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The picture below is for a rank 7 ash fishing rod. It is a level 11 craft for carpenters. Random or carefully though out process?
I was called out before for bringing this point up (apparently i was making it up) and when i posted some links to show how ridiculous and random the crafting process is in game. The person calling me out never replied back.
So i would like to get feedback from you guys. This is just one of the many examples like lvling Weaver to lvl 21 to make one part for lvl 7 black smith hammer which needs only 1 lvl Blacksmith to put together or killing a lvl 50 raptor to make a lvl 15 belt, list is endless. Everything is so random and it looks as if devs hardly paid any attention while linking various recepies. If you are going to make something for rank 1 or 7 shouldn't the rest of the crafting skills in same level range? even if not exactly the same how about keeping them 2 or 3 lvl above max?
Diagram is not made by me however this is for those who enjoy crafting. I would like to know what you guys think about it.
Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.
Comments
This is another reason I canceld my preorder and waited. I hate the fact that you have to sit there for hours on end to accompish something in this game. And this is coming from someone who puts 12-16 hours a day into a game. Its a waste of time, and frankley a waste of life.
Theres no way a ash fishingpole will even sell good enough to worth the time to make it also. Which is another sad waste of time of your life.
Lol, that's pretty funny. I was told by some friends that crafting in this game was its strong suit.. i'll have to link them to this post lol.
I imagine what they were thinking is, "now, that is one hardcore Ash Fishing Rod."
Once it's created, it pretty much stays in the game forever. The harder it was to put together, the more genuinely valuable it is.
I think if the game was fantastic and had this type of crafting people would complain about it and the devs would try to please their happy fanbase by fixing the bugs. But everything is relative so what we have is a gigantic number of people finding this game less than amusing and the closest thing they have to praise is "look how deep the crafting is...". Crafting is the least of this game's issues but I agree with you that it could also use a facelift and a tummy tuck. Things should be designed to make sense and contribute to the immersion.
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I dont understand that diagram but i know where you are going. It seems the parts needed to make an item require a higher craft level then the finish item, this dont make any sense. For example why would a level 5 fishing rod require parts that need a level 11 blackmith ?
If it was lvl 42 yew fishing rod i would agree but not with lvl 7 fishing rod which is a starter tool. Considering that you upgrade to lvl 12 Willow fishing road in few levels. Fishing is ridiculously fast to level. So doesn't make sense why to spend weeks in making something you out level in a day or two?
Things like this should be gradually build up to ease the beginner crafters and not just 'BAM!! in your face from the very beginning. Moreover, my main point is not the process itself but the imbalance in levels of various crafting skills for making this item.
This is even more major pain in ass for those who plan to level everything on one character.
Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.
The two things I don't understand is why is Bronze Nugget BS11 yet Bronze Ingot is BS5, that makes no sense. And the Armor 21 for the Iron Wire for a Carpentry 11 item doesn't seem right either. Apart from that, I like creafting systems were you craft the parts then assemble them. I guess FFXIV has a redeeming feature after all, shame there's so much else wrong with it that I probably won't play it.
Actually to me crafting is the biggest issue. It isn't fun. You craft for hours on end to rank up, yet you still can complete something. Where is the acheivement after a couple hours, or progress.
I don't care if it take me 5000k crafts to go from rank 8 to rank 9. But at least make me able to make something worthwhile in rank 8. It isn't like that, instead you have to have mats for a low level item from 5 different professions at higher levels required than for the item itself.
Take for instance, Bronze Chainmail(level 9 supposedly) it has less armor value than sheepskin harness and takes about 25 different crafts to complete(I can do a breakdown if required) Mind you Sheepskin Harness says level 10. And since half the players are wearing starter gear, which one you think are wearing? Not to mention how am I going to sell this thing that requires 10x the work for an amount I can think of which is even fair, hell the mats alone sell for more than I it cost for a harness to purchase.
Crafting is to me the worst part of the game. It provides no enjoyment. Mind you I crafted for 2years in SWG and loved it. This crafting is about as tedious and boring as you can get IMO.
That might be true if it wasn't the very first upgrade from the weathered fishing rod. It's rank 7 with a replacement at rank 12. By the time you're on grade 3 pools you won't catch shit with it. There's a difference between challenging and tedious mind&$*#. Most of the crafting recipes fall into the second category. SE really needs to step out of their retard bubble. Things like this are not fun for anyone. A rank 7 weapon that is craftable by a rank 11 carpenter, yet it requires materials from a rank 21 armourer. Seriously... how does that make sense?
Yeah, like lvling your weaver to lvl 21 to make a lvl 7 black smith hammer for example. If they are giving players a system to lvl everything on one character why go so off base in skill requirements to make a low lvl item? and even if their intention was to create a social network of crafter its impossible due to awful current market system, lack of transportation between three regions and no mail system.
Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.
craft, gather, craft, gather, craft, gather, craft, gather, craft, gather, craft, gather, craft, gather.... only 5 years later... max level and broke as hell. fun.
I think the problem here is that a majority of the people have no clue what in the world they are doing; they underestimate the learning curve of the game. There is a tremendous learning curve to this game and it extends to crafting. If you don't understand the effect gear has on crafting, you'll never craft anything successfully; If you don't understand the orb system, you will never craft anything successfully; if you don't understand that crafting with a buff from said crafting guild helps, well you can still craft successfully but that helps tremendously. Crafting takes skill and understanding, and once you are able to achieve that you should have no problems crafting anything, I certainly haven't.
You hit the nail on the head and exactly my thoughts on their current anti-community methods in place.
Yeah, that is sort of a wierd-looking choice. But it makes sense when you realize that, as early as a month into the release of the game, there's going to be a ton of level 21+ blacksmiths/armorers running around. Even now, I can see some of these higher level parts are available. Consequently, these parts will be floating around, likely being sold on the retainers of higher level players to players of all levels.
Square-Enix is way ahead of the game in terms of game design methodology than the typical crude methods you may see. The designers were well-aware of the long term ramifications of the system when they decided to do things this way. They really did think this through further than their players. That's what makes it interesting. It only seems "ridiculous" if one doesn't understand they understood the long-term focus.
To contrast, when you log into EVE Online, do you complain that the ship or components you're purchasing off the market involves a number of parts and fabrication facilities by players who are far, far ahead of you in the game? FFXIV is much tamer than EVE Online's highly praised economic system. You could have level 21 armorer in a couple weeks. It would take you months in EVE Online to have equivilent skills.
If you are spending 12-16 hours a day on a game you have plenty of time to be wasting on crafting. Newsflash playing anygame 12-16 hours a day is a waste of your life. Stop youself before its to late.
This is a joke right? Learning curve of crafting is hard? Yellow, Red, Blinking=lower chance of success. Solid white=best chance. Red usually raised the quality, and you have your 3options+options for ranking in crafting.
Crafting with a buff, wow so hard. Go to area(be it camp or guild house) pay money. Craft.
There is no understanding. Its a system meant to counter automation. No one has a problem making and item successfully be it normal or HQ if they ranked to 10+ in multiple crafting professions.
This issue has been purely stated on the borked levels of the system that require level 21 items to craft a level 7 item. That doesn't make sense for anyone. If it does for you, please explain it to the rest of us how it makes sense as we would love to hear some insight.
It's not that hard to figure out. You go to Zam or YG and find the recipe you want to craft. Then you look at the ridiculous requirements i.e. a rank 11 craft requiring rank 21 materials. It's not complex in a good way. It's complex in the SE way which is complex-for-no-reason-other-than-to-be-complex. There is not a huge learning curve. Pretty much all of the basic, and some advanced stuff is already figured out and posted somewhere. People aren't complaining about blowing up crafts, they're complaining about the insane requirements for pretty much every craft. It has nothing to do with being difficult.
Im going to bash your points to oblivion with my logic:
1 Pithy remark+2 Flaming Retorts+ 6 Internet Troll essences= You cant craft anything with those ingredients....hmm wait i think it was one of those Slanderous Arguments instead of the Pithy Remark... ill check it on FF14 wiki...Damn, the program closed itself while i tried to minimize it... ok , seems you win. FF14 crafting is shit
I will reiterate my last statement, I've had no problems crafting. Now I will admit I've botched some crafts for no reason at all (highly frustrating) but I've had nothing as bad to the extent as the people above. And like I also said above, going to your crafting guild is not completely necessary, crafting can be perfectly done anywhere. I've crafted Cotton Cowls under the recommended level to make them, and had no problems. My problem with crafting system is not the success rate but the time it takes to make something, 25 minutes to make 1 cotton cowl? And then the gathering of mats from the marketplace is just unfair, I despise the bazaar system with the deepest hatred possible. If I could burn one thing in the entire world, it would be the bazaar system. Like someone said earlier, "Good intentions are the root of all evil."
I'll take a shot at it.
I think SE expects you to "trade" for that level 21 item, not go out and craft or farm it yourself. They are trying to build an economic engine that's full of player interdependency hence they make it difficult for a player to do it all themselves.
They also want to "integrate" the player base, meaning there might be less stratification between veteran players vs new ones, as both groups will benefit from trading with each other, regardless of level since few people will have the time to be totally self-sufficent.
From everything I've observed (from the outside) it seems that SE is trying very hard to force people to interact with each other at several layers, crafting, combat, questing, and most players today aren't really up for that.
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Just sayin'...
What I'm kind of wondering is... how did that other player get to 21 crafting when thier own craft requires lvl 21 crafting of another trade, and how did the person after that needed to get a 21 crafting for the item for the other craft.... and thus the infinity cycle of getting to 21
Well as gamestop review points out, enjoy your punishment, but you are correct in that the majority of people do not understand the nor want to go to numerous sites to learn about crafting. Why pay for a game that sends you to other sites to figure out how to craft, spending hours to understand the system? Surely with months of "studying" to learn how to make a low level item the "majority of people" would rather play a game for enjoyment. Nevertheless, like the review says, "the crafting is silly."
Crafting with a buff, wow so hard. Go to area(be it camp or guild house) pay money. Craft.
There is no understanding. Its a system meant to counter automation. No one has a problem making and item successfully be it normal or HQ if they ranked to 10+ in multiple crafting professions.
This issue has been purely stated on the borked levels of the system that require level 21 items to craft a level 7 item. That doesn't make sense for anyone. If it does for you, please explain it to the rest of us how it makes sense as we would love to hear some insight.
I'll take a shot at it.
I think SE expects you to "trade" for that level 21 item, not go out and craft or farm it yourself. They are trying to build an economic engine that's full of player interdependency hence they make it difficult for a player to do it all themselves.
They also want to "integrate" the player base, meaning there might be less stratification between veteran players vs new ones, as both groups will benefit from trading with each other, regardless of level since few people will have the time to be totally self-sufficent.
From everything I've observed (from the outside) it seems that SE is trying very hard to force people to interact with each other at several layers, crafting, combat, questing, and most players today aren't really up for that.
Like i said if they expect us to trade for those items why not give us sufficient tools to do that?no AH, no mail system, no transportation system between three cities even if you have intention to trade with someone the current system discourages you. Even in your own link shell its hard to find someone willing to waste their anima to teleport to your location.
Also i highly doubt that a lvl 7 or lvl 8 crafter would have enough gils to pay for lvl 21 items. Its not just this item, there are many examples where to make lvl 1 stuff you need lvl 21 materials from other crafters. if they had implemented this idea way down the road say lvl 30 or 40 above i would understand but its ridiculous in its current state.
Heso o kamedomo oyobanu -- Don't cut off your nose to spite your face.
DONT YOU ALL GET IT YET, ITS GONNA TAKE A GUILD DONATING TO YOU TO GET TO 21 HAHAHHAHAAAAA.....
again, another waste of time and life for no reward.