So now I have to pay what like $10-$20 every 6 months or so in an otherwise free game (after purchase)? hmmm...upwards of $40 a year for an MMO instead of the standard $180+ w/ subscription...boo-hoo....w/e it's still a deal so as long as the game is great I really don't care. When they start selling full sets of gear with the best stats available on it, then I'll start getting mad, but some dungeons for sale? I'd have to pay for an expansion of any other game including GW1 anyway so I don't see why people are riled up.
Edit: This is all assuming they ever actually sell dungeons in the CS, because they certainly haven't confirmed that in this article as others have already pointed out.
Well it is taking a step more towards other mmo's with a more open world and with its dynamic event thing you have to expect that its business model will change some too.If they can make it so that DLC still adds up to /= a expansion pack in price just broken up in pieces I myself would much prefer it that way.
The article seems to be assuming too much and proclaiming it as truth, that aside...
I really don't like the idea of small bits of downloadable content, the community gets split, person x doesn't own that dungeon, can't play. Releasing a playfield as DLC on the other hand is likely to receive a wider audience and the community is less split, same is true of expansions. Dumping a new dungeon in to an existing playfield will just create too much of a split with the haves and have nots.
That.
Not to mention the guy says P2P games can lead to lazy game companies - which is true - but, strangely enough, he doesn't say micro-transactions can lead to drifting, with unfair easy-money deals.That always starts with cosmetic things, then we see XP potions and the like with the (wrong) explanation it is to help the casual gamers - when, in fact, everybody can use it - then, what else? There is no limit.
Don't get me wrong, I am not saying Arenanet will exploit the system, I just say the micro-transaction business model is biased, by design.
I think the PC Gamer article has made this more sensational than it should have been. I just found this quote on GW2Guru
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
So does this mean the buy to play model is now the buy to buy more model?
It always was. The model has not changed. Anyone who had any familiarity with GW1 knew there would be a CS as well as purchasable expansions/content present in GW2. Even if you had never heard of the first GW how did you expect them to support the game in the long term?
I think the PC Gamer article has made this more sensational than it should have been. I just found this quote on GW2Guru
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
I think the PC Gamer article has made this more sensational than it should have been. I just found this quote on GW2Guru
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
- Regina (ArenaNet representative)
While this was very clarifying, I wanted them to just say no, there are not going to be XP modifiers and other game effecting things rather than throwing the very evasive "it won't be necessary to use the CS".
Anyway, since they haven't decided yet, the time for feedback is now if you don't want to see these kinds of items.
I think the PC Gamer article has made this more sensational than it should have been. I just found this quote on GW2Guru
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
- Regina (ArenaNet representative)
While this was very clarifying, I wanted them to just say no, there are not going to be XP modifiers and other game effecting things rather than throwing the very evasive "it won't be necessary to use the CS".
Anyway, since they haven't decided yet, the time for feedback is now.
They have already explained the leveling curve is flat, that it will not take much time to get to max lvl, and that one of the game's "features" is it's replayability. Therefore you can probably stop worrying about XP Potions being present as they don't appear to be necessary.
The assumption made by the PCGamer writer that dungeons would be sold as DLC is misleading and here is the quote.
We asked Flannum point blank if they would be releasing more dungeons post-launch that would be purchased as microtransaction purchases. Flannum confirmed to us that they’re definitely open to the idea–and more. “Yeah, we’re going to look at what the demand is. Look at what players want more of and we’re going have to release that stuff because that’s the stuff that players are going to be willing to pay for and that’s the stuff that’s going to make our company profitable.”
ArenaNet hasn't made a yes or no decision on this. So far what is confirmed in the in-game store are the dye packs (also available through normal gameplay) and the transmutation stone (still in discussion to whether or not they can be acquired in-game).
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
I think the PC Gamer article has made this more sensational than it should have been. I just found this quote on GW2Guru
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
- Regina (ArenaNet representative)
While this was very clarifying, I wanted them to just say no, there are not going to be XP modifiers and other game effecting things rather than throwing the very evasive "it won't be necessary to use the CS".
Anyway, since they haven't decided yet, the time for feedback is now.
They have already explained the leveling curve is flat, that it will not take much time to get to max lvl, and that one of the game's "features" is it's replayability. Therefore you can probably stop worrying about XP Potions being present as they don't appear to be necessary.
Nothing has ever been necessary in a cash shop, but some things are driving you more than others.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Not going to panic, still plan on buying it regardless what they chose to do with microtransaction content.
My feeling as well. My preference is that they sell expansions, like the Eye of the North, rather than piecemeal content like Bioware does with their current games. However, if they go that route it won't discourage me as long as it is reasonably priced for the amount of content provided.
Not going to panic, still plan on buying it regardless what they chose to do with microtransaction content.
My feeling as well. My preference is that they sell expansions, like the Eye of the North, rather than piecemeal content like Bioware does with their current games. However, if they go that route it won't discourage me as long as it is reasonably priced for the amount of content provided.
From what I understand, that DLC is going to be added on top of the expansions. Some people don't seem to get that.
Not going to panic, still plan on buying it regardless what they chose to do with microtransaction content.
My feeling as well. My preference is that they sell expansions, like the Eye of the North, rather than piecemeal content like Bioware does with their current games. However, if they go that route it won't discourage me as long as it is reasonably priced for the amount of content provided.
From what I understand, that DLC is going to be added on top of the expansions. Some people don't seem to get that.
Aye but I don't think ArenaNet know for sure what they will put up for DLC. It may be just pure lore related missions like GW1 had.
I think the biggest problem is the way the PC Gamer article was presented. The author seemed to have taken some liberties in the context of what Eric said.
Lead Game Designer Eric Flannum, while discussing the upcoming dungeon system in a recent interview with PC Gamer, revealed that Guild Wars 2 will be supported, in part, by microtransaction dungeon sales.
[...]
We asked Flannum point blank if they would be releasing more dungeons post-launch that would be purchased as microtransaction purchases. Flannum confirmed to us that they’re definitely open to the idea–and more. “Yeah, we’re going to look at what the demand is. Look at what players want more of and we’re going have to release that stuff because that’s the stuff that players are going to be willing to pay for and that’s the stuff that’s going to make our company profitable.”
ArenaNet has already revealed that they’ll be selling Transmutation Stones, one-time consumable items used to customize your gear, in their cash shop. And although they won’t confirm if traditional cash shop items like XP boosts and fast travel consumables will also be sold, Flannum’s responses certainly makes it sound like there will be–if there’s demand for it from the playerbase.
But for now, ArenaNet has only confirmed that they’re planning to sell dungeon content as DLC and the transmutation stones. What do you think? Would you mind paying for an extra dungeon here and there if it means more fresh content coming out for GW2 on a regular basis, or would you rather they stick with the one-time-only payment and slow down development between expansions?
(1).Please stop the spread of misinformation and gross speculation. Your post contributes nothing other than a copying and pasting of the article you link, without any sort of input on your part. Seriously, don't do this again.
(2) The writer of the article very clearly read into what Flannum said, there was no confirmation of the planned sale of dungeons in Guild Wars 2. There was confirmation that it might be something that happens if the playerbase is interested. Confirmation of an 'if' and saying that it is a fact is dangerous misinformation, period.
(3) In respect to the article, NCSoft is the publisher of the game and irrespective of what ArenaNet would like to do there is nothing that NCSoft will allow ArenaNet to do if it is not going to be seen as sufficiently profitable. Does this mean they will actually release dungeons as DLC? Probably not. ArenaNet is big on story and this sort of thing will interfere with the story of Guild Wars 2. Sure, the purchase can be contexualised as players buying a 'map' to this dungeon but this isn't going to be enough to explain the in-game, story-driven, reality of why others that didn't buy the 'map' can't go with the player that did to this dungeon. Ultimately, while there is a point in selling cosmetic items via the NCStore there isn't a good reason to sell bona fide content piecemeal...but NCSoft may still try it.
(4) Damn my typoes! ><
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain. (2) It's not about community, is it? You just have nothing better to do.
I think the PC Gamer article has made this more sensational than it should have been. I just found this quote on GW2Guru
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
- Regina (ArenaNet representative)
While this was very clarifying, I wanted them to just say no, there are not going to be XP modifiers and other game effecting things rather than throwing the very evasive "it won't be necessary to use the CS".
Anyway, since they haven't decided yet, the time for feedback is now.
They have already explained the leveling curve is flat, that it will not take much time to get to max lvl, and that one of the game's "features" is it's replayability. Therefore you can probably stop worrying about XP Potions being present as they don't appear to be necessary.
You missed the point, even the most aggressive F2P cash shop will use that argument of "not necessary", the point is the effect item being there at all, if it is not needed then why even have it? Spend that development elsewhere or use it as some in-game reward.
I keep hoping I am just wrong about assuming they want their cash shop to be closer to a F2P game instead of being something close to P2Ps with the difference of featuring more frequent expansions or whatever they plan to do as the revenue. Fortunately, they seem to be aware of the reasonable value for content that will need to be present whatever their way of monetizing content is (DLCs, expansions and/or campaigns). They do need money after all, and since it's a MMO we're talking about it has to be effective in the long run.
In short: We have not made a decision on whether to sell dungeon content as DLC, contrary to what the article states. The author of the article jumped to this (incorrect) conclusion based upon his interpretation of Eric's statements.
Like Eric said in the article and in his statement above, we will look at what the demand is from the players.
I wanted to clear up some misunderstandings coming from the article. We talked to Eric, and he said the following:
Quote:
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
In short: We have not made a decision on whether to sell dungeon content as DLC, contrary to what the article states. The author of the article jumped to this (incorrect) conclusion based upon his interpretation of Eric's statements.
Like Eric said in the article and in his statement above, we will look at what the demand is from the players.
Not going to panic, still plan on buying it regardless what they chose to do with microtransaction content.
My feeling as well. My preference is that they sell expansions, like the Eye of the North, rather than piecemeal content like Bioware does with their current games. However, if they go that route it won't discourage me as long as it is reasonably priced for the amount of content provided.
From what I understand, that DLC is going to be added on top of the expansions. Some people don't seem to get that.
If you are talking about dungeons as DLC with expansions on top of that you should probably read the quote arenasb posted where they state they are not sure if they will release content as DLC OR expansions. Therefore, this content (dungeons) will probably come as one or the other. If you are referring to all the other stuff in the CS and then having to buy expansions on top of that....well that's old news everyone already knew.
I think the PC Gamer article has made this more sensational than it should have been. I just found this quote on GW2Guru
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
- Regina (ArenaNet representative)
While this was very clarifying, I wanted them to just say no, there are not going to be XP modifiers and other game effecting things rather than throwing the very evasive "it won't be necessary to use the CS".
Anyway, since they haven't decided yet, the time for feedback is now.
They have already explained the leveling curve is flat, that it will not take much time to get to max lvl, and that one of the game's "features" is it's replayability. Therefore you can probably stop worrying about XP Potions being present as they don't appear to be necessary.
You missed the point, even the most aggressive F2P cash shop will use that argument of "not necessary", the point is the effect item being there at all, if it is not needed then why even have it? Spend that development elsewhere or use it as some in-game reward.
I keep hoping I am just wrong about assuming they want their cash shop to be closer to a F2P game instead of being something close to P2Ps with the difference of featuring more frequent expansions or whatever they plan to do as the revenue. Fortunately, they seem to be aware of the reasonable value for content that will need to be present whatever their way of monetizing content is (DLCs, expansions and/or campaigns). They do need money after all, and since it's a MMO we're talking about it has to be effective in the long run.
I don't think I am missing the point, however, I do think you are missing mine. In your average game that sells XP potions they make leveling artifically longer for the non-paying player to have a desire to buy XP potions. This is not what Anet is doing. Leveling is not supposed to be a challenge or a grind. Therefore, my point is not that there will be "unnecessary" XP potions present in the CS, but that there will not be XP potions at all. Last point about XP potions, I could be wrong, but it probably takes all of 10 seconds to put that in the game so I don't think their development would be suffering at all with their inclusion.
Furthermore, if they were present, what is the impact of an XP potion on a game with a flat leveling curve and no grind? Is it really that big of a deal if someone else hits 80 before you do? Leveling faster isn't going to make you better at PvP in this game either as Anet has already stated there will be something along the lines of PvP only characters a la GW1 as well as the presence of scaling. So who cares? Sometimes I think people are looking for something to get upset about. I'm not saying this game is going to be perfect, a WoW killer, or anything else, but we've known microtransactions would be in the game since we first heard about it in 2006 or so.
Finally, I think you can rest assured that the CS will not resemble your average F2P offering. It will most likely closely resemble the offerings made available in the GW1 CS. Which probably happens to be the least mentioned or complained about CS in any MMO (CORPG). I could certainly be wrong about this because none of us know for sure at this point in time, but I think this is a good guess.
really? people are really whining about this? People who like the fee model are whining about this? This is still far cheaper than paying a monthly fee. if you buy the new dungeons just think of it as a monthly fee. Not to mention Anet has always made sure content doesn't effect pvp if you have to purchase new stuff. I love how people think Anet's time is just free too. This model makes so much sense to me. The people who don't purchase the content will obviously not be looking for that particular group so no one will even notice. This just proves MMO gamers can't handle change.
Comments
So now I have to pay what like $10-$20 every 6 months or so in an otherwise free game (after purchase)? hmmm...upwards of $40 a year for an MMO instead of the standard $180+ w/ subscription...boo-hoo....w/e it's still a deal so as long as the game is great I really don't care. When they start selling full sets of gear with the best stats available on it, then I'll start getting mad, but some dungeons for sale? I'd have to pay for an expansion of any other game including GW1 anyway so I don't see why people are riled up.
Edit: This is all assuming they ever actually sell dungeons in the CS, because they certainly haven't confirmed that in this article as others have already pointed out.
Steam: Neph
No decision have been made by ArenaNet that dungeons will be a DLC. But they are open to that idea. The OP of this thread put up a misleading title.
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
Well it is taking a step more towards other mmo's with a more open world and with its dynamic event thing you have to expect that its business model will change some too.If they can make it so that DLC still adds up to /= a expansion pack in price just broken up in pieces I myself would much prefer it that way.
That.
Not to mention the guy says P2P games can lead to lazy game companies - which is true - but, strangely enough, he doesn't say micro-transactions can lead to drifting, with unfair easy-money deals.That always starts with cosmetic things, then we see XP potions and the like with the (wrong) explanation it is to help the casual gamers - when, in fact, everybody can use it - then, what else? There is no limit.
Don't get me wrong, I am not saying Arenanet will exploit the system, I just say the micro-transaction business model is biased, by design.
I think the PC Gamer article has made this more sensational than it should have been. I just found this quote on GW2Guru
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
- Regina (ArenaNet representative)
It always was. The model has not changed. Anyone who had any familiarity with GW1 knew there would be a CS as well as purchasable expansions/content present in GW2. Even if you had never heard of the first GW how did you expect them to support the game in the long term?
Steam: Neph
Thanks for sharing this.
Steam: Neph
While this was very clarifying, I wanted them to just say no, there are not going to be XP modifiers and other game effecting things rather than throwing the very evasive "it won't be necessary to use the CS".
Anyway, since they haven't decided yet, the time for feedback is now if you don't want to see these kinds of items.
They have already explained the leveling curve is flat, that it will not take much time to get to max lvl, and that one of the game's "features" is it's replayability. Therefore you can probably stop worrying about XP Potions being present as they don't appear to be necessary.
Steam: Neph
The assumption made by the PCGamer writer that dungeons would be sold as DLC is misleading and here is the quote.
We asked Flannum point blank if they would be releasing more dungeons post-launch that would be purchased as microtransaction purchases. Flannum confirmed to us that they’re definitely open to the idea–and more. “Yeah, we’re going to look at what the demand is. Look at what players want more of and we’re going have to release that stuff because that’s the stuff that players are going to be willing to pay for and that’s the stuff that’s going to make our company profitable.”
ArenaNet hasn't made a yes or no decision on this. So far what is confirmed in the in-game store are the dye packs (also available through normal gameplay) and the transmutation stone (still in discussion to whether or not they can be acquired in-game).
Playing now: Cities: Skyline / Ori and the Blind Forest / Banished
From what I saw in the demo videos and from what they have explained about the leveling cure, XP boosts would be a complete waste of money.
if it s true.. from now on i m not excited about gw 2 anymore
Nothing has ever been necessary in a cash shop, but some things are driving you more than others.
Not going to panic, still plan on buying it regardless what they chose to do with microtransaction content.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My feeling as well. My preference is that they sell expansions, like the Eye of the North, rather than piecemeal content like Bioware does with their current games. However, if they go that route it won't discourage me as long as it is reasonably priced for the amount of content provided.
From what I understand, that DLC is going to be added on top of the expansions. Some people don't seem to get that.
Aye but I don't think ArenaNet know for sure what they will put up for DLC. It may be just pure lore related missions like GW1 had.
I think the biggest problem is the way the PC Gamer article was presented. The author seemed to have taken some liberties in the context of what Eric said.
(1).Please stop the spread of misinformation and gross speculation. Your post contributes nothing other than a copying and pasting of the article you link, without any sort of input on your part. Seriously, don't do this again.
(2) The writer of the article very clearly read into what Flannum said, there was no confirmation of the planned sale of dungeons in Guild Wars 2. There was confirmation that it might be something that happens if the playerbase is interested. Confirmation of an 'if' and saying that it is a fact is dangerous misinformation, period.
(3) In respect to the article, NCSoft is the publisher of the game and irrespective of what ArenaNet would like to do there is nothing that NCSoft will allow ArenaNet to do if it is not going to be seen as sufficiently profitable. Does this mean they will actually release dungeons as DLC? Probably not. ArenaNet is big on story and this sort of thing will interfere with the story of Guild Wars 2. Sure, the purchase can be contexualised as players buying a 'map' to this dungeon but this isn't going to be enough to explain the in-game, story-driven, reality of why others that didn't buy the 'map' can't go with the player that did to this dungeon. Ultimately, while there is a point in selling cosmetic items via the NCStore there isn't a good reason to sell bona fide content piecemeal...but NCSoft may still try it.
(4) Damn my typoes! ><
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
(2) It's not about community, is it? You just have nothing better to do.
You missed the point, even the most aggressive F2P cash shop will use that argument of "not necessary", the point is the effect item being there at all, if it is not needed then why even have it? Spend that development elsewhere or use it as some in-game reward.
I keep hoping I am just wrong about assuming they want their cash shop to be closer to a F2P game instead of being something close to P2Ps with the difference of featuring more frequent expansions or whatever they plan to do as the revenue. Fortunately, they seem to be aware of the reasonable value for content that will need to be present whatever their way of monetizing content is (DLCs, expansions and/or campaigns). They do need money after all, and since it's a MMO we're talking about it has to be effective in the long run.
In short: We have not made a decision on whether to sell dungeon content as DLC, contrary to what the article states. The author of the article jumped to this (incorrect) conclusion based upon his interpretation of Eric's statements.
Like Eric said in the article and in his statement above, we will look at what the demand is from the players.
-Regina @ GW2GURU
Have fun storming the castle! - Miracle Max
Lets give them the entire quote, illyana.
Quote:
Originally Posted by Regina Buenaobra
I wanted to clear up some misunderstandings coming from the article. We talked to Eric, and he said the following:
Quote:
Hey there, after reading the PC Gamer article I wanted to make sure that we clarified a few things. First, we haven’t decided on what exactly we are or aren’t going to offer for money post release. My answer to the dungeons question was meant to say “we’re open to whatever our players seem most interested in.” If after release you guys would like more story content, more dungeons, more events, more maps or whatever it’s something that we have to consider because ultimately making you happy is what makes us successful. Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store I can only reiterate what we’ve said before (and will continue to say) that we’ll release details on it when they are available and that our core philosophy--of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store--still stands.
In short: We have not made a decision on whether to sell dungeon content as DLC, contrary to what the article states. The author of the article jumped to this (incorrect) conclusion based upon his interpretation of Eric's statements.
Like Eric said in the article and in his statement above, we will look at what the demand is from the players.
http://www.guildwars2guru.com/forum/showpost.php?p=418849&postcount=189
Disagreement Heirarchy
And you call yourself a MMORPG forum-goer!
If you are talking about dungeons as DLC with expansions on top of that you should probably read the quote arenasb posted where they state they are not sure if they will release content as DLC OR expansions. Therefore, this content (dungeons) will probably come as one or the other. If you are referring to all the other stuff in the CS and then having to buy expansions on top of that....well that's old news everyone already knew.
Steam: Neph
I don't think I am missing the point, however, I do think you are missing mine. In your average game that sells XP potions they make leveling artifically longer for the non-paying player to have a desire to buy XP potions. This is not what Anet is doing. Leveling is not supposed to be a challenge or a grind. Therefore, my point is not that there will be "unnecessary" XP potions present in the CS, but that there will not be XP potions at all. Last point about XP potions, I could be wrong, but it probably takes all of 10 seconds to put that in the game so I don't think their development would be suffering at all with their inclusion.
Furthermore, if they were present, what is the impact of an XP potion on a game with a flat leveling curve and no grind? Is it really that big of a deal if someone else hits 80 before you do? Leveling faster isn't going to make you better at PvP in this game either as Anet has already stated there will be something along the lines of PvP only characters a la GW1 as well as the presence of scaling. So who cares? Sometimes I think people are looking for something to get upset about. I'm not saying this game is going to be perfect, a WoW killer, or anything else, but we've known microtransactions would be in the game since we first heard about it in 2006 or so.
Finally, I think you can rest assured that the CS will not resemble your average F2P offering. It will most likely closely resemble the offerings made available in the GW1 CS. Which probably happens to be the least mentioned or complained about CS in any MMO (CORPG). I could certainly be wrong about this because none of us know for sure at this point in time, but I think this is a good guess.
Steam: Neph
really? people are really whining about this? People who like the fee model are whining about this? This is still far cheaper than paying a monthly fee. if you buy the new dungeons just think of it as a monthly fee. Not to mention Anet has always made sure content doesn't effect pvp if you have to purchase new stuff. I love how people think Anet's time is just free too. This model makes so much sense to me. The people who don't purchase the content will obviously not be looking for that particular group so no one will even notice. This just proves MMO gamers can't handle change.