Originally posted by Arnstrong It's the zone I like most, certainly if you want to hold on to the Keep with your guildies. I just pointed this little RvR out to the 2 guys above in this thread that keep pushing unpublished games through the roof and then come in downgrading WOW without even knowing what can be played these days. Changing zones ownership, destructable landscape already offered and played in a published game. N o need for me to drool over "paper" games. Now I will try those other games too, but first I wait till I can actually play them before bashing/trashing existent ones without decent experience.
Wait, WOW added looting of your opponents, meaningful penalties for dying, keeps that you personally build with your own blood sweat and tears, and defend against all comers. No? Oh, nevermind then. As mentioned, WOW is many things, but it isn't everything that players are looking for.
Of course Wow is not everything that players are looking for. Far from it even. But it offers more than the "published" alternatives .these last 6 years showed that the "unpublished" alternatives simply did not deliver. Vets are playing WOW by lack of any other decent alternative. If you don't like the fact you are a spaceship in endless space and will never see something trivial like a tree... what are the alternatives? Single focused games with a lot less polish, world and much less choices. Of course the next announced game will certainly remedy this. We all know that. In the meantime ...I play such zones instead of whining and dreaming up nice things in the sky.
Final Fantasy, Guild Wars, Lineage 2, Anarchy, Fallen Earth, AION, Entropia, Ultima, Asherons Call, EVE, WURM, A tale in a Desert, Ryzom, Shin Megami Tensi, Everquest2, Ragnorak, countless other WOW clones free and paid versions like LOTR. You have both new and old alternatives to WOW, personally I'm looking forward to GW2 and WOD in the near future.
I understand you seem to like the game very much. But WOW itself doesnt offer that many choices. Its sort of the themepark of themeparks. Every expansion gets more simple.
The "Much" zones you are playing with "trees" is hardly unique to WOW, I can look up in the sky all I want in AION if thats what I really wanted to do.
WOW is or was a good themepark but its far from the the best of one choice. The PVP balance is no where near the level of some games. World pvp is dead. Class mechanics are overly simple now. It has no sandbox elements to speak of. It seems to be and even moreso in this latest release to be a rat race to monster loot. They seem to have abandoned anything but gear progression now. But it was the games old diversity that made it above average in the first place.
I think many of these published games delivered very well, they just dont deliver the 12 millions that wow does. That being said, a steak house sells less hamburgers than Burger King. Somthing is to be said about the ease of gameplay wow has, as in maybe too easy.
I still think your games mentioned did not deliver.
Not because they didn't climb to 12 M subs, but they couldn't pull the attention away from Wow.
The only thing remotely succesful was EVE, a game published before Wow and that didn't share anything with it.
When one game could climb to 6 million western subscriptions, at least there would be multiple subscription game systems if they were any good.
No, the succes of WOW is due to a complete lack of decent polished alternatives in the MMORPG field.
In RTS or platform games you could cite multiple games that share equal success.
Lotro is "free to play" now: where are those millions of players?
They never materialised.
.
I will not even react to your points about WOW: they are pure and utter opinions without substance. Declaring world PvP is dead when every night my server fights for Wintergrasp control with 6 full raids is ridiculous.
It is these kinds of posts which prevents you to see the simple truth: there is nothing comparable on the market.
Unfortunately, after playing WoW for a few years the world and gameplay isn't interesting to me anymore.
Yeah, Cataclysm will bring some new elements to the game, but it won't change the foundation of the game. Game play isn't going to dramatically change and feel like a new game to me. Yeah, it might keep me entertained for a few months, but then the shininess will wear off and I'll lose interest again.
Wow has ran it's course with me. It's a great game, I'm just tired of playing it.
Originally posted by Arnstrong I still think your games mentioned did not deliver. Not because they didn't climb to 12 M subs, but they couldn't pull the attention away from Wow. The only thing remotely succesful was EVE, a game published before Wow and that didn't share anything with it. When one game could climb to 6 million western subscriptions, at least there would be multiple subscription game systems if they were any good. No, the succes of WOW is due to a complete lack of decent polished alternatives in the MMORPG field. In RTS or platform games you could cite multiple games that share equal success. Lotro is "free to play" now: where are those millions of players? They never materialised. . I will not even react to your points about WOW: they are pure and utter opinions without substance. Declaring world PvP is dead when every night my server fights for Wintergrasp control with 6 full raids is ridiculous. It is these kinds of posts which prevents you to see the simple truth: there is nothing comparable on the market.
If you're looking at numbers to justify your choice of game, then maybe its easier to say baa...?
I still think your games mentioned did not deliver.
Not because they didn't climb to 12 M subs, but they couldn't pull the attention away from Wow.
The only thing remotely succesful was EVE, a game published before Wow and that didn't share anything with it.
When one game could climb to 6 million western subscriptions, at least there would be multiple subscription game systems if they were any good.
No, the succes of WOW is due to a complete lack of decent polished alternatives in the MMORPG field.
In RTS or platform games you could cite multiple games that share equal success.
Lotro is "free to play" now: where are those millions of players?
They never materialised.
.
I will not even react to your points about WOW: they are pure and utter opinions without substance. Declaring world PvP is dead when every night my server fights for Wintergrasp control with 6 full raids is ridiculous.
It is these kinds of posts which prevents you to see the simple truth: there is nothing comparable on the market.
LOTR falls into the catagory of wow clone I believe and none of those do well. Thats why I didn't mentionWarhammer and Age of conan either. So we agree on that. But both L1 and L2 have held over a millions subs for quite some time now. Final Fantasy and EVE both cusp on the half a million mark. Honestly a few games that have a little over fifty to one hunded thousand subs are still successful because they are niche and low budget. Fallen Earth might max out at one hundred thou but its not a failure.
*
But Guild Wars and its sequel, both Everquest games, Final fantasy, AION, L1 and L2 and EVE all offer popular and successful flavors to the mmorpg market. I myself would rather play Guild wars 2 than Cataclysm. But thats because I demand a higher skill level on pvp mechanics. Maybe more flexibility than the WOW tree system.
*
We could debate this until you mention world pvp being alive. Wintergrasp in not world pvp, its basically a Battleground now. You que up for it, you wait to get in and ram tanks at the other guy for a few minutes until it is over. But unless its battle time you basically run around collecting regents. Actual world pvp doesnt have a que timer. The days of warring in Hillsbrad are all over. You barely skirmish in STV and Arathi highlands anymore. You have to practically beg people to make a raiding party to attack a city. Then they only do that for that stupid achivement.
*
I'm not saying these game equal wow in popularity. I am saying they equal WOW in quality but have a higher learning curve or are more technical or harder to master. WOW is easy access easy to figure out. But ultimately too simple and plays to a younger crowd. Which allows games like EVE to exist where you typically find an older player base.
Having quit a little more than a year ago, I can safely say I will never touch Cataclysm. The world (of Warcraft) has just become so different than when I started playing it on day one. Those were the golden days, and they will never be again.
Here's to Guild Wars 2 and the hopes that it can save me from my boredom!
No way the dumbed down game mechanics + the worst community ever are just some reasons why I will never ever return to this game. I really liked the old world not gonna be part of the streamled experience Cataclysm will be.
Dungeons, Raids might be harder till the Joe casual is starting his crying again and then one nerf will follow another. Just look at the Ulduar...
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
2) They raised the level cap to 90 or preferrably 100
3) Added a new class or two, preferably a Monk.
Way back before TBC, there was a rumor that they're gonna do epic classes. Shadow hunter, assassin (DoTA-ish type of classes, i think you get it). Would be cool if the implement it.
I lose faith when TBC came out. Dont think i'll resub (account probably hacked anyway).
Nope not going to play Cata, quit at 72 in wotlk, nothing new.
Same stuff different jacket. so No
It is odd that standing before the gates of a massively played realm based RvR zone like Lake Wintergrasp with its dynamic landscapes and destructable towers and fortresses, you dream about a game that's not even published.
Im guessing that leucrotta by saying same stuff diferrent jacket he means:
U still have to farm the same boring dungeons to get emblems to raise your gear lvl.
U still have to do the same boring dailies to get money.
U still have to farm same bg's over and over to farm honour for pvp gear.
And when u get the gear u still have to farm the same boring raid twice every week in 10 and 25 modes.
As u farmed same places in BC the same boring and dull gameplay remains in Wotlk.
Nothing new,no new concepts,dead outdoors world,as for Wintergrasp after the first 40 times u play it to get fast couple pvp items u are sick bored of it,at least those with not burned brains.
I did go back for WotLK and I am truly ashamed to admit that, it lasted less than 2 months before I quit and said "Im done for good, this isn't a true MMO anymore."
I hear the game is more like a lobby based game now which sounds pathetic to me... I don't see the appeal of this game or the new expansion AT ALL.
Ever since the expansions there hasn't been an actual Economy in WoW, gold is basically just used for Mounts and Enchants... this right here makes 50% of an MMO for me. I LOVE games with thriving player run meaningful economies where buying and selling things and making money are a huge part of the game. Another thing is there is Zero Zip NADA Open world PVP and Wintergrasp is such a joke... its all about the tanks and turrets rather than actual small skirmshes fighting for various positions on a big open battlefield with actual player skill.
But ya HELLS NO I will never play this game ever again and btw that Dragon video where he flys over the wetlands looked so pathetic like some type of college tech demo.
Nope, never. WoW doesn't have what I'm looking for in a game. Plus...Hubby would expect me to play with him. No, thanks. He has his game, I have mine. (I don't like to share my loot)
Most of my friends from vanilla wow left after TBC either by quiting the game or transferring from Silver Hand to a pvp server. I don't have much incentive to return.
After Burning Crusade launched, I felt like the game only had a few fun zone and the game just didn't really have anything for me, I did all but Netherstorm and Shadowmoon Valley zones, everything else I did.... Nagrand and Zangermarsh were great zones, they were also my favorite zones. A few months before Wrath launched I was just worn out with questing and doing the same dungeons and raids over and over again and so I decided to cancel my sub...
2 Months later
I came back the week of Wrath's launch and with in a weeks time, I was already lvl 80.... Problem was I Dungeon hopped so much that I didn't really quest and enjoy the game that I was playing and then decided I needed a break.
5 months later
I came back when the Argent Tournment patch released and when I came back I decided to do all the questing zones before doing anything else, no raids , no dungeons and even skipped doing anything in the Argent Tournment. I actually had a lot of fun doing that, I think I would of not canceled my subscription if I would of done that at the beginning and not followed my guild to rush to 80.
I then started doing Raids twice a week and dungeons so much after 6months of doing this straight, I knew it was going to be another break time for me.
Star Craft 2 Launched
I quit WOW, well I almost did....Star Craft 2 came out and it was a good break and a much needed one, but I also got into the Cataclysm Beta for WOW the same day when I got Star Craft 2 and so even though I canceled my WOW account, I still had access into Cataclysm and it was and still is a great new and old experience that I really am enjoying. The best expansion Blizzard has done for WOW so far.
The Dungeons and Raids being cut down to lessen the time being spent into them is a real winner for me. So when Cataclysm launches I will be there to take in a new and old adventure and this time I won't have to worry about be burned out so easily and hopefully not at all.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
Nope, There are to many kids acting there age and to many adults acting like kids. About 5 months ago I got an itch to start playing again and within 4 days my account was hacked and then it took another week to get in touch with support. I am sure cataclysm will be cool and will prob be alot of fun but the community of low IQ morons out there playing and spamming crap constantly in the chat channel and having to worry about being hacked just doesn't make the game worth it anymore
This question may very well be the primary concern of Blizzard with Cataclysm, or so have I come to think in time.
This weekend I was with a friend and we were discovering the worgen and goblin starting areas. Along with the new mechanics (talents, specs etc), it seems that most classes are now not only much more "able", but also much earlier in their leveling process. Considering how Blizzard very nicely integrated the two new races' storyline into the main setting of WoW, and how they managed to re-draw most of the NPCs and questlines into a new "global leveling path", I must tell you, frankly, that we were quite astonished. Blizzard is doing a fairly good job. And this is coming from two guys who never stopped exploring other MMOs ever since we left WoW some 3 years ago. That matter of the fact remains: though we're not particularly attracted by WoW's design as a whole (calling for innovation, looking for "other ways", and so on), it's difficult not to be tempted by Cataclysm when you're retired of WoW whereas still an active MMO player.
All of this pertains to the leveling process, the re-discovering of Azeroth for those of us who spent a sizeable amount of time in Vanilla, the re-imaging by Blizzard of the core "hooks" of the game. Starting a character is now a totally guiding-and-holding-your-handprocess (if it weren't already, but I assure you there will not be one human unable to play this game as of Dec, 2010). Most questing add-ons have been integrated into the game, making questing more likely to immerse you into the game's world (no need to Thottbot anymore, ever), and I give a big +1 for that. Especially when some other MMO find it "normal" to ask you to essentially marry with fansites in order to progress.
I haven't tested the HL content (Lv 80+) yet, but all starting areas have convinced me that Blizzard, contrary to my initial guess before I tried Cataclysm (TY@Angus1984), is proposing not just a cosmetic lifting of old Azeroth, but rather a remake of a game that could have been that if it were to be released in 2010. The picture I get, to rephrase, is this one:
Take Vanilla
In 5 years, correct all shortcomings and unnecessary limitations of the game
Add [many features that some will love and others despise]
Then remake Vanilla with everything you've learned throughout those 5 years and many improvements. Make the initial vision a beta, make Cataclysm a v1.0 of the "Deluxe WoW".
Sell. A lot. To any and all players that ever set foot in Vanilla and will have to try, if only for a month.
I won't comment on currently active players on top of WOTLK. Though my closest friend still playing will undoubtedly try Cataclysm, I can't vouch for his assiduity--the guy's been in and out of the game consistently for 2 years now; WoW's burnt him pretty unequivocally, as it did to most veterans I guess.
I played WoW from beta to late BC, and though I did not have any desire to come back whatsoever, the Cataclysm announcement gave me pause, I must admit. Now I tried it up to lv 21 and it's clear in my head that once again, Blizzard did good. I'll play it, I'll level toons to see how Azeroth's changed. Hell, I even read quests, which I never did in WoW. But there I had to know what had happened and how.
Thoughts, anyone?
[edit: poll added]
Dude... I reactivated last month because of Cata lol. Got my protect pally from 55-67 already, and it's like the break I took made the game seem fresh when I came back. I can only imagine how things will be even more fun post Cataclysim.
Nope, There are to many kids acting there age and to many adults acting like kids. About 5 months ago I got an itch to start playing again and within 4 days my account was hacked and then it took another week to get in touch with support. I am sure cataclysm will be cool and will prob be alot of fun but the community of low IQ morons out there playing and spamming crap constantly in the chat channel and having to worry about being hacked just doesn't make the game worth it anymore
Regarding kids and adults acting like kids..... Change servers man, I know people who have and it changed their gaming experience. Not saying that thats a full proof solution, but it may work.
Regarding getting hacked... I made a post on here long ago because a friend of mine kept getting hacked. He would erase his PC completely to get rid of any loggers, run scans, you name it he did it, but he was hacked anyway in the end. Come to find out, he had bad surfing habits such as following fake blizz fishing emails, entering his info on those sites and all so he was messing up big time, I don't even think that USB scrambling device (I forget the name) blizz sells could have saved him at this point.
I on the other hand have never ever been hacked, never shared account details with anyone either, because your PC may be clean but if someone else logs into your account from their system and they have key loggers then your efforts are wasted and you've lost your account.
Getting hacked shouldn't be a reason to not like wow, because if your online habits arent checked, it doesnt matter what mmo you play, your going to be hacked if its worth hacking. Not saying your online habits arent pure because it may not be you, it may be someone you live with, or a friend that played your account idk, but those reasons wouldnt keep me from WoW because they can be rectified.
If Wow ever decides to give soloers progressive content for progressive rewards at endgame (just like the do until the level cap), then I'll consider resigning. Until this group up or give up endgame mentality goes away, I won't be back.
If Wow ever decides to give soloers progressive content for progressive rewards at endgame (just like the do until the level cap), then I'll consider resigning. Until this group up or give up endgame mentality goes away, I won't be back.
No offence but may I recomend Diablo 2, Torchlight and when it comes out Diablo 3? The reason WoW's solo leveling content is awsome is because it allows you to level your character even if there is no one interested in doing the quests you are on. As far as endgame goes though if your not at all interested in multiplayer why not play an RPG?
I'm considering it, although I haven't played over a year. Regardless I know if I do i'll probably quit again like 2 months later. I just know regardless of what they do you'll still be doing instances + bg's. Get all gear and wait for new instances and a new arena season.
If Wow ever decides to give soloers progressive content for progressive rewards at endgame (just like the do until the level cap), then I'll consider resigning. Until this group up or give up endgame mentality goes away, I won't be back.
Comments
Oh I see, I thought you mentioned my in game avatar.
But next time: play the game.
read back a few and you see i did....
otherwise i wouldnt even have posted in this topic.
Final Fantasy, Guild Wars, Lineage 2, Anarchy, Fallen Earth, AION, Entropia, Ultima, Asherons Call, EVE, WURM, A tale in a Desert, Ryzom, Shin Megami Tensi, Everquest2, Ragnorak, countless other WOW clones free and paid versions like LOTR. You have both new and old alternatives to WOW, personally I'm looking forward to GW2 and WOD in the near future.
I understand you seem to like the game very much. But WOW itself doesnt offer that many choices. Its sort of the themepark of themeparks. Every expansion gets more simple.
The "Much" zones you are playing with "trees" is hardly unique to WOW, I can look up in the sky all I want in AION if thats what I really wanted to do.
WOW is or was a good themepark but its far from the the best of one choice. The PVP balance is no where near the level of some games. World pvp is dead. Class mechanics are overly simple now. It has no sandbox elements to speak of. It seems to be and even moreso in this latest release to be a rat race to monster loot. They seem to have abandoned anything but gear progression now. But it was the games old diversity that made it above average in the first place.
I think many of these published games delivered very well, they just dont deliver the 12 millions that wow does. That being said, a steak house sells less hamburgers than Burger King. Somthing is to be said about the ease of gameplay wow has, as in maybe too easy.
I still think your games mentioned did not deliver.
Not because they didn't climb to 12 M subs, but they couldn't pull the attention away from Wow.
The only thing remotely succesful was EVE, a game published before Wow and that didn't share anything with it.
When one game could climb to 6 million western subscriptions, at least there would be multiple subscription game systems if they were any good.
No, the succes of WOW is due to a complete lack of decent polished alternatives in the MMORPG field.
In RTS or platform games you could cite multiple games that share equal success.
Lotro is "free to play" now: where are those millions of players?
They never materialised.
.
I will not even react to your points about WOW: they are pure and utter opinions without substance. Declaring world PvP is dead when every night my server fights for Wintergrasp control with 6 full raids is ridiculous.
It is these kinds of posts which prevents you to see the simple truth: there is nothing comparable on the market.
No, can't say Cataclysm will draw me back.
Unfortunately, after playing WoW for a few years the world and gameplay isn't interesting to me anymore.
Yeah, Cataclysm will bring some new elements to the game, but it won't change the foundation of the game. Game play isn't going to dramatically change and feel like a new game to me. Yeah, it might keep me entertained for a few months, but then the shininess will wear off and I'll lose interest again.
Wow has ran it's course with me. It's a great game, I'm just tired of playing it.
If you're looking at numbers to justify your choice of game, then maybe its easier to say baa...?
LOTR falls into the catagory of wow clone I believe and none of those do well. Thats why I didn't mentionWarhammer and Age of conan either. So we agree on that. But both L1 and L2 have held over a millions subs for quite some time now. Final Fantasy and EVE both cusp on the half a million mark. Honestly a few games that have a little over fifty to one hunded thousand subs are still successful because they are niche and low budget. Fallen Earth might max out at one hundred thou but its not a failure.
*
But Guild Wars and its sequel, both Everquest games, Final fantasy, AION, L1 and L2 and EVE all offer popular and successful flavors to the mmorpg market. I myself would rather play Guild wars 2 than Cataclysm. But thats because I demand a higher skill level on pvp mechanics. Maybe more flexibility than the WOW tree system.
*
We could debate this until you mention world pvp being alive. Wintergrasp in not world pvp, its basically a Battleground now. You que up for it, you wait to get in and ram tanks at the other guy for a few minutes until it is over. But unless its battle time you basically run around collecting regents. Actual world pvp doesnt have a que timer. The days of warring in Hillsbrad are all over. You barely skirmish in STV and Arathi highlands anymore. You have to practically beg people to make a raiding party to attack a city. Then they only do that for that stupid achivement.
*
I'm not saying these game equal wow in popularity. I am saying they equal WOW in quality but have a higher learning curve or are more technical or harder to master. WOW is easy access easy to figure out. But ultimately too simple and plays to a younger crowd. Which allows games like EVE to exist where you typically find an older player base.
Having quit a little more than a year ago, I can safely say I will never touch Cataclysm. The world (of Warcraft) has just become so different than when I started playing it on day one. Those were the golden days, and they will never be again.
Here's to Guild Wars 2 and the hopes that it can save me from my boredom!
No way the dumbed down game mechanics + the worst community ever are just some reasons why I will never ever return to this game. I really liked the old world not gonna be part of the streamled experience Cataclysm will be.
Dungeons, Raids might be harder till the Joe casual is starting his crying again and then one nerf will follow another. Just look at the Ulduar...
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
I would have come back if...
1) They had not dumbed down the talent trees
2) They raised the level cap to 90 or preferrably 100
3) Added a new class or two, preferably a Monk.
No, I would never go back to this game. It's like people going back to the Atari 2600. C'mon, move forward peeps.
Way back before TBC, there was a rumor that they're gonna do epic classes. Shadow hunter, assassin (DoTA-ish type of classes, i think you get it). Would be cool if the implement it.
I lose faith when TBC came out. Dont think i'll resub (account probably hacked anyway).
Dear Armstrog.
Im guessing that leucrotta by saying same stuff diferrent jacket he means:
U still have to farm the same boring dungeons to get emblems to raise your gear lvl.
U still have to do the same boring dailies to get money.
U still have to farm same bg's over and over to farm honour for pvp gear.
And when u get the gear u still have to farm the same boring raid twice every week in 10 and 25 modes.
As u farmed same places in BC the same boring and dull gameplay remains in Wotlk.
Nothing new,no new concepts,dead outdoors world,as for Wintergrasp after the first 40 times u play it to get fast couple pvp items u are sick bored of it,at least those with not burned brains.
I did go back for WotLK and I am truly ashamed to admit that, it lasted less than 2 months before I quit and said "Im done for good, this isn't a true MMO anymore."
I hear the game is more like a lobby based game now which sounds pathetic to me... I don't see the appeal of this game or the new expansion AT ALL.
Ever since the expansions there hasn't been an actual Economy in WoW, gold is basically just used for Mounts and Enchants... this right here makes 50% of an MMO for me. I LOVE games with thriving player run meaningful economies where buying and selling things and making money are a huge part of the game. Another thing is there is Zero Zip NADA Open world PVP and Wintergrasp is such a joke... its all about the tanks and turrets rather than actual small skirmshes fighting for various positions on a big open battlefield with actual player skill.
But ya HELLS NO I will never play this game ever again and btw that Dragon video where he flys over the wetlands looked so pathetic like some type of college tech demo.
Nope, never. WoW doesn't have what I'm looking for in a game. Plus...Hubby would expect me to play with him. No, thanks. He has his game, I have mine. (I don't like to share my loot)
Most of my friends from vanilla wow left after TBC either by quiting the game or transferring from Silver Hand to a pvp server. I don't have much incentive to return.
If they really enhance the graphics and tune back the difficulty of the game as it was supposed to be then maybe yes.
But one thing really irritates me about wow is the comunity wich is full of kids behaving with no manners.
At the moment i m playing ffxiv and it's very fun until Gw2 or Sotor arrives.
After Burning Crusade launched, I felt like the game only had a few fun zone and the game just didn't really have anything for me, I did all but Netherstorm and Shadowmoon Valley zones, everything else I did.... Nagrand and Zangermarsh were great zones, they were also my favorite zones. A few months before Wrath launched I was just worn out with questing and doing the same dungeons and raids over and over again and so I decided to cancel my sub...
2 Months later
I came back the week of Wrath's launch and with in a weeks time, I was already lvl 80.... Problem was I Dungeon hopped so much that I didn't really quest and enjoy the game that I was playing and then decided I needed a break.
5 months later
I came back when the Argent Tournment patch released and when I came back I decided to do all the questing zones before doing anything else, no raids , no dungeons and even skipped doing anything in the Argent Tournment. I actually had a lot of fun doing that, I think I would of not canceled my subscription if I would of done that at the beginning and not followed my guild to rush to 80.
I then started doing Raids twice a week and dungeons so much after 6months of doing this straight, I knew it was going to be another break time for me.
Star Craft 2 Launched
I quit WOW, well I almost did....Star Craft 2 came out and it was a good break and a much needed one, but I also got into the Cataclysm Beta for WOW the same day when I got Star Craft 2 and so even though I canceled my WOW account, I still had access into Cataclysm and it was and still is a great new and old experience that I really am enjoying. The best expansion Blizzard has done for WOW so far.
The Dungeons and Raids being cut down to lessen the time being spent into them is a real winner for me. So when Cataclysm launches I will be there to take in a new and old adventure and this time I won't have to worry about be burned out so easily and hopefully not at all.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
Nope, There are to many kids acting there age and to many adults acting like kids. About 5 months ago I got an itch to start playing again and within 4 days my account was hacked and then it took another week to get in touch with support. I am sure cataclysm will be cool and will prob be alot of fun but the community of low IQ morons out there playing and spamming crap constantly in the chat channel and having to worry about being hacked just doesn't make the game worth it anymore
Dude... I reactivated last month because of Cata lol. Got my protect pally from 55-67 already, and it's like the break I took made the game seem fresh when I came back. I can only imagine how things will be even more fun post Cataclysim.
Regarding kids and adults acting like kids..... Change servers man, I know people who have and it changed their gaming experience. Not saying that thats a full proof solution, but it may work.
Regarding getting hacked... I made a post on here long ago because a friend of mine kept getting hacked. He would erase his PC completely to get rid of any loggers, run scans, you name it he did it, but he was hacked anyway in the end. Come to find out, he had bad surfing habits such as following fake blizz fishing emails, entering his info on those sites and all so he was messing up big time, I don't even think that USB scrambling device (I forget the name) blizz sells could have saved him at this point.
I on the other hand have never ever been hacked, never shared account details with anyone either, because your PC may be clean but if someone else logs into your account from their system and they have key loggers then your efforts are wasted and you've lost your account.
Getting hacked shouldn't be a reason to not like wow, because if your online habits arent checked, it doesnt matter what mmo you play, your going to be hacked if its worth hacking. Not saying your online habits arent pure because it may not be you, it may be someone you live with, or a friend that played your account idk, but those reasons wouldnt keep me from WoW because they can be rectified.
If Wow ever decides to give soloers progressive content for progressive rewards at endgame (just like the do until the level cap), then I'll consider resigning. Until this group up or give up endgame mentality goes away, I won't be back.
No offence but may I recomend Diablo 2, Torchlight and when it comes out Diablo 3? The reason WoW's solo leveling content is awsome is because it allows you to level your character even if there is no one interested in doing the quests you are on. As far as endgame goes though if your not at all interested in multiplayer why not play an RPG?
Dem hibbies! Dey be wrong!
I'm considering it, although I haven't played over a year. Regardless I know if I do i'll probably quit again like 2 months later. I just know regardless of what they do you'll still be doing instances + bg's. Get all gear and wait for new instances and a new arena season.
Why play an mmo if you don't like grouping?