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So I found this article on Massively: http://massively.joystiq.com/2011/01/05/tera-interview-translation-hints-at-targeting-and-combat-changes/
The info comes from a Thisisgame.com interview with Bluehole Studios. En Masse has yet to confirm anything. Here's the relevant quote:
"TERA is an MMORPG with action elements, but the game itself is not an action game. If we call TERA a non-targeting game, many people expect an action game. Throughout the game's various tests, we tried to make TERA easier to get into, adding a lock-on system and many other improvements. After those changes we also decided to rename the non-targeting system to "free targeting system". Let's be honest free targeting rolls off the tongue better doesn't it? It doesn't sound so negative,"
To me this can mean one of two things (the second being more likely IMO): 1) as they stated they don't want their game confused with an Action MMORPG like Vindictus or DCUO and want to ensure this is clear or 2) they added target lock most likely similar to DCUO's.
Considering the non-tab-target/lock on and requiring people to aim being a main selling point for this game this news is troubling.
Steam: Neph
Comments
Yeah seriously. I was excited about this game, but the recent news breaks down to:
a) We made it easier
b) We removed a large portion of the skill factor
c) We added target locking because some people can't aim
Was really a let down. This game will be 95% combat, and I was fine with that if the combat system was skill based and twitchy, but now bleh.
Wow, the main feature of TERA IMO was the lack of a target lock.
I lost complete interest with: "Throughout the game's various tests, we tried to make TERA easier to get into, adding a lock-on..."
I'm long over target locking, tab targeting etc. dominating the combat of mmorpgs. Fine if it's there, but we could really use more titles that let those of us who want a challenge for our twitch skills outside of FPS games, get to apply those skills in an mmorpg. Currently I have very few options that I consider worth my time.
It always has to be made easier and easier these days.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Seems they are already dumbing it down to appeal to a wider audience.
Money money...monnneyyy!
I am entitled to my opinions, misspellings, and grammatical errors.
There goes another major selling point for Tera.
TL;DR version:
We felt TERA was not enough like WoW. So we made it more like WoW. Enjoy!
To clarify, the combat system hasn't changed.
What this refers to is specific skills. For example, the archer has a multi-arrow skill, where you fire the skill at a mob and it "tags" it, you do this for multiple mobs and then the skill fires off hitting all the tagged mobs. But that is the only archer skill that uses tagging.
What they've done is expand this type of tagging to work for some healing abilities and a few other skills. You still have to aim, it just makes healing easier than it was previously. Most skills still fire off and head towards where you were aiming and can miss if you are bad at aiming, just like before.
EDIT: It is NOT tab-targetting / auto-aiming like WoW.
Target lock is optional. I don't see the problem.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Correct, but I believe that it provides an advantage over those who choose not to use it.
"Well, then just use it"
I don't want to use it.
"Then quit complaining"
It shouldn't have been implimented in the first place!
"Then don't play"
Maybe I won't...
"Good, we don't want you here"
Good, I don't want to be there.
"Your stupid"
No, you'RE stupid...lol
I am entitled to my opinions, misspellings, and grammatical errors.
If this was a single player game that would be fine, but it's not. Handicapping is not something that works well with mmorpgs. People always choose the path of least resistance, rendering the long road obsolete.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Its logical isn't it? game is not forcing anyone to use auto lock. Like it or not but a good way to keep all kind of players happy is to provide more options to them.
Who could have thought that WOW could bring super power like USA to its knees?
Originally posted by Arcken
To put it in a nutshell, our society is about to hit the fan, grades are dropping, obesity is going up,childhood the USA is going to lose its super power status before too long, but hey, as long as we have a cheap method to babysit our kids, all will be well no?
Im picking on WoW btw because its the beast that made all of this possible
Lets be honest (thuogh I havent personally looked into it), if this is true that there is an optional "target-lock" feature for everyone, it certainly eliminates skill from game-play, and everyone that wants an advatnage, which will probably be everyone, is going to have it enabled.
I really doubt I can opt not to be locked... so it isn't optional
It doesn't work like that, read up for my explanation of how it works.
I do not know exactly how it works either, and I know comparing it to GTA4 is kinda silly but I will anyways.
I find it fun to play gta4 offline, run around and do whatever I feel. I choose not to use auto targetting in that game because A: It is way too easy, and B: I don't always want to shoot my auto target.
Well, when you play online, auto targetting can be enabled. When this happens, if you don't turn yours on, the enemy players who have it on generally kill you every time. Anyone can just press right trigger, then left trigger to shoot. Without auto targetting it took skill to kill, but with auto targetting, it really negates any skill needed.
Granted, GTA4 is a totally different game than TERA, but I feel that drawing a paralell with their auto targetting system works, well that is if TERAs autotargetting system is similar.
If it isn't, than +1
I am entitled to my opinions, misspellings, and grammatical errors.
Players also want to feel in control of their character. Implementing handicaps which remove this feeling make a game more bot friendly than make it more people friendly.
It begs the question why create a game if the game just plays for you? They should be in the movie business.
I'd certainly rather go play a game of cards in real life or watch a movie.
Target-locking is not a bad feature if done intelligently. One such example would be the PS1 game Megaman Legends 2 where, with a press of the R2 button, you'd lock on to the nearest enemy, allowing you to easily circle, approach and withdraw from it, et cetera. It didn't really detract anything from the difficulty of the game, but rather added another layer of possibilities where say, you had to shoot a giant enemy in the cockpit while dodging homing missiles and the like, something which the smashing majority of players would be unable to do without the target lock.
Maybe a target lock isn't the best idea in a game like TERA, where you go around swinging giant axes at hordes of enemies, but if implemented intelligently, I can't see why it wouldn't be a good addition that might even open a few doors towards deeper combat possibilities.
lol...I bet he knows. What's funny is that his point being that everyone is going to have an advantage against him because he can not choose to "not" be auto-targeted.
nah it's just that there is already xxxxxxxxxx of games being just a simple copy with a different setting. besides those a lot of games which were very something different and sometimes also special just were turned into a copy of some money magnet afterwords, making it even a bad copy and nothing special anymore...*yay for i want to appeal to everyone*
games that want to appeal to everyone tend to just be bad games if you ask me. it's like in life, you can't be king im all and if you try you are not even medicore at a few. just like such games mostly
such news kinda make one really happy to be with aventurine and darkfall..they don't dumb down because of a few whiners moaning and leaving and stay true to their vision no matter if you like it or not
^THIS.
Everyone else on the same page now?
All of the above and
(d) We tripled our target audience and income.
I can not remember winning or losing a single debate on the internet.
Nothing new here, combat hasn't changed, everyone who thought otherwise (along with Massively's Jef and whatnot) simply has not look into this game. This is how it was always was, other than priest's reticle being now a circle instead of a dot and few overhauled archer skills it's still the same.
Thats good to hear. So then any rumors of an added global target lock for all skills sounds to be false.