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Would it not be better that Guild wars 2 Had a sub?

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  • AblestronAblestron Member Posts: 333

    Originally posted by RobertDinh

    Originally posted by duelkore

    Yeesh. robertdinh is an embarassment to us "vets".   im pretty sure thousands of us have played video games for over a decade.  I am 29, been playing games for over 2 decades id  guess.  there is no such thing as a hard video game without  exp loss on death.  eq was hard because you lost levels and your corpse and you had no map.  you had to remember to die on the path and remember you ran north till you hit a tree and then turned left till you hit a rock then north east a bit and hopefully you find your body.

    GW2 is not stupid enough to go p2p. i doubt they lack content.  they want to  continue their market share.  idiots like robertdinh will go on about casual gameplay while anet corners a share thats only lower than wow's market share.

    Yes the skilled pvpers are the embarassments, the pvers who don't even understand why EQ was challenging aren't the embarassments.  :rolls eyes:

     

    EQ wasn't hard because of exp loss, that is a superficial timesink.

     

    It was hard because you didn't have mods playing the game for you and the devs actually wanted the content to take work.  As opposed to games like wow and gw where success is guaranteed. 

     

    It's a shame so many inexperienced and unskilled mmo players are babied on the mmorpg forums.

     

    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 

     

    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 

    what sources are you talking about?

  • AblestronAblestron Member Posts: 333

    to the OP's question, its really all about priorities. 

    the amount Anet could make from a sub is much larger than what they could possibly make with a B2P model (even with a cash shop). The numbers have been run between GW1 and WoW before, even if you buy all the GW1 content (3 campaigns, 1 expansion) and buy 1 of each cash shop item (at least) you still save hundreds of dollars as apposed to WoW. Also keep in mind that you can buy any gw1 campaign and not have to buy the others, while WoW forces you to buy its expansions in order to keep playing. 

    So the point I am making is that if Anet wanted to they could have focused their game on a WoW model and made allot more money than from their B2P model with cash shop. 

    But they went the other route and are making their MMO on a B2P model, and this goes beyond just how we pay them, its how they shape the world too. 

    In a P2P MMO grind is a way of life for the player, its how the developers and publishers make their money, as long as they keep you grinding and reward you every now and then you'll keep playing/spending money on their sub. 

    In any B2P game, the developers have to make the game interesting enough so that you buy it, and then in many cases it doesnt matter much beyond getting you to buy the game(CoD anyone D: ).

    but, GW2 is more than just a B2P game, its also an MMO, so it has to focus on more than just getting people to buy the game, if anyone is going to stick around for the expansions and buy something from the cash shop they got to make the game fun and interesting to play. 

    The great thing that Anet has found is that by making an MMO B2P they force themselves to make a quality/lasting product;why?

    1)  they cant make the game a grind, because a B2P model doesnt benefit from it.

    2) they cant just live off of initial box sales, they also have to make the game interesting enough to bring people back with friends, or buy in the cash shop

    3) they have to make it a good experience for all types of gamers (while I do not support RobertDihn's claims of it only being for the casual, I do agree that they are targeting that particular crowd; but not exclusively.) 

     

    The thing is, as a company they have to be making profit to some extent; no profit = no new games, or feeding the kids.

    But, they are trying to prove that they can make profit on an MMO with a B2P model, if they prove it true, then they win. And one of the most important factors of this is making the game interesting so that we buy it. So its all about priorities, they want to make a good game over maximum profit, and on top of that they want to prove they can still make a decent living at it to. 

    Also, anyone who speculates it wont be as interesting as it says it will be, might not buy the game on release, but once it comes out and we see if its any good, I doubt very many of them will be too prideful to play it if it turns out to be what it said it would be. 

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by Ablestron

    to the OP's question, its really all about priorities. 

    the amount Anet could make from a sub is much larger than what they could possibly make with a B2P model (even with a cash shop). The numbers have been run between GW1 and WoW before, even if you buy all the GW1 content (3 campaigns, 1 expansion) and buy 1 of each cash shop item (at least) you still save hundreds of dollars as apposed to WoW. Also keep in mind that you can buy any gw1 campaign and not have to buy the others, while WoW forces you to buy its expansions in order to keep playing. 

    So the point I am making is that if Anet wanted to they could have focused their game on a WoW model and made allot more money than from their B2P model with cash shop. 

    But they went the other route and are making their MMO on a B2P model, and this goes beyond just how we pay them, its how they shape the world too. 

    In a P2P MMO grind is a way of life for the player, its how the developers and publishers make their money, as long as they keep you grinding and reward you every now and then you'll keep playing/spending money on their sub. 

    In any B2P game, the developers have to make the game interesting enough so that you buy it, and then in many cases it doesnt matter much beyond getting you to buy the game(CoD anyone D: ).

    but, GW2 is more than just a B2P game, its also an MMO, so it has to focus on more than just getting people to buy the game, if anyone is going to stick around for the expansions and buy something from the cash shop they got to make the game fun and interesting to play. 

    The great thing that Anet has found is that by making an MMO B2P they force themselves to make a quality/lasting product;why?

    1)  they cant make the game a grind, because a B2P model doesnt benefit from it.

    2) they cant just live off of initial box sales, they also have to make the game interesting enough to bring people back with friends, or buy in the cash shop

    3) they have to make it a good experience for all types of gamers (while I do not support RobertDihn's claims of it only being for the casual, I do agree that they are targeting that particular crowd; but not exclusively.) 

     

    The thing is, as a company they have to be making profit to some extent; no profit = no new games, or feeding the kids.

    But, they are trying to prove that they can make profit on an MMO with a B2P model, if they prove it true, then they win. And one of the most important factors of this is making the game interesting so that we buy it. So its all about priorities, they want to make a good game over maximum profit, and on top of that they want to prove they can still make a decent living at it to. 

    Also, anyone who speculates it wont be as interesting as it says it will be, might not buy the game on release, but once it comes out and we see if its any good, I doubt very many of them will be too prideful to play it if it turns out to be what it said it would be. 

    No game is going to flat out say they only target 1 type of gamer because that is going to make other types of gamers lose interest.  Obviously GW2 will have features that are more casual friendly than other features, but it is geared towards casuals, just as wow currently is, and anyone that thinks there are going to be amazing hardcore aspects when the priority is to satisfy the casuals is kidding themselves.

     

    It's like people in WoW who hope that the PvP will become a major priority some day when blizzard from the getgo has stated that PvE is their main focus. 

  • KaynokKaynok Member Posts: 111

    Originally posted by RobertDinh

    Originally posted by duelkore

    Yeesh. robertdinh is an embarassment to us "vets".   im pretty sure thousands of us have played video games for over a decade.  I am 29, been playing games for over 2 decades id  guess.  there is no such thing as a hard video game without  exp loss on death.  eq was hard because you lost levels and your corpse and you had no map.  you had to remember to die on the path and remember you ran north till you hit a tree and then turned left till you hit a rock then north east a bit and hopefully you find your body.

    GW2 is not stupid enough to go p2p. i doubt they lack content.  they want to  continue their market share.  idiots like robertdinh will go on about casual gameplay while anet corners a share thats only lower than wow's market share.

    Yes the skilled pvpers are the embarassments, the pvers who don't even understand why EQ was challenging aren't the embarassments.  :rolls eyes:

     

    EQ wasn't hard because of exp loss, that is a superficial timesink.

     

    It was hard because you didn't have mods playing the game for you and the devs actually wanted the content to take work.  As opposed to games like wow and gw where success is guaranteed. 

     

    It's a shame so many inexperienced and unskilled mmo players are babied on the mmorpg forums.

     

    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 

     

    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 

    GW has one of the most hardcore PvP communites period. I mean damn, the game was built for PvP in the first place.

     

    I can't say much about WoW considering I always thought it was a carbon copy of Everquest. Especially since I only played it for a day or two. GW on the other hand I've played for years and you must be crazy to think success is guaranteed. In any way shape or form. Maybe the core story is aimed towards casuals but if you play it hardcore then you'd know there's so many things to do that don't EVER guarantee success.

     

    By the way, I'm kind of tired of you coming on to these forums acting like you're the most knowledgeable person here. Quite frankly you're not. You're not well informed. You're just taking a guess. Maybe even an educated one depending on your intellect. You don't know anything about this game than what's been released. When you say "we" you mean you actually. The only "we" that know anything would be ArenaNet. Stop building up your confidence so much especially since it'll get shot down sooner or later. You want to feel important but I honestly don't buy anything you say because it sounds absolutely idiotic.

  • AblestronAblestron Member Posts: 333

    Originally posted by RobertDinh

    Originally posted by Ablestron

    to the OP's question, its really all about priorities. 

    the amount Anet could make from a sub is much larger than what they could possibly make with a B2P model (even with a cash shop). The numbers have been run between GW1 and WoW before, even if you buy all the GW1 content (3 campaigns, 1 expansion) and buy 1 of each cash shop item (at least) you still save hundreds of dollars as apposed to WoW. Also keep in mind that you can buy any gw1 campaign and not have to buy the others, while WoW forces you to buy its expansions in order to keep playing. 

    So the point I am making is that if Anet wanted to they could have focused their game on a WoW model and made allot more money than from their B2P model with cash shop. 

    But they went the other route and are making their MMO on a B2P model, and this goes beyond just how we pay them, its how they shape the world too. 

    In a P2P MMO grind is a way of life for the player, its how the developers and publishers make their money, as long as they keep you grinding and reward you every now and then you'll keep playing/spending money on their sub. 

    In any B2P game, the developers have to make the game interesting enough so that you buy it, and then in many cases it doesnt matter much beyond getting you to buy the game(CoD anyone D: ).

    but, GW2 is more than just a B2P game, its also an MMO, so it has to focus on more than just getting people to buy the game, if anyone is going to stick around for the expansions and buy something from the cash shop they got to make the game fun and interesting to play. 

    The great thing that Anet has found is that by making an MMO B2P they force themselves to make a quality/lasting product;why?

    1)  they cant make the game a grind, because a B2P model doesnt benefit from it.

    2) they cant just live off of initial box sales, they also have to make the game interesting enough to bring people back with friends, or buy in the cash shop

    3) they have to make it a good experience for all types of gamers (while I do not support RobertDihn's claims of it only being for the casual, I do agree that they are targeting that particular crowd; but not exclusively.) 

     

    The thing is, as a company they have to be making profit to some extent; no profit = no new games, or feeding the kids.

    But, they are trying to prove that they can make profit on an MMO with a B2P model, if they prove it true, then they win. And one of the most important factors of this is making the game interesting so that we buy it. So its all about priorities, they want to make a good game over maximum profit, and on top of that they want to prove they can still make a decent living at it to. 

    Also, anyone who speculates it wont be as interesting as it says it will be, might not buy the game on release, but once it comes out and we see if its any good, I doubt very many of them will be too prideful to play it if it turns out to be what it said it would be. 

    No game is going to flat out say they only target 1 type of gamer because that is going to make other types of gamers lose interest.  Obviously GW2 will have features that are more casual friendly than other features, but it is geared towards casuals, just as wow currently is, and anyone that thinks there are going to be amazing hardcore aspects when the priority is to satisfy the casuals is kidding themselves.

     

    It's like people in WoW who hope that the PvP will become a major priority some day when blizzard from the getgo has stated that PvE is their main focus. 

    You cant say all the content is geared towards casual players, while the personal story line and some of the events will be much more accessible they have stated that the later game content will take much more experience and expertise to complete. They are gearing the game to be playable for casual gamers and hardcore gamers alike, its not black and white, one or the other, you can provide an interesting gaming experience for both parties. 

    From what I understand of the game play mechanics, its like the saying "easy to learn, hard to master". Its made to be accessible to new players but at the same time the more experienced or hardcore gamers will have plenty to learn and discover; such as the cross class combos, or managing the energy bar(as it drains much faster from use of defensive skills than attack skills, it becomes skill oriented on when to use abilities and what not. also the evade function we saw in the demo now costs energy), also it seems from interviews that dungeons will require allot more finesse and require allot more team play; by limiting it to 5 players, if they scale it right, then the team will have to work together in order to get through the situations, using cross skill combos and switching between roles when the party needs more support or more control ect...but still thats all speculation on my part. though it is plausible. 

    Lets keep in mind that we haven't seen much on dungeons, PvP or the end game. While interviews have been made we have little to no idea what it will be like until videos have been released or when the game actually comes out. I trust Anet to make good content for the hardcore and the casual, but thats something I cant promise, its speculation, just as it is speculation to say its all targeting the casual and not the hardcore. 

  • duelkoreduelkore Member Posts: 228

    lol what robertdinh?  raids are hard?  th only hard thing about raids were fd pulling mobs and proper facing of mobs while keeping up heal chains.   any idiot can do that.  nothings really that hard about pvp either.  you memorize your enemy class spells and try to counter that.

    i guess the only thing hard about video games is memorizing the steps needed to take to win.  but even thats not too hard.   

    i guess the point is that gw2 does not need a sub fee and will do very well simply because it wont have one.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

     *snip*

    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 

     

    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 

    *ahem*

    http://massively.joystiq.com/2010/11/19/g-star-2010-hands-on-with-blade-and-soul/

    "Rumors



    First off, I wanted to make sure to ask about the recent rumors of the game's testing being delayed until 2012, as reported by MMOsite earlier this month. Mr. Bae says that was a complete misunderstanding from an earnings conference call and not what was meant to come across at all. NCsoft is still aiming for closed beta testing in Korea by the end of this year, but the team made sure to say that it will be done when it's ready.



    There is also some confusion about a console version being available at launch. While the game is aiming to be launched on consoles, we were specifically told that no contracts were signed with either Microsoft or Sony on any console deals, despite previous rumors about Sony's announced PS3 contract."

    This is not a game.

  • AblestronAblestron Member Posts: 333

    Originally posted by duelkore

    lol what robertdinh?  raids are hard?  th only hard thing about raids were fd pulling mobs and proper facing of mobs while keeping up heal chains.   any idiot can do that.  nothings really that hard about pvp either.  you memorize your enemy class spells and try to counter that.

    i guess the only thing hard about video games is memorizing the steps needed to take to win.  but even thats not too hard.   

    i guess the point is that gw2 does not need a sub fee and will do very well simply because it wont have one.

    I think its more to do with tying scale/difficulty to how many players are in the raid. Because most experienced mmo players have been through raids countless times its pretty logical to tie the # of players req. for raid = scale and difficulty of raid. 

    So when GW2 says dungeons will be 5 player content, any one experienced in raids might consider it casual due to the amount of players. But like Anet has said, they want to redefine the MMO. So what if they defined the dungeon as hard content, with high scale, with only a team of 5 to try and defeat it. Nothing says hardcore like a group of 5 having to face up against overwhelming odds and try and win.

    RobertDinh brings up an interesting point with raids, they've been defined as hardcore due to scale. But from the looks of it GW2 could go a step further. Whats more awesome than two armies fighting? a group of 5 fighting an army. Hey it worked for the Spartans, why not in GW2? >:D

  • RobertDinhRobertDinh Member Posts: 647

    Originally posted by Kaynok

    Originally posted by RobertDinh


    Originally posted by duelkore

    Yeesh. robertdinh is an embarassment to us "vets".   im pretty sure thousands of us have played video games for over a decade.  I am 29, been playing games for over 2 decades id  guess.  there is no such thing as a hard video game without  exp loss on death.  eq was hard because you lost levels and your corpse and you had no map.  you had to remember to die on the path and remember you ran north till you hit a tree and then turned left till you hit a rock then north east a bit and hopefully you find your body.

    GW2 is not stupid enough to go p2p. i doubt they lack content.  they want to  continue their market share.  idiots like robertdinh will go on about casual gameplay while anet corners a share thats only lower than wow's market share.

    Yes the skilled pvpers are the embarassments, the pvers who don't even understand why EQ was challenging aren't the embarassments.  :rolls eyes:

     

    EQ wasn't hard because of exp loss, that is a superficial timesink.

     

    It was hard because you didn't have mods playing the game for you and the devs actually wanted the content to take work.  As opposed to games like wow and gw where success is guaranteed. 

     

    It's a shame so many inexperienced and unskilled mmo players are babied on the mmorpg forums.

     

    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 

     

    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 

    GW has one of the most hardcore PvP communites period. I mean damn, the game was built for PvP in the first place.

     

    I can't say much about WoW considering I always thought it was a carbon copy of Everquest. Especially since I only played it for a day or two. GW on the other hand I've played for years and you must be crazy to think success is guaranteed. In any way shape or form. Maybe the core story is aimed towards casuals but if you play it hardcore then you'd know there's so many things to do that don't EVER guarantee success.

     

    By the way, I'm kind of tired of you coming on to these forums acting like you're the most knowledgeable person here. Quite frankly you're not. You're not well informed. You're just taking a guess. Maybe even an educated one depending on your intellect. You don't know anything about this game than what's been released. When you say "we" you mean you actually. The only "we" that know anything would be ArenaNet. Stop building up your confidence so much especially since it'll get shot down sooner or later. You want to feel important but I honestly don't buy anything you say because it sounds absolutely idiotic.

    GW1 is one of the most carebear communities for pvp in actuality, I played at the top of GvG, the players were garbage compared to other competitive gaming genres and most pvp mmos. 

     

    It 's the typical glorified crap of mediocre gamers trying to perpetuate the notion that their game was the most hardcore.

     

    And no i'm not guessing, unlike the gw2 fanbois, I use sources before i formulate thoughts.  Instead of just conjuring up random crap like "oh the game will be out in sept 2011" or "oh the game will be godly, i dunno why, but i just know it will be". 

     

    But in reality I don't care about your perception, some people are right and some people are wrong, the people that are wrong dislike the people that are right, and that's just life. 

     


    Originally posted by Zeroxin

    Originally posted by RobertDinh



     *snip*

    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 

     

    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 

    *ahem*

    http://massively.joystiq.com/2010/11/19/g-star-2010-hands-on-with-blade-and-soul/

    "Rumors



    First off, I wanted to make sure to ask about the recent rumors of the game's testing being delayed until 2012, as reported by MMOsite earlier this month. Mr. Bae says that was a complete misunderstanding from an earnings conference call and not what was meant to come across at all. NCsoft is still aiming for closed beta testing in Korea by the end of this year, but the team made sure to say that it will be done when it's ready.



    There is also some confusion about a console version being available at launch. While the game is aiming to be launched on consoles, we were specifically told that no contracts were signed with either Microsoft or Sony on any console deals, despite previous rumors about Sony's announced PS3 contract."

    Is this bladensoul???? Btw gw2 is coming out in 2012, I know that for a fact now. 

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by RobertDinh

    Originally posted by Kaynok

    Originally posted by RobertDinh


    Originally posted by duelkore

    Yeesh. robertdinh is an embarassment to us "vets".   im pretty sure thousands of us have played video games for over a decade.  I am 29, been playing games for over 2 decades id  guess.  there is no such thing as a hard video game without  exp loss on death.  eq was hard because you lost levels and your corpse and you had no map.  you had to remember to die on the path and remember you ran north till you hit a tree and then turned left till you hit a rock then north east a bit and hopefully you find your body.
    GW2 is not stupid enough to go p2p. i doubt they lack content.  they want to  continue their market share.  idiots like robertdinh will go on about casual gameplay while anet corners a share thats only lower than wow's market share.

    Yes the skilled pvpers are the embarassments, the pvers who don't even understand why EQ was challenging aren't the embarassments.  :rolls eyes:
     
    EQ wasn't hard because of exp loss, that is a superficial timesink.
     
    It was hard because you didn't have mods playing the game for you and the devs actually wanted the content to take work.  As opposed to games like wow and gw where success is guaranteed. 
     
    It's a shame so many inexperienced and unskilled mmo players are babied on the mmorpg forums.
     
    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 
     
    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 

    GW has one of the most hardcore PvP communites period. I mean damn, the game was built for PvP in the first place.
     
    I can't say much about WoW considering I always thought it was a carbon copy of Everquest. Especially since I only played it for a day or two. GW on the other hand I've played for years and you must be crazy to think success is guaranteed. In any way shape or form. Maybe the core story is aimed towards casuals but if you play it hardcore then you'd know there's so many things to do that don't EVER guarantee success.
     
    By the way, I'm kind of tired of you coming on to these forums acting like you're the most knowledgeable person here. Quite frankly you're not. You're not well informed. You're just taking a guess. Maybe even an educated one depending on your intellect. You don't know anything about this game than what's been released. When you say "we" you mean you actually. The only "we" that know anything would be ArenaNet. Stop building up your confidence so much especially since it'll get shot down sooner or later. You want to feel important but I honestly don't buy anything you say because it sounds absolutely idiotic.
    GW1 is one of the most carebear communities for pvp in actuality, I played at the top of GvG, the players were garbage compared to other competitive gaming genres and most pvp mmos. 
     
    It 's the typical glorified crap of mediocre gamers trying to perpetuate the notion that their game was the most hardcore.
     
    And no i'm not guessing, unlike the gw2 fanbois, I use sources before i formulate thoughts.  Instead of just conjuring up random crap like "oh the game will be out in sept 2011" or "oh the game will be godly, i dunno why, but i just know it will be". 
     
    But in reality I don't care about your perception, some people are right and some people are wrong, the people that are wrong dislike the people that are right, and that's just life. 
     

    Originally posted by Zeroxin

    Originally posted by RobertDinh


     *snip*
    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 
     
    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 



    *ahem*
    http://massively.joystiq.com/2010/11/19/g-star-2010-hands-on-with-blade-and-soul/
    "Rumors

    First off, I wanted to make sure to ask about the recent rumors of the game's testing being delayed until 2012, as reported by MMOsite earlier this month. Mr. Bae says that was a complete misunderstanding from an earnings conference call and not what was meant to come across at all. NCsoft is still aiming for closed beta testing in Korea by the end of this year, but the team made sure to say that it will be done when it's ready.

    There is also some confusion about a console version being available at launch. While the game is aiming to be launched on consoles, we were specifically told that no contracts were signed with either Microsoft or Sony on any console deals, despite previous rumors about Sony's announced PS3 contract."


    Is this bladensoul???? Btw gw2 is coming out in 2012, I know that for a fact now. 

    Link to the fact please

    image
  • AblestronAblestron Member Posts: 333

    Originally posted by RobertDinh

    Originally posted by Kaynok


    Originally posted by RobertDinh


    Originally posted by duelkore

    Yeesh. robertdinh is an embarassment to us "vets".   im pretty sure thousands of us have played video games for over a decade.  I am 29, been playing games for over 2 decades id  guess.  there is no such thing as a hard video game without  exp loss on death.  eq was hard because you lost levels and your corpse and you had no map.  you had to remember to die on the path and remember you ran north till you hit a tree and then turned left till you hit a rock then north east a bit and hopefully you find your body.

    GW2 is not stupid enough to go p2p. i doubt they lack content.  they want to  continue their market share.  idiots like robertdinh will go on about casual gameplay while anet corners a share thats only lower than wow's market share.

    Yes the skilled pvpers are the embarassments, the pvers who don't even understand why EQ was challenging aren't the embarassments.  :rolls eyes:

     

    EQ wasn't hard because of exp loss, that is a superficial timesink.

     

    It was hard because you didn't have mods playing the game for you and the devs actually wanted the content to take work.  As opposed to games like wow and gw where success is guaranteed. 

     

    It's a shame so many inexperienced and unskilled mmo players are babied on the mmorpg forums.

     

    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 

     

    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 

    GW has one of the most hardcore PvP communites period. I mean damn, the game was built for PvP in the first place.

     

    I can't say much about WoW considering I always thought it was a carbon copy of Everquest. Especially since I only played it for a day or two. GW on the other hand I've played for years and you must be crazy to think success is guaranteed. In any way shape or form. Maybe the core story is aimed towards casuals but if you play it hardcore then you'd know there's so many things to do that don't EVER guarantee success.

     

    By the way, I'm kind of tired of you coming on to these forums acting like you're the most knowledgeable person here. Quite frankly you're not. You're not well informed. You're just taking a guess. Maybe even an educated one depending on your intellect. You don't know anything about this game than what's been released. When you say "we" you mean you actually. The only "we" that know anything would be ArenaNet. Stop building up your confidence so much especially since it'll get shot down sooner or later. You want to feel important but I honestly don't buy anything you say because it sounds absolutely idiotic.

    GW1 is one of the most carebear communities for pvp in actuality, I played at the top of GvG, the players were garbage compared to other competitive gaming genres and most pvp mmos. 

     

    It 's the typical glorified crap of mediocre gamers trying to perpetuate the notion that their game was the most hardcore.

     

    And no i'm not guessing, unlike the gw2 fanbois, I use sources before i formulate thoughts.  Instead of just conjuring up random crap like "oh the game will be out in sept 2011" or "oh the game will be godly, i dunno why, but i just know it will be". 

     

    But in reality I don't care about your perception, some people are right and some people are wrong, the people that are wrong dislike the people that are right, and that's just life. 

     


    Originally posted by Zeroxin


    Originally posted by RobertDinh



     *snip*

    People who can't understand that fights can be exponentially more complex as your raid size scales up.  Or simple things like why EQ was hard.  Then of course there is the typical fanboi expectations like thinking the game would release in 2011.  It's not luck that I knew it would release in 2012, some of us are well-informed, and we prefer not to conjure up release dates based on blind loyalty and fanatical hope. 

     

    Mediocrity and lack of understanding should not be perpetuated just so a site generates better hits. 

    *ahem*

    http://massively.joystiq.com/2010/11/19/g-star-2010-hands-on-with-blade-and-soul/

    "Rumors



    First off, I wanted to make sure to ask about the recent rumors of the game's testing being delayed until 2012, as reported by MMOsite earlier this month. Mr. Bae says that was a complete misunderstanding from an earnings conference call and not what was meant to come across at all. NCsoft is still aiming for closed beta testing in Korea by the end of this year, but the team made sure to say that it will be done when it's ready.



    There is also some confusion about a console version being available at launch. While the game is aiming to be launched on consoles, we were specifically told that no contracts were signed with either Microsoft or Sony on any console deals, despite previous rumors about Sony's announced PS3 contract."

    Is this bladensoul???? Btw gw2 is coming out in 2012, I know that for a fact now. 

    please sight your source so I can confirm this for my self pls o:

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by RobertDinh

     But in reality I don't care about your perception, some people are right and some people are wrong, the people that are wrong dislike the people that are right, and that's just life. 

    The people dislike the people that are ramming their opinion throught the throat of others while continuously saying how wrong they are, leaving no room for sensible debate.

    That's basic human psychology, if you don't know that then you have to learn some more life lessons, pal.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • AblestronAblestron Member Posts: 333

    if your going to say something is fact please back it up with a link or source so that its believable. if you dont than your just blowing smoke.

  • NikkitaNikkita Member Posts: 790

    Originally posted by Ablestron

    if your going to say something is fact please back it up with a link or source so that its believable. if you dont than your just blowing smoke.

    According to one of the Ncsoft reports i saw online GW2 is to be released after Blade and Soul which is set to be released in mid 2011. So GW2 would be most probably released end of 2011 or early 2012. So keep an eye on release for Blade and Soul once it is out its your que regarding when GW2 will be released.

    image


    Bite Me

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    im sorry to say i agree there should be a sub even if its just 5 $ a month,yes yes gw1 did fair but i think somekind of sub is needed maybe not the 15 $ blizzard is asking but lower then 10$ a month would be fair andf would ensure longevity of epic pvp

    gw oganised for years .probably some of the most epic pvp for a long while while it was popular .any having been the group strategist will tell you it wasnt just tank and spank.what made this popular was the money reward for hard core pvper .this became epic in a hurry and i truelly believe for it to endure a monthly fee or yearly fee as be brought to table .

    i could be wrong tho!

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by RobertDinh

    *ahem*

    http://massively.joystiq.com/2010/11/19/g-star-2010-hands-on-with-blade-and-soul/

    "Rumors



    First off, I wanted to make sure to ask about the recent rumors of the game's testing being delayed until 2012, as reported by MMOsite earlier this month. Mr. Bae says that was a complete misunderstanding from an earnings conference call and not what was meant to come across at all. NCsoft is still aiming for closed beta testing in Korea by the end of this year, but the team made sure to say that it will be done when it's ready.



    There is also some confusion about a console version being available at launch. While the game is aiming to be launched on consoles, we were specifically told that no contracts were signed with either Microsoft or Sony on any console deals, despite previous rumors about Sony's announced PS3 contract."

    Is this bladensoul???? Btw gw2 is coming out in 2012, I know that for a fact now. 

    Your words are made up of unproven facts.

    This is not a game.

  • MorcotulconMorcotulcon Member UncommonPosts: 262

    Originally posted by Nikkita

    Originally posted by Ablestron

    if your going to say something is fact please back it up with a link or source so that its believable. if you dont than your just blowing smoke.

    According to one of the Ncsoft reports i saw online GW2 is to be released after Blade and Soul which is set to be released in mid 2011. So GW2 would be most probably released end of 2011 or early 2012. So keep an eye on release for Blade and Soul once it is out its your que regarding when GW2 will be released.

    In that report that you are talking about isn't saying a date for Guild Wars 2, only for Blade & Soul. Have you considered that Guild Wars 2 is only placed (in the slide) after B&S because NCSoft don't actually have a release date for GW2? I mean, it's an unknown date, because it would be worst if they put Guild Wars 2 before B&S and then the development of the game would take more time than in the report. But that doesn't mean that the game comes after B&S, it just means that developping the game to be a success = having to work on it even if they have to start all over again.

    Have you ever made a report or a work to a company with release dates for certain goals? A lot of times, some of those goals have unknown dates, so what you do is put, in the report, those specific goals after the goals that have certain dates to fulfill.

    They are saying over and over again that the game has a "When it's ready" release, because the features they are trying to implement haven't been done before, so they don't know if they work well together or not, instead of most other games where they have things already done before with just 1-2 of them better and/or different. Making everything from scratch and making sure it works together has always an uncertain date to complete, but it's still a goal to achieve.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Morcotulcon

    Originally posted by Nikkita


    Originally posted by Ablestron

    if your going to say something is fact please back it up with a link or source so that its believable. if you dont than your just blowing smoke.

    According to one of the Ncsoft reports i saw online GW2 is to be released after Blade and Soul which is set to be released in mid 2011. So GW2 would be most probably released end of 2011 or early 2012. So keep an eye on release for Blade and Soul once it is out its your que regarding when GW2 will be released.

    In that report that you are talking about isn't saying a date for Guild Wars 2, only for Blade & Soul. Have you considered that Guild Wars 2 is only placed (in the slide) after B&S because NCSoft don't actually have a release date for GW2? I mean, it's an unknown date, because it would be worst if they put Guild Wars 2 before B&S and then the development of the game would take more time than in the report. But that doesn't mean that the game comes after B&S, it just means that developping the game to be a success = having to work on it even if they have to start all over again.

    Have you ever made a report or a work to a company with release dates for certain goals? A lot of times, some of those goals have unknown dates, so what you do is put, in the report, those specific goals after the goals that have certain dates to fulfill.

    They are saying over and over again that the game has a "When it's ready" release, because the features they are trying to implement haven't been done before, so they don't know if they work well together or not, instead of most other games where they have things already done before with just 1-2 of them better and/or different. Making everything from scratch and making sure it works together has always an uncertain date to complete, but it's still a goal to achieve.

    Well when they GW2 will be released after Blade and Soul one can easily guess that even if GW2 is completed before Blade and SOul, Ncsoft might not release it. maybe they have their own schedule for releases they have to follow? maybe its a deal or contract thing that they have to finish and release Blade and Soul first? after all ncsoft is a publisher not a developer.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • flyforshineflyforshine Member Posts: 18

    I think b2p models work much better than subsciptions, well atleast for me I've never realy played subscripion games.

    I like b2p models more cause they are cheaper and with that I can argument my friends to play it.

    I mean if guild wars 2 was for sale for let's say 50 euro's I would buy it cause If you quit and you find the game again well you can just go play what you've paid for.

    at wow for example you have to supscribe for 15 euros again I think this b2p model will work out much better than p2p models.

    And than we have those private servers I think there are as much wow private players as there are for wow self.

    And I think b2p models will earn enough for anet to buy their breads with.

  • therez0therez0 Member Posts: 379


    Originally posted by Nikkita


    Originally posted by Ablestron
    if your going to say something is fact please back it up with a link or source so that its believable. if you dont than your just blowing smoke.

    According to one of the Ncsoft reports i saw online GW2 is to be released after Blade and Soul which is set to be released in mid 2011. So GW2 would be most probably released end of 2011 or early 2012. So keep an eye on release for Blade and Soul once it is out its your que regarding when GW2 will be released.


    That NC report is for Korean release. In which case, GW2 will certainly be out after Blade & Soul due to the amount of time required for localization. GW2 may even release state-side before B&S is localized to English, but there is no way to tell for certain. Not even the NC investors have been told when GW2 is going to be finished; only Anet knows. The rest of us just have to be patient for when Anet tells us its ready.

  • AblestronAblestron Member Posts: 333

    Originally posted by therez0

     




    Originally posted by Nikkita





    Originally posted by Ablestron

    if your going to say something is fact please back it up with a link or source so that its believable. if you dont than your just blowing smoke.






    According to one of the Ncsoft reports i saw online GW2 is to be released after Blade and Soul which is set to be released in mid 2011. So GW2 would be most probably released end of 2011 or early 2012. So keep an eye on release for Blade and Soul once it is out its your que regarding when GW2 will be released.



     



    That NC report is for Korean release. In which case, GW2 will certainly be out after Blade & Soul due to the amount of time required for localization. GW2 may even release state-side before B&S is localized to English, but there is no way to tell for certain. Not even the NC investors have been told when GW2 is going to be finished; only Anet knows. The rest of us just have to be patient for when Anet tells us its ready.

    yea its important to note that any release date that NCsoft gives is merely speculation and educated guessing. Like Anet has said they will be the first to tell us the official release date. but thanks for the heads up, if it does come out in the next couple years I'll be happy :)

  • AblestronAblestron Member Posts: 333

    Originally posted by drbaltazar

    im sorry to say i agree there should be a sub even if its just 5 $ a month,yes yes gw1 did fair but i think somekind of sub is needed maybe not the 15 $ blizzard is asking but lower then 10$ a month would be fair andf would ensure longevity of epic pvp

    gw oganised for years .probably some of the most epic pvp for a long while while it was popular .any having been the group strategist will tell you it wasnt just tank and spank.what made this popular was the money reward for hard core pvper .this became epic in a hurry and i truelly believe for it to endure a monthly fee or yearly fee as be brought to table .

    i could be wrong tho!

    personally i think you are wrong, a sub isnt needed to make good profit, which has been proven. And any sub now would hurt the games fanbase, as many fans enjoy the no sub. Its too risky to go into a sub even at 5$ a month at this point, because your player base might drop below what you need to support the game. 

  • MeowheadMeowhead Member UncommonPosts: 3,716

    If people really want to subscribe that badly, I have 2 possible suggestions.

    First, just buy the game again every 4 months or so (60 dollars divided by 4 is 15 per month...).  Just make sure you burn the codes instead of giving them to somebody, because you're paying for your imaginary sub, not trying to distribute more copies of the game.

    Second, there is going to be a cash shop, and even though it's supposed to be non-essential purchases in there, you can still just buy 15 dollars worth a month.  You'll just end up with a lot of character slots and cosmetic items or something.

  • CursedseiCursedsei Member Posts: 1,012

    Originally posted by Meowhead

    If people really want to subscribe that badly, I have 2 possible suggestions.

    First, just buy the game again every 4 months or so (60 dollars divided by 4 is 15 per month...).  Just make sure you burn the codes instead of giving them to somebody, because you're paying for your imaginary sub, not trying to distribute more copies of the game.

    Second, there is going to be a cash shop, and even though it's supposed to be non-essential purchases in there, you can still just buy 15 dollars worth a month.  You'll just end up with a lot of character slots and cosmetic items or something.

    Well, one item that they have mentioned that will most likely be in the Item shop, is special transfer items that can combine two items, giving it the look of one, and the stats of the other, so you can keep a style you like, or switch to a new one. Just buy $12-15 worth of those a month (or $70 after 6 months). I'd advise against it though, as it could cause fluctuations in the itemshop itself.

     

    Guild Wars is a deep game, just as deep as WoW or any other P2P game. Unlike WoW, the developers are competent, and know how to handle their game and its lore.

     

    As for this... um, robert character? RobertDijin... RobertDindin... you get the point. Just block him. You may see his name pop up in quotes somewhere, but never his posts. Then, after his time-out in the badboy corner, and he's learned his lesson, then you can unblock him.

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Cursedsei

    Guild Wars is a deep game, just as deep as WoW or any other P2P game. Unlike WoW, the developers are competent, and know how to handle their game and its lore.

    Wow is deep? Eh, we don't share the same views on what deep is. No MMO is deep, not Eve, not EQ, not GW2 and especially not wow.

    If you want to do something deep you should read a book instead, and not just any book but something like Sun Tzus "art of WAR" or something else you actually needs to think about (if it doesn't make you think you don't understand the book).

    MMOs is fun but not deep. GW2 however is written by an actual author who sold a lot of fantasy books so it has a better story than Wow but that doesn't mean the same thing as deep.

    Don't make me quote the dictionary...

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