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They should just bite the bullet and charge subscription.

DeathengerDeathenger Member UncommonPosts: 880

Something cheap like 7$ or whatever. Even if they made 1$ a month "profit" per subscriber they would still make a killing without worring about charging for extra content like dungeons and stuff like that.

Then could still make their cash on fluff items and expansions on top of that.

I would prefer this option over possibly paying for periodic content thats NOT an expantion.

 
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Comments

  • aleosaleos Member UncommonPosts: 1,943

      yup thats the best way to lose customers at this point.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by Deathenger

    Something cheap like 7$ or whatever. Even if they made 1$ a month "profit" per subscriber they would still make a killing without worring about charging for extra content like dungeons and stuff like that.

    Then could still make their cash on fluff items and expansions on top of that.

    I would prefer this option over possibly paying for periodic content thats NOT an expantion.

    They should not :

     

    ArenaNet’s Global Brand Director, Chris Lye, sent us a note to clarify a couple of things about their plans for Guild Wars 2 post-release content:

    “We haven’t decided on what exactly we are or aren’t going to offer for money post-release. We’re open to whatever our players seem most interested in. If, after release, you guys would like more story content, more dungeons, more events, more maps or whatever, it’s something that we have to consider because ultimately making you happy is what makes us successful.  Whether we release that in DLC (like the bonus mission packs in GW1) or whether we do it through expansions (Like Eye of the North) is yet to be determined. As to whether or not there are going to be items like XP boosts available in the in game store, I can only reiterate what we’ve said before (and will continue to say,) that we’ll release details on it when they are available, and that our core philosophy of not requiring you to spend additional money to play the game and not making the game difficult or painful to play in order to encourage you to buy things from the store still stands.”

     

    I really like the idea of paying for additional content, its much fairer then subscriptions.... and widely accepted in  all game genres accept MMO's

     

     

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DeathengerDeathenger Member UncommonPosts: 880

    Originally posted by aleos

      yup thats the best way to lose customers at this point.

    If them game is worth it....they will pay. As will I

     
  • Rockgod99Rockgod99 Member Posts: 4,640
    I would rather pay for what Im going to use. Subscriptions are a waste of money unless you could actually spend quite sometime I'n a game I'n that particular month. Anyone that's ever played casual (less than 10 hours a week) knows that feeling... You know the "am I logging I'n enough to warrant a sub?" feeling. With that said I think. Subscription should be an option also.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • djazzydjazzy Member Posts: 3,578

    Subscriptions almost make you have to play the game in order to get your money's worth. With one time purchases you don't get that feeling of obligation because of the monthly fee.

  • PhilbyPhilby Member Posts: 849

    It will be interesting how much the cost to play "buy  as you go" differs from a $15 monthly sub. The casual player who takes their time will benefit from this while the player who spends more time in the game may find it more expensive than a monthly fee. I guess its dependant on how much these dungeons will cost. 

    WOW isnt great because it has 12 million players. WOW has 12 million players because its great.

  • HeadBytorHeadBytor Member UncommonPosts: 93

    why......and no.....

     

    this isn't an innovative project in only one part. they plan on showing the community that a good mmo DOESNT need a subscription. gw1 went well....so why change? they aren't anet if they charge subscrption for gw

  • PhilbyPhilby Member Posts: 849

    Originally posted by arenasb

    Subscriptions almost make you have to play the game in order to get your money's worth. With one time purchases you don't get that feeling of obligation because of the monthly fee.

    Really? When you miss a day playing an MMO for a day that  you pay a sub fee for do you feel guilty about throwing away 50 cents that day?

    WOW isnt great because it has 12 million players. WOW has 12 million players because its great.

  • RynneRynne Member UncommonPosts: 497

    Originally posted by Deathenger

    Originally posted by aleos

      yup thats the best way to lose customers at this point.

    If them game is worth it....they will pay. As will I

    Many people are picking up the game due to it having no fee. If they will announce a subscription fee now it will be a shot in the head for them. Instead, they will try as hard as they can to make everyone pay more money. I'm not sure if you heard of it again, but many companies tend to release an unfinished or half game and put the rest up as DLC...which has been the case of Mafia 2 (I think everyone knows about that controversial issue).

    image

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by arenasb

    Subscriptions almost make you have to play the game in order to get your money's worth. With one time purchases you don't get that feeling of obligation because of the monthly fee.

     

    Yes pre-paying for a game does make you suffer through a game. If it was a good game you wouldn't feel that way. Maybe people shouldn't play games that they feel obligated I'n playing?

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • cheyanecheyane Member LegendaryPosts: 9,407

    I always was of the opinion you should buy time. Meaning if you want to play ten hours you buy ten hours. This way people who spend 14 hours a day playing will pay more and since they are using more resources they should and those of us that play less like 10 hours a month will get exactly then amount we pay for.

    Garrus Signature
  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Personally, I like paying subs. In those situations, I know what I'm paying for and I can budget my needs if necessary, and it also caters to the school of design that I prefer (in which focus is placed upon the game and its mechanics rather than the cash shop). Of course, I would choose to pay nothing but the box price for any MMO, like the original Guild Wars, but I'm completely aware that these companies need to be profitable in order to continue production. That being said, I hope they either: A) keep GW2's payment model the same as GW1, or B) give players the option between paying a subscription, or buying their content in pieces via cash shop. I still feel F2P and cash shop's are designed to maximize profits at the expense of the players experience, but if others find those payment models viable or preferable, I'd hope that the same preference toward subscription payments would not be over looked by developers.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Philby

    Originally posted by arenasb

    Subscriptions almost make you have to play the game in order to get your money's worth. With one time purchases you don't get that feeling of obligation because of the monthly fee.

    Really? When you miss a day playing an MMO for a day that  you pay a sub fee for do you feel guilty about throwing away 50 cents that day?

     When I played WoW there was a point where I had gone through the content that I wanted to play. At that point I didn't really play the game but just logged on to talk to friends and such. That is an expensive chat room but I felt obligated to do it since I was paying it. It didn't matter that it was cheap but just the fact that I was paying for something which didn't offer me any enjoyment was the problem. I have since quit a while ago when I realized what I was doing. But still, paying $15 a month to run around Dalaran for 30 minutes a day is not worth it. At least with Guild Wars I could run around Lions Arch for free. When they offered up the mission packs it was a one time purchase so I got it. I could do those at any time without any obligation to play it because there was no pay/time limitation like there is with subscription games.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by cheyane

    I always was of the opinion you should buy time. Meaning if you want to play ten hours you buy ten hours. This way people who spend 14 hours a day playing will pay more and since they are using more resources they should and those of us that play less like 10 hours a month will get exactly then amount we pay for.

    Well, I hate that idea since I tend play way too much. Spread the wealth so that people that play 1 hour per day can help support my addiction. :P

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Ok...so one of the big selling points of this game is that you get the entire game with no subscription fee.  To change that at this point in time would lose them a ton of credibility as well as customers.  In addition, by selling content in packs or by the dungeon rather than expansions (IFthey choose to do so) this allows the player to purchase content as they need it rather than all at once.  Therefore I could break down my expenditures on the game into smaller pieces rather than all at once like how a 3 mo, 6 mo, or 1 yr sub works.  This provides customers with more power and control over their play time.  It may be worth mentioning although not totally relevant to this thread that it is still less money then you would spend subbing to any other MMO.  Finally, we've known there would be a CS/microtransactions present in GW2 for 4 years now....this is really not news and if it was going to be game changing for Anet they would have decided to charge a sub in the first place. 

    Steam: Neph

  • djazzydjazzy Member Posts: 3,578

    Originally posted by cheyane

    I always was of the opinion you should buy time. Meaning if you want to play ten hours you buy ten hours. This way people who spend 14 hours a day playing will pay more and since they are using more resources they should and those of us that play less like 10 hours a month will get exactly then amount we pay for.

     That's pretty much how they play in Korea from what I understand. They buy blocks of time in internet cafes.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by Nephaerius

    Ok...so one of the big selling points of this game is that you get the entire game with no subscription fee.  To change that at this point in time would lose them a ton of credibility as well as customers.  In addition, by selling content in packs or by the dungeon rather than expansions (IFthey choose to do so) this allows the player to purchase content as they need it rather than all at once.  Therefore I could break down my expenditures on the game into smaller pieces rather than all at once like how a 3 mo, 6 mo, or 1 yr sub works.  This provides customers with more power and control over their play time.  It may be worth mentioning although not totally relevant to this thread that it is still less money then you would spend subbing to any other MMO.  Finally, we've known there would be a CS/microtransactions present in GW2 for 4 years now....this is really not news and if it was going to be game changing for Anet they would have decided to charge a sub in the first place. 

    If GW2 payment models end up like GW1, I think the majority of users would be happy. If they decided to change this, however, and start placing dungeons, or quests, or particular content into purchaseable packages that are far more frequent than expansions, I would hope that I could still have the option to just pay them a subscription to unlock everything. I could care less if I'm paying more than the content may actually be monetarily valued (I'm used to paying subscriptions, and they're cheap as it is), but only as long as I'm getting the full product in the process.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • saucelahsaucelah Member Posts: 64

    As someone said in another thread: "a better question to ask is what those other companies actually do with your subscription fees"

    Playing: Eve, LoL
    Played: EQ, SWG, EQII, MxO,DDO CoX, WoW, & LoTRO
    Awaiting: GW2, Rift, Earthrise, TOR

  • DookzDookz Member UncommonPosts: 562

    Originally posted by Philby

    Originally posted by arenasb

    Subscriptions almost make you have to play the game in order to get your money's worth. With one time purchases you don't get that feeling of obligation because of the monthly fee.

    Really? When you miss a day playing an MMO for a day that  you pay a sub fee for do you feel guilty about throwing away 50 cents that day?

    50 cents might not mean much if you are talking about missing one day in a year. But they do amount to something the more days you don't play but still being charged for.  People do take breaks. Breaks might be days, weeks or even months.

    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by saucelah

    As someone said in another thread: "a better question to ask is what those other companies actually do with your subscription fees"

    The only time this question even comes to mind, for me, is when servers are inaccessible, or if the ten to fifteen dollars I need to pay my subscription is going to eat into another bill or payment that's more important. Otherwise, does it really matter? As long as what you've paid for is accessible, and the company still shows sign of updating the product, I'd think it doesn't. If that money is really just helping to recuperate losses from the development process, I'm cool with that also (if the company has proven they can produce worthwhile games).

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • yoyoyoblakayoyoyoblaka Member Posts: 199

    Originally posted by saucelah

    As someone said in another thread: "a better question to ask is what those other companies actually do with your subscription fees"

    really? compare games that aren't subscription based gw1/diablo1/2 starcraft 1/2 warcraft 3. ALL of these games have very little content added if at all, the content added is an expansion in which you pay for. 

     

    WoW lineage 2  (im using these as they're the mmo's i've spent my most time playing) they have progressive updates all the time, WoW more than lineage 2. WoW you buy an expansion let's say, 6 months down the road there is a ton of stuff added to the game. Lineage 2 has free expansions (i think they have 12 by now). 

    - If you really don't think that a subscription does anything as far as companies using these fees than you are just ignorant. 

    I'm not saying gw2 having a subscription is a good or bad idea, but gw1 had very little content added in between expansions. It really depends on how much you like a game to progress and to stay the same in between expansions. 

    Also on a side note, WoW's customer support is the best in the business i'm happy to pay some fees just to go to this. Lineage 2 on the other hand (NCsoft) has one of the worst customer support. 

  • NephaeriusNephaerius Member UncommonPosts: 1,671

    Originally posted by Lawlmonster

    Originally posted by Nephaerius

    Ok...so one of the big selling points of this game is that you get the entire game with no subscription fee.  To change that at this point in time would lose them a ton of credibility as well as customers.  In addition, by selling content in packs or by the dungeon rather than expansions (IFthey choose to do so) this allows the player to purchase content as they need it rather than all at once.  Therefore I could break down my expenditures on the game into smaller pieces rather than all at once like how a 3 mo, 6 mo, or 1 yr sub works.  This provides customers with more power and control over their play time.  It may be worth mentioning although not totally relevant to this thread that it is still less money then you would spend subbing to any other MMO.  Finally, we've known there would be a CS/microtransactions present in GW2 for 4 years now....this is really not news and if it was going to be game changing for Anet they would have decided to charge a sub in the first place. 

    If GW2 payment models end up like GW1, I think the majority of users would be happy. If they decided to change this, however, and start placing dungeons, or quests, or particular content into purchaseable packages that are far more frequent than expansions, I would hope that I could still have the option to just pay them a subscription to unlock everything. I could care less if I'm paying more than the content may actually be monetarily valued (I'm used to paying subscriptions, and they're cheap as it is), but only as long as I'm getting the full product in the process.

     Your $50 gets you the entire game with all the features available at the release.  Why shouldn't you have to pay for new content?  Personally I don't understand this because I have no problem with it at all because as I stated before it gives me the purchaser more control over what I am buying and when and it still amounts to much less than a sub.  Finally, there will be no option to subscribe to GW2 in order to have access to everything all the time.  They repeatedly state this and it is one of the biggest selling points about the game.  As I mentioned before if there was any sign of a sub they would immediately lose all credibility (can you imagine what these forums would look like?) and a ton of potential players as well.

    Steam: Neph

  • PigozzPigozz Member UncommonPosts: 886

    God...

    One article with mislead information based on assumption can cause such a havoc...this is how mass panic is born with results being innocent people stomped to death....

     

    If only would this work with real or positive information..

    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • DookzDookz Member UncommonPosts: 562

    Originally posted by yoyoyoblaka

    Originally posted by saucelah

    As someone said in another thread: "a better question to ask is what those other companies actually do with your subscription fees"

    really? compare games that aren't subscription based gw1/diablo1/2 starcraft 1/2 warcraft 3. ALL of these games have very little content added if at all, the content added is an expansion in which you pay for. 

     

    WoW lineage 2  (im using these as they're the mmo's i've spent my most time playing) they have progressive updates all the time, WoW more than lineage 2. WoW you buy an expansion let's say, 6 months down the road there is a ton of stuff added to the game. Lineage 2 has free expansions (i think they have 12 by now). 

    - If you really don't think that a subscription does anything as far as companies using these fees than you are just ignorant. 

    I'm not saying gw2 having a subscription is a good or bad idea, but gw1 had very little content added in between expansions. It really depends on how much you like a game to progress and to stay the same in between expansions. 

    Also on a side note, WoW's customer support is the best in the business i'm happy to pay some fees just to go to this. Lineage 2 on the other hand (NCsoft) has one of the worst customer support. 

    That is the incentive of a DLC because we know there is less incentive for a non-sub game to generate new content, just as there is no gurantee you'll be getting a content worth paying for in a sub MMO.

    I would imagine DLC, if GW2 were to do this, would be contents they would put up between full blown expansion packs. in GW1, there are people that took breaks when they finished the content and then only come back when they release a new campaign/expansion pack.

    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by Nephaerius

    Originally posted by Lawlmonster


    Originally posted by Nephaerius

    Ok...so one of the big selling points of this game is that you get the entire game with no subscription fee.  To change that at this point in time would lose them a ton of credibility as well as customers.  In addition, by selling content in packs or by the dungeon rather than expansions (IFthey choose to do so) this allows the player to purchase content as they need it rather than all at once.  Therefore I could break down my expenditures on the game into smaller pieces rather than all at once like how a 3 mo, 6 mo, or 1 yr sub works.  This provides customers with more power and control over their play time.  It may be worth mentioning although not totally relevant to this thread that it is still less money then you would spend subbing to any other MMO.  Finally, we've known there would be a CS/microtransactions present in GW2 for 4 years now....this is really not news and if it was going to be game changing for Anet they would have decided to charge a sub in the first place. 

    If GW2 payment models end up like GW1, I think the majority of users would be happy. If they decided to change this, however, and start placing dungeons, or quests, or particular content into purchaseable packages that are far more frequent than expansions, I would hope that I could still have the option to just pay them a subscription to unlock everything. I could care less if I'm paying more than the content may actually be monetarily valued (I'm used to paying subscriptions, and they're cheap as it is), but only as long as I'm getting the full product in the process.

     You're $50 gets you the entire game with all the features available at the release.  Why shouldn't you have to pay for new content?  Personally I don't understand this because I have no problem with it at all because as I stated before it gives me the purchaser more control over what I am buying and when and it still amounts to much less than a sub.  Finally, there will be no option to subscribe to GW2 in order to have access to everything all the time.  They repeatedly state this and it is one of the biggest selling points about the game.  As I mentioned before if there was any sign of a sub they would immediately lose all credibility (can you imagine what these forums would look like?) and a ton of potential players as well.

    I'm not saying that I shouldn't have to pay for new content, but only giving options to users who want to purchase pieces, as a cash shop may present, isn't really giving options to players like myself, who would prefer to pay subscriptions. Of course, I'd much rather they just stick to what they did with GW1, but in the situation in which they decide to start selling off individual pieces of content (in a way that is NOT represented by GW1), then I want the option to just pay them a monthly fee. How is that bad for them? How is it bad for the players to have more payment options?

    * I'd just like to clarify, I'm saying they need to make their payment model like GW1, or give us the option between a subscription model and a cash shop model for purchasing content. *

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

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