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Guild Wars 2 will sell you more dungeons

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Comments

  • KanethKaneth Member RarePosts: 2,286

    For me, this is a non-issue. The only thing that was stated was a bunch of "ifs". If they added a little DLC in between expansion packs, I'd be ok with it. Gotta figure the game will be around $50. DLC will probably run $15 and Expansions another $50. Unless they release new DLC each and every month, which I doubt they will, you're still coming out ahead vs. a $15 per month subscription.

  • NightAngellNightAngell Member Posts: 566

    People need to wake up to reality, DLC and cash shops in some form or other are here to stay no matter what mmorpg you are looking at. Some like WOW want you to pay a monthly sub on top of CS just like LOTRO.

     

    Don't think for one moment that SWTOR wont have DLC and some form of cash shop but it's also likely you will have to pay a monthly sub as well.

     

    GW2 was always going to have some form of cash shop just like GW1, nothing has change. People should be praising AN for their honesty and the way they are prepared to work with the GW2 fans on getting it right.

     

    Don't like it then don't play it.

  • majimaji Member UncommonPosts: 2,091

    I don't like this.... an initial cost for purchasing the game, AND additional micro transactions? That's like a free to play game but worse, since you always have to invest something at first too. If you have a game with no additional costs, like TF2, then great, awesome. If you have subscription based game: fine too, if the game is good enough. Everyone pays the same and has the game. Micro-transaction games? In 99% of all cases, the players who pay more also have better chances in everything in the game, or can do it faster or whatever. And that plain sucks.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by maji

    I don't like this.... an initial cost for purchasing the game, AND additional micro transactions? That's like a free to play game but worse, since you always have to invest something at first too. If you have a game with no additional costs, like TF2, then great, awesome. If you have subscription based game: fine too, if the game is good enough. Everyone pays the same and has the game. Micro-transaction games? In 99% of all cases, the players who pay more also have better chances in everything in the game, or can do it faster or whatever. And that plain sucks.

     Nothing sold in the GW1 CS provides any ingame advantage at all (IMO).  Nothing Anet has described that may be in the CS for GW2 would give players better chances at anything or the ability to do anything faster.  If nothing else they are giving you more purchasing power as a player.  Buy what you want, when you want/need, and don't pay us a bunch of extra money in between content.  Using WoW as an example might have 4 major updates a year (probably less), but you pay them monthly.  What if you just paid $20 four times a year rather than $15/mo OR if you are truly a casual player or suffer from severe alt-itis you never pay them anything ever.  I greatly prefer the Anet option to the standard P2P.  I really think all these concerns are blown way out of proportion, but that's only my opinion.

    Steam: Neph

  • tddavistddavis Member Posts: 159

    it obviously didn't effect GW1 pvp, which is the only thing that matters to me. if you want to play new game content I don't see why they shouldn't charge for it. I wouldn't even expect to many of them since the time it takes to create a dungeon. You will be paying for it regardles if they bundle it in and expansion or you pay for the dungeons individually. I imagine they will include some free things to like new quests and stuff, but if it involves new art just expect to pay for it. Not to mention Valves TF2 uses micro transactions now, considering most of the sidegrades are worst than the vanilla weapons anyways. A lot of valves Items are cosmetic too just like I imagine it will be in GW2. Anet has always made sure PvP is fair regardless of how much you have bought into the game.

  • jvxmtgjvxmtg Member Posts: 371

    The player base's desire to purchase dungeons have been established way before ArenaNet release Sorrow's Furnace. The dungeon was well made that many player base are willing to pay for it if ArenaNet sells it. But is the demand high enough to justify the sale? Who kows? But the willingness of the players are already there, it might only depends on how much ArenaNet is selling them for.

     

    If players in GW1 buys character slots, storage slots, etc. It's safe to assume that they are willing to purchase a Bonus Mission Pack stye dungeons.

     

    Thus, this is really old news.


    Ready for GW2!!!
    image
  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    If I can solo them I will buy them. Otherwise, its not worth buying content when no one groups in MMOs anymore, or its a huge hassle just to find a group.

  • AthcearAthcear Member Posts: 420

    All I see in this is "more, smaller, cheaper updates more often".  Where is the problem here?  It's like all the book updates in LotRO.  Only instead of paying a sub fee for them, you buy them directly.  If you like the game, you'll buy the updates and keep going.  If you don't, you won't.  Chill out, folks.

    Important facts:
    1. Free to Play games are poorly made.
    2. Casuals are not all idiots, but idiots call themselves casuals.
    3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
    4. Community is more important than you think.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Oh for God's sake. First of all, Bonus Mission Packs anyone? Game of the Year edition? No one bitched about those in the GW store, most people went ahead and bought them in fact. I did. Didn't mind a bit. In fact, I wish they'd add more. Hell if they went back on their word to end GW Expansions and suddenly released Utopia, I'd buy that too. Because in the almost 5 years I've been playing that game, I've still spent less than 1 year of a subscription MMO. Honestly, learn to effin number crunch, people.

     

    Furthermore:

    "ArenaNet is once again going against the flow when it comes to dungeon rewards: every time you run a dungeon, you are guaranteed to get a piece of armor meant for your class via a token system. The devs don’t want to force players to do dungeons if they don’t want to (they’re designed for players who want the thrill of “overcoming difficult content with teamwork,” according to Johanson). So while the dungeon sets will look awesome—since each dungeon offers a matching set of gear for each armor type that’s themed to that particular dungeon—the stats will be equivalent of those on equal-level gear earned via other methods in the game, such as world events, personal story, PvP and mini-games."

    Source:

    http://www.pcgamer.com/2010/10/19/guild-wars-2-exclusive-dungeon-reveals/

    What does that mean? It means even if there's DLC dungeons, the loot is going to be...AESTHETIC. LOL. Who gives a crap? Buy it just to experience something new if you want, but the dungeon storylines have little to do with what happens outside of them and the loot you get is no better than the loot outside of it. Maybe, maybe, it's prettier. Big woo.

    L2research before jumping to silly conclusions. I swear I don't get most of this community anymore.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by brostyn

    If I can solo them I will buy them. Otherwise, its not worth buying content when no one groups in MMOs anymore, or its a huge hassle just to find a group.

     Huh?  You and I must not be playing the same games....

    Steam: Neph

  • ZarcobZarcob Member Posts: 207

    I think it's premature to even complain about it.

     

    I don't care how they charge me.  All that I think is relevant is the value that I get for my dollar and my time, and that can't be determined at this point.  It will depend on how often new content is released and how often I feel its necessary to buy it to stay up-to-date.  How much content is provided per dungeon and how much it actually costs.  How engaging and rewarding it is or how quickly I can blow through it.

     

    The idea of value seems to be one that's so frequently lost in the constant back-and-forth rhetoric over pricing models, but in my opinion, still forms the basis of deciding whether or not a pricing model is a good idea.  If a DLC pack costs as much as a single-player expansion, provides the same level of engaging new content, then in terms of value its a good bargain.  In the interim, people will be resistant to change, but ultimately the mighty $ sign has the last call on where I spend it.

     

    Sadly, its not the reverse, lol.

    The morning sun has vanquished the horrible night.

  • Elox1Elox1 Member Posts: 211

    Originally posted by maskedweasel

    But there are more than enough subscription games in my eyes that have delivered more for the subscription then what Guild Wars has given across their entire line up or expansions.  For example,  CoX, WoW, FE, WAR hell, even SWG -- each of these games had more content then GWs original title plus at least 2 expansions,  and with the monthly fee they've added, more areas, more classes, more skills, more content in as many months as it took GW to create their first paid "expansion".  

     

     

     

     I think the real point here is that Anet gave a good content for value in GW and I don't see any reason why they wouldn't in GW2 as well.  Even if you bought every release of GW: Prophecies, Factions, Nightfall, Eye of the North immediately at release you would still be in for less than $200.  That buys you vanilla WoW game and less than a year sub time.  There's enough content in the GW games to deliver more than a years worth of quality content for any gamer and for most it has provided years worth of quality content.  A WoW subber since 2004 would be in for over $1,000 so yes, understandably there is more content.

    Something to keep in mind though... If you went back and played GW you'd have a much better price for all that content, most of which is still very relevant (worth your time/effort for the gear/gold/mats).  Say you went to play WoW now, the box price would be lower but the sub is the same, and a very significant portion of the game is obsolete content that no one runs anymore because the gear is obsolete.  So yes there is all that content but really the only content someone starting up WoW now that wanted to play with his lvl 80 buddy would be using is the bare minimum needed to lvl with and then the current end game content.

  • FreddyNoNoseFreddyNoNose Member Posts: 1,558

    Originally posted by Talthanys

    I suppose it depends on how these DLC dungeons compare with the launch content dungeons. If there is any disparity between loot quality, for example, it could turn an otherwise optional DLC dungeon into a must-have, ergo 'forcing' people to pay for the DLC if they want to have the better gear.

    On the other hand, if there is no disparity in loot drops and the difference lies solely on a cosmetic level, then I can see the population being much more relaxed about the whole thing.

    Not having a sub fee goes to huge lengths to taking the sting out of these cash shops/item shops (whatever you want to call them), but people (myself included) will always keep a wary eye on these sort sof things. Remember Vibora Bay!

     How would I be forced to buy them?

  • RynneRynne Member UncommonPosts: 497

    Originally posted by FreddyNoNose

    Originally posted by Talthanys

    I suppose it depends on how these DLC dungeons compare with the launch content dungeons. If there is any disparity between loot quality, for example, it could turn an otherwise optional DLC dungeon into a must-have, ergo 'forcing' people to pay for the DLC if they want to have the better gear.

    On the other hand, if there is no disparity in loot drops and the difference lies solely on a cosmetic level, then I can see the population being much more relaxed about the whole thing.

    Not having a sub fee goes to huge lengths to taking the sting out of these cash shops/item shops (whatever you want to call them), but people (myself included) will always keep a wary eye on these sort sof things. Remember Vibora Bay!

     How would I be forced to buy them?

     He put the word forcing within punctuation marks and he obviously meant they'll do everything to drive people to buy things and make them feel the need to have them.

    image

  • adam_noxadam_nox Member UncommonPosts: 2,148

    Here is why DLC is bad.

     

    Rock band 2.  You buy individual songs, but if you want to play them online with others, everyone has to buy them, but if you get 4 randoms in a band online you almost never have even 1% of downloaded songs in common.  Same thing can happen in MMOs with dungeons and quests.  Want to solo?  go play another genre of game.  Want to group?  Support non-DLC content expansions.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by adam_nox

    Here is why DLC is bad.

     

    Rock band 2.  You buy individual songs, but if you want to play them online with others, everyone has to buy them, but if you get 4 randoms in a band online you almost never have even 1% of downloaded songs in common.  Same thing can happen in MMOs with dungeons and quests.  Want to solo?  go play another genre of game.  Want to group?  Support non-DLC content expansions.

     Thank you for playing "Really Bad Analogies"!

    Songs... thousands of choices available, odds are on a group sharing the same = minimal.

    Dungeon pack... few choices will be available. Dungeons will have starting points, therefore you go to the starting point and odds are that the other people at the starting point (town, outpost, whatever...) are all there to do the same dungeon.

    Oderint, dum metuant.

  • sungodrasungodra Member Posts: 1,376

    I was under the impression that this game was b2p. Not buy and then pay to play for every dungeon they add.

     

    So this is gonna be a MT system where you wind up paying for content anyhow? Can somebody confirm or debunk this. I'm not too thrilled about this new information.

    image


    "When it comes to GW2 any game is fair game"

  • mmonoobletmmonooblet Member Posts: 336

    Originally posted by sungodra

    I was under the impression that this game was b2p. Not buy and then pay to play for every dungeon they add.

     

    So this is gonna be a MT system where you wind up paying for content anyhow? Can somebody confirm or debunk this. I'm not too thrilled about this new information.

    They will sell expansion packs, just like every other successful MMO.  If you can't handle that, you'll just have to quit MMO's alltogether.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by mmonooblet

    Originally posted by sungodra

    I was under the impression that this game was b2p. Not buy and then pay to play for every dungeon they add.

     

    So this is gonna be a MT system where you wind up paying for content anyhow? Can somebody confirm or debunk this. I'm not too thrilled about this new information.

    They will sell expansion packs, just like every other successful MMO.  If you can't handle that, you'll just have to quit MMO's alltogether.

     Not too sure about that, did you read this article here? The op provided some interesting quotes here.    Don't sound like they are talking about XPacs. It sounds more like those games that sell you new maps, like CoD or something.   So we got a new dungeon but you can't play in it unless you pay into  it.

    image


    "When it comes to GW2 any game is fair game"

  • sungodrasungodra Member Posts: 1,376

    Originally posted by adam_nox

    Here is why DLC is bad.

     

    Rock band 2.  You buy individual songs, but if you want to play them online with others, everyone has to buy them, but if you get 4 randoms in a band online you almost never have even 1% of downloaded songs in common.  Same thing can happen in MMOs with dungeons and quests.  Want to solo?  go play another genre of game.  Want to group?  Support non-DLC content expansions.

     I don't support this and anyone who does is just being complacent.

     

    DLC is a bad idea.  Sell xpacs, fine. But don't sell dungeons, that just sounds like a money making scheme. Probably wind up paying more for these dungeons than I would pay for a monthly fee.

    image


    "When it comes to GW2 any game is fair game"

  • drkoracledrkoracle Member UncommonPosts: 120

    Originally posted by sungodra

    I was under the impression that this game was b2p. Not buy and then pay to play for every dungeon they add.

     

    So this is gonna be a MT system where you wind up paying for content anyhow? Can somebody confirm or debunk this. I'm not too thrilled about this new information.

    They haven't decided yet but there will be extra things to buy if you want. The game keeps running they have employees to pay and servers to maintain, not to mention cool new stuff to develop for us. This entire thing has been blown way out of proportion, they wont charge you for every little thing. There will no doubt be expansion you have to pay for but that's normal.

    If you have played GW1 you will get the idea except in gw2 since its a much larger project there will be more toys to get IF YOU WANT. I seriously doubt they would ever sell anything that would give you a major competitve edge.

    So sit back and relax. Wait for the BETA, Game to Start, Item Shop to open before freaking out ^^ 

    From my point of view... if the game is good I will support them by buying a cool new mount or a fluffy little pet anyday.

  • sungodrasungodra Member Posts: 1,376

    Originally posted by drkoracle

    Originally posted by sungodra

    I was under the impression that this game was b2p. Not buy and then pay to play for every dungeon they add.

     

    So this is gonna be a MT system where you wind up paying for content anyhow? Can somebody confirm or debunk this. I'm not too thrilled about this new information.

    They haven't decided yet but there will be extra things to buy if you want. The game keeps running they have employees to pay and servers to maintain, not to mention cool new stuff to develop for us. This entire thing has been blown way out of proportion, they wont charge you for every little thing. There will no doubt be expansion you have to pay for but that's normal.

    If you have played GW1 you will get the idea except in gw2 since its a much larger project there will be more toys to get IF YOU WANT. I seriously doubt they would ever sell anything that would give you a major competitve edge.

    So sit back and relax. Wait for the BETA, Game to Start, Item Shop to open before freaking out ^^ 

    From my point of view... if the game is good I will support them by buying a cool new mount or a fluffy little pet anyday.

     I hope that's true. People need to let it be known that buy to play dungeons are not the way to go.  Say I am grouped with some people and they want to go to some dungeon , i don't have that dungeon so I can't go ?  Sell xpacs, not dungeons. Provide content or it is no better or different from p2p game, probably just cost more.

     

    I know how these MT games wind up .

     

    If there are buy to play dungeons, I will not be buying this game, bottom line. If the content comes in xpacs and free updates, then sure I can go for that.

    image


    "When it comes to GW2 any game is fair game"

  • Jimmy562Jimmy562 Member UncommonPosts: 1,158

    Originally posted by mmonooblet

    Originally posted by sungodra

    I was under the impression that this game was b2p. Not buy and then pay to play for every dungeon they add.

     

    So this is gonna be a MT system where you wind up paying for content anyhow? Can somebody confirm or debunk this. I'm not too thrilled about this new information.

    They will sell expansion packs, just like every other successful MMO.  If you can't handle that, you'll just have to quit MMO's alltogether.

    Have they said they will release expansions? They might be using this other method for GW2 and forget about expansion packs.

    Intresting to see where this goes.

  • yegnatsyegnats Member Posts: 157

    Originally posted by sungodra

    Originally posted by drkoracle


    Originally posted by sungodra

    I was under the impression that this game was b2p. Not buy and then pay to play for every dungeon they add.

     

    So this is gonna be a MT system where you wind up paying for content anyhow? Can somebody confirm or debunk this. I'm not too thrilled about this new information.

    They haven't decided yet but there will be extra things to buy if you want. The game keeps running they have employees to pay and servers to maintain, not to mention cool new stuff to develop for us. This entire thing has been blown way out of proportion, they wont charge you for every little thing. There will no doubt be expansion you have to pay for but that's normal.

    If you have played GW1 you will get the idea except in gw2 since its a much larger project there will be more toys to get IF YOU WANT. I seriously doubt they would ever sell anything that would give you a major competitve edge.

    So sit back and relax. Wait for the BETA, Game to Start, Item Shop to open before freaking out ^^ 

    From my point of view... if the game is good I will support them by buying a cool new mount or a fluffy little pet anyday.

     I hope that's true. People need to let it be known that buy to play dungeons are not the way to go.  Say I am grouped with some people and they want to go to some dungeon , i don't have that dungeon so I can't go ?  Sell xpacs, not dungeons. Provide content or it is no better or different from p2p game, probably just cost more.

     

    I know how these MT games wind up .

     

    If there are buy to play dungeons, I will not be buying this game, bottom line. If the content comes in xpacs and free updates, then sure I can go for that.

    If they offer anything as extra DLC, it should be extra "chapters" of your personal story, which is intended to be soloed anyways. Similar to the Mission packs in Guild Wars. This isn't something that people do as a group, so it's totally optional, but still enjoyable, extra content that one can go through on all their characters. Though, I agree they should just simplify it and offer everything in annual or bi-annual expansion packs, charge $30-$40 like they did with GW:EN. I'd find that quite acceptable.

    Once you go go whack, you'll never go back.

    What is this "whack", you say? Check out the links!
    http://www.thenewmystics.com
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  • tharkthark Member UncommonPosts: 1,188

    Why can't GW2 have both of two worlds then and offer a subsvription plan aswell...??

     

    A matter of choice I'd say ..In the DDO you have the choice to go VIP and get everything for a monthly fee

     

    /junker

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