Looks like Tera will have "lock-on skill", and not the "lock-on" sytem that was previously stated. I guess that means some forms of combat will have target lock and some won't. Maybe someone who has more info could clarify?
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Before people get all negative on this issue,you need to understand where all the servers are located.
If the developer blantantly ignores a large part of the player base with local servers,then having to aim is not skill anymore it is luck.IMO target lock still works best in most online games.
The only time one can really use the term SKILL is if all were playing an aim target game on a LAN.First person shooters have a whole different skill set and are different than MMORPG's.RPG's have a lot more skills,abilities,spells at their disposal,there SHOULD be more than plenty of these options to make the game skillfull enough without the need for aiming.Aiming is just ONE Small aspect of any skilled game.Geesh aim in UnrealTournament,the most skilled fps ever meant very little.Thinking with the brain should always outweigh aiming.
yes, but then AIMING IS THE FUCKING STRONG POINT of TERA, otherwise its just another -copy there are thousands of mmos with lock-on, tera supposed to be one WITHOUT IT, and now that they removed it, there´s nothing interesting about it
Maybe you should take the time to read some replies like bobfish posted? The game has only few lock-on skills and that's it.
That announcement was just posted on Massively an hour ago, and in case you didn't take the time to read the thread, I linked it in a post 27 minutes before you.
They had a mistranslation.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
That announcement was just posted on Massively an hour ago, and in case you didn't take the time to read the thread, I linked it in a post 27 minutes before you.
They had a mistranslation.
In case you didn't take the time to read my 1st reply on this thread or the other's, even before En Masse's official response it was known that nothing has changed anyhow. The "combat system" is as it always have been.
In case you didn't take the time to read my 1st reply on this thread or the other's, even before En Masse's official response it was known that nothing has changed anyhow. The "combat system" is as it always have been.
D'oh!
It would seem I am the one that did not take the time to read the thread. I went out for awhile and obviously did not get myself caught up properly. Apologies for being a douche.
It is good to hear, nonetheless.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Hate to play the "I told ya so" role but lets face it teaming up with F(uck)rogster is the road to desaster. All these clowns know are "easy, easier and easier" hell why can't we have the NON dumbed down asian version?
[object Window]
Frogster publishing the game was the first mistake and now this kind of crap seriously I[object Window]m starting to lose interest in Tera rather quick which is a shame because it looked promising. I don[object Window]t want another dumbed down [object Window]westernized[object Window] crap where 1 minute a day player can have the same things like dedicated ones.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Hate to play the "I told ya so" role but lets face it teaming up with F(uck)rogster is the road to desaster.
So you are holding responsible for any changes to western client Frogster? LOL
Second thing is that as Brian Knox stated it on a few ocasions TERA is international product so yeah at least some if not most of those things (like same targeting system) will be in Korean version too.
who cares, this makes this kind of gameplay easier for people who have serious carpel tunnel from using a mouse and keyboard for gaming for the last 20 years. Game pad is much easier on your friggen wrists, do you people have to complain about every little thing? Don't you have homework to do?
Originally posted by ZoeMcCloskey Originally posted by EricDanie Wow, the main feature of TERA IMO was the lack of a target lock.
Yeah I saw that as the main feature and this news is pure ((
Even I read enough of this thread to know what's going on. Some skills have target locking (very few). The bulk of skills, both offensive and defensive do not have target locking.
I can not remember winning or losing a single debate on the internet.
Wow, the main feature of TERA IMO was the lack of a target lock.
Yeah I saw that as the main feature and this news is pure ((
Even I read enough of this thread to know what's going on. Some skills have target locking (very few). The bulk of skills, both offensive and defensive do not have target locking.
What this refers to is specific skills. For example, the archer has a multi-arrow skill, where you fire the skill at a mob and it "tags" it, you do this for multiple mobs and then the skill fires off hitting all the tagged mobs. But that is the only archer skill that uses tagging.
What they've done is expand this type of tagging to work for some healing abilities and a few other skills. You still have to aim, it just makes healing easier than it was previously. Most skills still fire off and head towards where you were aiming and can miss if you are bad at aiming, just like before.
EDIT: It is NOT tab-targetting / auto-aiming like WoW.
^THIS.
Everyone else on the same page now?
Amazing how they all totally ignored my post
I wonder how many times people have to requote this for them to understand?
Ok, after watching the latest video of the Nuker class, the combat is very much like Dungeons & Dragons Online, unless they wanted to make this into a FPS game(which its not) I imagine they would have something very similar to DDO.. DDO uses what is known as the Active Combat system.. It has targetting, but it doesn't have auto-attack or tab targetting.. You click your mouse and your character will use his weapons, spells or bow, it is very action oriented..
DDO's combat kicks ass by the way, if noone has ever tried it go ahead, the game is free and the combat is very strategic, it really does kick-ass..
But look, there is TONS of games without locking-on and targetting, Darkfall, Mortal Online, Fallen Earth, etc... It isn't too fond of the way developers do it in these games, they offer FPS combat and Third Person as well, Mortal Online is FPS only, the only main issue is with the player UI, in order to do anything regarding it you have to "pause" your character cause FPS games don't involve a cursor, so to go through your inventory, bank, options, etc.. You have to "pause" it and everything requires keystrokes, generally it is the same keystroke in Darkfall is used for everything, buying, looting, chatting, It takes a while to get use to, but can be a bitch, cause you are interacting with other players, it feels very much like a single player game as well.. Dungeons and Dragons Online does it right, its all third person view, you get a cursor, you have TARGETTING, but you don't have auto-attack, you target something and then you attack it "manually" I don't see any other way to make this possible unless you make it an FPS..
Originally posted by Eyrothath But look, there is TONS of games without locking-on and targetting, Darkfall, Mortal Online, Fallen Earth, etc... It isn't too fond of the way developers do it in these games, they offer FPS combat and Third Person as well, Mortal Online is FPS only, the only main issue is with the player UI, in order to do anything regarding it you have to "pause" your character cause FPS games don't involve a cursor, so to go through your inventory, bank, options, etc.. You have to "pause" it and everything requires keystrokes, generally it is the same keystroke in Darkfall is used for everything, buying, looting, chatting, It takes a while to get use to, but can be a bitch, cause you are interacting with other players, it feels very much like a single player game as well.. Dungeons and Dragons Online does it right, its all third person view, you get a cursor, you have TARGETTING, but you don't have auto-attack, you target something and then you attack it "manually" I don't see any other way to make this possible unless you make it an FPS..
Btw, for what i understand, the lock-on skills in Tera was only for debuffs/buffs and 1 healing, CC and the rest is manual targeting so i guess is fine. Beta start in 4 days so we have to wait and see.
God, I'm tired of all these cookie cutter people you are making. Please, we need some innovation in this genre. I demand you implement reading and comprehension in humans 3.0.
Btw, for what i understand, the lock-on skills in Tera was only for debuffs/buffs and 1 healing, CC and the rest is manual targeting so i guess is fine. Beta start in 4 days so we have to wait and see.
Not really, there are lock-on skills of all types; damage, heal, cc, and debuffs. That said, there are only a very limited number of lock-on skills per class.
Target-locking is not a bad feature if done intelligently. One such example would be the PS1 game Megaman Legends 2 where, with a press of the R2 button, you'd lock on to the nearest enemy, allowing you to easily circle, approach and withdraw from it, et cetera. It didn't really detract anything from the difficulty of the game, but rather added another layer of possibilities where say, you had to shoot a giant enemy in the cockpit while dodging homing missiles and the like, something which the smashing majority of players would be unable to do without the target lock.
The first part of this is fine. Being able to get and hold a target on the nearest enemy If .....
The targeted enemy has some way too try and actually block the incoming attacks. If it's the same'ol " pray my gear is good enough" combat system, then hell no. Here's why ..
The current combat system gives way too big of an advantage to the player with the better gear. This is completely acceptable if the lower geared player still has a chance. But with a lock on target system, that chance is reduced to zero. This may be great fun for the person doing all the killing, but it destroys the game play experience for those being killed.
If you have to aim your attacks, then the lower geared person now has the slim chance that you suck at aiming. They can now try to bob and weave for the next ten minutes while they chop you down little by little. The better geared person will still have the huge advantage.But at least now the lower geared, chances are newer player, has a slim chance to stay alive.
That simple thing add's an entire world to the game play experience.
Now the second part, about the lock on and dodge missiles, because "the smashing majority of players would be unable to do without the target lock." . Um, so what...
What is wrong with having things in the world that not everyone will be able to get or do ? Shouldn't some people be able to stand above the crowd and be proud that they have accomplished something that not everyone can get ? Maybe the biggest challenge for this entire genre to over come is the lack of importance or meaning to any thing you as a character do.
As long as is there is balance, lets get away from this "everyone should be able to do it" attitude. Let's make a push instead to adding a feeling of accomplishment and purpose to the time we spend on our characters. How proud can you be to get that end game sword, when every other person that plays your class has the same exact sword. Is that what we consider epic ?
Target-locking is not a bad feature if done intelligently. One such example would be the PS1 game Megaman Legends 2 where, with a press of the R2 button, you'd lock on to the nearest enemy, allowing you to easily circle, approach and withdraw from it, et cetera. It didn't really detract anything from the difficulty of the game, but rather added another layer of possibilities where say, you had to shoot a giant enemy in the cockpit while dodging homing missiles and the like, something which the smashing majority of players would be unable to do without the target lock.
The first part of this is fine. Being able to get and hold a target on the nearest enemy If .....
The targeted enemy has some way too try and actually block the incoming attacks. If it's the same'ol " pray my gear is good enough" combat system, then hell no. Here's why ..
The current combat system gives way too big of an advantage to the player with the better gear. This is completely acceptable if the lower geared player still has a chance. But with a lock on target system, that chance is reduced to zero. This may be great fun for the person doing all the killing, but it destroys the game play experience for those being killed.
If you have to aim your attacks, then the lower geared person now has the slim chance that you suck at aiming. They can now try to bob and weave for the next ten minutes while they chop you down little by little. The better geared person will still have the huge advantage.But at least now the lower geared, chances are newer player, has a slim chance to stay alive.
That simple thing add's an entire world to the game play experience.
Now the second part, about the lock on and dodge missiles, because "the smashing majority of players would be unable to do without the target lock." . Um, so what...
What is wrong with having things in the world that not everyone will be able to get or do ? Shouldn't some people be able to stand above the crowd and be proud that they have accomplished something that not everyone can get ? Maybe the biggest challenge for this entire genre to over come is the lack of importance or meaning to any thing you as a character do.
As long as is there is balance, lets get away from this "everyone should be able to do it" attitude. Let's make a push instead to adding a feeling of accomplishment and purpose to the time we spend on our characters. How proud can you be to get that end game sword, when every other person that plays your class has the same exact sword. Is that what we consider epic ?
So did you read the part were onlt a few abilities will have target lock and even then its not auto-matic? Its not all the skills just few skills to balance the game for casters vs melee.
To answer your question, this is a game and not real life. In a game, getting an epic sword that is hard to get is a goal and even in the hardest of MMOs most people can accomplish they goal with hard work. What should be epic is the journey. If all your worried about is the how epic it is to have the only cool sword than maybe you should re-evaluate why you play the game in the first place. Its an MMO not a single player game.
If you want to distingush yourself , make a lotPVP kills or be the mastercrafter. These are things that actually matter.
Target-locking is not a bad feature if done intelligently. One such example would be the PS1 game Megaman Legends 2 where, with a press of the R2 button, you'd lock on to the nearest enemy, allowing you to easily circle, approach and withdraw from it, et cetera. It didn't really detract anything from the difficulty of the game, but rather added another layer of possibilities where say, you had to shoot a giant enemy in the cockpit while dodging homing missiles and the like, something which the smashing majority of players would be unable to do without the target lock.
The first part of this is fine. Being able to get and hold a target on the nearest enemy If .....
The targeted enemy has some way too try and actually block the incoming attacks. If it's the same'ol " pray my gear is good enough" combat system, then hell no. Here's why ..
The current combat system gives way too big of an advantage to the player with the better gear. This is completely acceptable if the lower geared player still has a chance. But with a lock on target system, that chance is reduced to zero. This may be great fun for the person doing all the killing, but it destroys the game play experience for those being killed.
If you have to aim your attacks, then the lower geared person now has the slim chance that you suck at aiming. They can now try to bob and weave for the next ten minutes while they chop you down little by little. The better geared person will still have the huge advantage.But at least now the lower geared, chances are newer player, has a slim chance to stay alive.
That simple thing add's an entire world to the game play experience.
Now the second part, about the lock on and dodge missiles, because "the smashing majority of players would be unable to do without the target lock." . Um, so what...
What is wrong with having things in the world that not everyone will be able to get or do ? Shouldn't some people be able to stand above the crowd and be proud that they have accomplished something that not everyone can get ? Maybe the biggest challenge for this entire genre to over come is the lack of importance or meaning to any thing you as a character do.
As long as is there is balance, lets get away from this "everyone should be able to do it" attitude. Let's make a push instead to adding a feeling of accomplishment and purpose to the time we spend on our characters. How proud can you be to get that end game sword, when every other person that plays your class has the same exact sword. Is that what we consider epic ?
So did you read the part were onlt a few abilities will have target lock and even then its not auto-matic? Its not all the skills just few skills to balance the game for casters vs melee.
To answer your question, this is a game and not real life. In a game, getting an epic sword that is hard to get is a goal and even in the hardest of MMOs most people can accomplish they goal with hard work. What should be epic is the journey. If all your worried about is the how epic it is to have the only cool sword than maybe you should re-evaluate why you play the game in the first place. Its an MMO not a single player game.
If you want to distingush yourself , make a lotPVP kills or be the mastercrafter. These are things that actually matter.
So for the first part, We will have to see how Tera does their system. Using a lock target system in combination with still having to aim could be a fantastic leap forward in mmo's. So ask for the game we will have to wait and see. I wasn't commenting on what Tera is going to do or not going to do though. I was talking about Lock on target combat systems in general.
Now ask for the second part of your comment. Sorry for being rude , but what world do you live in? None of these games are challenging so where is this "epic journey" you speak of ? But more importantly again, that wasn't the point i was trying to make.
The point is nothing you do in any of these games has any purpose. Nothing in these games requires true skill on the players part. So that means everyone can do everything. That in it's very essence means that it doesn't matter what you do .. PvPkills .. you won't be thee Player Killer , your just another player killer... crafting ... your not THEE master crafter , your just a crafter. Nothing you do matters, understand ? That's what i have a problem with, add importance to what we as characters do is all i'm saying ... i don't want the epic sword that only i have and no one else. But i would like something along those lines that upon noticing by another player they instantly know that you are one of the few people in the game that was able to accomplish what so many others have tried and failed at. Sorry for wanting something to actually be proud of in this big waste of time we call mmo's.
Judging from the way you responded though i'm sure this is something you probably can't comprehend. You just seem like the person that plays these games so you can spend time with your " friends". Why this might be enough to keep you a fan for life. I need something more then a really cool chat room or enter active facebook page to keep me paying money.
Target-locking is not a bad feature if done intelligently. One such example would be the PS1 game Megaman Legends 2 where, with a press of the R2 button, you'd lock on to the nearest enemy, allowing you to easily circle, approach and withdraw from it, et cetera. It didn't really detract anything from the difficulty of the game, but rather added another layer of possibilities where say, you had to shoot a giant enemy in the cockpit while dodging homing missiles and the like, something which the smashing majority of players would be unable to do without the target lock.
The first part of this is fine. Being able to get and hold a target on the nearest enemy If .....
The targeted enemy has some way too try and actually block the incoming attacks. If it's the same'ol " pray my gear is good enough" combat system, then hell no. Here's why ..
The current combat system gives way too big of an advantage to the player with the better gear. This is completely acceptable if the lower geared player still has a chance. But with a lock on target system, that chance is reduced to zero. This may be great fun for the person doing all the killing, but it destroys the game play experience for those being killed.
If you have to aim your attacks, then the lower geared person now has the slim chance that you suck at aiming. They can now try to bob and weave for the next ten minutes while they chop you down little by little. The better geared person will still have the huge advantage.But at least now the lower geared, chances are newer player, has a slim chance to stay alive.
That simple thing add's an entire world to the game play experience.
Now the second part, about the lock on and dodge missiles, because "the smashing majority of players would be unable to do without the target lock." . Um, so what...
What is wrong with having things in the world that not everyone will be able to get or do ? Shouldn't some people be able to stand above the crowd and be proud that they have accomplished something that not everyone can get ? Maybe the biggest challenge for this entire genre to over come is the lack of importance or meaning to any thing you as a character do.
As long as is there is balance, lets get away from this "everyone should be able to do it" attitude. Let's make a push instead to adding a feeling of accomplishment and purpose to the time we spend on our characters. How proud can you be to get that end game sword, when every other person that plays your class has the same exact sword. Is that what we consider epic ?
So did you read the part were onlt a few abilities will have target lock and even then its not auto-matic? Its not all the skills just few skills to balance the game for casters vs melee.
To answer your question, this is a game and not real life. In a game, getting an epic sword that is hard to get is a goal and even in the hardest of MMOs most people can accomplish they goal with hard work. What should be epic is the journey. If all your worried about is the how epic it is to have the only cool sword than maybe you should re-evaluate why you play the game in the first place. Its an MMO not a single player game.
If you want to distingush yourself , make a lotPVP kills or be the mastercrafter. These are things that actually matter.
So for the first part, We will have to see how Tera does their system. Using a lock target system in combination with still having to aim could be a fantastic leap forward in mmo's. So ask for the game we will have to wait and see. I wasn't commenting on what Tera is going to do or not going to do though. I was talking about Lock on target combat systems in general.
Now ask for the second part of your comment. Sorry for being rude , but what world do you live in? None of these games are challenging so where is this "epic journey" you speak of ? But more importantly again, that wasn't the point i was trying to make.
The point is nothing you do in any of these games has any purpose. Nothing in these games requires true skill on the players part. So that means everyone can do everything. That in it's very essence means that it doesn't matter what you do .. PvPkills .. you won't be thee Player Killer , your just another player killer... crafting ... your not THEE master crafter , your just a crafter. Nothing you do matters, understand ? That's what i have a problem with, add importance to what we as characters do is all i'm saying ... i don't want the epic sword that only i have and no one else. But i would like something along those lines that upon noticing by another player they instantly know that you are one of the few people in the game that was able to accomplish what so many others have tried and failed at. Sorry for wanting something to actually be proud of in this big waste of time we call mmo's.
Judging from the way you responded though i'm sure this is something you probably can't comprehend. You just seem like the person that plays these games so you can spend time with your " friends". Why this might be enough to keep you a fan for life. I need something more then a really cool chat room or enter active facebook page to keep me paying money.
Ok so I understand you part about the targeting and i apologize for misunderstanding you.
So I understand what you mean about being distinguished and accoplishing what few could. I remember back in the day with older MMO's, it would take you and a team of others to take down a dragon which was no easy task. Now adays challenge has been replaced by time spent. I agree there should be a recognition system to honor those more skillful than others.
It's hard to target someone in a game when they are not actually where they appear to be without help. Isn't Latency Wonderful?
I expect through testing that a lot of people simply couldn't not come to grips with the idea of aiming where someone is GOING to be one second into the future. This concept is easy to come by in projectile combat, where you have to lead your target. But with Close-Quarters Combat, you expect that when you stab a person in front of you, they will bleed.
Personally, I blame Einstein!
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Oh.....it seems there was a bit of a mistranslation regarding the targeting system.
Link.
Looks like Tera will have "lock-on skill", and not the "lock-on" sytem that was previously stated. I guess that means some forms of combat will have target lock and some won't. Maybe someone who has more info could clarify?
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Maybe you should take the time to read some replies like bobfish posted? The game has only few lock-on skills and that's it.
http://massively.joystiq.com/2011/01/06/en-masse-issues-official-clarification-regarding-teras-action-c/
LOL.
That announcement was just posted on Massively an hour ago, and in case you didn't take the time to read the thread, I linked it in a post 27 minutes before you.
They had a mistranslation.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
In case you didn't take the time to read my 1st reply on this thread or the other's, even before En Masse's official response it was known that nothing has changed anyhow. The "combat system" is as it always have been.
D'oh!
It would seem I am the one that did not take the time to read the thread. I went out for awhile and obviously did not get myself caught up properly. Apologies for being a douche.
It is good to hear, nonetheless.
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb
Hate to play the "I told ya so" role but lets face it teaming up with F(uck)rogster is the road to desaster. All these clowns know are "easy, easier and easier" hell why can't we have the NON dumbed down asian version?
[object Window]
Frogster publishing the game was the first mistake and now this kind of crap seriously I[object Window]m starting to lose interest in Tera rather quick which is a shame because it looked promising. I don[object Window]t want another dumbed down [object Window]westernized[object Window] crap where 1 minute a day player can have the same things like dedicated ones.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
So you are holding responsible for any changes to western client Frogster? LOL
Second thing is that as Brian Knox stated it on a few ocasions TERA is international product so yeah at least some if not most of those things (like same targeting system) will be in Korean version too.
who cares, this makes this kind of gameplay easier for people who have serious carpel tunnel from using a mouse and keyboard for gaming for the last 20 years. Game pad is much easier on your friggen wrists, do you people have to complain about every little thing? Don't you have homework to do?
PLAY WURM ONLINE!! www.wurmonline.com
Yeah I saw that as the main feature and this news is pure ((
Even I read enough of this thread to know what's going on. Some skills have target locking (very few). The bulk of skills, both offensive and defensive do not have target locking.
I can not remember winning or losing a single debate on the internet.
oops, was in a rush so only read so far, lol
thanks for clarifying
I wonder how many times people have to requote this for them to understand?
Congratulations OP, you've posted the zillionth thread on this subject. Please accept this copy of WoW as a prize !!
Ok, after watching the latest video of the Nuker class, the combat is very much like Dungeons & Dragons Online, unless they wanted to make this into a FPS game(which its not) I imagine they would have something very similar to DDO.. DDO uses what is known as the Active Combat system.. It has targetting, but it doesn't have auto-attack or tab targetting.. You click your mouse and your character will use his weapons, spells or bow, it is very action oriented..
DDO's combat kicks ass by the way, if noone has ever tried it go ahead, the game is free and the combat is very strategic, it really does kick-ass..
But look, there is TONS of games without locking-on and targetting, Darkfall, Mortal Online, Fallen Earth, etc... It isn't too fond of the way developers do it in these games, they offer FPS combat and Third Person as well, Mortal Online is FPS only, the only main issue is with the player UI, in order to do anything regarding it you have to "pause" your character cause FPS games don't involve a cursor, so to go through your inventory, bank, options, etc.. You have to "pause" it and everything requires keystrokes, generally it is the same keystroke in Darkfall is used for everything, buying, looting, chatting, It takes a while to get use to, but can be a bitch, cause you are interacting with other players, it feels very much like a single player game as well.. Dungeons and Dragons Online does it right, its all third person view, you get a cursor, you have TARGETTING, but you don't have auto-attack, you target something and then you attack it "manually" I don't see any other way to make this possible unless you make it an FPS..
Well there are some hybrids like B&S and GW2 targeting system called auto-targeting:
http://www.youtube.com/watch?v=BYpKiOcYgv0
Btw, for what i understand, the lock-on skills in Tera was only for debuffs/buffs and 1 healing, CC and the rest is manual targeting so i guess is fine. Beta start in 4 days so we have to wait and see.
God, I'm tired of all these cookie cutter people you are making. Please, we need some innovation in this genre. I demand you implement reading and comprehension in humans 3.0.
Not really, there are lock-on skills of all types; damage, heal, cc, and debuffs. That said, there are only a very limited number of lock-on skills per class.
The first part of this is fine. Being able to get and hold a target on the nearest enemy If .....
The targeted enemy has some way too try and actually block the incoming attacks. If it's the same'ol " pray my gear is good enough" combat system, then hell no. Here's why ..
The current combat system gives way too big of an advantage to the player with the better gear. This is completely acceptable if the lower geared player still has a chance. But with a lock on target system, that chance is reduced to zero. This may be great fun for the person doing all the killing, but it destroys the game play experience for those being killed.
If you have to aim your attacks, then the lower geared person now has the slim chance that you suck at aiming. They can now try to bob and weave for the next ten minutes while they chop you down little by little. The better geared person will still have the huge advantage.But at least now the lower geared, chances are newer player, has a slim chance to stay alive.
That simple thing add's an entire world to the game play experience.
Now the second part, about the lock on and dodge missiles, because "the smashing majority of players would be unable to do without the target lock." . Um, so what...
What is wrong with having things in the world that not everyone will be able to get or do ? Shouldn't some people be able to stand above the crowd and be proud that they have accomplished something that not everyone can get ? Maybe the biggest challenge for this entire genre to over come is the lack of importance or meaning to any thing you as a character do.
As long as is there is balance, lets get away from this "everyone should be able to do it" attitude. Let's make a push instead to adding a feeling of accomplishment and purpose to the time we spend on our characters. How proud can you be to get that end game sword, when every other person that plays your class has the same exact sword. Is that what we consider epic ?
So did you read the part were onlt a few abilities will have target lock and even then its not auto-matic? Its not all the skills just few skills to balance the game for casters vs melee.
To answer your question, this is a game and not real life. In a game, getting an epic sword that is hard to get is a goal and even in the hardest of MMOs most people can accomplish they goal with hard work. What should be epic is the journey. If all your worried about is the how epic it is to have the only cool sword than maybe you should re-evaluate why you play the game in the first place. Its an MMO not a single player game.
If you want to distingush yourself , make a lotPVP kills or be the mastercrafter. These are things that actually matter.
Such a funny thread
Btw I think its a DISGRACE THAT THEY HAS TAKEN OUT ALL THE SKILLZ!! WE DON'T WANT TARGETING!!!!
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
So for the first part, We will have to see how Tera does their system. Using a lock target system in combination with still having to aim could be a fantastic leap forward in mmo's. So ask for the game we will have to wait and see. I wasn't commenting on what Tera is going to do or not going to do though. I was talking about Lock on target combat systems in general.
Now ask for the second part of your comment. Sorry for being rude , but what world do you live in? None of these games are challenging so where is this "epic journey" you speak of ? But more importantly again, that wasn't the point i was trying to make.
The point is nothing you do in any of these games has any purpose. Nothing in these games requires true skill on the players part. So that means everyone can do everything. That in it's very essence means that it doesn't matter what you do .. PvPkills .. you won't be thee Player Killer , your just another player killer... crafting ... your not THEE master crafter , your just a crafter. Nothing you do matters, understand ? That's what i have a problem with, add importance to what we as characters do is all i'm saying ... i don't want the epic sword that only i have and no one else. But i would like something along those lines that upon noticing by another player they instantly know that you are one of the few people in the game that was able to accomplish what so many others have tried and failed at. Sorry for wanting something to actually be proud of in this big waste of time we call mmo's.
Judging from the way you responded though i'm sure this is something you probably can't comprehend. You just seem like the person that plays these games so you can spend time with your " friends". Why this might be enough to keep you a fan for life. I need something more then a really cool chat room or enter active facebook page to keep me paying money.
Ok so I understand you part about the targeting and i apologize for misunderstanding you.
So I understand what you mean about being distinguished and accoplishing what few could. I remember back in the day with older MMO's, it would take you and a team of others to take down a dragon which was no easy task. Now adays challenge has been replaced by time spent. I agree there should be a recognition system to honor those more skillful than others.
It's hard to target someone in a game when they are not actually where they appear to be without help. Isn't Latency Wonderful?
I expect through testing that a lot of people simply couldn't not come to grips with the idea of aiming where someone is GOING to be one second into the future. This concept is easy to come by in projectile combat, where you have to lead your target. But with Close-Quarters Combat, you expect that when you stab a person in front of you, they will bleed.
Personally, I blame Einstein!
Frank 'Spankybus' Mignone
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