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Guild Wars 2 will sell you more dungeons

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  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by GrayGhost79

    Originally posted by RobertDinh

    Loot cards in wow or any other microtransaction service does not give you any in-game advantage whatsoever.

     

    Content should never be something that some buy and some don't.  Cosmetics items are fine though.

     

     

    I thought getting an Epic Flying Mount without the need to grind it out like everyone else would be an advantage but I could be wrong. You might be right. 

     

    And as far as "Content should never be something that some buy and some don't." are you suggesting they do away with expansions? FFXI you would run into people all the time that couldn't go to White Gate or places like Korroloka tunnel because they didn't have the expansion (This was still happening a few years after launch :) ). Are you saying people shouldn't be allowed to continue to play unless they buy the expansions, or are you saying that MMO expansions should be free and included in your sub?

     

     

    To give you an idea of how easy it is to get an epic mount in WoW I present you with a tale.........

    "In an attempt to make her character stronger in the online game of World of Warcraft, a woman prostituted herself. Needing 5000 gold to purchase an 'Epic Flying Mount,' one of the fastest mounts in the game, she offered anyone, male or female, playing on her server the opportunity to perform a variety of sexual acts in exchange for the in-game currency. In a posting on Craigslist on 4/8/07, the player stated that if someone were to transfer 5000 gold pieces to her account to purchase an epic flying mount, then that person can, "mount," her. It stated that she wanted whoever was going to do this to send her a picture so that she could evaluate the perspective, "John." 



    The posting player stated that her email was full with messages from peoplethat were interested in taking her up with her offer. In a response that she placed on Craigslist the next day, she scolded the other players for making such a big deal out of all of this. She stated that she was able to get both things that she was looking for. She wanted both a mount for her character, and one for herself."

     

    http://www.associatedcontent.com/article/210451/woman_prostitutes_herself_through_craigslist.html?cat=19

     

    The grind in buying a mount comes from the training cost to have the skill to use the mount, the mounts themselves are generally inexpensive, unless you want to buy one of the luxury ones, (which are purely of cosmetic benefit)

     

    Expansions are a bit different as they tend to be delivering content on a more generally accepted and larger scale.  Selling you dungeons a little at a time is just nickel and diming.

     

    Also if you are going to quote a story make sure it is accurate to the point you are making.  Back when that girl sold sex for a mount, there were no mounts available in the blizzard store.  The mounts were expensive and the training was cheap back then, it was reversed so that blizzard could sell you mounts without providing players an in-game advantage over others, making the focal point on the training, not the purchasing of the mount.

    When blizzard allowed the purchase of luxury mounts in their store, generic mounts of the same quality in game were not costly.

  • tddavistddavis Member Posts: 159

    It is not nickel and diming to charge for content since the whole game is free, you don't pay a monthly fee. So if the developers decide to add content that requires a large portion of the team I think they should get payed for their time. buying it in spurts and buying it in bundels through expansions is the same thing, atleast this way you don't have to go as long without content if they slowly add it to the world. World of warcraft is the definition of being nickel and dimed in a game.

    World of warcraft releases a dungeon update about every 4 months $15 x 4 = $60 you pay 60 dollars for one of blizzards dungeons that most don't even get to play. You could possibly lower the cost if your lucky Blizzard release new quests which is rare.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by tddavis

    It is not nickel and diming to charge for content since the whole game is free, you don't pay a monthly fee. So if the developers decide to add content that requires a large portion of the team I think they should get payed for their time. buying it in spurts and buying it in bundels through expansions is the same thing, atleast this way you don't have to go as long without content if they slowly add it to the world. World of warcraft is the definition of being nickel and dimed in a game.



    Nope it is nickel and diming because they charge you for the game software, they will charge you for random dungeons and they will charge you for expansions.

    Aka they are finding multiple ways to get money out of you.  There is no reason to charge you for small little dungeon packs if they are selling you expansions too, and if they do find reasoning in that, they should not try to talk down upon subscription mmos, since in subscription mmos you subscribe to get a steady flow of content as well.

     

    So subscribers pay monthly for their content, gw2 will just have you pay randomly for extra dungeons... and then pay for their software like hte initial game and then expansions. 

     

    Also if you don't think GW2 will have expansions sold as box copies you are naive. 

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by GrayGhost79


    Originally posted by RobertDinh

    Loot cards in wow or any other microtransaction service does not give you any in-game advantage whatsoever.

     

    Content should never be something that some buy and some don't.  Cosmetics items are fine though.

     

     

    I thought getting an Epic Flying Mount without the need to grind it out like everyone else would be an advantage but I could be wrong. You might be right. 

    You are correct. You get an epic flying mount. You do not, however, get the epic flying training that costs 5000 gold. The mount itself is like 100 gold or something. So, if you consider $25 that goes to charity per 100 gold that can not be spent because you can't sell mounts an advantage, fine. Most other people see it as a vanity item that is meaningless and actually makes you look like a "turbonoob" or a mall addict.

  • tddavistddavis Member Posts: 159

    Originally posted by RobertDinh

    Originally posted by tddavis

    It is not nickel and diming to charge for content since the whole game is free, you don't pay a monthly fee. So if the developers decide to add content that requires a large portion of the team I think they should get payed for their time. buying it in spurts and buying it in bundels through expansions is the same thing, atleast this way you don't have to go as long without content if they slowly add it to the world. World of warcraft is the definition of being nickel and dimed in a game.



    Nope it is nickel and diming because they charge you for the game software, they will charge you for random dungeons and they will charge you for expansions.

    Aka they are finding multiple ways to get money out of you.  There is no reason to charge you for small little dungeon packs if they are selling you expansions too, and if they do find reasoning in that, they should not try to talk down upon subscription mmos, since in subscription mmos you subscribe to get a steady flow of content as well.

    Except this way people can only pay for the content if they want too, I won't have to buy anything I don't want to. considering blizzard raid dungeons cost a player about $60 for each dungeon, on top of their expansions. Some people don't even get to do the new dungeons and they still have to pay blizzard for it.

    Anet is about the only MMO developer that doesn't nickel and dime you and makes the game as cheap as possible for everyone to play.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by tddavis

    Originally posted by RobertDinh


    Originally posted by tddavis

    It is not nickel and diming to charge for content since the whole game is free, you don't pay a monthly fee. So if the developers decide to add content that requires a large portion of the team I think they should get payed for their time. buying it in spurts and buying it in bundels through expansions is the same thing, atleast this way you don't have to go as long without content if they slowly add it to the world. World of warcraft is the definition of being nickel and dimed in a game.



    Nope it is nickel and diming because they charge you for the game software, they will charge you for random dungeons and they will charge you for expansions.

    Aka they are finding multiple ways to get money out of you.  There is no reason to charge you for small little dungeon packs if they are selling you expansions too, and if they do find reasoning in that, they should not try to talk down upon subscription mmos, since in subscription mmos you subscribe to get a steady flow of content as well.

    Except this way people can only pay for the content if they want too, I won't have to buy anything I don't want to. considering blizzard raid dungeons cost a player about $60 for each dungeon, on top of their expansions. Some people don't even get to do the new dungeons and they still have to pay blizzard for it.

    Anet is about the only MMO developer that doesn't nickel and dime you and makes the game as cheap as possible for everyone to play.

    So it's the illusion of choice you prefer?  People can choose not to subscribe to WoW or to resubscribe whenever they want.  But at least with wow you know what you are getting. 

    In wow if you buy the software you are on equal grounds with everyone as far as content goes, in GW2 you will have to buy minisoftware bundles as well.

  • tddavistddavis Member Posts: 159

    Except I can still play the game as much as I want with the content I have, and still pvp. Versus not being able to play the game at all if I don't pay them their fee, and get all the content taken away that I did pay for with my sub. Not to mention that I am pretty sure a dungeon in the store in GW2 won't cost you $60. So the game is still cheaper. Not to mention if you can't see how GW2 is cheaper and think that sub games like WoW don't nickel and dime you between subs, expansions, and the item shops than I think you need to go find some perspective.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by tddavis

    Originally posted by RobertDinh


    Originally posted by tddavis


    Originally posted by RobertDinh


    Originally posted by tddavis

    It is not nickel and diming to charge for content since the whole game is free, you don't pay a monthly fee. So if the developers decide to add content that requires a large portion of the team I think they should get payed for their time. buying it in spurts and buying it in bundels through expansions is the same thing, atleast this way you don't have to go as long without content if they slowly add it to the world. World of warcraft is the definition of being nickel and dimed in a game.



    Nope it is nickel and diming because they charge you for the game software, they will charge you for random dungeons and they will charge you for expansions.

    Aka they are finding multiple ways to get money out of you.  There is no reason to charge you for small little dungeon packs if they are selling you expansions too, and if they do find reasoning in that, they should not try to talk down upon subscription mmos, since in subscription mmos you subscribe to get a steady flow of content as well.

    Except this way people can only pay for the content if they want too, I won't have to buy anything I don't want to. considering blizzard raid dungeons cost a player about $60 for each dungeon, on top of their expansions. Some people don't even get to do the new dungeons and they still have to pay blizzard for it.

    Anet is about the only MMO developer that doesn't nickel and dime you and makes the game as cheap as possible for everyone to play.

    So it's the illusion of choice you prefer?  People can choose not to subscribe to WoW or to resubscribe whenever they want.  But at least with wow you know what you are getting. 

    In wow if you buy the software you are on equal grounds with everyone as far as content goes, in GW2 you will have to buy minisoftware bundles as well.

    Except I can still play the game as much as I want with the content I have, and still pvp. Versus not being able to play the game at all if I don't pay them their fee, and get all the content taken away that I did pay for with my sub. Not to mention that I am pretty sure a dungeon in the store in GW2 won't cost you $60. So the game is still cheaper. Not to mention if you can't see how GW2 is chaper and think that sub games like WoW don't nickel and dime you between subs, expansions, and the item shops than I think you need to go find some perspective.

    You simply can't compare the blizzard store to f2p item shops, the only real ITEMS you can get from the blizzard store are mounts and pets. 

    And you can't play the priced content in GW2 if you don't buy that content either.  Just like you can't play an expansion if you don't buy it.

     

    As I said before it is the illusion of choice you like, you think you are more in control but in the end you are still paying for software over and over and over again.

  • mykpfsumykpfsu Member Posts: 68

    Ok people.  First off Anet has not decided on anything.  At the end of the article it says "But for now, ArenaNet has only hinted that they might sell dungeon content as DLC and confirmed that they will sell the transmutation stones.".  So they HINTED at what the MIGHT do.

    But as they said, make it an unpopular choice and they wont sell it.  Also they wont sell things that make the game easier.  They also don't know if it will be DLC or expansion packs.  So at worst someone might have a prettier cape then you, deal with it.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by mykpfsu

    Ok people.  First off Anet has not decided on anything.  At the end of the article it says "But for now, ArenaNet has only hinted that they might sell dungeon content as DLC and confirmed that they will sell the transmutation stones.".  So they HINTED at what the MIGHT do.

    But as they said, make it an unpopular choice and they wont sell it.  Also they wont sell things that make the game easier.  They also don't know if it will be DLC or expansion packs.  So at worst someone might have a prettier cape then you, deal with it.

    They are considering selling xp boosts, and by the way they word their interviews now it is pretty obvious it is going to happen.  They no longer state they won't sell items that make the game easier, they state they won't make the game so hard that it goads people into buying such items.

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Asheram

    I would much rather pay for extra dlc when I want it and not pay and endless sub fee for stuff that I might not even be accessing at the time basically making that sub an entrance fee to the game.image

     This is a good point as it stands now a player like myself pay the standard sub fee for open access to the entire game but as a solo player I rarely if ever see the inside of many of the "end game" dungeons these games implement so I agree that this is a good idea.

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • tddavistddavis Member Posts: 159

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by RobertDinh

    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

     They had a cash shop in GW1.  We've known it would be in GW2 since the game was announced in 2006.  So what's changing?  oh yeah nothing. 

    Steam: Neph

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by Nephaerius

    Originally posted by RobertDinh


    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

     They had a cash shop in GW1.  We've known it would be in GW2 since the game was announced in 2006.  So what's changing?  oh yeah nothing. 

    That cash shop was added later... It just sucks to see a company that sorta sells out on it's principles over time.

  • grimm6thgrimm6th Member Posts: 973

    Originally posted by RobertDinh

    Originally posted by mykpfsu

    Ok people.  First off Anet has not decided on anything.  At the end of the article it says "But for now, ArenaNet has only hinted that they might sell dungeon content as DLC and confirmed that they will sell the transmutation stones.".  So they HINTED at what the MIGHT do.

    But as they said, make it an unpopular choice and they wont sell it.  Also they wont sell things that make the game easier.  They also don't know if it will be DLC or expansion packs.  So at worst someone might have a prettier cape then you, deal with it.

    They are considering selling xp boosts, and by the way they word their interviews now it is pretty obvious it is going to happen.  They no longer state they won't sell items that make the game easier, they state they won't make the game so hard that it goads people into buying such items.

    what a joke.  You think that Anet is going to sell you something that you literally don't need/won't help you play the game.  Anet state that levels are "a cool way to show progression".  They intend to make leveling take very very little to no grind (based on you definition of grind) so why would people need XP scrolls except to level faster (and would it really be game breaking if they did sell some kind of XP scroll? no, but the people buing the scrolls would be really dumb to not just enjoy the game IMO).  Stop basing your thoughts on something that Anet said was an unfortunate misinterpretation of Eric Flannum.  Basically he said that if people show that they want to buy something for real money in the in-game store, Anet is open to putting that into the in-game store.  They made the statement about dungeons because selling little bits of playable content (like single dungeons separate from expansions) is a controversial topic.  I personally think that there are a majority who find the idea of selling dungeons, like what the PCgamer article mistakenly claimed Anet was going to do, quite distasteful.  for this reason I don't think this will ever actually happen.

    I used to TL;DR, but then I took a bullet point to the footnote.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by grimm6th

    Originally posted by RobertDinh


    Originally posted by mykpfsu

    Ok people.  First off Anet has not decided on anything.  At the end of the article it says "But for now, ArenaNet has only hinted that they might sell dungeon content as DLC and confirmed that they will sell the transmutation stones.".  So they HINTED at what the MIGHT do.

    But as they said, make it an unpopular choice and they wont sell it.  Also they wont sell things that make the game easier.  They also don't know if it will be DLC or expansion packs.  So at worst someone might have a prettier cape then you, deal with it.

    They are considering selling xp boosts, and by the way they word their interviews now it is pretty obvious it is going to happen.  They no longer state they won't sell items that make the game easier, they state they won't make the game so hard that it goads people into buying such items.

    what a joke.  You think that Anet is going to sell you something that you literally don't need/won't help you play the game.  Anet state that levels are "a cool way to show progression".  They intend to make leveling take very very little to no grind (based on you definition of grind) so why would people need XP scrolls except to level faster (and would it really be game breaking if they did sell some kind of XP scroll? no, but the people buing the scrolls would be really dumb to not just enjoy the game IMO).  Stop basing your thoughts on something that Anet said was an unfortunate misinterpretation of Eric Flannum.  Basically he said that if people show that they want to buy something for real money in the in-game store, Anet is open to putting that into the in-game store.  They made the statement about dungeons because selling little bits of playable content (like single dungeons separate from expansions) is a controversial topic.  I personally think that there are a majority who find the idea of selling dungeons, like what the PCgamer article mistakenly claimed Anet was going to do, quite distasteful.  for this reason I don't think this will ever actually happen.

    You contradict yourself, if leveling isn't a grind why is there a need to sell xp boosts?  Oh... to make a quick buck...  They might as well sell you max level chars with that logic.

    Basically if what they are selling in a cash shop augments such a minor aspect of the game (yet gives an in-game advantage) then why would there be a need to provide such a product anyway?  Why give certain players an in-game advantage through microtransactions if the aspect they augment is so minor that they shouldn't even need to augment it in the first place.

    It's called nickel and diming, they are finding ways to get you to pay more money. 

    I just miss the old anet that set out to provide you quality games without any microtransactions or subscription fees, now they are just looking for gimmick ways to make extra money, and if you are going to be tolerant of that, there is no reason to hate on WoW for practicing the same concept.

     

    Anet has basically changed it's mentality from "let's provide quality content at minimum cost" to their most recent interview that basically states "we will consider any sort of microtransaction as long as people are willing to pay for it".

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by RobertDinh

    Originally posted by Nephaerius

    Originally posted by RobertDinh

    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

     They had a cash shop in GW1.  We've known it would be in GW2 since the game was announced in 2006.  So what's changing?  oh yeah nothing. 

    That cash shop was added later... It just sucks to see a company that sorta sells out on it's principles over time.

     It was added later and no one cared because nothing game breaking is sold in it.  The same will be true with GW2.  I'm sorry to hear that you can not understand how DLC will be cheaper than paying a sub fee and puts more control over purchasing content into the customer's hands.  Clearly you are more interested in arguing over the internet then paying attention to how you spend your money.  I am not going to go back and forth on the forums with you because we will never agree with me and I will never agree with you so whatever. 

    As far as XP Boosts go...the guy being interviewed just used that as an off the cuff example, you won't need XP boosts to level so they probably won't be present....As they have stated they are kicking ideas around at this point in time...boxed expansions or DLC?  Transmutation stones available exclusively in the CS or also obtainable in game?  We know we're going to have a CS, do we expand the available material there in GW2?  It's pretty clear if you read anything about the game that they are still in the process of deciding these things.

    It's not selling out on your principles to make money.  Especially since they never espoused the principle of never charging anything for their game or not having the desire to make money.  If they never wanted to make money they would have just given the game away for free in the first place.  Yeah I hate a company that makes an MMO and has the audacity to want it to continue running or for them to be able to feed their families, go on vacations, live, etc.

    Steam: Neph

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by Nephaerius

    Originally posted by RobertDinh


    Originally posted by Nephaerius


    Originally posted by RobertDinh


    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

     They had a cash shop in GW1.  We've known it would be in GW2 since the game was announced in 2006.  So what's changing?  oh yeah nothing. 

    That cash shop was added later... It just sucks to see a company that sorta sells out on it's principles over time.

     It was added later and no one cared because nothing game breaking is sold in it.  The same will be true with GW2.  I'm sorry to hear that you can not understand how DLC will be cheaper than paying a sub fee and puts more control over purchasing content into the customer's hands.  I am not going to go back and forth on the forums with you because we will never agree with me and I will never agree with you so whatever. 

    It's not selling out on your principles to make money.  Especially since they never espoused the principle of never charging anything for their game or not having the desire to make money.  If they never wanted to make money they would have just given the game away for free in the first place.  Yeah I hate a company that makes an MMO and has the audacity to want it to continue running or for them to be able to feed their families, go on vacations, live, etc.

    It is selling out on your principles to make money when your principles are that you can provide quality products without microtransactions or subscription fees, which was anet's original philosophy when GW1 was in development.

    Obviously the philosophy has changed quite a bit now that they are trying to promote their cash shop through DLC, xp boosts, transmutation stones, etc.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by RobertDinh

    Originally posted by GrayGhost79


    Originally posted by RobertDinh

    Loot cards in wow or any other microtransaction service does not give you any in-game advantage whatsoever.

     

    Content should never be something that some buy and some don't.  Cosmetics items are fine though.

     

     

    I thought getting an Epic Flying Mount without the need to grind it out like everyone else would be an advantage but I could be wrong. You might be right. 

     

    And as far as "Content should never be something that some buy and some don't." are you suggesting they do away with expansions? FFXI you would run into people all the time that couldn't go to White Gate or places like Korroloka tunnel because they didn't have the expansion (This was still happening a few years after launch :) ). Are you saying people shouldn't be allowed to continue to play unless they buy the expansions, or are you saying that MMO expansions should be free and included in your sub?

     

     

    To give you an idea of how easy it is to get an epic mount in WoW I present you with a tale.........

    "In an attempt to make her character stronger in the online game of World of Warcraft, a woman prostituted herself. Needing 5000 gold to purchase an 'Epic Flying Mount,' one of the fastest mounts in the game, she offered anyone, male or female, playing on her server the opportunity to perform a variety of sexual acts in exchange for the in-game currency. In a posting on Craigslist on 4/8/07, the player stated that if someone were to transfer 5000 gold pieces to her account to purchase an epic flying mount, then that person can, "mount," her. It stated that she wanted whoever was going to do this to send her a picture so that she could evaluate the perspective, "John." 



    The posting player stated that her email was full with messages from peoplethat were interested in taking her up with her offer. In a response that she placed on Craigslist the next day, she scolded the other players for making such a big deal out of all of this. She stated that she was able to get both things that she was looking for. She wanted both a mount for her character, and one for herself."

     

    http://www.associatedcontent.com/article/210451/woman_prostitutes_herself_through_craigslist.html?cat=19

     

    The grind in buying a mount comes from the training cost to have the skill to use the mount, the mounts themselves are generally inexpensive, unless you want to buy one of the luxury ones, (which are purely of cosmetic benefit)

     

    Expansions are a bit different as they tend to be delivering content on a more generally accepted and larger scale.  Selling you dungeons a little at a time is just nickel and diming.

     

    Also if you are going to quote a story make sure it is accurate to the point you are making.  Back when that girl sold sex for a mount, there were no mounts available in the blizzard store.  The mounts were expensive and the training was cheap back then, it was reversed so that blizzard could sell you mounts without providing players an in-game advantage over others, making the focal point on the training, not the purchasing of the mount.

    When blizzard allowed the purchase of luxury mounts in their store, generic mounts of the same quality in game were not costly.

    It's funny to see you defend WoW for having a cash shop + the Loot cards + subscription fee + paid expansions yet you feel the need to attack GW2 for being subscription free and having a fluff and service shop + paid expansions and only the possibility of things like WoW's mounts in their cash shop  and from the loot cards if the player base wants it. 

     

    Deductive reasoning would lead me to say something here, but knowing your type of poster you would turn around and report me lol.  

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by RobertDinh

    Originally posted by Nephaerius

    Originally posted by RobertDinh

    Originally posted by Nephaerius

    Originally posted by RobertDinh

    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

     They had a cash shop in GW1.  We've known it would be in GW2 since the game was announced in 2006.  So what's changing?  oh yeah nothing. 

    That cash shop was added later... It just sucks to see a company that sorta sells out on it's principles over time.

     It was added later and no one cared because nothing game breaking is sold in it.  The same will be true with GW2.  I'm sorry to hear that you can not understand how DLC will be cheaper than paying a sub fee and puts more control over purchasing content into the customer's hands.  I am not going to go back and forth on the forums with you because we will never agree with me and I will never agree with you so whatever. 

    It's not selling out on your principles to make money.  Especially since they never espoused the principle of never charging anything for their game or not having the desire to make money.  If they never wanted to make money they would have just given the game away for free in the first place.  Yeah I hate a company that makes an MMO and has the audacity to want it to continue running or for them to be able to feed their families, go on vacations, live, etc.

    It is selling out on your principles to make money when your principles are that you can provide quality products without microtransactions or subscription fees, which was anet's original philosophy when GW1 was in development.

    Obviously the philosophy has changed quite a bit now that they are trying to promote their cash shop through DLC, xp boosts, transmutation stones, etc.

     No where did they ever state during the development of guild wars 1 that there would be no microtransactions.  They certainly stated no subs, but nothing about microtransactions.  If you can prove otherwise feel free to do so.

    Steam: Neph

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by Nephaerius

    Originally posted by RobertDinh


    Originally posted by Nephaerius


    Originally posted by RobertDinh


    Originally posted by Nephaerius


    Originally posted by RobertDinh


    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

     They had a cash shop in GW1.  We've known it would be in GW2 since the game was announced in 2006.  So what's changing?  oh yeah nothing. 

    That cash shop was added later... It just sucks to see a company that sorta sells out on it's principles over time.

     It was added later and no one cared because nothing game breaking is sold in it.  The same will be true with GW2.  I'm sorry to hear that you can not understand how DLC will be cheaper than paying a sub fee and puts more control over purchasing content into the customer's hands.  I am not going to go back and forth on the forums with you because we will never agree with me and I will never agree with you so whatever. 

    It's not selling out on your principles to make money.  Especially since they never espoused the principle of never charging anything for their game or not having the desire to make money.  If they never wanted to make money they would have just given the game away for free in the first place.  Yeah I hate a company that makes an MMO and has the audacity to want it to continue running or for them to be able to feed their families, go on vacations, live, etc.

    It is selling out on your principles to make money when your principles are that you can provide quality products without microtransactions or subscription fees, which was anet's original philosophy when GW1 was in development.

    Obviously the philosophy has changed quite a bit now that they are trying to promote their cash shop through DLC, xp boosts, transmutation stones, etc.

     No where did they ever state during the development of guild wars 1 that there would be no microtransactions.  They certainly stated no subs, but nothing about microtransactions.  If you can prove otherwise feel free to do so.

    Actually they stated it many times... I guess you weren't around during gw1 development.

     

    Hell it even used to be in their FAQ on the official site...

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by RobertDinh

    Originally posted by Nephaerius

    Originally posted by RobertDinh

    Originally posted by Nephaerius

    Originally posted by RobertDinh

    Originally posted by Nephaerius

    Originally posted by RobertDinh

    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

     They had a cash shop in GW1.  We've known it would be in GW2 since the game was announced in 2006.  So what's changing?  oh yeah nothing. 

    That cash shop was added later... It just sucks to see a company that sorta sells out on it's principles over time.

     It was added later and no one cared because nothing game breaking is sold in it.  The same will be true with GW2.  I'm sorry to hear that you can not understand how DLC will be cheaper than paying a sub fee and puts more control over purchasing content into the customer's hands.  I am not going to go back and forth on the forums with you because we will never agree with me and I will never agree with you so whatever. 

    It's not selling out on your principles to make money.  Especially since they never espoused the principle of never charging anything for their game or not having the desire to make money.  If they never wanted to make money they would have just given the game away for free in the first place.  Yeah I hate a company that makes an MMO and has the audacity to want it to continue running or for them to be able to feed their families, go on vacations, live, etc.

    It is selling out on your principles to make money when your principles are that you can provide quality products without microtransactions or subscription fees, which was anet's original philosophy when GW1 was in development.

    Obviously the philosophy has changed quite a bit now that they are trying to promote their cash shop through DLC, xp boosts, transmutation stones, etc.

     No where did they ever state during the development of guild wars 1 that there would be no microtransactions.  They certainly stated no subs, but nothing about microtransactions.  If you can prove otherwise feel free to do so.

    Actually they stated it many times... I guess you weren't around during gw1 development.

     

    Hell it even used to be in their FAQ on the official site...

     Nice try, I was in the prophecies beta and played from then till now....The ideas of microtransaction and cash shop hardly existed in the West at the time of the GW1 launch.  Like I said, prove it.  Oh wait you can't.....wonder why?

    Like I said earlier though I'm not going to go back and forth so this is my last post.

    Steam: Neph

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by RobertDinh

    It is selling out on your principles to make money when your principles are that you can provide quality products without microtransactions or subscription fees, which was anet's original philosophy when GW1 was in development.

    Obviously the philosophy has changed quite a bit now that they are trying to promote their cash shop through DLC, xp boosts, transmutation stones, etc.

    Well, yes. that is actually true, I amazingly agree with you for the first time.

    But the thing here is that the entire genre have changed since then. RMT shops in a P2P game were unheard when ANET worked on the first game, and yet almost every game have them now including Wow, EQ2 and almost every other game.

    I do notice that they started to sell stuff for the first GW game as soon as Strain left the company. Not important things however.

    I still rather buy the boxes and not paying monthly fees than paying for both since it seems like all games will sell fluff, character slots and similar things anyways.

    So you are right but this is not about GW2 but the entire genre, this is all #¤%#%#% Smedlys fault, he started it. And the gods help us if the companies start selling stuff that is actually good in their stores, the entire genre would go straight to hell then.

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by Nephaerius

    Originally posted by RobertDinh


    Originally posted by Nephaerius


    Originally posted by RobertDinh


    Originally posted by Nephaerius


    Originally posted by RobertDinh


    Originally posted by Nephaerius


    Originally posted by RobertDinh


    Originally posted by tddavis

    Wow I can't believe you can't get this I can buy every expansion and I can't play any of it unless I pay their fee. Ontop of that I can't play any of the content that I payed for with my fee that was added during the expansions. They get all your money and if you don't keep paying their fee their software is a giant virtual paper weight. In GW2 I get to keep everything I payed for, of course I can't play anything I haven't payed for that sounds fair. If I do decide to buy it I get to keep it and don't have to pay them a penny more to keep playing it. WOW's payment model is the most greediest payment model I have ever seen.

     

    Not to mention you saying their content isn't hard is a lie, Anet said themselves their are some really hard encounters in the game. where if you team isn't flawlessly coordinated you will die.

    Sorry but actions speak louder than words, based on what we've seen of gw2 so far, and based on anet's only other game (gw1) you can say their encounters have never really been challenging, even when some of the content in gw1 was labeled as highly difficult by anet themselves.

     

    It's just sad to see a company like anet that used to be a firm believer in b2p with no extra gimmick charges, sell out (maybe ncsoft had something to do with this)

     

    It's basically similar to what happened to blizzard, which got greedier and greedier as the years went on and it became larger and larger. 

     

    Hell, anet exists today because that happened and a lot of devs left blizzard when it changed it's mentality during the development of wow.

     They had a cash shop in GW1.  We've known it would be in GW2 since the game was announced in 2006.  So what's changing?  oh yeah nothing. 

    That cash shop was added later... It just sucks to see a company that sorta sells out on it's principles over time.

     It was added later and no one cared because nothing game breaking is sold in it.  The same will be true with GW2.  I'm sorry to hear that you can not understand how DLC will be cheaper than paying a sub fee and puts more control over purchasing content into the customer's hands.  I am not going to go back and forth on the forums with you because we will never agree with me and I will never agree with you so whatever. 

    It's not selling out on your principles to make money.  Especially since they never espoused the principle of never charging anything for their game or not having the desire to make money.  If they never wanted to make money they would have just given the game away for free in the first place.  Yeah I hate a company that makes an MMO and has the audacity to want it to continue running or for them to be able to feed their families, go on vacations, live, etc.

    It is selling out on your principles to make money when your principles are that you can provide quality products without microtransactions or subscription fees, which was anet's original philosophy when GW1 was in development.

    Obviously the philosophy has changed quite a bit now that they are trying to promote their cash shop through DLC, xp boosts, transmutation stones, etc.

     No where did they ever state during the development of guild wars 1 that there would be no microtransactions.  They certainly stated no subs, but nothing about microtransactions.  If you can prove otherwise feel free to do so.

    Actually they stated it many times... I guess you weren't around during gw1 development.

     

    Hell it even used to be in their FAQ on the official site...

     Nice try, I was in the prophecies beta and played from then till now....The ideas of microtransaction and cash shop hardly existed in the West at the time of the GW1 launch.  Like I said, prove it.  Oh wait you can't.....wonder why?

    Like I said earlier though I'm not going to go back and forth so this is my last post.

    It's not my job to make sure you are well-informed, it is your own job to make sure you are well-informed.  You can say you've played GW1 for ages, but obviously you haven't if you did not realize that anet set out originally not to have any microtransactions whatsoever and promised a game that could be high quality with no addition charges after box fee.

     

    As I said before it was even in their official FAQ when GW1 was in development and they were sharing their game philosophies. 

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