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How many expect this to be like DAOC?

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  • VyntVynt Member UncommonPosts: 757

    I don't expect it to be like daoc at all. The thing I don't like is the e-sport comment about every skill and item being available from the start for pvp. That just doesn't appeal to me.

  • jondifooljondifool Member UncommonPosts: 1,143

    Originally posted by Vynt

    I don't expect it to be like daoc at all. The thing I don't like is the e-sport comment about every skill and item being available from the start for pvp. That just doesn't appeal to me.

     but thats for the organiced PvP ( you know the guild vs guild battles). thats not the case for WvWvW battles in the mist. 

  • AericynAericyn Member UncommonPosts: 394

    Not sure how folks hoping for DAOC in GW are going to react at launch. Seems a little far out as a comparison though. This is not 3 static realms in long term power struggles. It is server worlds pitted against each other weekly, and you can change server world with little penalty. Kind of like changing districts in GW I suspect.

    http://wiki.guildwars2.com/wiki/Server

    GW2 is a lot less instanced than GW -  Housing, mission and dungeons. The open world is persistent.

    http://wiki.guildwars2.com/wiki/Instance

    http://wiki.guildwars2.com/wiki/Persistence

    I enjoyed DAOC but have no thoughts that GW2 would echo that experience.

  • FreeBooteRFreeBooteR Member Posts: 333

    I played DAoC for a while. I don't think GW2 is going to be anything like it, except that there is large scale PvP.  As for no hero's and hirelings, with an open world like this they aren't needed.

    Archlinux ftw

  • GithernGithern Member Posts: 79

    I expect this to be like GW2. I don't think they're trying to repeat anything done before as far as the major questing system goes. What the vets maybe saying is that this is the first game they've looked forward to?

  • SnarlingWolfSnarlingWolf Member Posts: 2,697

    Originally posted by Benthon

    Well, they stated that people who liked DAoC would like GW2.

    So they are either getting themselves into the biggest sh*tstorm since Warhammer or are really going to hit it big.

     I have been developing a strategy on releasing an MMO that I plan on doing. To be clear this MMO will be boring as hell and won't actually have much to do but I will cover that with the promises of big things to come if people stay subbed while we work on them, and every couple months as faith dwindles I will release a little carrot of goodness to peak hopes again and keep people paying for another month or two.

     

    Prerelease I am going to discuss how innovative and amazing my game is. I am going to go to DAoC forums and call it the next DAoC. Then I will visit the forums where the players who are still bitter about SWG NGE hang out and call it the new SWG. Then I will call it the new AC, the new UO, and the new EQ. Just to hit up some real old timers I will call it the new Meridian as well. I will come up with some vague examples of how it relates to all those and let player imagination just run wild and make assumptions that helps them believe it to be true, since they so badly want it to be.

     

    I can't share the rest of my plan yet but I thought that part was applicable here.

  • AericynAericyn Member UncommonPosts: 394

    Originally posted by SnarlingWolf

    Originally posted by Benthon

    ...

     I have been developing a strategy on releasing an MMO that I plan on doing. To be clear this MMO will be boring as hell and won't actually have much to do but I will cover that with the promises of big things to come if people stay subbed while we work on them, and every couple months as faith dwindles I will release a little carrot of goodness to peak hopes again and keep people paying for another month or two.

     Prerelease I am going to discuss how innovative and amazing my game is. I am going to go to DAoC forums and call it the next DAoC. Then I will visit the forums where the players who are still bitter about SWG NGE hang out and call it the new SWG. Then I will call it the new AC, the new UO, and the new EQ. Just to hit up some real old timers I will call it the new Meridian as well. I will come up with some vague examples of how it relates to all those and let player imagination just run wild and make assumptions that helps them believe it to be true, since they so badly want it to be.

     I can't share the rest of my plan yet but I thought that part was applicable here.

     Pfft. You can count me out. I want it to be just like WoW.

  • KyleranKyleran Member LegendaryPosts: 44,079

    I'm looking forward to playing GW2, but I don't have the expectation that its the 2nd coming of DAOC. If Mythic coudn't get it right, not fair to expect another Developer to fill those shoes, especially since as far as I know, that was never the intention of Arenanet, they've been making the successor to GW1.

    As others have said, 3 factions does not DAOC make.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • PywattPywatt Member Posts: 11

    I have to say though that I was surprised that ArenaNet even mentioned DAoC. Why do they aim so low I asked myself? But then I realized what site they let something like that slip on. It's not really a challenging statement to make and all they needed to do was to name an ancient game that some guys on ArenaNet worked on over 10 years ago to get the attention of the most misserable bunch of gamers on the internet.

  • UnlightUnlight Member Posts: 2,540
    Originally posted by SnarlingWolf


    Originally posted by Benthon

    Well, they stated that people who liked DAoC would like GW2.
    So they are either getting themselves into the biggest sh*tstorm since Warhammer or are really going to hit it big.

     I have been developing a strategy on releasing an MMO that I plan on doing. To be clear this MMO will be boring as hell and won't actually have much to do but I will cover that with the promises of big things to come if people stay subbed while we work on them, and every couple months as faith dwindles I will release a little carrot of goodness to peak hopes again and keep people paying for another month or two.

     

    Prerelease I am going to discuss how innovative and amazing my game is. I am going to go to DAoC forums and call it the next DAoC. Then I will visit the forums where the players who are still bitter about SWG NGE hang out and call it the new SWG. Then I will call it the new AC, the new UO, and the new EQ. Just to hit up some real old timers I will call it the new Meridian as well. I will come up with some vague examples of how it relates to all those and let player imagination just run wild and make assumptions that helps them believe it to be true, since they so badly want it to be.

     

    I can't share the rest of my plan yet but I thought that part was applicable here.

     

    It's gratifying to see the how much GW2 threatens the emo fanbois of game X. Even if it falls flat, watching chimps in a feces-slinging rage is always comical. I'm just glad there's a glass partition between us. Keep it coming, Cheetah.
  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by OoMpAlOmPaZ

    This is one of the dumbest questions anybody has ever asked on this site.

    That's funny because that's one of the dumbest replies i've seen on this site.

    When I get this kind of answer

     

    Colin Johanson who used to work at Mythic pre-DAOC has already said in a recent interview along the lines of WvWvW aka Worl PvP will be quote-unquote "a spiritual successor" to this aspect of what DAOC is renowned for:

    You lose.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by SnarlingWolf

    "How many expect this to be like DAOC? "

    I would hope pretty much noone makes that foolish expectation.

    Becaucse you've played GW 2 right? I hope so. Especially seeing as there are already similiarities noted. Plus the fact that developers are making references to DAOC. It's not everyday that a developer references DAOC in their 3 faction MMO design.

    I hope you didn't confuse "Like" or "Similarities" as "Same", or "Spiritual successor/clone"... Maybe you read it wrong.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by jayanti

    In answer to the OP's question - common consensus on this thread seems to be "No one".

    That's 1 persons comment. 1 person. 1. Just 1

  • Honeymoon69Honeymoon69 Member Posts: 647
    we know no one is ever going to touch daoc's rvr keep siege relic raid blah blah blah but thats ok since daoc is dead too so just let it die and move on since Mythics were too dumb to clone WoW instead of Daoc.
  • DaakkonDaakkon Member UncommonPosts: 607

    Originally posted by denshing

    Originally posted by OoMpAlOmPaZ

    This is one of the dumbest questions anybody has ever asked on this site.

    That's funny because that's one of the dumbest replies i've seen on this site.

    When I get this kind of answer

     

    Colin Johanson who used to work at Mythic pre-DAOC has already said in a recent interview along the lines of WvWvW aka Worl PvP will be quote-unquote "a spiritual successor" to this aspect of what DAOC is renowned for:

    You lose.

    That still does not mean shit, will there be keeps? relics? it may be more of a MMO then the first one but it's still not a full-blown MMO like Dark Age of Cameltoe was. We will see how this game turns out I am excited for it. I highly doubt it'll be a "spiritual successor" to DAoC though.

  • dinamsdinams Member Posts: 1,362

    As long as people keep their expectation in check....

     

    Seriously people dont expect a DAoC 2, they said that the WvWvW concept  is influenced by DAoC but this does not mean it will be like DAoC.

    I just dont want people getting all pissed if this is the case.

    "It has potential"
    -Second most used phrase on existence
    "It sucks"
    -Most used phrase on existence

  • twruletwrule Member Posts: 1,251

    Originally posted by OoMpAlOmPaZ

    Originally posted by denshing


    Originally posted by OoMpAlOmPaZ

    This is one of the dumbest questions anybody has ever asked on this site.

    That's funny because that's one of the dumbest replies i've seen on this site.

    When I get this kind of answer

     

    Colin Johanson who used to work at Mythic pre-DAOC has already said in a recent interview along the lines of WvWvW aka Worl PvP will be quote-unquote "a spiritual successor" to this aspect of what DAOC is renowned for:

    You lose.

    That still does not mean shit, will there be keeps? relics?  it may be more of a MMO then the first one but it's still not a full-blown MMO like Dark Age of Cameltoe was

     . We will see how this game turns out I am excited for it. I highly doubt it'll be a "spiritual successor" to DAoC though.

    What makes you say that?  How is it any less of an MMO than any other MMORPG?

  • peacekraftpeacekraft Member Posts: 189

    It will not be DOAC2 or even like DOAC. It is my opinion that the remark was meant to solely allude to the aspirations for realm/server pride that were present in DOAC, rather than anything mechanics or content wise.

  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by OoMpAlOmPaZ

    Originally posted by denshing


    Originally posted by OoMpAlOmPaZ

    This is one of the dumbest questions anybody has ever asked on this site.

    That's funny because that's one of the dumbest replies i've seen on this site.

    When I get this kind of answer

     

    Colin Johanson who used to work at Mythic pre-DAOC has already said in a recent interview along the lines of WvWvW aka Worl PvP will be quote-unquote "a spiritual successor" to this aspect of what DAOC is renowned for:

    You lose.

    That still does not mean shit, will there be keeps? relics? it may be more of a MMO then the first one but it's still not a full-blown MMO like Dark Age of Cameltoe was. We will see how this game turns out I am excited for it. I highly doubt it'll be a "spiritual successor" to DAoC though.

    Apparently you did mistake "Similarities" as being "Spiritual successor", I never once asked whether it would be a spiritual successor. By "Being like DAOC", I mean, what kind of similarities".

  • KillHurtKillHurt Member Posts: 347

    It definitely has some similarities to DAoC, but EVERY MMORPG has similarities to something.

    Being compared to DAoC or vice versa is definitely not a bad thing though.  DAoC was a pretty solid game.

    image

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    http://www.mmorpg.com/gamelist.cfm/game/473/feature/4528/Guild-Wars-2-Content-Interview.html



    MMORPG.com:

    You talked a lot about camaraderie among players. Many MMOs have lost this on a wide level because of guild groups and smaller factions. How do you see players joining up on a large scale in Guild Wars 2?



    Colin:

    I think Dynamic Events is the thing that will do that. That is the glue in the bond that brings the players together. I think that will give you recognition when you start to build that sense of community. The other thing that I think is important and this is not a direct answer, but we have World vs. World PvP in Guild Wars 2. I think that will impact PvE as well. Which is your server shard matched up against two other servers in open world PvP. If you like Dark Age of Camelot, this is, in our minds the next evolution of that. It is something that really drove community and you care about what you are doing on a PVE and PvP side. You care about the people on the server. We think we will have those bonds because your server is matched up against two other servers. So it is just that much more important that you become friends and you bond with the players on your server. So the friends you make through PvE and Dynamic Events, those friends will carry over into World vs. World PvP. You may get out of World vs. World PvP and go back to early zones to do events with new people and help encourage them to join you in the fight for your server to take part in battles and beat the other two. We expect large strong communities on each server and I think PvP will end up affecting PvE because people will work together.

    So imo OP has every good sense to ask this question and elaborate on this part of this interview written-up on this website.

    What is DAOC renowned for:

    1. 3-Faction mass PvP with keep 2. Realm Pride

    What is GW2 trying to do: Logically:

    dito.

    If you look at GW2: It is competing with SWTOR on Story eg voice-sounds, personal etc, it is evolving PQ's from WAR with Dynamic Events and it is "evolving" RvR from DAOC.

    How similar to DAOC? The key detail or deduction from that question, is will it engender the same realm pride feeling that a lot of Daoc players experienced and reminisced? Will it improve Keep-sieges warfare with greater levels of PvP scaled BOs?

    You can infer from the reference to DAOC that GW2 are signalling to players, hey you liked this style of PvP? Check this out.

    Finally we get an update, is the overall message, I take from this remark!!

    ps Don't forget they are improving the GvG from GW1 too to add to the above list ; )

  • RobertDinhRobertDinh Member Posts: 647
    Why does it matter if worked at mythic pre-daoc, relative to daoc. If he didn't work there during DAOC he really has no extra credibility when it comes to daoc. Though on a personal level if he had anything to do with magestorm he is cool in my book.

    Obviously we can notice the similarity in 3 faction pvp systems. And obviously anet is going to try to snag customers from anywhere they can get them. Will it actually be the spiritual successor though? Time will tell. If the wvwvw pvp is setup with straightforward and simple objectives like a wintergrasp we are in trouble. And based on the vibe I get from anet where they don't want things to be too challenging for casuals, i think it's going to be closer to this than to games like daoc.
  • PywattPywatt Member Posts: 11

    Originally posted by RobertDinh

    Why does it matter if worked at mythic pre-daoc, relative to daoc. If he didn't work there during DAOC he really has no extra credibility when it comes to daoc. Though on a personal level if he had anything to do with magestorm he is cool in my book. Obviously we can notice the similarity in 3 faction pvp systems. And obviously anet is going to try to snag customers from anywhere they can get them. Will it actually be the spiritual successor though? Time will tell. If the wvwvw pvp is setup with straightforward and simple objectives like a wintergrasp we are in trouble. And based on the vibe I get from anet where they don't want things to be too challenging for casuals, i think it's going to be closer to this than to games like daoc.

    Since when has server vs server combat on a massive scale been anything but casual? Join a zerg, gank someone who's lost, fire some catapults, kill some stationary NPC's at a mine. It's the casual gamers dreamland and has never been about how good you are on an individual level.

    The skilled people who's looking for an e-sport experience will play the competative PvP where your skill on an individual level and team level will be truly tested.

  • RobertDinhRobertDinh Member Posts: 647
    Originally posted by Pywatt


    Originally posted by RobertDinh

    Why does it matter if worked at mythic pre-daoc, relative to daoc. If he didn't work there during DAOC he really has no extra credibility when it comes to daoc. Though on a personal level if he had anything to do with magestorm he is cool in my book. Obviously we can notice the similarity in 3 faction pvp systems. And obviously anet is going to try to snag customers from anywhere they can get them. Will it actually be the spiritual successor though? Time will tell. If the wvwvw pvp is setup with straightforward and simple objectives like a wintergrasp we are in trouble. And based on the vibe I get from anet where they don't want things to be too challenging for casuals, i think it's going to be closer to this than to games like daoc.

    Since when has server vs server combat on a massive scale been anything but casual? Join a zerg, gank someone who's lost, fire some catapults, kill some stationary NPC's at a mine. It's the casual gamers dreamland and has never been about how good you are on an individual level.

    The skilled people who's looking for an e-sport experience will play the competative PvP where your skill on an individual level and team level will be truly tested.

     

    Ever heard of roaming pvp? Some people took pvp quite seriously before things like 5v5 formats etc were implemented. Both have their place though. I honestly feel roaming pvp is better suited for what mmorpgs should be about though. Also if GW1 is any indicator the competitive arena based pvp will be pretty simple, limited skill bars do that to games, but if you ask any fanatical gw1 player they obviously will claim the game was rocket science even though the movement was primitive and the skillbar was extremely limited.
  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Pywatt

    Originally posted by RobertDinh

    Why does it matter if worked at mythic pre-daoc, relative to daoc. If he didn't work there during DAOC he really has no extra credibility when it comes to daoc. Though on a personal level if he had anything to do with magestorm he is cool in my book. Obviously we can notice the similarity in 3 faction pvp systems. And obviously anet is going to try to snag customers from anywhere they can get them. Will it actually be the spiritual successor though? Time will tell. If the wvwvw pvp is setup with straightforward and simple objectives like a wintergrasp we are in trouble. And based on the vibe I get from anet where they don't want things to be too challenging for casuals, i think it's going to be closer to this than to games like daoc.

    Since when has server vs server combat on a massive scale been anything but casual? Join a zerg, gank someone who's lost, fire some catapults, kill some stationary NPC's at a mine. It's the casual gamers dreamland and has never been about how good you are on an individual level.

    The skilled people who's looking for an e-sport experience will play the competative PvP where your skill on an individual level and team level will be truly tested.

    The point about Colin Johanson working at DAOC, is that it's odd that a lot of developers have seemed to miss the stir that DAOC created amongst players concerning PvP as it regularly is referenced as a good "pvp" experience. Maybe having worked at DAOC allowed Colin to keep tabs on this game/developer and push for 3-factions amongst other things? Who knows, but at least someone is going to try to work on DAOC's RvR 3-factions, keeps etc, finally and by his own admission. Maybe it goes some way to explaining such rare prescience amongst developers, and we can see if 3-factions really is a boon or not. I suspect it is.

    I think WvWvW will need a lot of different levels of BOs and very clever maps and if the combat is as good as it is so far looking, then it could be great, all in all. Combine that with whatever they have in store for Guilds... .

    One area of concern is the server transfers, that needs to be handled with care.

    Mass PvP will be very casual-friendly and even be a bridge to the competitive Structured PvP, apparently. That is not to say Guilds could be formed with very influential and skillful cooperation, that might push the label "casual". But the good news is that server-matchup's could be balanced if the weekly system of rotation works to this effect is another detail that could be very beneficial.

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