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  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by JeroKane

    The PS3 release being pretty much canned (delayed just means that. Just look at Funcom and their xbox360 release of AoC).

    Funcom = AoC on consoles

    versus

    Square-Enix = Final Fantasy on consoles.

    I wonder which has a slightly higher priority, I mean it's not like no one would buy a final fantasy game on a console platform (over PC). Like the Japanese perhaps that do not care about PC playing.

    But who knows, maybe AoC would have been a blazing success on Xbox360 in Japan.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • MagicBubbleMagicBubble Member Posts: 20

    Originally posted by Hyanmen

    Originally posted by MagicBubble



    Imagine the monster code that is FFXIV.   Now Imagine a  new person taking over that job as lead programmer.  Realistically, it will take months for the new person to reach a somewhat full understanding of a code that size, regardless of how familiar that person already is with the general engine.     

    Thats just 1 single dimension of the entire puzzle that makes up the entire FFXIV team, but there are many more dimensions: Producer/Director,Lead Game Designer,Lead Combat System Designer,Technical Advisor,Lead Programmer,Senior Concept Artist,Lead Artist,Lead UI Designer/Lead Web Designer. 

    A) The "monster code" is very similar to the code found in XI.

    B) The lead programmer is the former lead programmer of XI.

    C) The two teams collaborated with each other during the development process in 2006-2010. If you were involved with XI development during that time, you were also involved with XIV.

    D) Producer/Director does not have to know details about the code, he only needs to understand the big picture and adjust the "direction" accordingly. This will probably take a few months.

    E) The lead game designer is the former director of the game. I think he knows what he's doing.

    F) The old team's plans are going to be implemented, which gives the people few months to get familiar with everything. In addition, the greater picture is not going to change (expansions, storyline, new classes).

    G) Only few features need to be 'redone', many more will need adjusting, and the rest is good as-is. They wouldn't be even trying to fix the game if they thought everything needed to be redone.

    Thanks for reinforcing my point: the point of this post was to highlight the fact that this change of dev team will indeed take something like months, if not longer.  There is already no content as it is, how do you think this transition will ultimately affect the players?  Do you think it will be a productive time for more patches that inject some fun into the game?  I certainly dont .  Expect more of nothing for the next few months, if ever.   Imo, By the time they get their stuff together (if ever), it will be far too late.  Just face it, this game has virtually no chance of recovery.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by MagicBubble

    Thanks for reinforcing my point: the point of this post was to highlight the fact that this change of dev team will indeed take something like months, if not longer.  There is already no content as it is, how do you think this transition will ultimately affect the players?  Do you think it will be a productive time for more patches that inject some fun into the game?  I certainly dont .  Expect more of nothing for the next few months, if ever. 

    The game's update plan has been laid out for March. Everyone but the management teams have been kept the same, they will continue doing what they have been doing pre-management changes. I would say the new team has a plan laid out at February earliest, which is when they should be having another fanfest for both FFXI and XIV. These plans will be announced there, along with the subscriptions starting from March onwards, after the already announced 2011 patch is implemented.

    Expect the actual developers to keep developing the game according to the old plan while the management team works on the new plan.

    Granted, one significant change has been announced already and that is the faster frequency of updates, instead of every 3 months. That certainly goes along your speculation of "more of nothing for the next few months".

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • ToxicAvengerToxicAvenger Member UncommonPosts: 36

    Magic Bubble you sound just angry.


    I think your post is stupid, and a lame attempt to bash something for what reason?

    You are acting like the jesus of program knowledge passing down the next commandment that this game will suck. Sorry bro you must have not like what you bought but your post is lllaammeee.

    I have done pc programming (was involved with my college degree)

    Dont bother with this guys opinion because it is garbage to say no new anything will come for up to a year!

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by ToxicAvenger

    Dont bother with this guys opinion because it is garbage to say no new anything will come for up to a year!

    At least he has a basis for his argument, you are just throwing around statements with no validity. If you have nothing constructive to say, don't say anything.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • MagicBubbleMagicBubble Member Posts: 20

    Originally posted by ToxicAvenger

    Magic Bubble you sound just angry.



    I think your post is stupid, and a lame attempt to bash something for what reason?

    You are acting like the jesus of program knowledge passing down the next commandment that this game will suck. Sorry bro you must have not like what you bought but your post is lllaammeee.

    I have done pc programming (was involved with my college degree)

     

    Dont bother with this guys opinion because it is garbage to say no new anything will come for up to a year!

     

    Programming has very little to do with anything here, it was merely an example to illustrate my point.  Try to understand the bigger picture.  Put your college degree to use and do some critical thinking instead of blabbering on about some nonsense. 

  • RproRpro Member Posts: 89

    I loaded the game up yesterday to check if the menu lag was fixed and was pleasantly surprised to see that it is. Still, I can't see myself playing this game without an AH. I mean, if I need, say, a bone chip for crafting, I sure as hell don't want to spend god knows how long looking through Bazaars trying to find one. I want to goto the AH, search for a "bone chip" and be on my way. If an AH is added, I'll give the game another whirl. Until then I'll stick with the original crack(XI).

  • AlleyiaAlleyia Member Posts: 18

    Originally posted by Rpro

    I loaded the game up yesterday to check if the menu lag was fixed and was pleasantly surprised to see that it is. Still, I can't see myself playing this game without an AH. I mean, if I need, say, a bone chip for crafting, I sure as hell don't want to spend god knows how long looking through Bazaars trying to find one. I want to goto the AH, search for a "bone chip" and be on my way. If an AH is added, I'll give the game another whirl. Until then I'll stick with the original crack(XI).

    They'll atleast add a search function in one of the next updates, which'll make it alteast *much* easier to search for certain items.

    image
  • Kaijin2k3Kaijin2k3 Member Posts: 558

    Originally posted by Alleyia

    Originally posted by Rpro

    I loaded the game up yesterday to check if the menu lag was fixed and was pleasantly surprised to see that it is. Still, I can't see myself playing this game without an AH. I mean, if I need, say, a bone chip for crafting, I sure as hell don't want to spend god knows how long looking through Bazaars trying to find one. I want to goto the AH, search for a "bone chip" and be on my way. If an AH is added, I'll give the game another whirl. Until then I'll stick with the original crack(XI).

    They'll atleast add a search function in one of the next updates, which'll make it alteast *much* easier to search for certain items.

    There's all ready an AH of sorts at Yellow Gremlin (yg). Of course it's not 100% accurate and only reads Retainer Bazaars (not Player's).

    As for the OP, I'm sure they'll take a bit to get fully accustomed to the code. But as others have said, they have plans at least for the next few months. Additionally, only management was changed, so the code monkeys (I use that term affectionately, I swear :P) aren't going to magically forget the code.

    Honestly, I like that the fixes are finally coming in, though I would have preferred this squared off from the damn beta. At least it's no sub for now.

  • AlleyiaAlleyia Member Posts: 18

    Of course there's YG, but it doesn't show every retrainer and sometimes it's not really up to date.

    image
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Paradoxy

    Originally posted by cyphers

    Hmm, well, DDO got a revival when they made the F2P move. Besides that, EVE Online got a very lukewarm reception at its launch, and only continued to grow in popularity and richness in the course of years.

    EVE launch can't be compared to the mess we call FFXIV release and DDO revival was mostly due to its F2P model. So sorry, not relivant comparisons ;)

    If I'm correct we were talking about revival of a game, how they improved and became more popular. So in your opinion they might not be correct examples, but that's just your opinion, one among many. In my opinion EVE Online and DDO are pretty good examples of how games can improve after launch so that they go from a 'meh' at launch to a stronger appeal and attraction to a larger crowd.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by MagicBubble

    Programming has very little to do with anything here, it was merely an example to illustrate my point.  Try to understand the bigger picture.  Put your college degree to use and do some critical thinking instead of blabbering on about some nonsense. 

    I agree that it'll take some time and attention for the newcomers to get up to speed, which will be a small setback, but it isn't as if the full dev FFXIV team is being replaced, they're getting additional support. And I've seen enough projects where having fresh talents added to a project with different project management, especially if those designers and devs are veterans, resulted in a strong improvement of the overall project and achieving the project goals faster.

     

    The main thing will be rethinking the core design structures: if they plan to tinker with those, that'll take the most time if they plan to better them from the grounds up. Not that I think that they need to be all replaced, else you'll just get another generic MMO with the same features and mechanics that any other MMO has. But a number of them surely needs some revamping to make them better to work with.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Burnthebed

    Originally posted by Paradoxy


    Originally posted by cyphers

    Hmm, well, DDO got a revival when they made the F2P move. Besides that, EVE Online got a very lukewarm reception at its launch, and only continued to grow in popularity and richness in the course of years.

    EVE launch can't be compared to the mess we call FFXIV release and DDO revival was mostly due to its F2P model. So sorry, not relivant comparisons ;)

     Says the guy who played 450+ hours of WAR hahaha

    And? WAR was bucket loads of fun and had 24 hours continuous PVP inspite of all its trouble. 450+ hours of PVP is nothing over period of 1 year. So what were you trying to say again other then a failed attempt to take a cheap shot at me? Try again.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • taus01taus01 Member Posts: 1,352

    Originally posted by MagicBubble

    To those of you who are now getting your hopes up regarding the recent staff changes with FFXIV, here are some thoughs for your consideration:

    Imagine the monster code that is FFXIV.   Now Imagine a  new person taking over that job as lead programmer.  Realistically, it will take months for the new person to reach a somewhat full understanding of a code that size, regardless of how familiar that person already is with the general engine.     

    Thats just 1 single dimension of the entire puzzle that makes up the entire FFXIV team, but there are many more dimensions: Producer/Director,Lead Game Designer,Lead Combat System Designer,Technical Advisor,Lead Programmer,Senior Concept Artist,Lead Artist,Lead UI Designer/Lead Web Designer.  

    In addition to their individual roles, they also have to communicate and interact with eachother, thus each person will require some small degree of understanding of what the others are doing - this is also very time consuming. 

    My point is: It will take many months or even perhaps a year for the new core team to be "caught up" to where the old team has ended.  That said, one can not expect any significant changes to the game to happen until that "transition period" has occured. 

    Now, if the new core team is any good, they will have reached the same conclusion that most of us (ex)-players have: everything is garbage except the graphics.  Essentially, the entire game (minus the graphics) needs to be redone.  This is so clearly true regardless of your degree of denial - even SE has admitted it by firing everyone of their FFXIV core team members and replacing them.   Just look at the evidence and be realistic. 

    Given how long this will take, there is now also a very real possibility of the game being completely dead at that point and no interest remaining from us gamers. 

    Most probably, this game is as good as dead.  Perhaps the new team will be able to "reincarnate" it into some more playable and enjoyable form, but that alone would take years to accomplish and it will probably be under a different title.

    Good luck to all in your MMO journeys, they will most probably not be in FFXIV!

     

    Sorry, but thats complete rubbish. Only the Producer and Lead Designers, Lead Programmer changed. The 'code monkeys' are still there. You really think they fire the whole team and bring in new people that have never worked with that engine? Even so, you think that their NEWEST ENGINE has no documentation at all...

    Do you really think any of those people replaced wrote just a single line of code or know the code at all?  These are all management positions, lmao.

    The Crystal Engine is the latest development. I bet most of the console developers know it and know how to use it. It was developed for FFXIII.

    You have no clue, but as always you are entiteledd to your 'opinion'.

    "Give players systems and tools instead of rails and rules"

    image
  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by cyphers

    The main thing will be rethinking the core design structures: if they plan to tinker with those, that'll take the most time if they plan to better them from the grounds up. Not that I think that they need to be all replaced, else you'll just get another generic MMO with the same features and mechanics that any other MMO has. But a number of them surely needs some revamping to make them better to work with.

    It should be fine for the most part. BUT- if they tinker with the combat mechanics, or anything related to the characters themselves, they risk making some of them corrupted in the process. They can still do it of course, but they need to plan ahead to allow for a 100% compensation for the lost characters. At least a server reset is not needed, if they don't screw up real bad.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • NikkitaNikkita Member Posts: 790

    Originally posted by taus01

    Originally posted by MagicBubble

    To those of you who are now getting your hopes up regarding the recent staff changes with FFXIV, here are some thoughs for your consideration:

    Imagine the monster code that is FFXIV.   Now Imagine a  new person taking over that job as lead programmer.  Realistically, it will take months for the new person to reach a somewhat full understanding of a code that size, regardless of how familiar that person already is with the general engine.     

    Thats just 1 single dimension of the entire puzzle that makes up the entire FFXIV team, but there are many more dimensions: Producer/Director,Lead Game Designer,Lead Combat System Designer,Technical Advisor,Lead Programmer,Senior Concept Artist,Lead Artist,Lead UI Designer/Lead Web Designer.  

    In addition to their individual roles, they also have to communicate and interact with eachother, thus each person will require some small degree of understanding of what the others are doing - this is also very time consuming. 

    My point is: It will take many months or even perhaps a year for the new core team to be "caught up" to where the old team has ended.  That said, one can not expect any significant changes to the game to happen until that "transition period" has occured. 

    Now, if the new core team is any good, they will have reached the same conclusion that most of us (ex)-players have: everything is garbage except the graphics.  Essentially, the entire game (minus the graphics) needs to be redone.  This is so clearly true regardless of your degree of denial - even SE has admitted it by firing everyone of their FFXIV core team members and replacing them.   Just look at the evidence and be realistic. 

    Given how long this will take, there is now also a very real possibility of the game being completely dead at that point and no interest remaining from us gamers. 

    Most probably, this game is as good as dead.  Perhaps the new team will be able to "reincarnate" it into some more playable and enjoyable form, but that alone would take years to accomplish and it will probably be under a different title.

    Good luck to all in your MMO journeys, they will most probably not be in FFXIV!

     

    Sorry, but thats complete rubbish. Only the Producer and Lead Designers changed. The 'code monkeys' are still there. You really think they fire the whole team and bring in new people that have never worked with that engine? Even so, you think that their NEWEST ENGINE has no documentation at all...

    The Crystal Engine is the latest development. I bet most of the console developers know it and know how to use it. It was developed for FFXIII.

    You have no clue, but as always you are entiteledd to your 'opinion'. What a load of cow manure.

    I am sorry but you really need to read the post again and this time calmly without any emotional outburst.  Doesn't matter code monkeys are still there. they have to work under new management . Real decisions are never in hands of code monkeys anyways. So you can consider it as a whole 'new team'. No one said anything about engine and its documentation.

    But you are right as usual your psot is 'load of cow manure'.

    image


    Bite Me

  • Clubmaster22Clubmaster22 Member Posts: 279

    The problems of FF XIV do not lie in it's "code". It's the gamedesign that needs to be replaced. Yes i said, "replaced" because a few tweaks won't cut it. I predicted it months ago and it seems to happen now: They pretty much have to start from scratch and they know it. Firing the whole team responsible is the final proof. 

  • SeffrenSeffren Member Posts: 743

    Originally posted by taus01

    Originally posted by MagicBubble

    To those of you who are now getting your hopes up regarding the recent staff changes with FFXIV, here are some thoughs for your consideration:

    Imagine the monster code that is FFXIV.   Now Imagine a  new person taking over that job as lead programmer.  Realistically, it will take months for the new person to reach a somewhat full understanding of a code that size, regardless of how familiar that person already is with the general engine.     

    Thats just 1 single dimension of the entire puzzle that makes up the entire FFXIV team, but there are many more dimensions: Producer/Director,Lead Game Designer,Lead Combat System Designer,Technical Advisor,Lead Programmer,Senior Concept Artist,Lead Artist,Lead UI Designer/Lead Web Designer.  

    In addition to their individual roles, they also have to communicate and interact with eachother, thus each person will require some small degree of understanding of what the others are doing - this is also very time consuming. 

    My point is: It will take many months or even perhaps a year for the new core team to be "caught up" to where the old team has ended.  That said, one can not expect any significant changes to the game to happen until that "transition period" has occured. 

    Now, if the new core team is any good, they will have reached the same conclusion that most of us (ex)-players have: everything is garbage except the graphics.  Essentially, the entire game (minus the graphics) needs to be redone.  This is so clearly true regardless of your degree of denial - even SE has admitted it by firing everyone of their FFXIV core team members and replacing them.   Just look at the evidence and be realistic. 

    Given how long this will take, there is now also a very real possibility of the game being completely dead at that point and no interest remaining from us gamers. 

    Most probably, this game is as good as dead.  Perhaps the new team will be able to "reincarnate" it into some more playable and enjoyable form, but that alone would take years to accomplish and it will probably be under a different title.

    Good luck to all in your MMO journeys, they will most probably not be in FFXIV!

     

    Sorry, but thats complete rubbish. Only the Producer and Lead Designers, Lead Programmer changed. The 'code monkeys' are still there. You really think they fire the whole team and bring in new people that have never worked with that engine? ==> opinion

    Even so, you think that their NEWEST ENGINE has no documentation at all... ==> opinion

    Do you really think any of those people replaced wrote just a single line of code or know the code at all?  These are all management positions, lmao. ==> opinion

    The Crystal Engine is the latest development. I bet most of the console developers know it and know how to use it. ==> opinion 

    It was developed for FFXIII.

    You have no clue, but as always you are entiteledd to your 'opinion'.

    I see a lot of opinions/assumptions in your post and yet you feel you had to be obnoxious to the op for stating a few opinions.

    A little remark: Even with the most professional documentation (of which we aren't sure it is present) it would be still a major timesink to get to know the application.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Clubmaster22

    The problems of FF XIV do not lie in it's "code". It's the gamedesign that needs to be replaced. Yes i said, "replaced" because a few tweaks won't cut it. I predicted it months ago and it seems to happen now: They pretty much have to start from scratch and they know it. Firing the whole team responsible is the final proof. 

    They've been doing that for a few months now, no new revelations on your end.

    This game is hardly "buggy". The programmers and artists are pretty competent folks. But the upper management and designers needed a slap in the head.

    Although not all can be blamed on them alone either. When the producer says "we will save money now, so combine the PC UI with the PS3 UI so we don't have to make them separate" the poor dev has no choice but to try. And of course it's going to suck.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • taus01taus01 Member Posts: 1,352

    Originally posted by Nikkita

    I am sorry but you really need to read the post again and this time calmly without any emotional outburst.  Doesn't matter code monkeys are still there. they have to work under new management . Real decisions are never in hands of code monkeys anyways. So you can consider it as a whole 'new team'. No one said anything about engine and its documentation.

    But you are right as usual your psot is 'load of cow manure'.

    Neither you nor the OP know whats going on at SE. This whole topic is someone speculating one something that might affect the game if something that he thinks is right is actual fact based on what he assumes he knows about something he knows nothing about.

    *yawn*

    "Give players systems and tools instead of rails and rules"

    image
  • taus01taus01 Member Posts: 1,352

    Originally posted by Seffren

    Originally posted by taus01


    Originally posted by MagicBubble

    To those of you who are now getting your hopes up regarding the recent staff changes with FFXIV, here are some thoughs for your consideration:

    Imagine the monster code that is FFXIV.   Now Imagine a  new person taking over that job as lead programmer.  Realistically, it will take months for the new person to reach a somewhat full understanding of a code that size, regardless of how familiar that person already is with the general engine.     

    Thats just 1 single dimension of the entire puzzle that makes up the entire FFXIV team, but there are many more dimensions: Producer/Director,Lead Game Designer,Lead Combat System Designer,Technical Advisor,Lead Programmer,Senior Concept Artist,Lead Artist,Lead UI Designer/Lead Web Designer.  

    In addition to their individual roles, they also have to communicate and interact with eachother, thus each person will require some small degree of understanding of what the others are doing - this is also very time consuming. 

    My point is: It will take many months or even perhaps a year for the new core team to be "caught up" to where the old team has ended.  That said, one can not expect any significant changes to the game to happen until that "transition period" has occured. 

    Now, if the new core team is any good, they will have reached the same conclusion that most of us (ex)-players have: everything is garbage except the graphics.  Essentially, the entire game (minus the graphics) needs to be redone.  This is so clearly true regardless of your degree of denial - even SE has admitted it by firing everyone of their FFXIV core team members and replacing them.   Just look at the evidence and be realistic. 

    Given how long this will take, there is now also a very real possibility of the game being completely dead at that point and no interest remaining from us gamers. 

    Most probably, this game is as good as dead.  Perhaps the new team will be able to "reincarnate" it into some more playable and enjoyable form, but that alone would take years to accomplish and it will probably be under a different title.

    Good luck to all in your MMO journeys, they will most probably not be in FFXIV!

     

    Sorry, but thats complete rubbish. Only the Producer and Lead Designers, Lead Programmer changed. The 'code monkeys' are still there. You really think they fire the whole team and bring in new people that have never worked with that engine? ==> opinion

    That was a question not an opinion

    Even so, you think that their NEWEST ENGINE has no documentation at all... ==> opinion

    That was a question not an opinion.

    Do you really think any of those people replaced wrote just a single line of code or know the code at all?  These are all management positions, lmao. ==> opinion

    That was a question not an opinion. FACT they are management positions.

    The Crystal Engine is the latest development. I bet most of the console developers know it and know how to use it. ==> opinion 

    FACT it is the latest engine.

    I see a lot of opinions/assumptions in your post and yet you feel you had to be obnoxious to the op for stating a few opinions.

    A little remark: Even with the most professional documentation (of which we aren't sure it is present) it would be still a major timesink to get to know the application

    We good now?

     

     

    "Give players systems and tools instead of rails and rules"

    image
  • Loke666Loke666 Member EpicPosts: 21,441

    It is a nightmare to change lead programmer but Wow actually did so as well. Twice. So it is possible to continue.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by Loke666

    It is a nightmare to change lead programmer but Wow actually did so as well. Twice. So it is possible to continue.

    Yeah... they would be in trouble if it was anything other than XI's lead programmer. He worked on XIV along with XI until the teams got separated in September, so it's not a completely new environment for him.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • DocEllis611DocEllis611 Member Posts: 86

    Originally posted by eyeswideopen

    Originally posted by DocEllis611


    Originally posted by Uproar

    Can you name a single game, let alone a recent MMO, in history that ever successfully pulled off a revival?  Let alone from ground up ashes?  I can't.

    FFXI was released in Japan before the states. And from what I understand, it angered a lot of Japanese players. It was fixed up for NA release, almost a year later, and even longer for PS2.

    There.

    Even better, can you name another current, or even past, mmo where its own developers admit it's shit and needs a do-over?

    Didn't think so.

     

    Edit: By the way, your analogy is flawed. FFXI launch in NA was not a revival of the game, merely an extension of its reach.

    I never said that the NA release was the revival. I am saying that its main player-base in japan was pissed. And subsequently, the game was patched up and improved. However, it was almost a year later before NA saw it, and even longer than that for PS2 players. I don't know the point of 'revival,' but we can say that the game has done exceedingly well, despite launching problems, and Japanese players still make up a huge portion of the population of the game. Even if FFXIV never does as well as FFXI, it will still be playable for many years.

  • HyanmenHyanmen Member UncommonPosts: 5,357

    Originally posted by DocEllis611

    Even if FFXIV never does as well as FFXI, it will still be playable for many years

    No! It will burn without it's precious Western playerbase, just like poor Aion did.

    Using LOL is like saying "my argument sucks but I still want to disagree".
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