and logic is a word with meaning. Logic has an application. Logic runs your computer, and logical arguments have rules. Simply stating that something is logical, while not adhering to the rules of either deductive or inductive reasoning, is itself a logical failure.

    I realize that you are trolling, and I am merely responding one last time and quoting you for posterity, but as a lover of logic and a well-crafted argument I cannot remain silent while you pretend that appeals to authority, ad hominems, reductio ad absurdums, and non sequiturs constitute anything resembling a well-made point, let alone a correct position. Here's a protip: just because the phrase "logical falllacy" has the word "logic" in it doesn't make it logic.

    Everyone else: take a logic class, it's fun and you learn a lot, like how not to argue!

    image

  • FishbaitzFishbaitz Member Posts: 229

    I just think people should refer to my sig more often, cries of fanboi, troll, illogical, ect don't lend themselves to a very good argument.

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