*Tosses it with the other over-hyped games that people said would be the next WoW Killer.*
In a serious note, List every other MMO that was in the past (or close future) that people say will be the next "WoW Killer"
WoW players like WoW. You can't have a game with very different mechanics, and say they will enjoy it so much that they will quit WoW. That's just like some one saying they made a new table top game (With no similer rules except for it being a table top), and Every Warhammer 40k player will quit the game, sell their figurines, and go play this new game.
GW2 is B2P. They're really not in competition. This is like saying, Deux Ex: Rev is going to kill WoW.
You miss the point. It doesnt matter if gw2 is B2P or P2P - most ppl dont have time to play 2 mmos at the same time and why to pay sub when ur preffered game doesnt have any ?
Anyway there wont be any mythical WoW killer, many games showed that mmos can survive with fraction of wow population. It will probably loose top spot, but its about time after all those years.
its like saying mass effect 2 or dragon age can dethrone wow. Doesnt make sense.
Your comparing oranges to apple buddy. GW2 doesnt rack in monthly subs to measure e peens against wow or SWTOR.
Bigger subs= bigger EPEEENS.
Anything that convinces WoW subscibers base to stop subscribing can dethrone WoW, it can be another P2P mmo or B2P mmo or aliens contrrling their minds ... End effect is same.
This game won't dethrone WoW. WoW is basically hurting itself. However, many of the players are leaving WoW to play other Blizz games, or non MMOs.
I think GW2 will be a great game, but I also know it's going to rub quite a few people the wrong way, simply because of how different it is. There's already a few people having withdrawl for the holy trinity after trying out GW1.
Some people shout they want change as loud as they can, but what they really want is more of the same.
"Due largely to the social nature of MMOs, gamers rarely commit to more than one or two MMOs at a time. This is in contrast to the traditional game market, in which there is room for many games to be successful, even within the same genre. You may play ten different action games this year, but you are very unlikely to play more than one or two MMOs. This means that it is not enough to make a great game – instead you must make a game that is so overwhelmingly superior that it can actively break apart an established community and bring that community to your game. In today's market, that is a tall order."
The average gamer will not play more than one or two MMO's, subscription fee or not. Do not be mistaken, most people on this site are not the average gamer.
"Don't assume that most of your players are reading your website and consuming information about your game. Most of your players will never read your website, never visit fansites, and never participate in forum discussions." - How To Create A Successful MMO, 2007
While the hype on this site is high for Guild Wars 2 is high, it has no reflection on how popular it will be as a whole and when I personally tried to spread information about GW2 in WoW (damn me for the bastard I am), I was met with almost immediate negative responses, even though I start my propaganda with "no subscription fee" and "you can play both WoW and GW2". Most people aren't willing to spend their time on another game for any possible 'fun' because they are content with the game they're playing, and the game they're playing has their friends, their time, and their money all hugely invested.
Also, I think there's differences in how these games gained their hype. Around this site, Guild Wars 2 isn't just known for promising, they're known for delivering at the trade-shows and the gaming events where hundreds of fans get hands-on with Guild Wars 2. Everything they've said is in the game, we've seen it in action and have gathered more information than games in the past. Also, NCSoft is a very financially stable publisher. While some on the site may not like them, they've been almost totally hands-off GW2 giving this incredible development company room to do the best they possibly can on the game for however long it takes. The same can't be said when Warhammer got shoved out the door missing a lot of features because developers couldn't finish them on time.
so just becuase this game as alot of HYPE makes it a wow killer?
And that is just hype on websites about MMORPG's. I expect that on general gaming sites its the other way around. SWTOR will be more hyped because of Bioware's involvement. And for people that dont visit gaming websites at all, maybe know of SWTOR (because of Star Wars) but not about GW2.
so just becuase this game as alot of HYPE makes it a wow killer?
I agree about how obsurd the title of this thread is. However Serelisk posted a very good series of quotes. A large part of why GW2 has the following it does isn't because of the hype, but because it has actually been delivering on it's promises. If they can keep the ball rolling will be the multi-million$ question, but all signs look good so far.
That said, this game, nor any other will kill WoW. WoW (or Blizzard, depending on how you look at it), will kill itself. It's a behemoth of a franchise, so it won't happen overnight, but WoW has been losing subs.
its like saying mass effect 2 or dragon age can dethrone wow. Doesnt make sense.
Your comparing oranges to apple buddy. GW2 doesnt rack in monthly subs to measure e peens against wow or SWTOR.
I cancelled my sub to WOW while I played Mass Effect and Dragon Age.
The fact that GW2 does NOT have a sub would suggest it has a GREATER chance to get people to leave WOW, not less.
I disagree completley.
Your the first person I know that unsub to any MMO for a non-MMO game.
I have. The way I see it, I have two resources that I expend on an MMO: Time and money. I have a limited amount of time per week that I set aside for gaming because I have a family, a home and other responsibilities that come first. If I choose to play my dynasty in NCAA Football for a while, chances are I'm cancelling my subscription. There's no sense in paying for a game I don't have time to play; simple as that.
That's not to say that I don't see your point. MMORPGs - particularly subscription based games - compete directly against each other for the marketshare while console games and single-player computer games generally do not play into their subscription market. But as a person of limited means and substantial financial resposibilities, I can relate to Furor's post. I believe there are others out there that abide by the understanding that time is a limited resource, and if I'm not going be able to get my money's worth out of a game this month then there's not much sense in me paying for it.
There's a cynical, slightly conspiracy-minded part of me that thinks we may eventually see contracts come into play with MMORPGs, similar to what we have with cell phone plans and television services. Until that possible but unlikely event comes, we have the right to cancel and re-up our subscriptions as we see fit.
All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke
Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold
The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln
Ladies and Gentlemen, I hereby present to you: THE FUTURE!
"Dang, you got me. I'm from the future. Here's what's going to happen in the next years:
GW2 will make a huge splash at GamesCom and PAX, but ArenaNet will (again) go silent for most of the rest of the year. They will announce the mesmer in the beginning of December, together with the open beta announcement, one weekend per month until the release on April 28th (yes, the game will be released on a Sunday).
That's when the Big GW2Guru Shitstorm hits. Everyone who actually enjoys the game becomes busy playing the game, so the forum is left for everyone who does not like the game. A lot of people had created their own expectations of what they wanted GW2 to be, and some will become incredibly enraged when they learn that some of their expectations were wrong. Much QQing will issue, but the GW2 playerbase will actually grow over time, as word of mouth helps to popularize the game.
Meanwhile, TOR will be released on December 2011 and will meet an incredibly success, initially - it will quickly sell two million boxes, to the delight of EA. Unfortunately, that success will be fleeting, as a few months later the game begins hemorrhaging players faster than even Age of Conan. It settles down with as many players as Rift has, which is nowhere near enough for EA. Bioware is then trembling in fear, and only the very big success of Mass Effect 3 prevents EA from simply shutting the studio down. Eventually, EA sells TOR to an Asian company and fires the entire MMO department of Bioware; designers from the studio are heard saying that they won't ever produce a new Star Wars game, and so far that's been the truth.
The MMO industry takes a big hit after that. GW2 continues to sell nicely, with a successful second expansion in 2013 (dealing with the Crystal Dragon; it's still set in Tyria, but it introduces the Tengu as a playable race and adds some Canthan characters to the story, now that Zaithan has been defeated and thus the undead naval blockade between Tyria and Cantha has been lifted). The 2014 expansion is actually my favourite one, dealing with the Sea Dragon (and it introduces Elonian centaurs as playable characters, also introducing Elonian characters since it was the Crystal Dragon who was preventing contact between Elona and Tyria), but it doesn't sell that well as it's released just a few months after Blizzard's new MMO, World of Warcraft 2.
WoW 2 follows a pay-to-play model linked to a lot of microtransactions and an expanded auction house system similar to the one seen on Diablo 3 - players can sell items for real life money, paying a lot of taxes to Blizzard, but they can also sell characters. Blizzard also wisely allows players who had had a WoW account to begin WoW 2 with some minor cosmetic benefits, based on the level of their WoW 1 characters and the kind of gear they had. The game becomes the fastest best selling game in history, quickly reaching 14 million players, but unlike the first WoW this is not followed by a wave of WoW clones. WoW 2's first expansion, set on an Asian setting, helps the game to reach 18 million players, two thirds of which are on the East. The Western MMO industry mostly closes its door by then, and only Eastern companies continue producing MMO after MMO, entirely focused on the Asian market.
The gaming industry as a whole becomes slightly smaller, and less prone to taking risks. We see a lot of sequels and very few new IPs; the fact that the American economy continues looking bad doesn't help, either, although it doesn't become much worse than what you people see today.
The rest of the world continues more or less the same it is in your time. China continues to grow very fast, but no one seriously suggests replacing dollar with the Chinese coin. Other than a few things, nothing really major happens (people still talk about the 2014 World Cup Disaster, though; the following one was almost cancelled).
People had expected ArenaNet to eventually release full Canthan and Elonian expansions, but in the 2015 expansion, dealing with Kralkatorrik, there are many complains about the game being just more of the same. Eventually ArenaNet announces that the 2016 expansion will deal with the defeat of Primordus, the first and last Elder Dragon, and that it will be the last expansion for GW2... As you guessed, because they would begin work on Guild Wars 3.
That's when people discover time travel. Due to the Roddenberry Effect, so far time travel has only been possible to the end of the 1960s and later, so it has actually found very little utility (so far no one has managed to return from the future, which isn't exactly thrilling, but anyway). I have been sent to the past in order to learn how were you people coping with the wait for GW2, since we can barely contain our expectations for GW3.
Oh, and you, who are reading this right now (yes, you; you know who you are): don't do it. It would have far more repercussions than you think."
Ladies and Gentlemen, I hereby present to you: THE FUTURE!
"Dang, you got me. I'm from the future. Here's what's going to happen in the next years:
GW2 will make a huge splash at GamesCom and PAX, but ArenaNet will (again) go silent for most of the rest of the year. They will announce the mesmer in the beginning of December, together with the open beta announcement, one weekend per month until the release on April 28th (yes, the game will be released on a Sunday).
That's when the Big GW2Guru Shitstorm hits. Everyone who actually enjoys the game becomes busy playing the game, so the forum is left for everyone who does not like the game. A lot of people had created their own expectations of what they wanted GW2 to be, and some will become incredibly enraged when they learn that some of their expectations were wrong. Much QQing will issue, but the GW2 playerbase will actually grow over time, as word of mouth helps to popularize the game.
Meanwhile, TOR will be released on December 2011 and will meet an incredibly success, initially - it will quickly sell two million boxes, to the delight of EA. Unfortunately, that success will be fleeting, as a few months later the game begins hemorrhaging players faster than even Age of Conan. It settles down with as many players as Rift has, which is nowhere near enough for EA. Bioware is then trembling in fear, and only the very big success of Mass Effect 3 prevents EA from simply shutting the studio down. Eventually, EA sells TOR to an Asian company and fires the entire MMO department of Bioware; designers from the studio are heard saying that they won't ever produce a new Star Wars game, and so far that's been the truth.
The MMO industry takes a big hit after that. GW2 continues to sell nicely, with a successful second expansion in 2013 (dealing with the Crystal Dragon; it's still set in Tyria, but it introduces the Tengu as a playable race and adds some Canthan characters to the story, now that Zaithan has been defeated and thus the undead naval blockade between Tyria and Cantha has been lifted). The 2014 expansion is actually my favourite one, dealing with the Sea Dragon (and it introduces Elonian centaurs as playable characters, also introducing Elonian characters since it was the Crystal Dragon who was preventing contact between Elona and Tyria), but it doesn't sell that well as it's released just a few months after Blizzard's new MMO, World of Warcraft 2.
WoW 2 follows a pay-to-play model linked to a lot of microtransactions and an expanded auction house system similar to the one seen on Diablo 3 - players can sell items for real life money, paying a lot of taxes to Blizzard, but they can also sell characters. Blizzard also wisely allows players who had had a WoW account to begin WoW 2 with some minor cosmetic benefits, based on the level of their WoW 1 characters and the kind of gear they had. The game becomes the fastest best selling game in history, quickly reaching 14 million players, but unlike the first WoW this is not followed by a wave of WoW clones. WoW 2's first expansion, set on an Asian setting, helps the game to reach 18 million players, two thirds of which are on the East. The Western MMO industry mostly closes its door by then, and only Eastern companies continue producing MMO after MMO, entirely focused on the Asian market.
The gaming industry as a whole becomes slightly smaller, and less prone to taking risks. We see a lot of sequels and very few new IPs; the fact that the American economy continues looking bad doesn't help, either, although it doesn't become much worse than what you people see today.
The rest of the world continues more or less the same it is in your time. China continues to grow very fast, but no one seriously suggests replacing dollar with the Chinese coin. Other than a few things, nothing really major happens (people still talk about the 2014 World Cup Disaster, though; the following one was almost cancelled).
People had expected ArenaNet to eventually release full Canthan and Elonian expansions, but in the 2015 expansion, dealing with Kralkatorrik, there are many complains about the game being just more of the same. Eventually ArenaNet announces that the 2016 expansion will deal with the defeat of Primordus, the first and last Elder Dragon, and that it will be the last expansion for GW2... As you guessed, because they would begin work on Guild Wars 3.
That's when people discover time travel. Due to the Roddenberry Effect, so far time travel has only been possible to the end of the 1960s and later, so it has actually found very little utility (so far no one has managed to return from the future, which isn't exactly thrilling, but anyway). I have been sent to the past in order to learn how were you people coping with the wait for GW2, since we can barely contain our expectations for GW3.
Oh, and you, who are reading this right now (yes, you; you know who you are): don't do it. It would have far more repercussions than you think."
Nice story... i enjoyed reading it, good find.
Only thing that fails is that there will also a lot of smaller downloadable expansions, and the fact that GW2 will change over time, picking up new things in expansions so there will never be needed a GW3 game...
See, i proved your story a lie...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Honestly, I can't imagine a lot of people want expansions based on Cantha and Elona. Factions and Nightfall were the most boring GW1 campaigns. I hope those lands are explorable someday in the future of GW2, but not taken too seriously.
Also, I did not read all the posts in this thread (obviously), but I think it's a bit annoying to call everything that looks amazing a "WoW-killer". ANet, unlike Trion Worlds Inc., is not aiming for that specific goal, and is just trying to provide a fun gaming experience without inciting the anger of fanboys.
I think the hype is so high about the game though, because it mixes fantasy and technology in a way that FF's VI through IX did so well, and that is marrying two very popular subgenres. That brings people back.
I don't think that claim holds as many bragging rights as it did a couple of years ago. It's like saying you kicked George Foreman's ass boxing,when he is 60 years old and out of shape. Get a grip on yourself boy. Robert Ford bragged when he shot Jessie James...in the back. I suspect your game will look like a ghost town for a while until a few million tire of Star Wars. Your developers are probably putting off buying a new car for a while. WoW needs taught a lesson though. On that we can agree.
It's called Cataclysm. Over 7 million dead, and many more dying every day.
Yeah I found Cata grossly lacking and though I still have a subscription, I'm actually just wasting money since I haven't played in weeks. Wrath was too easy, but I found myself getting caught up in the world and the storyline much more than the dull plot of Cata. Just my opinion.
"Dev 1: Well the soul stealing king of all undead has succumbed to the might of Azeroth's heroes in an epic battle storming the frozen wastelands of Northrend. How can we make WoW even more original and awesome?"
It's called Cataclysm. Over 7 million dead, and many more dying every day.
Yeah I found Cata grossly lacking and though I still have a subscription, I'm actually just wasting money since I haven't played in weeks. Wrath was too easy, but I found myself getting caught up in the world and the storyline much more than the dull plot of Cata. Just my opinion.
"Dev 1: Well the soul stealing king of all undead has succumbed to the might of Azeroth's heroes in an epic battle storming the frozen wastelands of Northrend. How can we make WoW even more original and awesome?"
"Dev 2: Uh... talking dragons?"
"Dev 1: BRILLIANT!!!"
I'm in the same boat, have a sub and havent played in weeks, except that everyday I log twice or so, and before every realm restart too, just to update my AH, still making about 15k gold/day from buying selling stuff. For some reason I find it enjoyable and will probably keep my sub up just to keep doing this.
Probably will sell all the gold when I can pre-order GW2 and use that money to buy a CE and spend the rest on the GW cash shop for vanity stuff, wow gotta be useful for something
Well, I already killed my WoW account. Couldn't stomach playing it anymore. I found the gameplay so boring. Even went back to Guild Wars 1. I must admit though, I don't think GW2 will be a WoW killer as there are a lot of players out there that like the WoW style... so they will unfortunately stick with it and not try something new.
I think a lot rides on the PR that Arena/NCS will be able to produce and how many people they will reach once they have a launch date.
can we please stop with this 'wow killer' BS?! its the most trite and inane commentary one can make about a game.
"There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing play." Finite and Infinite Games, James Carse
can we please stop with this 'wow killer' BS?! its the most trite and inane commentary one can make about a game.
Dont you worry. In the near/far future, WoW will slowly fade away, like all MMO's sometime always do. And by then we will see "X will be the X killer" threads.
Comments
That's not true, unless all the customers are unemployed, living in their mother's basements, and have no lives.
Most normal humans however, have limited TIME. Most people dont' have time to play multiple MMORPGs.
Also, the difference between WOW and GW2 is still $15 dollars. By switching to Guild Wars 2 I'm getting $15.
Guild Wars 2 will be the next WoW Killer...!?
I gotta add this to the collection!
*Tosses it with the other over-hyped games that people said would be the next WoW Killer.*
In a serious note, List every other MMO that was in the past (or close future) that people say will be the next "WoW Killer"
WoW players like WoW. You can't have a game with very different mechanics, and say they will enjoy it so much that they will quit WoW. That's just like some one saying they made a new table top game (With no similer rules except for it being a table top), and Every Warhammer 40k player will quit the game, sell their figurines, and go play this new game.
Be realistic. =/
You miss the point. It doesnt matter if gw2 is B2P or P2P - most ppl dont have time to play 2 mmos at the same time and why to pay sub when ur preffered game doesnt have any ?
Anyway there wont be any mythical WoW killer, many games showed that mmos can survive with fraction of wow population. It will probably loose top spot, but its about time after all those years.
I cancelled my sub to WOW while I played Mass Effect and Dragon Age.
The fact that GW2 does NOT have a sub would suggest it has a GREATER chance to get people to leave WOW, not less.
Anything that convinces WoW subscibers base to stop subscribing can dethrone WoW, it can be another P2P mmo or B2P mmo or aliens contrrling their minds ... End effect is same.
GW2 keeps on rockin´and rollin´ so far..........Can it deliver? We'll see...
they were scary close to do it first time around as noob it was a corpg
i bet this time around with a mmorpg and the full support of ncsoft they will probably detrone wow
I disagree completley.
Your the first person I know that unsub to any MMO for a non-MMO game.
This game won't dethrone WoW. WoW is basically hurting itself. However, many of the players are leaving WoW to play other Blizz games, or non MMOs.
I think GW2 will be a great game, but I also know it's going to rub quite a few people the wrong way, simply because of how different it is. There's already a few people having withdrawl for the holy trinity after trying out GW1.
Some people shout they want change as loud as they can, but what they really want is more of the same.
Jeff Strain says:
"Due largely to the social nature of MMOs, gamers rarely commit to more than one or two MMOs at a time. This is in contrast to the traditional game market, in which there is room for many games to be successful, even within the same genre. You may play ten different action games this year, but you are very unlikely to play more than one or two MMOs. This means that it is not enough to make a great game – instead you must make a game that is so overwhelmingly superior that it can actively break apart an established community and bring that community to your game. In today's market, that is a tall order."
The average gamer will not play more than one or two MMO's, subscription fee or not. Do not be mistaken, most people on this site are not the average gamer.
"Don't assume that most of your players are reading your website and consuming information about your game. Most of your players will never read your website, never visit fansites, and never participate in forum discussions." - How To Create A Successful MMO, 2007
While the hype on this site is high for Guild Wars 2 is high, it has no reflection on how popular it will be as a whole and when I personally tried to spread information about GW2 in WoW (damn me for the bastard I am), I was met with almost immediate negative responses, even though I start my propaganda with "no subscription fee" and "you can play both WoW and GW2". Most people aren't willing to spend their time on another game for any possible 'fun' because they are content with the game they're playing, and the game they're playing has their friends, their time, and their money all hugely invested.
Also, I think there's differences in how these games gained their hype. Around this site, Guild Wars 2 isn't just known for promising, they're known for delivering at the trade-shows and the gaming events where hundreds of fans get hands-on with Guild Wars 2. Everything they've said is in the game, we've seen it in action and have gathered more information than games in the past. Also, NCSoft is a very financially stable publisher. While some on the site may not like them, they've been almost totally hands-off GW2 giving this incredible development company room to do the best they possibly can on the game for however long it takes. The same can't be said when Warhammer got shoved out the door missing a lot of features because developers couldn't finish them on time.
The title of this thread made me LoL
so just becuase this game as alot of HYPE makes it a wow killer?
And that is just hype on websites about MMORPG's. I expect that on general gaming sites its the other way around. SWTOR will be more hyped because of Bioware's involvement. And for people that dont visit gaming websites at all, maybe know of SWTOR (because of Star Wars) but not about GW2.
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Will this do?
"I am not a robot. I am a unicorn."
I agree about how obsurd the title of this thread is. However Serelisk posted a very good series of quotes. A large part of why GW2 has the following it does isn't because of the hype, but because it has actually been delivering on it's promises. If they can keep the ball rolling will be the multi-million$ question, but all signs look good so far.
That said, this game, nor any other will kill WoW. WoW (or Blizzard, depending on how you look at it), will kill itself. It's a behemoth of a franchise, so it won't happen overnight, but WoW has been losing subs.
I have. The way I see it, I have two resources that I expend on an MMO: Time and money. I have a limited amount of time per week that I set aside for gaming because I have a family, a home and other responsibilities that come first. If I choose to play my dynasty in NCAA Football for a while, chances are I'm cancelling my subscription. There's no sense in paying for a game I don't have time to play; simple as that.
That's not to say that I don't see your point. MMORPGs - particularly subscription based games - compete directly against each other for the marketshare while console games and single-player computer games generally do not play into their subscription market. But as a person of limited means and substantial financial resposibilities, I can relate to Furor's post. I believe there are others out there that abide by the understanding that time is a limited resource, and if I'm not going be able to get my money's worth out of a game this month then there's not much sense in me paying for it.
There's a cynical, slightly conspiracy-minded part of me that thinks we may eventually see contracts come into play with MMORPGs, similar to what we have with cell phone plans and television services. Until that possible but unlikely event comes, we have the right to cancel and re-up our subscriptions as we see fit.
All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke
Guard your honor. Let your reputation fall where it will. And outlive the bastards. -Lois McMaster Bujold
The probability that we may fail in the struggle ought not to deter us from the support of a cause we believe to be just. -Abraham Lincoln
Ladies and Gentlemen, I hereby present to you: THE FUTURE!
"Dang, you got me. I'm from the future. Here's what's going to happen in the next years:
GW2 will make a huge splash at GamesCom and PAX, but ArenaNet will (again) go silent for most of the rest of the year. They will announce the mesmer in the beginning of December, together with the open beta announcement, one weekend per month until the release on April 28th (yes, the game will be released on a Sunday).
That's when the Big GW2Guru Shitstorm hits. Everyone who actually enjoys the game becomes busy playing the game, so the forum is left for everyone who does not like the game. A lot of people had created their own expectations of what they wanted GW2 to be, and some will become incredibly enraged when they learn that some of their expectations were wrong. Much QQing will issue, but the GW2 playerbase will actually grow over time, as word of mouth helps to popularize the game.
Meanwhile, TOR will be released on December 2011 and will meet an incredibly success, initially - it will quickly sell two million boxes, to the delight of EA. Unfortunately, that success will be fleeting, as a few months later the game begins hemorrhaging players faster than even Age of Conan. It settles down with as many players as Rift has, which is nowhere near enough for EA. Bioware is then trembling in fear, and only the very big success of Mass Effect 3 prevents EA from simply shutting the studio down. Eventually, EA sells TOR to an Asian company and fires the entire MMO department of Bioware; designers from the studio are heard saying that they won't ever produce a new Star Wars game, and so far that's been the truth.
The MMO industry takes a big hit after that. GW2 continues to sell nicely, with a successful second expansion in 2013 (dealing with the Crystal Dragon; it's still set in Tyria, but it introduces the Tengu as a playable race and adds some Canthan characters to the story, now that Zaithan has been defeated and thus the undead naval blockade between Tyria and Cantha has been lifted). The 2014 expansion is actually my favourite one, dealing with the Sea Dragon (and it introduces Elonian centaurs as playable characters, also introducing Elonian characters since it was the Crystal Dragon who was preventing contact between Elona and Tyria), but it doesn't sell that well as it's released just a few months after Blizzard's new MMO, World of Warcraft 2.
WoW 2 follows a pay-to-play model linked to a lot of microtransactions and an expanded auction house system similar to the one seen on Diablo 3 - players can sell items for real life money, paying a lot of taxes to Blizzard, but they can also sell characters. Blizzard also wisely allows players who had had a WoW account to begin WoW 2 with some minor cosmetic benefits, based on the level of their WoW 1 characters and the kind of gear they had. The game becomes the fastest best selling game in history, quickly reaching 14 million players, but unlike the first WoW this is not followed by a wave of WoW clones. WoW 2's first expansion, set on an Asian setting, helps the game to reach 18 million players, two thirds of which are on the East. The Western MMO industry mostly closes its door by then, and only Eastern companies continue producing MMO after MMO, entirely focused on the Asian market.
The gaming industry as a whole becomes slightly smaller, and less prone to taking risks. We see a lot of sequels and very few new IPs; the fact that the American economy continues looking bad doesn't help, either, although it doesn't become much worse than what you people see today.
The rest of the world continues more or less the same it is in your time. China continues to grow very fast, but no one seriously suggests replacing dollar with the Chinese coin. Other than a few things, nothing really major happens (people still talk about the 2014 World Cup Disaster, though; the following one was almost cancelled).
People had expected ArenaNet to eventually release full Canthan and Elonian expansions, but in the 2015 expansion, dealing with Kralkatorrik, there are many complains about the game being just more of the same. Eventually ArenaNet announces that the 2016 expansion will deal with the defeat of Primordus, the first and last Elder Dragon, and that it will be the last expansion for GW2... As you guessed, because they would begin work on Guild Wars 3.
That's when people discover time travel. Due to the Roddenberry Effect, so far time travel has only been possible to the end of the 1960s and later, so it has actually found very little utility (so far no one has managed to return from the future, which isn't exactly thrilling, but anyway). I have been sent to the past in order to learn how were you people coping with the wait for GW2, since we can barely contain our expectations for GW3.
Oh, and you, who are reading this right now (yes, you; you know who you are): don't do it. It would have far more repercussions than you think."
Nice story... i enjoyed reading it, good find.
Only thing that fails is that there will also a lot of smaller downloadable expansions, and the fact that GW2 will change over time, picking up new things in expansions so there will never be needed a GW3 game...
See, i proved your story a lie...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Honestly, I can't imagine a lot of people want expansions based on Cantha and Elona. Factions and Nightfall were the most boring GW1 campaigns. I hope those lands are explorable someday in the future of GW2, but not taken too seriously.
Also, I did not read all the posts in this thread (obviously), but I think it's a bit annoying to call everything that looks amazing a "WoW-killer". ANet, unlike Trion Worlds Inc., is not aiming for that specific goal, and is just trying to provide a fun gaming experience without inciting the anger of fanboys.
I think the hype is so high about the game though, because it mixes fantasy and technology in a way that FF's VI through IX did so well, and that is marrying two very popular subgenres. That brings people back.
I don't think that claim holds as many bragging rights as it did a couple of years ago. It's like saying you kicked George Foreman's ass boxing,when he is 60 years old and out of shape. Get a grip on yourself boy. Robert Ford bragged when he shot Jessie James...in the back. I suspect your game will look like a ghost town for a while until a few million tire of Star Wars. Your developers are probably putting off buying a new car for a while. WoW needs taught a lesson though. On that we can agree.
Yeah I found Cata grossly lacking and though I still have a subscription, I'm actually just wasting money since I haven't played in weeks. Wrath was too easy, but I found myself getting caught up in the world and the storyline much more than the dull plot of Cata. Just my opinion.
"Dev 1: Well the soul stealing king of all undead has succumbed to the might of Azeroth's heroes in an epic battle storming the frozen wastelands of Northrend. How can we make WoW even more original and awesome?"
"Dev 2: Uh... talking dragons?"
"Dev 1: BRILLIANT!!!"
I'm in the same boat, have a sub and havent played in weeks, except that everyday I log twice or so, and before every realm restart too, just to update my AH, still making about 15k gold/day from buying selling stuff. For some reason I find it enjoyable and will probably keep my sub up just to keep doing this.
Probably will sell all the gold when I can pre-order GW2 and use that money to buy a CE and spend the rest on the GW cash shop for vanity stuff, wow gotta be useful for something
"I am not a robot. I am a unicorn."
Well, I already killed my WoW account. Couldn't stomach playing it anymore. I found the gameplay so boring. Even went back to Guild Wars 1. I must admit though, I don't think GW2 will be a WoW killer as there are a lot of players out there that like the WoW style... so they will unfortunately stick with it and not try something new.
I think a lot rides on the PR that Arena/NCS will be able to produce and how many people they will reach once they have a launch date.
I don't think that hype will make or break this game! I would guess it's more about how the gameplay evolves.
can we please stop with this 'wow killer' BS?! its the most trite and inane commentary one can make about a game.
"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse
Dont you worry. In the near/far future, WoW will slowly fade away, like all MMO's sometime always do. And by then we will see "X will be the X killer" threads.
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