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High Hype O.o

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  • HunterhyenaHunterhyena Member Posts: 91

    Snaylor we get it. U Like SWTOR more. Now stop preaching that fact to us. Stop disrupting good threads and changing the subject and rallying the Fanboys out of their burrows. Stop saying things like facebook fans..Not everyone in the world has facebook. SO that is illegitimate. Go post a thred on the SWTOR page about how good it is just don't do it here and make the threads all about my daddy is stronger than your daddy and on and on...Shut up and stop bringing things down.

    the reason the Hype is so high is because of the fact that people don't want WoW clones anymore. They have realised that they need new MMO style withought the traditional parts. MMO buissness is like a time line of history Somebody invents the Spear..Someone else adds on the Sharpened end works. Someone makes Ink better then there are the revolutionary ones like Electricity. The ones like the Wheel. The ones like motorized Vehicles. The ones like WoW and GW2. They are bringing something new and bringing the Industry into a new age of MMOs. The high hype is also a result of media coverage of gamescom and people finding GW2 and never knowing anything about it then suddenly they fall in love with it. Come here and give it 10/10 because they think it is better than all else that has been covered and trolled and fanboyed out of figure (the ToR and the FF14s) They realise this game called GW2 is different so they do some more research and get hyped on it...it is the fact that the people that had not know about GW2 suddenly have. They realise it is as good as some other upcoming games or even better...They hype it and here you have 8.69 This is how all the Upcoming MMOs start out. The individual thing about GW2 is that it is Being hyped so well on average. Above the rest. That is why the hype is that. It is obviously something really good because it is averaglyextremly more loved and liked liked than hated or dislikedby the followers and other people.

    hehehe,hahahahaHAHAHAHA

    laughing Hyena, get used to it -_-

  • HunterhyenaHunterhyena Member Posts: 91


    Originally posted by Snaylor47


    Originally posted by Warband


    Originally posted by Loke666


    Originally posted by Snaylor47
    Maybe because that ties into other games? GW2 marketing is doing well because they bought their A game to Gamecon, the only other two MMOs worth mentioning would be Cata and SWTOR, both of which only rehashed stuff we have seen three months sooner.
    It was about as impressive(The fact they won not the show itself which was awesome.) as winning the special olympics.

    The gamescon awards is useless, that is true. TOR got it twice in a row and WAR got it before, they just rate the quality of the demo, not the game itself.
    But the hype is also about the fact that this is one of the few games that try something different than the old tired EQ way. 
    In the old way you grind through solo and dungeons until you hit max level, then you first do some harder dungeons and after that you raid. That is basically all you do except some crafting and grinding of factions.
    GW2 is trying to change the concept and many veterans are tired of doing the same thing since the last 13 years or so.
    But it is really GW2s PvP that should be hyped if anything, the mists sounds like the first good PvP experience since DaoC with 3 sides competing for resources.
    Another reason of the hype is the fact that ANET actually knows how to code a game, too many of the later years game have been killed by ineptitude there.

    Tor hasn't won any awards to my understand but yeah coding is probably one of A-Net's strongest points considering some of it's founders helped create battle net etc.

    http://www.swtor.com/news/article/20090619_002
    Zoom down.
     
    And the coding did kick ass in GW.


    HAHAHAHAHAHAHAHAHAHA ROFL OMG MY AVATAR IS WHAT I'AM, AFTER LAUGHIN THIS HARD. Yh back to seriousness. This was all when info on GW2 was rare..This is when GW2 info was only of the trailer and races....These awards are all before the info rush this was all before anyone besides GW1 fans followed GW2. These awards are all types of bad hype SWTOR is giving itself. If it doesn't deliver it will go on thisame list as Aion...When I first saw those the only thing I was thinking was BioWare should take that off for the sake of keeping their game something that isn't driven by the bad type of hype. So it doesn't give itself a coffin it can't fill. Thisame feeling I got when I saw Manifesto but Anet DELIVERED AT GAMESCOM. SWTOR is still yet 2 deliver for me. I like SWTOR but Fanboys like you annoy me. -_-

    hehehe,hahahahaHAHAHAHA

    laughing Hyena, get used to it -_-

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Well, direct to op.

    Imo the hype is well warranted (I myself gave it a 10).

    The main reason for it, at least on this site, is that it seems that there are proper game designers behind this title. People who actually THINK about game mechanics and their impact on the players psychology and sociodynamics. IE SWTOR is failing badly because the info we get from it gives an impression of "content content content"... in short - fluff that won't carry you over the 20hr/50$ mark the console games have set up.

    Games are not novels or movies. Chess is not Mahabharata. A completely different creative sensibility is required. You cannot produce a skyscraper using the same logic you'd use for a battleship. The GW2 team talks about GAME issues rather than superfluous crap such as story story story we've been hearing from wannabe WoW clones all these years. The old fogeys are very tired of that kind of shit and all the armchair designers want to hear someone talk their language.

    Star Wars (omg i just wet myself) or WOW2 (i jizzed) might be fine somewhere else but hereabouts the crowd is a bit more grizzled and wary (sophisticated if you will). We have seen mighty IPs fail due to crap design (who cares about it, ya know, the tools will lick up anything with Star Trek brand on it you know.. (irony - we know how it turned out).) GW2 is all about the GAME, its systems and their impact on the experience, and that's what counts in the end, whether you're aware of it before release or not.

    Regardless of how well it turns out in the end, I'll buy a copy to show my support, at least. The guys are putting the emphasis in the right places and not crapping themselves all over with voiceovers or "epic" stories with you being the (phased) hero-saviour of the world (omg /facepalm jeez meh). They've got the balls and their heart's in the right place. I'm behind em 100%.

  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by hanshotfirst

    You'd have a better chance finding a synagogue in Iran than you would finding objectivity here.

    There's plenty of synagogues in Iran. Get out of your Fox News hole. More than in newly "free" Iraq or Afghanistan anyways, ha ha ha. Get a grip man and open your eyes.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Fishbaitz

    GW2 has the highest hype, and has had for quite some time. Its the only game I have seen that is consistently gaining hype as well. The scoreboard has changed between video releases bad news. But one thing has stayed the same, constant growth for GW2.

    Now I would like to ask, why is that? The features sound great and the people who have played the game love it, but so do most MMOs during this phase. I think it has to do with how ArenaNet releases their information on the game. Giving it out slowly, bit by bit when its ready to be released. They seem to know that if they have 1 'space on rails' moment that many people will be turned off. Its been news after news telling us pretty much exactly what the feature is and why they put it in.

    Currently, GW2 sits at 8.68 and its closest hype competitor is Rifts at 8.21. Since I'm somewhat new I was hoping to know what is the highest hype a game has reached here? And what was in second place, if you can remember. I'm wondering because GW2 seems to be carrying a ton of hype these days, its more popular than I thought it would be when I started following it, I suppose I would also like to know what drew you to GW2, if anything. For me, it was I played an enjoyed the original GW on and off for 5 years.

    I think the hype is way too high. People are in for a bad surprise if they think it's gonna live up to the hype displayed on the hype meter. The users of this website are crazy when they wonder why a super-hyped game suddenly gets tonnes of bashers and "haters." It's a reaction to the way overblown hype. Just look at what happened to Star Wars The Old Republic. It was top of the hype meter for such a long time, then suddenly people decided they didn't like it anymore.

    GW2 will come tumbling down just like SWTOR did, make my words. Especially since the devs seem to be promising stuff that will either be impossible or super difficult. There will be design choices that'll eventually piss people off when they see the light of day.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by Hunterhyena

     




    Originally posted by Snaylor47





    Originally posted by Warband






    Originally posted by Loke666








    Originally posted by Snaylor47

    Maybe because that ties into other games? GW2 marketing is doing well because they bought their A game to Gamecon, the only other two MMOs worth mentioning would be Cata and SWTOR, both of which only rehashed stuff we have seen three months sooner.

    It was about as impressive(The fact they won not the show itself which was awesome.) as winning the special olympics.






    The gamescon awards is useless, that is true. TOR got it twice in a row and WAR got it before, they just rate the quality of the demo, not the game itself.

    But the hype is also about the fact that this is one of the few games that try something different than the old tired EQ way. 

    In the old way you grind through solo and dungeons until you hit max level, then you first do some harder dungeons and after that you raid. That is basically all you do except some crafting and grinding of factions.

    GW2 is trying to change the concept and many veterans are tired of doing the same thing since the last 13 years or so.

    But it is really GW2s PvP that should be hyped if anything, the mists sounds like the first good PvP experience since DaoC with 3 sides competing for resources.

    Another reason of the hype is the fact that ANET actually knows how to code a game, too many of the later years game have been killed by ineptitude there.






    Tor hasn't won any awards to my understand but yeah coding is probably one of A-Net's strongest points considering some of it's founders helped create battle net etc.





    http://www.swtor.com/news/article/20090619_002

    Zoom down.

     

    And the coding did kick ass in GW.




     

     



    HAHAHAHAHAHAHAHAHAHA ROFL OMG MY AVATAR IS WHAT I'AM, AFTER LAUGHIN THIS HARD. Yh back to seriousness. This was all when info on GW2 was rare..This is when GW2 info was only of the trailer and races....These awards are all before the info rush this was all before anyone besides GW1 fans followed GW2. These awards are all types of bad hype SWTOR is giving itself. If it doesn't deliver it will go on thisame list as Aion...When I first saw those the only thing I was thinking was BioWare should take that off for the sake of keeping their game something that isn't driven by the bad type of hype. So it doesn't give itself a coffin it can't fill. Thisame feeling I got when I saw Manifesto but Anet DELIVERED AT GAMESCOM. SWTOR is still yet 2 deliver for me. I like SWTOR but Fanboys like you annoy me. -_-

    I played both game if I where to give you a review of GW2 you more then likely would not like it. 

     

    Yes and everything you've said is not fanboyish at all?

     

    People like you are the reason people like me just can't say "I will enjoy playing both" because you make it into some sort of competition, its not. So just because I am more hyped for SWTOR does not mean I can't talk about my no.2 hyped game?

    I don't care about innovation I care about fun.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Dookz

    It;s not hype. It's real.

    I'm sorry, but that's a load of crap. Guess what I heard? Guild Wars 2 can cure cancer too!!!

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by Pilnkplonk

    Well, direct to op.

    Imo the hype is well warranted (I myself gave it a 10).

    The main reason for it, at least on this site, is that it seems that there are proper game designers behind this title. People who actually THINK about game mechanics and their impact on the players psychology and sociodynamics. IE SWTOR is failing badly because the info we get from it gives an impression of "content content content"... in short - fluff that won't carry you over the 20hr/50$ mark the console games have set up.

    Games are not novels or movies. Chess is not Mahabharata. A completely different sensibility is required. You cannot produce a skyscraper using the same logic you'd use for a battleship. The GW2 team talks about GAME issues rather than superfluous crap such as story story story we've been hearing from wannabe WoW clones all these years. The old fogeys are very tired of that kind of shit and all the armchair designers want to hear someone talk their language.

    Star Wars (omg i just wet myself) or WOW2 (i jizzed) might be fine somewhere else but hereabouts the crowd is a bit more grizzled and wary (sophisticated if you will). We have seen mighty IPs fail due to crap design (who cares about it, ya know, the tools will lick up anything with Star Trek brand on it you know.. (irony - we know how it turned out).) GW2 is all about the GAME, its systems and their impact on the experience, and that's what counts in the end, whether you're aware of it before release or not.

    Regardless of how well it turns out in the end, I'll buy a copy to show my support, at least. The guys are putting the emphasis in the right places and not crapping themselves all over with voiceovers or "epic" stories with you being the (phased) hero-saviour of the world (omg /facepalm jeez meh). They've got the balls and their heart's in the right place. I'm behind em 100%.

    Really? Because GW2 major talking point akin to SWTOR story is "OMG DYNAMIC EVENTS!1!1!1!". And that also seems to be where most of the hype steams from.

    I don't care about innovation I care about fun.

  • lightbladelightblade Member Posts: 219

    What's not to love about it? It's out-of-combat feels like Elder Scroll, and combat feels like WoW.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by Masa1

    Originally posted by Snaylor47


    Originally posted by xleonm


    Originally posted by Snaylor47

    Go to face book and serch "Guild Wars 2" then search "Star Wars:The Old Republic". Then to compare search "World of Warcraft.". SWTOR has well over twice the amount of fans as GW2. And GW2 is still in the whole "Dreamers State" meaning anything is really possible for it. I was really hyped for this game till I found out there was no healing class.

     

    Also look at the highest rank game, its a F2P mmo. That right there should tell you not to take MMORPG.com ranking seriously.

    Probably one of the most ignorant things I've ever read. It made me lol.

     

    Also, every class has some sort of party support. There's no dedicated healing class because of this. A dedicated healing class is not necessary.

     

    Educate yourself. Learn about the game before you make yourself look too stupid.

    Wow. I like it how whenever some one say something negative about GW2(SWTOR,FF,TERA,RIFT or any new game coming out) they seem to think that they do not know what they are talking about. I know just about everything about this game, hell I was at the panel at Gamecon (It was the second thing of my list.). I know this game is not using the trinity.

     

    BUT I WANT TO PLAY A DEDICATED HEALING CLASS. Please get that through your head.

     

    Educate yourself. Learn that people actually enjoy playing healers before you make yourself look too stupid.

    Troll, go back to your cave NOW!

    Someone wants a dedicated healing class and suddenly they're a troll? Seriously?

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Originally posted by oafuape

    I Believe the HYPE is because of the gameplay videos backing their manifesto video from a few days ago. Also it seems as if the PVE is pretty beefed up and i a lot of MMO players that like a deep PVE experience. Underneth it all, I think it is the promise of malking guild wars totally different from what they call and a lot of people call the "Typical" MMO style and a lot of people have been waiting for that

     Exactly but if ArenaNet had bad game demos the naysayers would be all over the boards saying "I told you so". Now that ArenaNet has backed up that hype with their great gameplay demos, the naysayers have to come up with every lame excuse they can think of to give the game a bad name or atleast attempt to. Hmmm, I wonder who hires these naysayers to spam stupidity all over good games. Thats ok because GW2 will be a successful game for a long time to come wether they like it or not. :)

    30
  • PilnkplonkPilnkplonk Member Posts: 1,532

    Originally posted by Snaylor47

    Originally posted by Pilnkplonk

    Well, direct to op.

    Imo the hype is well warranted (I myself gave it a 10).

    The main reason for it, at least on this site, is that it seems that there are proper game designers behind this title. People who actually THINK about game mechanics and their impact on the players psychology and sociodynamics. IE SWTOR is failing badly because the info we get from it gives an impression of "content content content"... in short - fluff that won't carry you over the 20hr/50$ mark the console games have set up.

    Games are not novels or movies. Chess is not Mahabharata. A completely different sensibility is required. You cannot produce a skyscraper using the same logic you'd use for a battleship. The GW2 team talks about GAME issues rather than superfluous crap such as story story story we've been hearing from wannabe WoW clones all these years. The old fogeys are very tired of that kind of shit and all the armchair designers want to hear someone talk their language.

    Star Wars (omg i just wet myself) or WOW2 (i jizzed) might be fine somewhere else but hereabouts the crowd is a bit more grizzled and wary (sophisticated if you will). We have seen mighty IPs fail due to crap design (who cares about it, ya know, the tools will lick up anything with Star Trek brand on it you know.. (irony - we know how it turned out).) GW2 is all about the GAME, its systems and their impact on the experience, and that's what counts in the end, whether you're aware of it before release or not.

    Regardless of how well it turns out in the end, I'll buy a copy to show my support, at least. The guys are putting the emphasis in the right places and not crapping themselves all over with voiceovers or "epic" stories with you being the (phased) hero-saviour of the world (omg /facepalm jeez meh). They've got the balls and their heart's in the right place. I'm behind em 100%.

    Really? Because GW2 major talking point akin to SWTOR story is "OMG DYNAMIC EVENTS!1!1!1!". And that also seems to be where most of the hype steams from.

    Well a MMORPG is a MMORP.... game. There are fantastic games without stories, you know? Elite, Tetris, Civilization... Boardgames? All of them. The point i'm making is very simple: since the computer gaming became real popular all the hollywood media types have been trying to stuff the things they knew from their aging  medium into the gaming one. Money talks and old farts try to rule the world as always. Story story story. Games are not "about" stories - they are about games. And that is where SWTOR fails. Not enough GAME in their hype.

    Personally, I'm more intrigued about their 3-way World-vs-world weekly setup than dynamic events. But this just goes to show how much thought they've put into the GAME systems, all over the place. 3-way persistent PvP has shown to be the most rewarding one, for more reasons I'd care to mention here. The WH40K team, on the other hand, treats the question of the number of factions as rather inconsequential because they have an awesome "story" and it's going to be a "ride". They are set up for fail as well because they don't care about the GAME and I suspect they'd rather be directing a movie or at least a theme-park rather than a pesky MMO (which they have to do because its fashionable atm). No game design there. (Oh well we'll do a standard EQ/WOW thing with levels and shit and put a nice IP gloss over it, but hey we've got story story story and cool vehicles lol, can I get into movies now?) Soz mate, I'm a professional film director by trade and I can detect that kind of crap. If you're a painter don't push your "story" on me - I want to look at your vision rather than "story" and "I want to work with Angelina Jolie but I can't so I'm making a computer game" crap. As Sergio Leone succintly put "If ya wanna shoot, shoot, don't talk." If you want to write a novel or direct a movie, just do it and don't  waste your time designing a game all the time cursing under your breath "why the fuck I have to deal with all those pesky players trying to impose their idea of fun on MY vision."

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by Pilnkplonk

    Originally posted by Snaylor47


    Originally posted by Pilnkplonk

    Well, direct to op.

    Imo the hype is well warranted (I myself gave it a 10).

    The main reason for it, at least on this site, is that it seems that there are proper game designers behind this title. People who actually THINK about game mechanics and their impact on the players psychology and sociodynamics. IE SWTOR is failing badly because the info we get from it gives an impression of "content content content"... in short - fluff that won't carry you over the 20hr/50$ mark the console games have set up.

    Games are not novels or movies. Chess is not Mahabharata. A completely different sensibility is required. You cannot produce a skyscraper using the same logic you'd use for a battleship. The GW2 team talks about GAME issues rather than superfluous crap such as story story story we've been hearing from wannabe WoW clones all these years. The old fogeys are very tired of that kind of shit and all the armchair designers want to hear someone talk their language.

    Star Wars (omg i just wet myself) or WOW2 (i jizzed) might be fine somewhere else but hereabouts the crowd is a bit more grizzled and wary (sophisticated if you will). We have seen mighty IPs fail due to crap design (who cares about it, ya know, the tools will lick up anything with Star Trek brand on it you know.. (irony - we know how it turned out).) GW2 is all about the GAME, its systems and their impact on the experience, and that's what counts in the end, whether you're aware of it before release or not.

    Regardless of how well it turns out in the end, I'll buy a copy to show my support, at least. The guys are putting the emphasis in the right places and not crapping themselves all over with voiceovers or "epic" stories with you being the (phased) hero-saviour of the world (omg /facepalm jeez meh). They've got the balls and their heart's in the right place. I'm behind em 100%.

    Really? Because GW2 major talking point akin to SWTOR story is "OMG DYNAMIC EVENTS!1!1!1!". And that also seems to be where most of the hype steams from.

    Well a MMORPG is a MMORP.... game. There are fantastic games without stories, you know? Elite, Tetris, Civilization... Boardgames? All of them. The point i'm making is very simple: since the computer gaming became real popular all the hollywood media types have been trying to stuff the things they knew from their aging  medium into the gaming one. Money talks and old farts try to rule the world as always. Story story story. Games are not "about" stories - they are about games. And that is where SWTOR fails. Not enough GAME in their hype.

    Personally, I'm more intrigued about their 3-way World-vs-world weekly setup than dynamic events. But this just goes to show how much thought they've put into the GAME systems, all over the place. 3-way persistent PvP has shown to be the most rewarding one, for more reasons I'd care to mention here. The WH40K team, on the other hand, treats the question of the number of factions as rather inconsequential because they have an awesome "story" and it's going to be a "ride". They are set up for fail as well because they don't care about the GAME and I suspect they'd rather be directing a movie or at least a theme-park rather than a pesky MMO (which they have to do because its fashionable atm). No game design there. (Oh well we'll do a standard EQ/WOW thing with levels and shit and put a nice IP gloss over it, but hey we've got story story story and cool vehicles lol, can I get into movies now?) Soz mate, I'm a professional film director by trade and I can detect that kind of crap. If you're a painter don't push your "story" on me - I want to look at your vision rather than "story" and "I want to work with Angelina Jolie but I can't so I'm making a computer game" crap. As Sergio Leone succintly put "If ya wanna shoot, shoot, don't talk." If you want to write a novel or direct a movie, just do it and don't  waste your time designing a game all the time cursing under your breath "why the fuck I have to deal with all those pesky players trying to impose their idea of fun on MY vision."

    Um you do know GW2 is a themepark mmo right?

     

    But thats fine with me. Hype a game all you want it won't make it any better at release. Tell me how much SWTOR will fail, won't matter at release. Same goes with any other game.

    I don't care about innovation I care about fun.

  • jondifooljondifool Member UncommonPosts: 1,143

    I have for long considered GW2 hype lvl here to low, based on the observation that alot of the early comments in the hype sections was very misinformed. Like " i don't like an instanced world"  or "you can't jump" , "thats not a real mmo", "there is only 20 lvls i can do that in a day, boring". Alot of the negative thing in peoples oppinons about GW1 was carried over on the hype rating and resulted in some serius low individual scores, draging the total numbers down, despite the facts or oblivius to the fact stated about what game GW2 was going to be.

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by SaintViktor

    Originally posted by oafuape

    I Believe the HYPE is because of the gameplay videos backing their manifesto video from a few days ago. Also it seems as if the PVE is pretty beefed up and i a lot of MMO players that like a deep PVE experience. Underneth it all, I think it is the promise of malking guild wars totally different from what they call and a lot of people call the "Typical" MMO style and a lot of people have been waiting for that

     Exactly but if ArenaNet had bad game demos the naysayers would be all over the boards saying "I told you so". Now that ArenaNet has backed up that hype with their great gameplay demos, the naysayers have to come up with every lame excuse they can think of to give the game a bad name or atleast attempt to. Hmmm, I wonder who hires these naysayers to spam stupidity all over good games. Thats ok because GW2 will be a successful game for a long time to come wether they like it or not. :)

    No excuse, some things just don't appeal to people, get over it.

    I don't care about innovation I care about fun.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Pilnkplonk

    Well a MMORPG is a MMORP.... game. There are fantastic games without stories, you know? Elite, Tetris, Civilization... Boardgames? All of them. The point i'm making is very simple: since the computer gaming became real popular all the hollywood media types have been trying to stuff the things they knew from their aging  medium into the gaming one. Money talks and old farts try to rule the world as always. Story story story. Games are not "about" stories - they are about games. And that is where SWTOR fails. Not enough GAME in their hype.

    Funny thing, there are even more fantastic games WITH story.

    Even more relevant:

    in the GW2 videos you often see/hear the recurring question 'what is your story?'

    One of the key features is the Personal Story in GW2, that personalises your adventures with background questions, cutscenes and decisions you make.

    Both ANet and Bioware designers have mentioned that they noticed that what was neglected in current MMO's was the story and storytelling, and both companies want to bring RPG back into MMORPG.

     

    Clearly the ANet designers don't agree with you that story isn't important to a MMO, next to gameplay.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • link35link35 Member Posts: 133

    Originally posted by Pilnkplonk

    Originally posted by Snaylor47


    Originally posted by Pilnkplonk

     

    Well a MMORPG is a MMORP.... game. There are fantastic games without stories, you know? Elite, Tetris, Civilization... Boardgames? All of them. The point i'm making is very simple: since the computer gaming became real popular all the hollywood media types have been trying to stuff the things they knew from their aging  medium into the gaming one. Money talks and old farts try to rule the world as always. Story story story. Games are not "about" stories - they are about games. And that is where SWTOR fails. Not enough GAME in their hype.

    Personally, I'm more intrigued about their 3-way World-vs-world weekly setup than dynamic events. But this just goes to show how much thought they've put into the GAME systems, all over the place. 3-way persistent PvP has shown to be the most rewarding one, for more reasons I'd care to mention here. The WH40K team, on the other hand, treats the question of the number of factions as rather inconsequential because they have an awesome "story" and it's going to be a "ride". They are set up for fail as well because they don't care about the GAME and I suspect they'd rather be directing a movie or at least a theme-park rather than a pesky MMO (which they have to do because its fashionable atm). No game design there. (Oh well we'll do a standard EQ/WOW thing with levels and shit and put a nice IP gloss over it, but hey we've got story story story and cool vehicles lol, can I get into movies now?) Soz mate, I'm a professional film director by trade and I can detect that kind of crap. If you're a painter don't push your "story" on me - I want to look at your vision rather than "story" and "I want to work with Angelina Jolie but I can't so I'm making a computer game" crap. As Sergio Leone succintly put "If ya wanna shoot, shoot, don't talk." If you want to write a novel or direct a movie, just do it and don't  waste your time designing a game all the time cursing under your breath "why the fuck I have to deal with all those pesky players trying to impose their idea of fun on MY vision."

    You must be a really shallow gamer if you truly think story has no place in video games, no offense meant, but I, along with many other people, happen to enjoy a good story in games.  I have always loved bioware's games so the game I'm hyped about the most is SWTOR but I honestly can't wait for GW2 either and to be honest I think GW2 has the greater chance of success of the two simply because it's a B2P model rather than a P2P which means the developers don't have to worry about retention as much as initial box sales.  Hype is good for initial sales but it can lead to retention problems when the game doesn't meet the hype which is what happened to AoC, WAR, etc., so for A-net the best strategy is to hype their game up but to be honest that's what worries me the most about GW2 because that means I may stop playing it a month or so after release.  Then again I was never able to get into GW1 so GW2 may not be the game for me and that's why I'm wary of it but I really hope GW2 proves me wrong.

     

    Btw a game w/o story can be fun, but they're often shallow and repetitive so I think I'll stick with games that have a storyline to keep me engaged and GW2 has also promised an interesting story so you may not like it as much as you think =/ you may want to go back to playing tetris.

  • Ramonski7Ramonski7 Member UncommonPosts: 2,662

    Don't take the meters on this board too seriously. The people on this site (myself included) can't make a game (Atlantica Online), and damn sure can't break one (World of Warcraft).

    image
    "Small minds talk about people, average minds talk about events, great minds talk about ideas."

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by Xondar123

    Originally posted by Fishbaitz

    GW2 has the highest hype, and has had for quite some time. Its the only game I have seen that is consistently gaining hype as well. The scoreboard has changed between video releases bad news. But one thing has stayed the same, constant growth for GW2.

    Now I would like to ask, why is that? The features sound great and the people who have played the game love it, but so do most MMOs during this phase. I think it has to do with how ArenaNet releases their information on the game. Giving it out slowly, bit by bit when its ready to be released. They seem to know that if they have 1 'space on rails' moment that many people will be turned off. Its been news after news telling us pretty much exactly what the feature is and why they put it in.

    Currently, GW2 sits at 8.68 and its closest hype competitor is Rifts at 8.21. Since I'm somewhat new I was hoping to know what is the highest hype a game has reached here? And what was in second place, if you can remember. I'm wondering because GW2 seems to be carrying a ton of hype these days, its more popular than I thought it would be when I started following it, I suppose I would also like to know what drew you to GW2, if anything. For me, it was I played an enjoyed the original GW on and off for 5 years.

    I think the hype is way too high. People are in for a bad surprise if they think it's gonna live up to the hype displayed on the hype meter. The users of this website are crazy when they wonder why a super-hyped game suddenly gets tonnes of bashers and "haters." It's a reaction to the way overblown hype. Just look at what happened to Star Wars The Old Republic. It was top of the hype meter for such a long time, then suddenly people decided they didn't like it anymore.

    GW2 will come tumbling down just like SWTOR did, make my words. Especially since the devs seem to be promising stuff that will either be impossible or super difficult. There will be design choices that'll eventually piss people off when they see the light of day.

    care to give backing to that? is it just because we will "feel like it"? because the only proof you have(not proof at all btw) is that it happened to SW:TOR (which happened becasue  it desererved it), because people suddenly "felt like it"

  • Snaylor47Snaylor47 Member Posts: 962

    Originally posted by cloud8521

    Originally posted by Xondar123


    Originally posted by Fishbaitz

    GW2 has the highest hype, and has had for quite some time. Its the only game I have seen that is consistently gaining hype as well. The scoreboard has changed between video releases bad news. But one thing has stayed the same, constant growth for GW2.

    Now I would like to ask, why is that? The features sound great and the people who have played the game love it, but so do most MMOs during this phase. I think it has to do with how ArenaNet releases their information on the game. Giving it out slowly, bit by bit when its ready to be released. They seem to know that if they have 1 'space on rails' moment that many people will be turned off. Its been news after news telling us pretty much exactly what the feature is and why they put it in.

    Currently, GW2 sits at 8.68 and its closest hype competitor is Rifts at 8.21. Since I'm somewhat new I was hoping to know what is the highest hype a game has reached here? And what was in second place, if you can remember. I'm wondering because GW2 seems to be carrying a ton of hype these days, its more popular than I thought it would be when I started following it, I suppose I would also like to know what drew you to GW2, if anything. For me, it was I played an enjoyed the original GW on and off for 5 years.

    I think the hype is way too high. People are in for a bad surprise if they think it's gonna live up to the hype displayed on the hype meter. The users of this website are crazy when they wonder why a super-hyped game suddenly gets tonnes of bashers and "haters." It's a reaction to the way overblown hype. Just look at what happened to Star Wars The Old Republic. It was top of the hype meter for such a long time, then suddenly people decided they didn't like it anymore.

    GW2 will come tumbling down just like SWTOR did, make my words. Especially since the devs seem to be promising stuff that will either be impossible or super difficult. There will be design choices that'll eventually piss people off when they see the light of day.

    care to give backing to that? is it just because we will "feel like it"? because the only proof you have(not proof at all btw) is that it happened to SW:TOR (which happened becasue  it desererved it), because people suddenly "felt like it"

    Guild Wars 2 is in a "dreamers state" meaning right now you think its the best thing to come along since sliced bread but in about 6 months the hype will die down. 

     

    That and not as many people have voted for the hype like some other games.

     

    I gave it an 8, just so you can't say troll or some shit.

    I don't care about innovation I care about fun.

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by Snaylor47

    Originally posted by cloud8521


    Originally posted by Xondar123


    Originally posted by Fishbaitz

    GW2 has the highest hype, and has had for quite some time. Its the only game I have seen that is consistently gaining hype as well. The scoreboard has changed between video releases bad news. But one thing has stayed the same, constant growth for GW2.

    Now I would like to ask, why is that? The features sound great and the people who have played the game love it, but so do most MMOs during this phase. I think it has to do with how ArenaNet releases their information on the game. Giving it out slowly, bit by bit when its ready to be released. They seem to know that if they have 1 'space on rails' moment that many people will be turned off. Its been news after news telling us pretty much exactly what the feature is and why they put it in.

    Currently, GW2 sits at 8.68 and its closest hype competitor is Rifts at 8.21. Since I'm somewhat new I was hoping to know what is the highest hype a game has reached here? And what was in second place, if you can remember. I'm wondering because GW2 seems to be carrying a ton of hype these days, its more popular than I thought it would be when I started following it, I suppose I would also like to know what drew you to GW2, if anything. For me, it was I played an enjoyed the original GW on and off for 5 years.

    I think the hype is way too high. People are in for a bad surprise if they think it's gonna live up to the hype displayed on the hype meter. The users of this website are crazy when they wonder why a super-hyped game suddenly gets tonnes of bashers and "haters." It's a reaction to the way overblown hype. Just look at what happened to Star Wars The Old Republic. It was top of the hype meter for such a long time, then suddenly people decided they didn't like it anymore.

    GW2 will come tumbling down just like SWTOR did, make my words. Especially since the devs seem to be promising stuff that will either be impossible or super difficult. There will be design choices that'll eventually piss people off when they see the light of day.

    care to give backing to that? is it just because we will "feel like it"? because the only proof you have(not proof at all btw) is that it happened to SW:TOR (which happened becasue  it desererved it), because people suddenly "felt like it"

    Guild Wars 2 is in a "dreamers state" meaning right now you think its the best thing to come along since sliced bread but in about 6 months the hype will die down. 

     

    I gave it an 8, just so you can't say troll or some shit.

    i dont do that. but i also like to hear ligitimate reasons.

  • VaultarVaultar Member Posts: 339

    you know...its probably because of this thread that GW2 had 0.01 hype added to it lol its now at 6.69 :D yey

    Looking forward to EQL and EQN.

  • cloud8521cloud8521 Member Posts: 878

    Originally posted by Vaultar

    you know...its probably because of this thread that GW2 had 0.01 hype added to it lol its now at 6.69 :D yey

    OMG when did it drop 2 ponts?!

  • VaultarVaultar Member Posts: 339

    Originally posted by cloud8521

    Originally posted by Vaultar

    you know...its probably because of this thread that GW2 had 0.01 hype added to it lol its now at 6.69 :D yey

    OMG when did it drop 2 ponts?!

    o shit wait..i meant 8.69 LOL fail sorry >.<

    Looking forward to EQL and EQN.

  • NekrataalNekrataal Member Posts: 557

    Glad that so maybe people likes it... thats said, I think there's way to much hype about the dynamic event. Personnally, I'm not interested in grinding events all the time what so ever.

    You like PvP... good! I don't... so all in all, for me, the only thing this game has going for it is the fact that its B2P & I like the more realistic take on the graphics. Along with FFXIV, its refreshing. ( sick of cartoon graphics )

    I'll play when I want to take a break from other things, but I'm not that hype about it.

    7/10 imho ( Keep in mind that I don't like PvP much... might be the game to change my mind though )

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