It seems like there are so many areas in this game where the devs decided to go the lazy route and not put in any effort to make a certain system either more innovative, fun, or engrossing. It's really quite obvious and screams at a company not interested in putting out an amazing game, but more interested in making a quick buck. So many things are copies of WOW, WAR, or EQ2, and I don't mean "this is in all mmo's" type of copies, I mean DIRECT copies almost instead of something unique to RIFT. Here are a few examples of what I see to be lazy development and lack of willingness to put in the time to make something really great, or unique.
1. Questing system - extremely boring, basic, mundane.
2. Crafting system - Copy and paste WOW crafting, add a tiny option for augmenting items, and there you have it.
3. Achievement system - Copy and paste WOW achievements, even down to the game windows, points, etc.
4. Combat - Very boring combat with again no innovation, global cooldown, single targeting system, dated by 7-8 years.
5. World lacking immersion - The world is small and lazy in design, hell there aren't even any openable doors!
6. PVP system - Copy and paste WOW and EQ2 with their battlegrounds.
7. Game progression - Quest to level, then raid, that's it. Again, dated by 7-10 years, it's way past time for there to be a focus beyond just end game raiding.
8. Rifts - Very similar to WAR public quests and also somewhat repetitive and disappointing so far.
9. Horribly unoriginal races to choose from.
10. One starting area for each faction.
11. Game is to also be focused on reputation grinding, sigh.
12. EXACT same item quality coloring / grade system as in WOW.
I'm sure I can add to this list, but that's all I can think of for right now, but still, that's WAY more than enough for a 2011 MMO that was supposed to be made on a 50 million dollar budget.
Could not of summed it up better myself,the game is a joke and the love affair comes from jaded MMO gamers not having anything to play right now.
I am in Beta 3 and have been from beta 1 but i really can't be bothered to log into such a boring game,thank god i can log back into Vanguard.
I finally downloaded the game, and played it for a few hours last night. A few hours was just about all I could manage. The game is well made and polished, but it is SO familiar that I couldn't take any more after a short time. I see what they are trying to do, but why? They are NEVER going to catch up to these other games that they are emulating, and Rift will always be inferior to the games who's shoulders it stands on.
The market is ripe for some true innovation, and this is NOT it.
It seems like there are so many areas in this game where the devs decided to go the lazy route and not put in any effort to make a certain system either more innovative, fun, or engrossing. It's really quite obvious and screams at a company not interested in putting out an amazing game, but more interested in making a quick buck. So many things are copies of WOW, WAR, or EQ2, and I don't mean "this is in all mmo's" type of copies, I mean DIRECT copies almost instead of something unique to RIFT. Here are a few examples of what I see to be lazy development and lack of willingness to put in the time to make something really great, or unique.
1. Questing system - extremely boring, basic, mundane.
2. Crafting system - Copy and paste WOW crafting, add a tiny option for augmenting items, and there you have it.
3. Achievement system - Copy and paste WOW achievements, even down to the game windows, points, etc.
4. Combat - Very boring combat with again no innovation, global cooldown, single targeting system, dated by 7-8 years.
5. World lacking immersion - The world is small and lazy in design, hell there aren't even any openable doors!
6. PVP system - Copy and paste WOW and EQ2 with their battlegrounds.
7. Game progression - Quest to level, then raid, that's it. Again, dated by 7-10 years, it's way past time for there to be a focus beyond just end game raiding.
8. Rifts - Very similar to WAR public quests and also somewhat repetitive and disappointing so far.
9. Horribly unoriginal races to choose from.
10. One starting area for each faction.
11. Game is to also be focused on reputation grinding, sigh.
12. EXACT same item quality coloring / grade system as in WOW.
I'm sure I can add to this list, but that's all I can think of for right now, but still, that's WAY more than enough for a 2011 MMO that was supposed to be made on a 50 million dollar budget.
Could not of summed it up better myself,the game is a joke and the love affair comes from jaded MMO gamers not having anything to play right now.
I am in Beta 3 and have been from beta 1 but i really can't be bothered to log into such a boring game,thank god i can log back into Vanguard.
I'll second that on your points and the OP. I was in beta 1 and 2 but didn't even bother to register for 3.
Why do game designers keep recycling this old junk? And Rift doesn't even improve on anything! Sad really.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
It seems like there are so many areas in this game where the devs decided to go the lazy route and not put in any effort to make a certain system either more innovative, fun, or engrossing. It's really quite obvious and screams at a company not interested in putting out an amazing game, but more interested in making a quick buck. So many things are copies of WOW, WAR, or EQ2, and I don't mean "this is in all mmo's" type of copies, I mean DIRECT copies almost instead of something unique to RIFT. Here are a few examples of what I see to be lazy development and lack of willingness to put in the time to make something really great, or unique.
1. Questing system - extremely boring, basic, mundane.
2. Crafting system - Copy and paste WOW crafting, add a tiny option for augmenting items, and there you have it.
3. Achievement system - Copy and paste WOW achievements, even down to the game windows, points, etc.
4. Combat - Very boring combat with again no innovation, global cooldown, single targeting system, dated by 7-8 years.
5. World lacking immersion - The world is small and lazy in design, hell there aren't even any openable doors!
6. PVP system - Copy and paste WOW and EQ2 with their battlegrounds.
7. Game progression - Quest to level, then raid, that's it. Again, dated by 7-10 years, it's way past time for there to be a focus beyond just end game raiding.
8. Rifts - Very similar to WAR public quests and also somewhat repetitive and disappointing so far.
9. Horribly unoriginal races to choose from.
10. One starting area for each faction.
11. Game is to also be focused on reputation grinding, sigh.
12. EXACT same item quality coloring / grade system as in WOW.
I'm sure I can add to this list, but that's all I can think of for right now, but still, that's WAY more than enough for a 2011 MMO that was supposed to be made on a 50 million dollar budget.
Could not of summed it up better myself,the game is a joke and the love affair comes from jaded MMO gamers not having anything to play right now.
I am in Beta 3 and have been from beta 1 but i really can't be bothered to log into such a boring game,thank god i can log back into Vanguard.
same here. the design choices are so safe that i doubt anyone could screw them up. i can see this game still selling boxes, but doubt it will last long....like Warhammer
I cannot wait to read the same posts about TOR and GW2.....they will indeed more of the same, just in a new skin.
Totally agree mate, it's surprising that the MMORPG.com community is so adamant that each new game is going to be the next pinnacle for online gaming to be honest.
M
It's not just the community that does this, it's the companies too.
Stuff like "next generation" should be ripped out of the mouths of developers and PR people because the flack they get in return is always negativity. Hey, it's their own fault for hyping their game.
You two hit the nail on the head. I get a real LOL out of people that compare Rift to what they are imagining GW2 and SWTOR will be like.
In my youth I was fully expecting flying cars by 1990. I have since grown a bit wiser in my expectations.
I finally downloaded the game, and played it for a few hours last night. A few hours was just about all I could manage. The game is well made and polished, but it is SO familiar that I couldn't take any more after a short time. I see what they are trying to do, but why? They are NEVER going to catch up to these other games that they are emulating, and Rift will always be inferior to the games who's shoulders it stands on.
The market is ripe for some true innovation, and this is NOT it.
On the other hand, many people who liked WoW but have already seen everything it has to offer can now have something new to explore. Also, we can hope Rift devs will choose a different kind of development philosophy than Blizzard did in WoW. At least they should avoid this 'reset everything once in a year' -kind of expansion system.
It seems like there are so many areas in this game where the devs decided to go the lazy route and not put in any effort to make a certain system either more innovative, fun, or engrossing. It's really quite obvious and screams at a company not interested in putting out an amazing game, but more interested in making a quick buck. So many things are copies of WOW, WAR, or EQ2, and I don't mean "this is in all mmo's" type of copies, I mean DIRECT copies almost instead of something unique to RIFT. Here are a few examples of what I see to be lazy development and lack of willingness to put in the time to make something really great, or unique.
1. Questing system - extremely boring, basic, mundane.
2. Crafting system - Copy and paste WOW crafting, add a tiny option for augmenting items, and there you have it.
3. Achievement system - Copy and paste WOW achievements, even down to the game windows, points, etc.
4. Combat - Very boring combat with again no innovation, global cooldown, single targeting system, dated by 7-8 years.
5. World lacking immersion - The world is small and lazy in design, hell there aren't even any openable doors!
6. PVP system - Copy and paste WOW and EQ2 with their battlegrounds.
7. Game progression - Quest to level, then raid, that's it. Again, dated by 7-10 years, it's way past time for there to be a focus beyond just end game raiding.
8. Rifts - Very similar to WAR public quests and also somewhat repetitive and disappointing so far.
9. Horribly unoriginal races to choose from.
10. One starting area for each faction.
11. Game is to also be focused on reputation grinding, sigh.
12. EXACT same item quality coloring / grade system as in WOW.
I'm sure I can add to this list, but that's all I can think of for right now, but still, that's WAY more than enough for a 2011 MMO that was supposed to be made on a 50 million dollar budget.
lemme guess, you didnt play alot of mmos yet?
basically that's what wow did too, they copied EVERYTHING from daoc and made it better, welcome to mmos bro.
"I'll never grow up, never grow up, never grow up! Not me!"
The game is super casual and very easy to play, combined with very low tech graphics that any notebook can play...... and you think this will attract a "more mature crowd".....mmmmmmmkay.
Well smartguy it is my opinion and the other side of that is the wow crowd will keep on playing wow for the most part.
It seems like there are so many areas in this game where the devs decided to go the lazy route and not put in any effort to make a certain system either more innovative, fun, or engrossing. It's really quite obvious and screams at a company not interested in putting out an amazing game, but more interested in making a quick buck. So many things are copies of WOW, WAR, or EQ2, and I don't mean "this is in all mmo's" type of copies, I mean DIRECT copies almost instead of something unique to RIFT. Here are a few examples of what I see to be lazy development and lack of willingness to put in the time to make something really great, or unique.
1. Questing system - extremely boring, basic, mundane.
2. Crafting system - Copy and paste WOW crafting, add a tiny option for augmenting items, and there you have it.
3. Achievement system - Copy and paste WOW achievements, even down to the game windows, points, etc.
4. Combat - Very boring combat with again no innovation, global cooldown, single targeting system, dated by 7-8 years.
5. World lacking immersion - The world is small and lazy in design, hell there aren't even any openable doors!
6. PVP system - Copy and paste WOW and EQ2 with their battlegrounds.
7. Game progression - Quest to level, then raid, that's it. Again, dated by 7-10 years, it's way past time for there to be a focus beyond just end game raiding.
8. Rifts - Very similar to WAR public quests and also somewhat repetitive and disappointing so far.
9. Horribly unoriginal races to choose from.
10. One starting area for each faction.
11. Game is to also be focused on reputation grinding, sigh.
12. EXACT same item quality coloring / grade system as in WOW.
I'm sure I can add to this list, but that's all I can think of for right now, but still, that's WAY more than enough for a 2011 MMO that was supposed to be made on a 50 million dollar budget.
lemme guess, you didnt play alot of mmos yet?
basically that's what wow did too, they copied EVERYTHING from daoc and made it better, welcome to mmos bro.
lol, WoW copied everything from DAoC? That's a first.
People will resort to lies to justify this pile of junk.
While it wasnt every thing from DAoC totally. Bliz did copy all of the best aspects of the games that were industry leaders at the time and did make the better.
When WoW was released there was nothing new to it either.
Scince then the beast that is WoW got alot more money behind it and they have been the leaders and been able to introduce new ideas to their game.
The one fact that some of you are missing is that NO developer is going to spend $50,000,000 on a completely new design that is not even proven to sell copies lol. Keep dreaming guys but it would would happen faster if you went back to school to learn how to do it yourself
It seems like there are so many areas in this game where the devs decided to go the lazy route and not put in any effort to make a certain system either more innovative, fun, or engrossing. It's really quite obvious and screams at a company not interested in putting out an amazing game, but more interested in making a quick buck. So many things are copies of WOW, WAR, or EQ2, and I don't mean "this is in all mmo's" type of copies, I mean DIRECT copies almost instead of something unique to RIFT. Here are a few examples of what I see to be lazy development and lack of willingness to put in the time to make something really great, or unique.
1. Questing system - extremely boring, basic, mundane.
2. Crafting system - Copy and paste WOW crafting, add a tiny option for augmenting items, and there you have it.
3. Achievement system - Copy and paste WOW achievements, even down to the game windows, points, etc.
4. Combat - Very boring combat with again no innovation, global cooldown, single targeting system, dated by 7-8 years.
5. World lacking immersion - The world is small and lazy in design, hell there aren't even any openable doors!
6. PVP system - Copy and paste WOW and EQ2 with their battlegrounds.
7. Game progression - Quest to level, then raid, that's it. Again, dated by 7-10 years, it's way past time for there to be a focus beyond just end game raiding.
8. Rifts - Very similar to WAR public quests and also somewhat repetitive and disappointing so far.
9. Horribly unoriginal races to choose from.
10. One starting area for each faction.
11. Game is to also be focused on reputation grinding, sigh.
12. EXACT same item quality coloring / grade system as in WOW.
I'm sure I can add to this list, but that's all I can think of for right now, but still, that's WAY more than enough for a 2011 MMO that was supposed to be made on a 50 million dollar budget.
lemme guess, you didnt play alot of mmos yet?
basically that's what wow did too, they copied EVERYTHING from daoc and made it better, welcome to mmos bro.
This has given me the biggest joke of today.
lemme guess, you never played EQ1 because that's where WOW devs got their inspiration,hell they even hire players from the top guilds in EQ1 to help them.
The one fact that some of you are missing is that NO developer is going to spend $50,000,000 on a completely new design that is not even proven to sell copies lol. Keep dreaming guys but it would would happen faster if you went back to school to learn how to do it yourself
Yep.. Gotta agree.. I am in college trying to get my game development knowledge up (we are an mmo focus group as well), so when the time comes you can expect my ideas to show up eventually.. But as for now, I am satisfied with what ideas are presently available.. We have to accept what is here and now, and if we reject it we have to have a solution with the skills and support to implement it or we have to wait for someone else to do it..
I've always wanted toilet paper that could wipe my ass for me, but it looks like i'm going to have to be the one to invent that too it seems..
The 5646 million WoW players like it but many of us are looking for different features.
No one from WoW is even going to switch to this game. It's very low profile amongst WoW players. No one seems to care or even knows the game.
It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.
You really do like to speak for all the millions of players of WOW don't you? lets not generalize too much please. My guild is all ready to pack their bags from Lotro and WOW (been playing both since the day of release) and move to Rift. We are very excited about it actually.
And there are plenty of guilds recruiting on offficial forums and yes they are leaving WOW too.
I'm willing to bet a load of cash that Rift doesnt even put a dent in the 12 million subscriptions that World of Warcraft holds. I konw over 100 people that have looked at screens and half have tried the beta events. Not a single one of them found the game remotely interesting. It was like a very bad WoW shoved into a WAR Game Engine without any type of polish or anything to make you go wow that was cool.
Yep I give Rift a year or maybe two tops. Unless they can pull some rabbit out of the hat the game isnt going to last in the snowball storm of MMO's coming out in 2011. SWG and GW2 will rip its arms and legs off.
The 5646 million WoW players like it but many of us are looking for different features.
No one from WoW is even going to switch to this game. It's very low profile amongst WoW players. No one seems to care or even knows the game.
It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.
You really do like to speak for all the millions of players of WOW don't you? lets not generalize too much please. My guild is all ready to pack their bags from Lotro and WOW (been playing both since the day of release) and move to Rift. We are very excited about it actually.
And there are plenty of guilds recruiting on offficial forums and yes they are leaving WOW too.
I'm willing to bet a load of cash that Rift doesnt even put a dent in the 12 million subscriptions that World of Warcraft holds. I konw over 100 people that have looked at screens and half have tried the beta events. Not a single one of them found the game remotely interesting. It was like a very bad WoW shoved into a WAR Game Engine without any type of polish or anything to make you go wow that was cool.
Yep I give Rift a year or maybe two tops. Unless they can pull some rabbit out of the hat the game isnt going to last in the snowball storm of MMO's coming out in 2011. SWG and GW2 will rip its arms and legs off.
Who said anything about putting dent in 12 mill WOW sub? where? show me. The guy i quoted was exaagerating and generalising the entire player base and said NO ONE from WOW is switching to Rift. So i just gave an example of my guild and i know it is not just us.
Not even a single word in your post has anything to do with what i said. And regarding, SWTOR and GW2 as much as i am excited about these two i am not living in denial. They will get their arms and legs ripped off from players in 2011. SWTOR is already getting its head pulled off even before release..it is just a start. But why the hell do i care? pissing contests are for kids. If i like something i enjoy it and if not i move on with my life.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no? Im picking on WoW btw because its the beast that made all of this possible
The 5646 million WoW players like it but many of us are looking for different features.
No one from WoW is even going to switch to this game. It's very low profile amongst WoW players. No one seems to care or even knows the game.
It's mostly popular amongst newer MMO players who quit their MMO and are being dazzled by the idea of Rifts, which are basically static spawns from the sky that are not dynamic at all.
You really do like to speak for all the millions of players of WOW don't you? lets not generalize too much please. My guild is all ready to pack their bags from Lotro and WOW (been playing both since the day of release) and move to Rift. We are very excited about it actually.
And there are plenty of guilds recruiting on offficial forums and yes they are leaving WOW too.
I'm willing to bet a load of cash that Rift doesnt even put a dent in the 12 million subscriptions that World of Warcraft holds. I konw over 100 people that have looked at screens and half have tried the beta events. Not a single one of them found the game remotely interesting. It was like a very bad WoW shoved into a WAR Game Engine without any type of polish or anything to make you go wow that was cool.
Yep I give Rift a year or maybe two tops. Unless they can pull some rabbit out of the hat the game isnt going to last in the snowball storm of MMO's coming out in 2011. SWG and GW2 will rip its arms and legs off.
No one (who has seen the game) reasonably believes that it is any threat to WoW. The real question is will it be able to do as well as WAR or even AOC? It doest have much chance against LOTRO/ADD because they have a wider audience now (w/ F2P). If the game does well, it should break into the top 10, but the top 5? I am not sure that it has the momentum to do that.
The best thing that they could do right now, is to hold off the launch as long as possible, to let people use up the content from WoW... and then try to cash in on the 'burn out'. It may not give them much long term sucess, but they could possibly catch a lot of people on the rebound, and do well because of that.
The funny thing is that he's actually right. There was this one statement I heard one of the developers say, it went something like this; " ...We have so many developers from so many different games that when we were making the game all of us knew what worked and didn't work in the games we had made before..." . Basically Rift is an amalgamation of everything that worked in the MMOs before it, now that's not a bad thing in and of itself but when it kills the feeling of originality of a game ...yea...
We don't know yet if they might pull a Blizzard because that's what they seem to be trying to do.
I kind of agree. And i often consider whether I should just look at these topics with a Westerner mind-set. We'll see how many are or are not tired of eating bread n' butter. Rift is an amalgamation of the bread n' butter from previous mmo's, just as WoW was that amalgamation, but did it better at the time amongst some mediocre competition.
The thought that will always stick with me is that most games between WoW and now have not shipped more complete and polished, but more incomplete than complete, and if you challenge that, then welcome to the market I suppose.
I'd venture to say that most aren't going to cancel their WoW accounts and run right to Rift, but will wait to see if the overall entertainment, content, mechanics and game-play are deserving and different enough to move-on. It's yet to be seen. The biggest complaints might be akin to changing from one gym, where you bought into the system and are paying monthly for, and considering moving to another gym that has the same treadmills.
For instance with Rift, from my early experiences, it's fairly easy to experience that it seems as though crafting is homogenized and generic + questing is homogenized and generic + the world size is adequate and is pve and solo-centric + combat is homogenzied and generic + the class system is is a series of talent trees similar to WoW but with more breadth & flexibility + the Rifts are WAR PQ-like but float around risking a town take-over which we haven't seen + risk and rewards are homogenized and generic + nonplayer characters play a more important role in gear acquisition, supporting and recovering players than players do + the game-play environment and mechanics are more inorganic than organic, etc.
Again, it'searly yet, but when the potential 'new-car smell' and novelty wears off, the game just might feel more like a simultaneous player online game rather than taking it up a notch, but I dont know if many have enough experience to assert that just yet, though early experience might be telling.
As with other mainstream titles since WoW, most of them shipped with alot of incompleteness and safe inorganic game-play amalgamations, of which most never achieved garnering more than 2-4%, 6-months to a year out, of the sustained subscribership population of WoW.
Only time will tell, though alternate game choices like GW2, Tera, Earthrise, SWTOR, will give players alot of new options to consider as well.
It seems like there are so many areas in this game where the devs decided to go the lazy route and not put in any effort to make a certain system either more innovative, fun, or engrossing. It's really quite obvious and screams at a company not interested in putting out an amazing game, but more interested in making a quick buck. So many things are copies of WOW, WAR, or EQ2, and I don't mean "this is in all mmo's" type of copies, I mean DIRECT copies almost instead of something unique to RIFT. Here are a few examples of what I see to be lazy development and lack of willingness to put in the time to make something really great, or unique.
1. Questing system - extremely boring, basic, mundane.
* Does not matter how many times people say this, the fact never changes, unless you pay some Devs to control NPC's non stop for the quest in game, there is no system you can come up with that does not invole some dressed up version of " Go do x and then x and you get x"
2. Crafting system - Copy and paste WOW crafting, add a tiny option for augmenting items, and there you have it.
* Maybe they should do something more involved like Vanguard or FFXIV, wait, everyone complained about that too, (Never played WoW and haven't tried cafting in Rift yet, so thats all I got on this one)
3. Achievement system - Copy and paste WOW achievements, even down to the game windows, points, etc.
* This system in Rift is fine (never played WoW but if its like Rifts then they got it right, so... great)
4. Combat - Very boring combat with again no innovation, global cooldown, single targeting system, dated by 7-8 years.
* I have an Idea, maybe they can just have it were whatever is in the path of what your swinging at gets hit and not worry about targeting at all.... Wait, yep, AoC and Darkfall, and guess what, you got it, everyone complains about them as well and if they did that you would be saying they copied those games (Target mobs or no targeting, it has to be one of the two and they have both been done already)
5. World lacking immersion - The world is small and lazy in design, hell there aren't even any openable doors!
* The part of the world I have seen (limited) is great looking, but I can't comment on the size yet, and maybe someone kicked in all the doors?) He may be right on this one, don't know
6. PVP system - Copy and paste WOW and EQ2 with their battlegrounds.
* The only knock on the PvP system so far is that you have to be flagged, once its open RvR on the PvP server, the system will be awesome!! (RvR so far has been a blast)
7. Game progression - Quest to level, then raid, that's it. Again, dated by 7-10 years, it's way past time for there to be a focus beyond just end game raiding.
* Ummm, what else? Get married? retire from warrior'ing and get a job at the local pub ???
8. Rifts - Very similar to WAR public quests and also somewhat repetitive and disappointing so far.
* The Rifts go soooo far beyond WAR's PQs that it should not even be compared to those anymore. While fighting to try and close a Rift, we had an invasion force from another Rift roam over to us and attack, then just fork kicks, right when we finally sealed it another invasion forced found its way to us and right at the end of that, some defiant players jumped us and the RvR was ON!!
After finaaly having everything settle down, we continued on to our destination to turn in our quest (original plan before we came upon that Rift) and turns out that a force had taken over the strong hold where I quest turn in NPC was at and we had to retake the location for the NPC to respawn. No WAR PQ does all that Homie-Slice!!
9. Horribly unoriginal races to choose from.
* I always play Human so short of there being Trolls and Elves and Dwarfs, I dont know what you'd put in and dont care on this one.
10. One starting area for each faction.
* Vanguard tried having starting cities for the four hundred races they had (just kidding) and it did not work out to well, fact is, you need the player base near each other.
11. Game is to also be focused on reputation grinding, sigh.
* Thats a preference/option thing, Grind what you want if you want, the game is focused on RvR not grinding of anything.
12. EXACT same item quality coloring / grade system as in WOW.
* So you would rather they call it Turquoise instead of Purple for the highest quality?
I'm sure I can add to this list, but that's all I can think of for right now, but still, that's WAY more than enough for a 2011 MMO that was supposed to be made on a 50 million dollar budget.
Heres some info for everyone complaining about there being nothing new, Its All Been Done Already!!! When is the last time you saw a movie that was actually original in the last couple years? They are all Remakes!!
Its even been foretold in the Bible:
Ecclesiastes 1:9 The thing that hath been, it is that which shall be; and that which is done is that which shall be done: and there is no new thing under the sun.
Rift Will Not End World Hunger, but its Alot of Fun to PLAY !!!
All the posts saying that all MMO's are like this is just retarded. Its not what MMOs are its what they have become.
The 5646 million WoW players like it but many of us are looking for different features.
True.
But the fact is the 5646 million WoW players everyone scoffs at pay the bills.
Get mad, glad , happy or sad its the money from subs they want. Not to reinvent the wheel so a few disgruntled older MMO players can have the game they want.
If they can get a slice of the multi billion dollar WoW machine then more power to em. If you dont like the game dont play..... its what I do with games I dont like, and it usually ends up working out pretty well for me
* Ummm, what else? Get married? retire from warrior'ing and get a job at the local pub ???
This is such an awesome idea, I would love this in an MMO! Can you imagine reaching end-game content, killing all the bosses and retiring as the landlord of a pub, serving drinks to the newbies? Then new content gets released and you go back to sword swinging for a bit again.
I do not care about the system, I am just tired of a cartoony game with little kids. This game will at least in my opinion bring in a more mature crowd.
The game is super casual and very easy to play, combined with very low tech graphics that any notebook can play...... and you think this will attract a "more mature crowd".....mmmmmmmkay.
I play WoW on my notebook, it's nice. I doubt this MMO will attract a more mature crowd. It's an MMO that is actually targeting a young audience for Pete's sakes.
You know.. no one complained that the originals warcraft and starcraft were copy and pastes with different fluff.. Diablo and Dark stone? or that call of duty is like half life, medal of honor etc. You do the same thing in each of them.
This is known as a 'GENRE'.
I don't suffer from insanity, I enjoy every minute of it.
Comments
Could not of summed it up better myself,the game is a joke and the love affair comes from jaded MMO gamers not having anything to play right now.
I am in Beta 3 and have been from beta 1 but i really can't be bothered to log into such a boring game,thank god i can log back into Vanguard.
I finally downloaded the game, and played it for a few hours last night. A few hours was just about all I could manage. The game is well made and polished, but it is SO familiar that I couldn't take any more after a short time. I see what they are trying to do, but why? They are NEVER going to catch up to these other games that they are emulating, and Rift will always be inferior to the games who's shoulders it stands on.
The market is ripe for some true innovation, and this is NOT it.
I'll second that on your points and the OP. I was in beta 1 and 2 but didn't even bother to register for 3.
Why do game designers keep recycling this old junk? And Rift doesn't even improve on anything! Sad really.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
same here. the design choices are so safe that i doubt anyone could screw them up. i can see this game still selling boxes, but doubt it will last long....like Warhammer
You two hit the nail on the head. I get a real LOL out of people that compare Rift to what they are imagining GW2 and SWTOR will be like.
In my youth I was fully expecting flying cars by 1990. I have since grown a bit wiser in my expectations.
On the other hand, many people who liked WoW but have already seen everything it has to offer can now have something new to explore. Also, we can hope Rift devs will choose a different kind of development philosophy than Blizzard did in WoW. At least they should avoid this 'reset everything once in a year' -kind of expansion system.
lemme guess, you didnt play alot of mmos yet?
basically that's what wow did too, they copied EVERYTHING from daoc and made it better, welcome to mmos bro.
"I'll never grow up, never grow up, never grow up! Not me!"
The game is super casual and very easy to play, combined with very low tech graphics that any notebook can play...... and you think this will attract a "more mature crowd".....mmmmmmmkay.
Well smartguy it is my opinion and the other side of that is the wow crowd will keep on playing wow for the most part.
While it wasnt every thing from DAoC totally. Bliz did copy all of the best aspects of the games that were industry leaders at the time and did make the better.
When WoW was released there was nothing new to it either.
Scince then the beast that is WoW got alot more money behind it and they have been the leaders and been able to introduce new ideas to their game.
The one fact that some of you are missing is that NO developer is going to spend $50,000,000 on a completely new design that is not even proven to sell copies lol. Keep dreaming guys but it would would happen faster if you went back to school to learn how to do it yourself
This has given me the biggest joke of today.
lemme guess, you never played EQ1 because that's where WOW devs got their inspiration,hell they even hire players from the top guilds in EQ1 to help them.
Guess you didn't play a lot of MMO friend.
Yep.. Gotta agree.. I am in college trying to get my game development knowledge up (we are an mmo focus group as well), so when the time comes you can expect my ideas to show up eventually.. But as for now, I am satisfied with what ideas are presently available.. We have to accept what is here and now, and if we reject it we have to have a solution with the skills and support to implement it or we have to wait for someone else to do it..
I've always wanted toilet paper that could wipe my ass for me, but it looks like i'm going to have to be the one to invent that too it seems..
I'm willing to bet a load of cash that Rift doesnt even put a dent in the 12 million subscriptions that World of Warcraft holds. I konw over 100 people that have looked at screens and half have tried the beta events. Not a single one of them found the game remotely interesting. It was like a very bad WoW shoved into a WAR Game Engine without any type of polish or anything to make you go wow that was cool.
Yep I give Rift a year or maybe two tops. Unless they can pull some rabbit out of the hat the game isnt going to last in the snowball storm of MMO's coming out in 2011. SWG and GW2 will rip its arms and legs off.
Who said anything about putting dent in 12 mill WOW sub? where? show me. The guy i quoted was exaagerating and generalising the entire player base and said NO ONE from WOW is switching to Rift. So i just gave an example of my guild and i know it is not just us.
Not even a single word in your post has anything to do with what i said. And regarding, SWTOR and GW2 as much as i am excited about these two i am not living in denial. They will get their arms and legs ripped off from players in 2011. SWTOR is already getting its head pulled off even before release..it is just a start. But why the hell do i care? pissing contests are for kids. If i like something i enjoy it and if not i move on with my life.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
No one (who has seen the game) reasonably believes that it is any threat to WoW. The real question is will it be able to do as well as WAR or even AOC? It doest have much chance against LOTRO/ADD because they have a wider audience now (w/ F2P). If the game does well, it should break into the top 10, but the top 5? I am not sure that it has the momentum to do that.
The best thing that they could do right now, is to hold off the launch as long as possible, to let people use up the content from WoW... and then try to cash in on the 'burn out'. It may not give them much long term sucess, but they could possibly catch a lot of people on the rebound, and do well because of that.
I kind of agree. And i often consider whether I should just look at these topics with a Westerner mind-set. We'll see how many are or are not tired of eating bread n' butter. Rift is an amalgamation of the bread n' butter from previous mmo's, just as WoW was that amalgamation, but did it better at the time amongst some mediocre competition.
The thought that will always stick with me is that most games between WoW and now have not shipped more complete and polished, but more incomplete than complete, and if you challenge that, then welcome to the market I suppose.
I'd venture to say that most aren't going to cancel their WoW accounts and run right to Rift, but will wait to see if the overall entertainment, content, mechanics and game-play are deserving and different enough to move-on. It's yet to be seen. The biggest complaints might be akin to changing from one gym, where you bought into the system and are paying monthly for, and considering moving to another gym that has the same treadmills.
For instance with Rift, from my early experiences, it's fairly easy to experience that it seems as though crafting is homogenized and generic + questing is homogenized and generic + the world size is adequate and is pve and solo-centric + combat is homogenzied and generic + the class system is is a series of talent trees similar to WoW but with more breadth & flexibility + the Rifts are WAR PQ-like but float around risking a town take-over which we haven't seen + risk and rewards are homogenized and generic + nonplayer characters play a more important role in gear acquisition, supporting and recovering players than players do + the game-play environment and mechanics are more inorganic than organic, etc.
Again, it'searly yet, but when the potential 'new-car smell' and novelty wears off, the game just might feel more like a simultaneous player online game rather than taking it up a notch, but I dont know if many have enough experience to assert that just yet, though early experience might be telling.
As with other mainstream titles since WoW, most of them shipped with alot of incompleteness and safe inorganic game-play amalgamations, of which most never achieved garnering more than 2-4%, 6-months to a year out, of the sustained subscribership population of WoW.
Only time will tell, though alternate game choices like GW2, Tera, Earthrise, SWTOR, will give players alot of new options to consider as well.
OP is a fanboi it's obvious,tho I admit questing and crafting are not that good..
www.90and9.net
www.prophecymma.com
True.
But the fact is the 5646 million WoW players everyone scoffs at pay the bills.
Get mad, glad , happy or sad its the money from subs they want. Not to reinvent the wheel so a few disgruntled older MMO players can have the game they want.
If they can get a slice of the multi billion dollar WoW machine then more power to em. If you dont like the game dont play..... its what I do with games I dont like, and it usually ends up working out pretty well for me
Once the novelty of rift-system wears off on people, this game will face mass exodus.
When the souls for each class are exactly same (save for few spells) with just name and graphic changed, it makes the whole system dull
Well this thread definately exploded into a hot topic, keep the posts coming.
This is such an awesome idea, I would love this in an MMO! Can you imagine reaching end-game content, killing all the bosses and retiring as the landlord of a pub, serving drinks to the newbies? Then new content gets released and you go back to sword swinging for a bit again.
I play WoW on my notebook, it's nice. I doubt this MMO will attract a more mature crowd. It's an MMO that is actually targeting a young audience for Pete's sakes.
You know.. no one complained that the originals warcraft and starcraft were copy and pastes with different fluff.. Diablo and Dark stone? or that call of duty is like half life, medal of honor etc. You do the same thing in each of them.
This is known as a 'GENRE'.