You talked a lot about camaraderie among players. Many MMOs have lost this on a wide level because of guild groups and smaller factions. How do you see players joining up on a large scale in Guild Wars 2?
Colin:
I think Dynamic Events is the thing that will do that. That is the glue in the bond that brings the players together. I think that will give you recognition when you start to build that sense of community. The other thing that I think is important and this is not a direct answer, but we have World vs. World PvP in Guild Wars 2. I think that will impact PvE as well. Which is your server shard matched up against two other servers in open world PvP. If you like Dark Age of Camelot, this is, in our minds the next evolution of that.It is something that really drove community and you care about what you are doing on a PVE and PvP side. You care about the people on the server. We think we will have those bonds because your server is matched up against two other servers. So it is just that much more important that you become friends and you bond with the players on your server. So the friends you make through PvE and Dynamic Events, those friends will carry over into World vs. World PvP. You may get out of World vs. World PvP and go back to early zones to do events with new people and help encourage them to join you in the fight for your server to take part in battles and beat the other two. We expect large strong communities on each server and I think PvP will end up affecting PvE because people will work together.
So imo OP has every good sense to ask this question and elaborate on this part of this interview written-up on this website.
What is DAOC renowned for:
1. 3-Faction mass PvP with keep 2. Realm Pride
What is GW2 trying to do: Logically:
dito.
If you look at GW2: It is competing with SWTOR on Story eg voice-sounds, personal etc, it is evolving PQ's from WAR with Dynamic Events and it is "evolving" RvR from DAOC.
How similar to DAOC? The key detail or deduction from that question, is will it engender the same realm pride feeling that a lot of Daoc players experienced and reminisced? Will it improve Keep-sieges warfare with greater levels of PvP scaled BOs?
You can infer from the reference to DAOC that GW2 are signalling to players, hey you liked this style of PvP? Check this out.
Finally we get an update, is the overall message, I take from this remark!!
ps Don't forget they are improving the GvG from GW1 too to add to the above list ; )
Probably a bit arrogant to repost this, but back on topic...
World PvP is evidently inspired by DAOC.
How similar will it be? IE will it go down with players in such a popular manner? I think yes it could.
Will the performance of MASS PVP be improved and be an actual selling-point that is true to it's promise? I think it could do this also, and actually deliver, unlike WAR's serious lag and low population capping.
Why few other games have taken the RvR 3-faction approach of DAOC, previously? No idea, maybe technologically with perfomance or the market for pvp was considered uneconomical or unfeasible? Any suggestions would be interesing?
To Sum: GW2
Personal Stories - competing with Bioware/GTA style of narration
Dynamic Events - competing with WAR style PQs
World PvP - competing with DAOC style RvR
Structured PvP - competing with well-regarded GvG GW1 PvP
Great, this game is getting hyped so much that now, for some reason, people are thinking this is going to be the next Dark Age of Camelot. In a couple of months, we're going to have people proclaiming the second coming of Jesus Christ will coincide with the game's midnight release.
Well, it can never be the second coming of Jesus Christ because contrary to belief their has never been a first coming of Jesus Christ. As a matter of fact their has never been anyone called Jesus Christ, that name was made up by paraniod european fanatics. As for GW2 being the next DAOC, no i don't think it will be. What it will be is a game that captures that feeling of team work and companionship and pride in your server. Battles fought and won with like minded players who are fighting along side you for the good of all on their server and not that uber PVP weapon with the wtf pawn stats.
Look, I'm not a religious person, and I have very strong, well thought out and researched reasons for my non-beliefs. Regardless, I don't think that using such religious analogies are appropriate for such a thread. This is nothing more than an offhand jab at those who do hold such beliefs, and its likely to make them feel more unwelcome, rather than encourage them to join in on the GW2 discussions. Please check that stuff at the door, or start a thread in a more appropriate forum. Thanks!
I don't want to derail the thread but i didn't bring the religious speel into this topic. I was not the person who likened this game to the second coming. If you have any issue with it then you need to speak to the person who did. I can responed in anyway i see fit as long as i am not trolling . Again ill say that GW2 can never be taken as the second coming because their has never been a first coming of anyone called Jesus Christ, that wasnt his name. GW2 can bring the same server pride that faction pride bought to DAOC. You notice that i am talking about GW2 and only using the Christ part as an analogie, it's nothing personal. As i said before, you should take up the issue with the person who bought the christ analogie into this thread in the first place not the person he responds with another analogie. Thanks!
Honestly, in my opinion, your response to my request seems to amount to nothing more than pointing the finger at someone else and shouting, "Well he started it first!" My post was for the both of you. He made the comment, and you expanded on it. Its not more complicated than that. It was inappropriate, and my request for you to avoid such unecessarily devisive analogies still stands. Whether you meant to sound like a troll is not my concern. It will still come off that way to anyone who reads it. Such comments can easily derail a thread.
Its a free country/world, so no, I can't stop you from continuing. I'm just politely asking for your respect towards those around you, nothing more. Thanks.
(and just to keep this thread from being derailed any further, I'll stop here.)
"Everyone dies. It is how one lives that matters." Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
Great, this game is getting hyped so much that now, for some reason, people are thinking this is going to be the next Dark Age of Camelot. In a couple of months, we're going to have people proclaiming the second coming of Jesus Christ will coincide with the game's midnight release.
Well, it can never be the second coming of Jesus Christ because contrary to belief their has never been a first coming of Jesus Christ. As a matter of fact their has never been anyone called Jesus Christ, that name was made up by paraniod european fanatics. As for GW2 being the next DAOC, no i don't think it will be. What it will be is a game that captures that feeling of team work and companionship and pride in your server. Battles fought and won with like minded players who are fighting along side you for the good of all on their server and not that uber PVP weapon with the wtf pawn stats.
Look, I'm not a religious person, and I have very strong, well thought out and researched reasons for my non-beliefs. Regardless, I don't think that using such religious analogies are appropriate for such a thread. This is nothing more than an offhand jab at those who do hold such beliefs, and its likely to make them feel more unwelcome, rather than encourage them to join in on the GW2 discussions. Please check that stuff at the door, or start a thread in a more appropriate forum. Thanks!
I don't want to derail the thread but i didn't bring the religious speel into this topic. I was not the person who likened this game to the second coming. If you have any issue with it then you need to speak to the person who did. I can responed in anyway i see fit as long as i am not trolling . Again ill say that GW2 can never be taken as the second coming because their has never been a first coming of anyone called Jesus Christ, that wasnt his name. GW2 can bring the same server pride that faction pride bought to DAOC. You notice that i am talking about GW2 and only using the Christ part as an analogie, it's nothing personal. As i said before, you should take up the issue with the person who bought the christ analogie into this thread in the first place not the person he responds with another analogie. Thanks!
Honestly, in my opinion, your response to my request seems to amount to nothing more than pointing the finger at someone else and shouting, "Well he started it first!" My post was for the both of you. He made the comment, and you expanded on it. Its not more complicated than that. It was inappropriate, and my request for you to avoid such unecessarily devisive analogies still stands. Whether you meant to sound like a troll is not my concern. It will still come off that way to anyone who reads it. Such comments can easily derail a thread.
Its a free country/world, so no, I can't stop you from continuing. I'm just politely asking for your respect towards those around you, nothing more. Thanks.
(and just to keep this thread from being derailed any further, I'll stop here.)
I'm amazed that my thread turned into a religious debate. Maybe theres more riding on GW2 than I once thought.
No seriously, when you start understanding how they are going to impliment some of these 'innovative' game features you begin to lose interest. It all looks good on paper and sounds fantastic, but the functionallity is sure to be met with disappointment. But that's just my opinion.
Great, this game is getting hyped so much that now, for some reason, people are thinking this is going to be the next Dark Age of Camelot. In a couple of months, we're going to have people proclaiming the second coming of Jesus Christ will coincide with the game's midnight release.
Well, it can never be the second coming of Jesus Christ because contrary to belief their has never been a first coming of Jesus Christ. As a matter of fact their has never been anyone called Jesus Christ, that name was made up by paraniod european fanatics. As for GW2 being the next DAOC, no i don't think it will be. What it will be is a game that captures that feeling of team work and companionship and pride in your server. Battles fought and won with like minded players who are fighting along side you for the good of all on their server and not that uber PVP weapon with the wtf pawn stats.
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
Great, this game is getting hyped so much that now, for some reason, people are thinking this is going to be the next Dark Age of Camelot. In a couple of months, we're going to have people proclaiming the second coming of Jesus Christ will coincide with the game's midnight release.
Well, it can never be the second coming of Jesus Christ because contrary to belief their has never been a first coming of Jesus Christ. As a matter of fact their has never been anyone called Jesus Christ, that name was made up by paraniod european fanatics. As for GW2 being the next DAOC, no i don't think it will be. What it will be is a game that captures that feeling of team work and companionship and pride in your server. Battles fought and won with like minded players who are fighting along side you for the good of all on their server and not that uber PVP weapon with the wtf pawn stats.
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
Here we go...
"Everyone dies. It is how one lives that matters." Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
Great, this game is getting hyped so much that now, for some reason, people are thinking this is going to be the next Dark Age of Camelot. In a couple of months, we're going to have people proclaiming the second coming of Jesus Christ will coincide with the game's midnight release.
Well, it can never be the second coming of Jesus Christ because contrary to belief their has never been a first coming of Jesus Christ. As a matter of fact their has never been anyone called Jesus Christ, that name was made up by paraniod european fanatics. As for GW2 being the next DAOC, no i don't think it will be. What it will be is a game that captures that feeling of team work and companionship and pride in your server. Battles fought and won with like minded players who are fighting along side you for the good of all on their server and not that uber PVP weapon with the wtf pawn stats.
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
</p
Let's head on over to the P/R forum and discuss this, i would be glad to have this debate. And just for your information his second name was not christ as you put it. Yeshua Ben Yosef is his full hebrew name and correct name so his second name was not christ. Jesus comes from europeans who wanted to give him a european type name while translating the OT into the N/T in the 13th cen. Anyway lets head over to the P/R forum and we can finish.
Originally posted by rbc13183 Originally posted by denshing
Originally posted by NightAngell
Originally posted by SuperXero89
Great, this game is getting hyped so much that now, for some reason, people are thinking this is going to be the next Dark Age of Camelot. In a couple of months, we're going to have people proclaiming the second coming of Jesus Christ will coincide with the game's midnight release.
Well, it can never be the second coming of Jesus Christ because contrary to belief their has never been a first coming of Jesus Christ. As a matter of fact their has never been anyone called Jesus Christ, that name was made up by paraniod european fanatics. As for GW2 being the next DAOC, no i don't think it will be. What it will be is a game that captures that feeling of team work and companionship and pride in your server. Battles fought and won with like minded players who are fighting along side you for the good of all on their server and not that uber PVP weapon with the wtf pawn stats. Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best. Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist. You don't need to be a devout believer or even religious to believe that. This coming from a Deist. Here we go...
^.^' i really don't like to repeat myself but, ah well, let's make an exception. DISCUSSION ON TOPIC, please. -.-
It's kinda cruel to kill the innocent monsters standing in the fields picking daisies. -GW2-
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
First of all, this discussion has really nothing to do with Guildwars.
Secondly, it is actually impossible to prove that someone didn't exist. But the evidence is needed from the guys that said he did, that is something you can prove. So far however is there no good actual proof and no one did mentioned JC during his lifetime. We do have proof of a guy named Appalonius that had much in common with JC however, if JC was a title instead of a name things are different.
But faith is something you either have or not, religious people don't need proof and that is fine with me as long as you don't mix religion and historical facts. And you seems to be doing that.
But as I said, make a specific thread about this in the correct place instead.
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best. Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist. You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
First of all, this discussion has really nothing to do with Guildwars.
Secondly, it is actually impossible to prove that someone didn't exist. But the evidence is needed from the guys that said he did, that is something you can prove. So far however is there no good actual proof and no one did mentioned JC during his lifetime. We do have proof of a guy named Appalonius that had much in common with JC however, if JC was a title instead of a name things are different.
But faith is something you either have or not, religious people don't need proof and that is fine with me as long as you don't mix religion and historical facts. And you seems to be doing that.
But as I said, make a specific thread about this in the correct place instead.
I agree the whole JC tangent is a bit off-topic. However, in someways you can relate deeply religious people to the way some people get hyped about video games.
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
First of all, this discussion has really nothing to do with Guildwars.
Secondly, it is actually impossible to prove that someone didn't exist. But the evidence is needed from the guys that said he did, that is something you can prove. So far however is there no good actual proof and no one did mentioned JC during his lifetime. We do have proof of a guy named Appalonius that had much in common with JC however, if JC was a title instead of a name things are different.
But faith is something you either have or not, religious people don't need proof and that is fine with me as long as you don't mix religion and historical facts. And you seems to be doing that.
But as I said, make a specific thread about this in the correct place instead.
How am I mixing religion and historical facts. I specifically said u don't need to be religious for jesus to have existed. I also said there was no concrete evidence proving it, and the same time there being nothing to disprove it. I took a completely objective stance imo.
2ndly I dont care if it has nothing to do with GW this thread can shut down for all I care. Whoever started this derailed convo on jesus already killed this thread. Which I happen to be OP of.
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
First of all, this discussion has really nothing to do with Guildwars.
Secondly, it is actually impossible to prove that someone didn't exist. But the evidence is needed from the guys that said he did, that is something you can prove. So far however is there no good actual proof and no one did mentioned JC during his lifetime. We do have proof of a guy named Appalonius that had much in common with JC however, if JC was a title instead of a name things are different.
But faith is something you either have or not, religious people don't need proof and that is fine with me as long as you don't mix religion and historical facts. And you seems to be doing that.
But as I said, make a specific thread about this in the correct place instead.
How am I mixing religion and historical facts.
I don't see it either. Looks like you seperated the two pretty well to me.
I specifically said u don't need to be religious for jesus to have existed. I also said there was no concrete evidence proving it, and the same time there being nothing to disprove it. I took a completely objective stance imo.
2ndly I dont care if it has nothing to do with GW this thread can shut down for all I care. Whoever started this derailed convo on jesus already killed this thread. Which I happen to be OP of.
I'm going to have to side with Loke on the rest of it though. The burden of proof is on the person bringing forth the the claim. I could say there's life on Mars, there's a space ship under the ice around the North Pole, or the sun is going to die in 23 years; but without proof all of those claims will be taken as the ravings of a lunatic.
There's no need for someone to disprove them, because they're scientific claims, not religious. It seems like the only time someone has to disprove ridiculous claims is when they are based in religion, not science.
"There is as yet insufficient data for a meaningful answer."
Originally posted by EricDanie * The battles last for a week, that's long enough for legends to be made (okay, that's just roleplay for a mixture of drama and QQ). Each server will get their known players/guilds, which will be the ones everyone will be looking forward fighting (or avoiding) in the next WvW week. * So I don't really believe this nameless argument. Even if there are dozens of servers, a week-long combat is long enough for reputation to be built and spread through forums and other community environments. ** Hopefully it won't turn out like Aion, in which one side becomes a bunch of cowards and start rerolling or transferring into more successful servers instead of improving (this way you'd have servers known for being weak, but since it's ANet they will probably have ways to compensate for numerical disadvantage). By the way I know nothing of DAOC so I can't comment about that. The only "RvR" I know is from Warhammer which was used merely as a pretty word for PvP.
* There was and is no time limit for RvR [PvP] combat, it would simply ebb and flow over days, weeks, months, and years, it never ended. The only problem was that some people did not want to play late into the night on the U.S. East Coast. 10:00 P.M. West Coast time was 1:00 A.M. Eastern time.
** In DAoC, except for specialized servers that were asked for by players, all servers eventually merged in the RvR zone. Therefore no servers are left out and no one needs to re-roll any toons and go to a better server.
If GW2 will merge servers for a single, massive, PvP zone a lot of people will be happy and mythic may lose many of the thousands of people it has left. There are many other game variables, however, so, we will have to wait and see if this will be a killer game.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5 SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
Originally posted by denshing I have been hearing a lot of DAOC vets saying that to them this is the closest thing to DAOC to look forward to. Am I getting this right? I've never played DAOC but I always hear about how amazing the RVR was, so I wish I had played it back in the day. I am wondering how much you find to be similar from what we know so far? What are your expectations?
Interviews about World PvP in Guild Wars 2 "The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvPer and teach him a lesson. All these actions will earn you experience." http://www.killtenrats.com/2009/10/07/gw2-rts/
Quote, "you can operate as a scout and inform the rest of hostile movement"
I do not know if a Scout can be rewarded for this. A game mechanic would have to be specifically set up to let a Scout share rewards equally with other players. I do not know how this can be done because to simply give experience, bonuses, or whatever, to Scouts when some people might create a Scout, stick him or her somewhere and go watch a movie. Now, the person that is actually helping by providing information as a Scout should be rewarded.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5 SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
Originally posted by denshing I have been hearing a lot of DAOC vets saying that to them this is the closest thing to DAOC to look forward to. Am I getting this right? I've never played DAOC but I always hear about how amazing the RVR was, so I wish I had played it back in the day. I am wondering how much you find to be similar from what we know so far? What are your expectations?
Interviews about World PvP in Guild Wars 2 "The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvPer and teach him a lesson. All these actions will earn you experience." http://www.killtenrats.com/2009/10/07/gw2-rts/
Quote, "you can operate as a scout and inform the rest of hostile movement"
I do not know if a Scout can be rewarded for this. A game mechanic would have to be specifically set up to let a Scout share rewards equally with other players. I do not know how this can be done because to simply give experience, bonuses, or whatever, to Scouts when some people might create a Scout, stick him or her somewhere and go watch a movie. Now, the person that is actually helping by providing information as a Scout should be rewarded.
The reward is giving your team a better chance in pvp. There was a time in MMOs when people did not pvp for rewards, but for pride of being good at a game.
Originally posted by denshing I have been hearing a lot of DAOC vets saying that to them this is the closest thing to DAOC to look forward to. Am I getting this right? I've never played DAOC but I always hear about how amazing the RVR was, so I wish I had played it back in the day. I am wondering how much you find to be similar from what we know so far? What are your expectations?
Interviews about World PvP in Guild Wars 2 "The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvPer and teach him a lesson. All these actions will earn you experience." http://www.killtenrats.com/2009/10/07/gw2-rts/
Quote, "you can operate as a scout and inform the rest of hostile movement" I do not know if a Scout can be rewarded for this. A game mechanic would have to be specifically set up to let a Scout share rewards equally with other players. I do not know how this can be done because to simply give experience, bonuses, or whatever, to Scouts when some people might create a Scout, stick him or her somewhere and go watch a movie. Now, the person that is actually helping by providing information as a Scout should be rewarded.
The reward is giving your team a better chance in pvp. There was a time in MMOs when people did not pvp for rewards, but for pride of being good at a game.
I have helped people for no reward, which is what you are talking about, however, I have never seen a game model supporting a reward for such activity. And, if Scouts were never rewarded no one would play one.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5 SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
I have been hearing a lot of DAOC vets saying that to them this is the closest thing to DAOC to look forward to. Am I getting this right? I've never played DAOC but I always hear about how amazing the RVR was, so I wish I had played it back in the day. I am wondering how much you find to be similar from what we know so far? What are your expectations?
Interviews about World PvP in Guild Wars 2
"The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvP’er and teach him a lesson. All these actions will earn you experience."
Quote, "you can operate as a scout and inform the rest of hostile movement"
I do not know if a Scout can be rewarded for this. A game mechanic would have to be specifically set up to let a Scout share rewards equally with other players. I do not know how this can be done because to simply give experience, bonuses, or whatever, to Scouts when some people might create a Scout, stick him or her somewhere and go watch a movie. Now, the person that is actually helping by providing information as a Scout should be rewarded.
The reward is giving your team a better chance in pvp. There was a time in MMOs when people did not pvp for rewards, but for pride of being good at a game.
I have helped people for no reward, which is what you are talking about, however, I have never seen a game model supporting a reward for such activity. And, if Scouts were never rewarded no one would play one.
Some people pvp to be successful in pvp, that is their reward, they don't care about playing dress-up barbie for a new breastplate. So to say no one would play one is an exaggeration, i myself played scout type roles all of the time.
Originally posted by denshing I have been hearing a lot of DAOC vets saying that to them this is the closest thing to DAOC to look forward to. Am I getting this right? I've never played DAOC but I always hear about how amazing the RVR was, so I wish I had played it back in the day. I am wondering how much you find to be similar from what we know so far? What are your expectations?
Interviews about World PvP in Guild Wars 2 "The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvPer and teach him a lesson. All these actions will earn you experience." http://www.killtenrats.com/2009/10/07/gw2-rts/
Quote, "you can operate as a scout and inform the rest of hostile movement" I do not know if a Scout can be rewarded for this. A game mechanic would have to be specifically set up to let a Scout share rewards equally with other players. I do not know how this can be done because to simply give experience, bonuses, or whatever, to Scouts when some people might create a Scout, stick him or her somewhere and go watch a movie. Now, the person that is actually helping by providing information as a Scout should be rewarded.
The reward is giving your team a better chance in pvp. There was a time in MMOs when people did not pvp for rewards, but for pride of being good at a game.
I have helped people for no reward, which is what you are talking about, however, I have never seen a game model supporting a reward for such activity. And, if Scouts were never rewarded no one would play one.
Some people pvp to be successful in pvp, that is their reward, they don't care about playing dress-up barbie for a new breastplate. So to say no one would play one is an exaggeration, i myself played scout type roles all of the time.
I am sure you did, however, you could not do much with a naked Scout. The ability to obtain gear and PvP obtained skills would have to come from somewhere, and that means some kind of reward system.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5 SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
I have been hearing a lot of DAOC vets saying that to them this is the closest thing to DAOC to look forward to. Am I getting this right? I've never played DAOC but I always hear about how amazing the RVR was, so I wish I had played it back in the day. I am wondering how much you find to be similar from what we know so far? What are your expectations?
Interviews about World PvP in Guild Wars 2
"The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvP’er and teach him a lesson. All these actions will earn you experience."
Quote, "you can operate as a scout and inform the rest of hostile movement"
I do not know if a Scout can be rewarded for this. A game mechanic would have to be specifically set up to let a Scout share rewards equally with other players. I do not know how this can be done because to simply give experience, bonuses, or whatever, to Scouts when some people might create a Scout, stick him or her somewhere and go watch a movie. Now, the person that is actually helping by providing information as a Scout should be rewarded.
The reward is giving your team a better chance in pvp. There was a time in MMOs when people did not pvp for rewards, but for pride of being good at a game.
I have helped people for no reward, which is what you are talking about, however, I have never seen a game model supporting a reward for such activity. And, if Scouts were never rewarded no one would play one.
Some people pvp to be successful in pvp, that is their reward, they don't care about playing dress-up barbie for a new breastplate. So to say no one would play one is an exaggeration, i myself played scout type roles all of the time.
I am sure you did, however, you could not do much with a naked Scout. The ability to obtain gear and PvP obtained skills would have to come from somewhere, and that means some kind of reward system.
Gearing up is not an issue for me, there are many ways to gear up, depending which game you are playing. In GW series particularly gear is trivial.
Guys, religion is founded on faith. Faith is accepted without presence of evidence. So there's no use trying to be all scientific about it. Faith is part of being a human-being and everyone needs to have some. It's about believing in good things and having a good heart. If you can't believe in Santa or even pink elephants for fun, then IMO you aren't matured enough in the "spiritual" side of the human brain to understand why people even make up such things like easter bunnies. It's not because we're a bunch of hallucinating people that believe it's real. We simply faithfully believe.
Anyways, I know of one way an MMO can have realm pride:
1) One faction per server
2) All players no matter how bad their gear is can contribute to any battle or craft anything useful so that players don't always turn to their guild for everything (i.e. They can always turn to any realm mate for support)
numbers 1 and 2 together is the reason Dark Age of Camelot even had realm pride in the first place
DAoC was revolutionary because of its hardcore system of RvR, basically if you ran out into the RvR zone as a caster not knowing what you are doing, you would be one shot and be dead before you even know whats going on... Even with a group of 50 noobs, you would get destroyed by a solid 8-man group... There was a monsterious learning curve.
When you had a high level 8-man group roaming, they could essentially kill an entire zerg of 100 noobs with ease, this was done with long term Crowd Control spells and if you didn't know what you were doing, you would sit there and die like sheep. The long term Crowd Control was revolutionary with the ability of "Person Based Area of Effect" spells that would kill large masses of people at the same time. This way of RvR or PvP was great if you took your time looking for a good group and get set up, because with a solid group you could roam for hours without dying. The good teams stood out and became legendary across servers with their style of destroying huge numbers of enemies.
Nowadays, the average player hates this way of doing things b/c once they see the enemy, they are basically frozen and unable to do anything until the enemy stands right next to them and then procedes to kill them in about 2 seconds, and you would be unable to even cast a single spell. So, I would guarantee this game is WAAAAAAY different, b/c the cry babies would be way to loud for the Dev Team to deal with if they go the way of Hardcore PvP like DAoC. But, for each great group, there are hundreds of crying noobs getting owned, these sheep had a loud voice and buying power, so the devs don't want them to get destroyed in PvP endlessly and quit their game, so they make it more carebear... it's pretty simple...
Just like EQ, you die, you lose everything, want it back? go way into that dungeon and find it within 24hours or all your gear is gone.... WAAAY to much crying from the carebears now for devs to be hardcore like they were back in the day...
It's easy to make a hardcore PvP game, long range Crowd Control Spells, and ability to do massive damage quickly... and the most skilled/well geared group dominates... if it takes forever to kill enemies and you have no CC, then it's more like fight for 10 minutes and whoever has the most people win no matter how skilled or geared you are...
Personally, I would love a DAoC2, I loved the hardcore way of doing things, but I just dont see it happening.... just to many carebears from games like WoW.... old school ftw
Don't get me wrong though, I like the Arena type thing in GW2, which should be pretty cool with a good group, but if they did arena in DAoC, the fight would probably last like 15 seconds and one side would be dead, so I'm pretty sure the fights are going to last a lot longer and that means in Open World PvP it's harder to kill someone, which means, if you have more people, you win, which means zerg, zerg, zerg... which will not work, to get good Open World PvP going, you need to be able to take down larger groups with skill. If not, then alls people will do, will be to zerg...
as you can see, if you aren't on top of your game and have everyone paying attention and normally on Vent for good groups, you will lose.... you need to be working like a well oiled machine
DAoC was revolutionary because of its hardcore system of RvR, basically if you ran out into the RvR zone as a caster not knowing what you are doing, you would be one shot and be dead before you even know whats going on... Even with a group of 50 noobs, you would get destroyed by a solid 8-man group... There was a monsterious learning curve.
When you had a high level 8-man group roaming, they could essentially kill an entire zerg of 100 noobs with ease, this was done with long term Crowd Control spells and if you didn't know what you were doing, you would sit there and die like sheep. The long term Crowd Control was revolutionary with the ability of "Person Based Area of Effect" spells that would kill large masses of people at the same time. This way of RvR or PvP was great if you took your time looking for a good group and get set up, because with a solid group you could roam for hours without dying. The good teams stood out and became legendary across servers with their style of destroying huge numbers of enemies.
Nowadays, the average player hates this way of doing things b/c once they see the enemy, they are basically frozen and unable to do anything until the enemy stands right next to them and then procedes to kill them in about 2 seconds, and you would be unable to even cast a single spell. So, I would guarantee this game is WAAAAAAY different, b/c the cry babies would be way to loud for the Dev Team to deal with if they go the way of Hardcore PvP like DAoC. But, for each great group, there are hundreds of crying noobs getting owned, these sheep had a loud voice and buying power, so the devs don't want them to get destroyed in PvP endlessly and quit their game, so they make it more carebear... it's pretty simple...
Just like EQ, you die, you lose everything, want it back? go way into that dungeon and find it within 24hours or all your gear is gone.... WAAAY to much crying from the carebears now for devs to be hardcore like they were back in the day...
It's easy to make a hardcore PvP game, long range Crowd Control Spells, and ability to do massive damage quickly... and the most skilled/well geared group dominates... if it takes forever to kill enemies and you have no CC, then it's more like fight for 10 minutes and whoever has the most people win no matter how skilled or geared you are...
Personally, I would love a DAoC2, I loved the hardcore way of doing things, but I just dont see it happening.... just to many carebears from games like WoW.... old school ftw
Don't get me wrong though, I like the Arena type thing in GW2, which should be pretty cool with a good group, but if they did arena in DAoC, the fight would probably last like 15 seconds and one side would be dead, so I'm pretty sure the fights are going to last a lot longer and that means in Open World PvP it's harder to kill someone, which means, if you have more people, you win, which means zerg, zerg, zerg... which will not work, to get good Open World PvP going, you need to be able to take down larger groups with skill. If not, then alls people will do, will be to zerg...
as you can see, if you aren't on top of your game and have everyone paying attention and normally on Vent for good groups, you will lose.... you need to be working like a well oiled machine
If casting OP CC's and PBAoEing noobs was once looked at as skill, then I hope this game takes nothing but the structure of the RvR from daoc.
If casting OP CC's and PBAoEing noobs was once looked at as skill, then I hope this game takes nothing but the structure of the RvR from daoc.
Those vids are a bad example.
ok, how about a group of melee dominating? many different ranges of groups can dominate, but you need to be able to deal out lots of damage and control your enemy... if you have no long term Crowd Control, and can't deal out lots of damage, then zerging will always win... Thats what made Daoc so great, a well put together group can take on anyone... Open RvR(PvP) needs CC or it will be a zerg fest, believe me....
And CC isn't OP, you just need to be able to deal with it well, I've been in groups where we get jumped and all get mezzed and start to get PBAoE'ed, but we all pop purge automatically and get the upper hand and destroy them... it's not OP if it's easy to counter with skill... and everyone is on top of there game...
Comments
Probably a bit arrogant to repost this, but back on topic...
World PvP is evidently inspired by DAOC.
How similar will it be? IE will it go down with players in such a popular manner? I think yes it could.
Will the performance of MASS PVP be improved and be an actual selling-point that is true to it's promise? I think it could do this also, and actually deliver, unlike WAR's serious lag and low population capping.
Why few other games have taken the RvR 3-faction approach of DAOC, previously? No idea, maybe technologically with perfomance or the market for pvp was considered uneconomical or unfeasible? Any suggestions would be interesing?
To Sum: GW2
Personal Stories - competing with Bioware/GTA style of narration
Dynamic Events - competing with WAR style PQs
World PvP - competing with DAOC style RvR
Structured PvP - competing with well-regarded GvG GW1 PvP
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Honestly, in my opinion, your response to my request seems to amount to nothing more than pointing the finger at someone else and shouting, "Well he started it first!" My post was for the both of you. He made the comment, and you expanded on it. Its not more complicated than that. It was inappropriate, and my request for you to avoid such unecessarily devisive analogies still stands. Whether you meant to sound like a troll is not my concern. It will still come off that way to anyone who reads it. Such comments can easily derail a thread.
Its a free country/world, so no, I can't stop you from continuing. I'm just politely asking for your respect towards those around you, nothing more. Thanks.
(and just to keep this thread from being derailed any further, I'll stop here.)
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
I'm amazed that my thread turned into a religious debate. Maybe theres more riding on GW2 than I once thought.
Guild Wars 2 will be an immaculate conception!
No seriously, when you start understanding how they are going to impliment some of these 'innovative' game features you begin to lose interest. It all looks good on paper and sounds fantastic, but the functionallity is sure to be met with disappointment. But that's just my opinion.
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
Here we go...
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
</p
Let's head on over to the P/R forum and discuss this, i would be glad to have this debate. And just for your information his second name was not christ as you put it. Yeshua Ben Yosef is his full hebrew name and correct name so his second name was not christ. Jesus comes from europeans who wanted to give him a european type name while translating the OT into the N/T in the 13th cen. Anyway lets head over to the P/R forum and we can finish.
Well, it can never be the second coming of Jesus Christ because contrary to belief their has never been a first coming of Jesus Christ. As a matter of fact their has never been anyone called Jesus Christ, that name was made up by paraniod european fanatics. As for GW2 being the next DAOC, no i don't think it will be. What it will be is a game that captures that feeling of team work and companionship and pride in your server. Battles fought and won with like minded players who are fighting along side you for the good of all on their server and not that uber PVP weapon with the wtf pawn stats.
Do you have ancient documents that prove this statement? I mean, you can't prove that Jesus did exist absolutely, but there is more evidence pertaining to him existing then lack thereof. To claim he didin't exist is a completely unreformed guess at best.
Also, throughout history there have been several people named Jesus christ, or more accurately Yeshua Christ. Whether he existed in the biblical format of him being crucifide and litteraly dying for our sins however is vastly debatable. But the man did exist.
You don't need to be a devout believer or even religious to believe that. This coming from a Deist.
Here we go...
^.^' i really don't like to repeat myself but, ah well, let's make an exception. DISCUSSION ON TOPIC, please. -.-
It's kinda cruel to kill the innocent monsters standing in the fields picking daisies. -GW2-
First of all, this discussion has really nothing to do with Guildwars.
Secondly, it is actually impossible to prove that someone didn't exist. But the evidence is needed from the guys that said he did, that is something you can prove. So far however is there no good actual proof and no one did mentioned JC during his lifetime. We do have proof of a guy named Appalonius that had much in common with JC however, if JC was a title instead of a name things are different.
But faith is something you either have or not, religious people don't need proof and that is fine with me as long as you don't mix religion and historical facts. And you seems to be doing that.
But as I said, make a specific thread about this in the correct place instead.
First of all, this discussion has really nothing to do with Guildwars.
Secondly, it is actually impossible to prove that someone didn't exist. But the evidence is needed from the guys that said he did, that is something you can prove. So far however is there no good actual proof and no one did mentioned JC during his lifetime. We do have proof of a guy named Appalonius that had much in common with JC however, if JC was a title instead of a name things are different.
But faith is something you either have or not, religious people don't need proof and that is fine with me as long as you don't mix religion and historical facts. And you seems to be doing that.
But as I said, make a specific thread about this in the correct place instead.
How am I mixing religion and historical facts. I specifically said u don't need to be religious for jesus to have existed. I also said there was no concrete evidence proving it, and the same time there being nothing to disprove it. I took a completely objective stance imo.
2ndly I dont care if it has nothing to do with GW this thread can shut down for all I care. Whoever started this derailed convo on jesus already killed this thread. Which I happen to be OP of.
I'm going to have to side with Loke on the rest of it though. The burden of proof is on the person bringing forth the the claim. I could say there's life on Mars, there's a space ship under the ice around the North Pole, or the sun is going to die in 23 years; but without proof all of those claims will be taken as the ravings of a lunatic.
There's no need for someone to disprove them, because they're scientific claims, not religious. It seems like the only time someone has to disprove ridiculous claims is when they are based in religion, not science.
"There is as yet insufficient data for a meaningful answer."
* There was and is no time limit for RvR [PvP] combat, it would simply ebb and flow over days, weeks, months, and years, it never ended. The only problem was that some people did not want to play late into the night on the U.S. East Coast. 10:00 P.M. West Coast time was 1:00 A.M. Eastern time.
** In DAoC, except for specialized servers that were asked for by players, all servers eventually merged in the RvR zone. Therefore no servers are left out and no one needs to re-roll any toons and go to a better server.
If GW2 will merge servers for a single, massive, PvP zone a lot of people will be happy and mythic may lose many of the thousands of people it has left. There are many other game variables, however, so, we will have to wait and see if this will be a killer game.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5
SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
Quote, "you can operate as a scout and inform the rest of hostile movement"
I do not know if a Scout can be rewarded for this. A game mechanic would have to be specifically set up to let a Scout share rewards equally with other players. I do not know how this can be done because to simply give experience, bonuses, or whatever, to Scouts when some people might create a Scout, stick him or her somewhere and go watch a movie. Now, the person that is actually helping by providing information as a Scout should be rewarded.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5
SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
"The World PvP Maps bear a resemblance to RTS-maps and give you a chance to play different roles. You can conquer stone mines, which will then deliver stone by caravan to your catapults, you can attack and cut off caravans of the enemy, you can operate as a scout and inform the rest of hostile movement, you can man watchtowers and defend, or you can just run up to a lost PvPer and teach him a lesson. All these actions will earn you experience."
http://www.killtenrats.com/2009/10/07/gw2-rts/
Quote, "you can operate as a scout and inform the rest of hostile movement"
I do not know if a Scout can be rewarded for this. A game mechanic would have to be specifically set up to let a Scout share rewards equally with other players. I do not know how this can be done because to simply give experience, bonuses, or whatever, to Scouts when some people might create a Scout, stick him or her somewhere and go watch a movie. Now, the person that is actually helping by providing information as a Scout should be rewarded.
I have helped people for no reward, which is what you are talking about, however, I have never seen a game model supporting a reward for such activity. And, if Scouts were never rewarded no one would play one.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5
SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
Some people pvp to be successful in pvp, that is their reward, they don't care about playing dress-up barbie for a new breastplate. So to say no one would play one is an exaggeration, i myself played scout type roles all of the time.
I am sure you did, however, you could not do much with a naked Scout. The ability to obtain gear and PvP obtained skills would have to come from somewhere, and that means some kind of reward system.
Intel Core i7 7700K, MB is Gigabyte Z270X-UD5
SSD x2, 4TB WD Black HHD, 32GB RAM, MSI GTX 980 Ti Lightning LE video card
Gearing up is not an issue for me, there are many ways to gear up, depending which game you are playing. In GW series particularly gear is trivial.
Gear plays a particularly more important part this time around, while still leaving most of the pvp aspect up to skill. As it should be.
Love you,
Killhurt.
RRRRRRandom bump!!!
mmm pizza
interesting thread...
Guys, religion is founded on faith. Faith is accepted without presence of evidence. So there's no use trying to be all scientific about it. Faith is part of being a human-being and everyone needs to have some. It's about believing in good things and having a good heart. If you can't believe in Santa or even pink elephants for fun, then IMO you aren't matured enough in the "spiritual" side of the human brain to understand why people even make up such things like easter bunnies. It's not because we're a bunch of hallucinating people that believe it's real. We simply faithfully believe.
Anyways, I know of one way an MMO can have realm pride:
1) One faction per server
2) All players no matter how bad their gear is can contribute to any battle or craft anything useful so that players don't always turn to their guild for everything (i.e. They can always turn to any realm mate for support)
numbers 1 and 2 together is the reason Dark Age of Camelot even had realm pride in the first place
In terms of PvP or RvR.....
DAoC was revolutionary because of its hardcore system of RvR, basically if you ran out into the RvR zone as a caster not knowing what you are doing, you would be one shot and be dead before you even know whats going on... Even with a group of 50 noobs, you would get destroyed by a solid 8-man group... There was a monsterious learning curve.
When you had a high level 8-man group roaming, they could essentially kill an entire zerg of 100 noobs with ease, this was done with long term Crowd Control spells and if you didn't know what you were doing, you would sit there and die like sheep. The long term Crowd Control was revolutionary with the ability of "Person Based Area of Effect" spells that would kill large masses of people at the same time. This way of RvR or PvP was great if you took your time looking for a good group and get set up, because with a solid group you could roam for hours without dying. The good teams stood out and became legendary across servers with their style of destroying huge numbers of enemies.
Nowadays, the average player hates this way of doing things b/c once they see the enemy, they are basically frozen and unable to do anything until the enemy stands right next to them and then procedes to kill them in about 2 seconds, and you would be unable to even cast a single spell. So, I would guarantee this game is WAAAAAAY different, b/c the cry babies would be way to loud for the Dev Team to deal with if they go the way of Hardcore PvP like DAoC. But, for each great group, there are hundreds of crying noobs getting owned, these sheep had a loud voice and buying power, so the devs don't want them to get destroyed in PvP endlessly and quit their game, so they make it more carebear... it's pretty simple...
Just like EQ, you die, you lose everything, want it back? go way into that dungeon and find it within 24hours or all your gear is gone.... WAAAY to much crying from the carebears now for devs to be hardcore like they were back in the day...
It's easy to make a hardcore PvP game, long range Crowd Control Spells, and ability to do massive damage quickly... and the most skilled/well geared group dominates... if it takes forever to kill enemies and you have no CC, then it's more like fight for 10 minutes and whoever has the most people win no matter how skilled or geared you are...
Personally, I would love a DAoC2, I loved the hardcore way of doing things, but I just dont see it happening.... just to many carebears from games like WoW.... old school ftw
Don't get me wrong though, I like the Arena type thing in GW2, which should be pretty cool with a good group, but if they did arena in DAoC, the fight would probably last like 15 seconds and one side would be dead, so I'm pretty sure the fights are going to last a lot longer and that means in Open World PvP it's harder to kill someone, which means, if you have more people, you win, which means zerg, zerg, zerg... which will not work, to get good Open World PvP going, you need to be able to take down larger groups with skill. If not, then alls people will do, will be to zerg...
as you can see, if you aren't on top of your game and have everyone paying attention and normally on Vent for good groups, you will lose.... you need to be working like a well oiled machine
If casting OP CC's and PBAoEing noobs was once looked at as skill, then I hope this game takes nothing but the structure of the RvR from daoc.
Those vids are a bad example.
ok, how about a group of melee dominating? many different ranges of groups can dominate, but you need to be able to deal out lots of damage and control your enemy... if you have no long term Crowd Control, and can't deal out lots of damage, then zerging will always win... Thats what made Daoc so great, a well put together group can take on anyone... Open RvR(PvP) needs CC or it will be a zerg fest, believe me....
And CC isn't OP, you just need to be able to deal with it well, I've been in groups where we get jumped and all get mezzed and start to get PBAoE'ed, but we all pop purge automatically and get the upper hand and destroy them... it's not OP if it's easy to counter with skill... and everyone is on top of there game...