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Rift - so many lazy development choices.

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Comments

  • donkeysdonkeys Member Posts: 239

    Originally posted by psyknx

     

    The 5646 million WoW players like it but many of us are looking for different features.

    No one from WoW is even going to switch to this game. It's very low profile amongst WoW players. No one seems to care or even knows the game.

    It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.

    Collector's editions are scams.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by donkeys

    Originally posted by psyknx

     

    The 5646 million WoW players like it but many of us are looking for different features.

    No one from WoW is even going to switch to this game. It's very low profile amongst WoW players. No one seems to care or even knows the game.

    It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.

    You really do like to speak for all the millions of players of WOW don't you? lets not generalize too much please. My guild is all ready to pack their bags from Lotro and WOW (been playing both since the day of release) and move to Rift. We are very excited about it actually.

    And there are plenty of guilds recruiting on offficial forums and yes they are leaving WOW too.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • ravtecravtec Member Posts: 214

    I think what they have done is great, offcourse some will think its bad.

    i did enjoy wow when i playd it im just bored of that world and need new settings, same with eq2 and war. So takeing good things from those games is a big + for me personaly.

    i don't need new stuff to be honest since all the games that try something new has been crap for me.

    Now all i need to look at is how the game is past 20 and how much group play rift has, those 2 will be decideing factors if i want to play the game or not.

  • TheIllusiveTheIllusive Member Posts: 196

    I agree that RIFT is the first major letdown of 2011 (woops, forgot DCUO, but that one at least tries). At first I noticed that the controls reaction doesn't feel completely right...I cant really describe it other than it does feel right in some other games (LOTRO, WOW, Age of Conan).

    It is very similar to the games mentioned by the OP. But if you like these games (wow, lotro, WaW, Eq2) than I can advice you to choose on of them over RIFT. Just better games imo.

    Some say that we cant really judge RIFT until we see end content. I partly agree, but people forget that it is the Journey that matters, not the endgoal. If a game isnt fun from beginning to max level than who would want to play it?

    image

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    Originally posted by Thamoris

    Booooo!

    Troll

    You are the troll, not the OP.  You have the right not to agree with the OP but at least he gaves the reason why he dont like the game, not like you who just post 2 words in reply.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686

    Originally posted by donkeys

    It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.

     Read the REAL description of RIFTS and the system as implemented in Beta here please: http://www.mmorpg.com/discussion2.cfm/post/3983258

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • YilelienYilelien Member UncommonPosts: 324

    Originally posted by TheIllusive

    I agree that RIFT is the first major letdown of 2011 (woops, forgot DCUO, but that one at least tries). At first I noticed that the controls reaction doesn't feel completely right...I cant really describe it other than it does feel right in some other games (LOTRO, WOW, Age of Conan).

    It is very similar to the games mentioned by the OP. But if you like these games (wow, lotro, WaW, Eq2) than I can advice you to choose on of them over RIFT. Just better games imo.

    Some say that we cant really judge RIFT until we see end content. I partly agree, but people forget that it is the Journey that matters, not the endgoal. If a game isnt fun from beginning to max level than who would want to play it?

     I have been in all 3 betas and i can say that the game has already moved forward in leaps & bounds. While i will also agree that the game does still need to be improved i think if it was released right now its game play is better than all of the above that you mentioned.

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by TheIllusive

    I agree that RIFT is the first major letdown of 2011 (woops, forgot DCUO, but that one at least tries). At first I noticed that the controls reaction doesn't feel completely right...I cant really describe it other than it does feel right in some other games (LOTRO, WOW, Age of Conan).

    It is very similar to the games mentioned by the OP. But if you like these games (wow, lotro, WaW, Eq2) than I can advice you to choose on of them over RIFT. Just better games imo.

    Some say that we cant really judge RIFT until we see end content. I partly agree, but people forget that it is the Journey that matters, not the endgoal. If a game isnt fun from beginning to max level than who would want to play it?

    After Beta 1 and 2 I would have agreed with this.  After playing Beta 3 and enjoying the combat for once and feeling how much tighter and faster they made just turning your character (its in the patch notes) I have to disagree now and bring up the argument, Its BETA.  At least when it comes to how the game "feels".  Right now it feels much better than LOTRO and I like Lotro.  So I don't think Rift will be a 2011 disappointment.  It won't be Incredible but it will be worth playing at least until SWTOR and GW2.

    DCUO on the other hand.....well it felt ok but the content just bored me.  Too console oriented for my taste.  Not enough depth.

  • NaowutNaowut Member UncommonPosts: 663

    Originally posted by Yilelien

    Originally posted by TheIllusive

    I agree that RIFT is the first major letdown of 2011 (woops, forgot DCUO, but that one at least tries). At first I noticed that the controls reaction doesn't feel completely right...I cant really describe it other than it does feel right in some other games (LOTRO, WOW, Age of Conan).

    It is very similar to the games mentioned by the OP. But if you like these games (wow, lotro, WaW, Eq2) than I can advice you to choose on of them over RIFT. Just better games imo.

    Some say that we cant really judge RIFT until we see end content. I partly agree, but people forget that it is the Journey that matters, not the endgoal. If a game isnt fun from beginning to max level than who would want to play it?

     I have been in all 3 betas and i can say that the game has already moved forward in leaps & bounds. While i will also agree that the game does still need to be improved i think if it was released right now its game play is better than all of the above that you mentioned.

    No one is talking about polish or bug fixes tho. The games core stays as it is.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Paradoxy

    Originally posted by Zeroxin


    Originally posted by Fearlessbro

    Quite funny that the points you bring up, saying they were all copied elements from WoW and WAR. These are the bread and butter of a MMO and games in general. MMO's play like that, you have questing, Rifts or Public Questing which encourages group play and server input, you have achievements, which hey I'd rather it in then not added as a feature at all. The graphics are very good and polished for an MMO in todays standard. It's more modern, it contains core features the MMO player and community are fond with and more. The game let's you play so many different class combinations, to build a perfect character, that is something unique I've found.

     

    You make out these things in a MMO are all bad and should be tossed aside for a new model, but this is the model that works and MMO's have been building off of for a long time. There are some MMO's, like EVE for example who do it different, but it is rare in this industry. Saying Rift is a Copy and Paste of WoW, down to the UI, Achievement system, and copy past of WAR PQ's, how is this a problem, WoW was alot of copy paste from EQ. Seriously if the game is good, looks amazing, and offers alot of gameplay, who care's what it copied and build upon, If you don't like the game or it's development then move on. FFXIV tried a different approach and failed miserably. A new model of MMO is not an easy task to create. Guild Wars 2, Sw TOR, all are the same style of model, Has quests, has group play, whether it pvp or pve questing, both have solo questing. All games have this classic model which started in the 90's because it works.

    FFXIV didn't even try, they just failed. The difference between GW2/SWTOR and Rift is at least GW2/SWTOR are changing the recipe a bit but all Rift is doing is adding spice to an old recipe that you've had 3 times already and has begun to taste a bit stale. The system might work but that doesn't change the fact that it's getting a bit old for some.

    GW2 and SWTOR are also just refining the old mechanics and not bringing anything new to MMO genre except for couple of things. All this hype about these two MMOS is going to blow up in peoples face in few months.

    Are you even listening to yourself? You basically just said what I said only in fewer words and without the "blowing up in your face thing". Rift doesn't change anything. That is what the OP is saying, that is what I'm saying, that is what everyone who is complaining is saying, RIft does not change anything.

    This is not a game.

  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Zeroxin

    Originally posted by Paradoxy


    Originally posted by Zeroxin


    Originally posted by Fearlessbro

    Quite funny that the points you bring up, saying they were all copied elements from WoW and WAR. These are the bread and butter of a MMO and games in general. MMO's play like that, you have questing, Rifts or Public Questing which encourages group play and server input, you have achievements, which hey I'd rather it in then not added as a feature at all. The graphics are very good and polished for an MMO in todays standard. It's more modern, it contains core features the MMO player and community are fond with and more. The game let's you play so many different class combinations, to build a perfect character, that is something unique I've found.

     

    You make out these things in a MMO are all bad and should be tossed aside for a new model, but this is the model that works and MMO's have been building off of for a long time. There are some MMO's, like EVE for example who do it different, but it is rare in this industry. Saying Rift is a Copy and Paste of WoW, down to the UI, Achievement system, and copy past of WAR PQ's, how is this a problem, WoW was alot of copy paste from EQ. Seriously if the game is good, looks amazing, and offers alot of gameplay, who care's what it copied and build upon, If you don't like the game or it's development then move on. FFXIV tried a different approach and failed miserably. A new model of MMO is not an easy task to create. Guild Wars 2, Sw TOR, all are the same style of model, Has quests, has group play, whether it pvp or pve questing, both have solo questing. All games have this classic model which started in the 90's because it works.

    FFXIV didn't even try, they just failed. The difference between GW2/SWTOR and Rift is at least GW2/SWTOR are changing the recipe a bit but all Rift is doing is adding spice to an old recipe that you've had 3 times already and has begun to taste a bit stale. The system might work but that doesn't change the fact that it's getting a bit old for some.

    GW2 and SWTOR are also just refining the old mechanics and not bringing anything new to MMO genre except for couple of things. All this hype about these two MMOS is going to blow up in peoples face in few months.

    Are you even listening to yourself? You basically just said what I said only in fewer words and without the "blowing up in your face thing". Rift doesn't change anything. That is what the OP is saying, that is what I'm saying, that is what everyone who is complaining is saying, RIft does not change anything.

    And neither does GW2 and SWTOR..... that was my point.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • donkeysdonkeys Member Posts: 239

    Originally posted by Slapshot1188

    Originally posted by donkeys

    It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.

     Read the REAL description of RIFTS and the system as implemented in Beta here please: http://www.mmorpg.com/discussion2.cfm/post/3983258

    I don't need to read that, I played the beta. Rifts are nothing more than "dynamic events" like WAR. But they are more static and it's just mobs being spawned from the sky instead of from the ground, they are static and usually don't attack and they stay planted on the exact spot they spawned from. Only when the game gives them a pointer they run straight to the other rift, it's boring and very uninspired.

    When the main feature of the game, rifts, are boring, I think you got a problem.

    Collector's editions are scams.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by TheIllusive

    I agree that RIFT is the first major letdown of 2011 (woops, forgot DCUO, but that one at least tries). At first I noticed that the controls reaction doesn't feel completely right...I cant really describe it other than it does feel right in some other games (LOTRO, WOW, Age of Conan).

    It is very similar to the games mentioned by the OP. But if you like these games (wow, lotro, WaW, Eq2) than I can advice you to choose on of them over RIFT. Just better games imo.

    Some say that we cant really judge RIFT until we see end content. I partly agree, but people forget that it is the Journey that matters, not the endgoal. If a game isnt fun from beginning to max level than who would want to play it?

    Well I suppose that's where it's subjective.

    I feel the controls for Rift are better than AoC. And if we are going to have tab targeting I much prefer the auto face as opposed to LOTRO's "I"m a ranger and I'm aiming 30 degrees or more from my target but I'm still going to hit it" system.

    I can easily see why people would say that Rift is like WoW and War but it feels different enough to make it interesting.

    WoW has a lot of content and a lot of money behind it. Believe me, I'd love to be a WoW player. But I can't get into the game for very long. Part of that is the tongue in cheek art design and world. Rift doesn't have that, it's a bit more serious in that regard. Warhammer was a blast but I prefer the world of Rift over Warhammer's long path to the main city.

    And that is why, just because Rift is reminiscent of those other games, I would play it over those other games. Because it's "not" Those other games.

    That's almost the same as a poster on this sight stating that the reason we don't need any more fantasy games is because WoW does it better. Got shivers from that one.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ParadoxyParadoxy Member Posts: 786

    Originally posted by Sovrath

    Originally posted by TheIllusive

    I agree that RIFT is the first major letdown of 2011 (woops, forgot DCUO, but that one at least tries). At first I noticed that the controls reaction doesn't feel completely right...I cant really describe it other than it does feel right in some other games (LOTRO, WOW, Age of Conan).

    It is very similar to the games mentioned by the OP. But if you like these games (wow, lotro, WaW, Eq2) than I can advice you to choose on of them over RIFT. Just better games imo.

    Some say that we cant really judge RIFT until we see end content. I partly agree, but people forget that it is the Journey that matters, not the endgoal. If a game isnt fun from beginning to max level than who would want to play it?

    Well I suppose that's where it's subjective.

    I feel the controls for Rift are better than AoC. And if we are going to have tab targeting I much prefer the auto face as opposed to LOTRO's "I"m a ranger and I'm aiming 30 degrees or more from my target but I'm still going to hit it" system.

    I can easily see why people would say that Rift is like WoW and War but it feels different enough to make it interesting.

    WoW has a lot of content and a lot of money behind it. Believe me, I'd love to be a WoW player. But I can't get into the game for very long. Part of that is the tongue in cheek art design and world. Rift doesn't have that, it's a bit more serious in that regard. Warhammer was a blast but I prefer the world of Rift over Warhammer's long path to the main city.

    And that is why, just because Rift is reminiscent of those other games, I would play it over those other games. Because it's "not" Those other games.

    That's almost the same as a poster on this sight stating that the reason we don't need any more fantasy games is because WoW does it better. Got shivers from that one.

    Ahaha, that is a scary thought indeed.

    Who could have thought that WOW could bring super power like USA to its knees?


    Originally posted by Arcken

    To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
    Im picking on WoW btw because its the beast that made all of this possible

  • ravtecravtec Member Posts: 214

    Originally posted by TheIllusive

    It is very similar to the games mentioned by the OP. But if you like these games (wow, lotro, WaW, Eq2) than I can advice you to choose on of them over RIFT. Just better games imo.

    Some say that we cant really judge RIFT until we see end content. I partly agree, but people forget that it is the Journey that matters, not the endgoal. If a game isnt fun from beginning to max level than who would want to play it?

     This i will agree with, if you have not tryd wow or eq2 you will get much more out of your money playing those 2 games. I do not think anyone can match those 2 games when it comes to content and stuff to do.

    But if your bored of those 2 games rift seems to become a good option.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,686

    Originally posted by donkeys

    Originally posted by Slapshot1188

    Originally posted by donkeys

    It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.

     Read the REAL description of RIFTS and the system as implemented in Beta here please: http://www.mmorpg.com/discussion2.cfm/post/3983258

    I don't need to read that, I played the beta. Rifts are nothing more than "dynamic events" like WAR. But they are more static and it's just mobs being spawned from the sky instead of from the ground, they are static and usually don't attack and they stay planted on the exact spot they spawned from. Only when the game gives them a pointer they run straight to the other rift, it's boring and very uninspired.

    When the main feature of the game, rifts, are boring, I think you got a problem.

     I beg to differ.  Whether you played beta or not.. you obviously DO need to read that!

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • EmhsterEmhster Member UncommonPosts: 913

    Kudo to some creative posts about finding stuff to complain about with Rift.

    During FFXIV's beta, you could find a lot of negative feedbacks about lack of content, bad UI design, copy pasted world, lack of social tools, lack of tools to support the economy...

    And now during Rift's beta, there are some valid complaints such as how 'classic' this game is, but in the end you figure out the same bunch of posters always trying to stir out negative comments out of every thread.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Paradoxy

    Originally posted by Zeroxin


     

    Are you even listening to yourself? You basically just said what I said only in fewer words and without the "blowing up in your face thing". Rift doesn't change anything. That is what the OP is saying, that is what I'm saying, that is what everyone who is complaining is saying, RIft does not change anything.

    And neither does GW2 and SWTOR..... that was my point.

    Okay, if that is what you choose to believe that's okay.image

    This is not a game.

  • gothagotha Member UncommonPosts: 1,074

    The game is not Next Gen in any manner shape or form.  Game gets point for doing everything solid  (better then Aion i would say).  From what I here over the long run better then War and Pre Godslayer AOC.  I am gonna just hope the best for the game.  After WoWs big transformation with Cata,  there are people who want the old WoWlike systems back.  Rift is perfectly setup to give that to them.

     

    I am not impressed with rift (The art style is very cool though) but i think they definitely have a niche and a market.  I will think they will hold onto 400k subs easily.

  • ZeroxinZeroxin Member UncommonPosts: 2,515

    Originally posted by Slapshot1188

    Originally posted by donkeys


    Originally posted by Slapshot1188


    Originally posted by donkeys

    It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.

     Read the REAL description of RIFTS and the system as implemented in Beta here please: http://www.mmorpg.com/discussion2.cfm/post/3983258

    I don't need to read that, I played the beta. Rifts are nothing more than "dynamic events" like WAR. But they are more static and it's just mobs being spawned from the sky instead of from the ground, they are static and usually don't attack and they stay planted on the exact spot they spawned from. Only when the game gives them a pointer they run straight to the other rift, it's boring and very uninspired.

    When the main feature of the game, rifts, are boring, I think you got a problem.

     I beg to differ.  Whether you played beta or not.. you obviously DO need to read that!

    Lol, just because he doesn't agree with what you think it is doesn't mean he should read that. I believe if he doesn't know what Rifts can do after he has already played an read about them then he probably shouldn't even be commenting on this part of the forum.

    This is not a game.

  • ZefireZefire Member Posts: 676

    Originally posted by Margulis

    It seems like there are so many areas in this game where the devs decided to go the lazy route and not put in any effort to make a certain system either more innovative, fun, or engrossing.  It's really quite obvious and screams at a company not interested in putting out an amazing game, but more interested in making a quick buck.  So many things are copies of WOW, WAR, or EQ2, and I don't mean "this is in all mmo's" type of copies, I mean DIRECT copies almost instead of something unique to RIFT.  Here are a few examples of what I see to be lazy development and lack of willingness to put in the time to make something really great, or unique.

     

    1.  Questing system - extremely boring, basic, mundane.

    2.  Crafting system - Copy and paste WOW crafting, add a tiny option for augmenting items, and there you have it.

    3.  Achievement system - Copy and paste WOW achievements, even down to the game windows, points, etc.

    4.  Combat - Very boring combat with again no innovation, global cooldown, single targeting system, dated by 7-8 years.

    5.  World lacking immersion - The world is small and lazy in design, hell there aren't even any openable doors! 

    6.  PVP system - Copy and paste WOW and EQ2 with their battlegrounds.

    7.  Game progression - Quest to level, then raid, that's it.  Again, dated by 7-10 years, it's way past time for there to be a focus beyond just end game raiding.

    8.  Rifts - Very similar to WAR public quests and also somewhat repetitive and disappointing so far.

    9.  Horribly unoriginal races to choose from.

    10. One starting area for each faction.

    11.  Game is to also be focused on reputation grinding, sigh.

    12.  EXACT same item quality coloring / grade system as in WOW.

     

    I'm sure I can add to this list, but that's all I can think of for right now, but still, that's WAY more than enough for a 2011 MMO that was supposed to be made on a 50 million dollar budget.

     Totaly agree.Especialy 5 is very very true after my experience in beta

  • SilverbarrSilverbarr Member Posts: 306

    Originally posted by Elidien

    I cannot wait to read the same posts about TOR and GW2.....they will indeed more of the same, just in a new skin.

    Totally agree mate, it's surprising that the MMORPG.com community is so adamant that each new game is going to be the next pinnacle for online gaming to be honest.

     

    M

    "Regard your soldiers as your children, and they will follow you into the deepest valleys. Look on them as your own beloved sons, and they will stand by you even unto death!"
    - Sun Tzu, the Art of War

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  • donkeysdonkeys Member Posts: 239

    Originally posted by Silverbarr

    Originally posted by Elidien

    I cannot wait to read the same posts about TOR and GW2.....they will indeed more of the same, just in a new skin.

    Totally agree mate, it's surprising that the MMORPG.com community is so adamant that each new game is going to be the next pinnacle for online gaming to be honest.

     

    M

    It's not just the community that does this, it's the companies too.

    Stuff like "next generation" should be ripped out of the mouths of developers and PR people because the flack they get in return is always negativity. Hey, it's their own fault for hyping their game.

    Collector's editions are scams.

  • SovrathSovrath Member LegendaryPosts: 32,963

    Originally posted by Paradoxy

    Originally posted by Sovrath

    That's almost the same as a poster on this sight stating that the reason we don't need any more fantasy games is because WoW does it better. Got shivers from that one.

    Ahaha, that is a scary thought indeed.

    lol, and that's the thing, and the reason I got shivers... I have YET to play a game that was like what I thought I'd be doing in mmo's.

    Not to take anything away from WoW as it does things right and does things right for a larger audience. More power to them.

    However, I "thought" I would be playing a game that was a mixture of neverwinter nights and morrowind.

    Neverwinter nights because of the 3rd person view and I assumed that I would have abilities like "light" spells or fly spells or abilities that were not all combat related. Morrowind because I thought mmos' were about large open worlds of discovery.

    I'm still waiting for my "ideal" game. Until that time I can find fun in what's out there but in no way, shape or form am I satisfied with the current formula that mmo's use. Still, the positive can work against the negatives and I have been able to enjoy these games on my own terms.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by Slapshot1188

    Originally posted by donkeys


    Originally posted by Slapshot1188


    Originally posted by donkeys

    It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.

     Read the REAL description of RIFTS and the system as implemented in Beta here please: http://www.mmorpg.com/discussion2.cfm/post/3983258

    I don't need to read that, I played the beta. Rifts are nothing more than "dynamic events" like WAR. But they are more static and it's just mobs being spawned from the sky instead of from the ground, they are static and usually don't attack and they stay planted on the exact spot they spawned from. Only when the game gives them a pointer they run straight to the other rift, it's boring and very uninspired.

    When the main feature of the game, rifts, are boring, I think you got a problem.

     I beg to differ.  Whether you played beta or not.. you obviously DO need to read that!

    Eh, best not to even bother with Don... he has been trolling and bashing the game since his first few posts (look at his graphics post claiming max settings). There are going to be a bunch of people like him in any game. While Rift isn't the most revolutionary game ever, the game does offer a bit of familiar fun.

    Sadly some people expect every new MMO coming out to destroy the rule book and be the greatest game ever, but I don't see that happening at all in the near future... Not with Rift, Tera, SWTOR or even GW2... Every dev can sell and hype thier game with pretty pictures, cool videos and epic trailers, but once people play these games it will be 5% innovation and 95% regurgitation.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


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